Plenty of biographies glamorize Tesla and his eccentricities, but until now none has carefully examined what, how, and why he invented. In this groundbreaking book, W. Bernard Carlson demystifies the legendary inventor, placing him within the cultural and technological context of his time, and focusing on his inventions themselves as well as the creation and maintenance of his celebrity. Drawing on original documents from Tesla's private and public life, Carlson shows how he was an "idealist" inventor who sought the perfect experimental realization of a great idea or principle, and who skillfully sold his inventions to the public through mythmaking and illusion.
This major biography sheds new light on Tesla's visionary approach to invention and the business strategies behind his most important technological breakthroughs.
Do you want to get started with creating your own vehicles, maps, landscapes, and tools that you can use in the game and share with the Farming Simulator community? Then this is the resource for you! With the help of Jason van Gumster, you'll get up and running on everything you need to master 3D modeling and simulation—and have fun while doing it! Inside, you'll find out how to create and edit maps, start using the material panel, customize your mods by adding texture, use the correct file-naming conventions, test your mod in single and multiplayer modes, get a grip on using Vehicle XML, and so much more.
There's no denying that Farming Simulator players love modding—and now there's a trusted, friendly resource to help you take your modding skills to the next level and get even more out of your game. Written in plain English and packed with tons of step-by-step explanations, Farming Simulator Modding For Dummies is a great way to learn the ropes of 3D modeling with the tools available to you in the game. In no time, you'll be wowing your fellow gamesters—and yourself—with custom, kick-butt mods. So what are you waiting for?Includes an easy-to-follow introduction to using the GIANTS 3D modeling tools Explains how to export models to Blender, Maya, 3DS Max, or FBX Provides tips for using the correct image format for textures Details how to use Photoshop and Audacity to create custom mods for Farming Simulator
Whether you're one of the legions of rabid fans of the popular Farming Simulator game or just someone who wants to learn the basics of 3D modeling and animation, you'll find everything you need in this handy guide.
The book begins at the simplest level, develops the basics, and reinforces fundamentals, ensuring a solid foundation in the principles and methods of physics. It provides an ideal introduction for college-level students of physics, chemistry, and engineering; for motivated AP Physics students; and for general readers interested in advances in the sciences.
Covering all the mathematical techniques required to resolve geometric problems and design computer programs for computer graphic applications, each chapter explores a specific mathematical topic prior to moving forward into the more advanced areas of matrix transforms, 3D curves and surface patches. Problem-solving techniques using vector analysis and geometric algebra are also discussed.
All the key areas are covered including: Numbers, Algebra, Trigonometry, Coordinate geometry, Transforms, Vectors, Curves and surfaces, Barycentric coordinates, Analytic geometry.
Plus – and unusually in a student textbook – a chapter on geometric algebra is included.
There are very few other books available even though EMI is constantly discussed and cursed. Most of the books on the market are about how to prevent EMI in circuit design or approaches to understanding the theory behind EMI. Though this information is important, especially to an engineering audience, these books hold no value at all to the technicians and hands-on practitioners in the fields of communications and servicing.These savvy professionals know that the book they are looking for and need is just not on the market. To get the information they need, this group is forced to read every magazine article they can find on the subject and rely on the advice of other professionals whether through technician groups or newsgroups. This book fills a void in the telecommunications and electronics industries by providing practical troubleshooting information.Addresses the technician's needs and interestsWritten by an eminent authority in the fieldCovers correction and prevention of problems with EMI
This book can be used as a text for a year long graduate course in statistics, computer science, or mathematics, for self-study, and as an invaluable research reference on probabiliity and its applications. Particularly worth mentioning are the treatments of distribution theory, asymptotics, simulation and Markov Chain Monte Carlo, Markov chains and martingales, Gaussian processes, VC theory, probability metrics, large deviations, bootstrap, the EM algorithm, confidence intervals, maximum likelihood and Bayes estimates, exponential families, kernels, and Hilbert spaces, and a self contained complete review of univariate probability.
