This book assumes that the reader is already familiar with Java fundamentals which is in line with the prerequisite of having a OCAJP certification.
The book sports considerable supportive material to help the reader in effective exam preparation in the form of appendices:
2 mock tests to give the reader a sense of a real-exam. An instant refresher summarizing the most important concepts (with tips on answering questions) to revise just before the exam. This book will be a delectable read for any OCPJP aspirant because of its simple language, example driven approach, and easy-to-read style. Further, given its 100% focus on the exam and helpful supportive material, this book is clearly an attractive buy to OCPJP aspirants worldwide.
Oracle Certified Professional Java SE 8 Programmer II Guide (Exam IZ0-809) is a comprehensive guide for the OCPJP 8 exam.
The book starts by answering frequently asked questions about the OCPJP 8 exam (Chapter 1). The book maps each exam topic into a chapter and covers 100% of the exam topics (next 12 Chapters). Exam topics are discussed using numerous programming and real-world examples. Each chapter ends with practice exam questions and a quick summary that revises key concepts covered in the chapter from exam perspective.
After reading the main chapters, you can take the full-length mock exam to ensure that you have enough practice before actually taking the exam (Chapter 14). If you are an OCPJP 8 exam aspirant, this book is certainly for you. This book assumes that you are already familiar with Java fundamentals (that is in line with the prerequisite of having a OCAJP 8 certification before you take up the OCPJP 8 exam).
This book will be a delectable read to you because of its simple language, example driven approach, easy-to-read style, and complete focus towards the exam. Salient Features • In-depth and 100% coverage of all 12 exam topics for the certification • Numerous illustrative programming and real-world examples• Hundreds of practice exam questions (including a full-length mock exam)
What you will learn: • Have the necessary knowledge to clear the exam since 100% of the exam topics are covered to the required depth • clearly understand the scope and objectives of the exam, the technical topics covered in the exam, and type and level-of-difficulty of the exam questions (in short, you will clearly know what’s exactly required for passing the exam) • get into an “exam mindset” by trying out hundreds of practice exam questions.
Using everyday objects and familiar language systems such as Braille and Morse code, author Charles Petzold weaves an illuminating narrative for anyone who’s ever wondered about the secret inner life of computers and other smart machines.
It’s a cleverly illustrated and eminently comprehensible story—and along the way, you’ll discover you’ve gained a real context for understanding today’s world of PCs, digital media, and the Internet. No matter what your level of technical savvy, CODE will charm you—and perhaps even awaken the technophile within.
You Will Learn Python!
Zed Shaw has perfected the world's best system for learning Python. Follow it and you will succeed-just like the hundreds of thousands of beginners Zed has taught to date! You bring the discipline, commitment, and persistence; the author supplies everything else.
In Learn Python the Hard Way, Third Edition, you'll learn Python by working through 52 brilliantly crafted exercises. Read them. Type their code precisely. (No copying and pasting!) Fix your mistakes. Watch the programs run. As you do, you'll learn how software works; what good programs look like; how to read, write, and think about code; and how to find and fix your mistakes using tricks professional programmers use. Most importantly, you'll learn the following, which you need to start writing excellent Python software of your own:Installing a complete Python environment Organizing and writing code Basic mathematics Variables Strings and text Interacting with users Working with files Looping and logic Data structures using lists and dictionaries Program design Object-oriented programming Inheritance and composition Modules, classes, and objects Python packaging Debugging Automated testing Basic game development Basic web development
It'll be hard at first. But soon, you'll just get it-and that will feel great!
This tutorial will reward you for every minute you put into it. Soon, you'll know one of the world's most powerful, popular programming languages. You'll be a Python programmer.
Watch Zed, too! The accompanying DVD contains 5+ hours of passionate, powerful teaching: a complete Python video course!
