In an effort to discover the truth behind Death Gun, Kirito has entered the Bullet of Bullets tournament in Gun Gale Online. Both he and Sinon the sniper girl have made it to the finals, and the reality of what they discover is stranger than anything they could've prepared for. As Sinon is forced to face her own past, lives are on the line once again, and Kirito struggles to connect Death Gun to events in the original SAO game--but can Death Gun's bizarre rampage be stopped in time?
In the year 2022, gamers rejoice as Sword Art Online - a VRMMORPG (Virtual Reality Massively Multiplayer Online Role Playing Game) like no other - debuts, allowing players to take full advantage of the ultimate in gaming technology: NerveGear, a system that allows users to completely immerse themselves in a wholly realistic gaming experience. But when the game goes live, the elation of the players quickly turns to horror as they discover that, for all its amazing features, SAO is missing one of the most basic functions of any MMORPG - a log-out button. Now trapped in the virtual world of Aincrad, their bodies held captive by NerveGear in the real world, users are issued a chilling ultimatum: conquer all one hundred floors of Aincrad to regain your freedom. But in the warped world of SAO, "game over" means certain death - both virtual and real...
Kirito plunges into a suspicious new VRMMORPG called ALfheim Online to rescue Asuna, who never returned from Sword Art Online. ALO offers many features to entertain players in the wake of SAO: ultra-high-end graphics, action-heavy gameplay, a choice of fairy races, and a next-generation flight engine. Playing as a spriggan, Kirito heads for the location of Asuna's prison--the top of the World Tree, the final destination of every player in the game! Along the way, Kirito nearly falls to a plot hatched by the enemy salamanders, just barely surviving the ordeal with the help of a sylph named Leafa and his Navigation Pixie, Yui. But just as Kirito and Leafa make it to the foot of the World Tree, the end of their quest in sight, each realizes the other has a very big secret...
Kirito has escaped Sword Art Online, the forbidden VRMMORPG of death, and returned to reality. He heads off to find his game partner and lover, Asuna Yuuki. But Asuna never made it back from the nightmare. Lost and desperate, Kirito's only clue to her virtual whereabouts is a mysterious screenshot of Asuna as a fairy trapped in a giant birdcage. His conclusion: She must be trapped within the new, high-powered VRMMORPG, ALfheim Online. Now Kirito must plunge into the world of ALO, where players are fairies who fly gracefully through the air!
Having cleared the first and second floors of Aincrad at great cost, Kirito, Asuna, and the rest of the players ascend to the third floor. Tenuous new allies await them--most crucially, Kizmel, the elven knight. Kizmel is supposed to be a minor NPC with low-level AI, but she soon reveals herself to be much more. With new allies come new complications, though, and the elves of the vast third-floor forest are no more united than the players who have just arrived there. The intrigue deepens when a mysterious figure challenges Kirito, and what begins as a simple contest of skill may actually be something far deadlier!
Sword Art Online: Progressive is a new version of the Sword Art Online tale that chronicles the entirety of Kirito and Asuna's epic adventure through Aincrad--from the first level all the way up!
One month has passed since Akihiko Kayaba's deadly game began, and the body count continues to rise. Two thousand players are already dead.
Kirito and Asuna are two very different people, but they both desire to fight alone. Nonetheless, they find themselves drawn together to face challenges from both within and without. Given that the entire virtual world they now live in has been created as a deathtrap, the surviving players of Sword Art Online are starting to get desperate, and desperation makes them dangerous to loners like Kirito and Asuna. As it becomes clear that solitude equals suicide, will the two be able to overcome their differences to find the strength to believe in each other, and in so doing survive?
Sword Art Online: Progressive is a new version of the Sword Art Online tale that starts at the beginning of Kirito and Asuna's epic adventure--on the very first level of the deadly world of Aincrad!
Even in the future, all the advances and innovation in the world can't change the dynamics of the school playground. And for Haruyuki Arita, a fat kid in junior high, that means he's destined to always be at the bottom of the food chain, prime pickings for the school bullies. But when he is approached by Kuroyukihime, a beautiful and aloof upperclassman, Haruyuki's life is turned on its head as he dives into Brain Burst, a mysterious computer program, and the Accelerated World with her help. It's in the Accel World that Haruyuki casts off his depressing reality and takes hold of the chance to become a Burst Linker, a knight to protect his princess!
Ever since a terrible childhood tragedy, Minoru Utsugi has wished for one thing: solitude. Years later, a bizarre encounter leaves a mysterious artifact in Minoru's body that grants his wish--but that's far from the end of his troubles. Others have been visited and given powers like Minoru's, but their twisted desires are not so benign. When a murderous force threatens the people Minoru holds dear, will his newfound abilities be enough to stand in its way? And can there be a future for someone who craves eternal solitude above all else? The story of the Isolator begins here!