The only book with complete Modelica 3.3 coverage Over one hundred exercises and solutions Examines basic concepts such as cyber-physical, equation-based, object-oriented, system, model, and simulation
Nikola Tesla—a poet of invention—left behind a vast and intriguing legacy. He was a scientist, physicist, mathematician, electrical engineer, and extensively published author who spent his last decades scraping for funding for celestial projects and living out his final days in penurious solitude with a pigeon.
In 1600 he published De Magnete in Latin. As lively and entertaining as it was scientifically scrupulous, it summarized everything that had previously been known about electricity and magnetism, founded a new science and earned Gilbert the title of "the father of modern electricity." In it Gilbert explores magnetism and electricity, lodestones, phenomena of magnetism, direction of the earth's magnetic lines of force, variation in the compass, dip, the concept of the earth as a giant magnet, and much else.
This Dover edition is a complete, unabridged reprinting of the definitive English translation of De Magnete prepared by Dr. P. Fleury Mottelay. Dr. Mottelay has added a number of footnotes that explain points that might be obscure to today's readers, who will find in this historically important text invaluable insights into the origins of modern science and physics. Translation by P. F. Mottelay. Biographical introduction. 90 illustrations.
This new version of Barrett's book has been updated for today's world with annotations and updates from Windell Oskay of Evil Mad Scientist Laboratories, including extensive notes about modern safety practices, suggestions on where to find the parts you need, and tips for building upon Barrett's ideas with modern technology. With this book, you'll be ready to take on your own scientific explorations at school, work, or home.
The available average good books on AutoCAD are horribly containing 2-3 thousands of pages for main text, with dozens of pages, only for their contents. All these mess is full of unnecessary details of even very simpler commands, which user can easily learn intuitively. Even after the bulk of pages they skip some really useful commands, which could otherwise boost the productivity of end user.
While this reference guide is intended to provide a compact guide of AutoCAD to a wide range of working CAD professionals and students, ranging from engineering streams (architectural, civil, mechanical, electrical, etc.) to non-technical streams. We are relying heavily on the AutoCAD’s user friendly interface while writing the reference guide, as after entering the command alias in AutoCAD, it, itself, tells ‘n asks for minimum ‘n necessary details through command line. So, practically, there is no need of written procedural details.
As this reference guide book is complimentary with the ‘AutoCAD-Advanced’ and ‘AutoCAD-Professional’ courses of ‘4Dimensions’, most commands given in this guide need at least one time lab training on real projects by an experienced tutor/professional. Each command, once mastered, doesn’t need the whole procedure to be remembered exactly (as different versions may have different procedures).
Content Development Team
This book starts you off on the right foot, emphasizing small, simple game ideas and playable projects that you can actually finish. The complexity of the games increases gradually as we progress through the chapters. The chosen examples help you learn a wide variety of game development techniques. With this understanding of Unity 3D and bite-sized bits of programming, you can make your own mark on the game industry by finishing fun, simple games.
This book shows you how to build crucial game elements that you can reuse and re-skin in many different games, using the phenomenal (and free!) Unity 3D game engine. It initiates you into indie game culture by teaching you how to make your own small, simple games using Unity3D and some gentle, easy-to-understand code. It will help you turn a rudimentary keep-up game into a madcap race through hospital hallways to rush a still-beating heart to the transplant ward, program a complete 2D game using Unity's User Interface controls, put a dramatic love story spin on a simple catch game, and turn that around into a classic space shooter with spectacular explosions and "pew" sounds! By the time you're finished, you'll have learned to develop a number of important pieces to create your own games that focus in on that small, singular piece of joy that makes games fun.
This book shoots straight for the heart of fun, simple game design and keeps shooting until you have all the pieces you need to assemble your own great games.
But how does one exactly do data science? Do you have to hire one of these priests of the dark arts, the "data scientist," to extract this gold from your data? Nope.
Data science is little more than using straight-forward steps to process raw data into actionable insight. And in Data Smart, author and data scientist John Foreman will show you how that's done within the familiar environment of a spreadsheet.
Why a spreadsheet? It's comfortable! You get to look at the data every step of the way, building confidence as you learn the tricks of the trade. Plus, spreadsheets are a vendor-neutral place to learn data science without the hype.
