A Huffington Post Definitive Tech Book of 2013
Artificial Intelligence helps choose what books you buy, what movies you see, and even who you date. It puts the "smart" in your smartphone and soon it will drive your car. It makes most of the trades on Wall Street, and controls vital energy, water, and transportation infrastructure. But Artificial Intelligence can also threaten our existence.
In as little as a decade, AI could match and then surpass human intelligence. Corporations and government agencies are pouring billions into achieving AI's Holy Grail—human-level intelligence. Once AI has attained it, scientists argue, it will have survival drives much like our own. We may be forced to compete with a rival more cunning, more powerful, and more alien than we can imagine.
Through profiles of tech visionaries, industry watchdogs, and groundbreaking AI systems, Our Final Invention explores the perils of the heedless pursuit of advanced AI. Until now, human intelligence has had no rival. Can we coexist with beings whose intelligence dwarfs our own? And will they allow us to?
Now, Carr expands his argument into the most compelling exploration of the Internet’s intellectual and cultural consequences yet published. As he describes how human thought has been shaped through the centuries by “tools of the mind”—from the alphabet to maps, to the printing press, the clock, and the computer—Carr interweaves a fascinating account of recent discoveries in neuroscience by such pioneers as Michael Merzenich and Eric Kandel. Our brains, the historical and scientific evidence reveals, change in response to our experiences. The technologies we use to find, store, and share information can literally reroute our neural pathways.
Building on the insights of thinkers from Plato to McLuhan, Carr makes a convincing case that every information technology carries an intellectual ethic—a set of assumptions about the nature of knowledge and intelligence. He explains how the printed book served to focus our attention, promoting deep and creative thought. In stark contrast, the Internet encourages the rapid, distracted sampling of small bits of information from many sources. Its ethic is that of the industrialist, an ethic of speed and efficiency, of optimized production and consumption—and now the Net is remaking us in its own image. We are becoming ever more adept at scanning and skimming, but what we are losing is our capacity for concentration, contemplation, and reflection.
Part intellectual history, part popular science, and part cultural criticism, The Shallows sparkles with memorable vignettes—Friedrich Nietzsche wrestling with a typewriter, Sigmund Freud dissecting the brains of sea creatures, Nathaniel Hawthorne contemplating the thunderous approach of a steam locomotive—even as it plumbs profound questions about the state of our modern psyche. This is a book that will forever alter the way we think about media and our minds.
Using full color screenshots throughout, alongside related boxouts that expand on the key concepts, Logic Pro X: Audio and Music Production is an informative and easy-to-read guide to using Logic Pro X.
Key features include:
Production FAQs– Instructional Walkthroughs and Knowledgebases present information clearly and answer common production–specific problems.
Methods– Professional techniques for recording and editing in Logic Pro X – whether you’re dealing with real musicians or cutting-edge virtual instruments.
Workflow– Use Logic Pro X’s tools and functions in an optimal way.
Website– Access audio examples, samples (Apple Loops), Logic projects, sampler instruments, and instrument patches at www.focalpress.com/cw/cousins
Logic Pro X: Audio and Music Productioncovers more than just the software; it will help you make the most out of every recording session and will illuminate and inspire your creative and sonic endeavors!
From the Trade Paperback edition.
Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you’re a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further.
You’ll discover that:Games play into our innate ability to seek patterns and solve puzzlesMost successful games are built upon the same elementsSlightly more females than males now play gamesMany games still teach primitive survival skillsFictional dressing for modern games is more developed than the conceptual elementsTruly creative designers seldom use other games for inspirationGames are beginning to evolve beyond their prehistoric origins
This innovative, comprehensive book examines the user-centered design process from the perspective of a designer. With rich imagery, Interactive Design introduces the different UX players, outlines the user-centered design process from user research to user testing, and explains through various examples how user-centered design has been successfully integrated into the design process of a variety of design studios worldwide.
The answer is time management. And not just any time management theory--you want Time Management for System Administrators, to be exact. With keen insights into the challenges you face as a sys admin, bestselling author Thomas Limoncelli has put together a collection of tips and techniques that will help you cultivate the time management skills you need to flourish as a system administrator.
Time Management for System Administrators understands that an Sys Admin often has competing goals: the concurrent responsibilities of working on large projects and taking care of a user's needs. That's why it focuses on strategies that help you work through daily tasks, yet still allow you to handle critical situations that inevitably arise.
Among other skills, you'll learn how to:Manage interruptionsEliminate timewastersKeep an effective calendarDevelop routines for things that occur regularlyUse your brain only for what you're currently working onPrioritize based on customer expectationsDocument and automate processes for faster execution
What's more, the book doesn't confine itself to just the work environment, either. It also offers tips on how to apply these time management tools to your social life. It's the first step to a more productive, happier you.
Get more advice and resources from the book's official website, www.dancemusicproduction.com.
Including key industry insights, exclusive planning guidance, management tools, and strategies for a successful career, Artist Management for the Music Business has the tools to support any new or experienced artist manager.
Through its analysis of over a dozen case studies, lessons, and contract examples, author Paul Allen provides a focused look at managing artists’ careers. This follow-up to the best-selling second edition features a new chapter on entrepreneurship including detailed information on how to run an artist management enterprise as a business and includes coverage of anticipating risks, reacting to challenges, and basic money management. The chapter also contains additional sections on the effective use of social media, the Web, and handling online promotion. For additional resources, visit the book’s website at www.artistmanagementonline.com.