Complete with quizzes, exercises, and helpful illustrations, this easy-to-follow, self-paced tutorial gets you started with both Python 2.7 and 3.3— the latest releases in the 3.X and 2.X lines—plus all other releases in common use today. You’ll also learn some advanced language features that recently have become more common in Python code.Explore Python’s major built-in object types such as numbers, lists, and dictionariesCreate and process objects with Python statements, and learn Python’s general syntax modelUse functions to avoid code redundancy and package code for reuseOrganize statements, functions, and other tools into larger components with modulesDive into classes: Python’s object-oriented programming tool for structuring codeWrite large programs with Python’s exception-handling model and development toolsLearn advanced Python tools, including decorators, descriptors, metaclasses, and Unicode processing
—Andrew Hedges, Tapulous
This innovative, comprehensive book examines the user-centered design process from the perspective of a designer. With rich imagery, Interactive Design introduces the different UX players, outlines the user-centered design process from user research to user testing, and explains through various examples how user-centered design has been successfully integrated into the design process of a variety of design studios worldwide.
Completely updated for the C++11 standard, Sams Teach Yourself C++ in One Hour a Day presents the language from a practical point of view, helping you learn how to use C++11 to create faster, simpler, and more efficient C++ applications.
Master the fundamentals of C++ and object-oriented programming Understand how C++11 features help you write compact and efficient code using concepts such as lambda expressions, move constructors, and assignment operators Learn the Standard Template Library, including containers and algorithms used in most real-world C++ applications Test your knowledge and expertise using exercises at the end of every lesson
Learn on your own time, at your own pace:No previous programming experience required Learn C++11, object-oriented programming, and analysis Write fast and powerful C++ programs, compile the source code with a gcc compiler, and create executable files Use the Standard Template Library’s (STL) algorithms and containers to write feature-rich yet stable C++ applications Develop sophisticated programming techniques using lambda expressions, smart pointers, and move constructors Learn to expand your program’s power with inheritance and polymorphism Master the features of C++ by learning from programming experts Learn C++11 features that allow you to program compact and high-performance C++ applications TABLE OF CONTENTS
PART I: THE BASICS
LESSON 1: Getting Started with C++11
LESSON 2: The Anatomy of a C++ Program
LESSON 3: Using Variables, Declaring Constants
LESSON 4: Managing Arrays and Strings
LESSON 5: Working with Expressions, Statements, and Operators
LESSON 6: Controlling Program Flow
LESSON 7: Organizing Code with Functions
LESSON 8: Pointers and References Explained
PART II: FUNDAMENTALS OF OBJECT-ORIENTED C++ PROGRAMMING
LESSON 9: Classes and Objects
LESSON 10: Implementing Inheritance
LESSON 11: Polymorphism
LESSON 12: Operator Types and Operator Overloading
LESSON 13: Casting Operators
LESSON 14: An Introduction to Macros and Templates
PART III: LEARNING THE STANDARD TEMPLATE LIBRARY (STL)
LESSON 15: An Introduction to the Standard Template LibraryLESSON 16: The STL String Class
LESSON 17: STL Dynamic Array Classes
LESSON 18: STL list and forward_list
LESSON 19: STL Set Classes
LESSON 20: STL Map Classes
PART IV: MORE STL
LESSON 21: Understanding Function ObjectsLESSON 22: C++11 Lambda Expressions
LESSON 23: STL Algorithms
LESSON 24: Adaptive Containers: Stack and Queue
LESSON 25: Working with Bit Flags Using STL
PART V: ADVANCED C++ CONCEPTS
LESSON 26: Understanding Smart PointersLESSON 27: Using Streams for Input and Output
LESSON 28: Exception Handling
LESSON 29: Going Forward
A: Working with Numbers: Binary and Hexadecimal
B: C++ Keywords
C: Operator Precedence
E: ASCII Codes
The 19 project-based lessons in this book show readers step-by-step the key techniques for working in Premiere Pro. Readers learn to take a project from beginning to end where they’ll get the basics on things like organizing media, using audio, creating transitions, producing titles, and adding effects. Once they have the basics down, they'll learn how to take their projects further by sweetening and mixing sound, compositing the footage, adjusting color, compressing and exporting files, and much more. ((
Adobe Premiere Pro CC (2015 release) offers many new capabilities to the editor who needs quick results and this book covers the workflows required to get the job done. Best of all, the companion DVD (also available as an online download) includes lesson files so readers can work step-by-step along with the book.
The online companion files include all the necessary assets for readers to complete the projects featured in each chapter as well as ebook updates when Adobe releases new features for Creative Cloud customers. And new to this release, all buyers of the book get full access to the Web Edition: a Web-based version of the complete ebook enhanced with video and interactive multiple-choice quizzes. As always with the Classroom in a Book, Instructor Notes are available for teachers to download.