As the season turns to spring, a strange new student appears before Haruyuki and his friends, now in eighth grade. This mysterious seventh grader has mastered the art of using Brain Burst in everyday life, despite being curiously absent from the Duel matching list.
With Kuroyukihime away on a field trip for the ninth grade class, this new member of the student body, in the guise of a warped duel avatar called Dusk Taker, steals "something precious" from Haruyuki with overwhelming force. Cast once again to the bottom rungs of the school hierarchy ladder, Haruyuki is driven into a corner, and his only course of action is--?!
Seiji Nomi is a mysterious new student whose skillful use of Brain Burst abilities in the real world has boosted him to astonishing heights of achievement (not to mention astonishing heights of jerkitude). When Haruyuki's wings are stolen by Seiji's cunning and ability, Haruyuki suffers a crushing defeat. Stripped of his greatest ability, will Haruyuki ever be able to rise again...?
The secret plan they come up with necessitates that Silver Crow gain a new ability, Theoretical Mirror.
Although he's been ordered to obtain this ability--which can withstand even the instant death of Metatron's ultimate laser--abilities require action to trigger their manifestation, in contrast with the way Incarnate techniques are generated through the imagination. Thus, Haruyuki's powerful imagination won't help him this time!
While Haruyuki is stumped at how to even begin this difficult task, Ardor Maiden (a.k.a. Utai Shinomiya) begins relating a sad past...
Having turned into Chrome Disaster once more, Haruyuki slaughters with the force of a vengeful god the avatars who made Ash Roller suffer. And then he fuses completely with the Armor of Catastrophe, down to his deepest depths. Silver Crow soars above the accelerated world, seeking out enemies to destroy. For his next target, he turns the spearhead of his hatred toward the creators of the ISS kit, the Acceleration Research Society.
A berserker no one can control. Before this raging figure, a long avatar stands to block his way. His name: Green Grandé. The absolute defense of the Green King, bearer of the most powerful shield, the Strife, collides fiercely with the madness of the cursed avatar! The conclusion to the Armor of Catastrophe arc!
Seiji Nomi's scheming from his position atop the school social hierarchy has ceased. Sky Raker has returned to the Accelerated World, and upon joining Nega Nebulus, she and Kuroyukihime have become a force to be reckoned with. But one day, Haruyuki hears the news that the social camera network has been expanded to include the Hermes' Cord space elevator, and he realizes what the next stage of the game will be: space. Upon arriving, he is aided by a mysterious operator in taking on the biggest mission in the history of Brain Burst! Plus, Kuroyukihime and Haruyuki have a chance to experience their first overnight event--except they have gatecrashers!
One year later, the Black King, Kuroyukihime, is on a school trip in Okinawa! With nearly all Burst Linkers located in Tokyo, Kuroyukihime assumes she'll have a relaxing vacation...until she's suddenly challenged to a duel! Later, on a seemingly normal day, Haruyuki is issued a challenge...from a player in black, wielding two swords! Dive into Accel World's past in this thrilling short story collection!
After getting separated, Kirito and Eugeo have continued their struggle to reach the 100th floor of Central Cathedral--Eugeo in hopes of restoring Alice to her true self, and Kirito for the sake of the Underworld. But on the 99th floor, Kirito must first face a heartrendingly familiar Integrity Knight...
Following his defeat of the Minotaur, Bell has reached Level Two--and is the new record holder for the fastest to do so. Suddenly everyone in Orario wants to form a party with him and go adventuring! But with sudden popularity comes many a complication. How will Bell and Hestia know whom to trust? The Familia myth--written by the goddess and lived by the boy--continues!
Now, he's sure he'll be the first person to die there.
After a dust storm nearly kills him and forces his crew to evacuate while thinking him dead, Mark finds himself stranded and completely alone with no way to even signal Earth that he’s alive—and even if he could get word out, his supplies would be gone long before a rescue could arrive.
Chances are, though, he won't have time to starve to death. The damaged machinery, unforgiving environment, or plain-old "human error" are much more likely to kill him first.
But Mark isn't ready to give up yet. Drawing on his ingenuity, his engineering skills—and a relentless, dogged refusal to quit—he steadfastly confronts one seemingly insurmountable obstacle after the next. Will his resourcefulness be enough to overcome the impossible odds against him?