Blender For Dummies is the quick and easy guide to learning 3D modeling and animation using the popular, free, open source Blender software. You'll learn how to create models, animate movement, and render well-lit scenes as you master the powerful features that rival the more expensive professional animation software. This third edition is updated to cover the latest features added in Blender, including digital sculpting with dynamic topology, rendering with the incredibly powerful Cycles renderer, and more advanced simulation tools. You'll learn the shortcuts and tricks that make creating animation a reality for anyone at any level. The companion web site provides access to additional tutorials that give you the confidence you need to start animating quickly. This useful guide blends the functionality of a reference with the hands-on learning that develops your skills and understanding in a flash.Create 3D objects with meshes, curves, and surfaces Add color, texture, shades, reflections, and transparencies Set your models in motion with animation and rigging Create expert-level scenes with lighting and camera placement
If you want to learn 3D animation, but don't want to spend thousands of dollars getting started, Blender is just the solution you need. Blender For Dummies is the ultimate learning companion.
This is the first in a series of digital audio-engineering books written by Wick van den Belt, who used to be head-lecturer on various audio engineering courses.
* Removing blemishes and distractions
* Creating amazing, natural-looking portraits
* Changing the color of clothing and hair
* Changing the shape of bodies and objects
* Using layers, adjustment layers, and masks
* Replacing skies and backgrounds
* Straightening lines and buildings
* Compositing multiple images together
* Changing facial expressions and poses
* Creating complex selections and masks
* Creating panoramas
* Creating actions to automate tasks
* Choosing the best image formats
* Customizing and configuring Photoshop CC
Tony & Chelsea go beyond teaching you how to use Photoshop; they teach you why and when to use each feature to create stunning, natural images. When Photoshop isn’t the best tool, they suggest other alternatives.
Combining the benefits of video training and book learning, this video book gives you over 10 hours of video and dozens of images to practice with. If you learn better with video, watch the video training and refer to the book for quick reference. For best results, walk through each procedure in the book using the provided sample images. Then, watch the videos to learn more advanced and artistic techniques. If you still have questions, or want peer review, join our Photoshop group on Facebook and get feedback from other Photoshop users.
Tony and Chelsea cover every aspect of Photoshop in-depth, but structure their teaching so that both beginner and advanced photographers can learn as efficiently as possible. If you just want a quick start, you can watch the first video or read the first chapter and you'll know the basics of photo editing in less than an hour. If you want to know more about a specific feature, switch to that video or jump to that chapter in the ebook. If you want to know everything about Photoshop, watch the videos and read the book from start to finish.
Part I provides background in the history and concepts of social media and social networks. Also included here is social network analysis, which flows from measuring, to mapping, and modeling collections of connections. The next part focuses on the detailed operation of the free and open-source NodeXL extension of Microsoft Excel, which is used in all exercises throughout this book. In the final part, each chapter presents one form of social media, such as e-mail, Twitter, Facebook, Flickr, and Youtube. In addition, there are descriptions of each system, the nature of networks when people interact, and types of analysis for identifying people, documents, groups, and events.Walks you through NodeXL, while explaining the theory and development behind each step, providing takeaways that can apply to any SNADemonstrates how visual analytics research can be applied to SNA tools for the mass marketIncludes case studies from researchers who use NodeXL on popular networks like email, Facebook, Twitter, and wikisDownload companion materials and resources at https://nodexl.codeplex.com/documentation
The book is organized into three parts. Part I discusses the benefits of end-user research and the ways it fits into the development of useful, desirable, and successful products. Part II presents techniques for understanding people’s needs, desires, and abilities. Part III explains the communication and application of research results. It suggests ways to sell companies and explains how user-centered design can make companies more efficient and profitable. This book is meant for people involved with their products’ user experience, including program managers, designers, marketing managers, information architects, programmers, consultants, and investors.Explains how to create usable products that are still original, creative, and uniqueA valuable resource for designers, developers, project managers - anyone in a position where their work comes in direct contact with the end userProvides a real-world perspective on research and provides advice about how user research can be done cheaply, quickly and how results can be presented persuasivelyGives readers the tools and confidence to perform user research on their own designs and tune their software user experience to the unique needs of their product and its users
The second edition of a bestseller, Human Factors in Simple and Complex Systems provides the necessary understanding of the breadth and depth of human factors issues that influence the design, implementation, and evaluation of products and systems. Emphasizing the close relationship between basic theory and application, the authors delineate a framework for the research process, present an integrated view of the current state of knowledge, and examine how these factors can be applied to system design. The new edition addresses such concepts as situation awareness and highlights topics of interest, with a special focus on computer applications and human-computer interaction.
See what’s new in the Second Edition
New topics, such as situational awareness, that capture the tremendous changes in human factors and ergonomics Tightly integrates basic research and application, strengthening the link between knowledge and practice Each chapter includes a separate box that discusses a topic of current interest related to human interaction with computers and recent technology
Demonstrating a general approach to solving a broad range of system problems, the book provides coverage of the theoretical foundation on which the discipline of human factors is built. Structured around human information processing, it covers the full range of contemporary human factors and ergonomics, then shows you how to apply them.