The fact is your brain craves novelty. It's constantly searching, scanning, waiting for something unusual to happen. After all, that's the way it was built to help you stay alive. It takes all the routine, ordinary, dull stuff and filters it to the background so it won't interfere with your brain's real work--recording things that matter. How does your brain know what matters? It's like the creators of the Head First approach say, suppose you're out for a hike and a tiger jumps in front of you, what happens in your brain? Neurons fire. Emotions crank up. Chemicals surge.
That's how your brain knows.
And that's how your brain will learn Java. Head First Java combines puzzles, strong visuals, mysteries, and soul-searching interviews with famous Java objects to engage you in many different ways. It's fast, it's fun, and it's effective. And, despite its playful appearance, Head First Java is serious stuff: a complete introduction to object-oriented programming and Java. You'll learn everything from the fundamentals to advanced topics, including threads, network sockets, and distributed programming with RMI. And the new. second edition focuses on Java 5.0, the latest version of the Java language and development platform. Because Java 5.0 is a major update to the platform, with deep, code-level changes, even more careful study and implementation is required. So learning the Head First way is more important than ever.
If you've read a Head First book, you know what to expect--a visually rich format designed for the way your brain works. If you haven't, you're in for a treat. You'll see why people say it's unlike any other Java book you've ever read.
By exploiting how your brain works, Head First Java compresses the time it takes to learn and retain--complex information. Its unique approach not only shows you what you need to know about Java syntax, it teaches you to think like a Java programmer. If you want to be bored, buy some other book. But if you want to understand Java, this book's for you.
The book features hundreds of interesting and practical examples of well-written Go code that cover the whole language, its most important packages, and a wide range of applications. Each chapter has exercises to test your understanding and explore extensions and alternatives. Source code is freely available for download from http://gopl.io/ and may be conveniently fetched, built, and installed using the go get command.
By using this book, you’ll be creating various small projects completely in blueprint. From this book, you’ll be equipped with the know-how you’ll need to create the game of your dreams.
On top of mastering the Blueprints system in Unreal Engine 4, you’ll also learn the secrets behind getting the most out of the beast of an engine.
Discover the timeless techniques and strategies that help you:
Design for minimum complexity and maximum creativity Reap the benefits of collaborative development Apply defensive programming techniques to reduce and flush out errors Exploit opportunities to refactor—or evolve—code, and do it safely Use construction practices that are right-weight for your project Debug problems quickly and effectively Resolve critical construction issues early and correctly Build quality into the beginning, middle, and end of your project
Olsen draws on years of experience internalizing the Ruby culture and teaching Ruby to other programmers. He guides you to the “Ah Ha!” moments when it suddenly becomes clear why Ruby works the way it does, and how you can take advantage of this language’s elegance and expressiveness.
Eloquent Rubystarts small, answering tactical questions focused on a single statement, method, test, or bug. You’ll learn how to write code that actually looks like Ruby (not Java or C#); why Ruby has so many control structures; how to use strings, expressions, and symbols; and what dynamic typing is really good for.
Next, the book addresses bigger questions related to building methods and classes. You’ll discover why Ruby classes contain so many tiny methods, when to use operator overloading, and when to avoid it. Olsen explains how to write Ruby code that writes its own code–and why you’ll want to. He concludes with powerful project-level features and techniques ranging from gems to Domain Specific Languages.
A part of the renowned Addison-Wesley Professional Ruby Series, Eloquent Ruby will help you “put on your Ruby-colored glasses” and get results that make you a true believer.
Isn’t it time you became fluent in the language of the Web?
Inside, you’ll learn about:Interaction design and physical computing The Arduino hardware and software development environment Basics of electricity and electronics Prototyping on a solderless breadboard Drawing a schematic diagram
Getting started with Arduino is a snap. To use the introductory examples in this guide, all you need an Arduino Uno or earlier model, along with USB A-B cable and an LED. The easy-to-use Arduino development environment is free to download.
Join hundreds of thousands of hobbyists who have discovered this incredible (and educational) platform. Written by the co-founder of the Arduino project, Getting Started with Arduino gets you in on all the fun!