In the year 2045, reality is an ugly place. The only time teenage Wade Watts really feels alive is when he's jacked into the virtual utopia known as the OASIS. Wade's devoted his life to studying the puzzles hidden within this world's digital confines—puzzles that are based on their creator's obsession with the pop culture of decades past and that promise massive power and fortune to whoever can unlock them.
But when Wade stumbles upon the first clue, he finds himself beset by players willing to kill to take this ultimate prize. The race is on, and if Wade's going to survive, he'll have to win—and confront the real world he's always been so desperate to escape.
From a master of contemporary fantasy comes the first novel of a landmark series unlike any you’ve ever read before. With A Game of Thrones, George R. R. Martin has launched a genuine masterpiece, bringing together the best the genre has to offer. Mystery, intrigue, romance, and adventure fill the pages of this magnificent saga, the first volume in an epic series sure to delight fantasy fans everywhere.
A GAME OF THRONES
A SONG OF ICE AND FIRE: BOOK ONE
Long ago, in a time forgotten, a preternatural event threw the seasons out of balance. In a land where summers can last decades and winters a lifetime, trouble is brewing. The cold is returning, and in the frozen wastes to the north of Winterfell, sinister forces are massing beyond the kingdom’s protective Wall. To the south, the king’s powers are failing—his most trusted adviser dead under mysterious circumstances and his enemies emerging from the shadows of the throne. At the center of the conflict lie the Starks of Winterfell, a family as harsh and unyielding as the frozen land they were born to. Now Lord Eddard Stark is reluctantly summoned to serve as the king’s new Hand, an appointment that threatens to sunder not only his family but the kingdom itself.
Sweeping from a harsh land of cold to a summertime kingdom of epicurean plenty, A Game of Thrones tells a tale of lords and ladies, soldiers and sorcerers, assassins and bastards, who come together in a time of grim omens. Here an enigmatic band of warriors bear swords of no human metal; a tribe of fierce wildlings carry men off into madness; a cruel young dragon prince barters his sister to win back his throne; a child is lost in the twilight between life and death; and a determined woman undertakes a treacherous journey to protect all she holds dear. Amid plots and counter-plots, tragedy and betrayal, victory and terror, allies and enemies, the fate of the Starks hangs perilously in the balance, as each side endeavors to win that deadliest of conflicts: the game of thrones.
Unparalleled in scope and execution, A Game of Thrones is one of those rare reading experiences that catch you up from the opening pages, won’t let you go until the end, and leave you yearning for more.
Here is the third volume in George R. R. Martin’s magnificent cycle of novels that includes A Game of Thrones and A Clash of Kings. As a whole, this series comprises a genuine masterpiece of modern fantasy, bringing together the best the genre has to offer. Magic, mystery, intrigue, romance, and adventure fill these pages and transport us to a world unlike any we have ever experienced. Already hailed as a classic, George R. R. Martin’s stunning series is destined to stand as one of the great achievements of imaginative fiction.
A STORM OF SWORDS
Of the five contenders for power, one is dead, another in disfavor, and still the wars rage as violently as ever, as alliances are made and broken. Joffrey, of House Lannister, sits on the Iron Throne, the uneasy ruler of the land of the Seven Kingdoms. His most bitter rival, Lord Stannis, stands defeated and disgraced, the victim of the jealous sorceress who holds him in her evil thrall. But young Robb, of House Stark, still rules the North from the fortress of Riverrun. Robb plots against his despised Lannister enemies, even as they hold his sister hostage at King’s Landing, the seat of the Iron Throne. Meanwhile, making her way across a blood-drenched continent is the exiled queen, Daenerys, mistress of the only three dragons still left in the world. . . .
But as opposing forces maneuver for the final titanic showdown, an army of barbaric wildlings arrives from the outermost line of civilization. In their vanguard is a horde of mythical Others--a supernatural army of the living dead whose animated corpses are unstoppable. As the future of the land hangs in the balance, no one will rest until the Seven Kingdoms have exploded in a veritable storm of swords. . . .
From the Paperback edition.
The Hitchhiker’s Guide to the Galaxy
Seconds before the Earth is demolished for a galactic freeway, Arthur Dent is saved by Ford Prefect, a researcher for the revised Guide. Together they stick out their thumbs to the stars and begin a wild journey through time and space.
The Restaurant at the End of the Universe
The moment before annihilation at the hands of warmongers is a curious time to crave tea. It could only happen to the cosmically displaced Arthur Dent and his comrades as they hurtle across the galaxy in a desperate search for a place to eat.
Life, the Universe and Everything
The unhappy inhabitants of planet Krikkit are sick of looking at the night sky– so they plan to destroy it. The universe, that is. Now only five individuals can avert Armageddon: mild-mannered Arthur Dent and his stalwart crew.