But don't let the Excel sheets fool you. This is a book for those serious about learning the analytic techniques, the math and the magic, behind big data.
Each chapter will cover a different technique in a spreadsheet so you can follow along:Mathematical optimization, including non-linear programming and genetic algorithms Clustering via k-means, spherical k-means, and graph modularity Data mining in graphs, such as outlier detection Supervised AI through logistic regression, ensemble models, and bag-of-words models Forecasting, seasonal adjustments, and prediction intervals through monte carlo simulation Moving from spreadsheets into the R programming language
You get your hands dirty as you work alongside John through each technique. But never fear, the topics are readily applicable and the author laces humor throughout. You'll even learn what a dead squirrel has to do with optimization modeling, which you no doubt are dying to know.
The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.
The basic objective of this work is to provide a comprehensive overview of the properties of the hard and soft magnetic materials relevant to applications and of thoroughly discussing the modern methodologies for employed in the measurement of these properties. The balance of these topics results in a complete text on the topic, which will be invaluable to researchers, students and practitioners in industry. It will be of significant interest not only to scientists working in the fields of power engineering and materials science but also to specialists in measurement who be able to easily find all the information they need.Comprehensive overview of the properties of the hard and soft magnetic materialsProvides applications and discusses thoroughly the modern methodologies for employed in the measurement of these propertiesProvides the latest up-to-date works on the measurement of magnetic materials
This book will be mandatory reading for anyone working on the foundations of modern devices such as free electron lasers, plasma accelerators, synchroton sources and other modern sources of bright, coherent radiation with high spectral density.
Maxwell made numerous other contributions to the advancement of science, but the greatest work of his life was devoted to electricity. An Elementary Treatise on Electricity appeared at a time when very few books on electrical measurements were available to students, and its compact treatment not only elucidates the theory of electricity but also serves to develop electrical ideas in readers' minds. The author describes experiments that demonstrate the principal facts relating an electric charge as a quantity capable of being measured, deductions from these facts, and the exhibition of electrical phenomena.
This volume, published posthumously from Maxwell's lecture notes at the Cavendish Laboratory — which he founded at the University of Cambridge — is supplemented by a selection of articles from his landmark book, Electricity and Magnetism. A classic of science, this volume is an eminently suitable text for upper-level undergraduates and graduate students.
Classical Electromagnetism in a Nutshell is ideal for a yearlong graduate course and features more than 300 problems, with solutions to many of the advanced ones. Key formulas are given in both SI and Gaussian units; the book includes a discussion of how to convert between them, making it accessible to adherents of both systems.Offers a complete treatment of classical electromagnetism Emphasizes physical ideas Separates the treatment of electromagnetism in vacuum and material media Presents key formulas in both SI and Gaussian units Covers applications to other areas of physics Includes more than 300 problems
Magnetic fields are found in every corner of the cosmos. For decades, astrophysicists have identified them by their effects on visible light, radio waves, and x-rays. J. B. Zirker summarizes our deep knowledge of magnetism, pointing to what is yet unknown about its astrophysical applications.
In clear, nonmathematical prose, Zirker follows the trail of magnetic exploration from the auroral belts of Earth to the farthest reaches of space. He guides readers on a fascinating journey of discovery to understand how magnetic forces are created and how they shape the universe. He provides the historical background needed to appreciate exciting new research by introducing readers to the great scientists who have studied magnetic fields.
Students and amateur astronomers alike will appreciate the readable prose and comprehensive coverage of The Magnetic Universe.
Edison struggled to introduce his radical new direct current (DC) technology into the hurly-burly of New York City as Tesla and Westinghouse challenged his dominance with their alternating current (AC), thus setting the stage for one of the eeriest feuds in American corporate history, the War of the Electric Currents. The battlegrounds: Wall Street, the 1893 Chicago World’s Fair, Niagara Falls, and, finally, the death chamber—Jonnes takes us on the tense walk down a prison hallway and into the sunlit room where William Kemmler, convicted ax murderer, became the first man to die in the electric chair.