This Autodesk Official Training guide is a comprehensive reference and tutorial that will help you quickly master AutoCAD software. Featuring concise explanations, step-by-step instructions, and hands-on projects based on real-world designs, this Autodesk Official Training Guide covers everything from interface best practices to hatches, fields, dynamic blocks, attributes, linking drawings to databases, rendering realistic views, and presenting designs. This Mastering book is recommended as a Certification Preparation study guide resource for the AutoCAD Associate and Professional exams.Serves as an in-depth resource on the fundamentals, functions, and features of AutoCAD, the popular 2D and 3D drawing software, and its less expensive version AutoCAD LT Describes how to effectively use hatches, fields, and tables; execute 3D modeling, imaging, and customizing; work with dynamic blocks, drawing curves, and solid fills; and more Features a DVD with more than a dozen video tutorials, "before and after" tutorial files, a trial version of AutoCAD, and additional tools and utilities Shares helpful examples, step-by-step instructions, and hands-on projects from award-winning author and CAD specialist George Omura
This detailed tutorial is mandatory reading if you're eager to become proficient with AutoCAD or AutoCAD LT.
Early UI practitioners were trained in cognitive psychology, and developed UI design rules based on it. But as the field has evolved since the first edition of this book, designers enter the field from many disciplines. Practitioners today have enough experience in UI design that they have been exposed to design rules, but it is essential that they understand the psychology behind the rules in order to effectively apply them.
In this new edition, you'll find new chapters on human choice and decision making, hand-eye coordination and attention, as well as new examples, figures, and explanations throughout.Provides an essential source for user interface design rules and how, when, and why to apply themArms designers with the science behind each design rule, allowing them to make informed decisions in projects, and to explain those decisions to others Equips readers with the knowledge to make educated tradeoffs between competing rules, project deadlines, and budget pressuresCompletely updated and revised, including additional coverage on human choice and decision making, hand-eye coordination and attention, and new mobile and touch-screen examples throughout
In practice, there really is no "recipe" for creating a quality performance. Instead, musicians and engineers who effectively use sound systems have a wealth of knowledge that informs their every move before and during a live performance. You can slowly gather that knowledge over years of live performance, or you can speed up the process with The SOS Guide to Live Sound.
With these pages, you get practical advice that will allow you to accomplish your live-sound goals in every performance. Learn how to choose, set up, and use a live-performance sound system. Get the basics of live-sound mixing, save money by treating your gear well with a crash course in maintenance, and fix issues as they happen with a section on problem-solving, full of real-world situations. You’ll also get information on stage-monitoring, both conventional and in-ear, along with the fundamentals of radio microphones and wireless mixing solutions. Finally, a comprehensive glossary of terminology rounds out this must-have reference.
The term 'hacker' has been redefined to consist of anyone who has an insatiable curiosity as to how things work—and how they can try to make them better. This book is aimed at hackers of all skill levels and explains the classical principles and techniques behind beautiful designs by deconstructing those designs in order to understand what makes them so remarkable. Author and designer David Kadavy provides you with the framework for understanding good design and places a special emphasis on interactive mediums. You'll explore color theory, the role of proportion and geometry in design, and the relationship between medium and form. Packed with unique reverse engineering design examples, this book inspires and encourages you to discover and create new beauty in a variety of formats.Breaks down and studies the classical principles and techniques behind the creation of beautiful design Illustrates cultural and contextual considerations in communicating to a specific audience Discusses why design is important, the purpose of design, the various constraints of design, and how today's fonts are designed with the screen in mind Dissects the elements of color, size, scale, proportion, medium, and form Features a unique range of examples, including the graffiti in the ancient city of Pompeii, the lack of the color black in Monet's art, the style and sleekness of the iPhone, and more
By the end of this book, you'll be able to apply the featured design principles to your own web designs, mobile apps, or other digital work.
Because even if content strategy isn’t your job, content’s probably your problem—and probably more than you think. You or your business has a message you want to deliver, right? You can deliver that message through various channels and content types, from Tweets to testimonials and photo galleries galore, and your audience has just as many ways of engaging with it. So many ways, so much content... so where’s the problem? That is the problem. And you can measure it in time, creativity, money, lost opportunity, and the sobs you hear equally from creative directors, project managers, and search engine marketing specialists.
The solution is content strategy, and this book offers real-world examples and approaches you can adopt, no matter your role on the team. Put content strategy to work for you by gathering this book into your little hands and gobbling up never-before seen case studies from teams at Johns Hopkins Medicine, MINI, Icebreaker, and more. Content Strategy at Work is a book for designers, information architects, copywriters, project managers, and anyone who works with visual or verbal content. It discusses how you can communicate and forge a plan that will enable you, your company, or your client get that message across and foster better user experiences.Presents a content strategy framework and ways to implement in both in-house marketing departments and consultanciesIncludes case studies, interviews, and lessons learned from retail, apparel, network television, business-to-business, automotive, non-profit, and higher ed brandsDetails practical sales techniques to sell content strategy and use content strategy processes to sell other services and larger projects
In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design.Create game mechanics to trigger a range of emotions and provide a variety of playExplore several options for combining narrative with interactivityBuild interactions that let multiplayer gamers get into each other’s headsMotivate players through rewards that align with the rest of the gameEstablish a metaphor vocabulary to help players learn which design aspects are game mechanicsPlan, test, and analyze your design through iteration rather than deciding everything up frontLearn how your game’s market positioning will affect your design
Here you’ll find real-world advice and practical guidelines for every aspect of your soundtrack: planning and budgeting, field and studio recording, editing, sound effects and music, audio repair, processing, and mixing. Rose’s combination of solid technical information and a clear, step-by-step approach has made this the go-to book for producers and film students for over a decade.
New in this edition:
Insights and from-the-trenches tips from top professionals
Instructions for getting the best results from new DSLRs and digital recorders
An all-new companion website www.GreatSound.info with downloadable diagnostics, examples, and exercises for you to try
What you need to know about new regulations for wireless mics and broadcast loudness
An expanded "How Do I Fix This?" section to help you solve problems quickly
Whether you’re an aspiring filmmaker who wants better tracks, or an experienced professional looking for a reference, Producing Great Sound for Film and Video, Fourth Edition has the information you need.