So Long, and Thanks for All the Fish
Back on Earth, Arthur Dent is ready to believe that the past eight years were all just a figment of his stressed-out imagination. But a gift-wrapped fishbowl with a cryptic inscription thrusts him back to reality. So to speak.
Just when Arthur Dent makes the terrible mistake of starting to enjoy life, all hell breaks loose. Can he save the Earth from total obliteration? Can he save the Guide from a hostile alien takeover? Can he save his daughter from herself?
Includes the bonus story “Young Zaphod Plays It Safe”
“With droll wit, a keen eye for detail and heavy doses of insight . . . Adams makes us laugh until we cry.”—San Diego Union-Tribune
“Lively, sharply satirical, brilliantly written . . . ranks with the best set pieces in Mark Twain.”—The Atlantic
A SONG OF ICE AND FIRE: BOOK TWO
In this thrilling sequel to A Game of Thrones, George R. R. Martin has created a work of unsurpassed vision, power, and imagination. A Clash of Kings transports us to a world of revelry and revenge, wizardry and warfare unlike any we have ever experienced.
A comet the color of blood and flame cuts across the sky. And from the ancient citadel of Dragonstone to the forbidding shores of Winterfell, chaos reigns. Six factions struggle for control of a divided land and the Iron Throne of the Seven Kingdoms, preparing to stake their claims through tempest, turmoil, and war. It is a tale in which brother plots against brother and the dead rise to walk in the night. Here a princess masquerades as an orphan boy; a knight of the mind prepares a poison for a treacherous sorceress; and wild men descend from the Mountains of the Moon to ravage the countryside. Against a backdrop of incest and fratricide, alchemy and murder, victory may go to the men and women possessed of the coldest steel . . . and the coldest hearts. For when kings clash, the whole land trembles.
In order to develop a secure defense against a hostile alien race's next attack, government agencies breed child geniuses and train them as soldiers. A brilliant young boy, Andrew "Ender" Wiggin lives with his kind but distant parents, his sadistic brother Peter, and the person he loves more than anyone else, his sister Valentine. Peter and Valentine were candidates for the soldier-training program but didn't make the cut—young Ender is the Wiggin drafted to the orbiting Battle School for rigorous military training.
Ender's skills make him a leader in school and respected in the Battle Room, where children play at mock battles in zero gravity. Yet growing up in an artificial community of young soldiers Ender suffers greatly from isolation, rivalry from his peers, pressure from the adult teachers, and an unsettling fear of the alien invaders. His psychological battles include loneliness, fear that he is becoming like the cruel brother he remembers, and fanning the flames of devotion to his beloved sister.
Is Ender the general Earth needs? But Ender is not the only result of the genetic experiments. The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway for almost as long. Ender's two older siblings are every bit as unusual as he is, but in very different ways. Between the three of them lie the abilities to remake a world. If, that is, the world survives.
Ender's Game is the winner of the 1985 Nebula Award for Best Novel and the 1986 Hugo Award for Best Novel.
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
As a Red, Darrow grew up working the mines deep beneath the surface of Mars, enduring backbreaking labor while dreaming of the better future he was building for his descendants. But the Society he faithfully served was built on lies. Darrow’s kind have been betrayed and denied by their elitist masters, the Golds—and their only path to liberation is revolution. And so Darrow sacrifices himself in the name of the greater good for which Eo, his true love and inspiration, laid down her own life. He becomes a Gold, infiltrating their privileged realm so that he can destroy it from within.
A lamb among wolves in a cruel world, Darrow finds friendship, respect, and even love—but also the wrath of powerful rivals. To wage and win the war that will change humankind’s destiny, Darrow must confront the treachery arrayed against him, overcome his all-too-human desire for retribution—and strive not for violent revolt but a hopeful rebirth. Though the road ahead is fraught with danger and deceit, Darrow must choose to follow Eo’s principles of love and justice to free his people.
He must live for more.
BONUS: This edition includes an excerpt from Pierce Brown's Morning Star.