Empires of Light is the gripping history of electricity, the “mysterious fluid,” and how the fateful collision of Edison, Tesla, and Westinghouse left the world utterly transformed.
From the Hardcover edition.
The book is based on the materials taught by S. Fujita for several courses in Quantum Theory of Solids, Advanced Topics in Modern Physics, and Quantum Statistical Mechanics.
Many universities require that students pursuing a degree in electrical or computer engineering take an Electric Circuit Analysis course to determine who will "make the cut" and continue in the degree program. Circuit Analysis For Dummies will help these students to better understand electric circuit analysis by presenting the information in an effective and straightforward manner.
Circuit Analysis For Dummies gives you clear-cut information about the topics covered in an electric circuit analysis courses to help further your understanding of the subject. By covering topics such as resistive circuits, Kirchhoff's laws, equivalent sub-circuits, and energy storage, this book distinguishes itself as the perfect aid for any student taking a circuit analysis course.Tracks to a typical electric circuit analysis course Serves as an excellent supplement to your circuit analysis text Helps you score high on exam day
Whether you're pursuing a degree in electrical or computer engineering or are simply interested in circuit analysis, you can enhance you knowledge of the subject with Circuit Analysis For Dummies.
Modelling and Control of Mini-Flying Machines is an exposition of models developed for various types of mini-aircraft:planar Vertical Take-off and Landing aircraft; helicopters; quadrotor mini-rotorcraft; other fixed-wing aircraft; blimps;
for each of which it propounds: detailed models derived from Euler-Lagrange methods; appropriate nonlinear control strategies and convergence properties; real-time experimental comparisons of the performance of control algorithms; review of the principal sensors, on-board electronics, real-time architecture and communications systems for mini-flying machine control, including discussion of their performance; detailed explanation of the use of the Kalman filter to flying machine localization.
To researchers and students in nonlinear control and its applications Modelling and Control of Mini-Flying Machines provides valuable insights to the application of real-time nonlinear techniques in an always challenging area.
* Removing blemishes and distractions
* Creating amazing, natural-looking portraits
* Changing the color of clothing and hair
* Changing the shape of bodies and objects
* Using layers, adjustment layers, and masks
* Replacing skies and backgrounds
* Straightening lines and buildings
* Compositing multiple images together
* Changing facial expressions and poses
* Creating complex selections and masks
* Creating panoramas
* Creating actions to automate tasks
* Choosing the best image formats
* Customizing and configuring Photoshop CC
Tony & Chelsea go beyond teaching you how to use Photoshop; they teach you why and when to use each feature to create stunning, natural images. When Photoshop isn’t the best tool, they suggest other alternatives.
Combining the benefits of video training and book learning, this video book gives you over 10 hours of video and dozens of images to practice with. If you learn better with video, watch the video training and refer to the book for quick reference. For best results, walk through each procedure in the book using the provided sample images. Then, watch the videos to learn more advanced and artistic techniques. If you still have questions, or want peer review, join our Photoshop group on Facebook and get feedback from other Photoshop users.
Tony and Chelsea cover every aspect of Photoshop in-depth, but structure their teaching so that both beginner and advanced photographers can learn as efficiently as possible. If you just want a quick start, you can watch the first video or read the first chapter and you'll know the basics of photo editing in less than an hour. If you want to know more about a specific feature, switch to that video or jump to that chapter in the ebook. If you want to know everything about Photoshop, watch the videos and read the book from start to finish.