Please visit the book's companion website for more information and companion files: http://www.GreatSound.info
Photoshop Elements is the leading consumer-level image-editing software, and this personal training e-course teaches you how to use all its features. The full-color e-book provides 13 essential lessons, each presented with step-by-step instructions and including lesson files and a video explanation of the concepts. You learn from leading instructors, and do it at your own pace.Photoshop Elements provides professional quality image-editing tools at an affordable price; this e-package guides you through step-by-step training on Elements basics, as well as what's new in Elements 10 Includes 13 lessons you can work through at your own pace, supported by video tutorials and more, available for download Created by the same team of experts who developed many of the official training programs for Adobe Systems
Photoshop Elements 10 Digital Classroom is like having your own personal instructor!
Note: For the Kindle edition, video training and lesson files must be downloaded separately, and are available at no additional cost.
It includes Matlab code of the most common methods and algorithms in the book, together with a descriptive summary and solved examples, and including real-life data sets in imaging and audio recognition.
This text is designed for electronic engineering, computer science, computer engineering, biomedical engineering and applied mathematics students taking graduate courses on pattern recognition and machine learning as well as R&D engineers and university researchers in image and signal processing/analyisis, and computer vision.Matlab code and descriptive summary of the most common methods and algorithms in Theodoridis/Koutroumbas, Pattern Recognition, Fourth EditionSolved examples in Matlab, including real-life data sets in imaging and audio recognitionAvailable separately or at a special package price with the main text (ISBN for package: 978-0-12-374491-3)
As more UX and web professionals need to justify their design decisions with solid, reliable data, Measuring the User Experience provides the quantitative analysis training that these professionals need. The second edition presents new metrics such as emotional engagement, personas, keystroke analysis, and net promoter score. It also examines how new technologies coming from neuro-marketing and online market research can refine user experience measurement, helping usability and user experience practitioners make business cases to stakeholders. The book also contains new research and updated examples, including tips on writing online survey questions, six new case studies, and examples using the most recent version of Excel.Learn which metrics to select for every case, including behavioral, physiological, emotional, aesthetic, gestural, verbal, and physical, as well as more specialized metrics such as eye-tracking and clickstream dataFind a vendor-neutral examination of how to measure the user experience with web sites, digital products, and virtually any other type of product or systemDiscover in-depth global case studies showing how organizations have successfully used metrics and the information they revealedCompanion site, www.measuringux.com, includes articles, tools, spreadsheets, presentations, and other resources to help you effectively measure the user experience
"Yes, they can," says Dr. B.J. Fogg, director of the Persuasive Technology Lab at Stanford University. Fogg has coined the phrase "Captology"(an acronym for computers as persuasive technologies) to capture the domain of research, design, and applications of persuasive computers.In this thought-provoking book, based on nine years of research in captology, Dr. Fogg reveals how Web sites, software applications, and mobile devices can be used to change people's attitudes and behavior. Technology designers, marketers, researchers, consumers—anyone who wants to leverage or simply understand the persuasive power of interactive technology—will appreciate the compelling insights and illuminating examples found inside.
Persuasive technology can be controversial—and it should be. Who will wield this power of digital influence? And to what end? Now is the time to survey the issues and explore the principles of persuasive technology, and B.J. Fogg has written this book to be your guide.
* Filled with key term definitions in persuasive computing
*Provides frameworks for understanding this domain
*Describes real examples of persuasive technologies
The new Essentials books from Sybex are beautiful, task-based, full-color Autodesk Official Training Guides that help you get up to speed on Autodesk topics quickly and easily. Autodesk 3ds Max 2012 Essentials thoroughly covers the fundamentals of this popular 3D animation effects, and visualization software, teaching you what you need to become quickly productive.
By following the book's clear explanations, practical tutorials, and step-by-step exercises, you'll cover all the bases. Topics include modeling, animation, rendering, rigging, compositing, and much more. Whether you're an aspiring 3D designer or a professional brushing up on the basics, here is the essential grounding you need in 3ds Max 2012.Covers Autodesk 3ds Max 2012 fundamentals, so you become quickly productive with the software Uses straightforward explanations and real-world, hands-on exercises and tutorials to teach the software's core features and functions Helps you develop the skills you'll need throughout an animation production pipeline, whether you're a beginner or a more experienced user brushing up on the basics Uses a task-based approach and covers topics such as polygon modeling, materials and mapping, lighting, using mental ray, HDRI images, and more This book is an Autodesk Official Training Guide
If you want to get quickly up to speed on 3ds Max, Autodesk 3ds Max 2012 Essentials is the place to start.
If you are a robotics developer, whether a hobbyist, researchers or professional, and are interested in learning about ROS through a hands-on approach, then this book is for you. You are encouraged to have a working knowledge of GNU/Linux systems and Python.What You Will LearnGet to know the fundamentals of ROS and apply its concepts to real robot examplesControl a mobile robot to navigate autonomously in an environmentModel your robot designs using URDF and Xacro, and operate them in a ROS Gazebo simulationControl a 7 degree-of-freedom robot arm for visual servoingFly a quadcopter to autonomous waypointsGain working knowledge of ROS tools such as Gazebo, rviz, rqt, and Move-ItControl robots with mobile devices and controller boardsIn Detail
The visionaries who created ROS developed a framework for robotics centered on the commonality of robotic systems and exploited this commonality in ROS to expedite the development of future robotic systems.