Praise for Golden Son
“Gripping . . . Both author and lead character have cranked up the emotional stakes. . . . With Golden Son, Brown avoids the sophomore slump, charging the novel with the kind of dystopia-toppling action you’d expect in a trilogy ender, not a middle volume. On virtually every level, this is a sequel that hates sequels—a perfect fit for a hero who already defies the tropes. [Grade:] A”—Entertainment Weekly
“Stirring . . . Comparisons to The Hunger Games and Game of Thrones series are inevitable, for this tale has elements of both.”—Kirkus Reviews
“Brown writes layered, flawed characters . . . but plot is his most breathtaking strength. . . . Every action seems to flow into the next.”—NPR
“It’s a far superior sequel, in fact: one of the rare breed of reads that improves upon its predecessor in every conceivable category. . . . In a word, Golden Son is stunning. Never mind how little we’ve seen of 2015: Among science fiction fans, it should be a shoo-in for book of the year.”—Tor.com
“Brown is a prodigy. As great as the first book of the Red Rising Trilogy is, Golden Son is even better. A wild ride full of suspense, intrigue, and serious ass-kicking bravado, it’s expertly written and emotionally engaging, with top-notch universe-building that begs for further exploration. I want more!”—Christopher Golden, New York Times bestselling author of Snowblind
“The stakes are even higher than they were in Red Rising, and the twists and turns of the story are every bit as exciting. The jaw-dropper of an ending will leave readers hungry for the conclusion to Brown’s wholly original, completely thrilling saga.”—Booklist (starred review)
“Dramatic . . . the rare middle book that loses almost no momentum as it sets up the final installment.”—Publishers Weekly
Leviathan Wakes is James S. A. Corey's first novel in the epic, New York Times bestselling series the Expanse, a modern masterwork of science fiction where humanity has colonized the solar system.
Two hundred years after migrating into space, mankind is in turmoil. When a reluctant ship's captain and washed-up detective find themselves involved in the case of a missing girl, what they discover brings our solar system to the brink of civil war, and exposes the greatest conspiracy in human history.
Leviathan Wakes is the breakneck science fiction adventure that launched the epic bestselling Expanse series.
The ExpanseLeviathan WakesCaliban's WarAbaddon's GateCibola BurnNemesis GamesBabylon's Ashes
The Expanse Short FictionThe Butcher of Anderson StationGods of RiskThe ChurnThe Vital Abyss
ITW THRILLER AWARD FINALIST
Darrow would have lived in peace, but his enemies brought him war. The Gold overlords demanded his obedience, hanged his wife, and enslaved his people. But Darrow is determined to fight back. Risking everything to transform himself and breach Gold society, Darrow has battled to survive the cutthroat rivalries that breed Society’s mightiest warriors, climbed the ranks, and waited patiently to unleash the revolution that will tear the hierarchy apart from within.
Finally, the time has come.
But devotion to honor and hunger for vengeance run deep on both sides. Darrow and his comrades-in-arms face powerful enemies without scruple or mercy. Among them are some Darrow once considered friends. To win, Darrow will need to inspire those shackled in darkness to break their chains, unmake the world their cruel masters have built, and claim a destiny too long denied—and too glorious to surrender.
Praise for Morning Star
“You could call [Pierce] Brown science fiction’s best-kept secret. In Morning Star, the trilogy’s devastating and inspiring final chapter, . . . he flirts with volume, oscillating between thundering space escapes and hushed, tense parleys between rivals, where the cinematic dialogue oozes such specificity and suspense you could almost hear a pin drop between pages. His achievement is in creating an uncomfortably familiar world of flaw, fear, and promise.”—Entertainment Weekly
“There is no one writing today who does shameless, Michael Bay–style action set pieces the way Brown does. The battle scenes are kinetic, bloody, breathless, crazy. Everything is on fire all the time.”—NPR
“Morning Star is this trilogy’s Return of the Jedi. . . . The impactful battles that make up most of Morning Star are damn near operatic. . . . It absolutely satisfies.”—Tor.com
“Excellent . . . Brown’s vivid, first-person prose puts the reader right at the forefront of impassioned speeches, broken families, and engaging battle scenes . . . as this interstellar civil war comes to a most satisfying conclusion.”—Publishers Weekly (starred review)
“A page-turning epic filled with twists and turns . . . The conclusion to Brown’s saga is simply stellar.”—Booklist (starred review)
“Multilayered and seething with characters who exist in a shadow world between history and myth, much as in Frank Herbert’s Dune . . . an ambitious and satisfying conclusion to a monumental saga.”—Kirkus Reviews
“Ender, Katniss, and now Darrow.”—Scott Sigler
Pierce Brown’s relentlessly entertaining debut channels the excitement of The Hunger Games by Suzanne Collins and Ender’s Game by Orson Scott Card.
“I live for the dream that my children will be born free,” she says. “That they will be what they like. That they will own the land their father gave them.”
“I live for you,” I say sadly.
Eo kisses my cheek. “Then you must live for more.”