Many experienced programmers try to bend Python to fit patterns they learned from other languages, and never discover Python features outside of their experience. With this book, those Python programmers will thoroughly learn how to become proficient in Python 3.
This book covers:Python data model: understand how special methods are the key to the consistent behavior of objectsData structures: take full advantage of built-in types, and understand the text vs bytes duality in the Unicode ageFunctions as objects: view Python functions as first-class objects, and understand how this affects popular design patternsObject-oriented idioms: build classes by learning about references, mutability, interfaces, operator overloading, and multiple inheritanceControl flow: leverage context managers, generators, coroutines, and concurrency with the concurrent.futures and asyncio packagesMetaprogramming: understand how properties, attribute descriptors, class decorators, and metaclasses work
Written by the founders of Processing, this book takes you through the learning process one step at a time to help you grasp core programming concepts. You'll learn how to sketch with code -- creating a program with one a line of code, observing the result, and then adding to it. Join the thousands of hobbyists, students, and professionals who have discovered this free and educational community platform.Quickly learn programming basics, from variables to objects Understand the fundamentals of computer graphics Get acquainted with the Processing software development environment Create interactive graphics with easy-to-follow projects Use the Arduino open source prototyping platform to control your Processing graphics
Yukihiro "Matz" Matsumoto, creator, designer and lead developer of Ruby and author of Ruby in a Nutshell, which has been expanded and revised to become this book.
why the lucky stiff, artist and Ruby programmer extraordinaire.This book begins with a quick-start tutorial to the language, and then explains the language in detail from the bottom up: from lexical and syntactic structure to datatypes to expressions and statements and on through methods, blocks, lambdas, closures, classes and modules.
The book also includes a long and thorough introduction to the rich API of the Ruby platform, demonstrating -- with heavily-commented example code -- Ruby's facilities for text processing, numeric manipulation, collections, input/output, networking, and concurrency. An entire chapter is devoted to Ruby's metaprogramming capabilities.
The Ruby Programming Language documents the Ruby language definitively but without the formality of a language specification. It is written for experienced programmers who are new to Ruby, and for current Ruby programmers who want to challenge their understanding and increase their mastery of the language.
This fully-updated Apple-certified guide presents a real-world workflow from raw media to finished project to demonstrate the features of Final Cut Pro X 10.2 and the practical techniques you will use in editing projects. Using professionally acquired media, you’ll utilize the same tools and editing techniques used by editors worldwide in this revolutionary editing software. Renowned editor and master trainer Brendan Boykin starts with basic video editing techniques and takes you all the way through Final Cut Pro’s powerful features.
The lessons start as real-world as it gets--with an empty application. After downloading the media files, you will be guided through creating a project from scratch to finished draft. The basic workflow and tools are covered in Lessons 1 through 4 where you'll create a rough cut. The real-world workflow continues through the remaining lessons as you take the basic project and enhance it with a deeper dive into the more advanced Final Cut Pro X 10.2 features including how to efficiently manage media with Libraries, use the tools to create stunning 3D titles, composite effects and clips with the new mask options, retiming, and more.
The Apple Pro Training Series is both a self-paced learning tool and the official curriculum of the Apple Training and Certification program. Upon completing the course material in this guide, you can become Apple Certified by passing the certification exam at an Apple Authorized Training Center. To find an Apple Authorized Training Center near you, please visit training.apple.com.
With lively lessons and surprising confessions, you'll get new insights into the art of persuasion -- as well as teaching, learning, and performance -- directly from a master of the trade.
Highlights include:Berkun's hard-won and simple philosophy, culled from years of lectures, teaching courses, and hours of appearances on NPR, MSNBC, and CNBCPractical advice, including how to work a tough room, the science of not boring people, how to survive the attack of the butterflies, and what to do when things go wrongThe inside scoop on who earns $30,000 for a one-hour lecture and whyThe worst -- and funniest -- disaster stories you've ever heard (plus countermoves you can use)
Filled with humorous and illuminating stories of thrilling performances and real-life disasters, Confessions of a Public Speaker is inspirational, devastatingly honest, and a blast to read.