From the fundamental concepts to advanced practical experience, this book will provide you with an incremental knowledge of the ROS framework, the backbone of the robotics evolution. ROS standardizes many layers of robotics functionality from low-level device drivers to process control to message passing to software package management. This book provides step-by-step examples of mobile, armed, and flying robots, describing the ROS implementation as the basic model for other robots of these types. By controlling these robots, whether in simulation or in reality, you will use ROS to drive, move, and fly robots using ROS control.Style and approach
This is an easy-to-follow guide with hands-on examples of ROS robots, both real and in simulation.
Adobe Photoshop is the industry leading image-editing program for digital photographers, graphic designers, and web developers. The newest version includes even more great tools to manage and enhance your images. This book-and-DVD package focuses on using the more advanced Photoshop CC features such as curves, levels, blending modes, painting and drawing tools, and the latest special effects to create professional-quality designs and images for web and video. You can learn at your own pace, using the step-by-step instructions in the book and supplementary exercises on the DVD.Encourages you to develop your skills in the program's finer points with these 13 self-paced lessons developed by the AGI Creative Team Features illustrated, step-by-step instructions plus video tutorials and lesson files, all created by expert instructors Covers Adobe Bridge and Camera RAW, then focuses on advanced techniques including curves, levels, blending modes, painting and drawing tools, and the latest Photoshop CC special effects Enables web developers and graphic designers to make full use of the advanced features of Photoshop CC (Creative Cloud)
Advanced Photoshop CC Digital Classroom takes your Photoshop CC skills a step further, giving you more control over your images.
Note: DVD and other supplementary materials are not included as part of the e-book file, but are available for download after purchase.
You’ll learn how to avoid common mistakes, make informed decisions about application design, and elevate the ordinary. We’ll review three key principles that affect application design – consistency, hierarchy, and personality – and illustrate how to apply tools like typography, color, and layout to digital application design. Whether you’re a UI professional looking to fine-tune your skills, a developer who cares about making applications beautiful and usable, or someone entirely new to the design arena, Visual Usability is your one-stop, practical guide to visual design.Discover the principles and rules that underlie successful application design Learn how to develop a rationale to support design strategy and move teams forwardMaster the visual design toolkit to increase user-friendliness and make complicated processes feel straightforward for your product
A resource packed full of valuable information, with virtually every page revealing nuggets of specialized knowledge not found elsewhere. Essential points of theory that bear on practical performance are lucidly and thoroughly explained, with the mathematics kept to a relative minimum. Douglas' background in design for manufacture ensures he keeps a wary eye on the cost of things. Includes a chapter on power-supplies, full of practical ways to keep both the ripple and the cost down, showing how to power everything.
Douglas wears his learning lightly, and this book features the engaging prose style familiar to readers of his other books. You will learn why mercury cables are not a good idea, the pitfalls of plating gold on copper, and what quotes from Star Trek have to do with PCB design.
Learn how to:
make amplifiers with apparently impossibly low noise
design discrete circuitry that can handle enormous signals with vanishingly low distortion
use humble low-gain transistors to make an amplifier with an input impedance of more than 50 Megohms
transform the performance of low-cost-opamps, how to make filters with very low noise and distortion
make incredibly accurate volume controls
make a huge variety of audio equalisers
make magnetic cartridge preamplifiers that have noise so low it is limited by basic physics
sum, switch, clip, compress, and route audio signals
The second edition is expanded throughout (with added information on new ADCs and DACs, microcontrollers, more coverage of discrete op amp design, and many other topics), and includes a completely new chapter on headphone amplifiers.
Siri is the unique iPhone “personal assistant” with amazing voice-recognition capabilities. Siri understands natural, informal speech like no non-human device has ever done before. Your grammar can be totally deficient, but Siri will almost always understand what you mean!
Now, Life With Siri provides you with an awesome guide to getting the most fun and usefulness from Siri. This new 2nd Edition (published in January 2012) includes:
- More than 50 screenshots of the questions that evoke the FUNNIEST SIRI ANSWERS
- More than 50 screenshots of the BEST SIRI TIPS, including the way to have Siri send Tweets and post on Facebook
- A comprehensive guide to SIRI PUNCTUATION COMMANDS
- A comprehensive list of ALL THE THINGS SIRI CAN DO FOR YOU
Author Jodi Dery expresses great pride in this new eBook. She says, “We feel that presenting Siri’s responses in this illustrative manner -- with maximum use of screenshots and no more text than necessary -- will help people remember the best questions to ask Siri and the best way to get useful results.” In fact, this eBook has many more screenshots, with less text to plow through, than any other eBook relating to Siri.
Yes, Siri is the new girl in town. She’s a dynamo. She’s a comedienne. Siri’s hilarious responses continue to surprise people and make them laugh. For example, when someone asks Siri “where do babies come from” she usually responds with, “I found some baby stores three blocks down the road.” Then knowing your location, she lists the names and addresses of those stores. Siri's answers to “What is the meaning of life” are choice. She might respond with, “I find it odd that you would ask this of an inanimate object” or any one of 10 other funny responses to this seminal question. This unique eBook also contains screenshots of more than 50 other questions you can ask her to evoke funny answers and entertain your friends.
Siri is a barrel of fun, but that’s not all. She’s full of smarts. Siri can do all of these things and more for you:
- NEW –Communicate with Twitter and Facebook
- NEW –Tell you where a friend is at this moment
- NEW –Tell you the correct relationship of a relative
- NEW –Tell you the flight numbers and paths of planes you see in the sky
- NEW –Identify the constellations that are visible tonight
- Address you by whatever name you choose. (including any wild nickname).