Darrow is a Red, a member of the lowest caste in the color-coded society of the future. Like his fellow Reds, he works all day, believing that he and his people are making the surface of Mars livable for future generations. Yet he spends his life willingly, knowing that his blood and sweat will one day result in a better world for his children.
But Darrow and his kind have been betrayed. Soon he discovers that humanity reached the surface generations ago. Vast cities and lush wilds spread across the planet. Darrow—and Reds like him—are nothing more than slaves to a decadent ruling class.
Inspired by a longing for justice, and driven by the memory of lost love, Darrow sacrifices everything to infiltrate the legendary Institute, a proving ground for the dominant Gold caste, where the next generation of humanity’s overlords struggle for power. He will be forced to compete for his life and the very future of civilization against the best and most brutal of Society’s ruling class. There, he will stop at nothing to bring down his enemies . . . even if it means he has to become one of them to do so.
BONUS: This edition includes an excerpt from Pierce Brown's Golden Son.
Praise for Red Rising
“[A] spectacular adventure . . . one heart-pounding ride . . . Pierce Brown’s dizzyingly good debut novel evokes The Hunger Games, Lord of the Flies, and Ender’s Game. . . . [Red Rising] has everything it needs to become meteoric.”—Entertainment Weekly
“[A] top-notch debut novel . . . Red Rising ascends above a crowded dystopian field.”—USA Today
“Red Rising is a sophisticated vision. . . . Brown will find a devoted audience.”—Richmond Times-Dispatch
“A story of vengeance, warfare and the quest for power . . . reminiscent of The Hunger Games and Game of Thrones.”—Kirkus Reviews
“Fast-paced, gripping, well-written—the sort of book you cannot put down. I am already on the lookout for the next one.”—Terry Brooks, New York Times bestselling author of The Sword of Shannara
“Pierce Brown has done an astounding job at delivering a powerful piece of literature that will definitely make a mark in the minds of readers.”—The Huffington Post
“Compulsively readable and exceedingly entertaining . . . a must for both fans of classic sci-fi and fervent followers of new school dystopian epics.”—Examiner.com
“[A] great debut . . . The author gathers a spread of elements together in much the same way George R. R. Martin does.”—Tor.com
Don’t miss the thrilling sneak peek of George R. R. Martin’s A Song of Ice and Fire: Book Six, The Winds of Winter
Dubbed “the American Tolkien” by Time magazine, George R. R. Martin has earned international acclaim for his monumental cycle of epic fantasy. Now the #1 New York Times bestselling author delivers the fifth book in his landmark series—as both familiar faces and surprising new forces vie for a foothold in a fragmented empire.
A DANCE WITH DRAGONS
A SONG OF ICE AND FIRE: BOOK FIVE
In the aftermath of a colossal battle, the future of the Seven Kingdoms hangs in the balance—beset by newly emerging threats from every direction. In the east, Daenerys Targaryen, the last scion of House Targaryen, rules with her three dragons as queen of a city built on dust and death. But Daenerys has thousands of enemies, and many have set out to find her. As they gather, one young man embarks upon his own quest for the queen, with an entirely different goal in mind.
Fleeing from Westeros with a price on his head, Tyrion Lannister, too, is making his way to Daenerys. But his newest allies in this quest are not the rag-tag band they seem, and at their heart lies one who could undo Daenerys’s claim to Westeros forever.
Meanwhile, to the north lies the mammoth Wall of ice and stone—a structure only as strong as those guarding it. There, Jon Snow, 998th Lord Commander of the Night’s Watch, will face his greatest challenge. For he has powerful foes not only within the Watch but also beyond, in the land of the creatures of ice.
From all corners, bitter conflicts reignite, intimate betrayals are perpetrated, and a grand cast of outlaws and priests, soldiers and skinchangers, nobles and slaves, will face seemingly insurmountable obstacles. Some will fail, others will grow in the strength of darkness. But in a time of rising restlessness, the tides of destiny and politics will lead inevitably to the greatest dance of all.
Praise for A Dance with Dragons
“Filled with vividly rendered set pieces, unexpected turnings, assorted cliffhangers and moments of appalling cruelty, A Dance with Dragons is epic fantasy as it should be written: passionate, compelling, convincingly detailed and thoroughly imagined.”—The Washington Post
“Long live George Martin . . . a literary dervish, enthralled by complicated characters and vivid language, and bursting with the wild vision of the very best tale tellers.”—The New York Times
“One of the best series in the history of fantasy.”—Los Angeles Times
From the Paperback edition.
But thousands of light-years away, the last of the Emperor’s warlords, Grand Admiral Thrawn, has taken command of the shattered Imperial fleet, readied it for war, and pointed it at the fragile heart of the New Republic. For this dark warrior has made two vital discoveries that could destroy everything the courageous men and women of the Rebel Alliance fought so hard to build.