"Norman Hollyn uses the ancient magic of alchemy to reveal the art of making a great film. Writing an outstanding primer on filmmaking, he provides an historical perspective from several iconic movies, revealing the innermost secrets of successful filmmakers. If you want to construct a film, you need this book!" - MARTIN COHEN, President of Post Production, Paramount Pictures.
"Norman Hollyn's The Lean Forward Moment speaks volumes about the art and craft of filmmaking. His elegant explanations of editorial choices and creative decisions tell the full story. It is a serious work and it will be a resource for every emerging filmmaker" - IAN CALDERON, Director of Digital Initiatives, Sundance Institute.
"Only a film editor, with a career of experience in the cockpit of the cutting room, could so clearly and completely explain how some storytelling efforts succeed and others fail. Fortunately, Norman Hollyn is such an editor, and he has given us the gift of explanation in the richly illustrated The Lean Forward Moment." - BILL KINDER, Editorial and Post Production Director.
Both beginning users, who want a thorough introduction to the technology, and more intermediate users, who are looking for a convenient reference, will find what they need here--in straightforward language and through readily accessible examples.
You’ll gain a strong foundation in the language, including best practices for testing, debugging, code reuse, and other development tips. This book also shows you how to use Python for applications in business, science, and the arts, using various Python tools and open source packages.Learn simple data types, and basic math and text operationsUse data-wrangling techniques with Python’s built-in data structuresExplore Python code structure, including the use of functionsWrite large programs in Python, with modules and packagesDive into objects, classes, and other object-oriented featuresExamine storage from flat files to relational databases and NoSQLUse Python to build web clients, servers, APIs, and servicesManage system tasks such as programs, processes, and threadsUnderstand the basics of concurrency and network programming
Ruby’s widely admired ease of use has a downside: Too many Ruby and Rails applications have been created without concern for their long-term maintenance or evolution. The Web is awash in Ruby code that is now virtually impossible to change or extend. This text helps you solve that problem by using powerful real-world object-oriented design techniques, which it thoroughly explains using simple and practical Ruby examples.
Sandi Metz has distilled a lifetime of conversations and presentations about object-oriented design into a set of Ruby-focused practices for crafting manageable, extensible, and pleasing code. She shows you how to build new applications that can survive success and repair existing applications that have become impossible to change. Each technique is illustrated with extended examples, all downloadable from the companion Web site, poodr.info.
The first title to focus squarely on object-oriented Ruby application design, Practical Object-Oriented Design in Ruby will guide you to superior outcomes, whatever your previous Ruby experience. Novice Ruby programmers will find specific rules to live by; intermediate Ruby programmers will find valuable principles they can flexibly interpret and apply; and advanced Ruby programmers will find a common language they can use to lead development and guide their colleagues.
This guide will help youUnderstand how object-oriented programming can help you craft Ruby code that is easier to maintain and upgrade Decide what belongs in a single Ruby class Avoid entangling objects that should be kept separate Define flexible interfaces among objects Reduce programming overhead costs with duck typing Successfully apply inheritance Build objects via composition Design cost-effective tests Solve common problems associated with poorly designed Ruby code
Rather than impose development guidelines as other frameworks do, Flask leaves the business of extensions up to you. If you have Python experience, this book shows you how to take advantage of that creative freedom.Learn Flask’s basic application structure and write an example appWork with must-have components—templates, databases, web forms, and email supportUse packages and modules to structure a large application that scalesImplement user authentication, roles, and profilesBuild a blogging feature by reusing templates, paginating item lists, and working with rich textUse a Flask-based RESTful API to expose app functionality to smartphones, tablets, and other third-party clientsLearn how to run unit tests and enhance application performanceExplore options for deploying your web app to a production server
In addition to learning the key elements of the After Effects interface, this completely revised CS6 edition covers new features, including the Global Performance Cache, 3D Camera Tracker, Ray-traced 3D rendering, variable mask feathering, tight integration with Adobe Illustrator, rolling shutter repair, Pro Import files from Avid Media Composer and Final Cut Pro 7, improved mocha AE workflow, and more.
“The Classroom in a Book series is by far the best training material on the market. Everything you need to master the software is included: clear explanations of each lesson, step-by-step instructions, and the project files for the students.” –Barbara Binder, Adobe Certified Instructor, Rocky Mountain Training
Classroom in a Book®, the best-selling series of hands-on software training workbooks, helps you learn the features of Adobe software quickly and easily. Classroom in a Book offers what no other book or training program does–an official training series from Adobe Systems Incorporated, developed with the support of Adobe product experts.