- Add appointments and events to your calendar.
- Remind you of anything at any time you specify.
- Transcribe spoken notes to written reminders.
- Transcribe spoken messages into text messages or email.
- Tell you exactly where you are, based on the built-in GPS.
- Find nearby taxi services and call you a taxi.
- Sound an alarm at any time you specify.
- Initiate a voice or video phone call.
- Find the nearest gas station or any other type of business.
- Find well-rated nearby restaurants for any cuisine you prefer.
- Control your music player by your voice commands.
- Start playing whatever music on your playlist that you ask for.
- Add and remove items from your shopping list.
- Calculate any spoken numbers and do all kinds of conversions.
- Tell you when the sunrise, sunset or moonrise is due on any day.
- Check your emails and read them to you.
- Give you the current weather or forecast for any city in the world.
- Give you the current outside temperature and wind conditions.
- Tell you how the stock market is doing today.
- Tell you the current trading price for any American stock or commodities.
- Tell you what the local time is anywhere in the world.
- Function as an accurate count-down or count-up timer.
- Tell you where a particular movie is playing locally.
- Tell you the date and/.or day that a particular holiday will fall on in any year.
- Remind you when you have to be somewhere.
- Allow you to add precise punctuation with voice commands.
- Invite or inform multiple people you select of anything.
- Locate any information from the Internet, Wikipedia or WolframAlpha
- And many other useful things illustrated in the Life with Siri eBook
If you are interested in only The 50 Best Tips or only The 50 Funniest Siri Answers, separate eBooks with just those sections are now available. But, the complete Life for Siri eBook contains all of those Tips and Answers with more than 100 screenshots, plus two bonus sections, and it is now available. A truly remarkable value.
"A fascinating, frightening window into the world of gambling in Las Vegas and the technological innovations that deliberately enhance and sustain the 'zone'--the odd, absorbed state for which extreme machine gamblers yearn. An astute and provocative look at addiction and its complex moral, social, and emotional entanglements."--T. M. Luhrmann, Stanford University
"At the heart of Schull's book is the interplay between the players and the machine; between the players and the machine manufacturers; between the players and the math program; and between the players and the 'zone' that the machines help produce. A tour de force that changes the dialogue on gambling addiction."--Henry Lesieur, author of "The Chase: Career of the Compulsive Gambler"
"Schull's clear and dramatic writing style is itself addictive. One is drawn into the ways in which the interactions among the different stakeholders lead to players' experience of being drawn into a 'zone' where they remain until all resources are gone. This is a must-read narrative that points to the many variants of screen addiction possible today."--Don Ihde, author of "Bodies in Technology"
"This gripping, insightful, and poignant analysis of machine gambling offers a kind of object lesson in the intensified forms of consumption that computer-based technologies enable. An exemplary case of the way in which close, critical investigation of specific sites of capitalism can provide a deeper understanding of both intimate experience and widespread socioeconomic arrangements."--Lucy A. Suchman, author of "Human-Machine Reconfigurations"
"Schull offers a provocative and important study of the imperative some people feel to lose themselves in a machine. The ethnography is rich and deep, shedding original light on the significance of addiction and gambling in American culture. The story told in the book is absolutely riveting."--Emily Martin, author of "Bipolar Expeditions""
Mastering AutoCAD 2017 and AutoCAD LT 2017 is the premier guide to the world's leading CAD program. With clear explanation, focused examples, and step-by-step instruction, this guide walks you through everything you need to know to use AutoCAD 2017 and AutoCAD LT 2017 effectively. From basic drafting tools to 3D modeling, this book leaves no stone unturned in exploring the full repertoire of AutoCAD capabilities. Hands-on instruction allows for more productive learning, and provides clarification of crucial techniques. Effective as both a complete tutorial and a dip-in reference, the broadly-applicable concepts and instructions will appeal to AutoCAD users across industries and abilities. This new edition has been thoroughly updated to align with the software's latest features and capabilities, giving you a one-stop resource for getting up to speed.
AutoCAD is the leading software for 2D and 3D technical drawings, and AutoCAD LT makes the software's tremendous functionality more accessible for smaller businesses and individuals. This guide shows you how to take full advantage of this powerful design platform, with expert guidance every step of the way.Get acquainted with the interface and master basic tools Utilize hatches, fields, cures, solid fills, dynamic blocks, and more Explore 3D modeling and imaging for more holistic design Customize the AutoCAD workflow to suit your needs
Whether you're learning AutoCAD for the first time, upgrading from a previous version, or preparing for a certification exam, you need a thorough reference designed for the way professionals work. Mastering AutoCAD 2017 and AutoCAD LT 2017 is your ideal guide, with complete tutorials and expert advice.
Complete with case studies and experience drawn directly from global content projects, you are invited to observe the inner workings of successful content engagements. You’ll learn how to juggle the demands of IT, design, and content teams, while acquiring all the practical tools you need to devise a roadmap for connecting and engaging with your customers.
This is your next step on the journey to creating and managing winning content to engage your audience and keep them coming back for more.Discover easy-to-follow, simple breakdowns of the major ideas behind engaging with your customer
Learn both the theoretical and practical applications of content and communication on-line
Maximize on the case studies and real-world examples, enabling you to find the best fit for your own business
This unique new Autodesk Official Training Guide thoroughly covers the fundamentals of Revit Architecture. The fast, focused guide teaches you everything you need to become quickly productive with the software, including how to best use the interface, create floor plans, add content, prepare documentation, annotate, and more. Each chapter features compelling, full-color screenshots to illustrate tutorial steps and concludes with a related and more open-ended project to further reinforce the lessons.