This book also:
· Adopts a novel inductive pedagogy where commonly understood examples are introduced early and theory is developed to explain and predict readily recognized phenomena
· Introduces new techniques as needed to address specific problems, in contrast to traditional texts’ use of a deductive approach, where abstract general principles lead to specific examples
· Elucidates readers’ understanding of the "heat transfer takes time" idea—transient analysis applications are introduced first and steady-state methods are shown to be a limiting case of those applications
· Focuses on basic numerical methods rather than analytical methods of solving partial differential equations, largely obsolete in light of modern computer power
· Maximizes readers’ insights to heat transfer modeling by framing theory as an engineering design tool, not as a pure science, as has been done in traditional textbooks
· Integrates practical use of spreadsheets for calculations and provides many tips for their use throughout the text examples
New, expanded tutorials take readers of all abilities through full character and environment modeling from beginning to end
Companion website (3d-for-games.com) offers a robust, supportive forum where readers can get commentary on new work, develop skills and portfolio art, as well as network with other game artists on a variety of projects. Also features project files for all tutorials in the book and enough support images and photos to keep the budding artist busy for months
Completely updated gallery allows the reader to build on various models
Schaum's Outline of Basic Electricity covers the fundamentals of electricity and electric circuits. Written as a complement to vocational and technical courses, the book reviews digital and computer technology and the more advanced level of expertise required of technicians in these fields. Chapters focus on particular subjects as they are related to electric circuits, so you can target specific areas or tackle the subject as a whole. You will also learn how to solve circuit values in more complex series and parallel circuits.
The history of how scientists discovered the role of electricity in the human body is a colorful one, filled with extraordinary personalities, fierce debates, and brilliant experiments. Moreover, present-day research on electricity and ion channels has created one of the most exciting fields in science, shedding light on conditions ranging from diabetes and allergies to cystic fibrosis, migraines, and male infertility. With inimitable wit and a clear, fresh voice, award-winning researcher Frances Ashcroft weaves together compelling real-life stories with the latest scientific findings, giving us a spectacular account of the body electric.
Written with the clarity, humor, and objective scrutiny, Photoshop CS5: The Missing Manual is the friendly, thorough resource you need.
The important stuff you need to know:Migrate from iPhoto. Learn how to make a quick and smooth transition.Organize your collection with ease. Master the many ways to import, group, and categorize images—and set up iCloud Family Sharing.Find your photos quickly. Employ Photos’ powerful labeling, keyword and facial recognition features to optimize searches.Sharpen your editing skills. Skillfully use Photos’ impressive image- and video-editing tools on your Mac or iOS device.Access photos anywhere. Sync your library to all of your Apple devices so your photos travel with you wherever you go.Share them online. Show your shots to everyone on your list by using shared albums, creating web galleries, posting them on Facebook, and more.Dive into creative projects. Build pro-level slideshows to share with others, and create gorgeous gift books, calendars, and cards.
Before you even begin modeling that first rectangle, you'll need to fully understand which type of model you should be building for LayOut. Don't make the mistake of creating twice the amount of work for yourself because you didn't properly organize your model ahead of time.
I'll teach you how to save time and frustration by organizing your model so YOU are in control of how your model viewports look.
The entire first half of the book is dedicated to preparing your model for LayOut. From organizational workflow, to scenes and styles. I share with you my 5 point method I use to visualize and prepare every scene I create for LayOut.
Not only will you understand exactly what those five points are, you'll learn multiple ways to control them. Using these methods, you will gain complete control over the look of your viewports in LayOut. You will master every aspect of a SketchUp scene and style, to enable you to create impressive presentations and drawings in the least amount of time possible.Is this too advanced for me?
This book is designed for construction professionals who don't have any prior experience in LayOut at all. But it's also structured in a way that lets you look up specific tasks or methods without having to read the book cover to cover. I’ll save you all the time and frustration that I went through when I first learned LayOut by quickly orienting you with the workspace, then jumping right in to creating your own titleblock, inserting SketchUp models, and adding dimensions.
You should have some basic knowledge on how to use SketchUp. But if you're just starting out, you'll have complete access to my entire library of tutorials and videos for free on my website to bring you up to speed quickly.
Every important aspect of LayOut is explained in the book, with step by step instructions for you to follow along. Learn exactly what you need to know and skip over all the little details you don’t need to worry about. The book has been updated for 2014 so you'll even learn about the new Auto-Text tag feature, saving you a ton of time on those redundant text edits.You’ll see REAL examples
The sample projects in the book are real projects, not hypothetical meaningless shapes and boxes, so you can see exactly how to apply the concepts you learn in context with the real world. Plus, the SketchUp and LayOut files are included with each book download so you’ll be able to follow along and discover for yourself how to organize a similar project of your own. The sample projects include a woodworking table project, akitchen project, and a three story house project.