All of Peachpit's eBooks contain the same content as the print edition. You will find a link in the last few pages of your eBook that directs you to the media files.
If you are able to search the book, search for "Where are the lesson files?"
Go to the very last page of the book and scroll backwards.
You will need a web-enabled device or computer in order to access the media files that accompany this ebook. Entering the URL supplied into a computer with web access will allow you to get to the files.
Depending on your device, it is possible that your display settings will cut off part of the URL. To make sure this is not the case, try reducing your font size and turning your device to a landscape view. This should cause the full URL to appear.
The Go Programming Language Phrasebook
Essential Go code and idioms for all facets of the development process
This guide gives you the code “phrases” you need to quickly and effectively complete a wide variety of projects with Go, today’s most exciting new programming language.
Tested, easy-to-adapt code examples illuminate every step of Go development, helping you write highly scalable, concurrent software. You’ll master Go-specific idioms for working with strings, collections, arrays, error handling, goroutines, slices, maps, channels, numbers, dates, times, files, networking, web apps, the runtime, and more.
Concise and Accessible
Easy to carry and easy to use: Ditch all those bulky books for one portable pocket guide
Flexible and Functional
Packed with more than 100 customizable code snippets: Quickly create solid Go code to solve just about any problem
Register your book at informit.com/register for convenient access to downloads, updates, and corrections as they become available.
Windows Media Player 11 is the latest update to Microsoft's popular digital media player program. WMP11 offers a giant step forward in features and ease-of-use, and many critics are calling it the best media player software available today.
With all its new features and functions, how do you use WMP11 to do what you need to do? How do you rip songs to your hard drive, or burn music CDs, or watch DVDs and downloaded videos? And what other new features are included?
Those questions and more are answered in the new Digital Shortcut Using Windows Media Player 11 , from best-selling author Michael Miller. Using Windows Media Player 11 is a detailed how-to guide for WMP11 -- the kind of instruction manual that users wish would have come with the program.
Readers will learn how to use WMP11 to:
- Organize their digital music libraries
- Play back digital music and movies
- Create custom playlists
- Edit the information stored on music metadata tags
- Rip music from CDs to hard disk
- Burn custom music CDs
- Sync their music to a portable music player
- Organize and display digital photos
- Purchase and download music from Microsoft's new URGE music service
Everything you need to know about the new Windows Media Player 11 is described in this Digital Shortcut. Using Windows Media Player 11 is the ideal guide for new WMP users -- or for anyone considering the upgrade!
Suggested solutions to the programming projects found at the end of each chapter are made available to instructors at recognized educational institutions. This educational supplement can be found at www.prenhall.com, in the Instructor Resource Center.
You'll start with the kid stuff: basic syntax, recursion, types and type classes. Then once you've got the basics down, the real black belt master-class begins: you'll learn to use applicative functors, monads, zippers, and all the other mythical Haskell constructs you've only read about in storybooks.
As you work your way through the author's imaginative (and occasionally insane) examples, you'll learn to:
* Laugh in the face of side effects as you wield purely functional programming techniques
* Use the magic of Haskell's "laziness" to play with infinite sets of data
* Organize your programs by creating your own types, type classes, and modules
* Use Haskell's elegant input/output system to share the genius of your programs with the outside world
Short of eating the author's brain, you will not find a better way to learn this powerful language than reading Learn You a Haskell for Great Good!
Once you're familiar with the basic components of the software, you'll learn how to use Kali through the phases of the penetration testing lifecycle; one major tool from each phase is explained. The book culminates with a chapter on reporting that will provide examples of documents used prior to, during and after the pen test.
This guide will benefit information security professionals of all levels, hackers, systems administrators, network administrators, and beginning and intermediate professional pen testers, as well as students majoring in information security.Provides detailed explanations of the complete penetration testing lifecycleComplete linkage of the Kali information, resources and distribution downloadsHands-on exercises reinforce topics
* The difference between primitive and reference values
* The various ways to create objects
* How to define your own constructors
* How to work with and understand prototypes
* Inheritance patterns for types and objects
Author Steven Foote taught himself to program, figuring out the best ways to overcome every obstacle. Now a professional web developer, he’ll help you follow in his footsteps. He teaches concepts you can use with any modern programming language, whether you want to program computers, smartphones, tablets, or even robots.