Beginners can start anywhere in the book and compare their results with the pros, using downloadable datasets.Contains an introduction to Revit's architectural interface and powerful tools Includes a wealth of hands-on exercises that help to hone your Revit skills Features detailed information on how to visualize, present, and document your design Provides hands-on instruction for working with families, groups, and phasing Includes information to help users prepare for the Revit Associate and Professional Exams
The book uses a workflow-based approach that mirrors how projects progress in the real world and features tips and tricks drawn from the authors' extensive professional experience.
This book is the ideal primer to getting started with Maya, the premier 3D animation and effects software used in movies, visual effects, games, cartoons, short films, and commercials. You'll learn the Maya interface and the basics of modeling, texturing, animating, and visual effects. Professional visual effects artist and instructor Dariush Derakhshani explains the nuances of the complex software, while creative tutorials offer realistic, professional challenges for those new to 3D. You'll be up and running in no time with the world's most popular professional 3D software application.Provides a thorough, step-by-step introduction to Maya 2012 Explains the core concepts of CG and working in 3D Covers modeling, rigging, HDRI lighting, mental ray rendering, and more Concepts are reinforced with tutorials that offer realistic challenges and clear explanations Color insert provides real-world examples from talented beginning Maya users
Build your Maya and animation skills from the ground up with this practical, thorough guide.
Storytelling and directingShooting, editing, and renderingCreating your very own channelBroadcasting user-generated contentRe-broadcasting commercial contentCultivating a devoted audienceFitting into the YouTube communityBecoming a success story
Join Alan, who makes part of his living from YouTube, and Michael, a successful filmmaker, author, and D.I.Y. art pioneer. They'll take you from the basics of gear to making it big on YouTube, with a focus on networking and interaction. You'll also sit in on informative interviews with YouTube stars LisaNova, Hank Green (vlogbrothers), WhatTheBuckShow, nalts, and liamkylesullivan.
Alan and Michael understand viral marketing -- and they know what it takes to get your work on everyone's YouTube radar. And, once you read this book, so will you.
GIMP 2.6 for Photographers is a beginner's guide to the only open source image editing tool that provides a low-cost alternative to expensive programs such as Photoshop. Topics include the basics of image editing and simple adjustments, as well as advanced techniques using layers and masks, stitching panoramic images, and preparing high-quality black and white images. The most important editing functions are presented in individual, easy-to-follow workshops.
GIMP 2.6 for Photographers has evolved from classroom materials that the author developed and taught in courses and workshops on image editing with the GIMP.
The upgrade to GIMP 2.8 that is discussed in the book can be found at rockynook.com for a preview and more details.
Pro Web Project Management is written for both the full-time project manager and the aspiring project manager who might have a role that blends client support, web development, and project management. The project budget sweet spot for this book is $50,000 to $500,000. If you manage a project in this space, reading this book will make you a better project manager.Learn how to manage a modern web project with a budget of $50,000 to $500,000 Get actionable tips on dealing with real project management challenges Learn the simple, defined process—refined over the years—to take simple and complex projects from proposal to successful launch
Mastering AutoCAD 2018 and AutoCAD LT 2018 is the complete tutorial and reference every design and drafting professional needs. Step-by-step instructions coupled with concise explanation walk you through everything you need to know about the latest AutoCAD tools and techniques; read through from beginning to end for complete training, or dip in as needed to for quick reference—it's all here.
Hands-on projects teach you practical skills that apply directly to real-world projects, and the companion website features the accompanying project files and other bonus content to help you master every crucial technique. This new edition has been updated to include the latest AutoCAD and AutoCAD LT capabilities, so your skills will transfer directly to real-world projects. With expert guidance and a practical focus, this complete reference is your ultimate resource for mastering this powerful software.
AutoCAD is a critical skill in the design fields; whether you're preparing for a certification exam, or just want to become more productive with the software, this book will help you:Master the basic drafting tools that you'll use in every project Work with hatches, fields, tables, attributes, dynamic blocks, and other intermediate tools Turn your 2D drawing into a 3D model with advanced modeling and imaging techniques Customize AutoCAD to fit the way you work, integrate outside data, and much more
If you're new to AutoCAD, this book will be your "bible;" if you're an experienced user, this book will introduce you to unfamiliar tools and techniques, and show you tips and tricks that streamline your workflow.
Get totally comfortable sculpting in a digital environment with the latest edition of this bestselling beginner's guide to ZBrush. Fully updated for the newest version of the software, ZBrush 4R3, this book dispels any fears you might have about the difficulty of using ZBrush and soon has you creating realistic, cartoon, and organic models with flair. Learn all the essentials, as you complete fun tutorials on painting, meshes, organic scripting, hard surface sculpting, lighting, rendering, and more.Introduces you to ZBrush, the sculpting software that lets you create digital art with a fine-art feel, which you can transfer into Maya or other 3D applications Covers painting, meshes, organic sculpting, hard surface sculpting, textures, lighting, rendering, working with other 3D applications, and scripting Walks you through a series of fun and engaging tutorials where you can start creating your own work, including human, cartoon, and organic models Fully updated for the newest version of ZBrush, ZBrush 4R3, including full coverage of its robust rendering tools Includes a DVD with helpful video examples and files to help you complete the tutorials
Design remarkably realistic creatures, people, and objects with ZBrush and the new edition of this top-selling guide.
The DVD is not included as part of the e-book file, but is available for download after purchase.