At the same time, each step by step instruction can be read and followed independently from the project. So if you need to go back and reference a certain part of the book to learn how to do something specific, you'll be able to do that too.Advanced Techniques
I’ve consulted with many of the best SketchUp gurus in the world! I’ve hung out with Nick Sonder at the SketchUp basecamp conference. I’ve interviewed Aidan Chopra, SketchUp evangelist and author of “Google SketchUp for Dummies”, Eric Schimelpfenig from SketchThis.net, and Alexander Schreyer, author of “Architectural Design with SketchUp”. I’ve also consulted with Mike Brightman, author of “The SketchUp Workflow for Architecture”, Daniel Tal, author of “Rendering In SketchUp”, and many other great SketchUp experts.
The important stuff you need to know:Dive into page design. Quickly learn the basics of working with text, images, links, and tables.Edit pages in Live view. Dynamically add elements to live pages and immediately see the results.Design once, and for all. Build fluid-grid sites that adapt themselves to desktop, tablet, and mobile devices.Troubleshoot your HTML. Use the new Element Quick View to reveal the hierarchy of page elements.Style with ease. Tap Dreamweaver’s enhanced CSS Designer to copy and paste styles.Enhance Dreamweaver. Get new program features with add-ons that integrate directly with Dreamweaver.Bring your pages to life. Use jQuery UI to add interactive page elements like tabbed content panels.Create universal pages. Avoid browser incompatibility with workarounds.
• complete solutions
• topical order to facilitate drilling
• complete and true encyclopedia of question−types
• first to expose all-inclusive “trick” questions
• first to make available full set of step-by-step solution approaches (available separately)
• advanced trade book
• Complete edition eBook only
• complete coverage of all question-types since 2000
• comprehensive “trick” question-types revealed
• full set of all possible step-by-step solution approaches
• examination reports revealing common mistakes & unusual wrong habits
• short side-reading notes
• easy-to-implement check-back procedure
• complete edition eBook available
The important stuff you need to know:Get to work right away. Import, organize, and make quick fixes with ease.Retouch any image. Repair and restore old and damaged photos.Add pizzazz. Use dozens of filters, layer styles, and special effects.Share photos. Create online albums, email-ready slideshows, and web-ready files.Find your artistic flair. Use tools to draw, paint, work with blend modes, and more.Use your words. Make text flow along a curved path or around an object or shape.Unleash your creativity. Design photo books, greeting cards, calendars, and collages.Make yourself comfortable. Customize Elements to fit your working style.
• first to collect complete Planning and Data Analysis question-types
• new questions from top schools & colleges since 2003 – 2013
• complete and true encyclopedia of all question-types
• exposes “surprise & trick” questions
• complete answer keys
• most efficient method of learning, hence saves time
• arrange from easy-to-hard both by topics and question-types to facilitate easy absorption
• full set of step-by-step solution approaches (available separately)
• advanced trade book with teachers’ comments
• complete and concise eBook editions available
• also suitable for
• Cambridge GCE AL (H1/H2)
• Cambridge International AL
• Books available for other subjects including Physics, Chemistry, Biology, Mathematics, Economics, English
• Primary level, Secondary level, GCE O-level, GCE A-level, iGCSE, Cambridge A-level, Hong Kong DSE
• visit www.yellowreef.com for sample chapters and more
Cammy Bean presents a fresh, modern take on instructional design for e-learning. Filled with her personal insights and tips, The Accidental Instructional Designer covers nearly every aspect of the e-learning design process, including understanding instructional design, creating scenarios, building interactivity, designing visuals, and working with SMEs. You'll learn all about the CBT Lady and how to avoid her instructional design mistakes. Along the way, you'll hear from a few other accidental instructional designers, get ideas for your own projects, and find resources and references to take your own practice to the next level.
The Accidental Instructional Designer is perfect for the learning professional or instructional designer who is just getting started with e-learning—or the more experienced practitioner looking for new ideas. In addition to sharing proven techniques and strategies, this book:covers best practices and what to avoid when designing an e-learning program presents e-learning in action through various case studies shows how you can go from being an accidental instructional designer to an intentional one.