Learning to Program will help you build a solid foundation in programming that can prepare you to achieve just about any programming goal. Whether you want to become a professional software programmer, or you want to learn how to more effectively communicate with programmers, or you are just curious about how programming works, this book is a great first step in helping to get you there.
Learning to Program will help you get started even if you aren’t sure where to begin.
• Learn how to simplify and automate many programming tasks
• Handle different types of data in your programs
• Use regular expressions to find and work with patterns
• Write programs that can decide what to do, and when to do it
• Use functions to write clean, well-organized code
• Create programs others can easily understand and improve
• Test and debug software to make it reliable
• Work as part of a programming team
• Learn the next steps to take to build a lifetime of programming skills
Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.
CUDA by Example, written by two senior members of the CUDA software platform team, shows programmers how to employ this new technology. The authors introduce each area of CUDA development through working examples. After a concise introduction to the CUDA platform and architecture, as well as a quick-start guide to CUDA C, the book details the techniques and trade-offs associated with each key CUDA feature. You’ll discover when to use each CUDA C extension and how to write CUDA software that delivers truly outstanding performance.
Major topics covered includeParallel programming Thread cooperation Constant memory and events Texture memory Graphics interoperability Atomics Streams CUDA C on multiple GPUs Advanced atomics Additional CUDA resources
All the CUDA software tools you’ll need are freely available for download from NVIDIA.
This book covers:Arrays and lists: the most common data structuresStacks and queues: more complex list-like data structuresLinked lists: how they overcome the shortcomings of arraysDictionaries: storing data as key-value pairsHashing: good for quick insertion and retrievalSets: useful for storing unique elements that appear only onceBinary Trees: storing data in a hierarchical mannerGraphs and graph algorithms: ideal for modeling networksAlgorithms: including those that help you sort or search dataAdvanced algorithms: dynamic programming and greedy algorithms
Zed Shaw has perfected the world’s best system for learning Ruby. Follow it and you will succeed–just like the hundreds of thousands of beginners Zed has taught to date! You bring the discipline, commitment, and persistence; the author supplies everything else.
In Learn Ruby the Hard Way, Third Edition , you’ll learn Ruby by working through 52 brilliantly crafted exercises. Read them. Type their code precisely. (No copying and pasting!) Fix your mistakes. Watch the programs run. As you do, you’ll learn how software works; what good programs look like; how to read, write, and think about code; and how to find and fix your mistakes using tricks professional programmers use. Most importantly, you’ll learn the following, which you need to start writing excellent Ruby software of your own:
• Installing your Ruby environment
• Organizing and writing code
• Ruby symbols and keywords
• Basic mathematics
• Variables and printing
• Strings and text
• Interacting with users
• Working with files
• Using and creating functions
• Looping and logic
• Arrays and elements
• Program design
• Object-oriented programming
• Inheritance and composition
• Modules, classes, and objects
• Project “skeleton” directories
• Debugging and automated testing
• Advanced user input
• Text processing
• Basic game development
• Basic web development
It’ll Be Hard At First. But Soon, You’ll Just Get It–And That Will Feel Great!
This tutorial will reward you for every minute you put into it. Soon, you’ll know one of the world’s most powerful, popular programming languages. You’ll be a Ruby programmer.
Watch Zed, too! The accompanying DVD contains 5+ hours of passionate, powerful teaching: a complete Ruby video course!
Zed Shaw is an avid guitar player, programmer, and writer whose books teach people all over the world how to write software. His book Learn Python the Hard Way has been read by millions of people around the world. His software has been used by many large and small companies. His essays are often quoted and read by members of many geek communities. He is an entertaining and lively writer, who is sure to keep you laughing and make you think.
Princeton University’s Robert Sedgewick, Kevin Wayne, and Robert Dondero have crafted an accessible, interdisciplinary introduction to programming in Python that emphasizes important and engaging applications, not toy problems. The authors supply the tools needed for students to learn that programming is a natural, satisfying, and creative experience.