GIMP is a free, Photoshop-like image manipulation program, and as its use grows, so does the demand for detailed instruction on how to get the very most out of it. GIMP Bible is the most comprehensive and current independent GIMP reference available that goes beyond official documentation.
If you're a digital artist or photographer, the step-by-step explanations in this authoritative guide show you how to power-use GIMP throughout a production pipeline. Topics include understanding the GIMP interface and how to work with it, how to use all of GIMP's tools to create high-quality images, GIMP's default filters and plug-ins, advanced techniques for customization with Python and Scheme scripting, and much more.GIMP (GNU Image Manipulation Program) is a free graphics editor that runs on Linux, Windows, or Macs; it is used to process digital graphics and photographs including creating graphics and logos, resizing and cropping photos, altering colors, combining images, creating basic GIF animated images, and more Whether you're a digital artist, professional photographer, or beginner, this detailed how-to shows you best practices, valuable techniques, and helpful tips for getting the most out of GIMP for your projects Topics include the GIMP interface and how to work with it, in-depth description of GIMP's tools and how to use them to create high-quality images, a comprehensive reference for all of GIMP's default filters and common plug-ins, and advanced customization with Python and Scheme scripting
Get the most out of this free image editing tool for your production pipeline with the GIMP Bible.
Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Each of us exists in three-dimensional, physical space. But, as a constellation of everyday digital phenomena rewires our lives, we are increasingly coaxed from the containment of our predigital selves into a wonderful and eerie fourth dimension, a world of ceaseless communication, instant information, and global connection.
Our portals to this new world have been wedged open, and the silhouette of a figure is slowly taking shape. But what does it feel like to be four-dimensional? How do digital technologies influence the rhythms of our thoughts, the style and tilt of our consciousness? What new sensitivities and sensibilities are emerging with our exposure to the delights, sorrows, and anxieties of a networked world? And how do we live in public with these recoded private lives?
Laurence Scott—hailed as a “New Generation Thinker” by the Arts and Humanities Research Council and the BBC—shows how this four-dimensional life is dramatically changing us by redefining our social lives and extending the limits of our presence in the world. Blending tech-philosophy with insights on everything from Seinfeld to the fall of Gaddafi, Scott stands with a rising generation of social critics hoping to understand our new reality. His virtuosic debut is a revelatory and original exploration of life in the digital age.
In this new edition of the very first practical guide to color management, readers will find out how to quickly get predictable color results across all devices--from cameras, monitors, and printers, to scanners and raster image processors (RIPs). Updated with new information on Photoshop, RIP technology, and calibration, this results-oriented book is a must for all serious photographers.
Previous editions of this For Dummies guide have sold more 650,000 copies. Richly illustrated in full color, this edition covers all the updates Photoshop CS5, the gold standard for image-editing programs. Used by professional photographers, graphic designers, and web designers as well as hobbyists, Photoshop has more than four million users worldwide.Photoshop is the image-editing software preferred by professional photographers and designers around the world; Photoshop CS5 is packed with new functionality and enhanced tools Teaches all the basics for first-time users, including how to work with the menus, panels, tools, options, and essential shortcuts Covers how to fix red-eye, remove blemishes and wrinkles, remove people or objects from a photo, adjust brightness, improve color, add shadows and highlights, work with Camera Raw, decrease digital noise, create composite images, use channels and masks, optimize images for the Web, and much more
Photoshop CS5 For Dummies helps both amateur and professional Photoshop users take advantage of all the program has to offer.
The topics in this book include building complete inbound and outbound solutions for 837 Institutional and Professional EDI document types. In addition, topics around 997/999 acknowledgements and related document types are included. Covering mapping, trading partner configuration, AS2, SFTP, data extraction, data routing, and batching, you will find this to be a goldmine of information to aid you in a successful implementation.
Get uniquely in-depth coverage instead with In the Box Music Production: Advanced Tools and Techniques for Pro Tools. Author Mike Collins splits the book into three distinct sections covering how you use Pro Tools now—whether you’re working with the synths and samplers or loops and beats of a dance or hip-hop project, the soaring vocals of the next pop sensation, or the lush layers of an instrumental world music track. Use Pro Tools to its full potential with advice on studio techniques and full exploration of its internal capabilities. Learn to leverage Pro Tools and make it work for you with this guide that is fully grounded in real-world applications and process.
This book assumes that the user has some music production experience and has worked through the basics in Pro Tools.
Alias' award-winning Maya 3D animation and effects software continues to lead the industry in technological innovation and is being adopted by more and more console and computer game developers. The Game Artist's Guide to Maya is an official introduction to creating 3D game art and animations with Maya, brought to you by Maya Press, a publishing partnership between Alias and Sybex. Written by a production artist at a prominent game company, this detailed book focuses on the skills real game artists use daily to create stunning characters and environments.
By following the discussions and tutorials, you'll bring a concept through the entire game art development pipeline, learning everything from modeling, texturing, rigging, and animation, to special effects. You'll also glean insights from industry professionals and see how Maya has been used in popular games. If you're a 3D game artist, or looking to become one, this book will help you master the skills and techniques you'll need to excel in the competitive games industry.
Inside, you'll learn how to:Create a game model using a concept image as your guide Model with predetermined real-time polycount limitations in mind View martial arts videos on the book's CD to animate your character more realistically Prepare a model for texturing with UV mapping and layout techniques Create different kinds of textures Master the rigging process, from setting up a skeleton to preparing blend shapes Practice techniques for creating animation clips to work with in the Trax Editor Use particle effects, such as sprites and animated geometry, to add pizzazz to your model