Features a bonus section following the novel that includes a primer on the Star Wars expanded universe, and over half a dozen excerpts from some of the most popular Star Wars books of the last thirty years!
PATH OF DESTRUCTION
RULE OF TWO
DYNASTY OF EVIL
After a high-stakes card game ends violently, Dessel, a lowly miner, vanishes into the ranks of the Sith army and ships out to join the war against the Republic and its Jedi champions. There, Dessel’s brutality, cunning, and exceptional command of the Force swiftly win him renown as a warrior. But in the eyes of his watchful masters, a far greater destiny awaits him . . . if he can prove himself worthy. As an acolyte in the Sith Academy, studying at the feet of its greatest masters, Dessel embraces his new identity: Bane. However, in order to gain full acceptance into this chilling Brotherhood, he must surrender completely to the dark side. Only by defying the most sacred traditions of the Sith can Bane hope to triumph—and forge from the ashes a new era of absolute power.
We are not alone.
On Ganymede, breadbasket of the outer planets, a Martian marine watches as her platoon is slaughtered by a monstrous supersoldier. On Earth, a high-level politician struggles to prevent interplanetary war from reigniting. And on Venus, an alien protomolecule has overrun the planet, wreaking massive, mysterious changes and threatening to spread out into the solar system.
In the vast wilderness of space, James Holden and the crew of the Rocinante have been keeping the peace for the Outer Planets Alliance. When they agree to help a scientist search war-torn Ganymede for a missing child, the future of humanity rests on whether a single ship can prevent an alien invasion that may have already begun . . .
Caliban's War is a breakneck science fiction adventure following the critically acclaimed Leviathan Wakes.
The Expanse Leviathan WakesCaliban's WarAbaddon's GateCibola BurnNemesis GamesBabylon's AshesPersepolis Rising
The Expanse Short Fiction The Butcher of Anderson StationGods of RiskThe ChurnThe Vital AbyssStrange Dogs
#1 NEW YORK TIMES BESTSELLER
“Wonderful . . . powerful.”—The Washington Post Book World
An astonishing technique for recovering and cloning dinosaur DNA has been discovered. Now humankind’s most thrilling fantasies have come true. Creatures extinct for eons roam Jurassic Park with their awesome presence and profound mystery, and all the world can visit them—for a price.
Until something goes wrong. . . .
In Jurassic Park, Michael Crichton taps all his mesmerizing talent and scientific brilliance to create his most electrifying technothriller.
“Frighteningly real . . . compelling . . . It’ll keep you riveted.”—The Detroit News
“Crichton’s dinosaurs are genuinely frightening.”—Chicago Sun-Times
“Full of suspense.”—The New York Times Book Review
For hundreds of years the demons have terrorized the night, slowly culling the human herd that shelters behind magical wards—symbols of power whose origins are lost in myth and whose protection is terrifyingly fragile. It was not always this way. Once, men and women battled the corelings on equal terms, but those days are gone. Night by night the demons grow stronger, while human numbers dwindle under their relentless assault. Now, with hope for the future fading, three young survivors of vicious demon attacks will dare the impossible, stepping beyond the crumbling safety of the wards to risk everything in a desperate quest to regain the secrets of the past. Together, they will stand against the night.
Look for Peter V. Brett’s complete Demon Cycle:
THE WARDED MAN | THE DESERT SPEAR | THE DAYLIGHT WAR | THE SKULL THRONE | THE CORE
On a beautiful world called Pern, an ancient way of life is about to come under attack. Lessa is an outcast survivor—her parents murdered, her birthright stolen—a strong young woman who has never stopped dreaming of revenge. But when an ancient threat reemerges, Lessa will rise—upon the back of a great dragon with whom she shares a telepathic bond more intimate than any human connection. Together, dragon and rider will fly, and Pern will be changed forever.
Since Lessa and Ramoth, her golden queen dragon, traveled into the past to bring forward a small army of dragons and riders to save their world from deadly alien spores, fear and desperation have spread across the land. But while the dragonriders struggle with threats both human and otherworldly, a young rider named F’nor and his brown dragon, Canth, hatch a bold plan to destroy the alien scourge at its source—the baleful Red Star that fills the heavens and promises doom to all.