This example-driven guide focuses on Python’s most useful features and brings programming to life for every student in the sciences, engineering, and computer science.
Coverage includesBasic elements of programming: variables, assignment statements, built-in data types, conditionals, loops, arrays, and I/O, including graphics and sound Functions, modules, and libraries: organizing programs into components that can be independently debugged, maintained, and reused Object-oriented programming and data abstraction: objects, modularity, encapsulation, and more Algorithms and data structures: sort/search algorithms, stacks, queues, and symbol tables Examples from applied math, physics, chemistry, biology, and computer science—all compatible with Python 2 and 3
Drawing on their extensive classroom experience, the authors provide Q&As, exercises, and opportunities for creative practice throughout. An extensive amount of supplementary information is available at introcs.cs.princeton.edu/python. With source code, I/O libraries, solutions to selected exercises, and much more, this companion website empowers people to use their own computers to teach and learn the material.
This completely revised CS6 edition covers new features, including the Warp Stabilizer effect for stabilizing uneven, shaky footage. Powerful new trimming techniques are explored in detail and an entire chapter covers the new expanded multicamera editing features. The new interface in Adobe Premiere Pro 6 offers many new capabilities to the editor who needs quick results and this book covers the workflows required to get the job done. Best of all, the companion DVD includes lesson files so readers can work step-by-step along with the book.
“The Classroom in a Book series is by far the best training material on the market. Everything you need to master the software is included: clear explanations of each lesson, step-by-step instructions, and the project files for the students.” —Barbara Binder, Adobe Certified Instructor, Rocky Mountain Training
Classroom in a Book®, the best-selling series of hands-on software training workbooks, helps you learn the features of Adobe software quickly and easily. Classroom in a Book offers what no other book or training program does—an official training series from Adobe Systems Incorporated, developed with the support of Adobe product experts.
Note from the publisher:
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Each chapter offers a self-contained lesson with illustrations and annotated examples, along with exercises and review questions to help you test your understanding and practice new skills as you go. Once you've finished this book, you'll know how to develop your own sophisticated games from start to finish.Learn game development from 2D animation to 3D cameras and effectsDelve into high-level shader language (HLSL) and introductory artificial intelligence conceptsBuild three complete, exciting games using 2D, 3D, and multiplayer techniquesDevelop for and deploy your games to the Xbox 360 and Windows Phone 7
Inside, you’ll find complete recipes for more than a dozen topics, covering the core Python language as well as tasks common to a wide variety of application domains. Each recipe contains code samples you can use in your projects right away, along with a discussion about how and why the solution works.
Topics include:Data Structures and AlgorithmsStrings and TextNumbers, Dates, and TimesIterators and GeneratorsFiles and I/OData Encoding and ProcessingFunctionsClasses and ObjectsMetaprogrammingModules and PackagesNetwork and Web ProgrammingConcurrencyUtility Scripting and System AdministrationTesting, Debugging, and ExceptionsC Extensions
Robert Brock heads the digital audio production department at the Conservatory of Recording Arts & Sciences in Tempe, Arizona. He is an Apple mentor trainer and an Apple Distinguished Educator. When he's not teaching music and audio production, he can usually be found on stage playing piano or at home with GarageBand on his iPad, pretending he really knows how to play guitar and drums.
Creative professionals who seek the fastest, easiest, most comprehensive way to learn Adobe After Effects CC (2015 release) choose this Classroom in a Book® from the best-selling series of hands-on software training workbooks. This series offers what no other book or training program does—an official training series from Adobe Systems Incorporated, developed with the support of Adobe product experts.
Adobe After Effects CC Classroom in a Book (2015 release) contains 14 lessons that cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program. You can follow the book from start to finish or choose only those lessons that interest you. As with all Classroom in a Book products, online companion files include all the necessary assets you need to complete the projects featured in each lesson.
Learn how to use Adobe After Effects CC to create, manipulate, and optimize motion graphics for film, video, DVD, the web, and mobile devices. Gain hands-on experience animating text and images, customizing a wide range of effects, rotoscoping, and correcting color. Learn to create 3D content with both After Effects and Maxon Cinema 4D Lite (included with the software).
What you need to use this product: Adobe After Effects CC (2015 release) software, for either Windows or Mac OS. (Software not included.)