THE WHITE DRAGON
Never in the history of Pern has there been a dragon like Ruth. Mocked by other dragons for his small size and pure white color, Ruth is smart, brave, and loyal—qualities that he shares with his rider, the young Lord Jaxom. Unfortunately, Jaxom is also looked down upon by his fellow lords, and by other riders as well. His dreams of joining the dragonriders in defending Pern are dismissed. What else can Jaxom and Ruth do but strike out on their own, pursuing in secret all they are denied? But in doing so, the two friends will find themselves facing a desperate choice—one that will push their bond to the breaking point . . . and threaten the future of Pern itself.
Legends are not simply born...they are willed into existence.
Humanity has expanded beyond the Sol System. There are hundreds of planets we now call "home."
The United Nations Space Command now struggles to control this vast empire.
After exhausting all strategies to keep seething insurrections from exploding into interplanetary civil war, the UNSC has one last hope.
At the Office of Naval Intelligence, Dr. Catherine Halsey has been hard at work on a top secret program that could bring an end to all this conflict...and it starts with seventy-five children, among them a six year old boy named John.
Halsey never guessed that this little boy would become humanity's final hope against a vast alien force hell-bent on wiping us out.
This is the story of John, Spartan-117...the Master Chief, and of the battles that brought humanity face to face with its possible extinction.
This new Tor edition will serve as the definitive version of the novel that started Halo fans reading the series, and features brand-new material, including:
Excerpts of Office of Naval Intelligence interrogations of the Covenant.
Missives and mandates issued by the Covenant
Declassified transmissions regarding the defense of Reach
A personal insight into the Spartan program
The Official Evacuation Order for all inhabitants of Reach.
Five sketches of cover art by 343 Industries artist, Robogabo
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
One of the most cunning and ruthless warriors in the history of the Galactic Empire, Grand Admiral Thrawn is also one of the most captivating characters in the Star Wars universe, from his introduction in bestselling author Timothy Zahn’s classic Heir to the Empire through his continuing adventures in Dark Force Rising, The Last Command, and beyond. But Thrawn’s origins and the story of his rise in the Imperial ranks have remained mysterious. Now, in Star Wars: Thrawn, Timothy Zahn chronicles the fateful events that launched the blue-skinned, red-eyed master of military strategy and lethal warfare into the highest realms of power—and infamy.
Praise for Thrawn
“The origin story of one of the greatest Star Wars villains . . . a book that fans have wanted for decades.”—The Verge
“A satisfying tale of political intrigue . . . Thrawn’s observations and tactical thinking are utterly captivating.”—New York Daily News
“Quite the page-turner.”—Flickering Myth
With all the power of his original creation, Ender's Shadow is Card's parallel volume to Ender's Game, a book that expands and complements the first, enhancing its power, illuminating its events and its powerful conclusion.
The human race is at War with the "Buggers", an insect-like alien race. The first battles went badly, and now as Earth prepares to defend itself against the imminent threat of total destruction at the hands of an inscrutable alien enemy, all focus is on the development and training of military geniuses who can fight such a war, and win.
The long distances of interstellar space have given hope to the defenders of Earth--they have time to train these future commanders up from childhood, forging then into an irresistible force in the high orbital facility called the Battle School.
Andrew "Ender" Wiggin was not the only child in the Battle School; he was just the best of the best. In this new book, card tells the story of another of those precocious generals, the one they called Bean--the one who became Ender's right hand, part of his team, in the final battle against the Buggers.
Bean's past was a battle just to survive. He first appeared on the streets of Rotterdam, a tiny child with a mind leagues beyond anyone else's. He knew he could not survive through strength; he used his tactical genius to gain acceptance into a children's gang, and then to help make that gang a template for success for all the others. He civilized them, and lived to grow older.
Bean's desperate struggle to live, and his success, brought him to the attention of the Battle School's recruiters, those people scouring the planet for leaders, tacticians, and generals to save Earth from the threat of alien invasion. Bean was sent into orbit, to the Battle School. And there he met Ender....
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
A thousand worlds have opened, and the greatest land rush in human history has begun. As wave after wave of colonists leave, the power structures of the old solar system begin to buckle.
Ships are disappearing without a trace. Private armies are being secretly formed. The sole remaining protomolecule sample is stolen. Terrorist attacks previously considered impossible bring the inner planets to their knees. The sins of the past are returning to exact a terrible price.
And as a new human order is struggling to be born in blood and fire, James Holden and the crew of the Rocinante must struggle to survive and get back to the only home they have left.
Nemesis Games is a breakneck science fiction adventure following the bestselling Cibola Burn.
The Expanse Leviathan WakesCaliban's WarAbaddon's GateCibola BurnNemesis GamesBabylon's AshesPersepolis Rising
The Expanse Short Fiction The Butcher of Anderson StationGods of RiskThe ChurnThe Vital AbyssStange Dogs