Ray Bradbury’s internationally acclaimed novel Fahrenheit 451 is a masterwork of twentieth-century literature set in a bleak, dystopian future.
Guy Montag is a fireman. In his world, where television rules and literature is on the brink of extinction, firemen start fires rather than put them out. His job is to destroy the most illegal of commodities, the printed book, along with the houses in which they are hidden.
Montag never questions the destruction and ruin his actions produce, returning each day to his bland life and wife, Mildred, who spends all day with her television “family.” But then he meets an eccentric young neighbor, Clarisse, who introduces him to a past where people didn’t live in fear and to a present where one sees the world through the ideas in books instead of the mindless chatter of television.
When Mildred attempts suicide and Clarisse suddenly disappears, Montag begins to question everything he has ever known. He starts hiding books in his home, and when his pilfering is discovered, the fireman has to run for his life.
Only once in a great while does a writer come along who defies comparison—a writer so original he redefines the way we look at the world. Neal Stephenson is such a writer and Snow Crash is such a novel, weaving virtual reality, Sumerian myth, and just about everything in between with a cool, hip cybersensibility to bring us the gigathriller of the information age.
In reality, Hiro Protagonist delivers pizza for Uncle Enzo’s CosoNostra Pizza Inc., but in the Metaverse he’s a warrior prince. Plunging headlong into the enigma of a new computer virus that’s striking down hackers everywhere, he races along the neon-lit streets on a search-and-destroy mission for the shadowy virtual villain threatening to bring about infocalypse.
Praise for Snow Crash
“[Snow Crash is] a cross between Neuromancer and Thomas Pynchon’s Vineland. This is no mere hyperbole.”—The San Francisco Bay Guardian
“Fast-forward free-style mall mythology for the twenty-first century.”—William Gibson
“Brilliantly realized . . . Stephenson turns out to be an engaging guide to an onrushing tomorrow.”—The New York Times Book Review
What would happen if the world were ending?
A catastrophic event renders the earth a ticking time bomb. In a feverish race against the inevitable, nations around the globe band together to devise an ambitious plan to ensure the survival of humanity far beyond our atmosphere, in outer space.
But the complexities and unpredictability of human nature coupled with unforeseen challenges and dangers threaten the intrepid pioneers, until only a handful of survivors remain . . .
Five thousand years later, their progeny—seven distinct races now three billion strong—embark on yet another audacious journey into the unknown . . . to an alien world utterly transformed by cataclysm and time: Earth.
A writer of dazzling genius and imaginative vision, Neal Stephenson combines science, philosophy, technology, psychology, and literature in a magnificent work of speculative fiction that offers a portrait of a future that is both extraordinary and eerily recognizable. As he did in Anathem, Cryptonomicon, the Baroque Cycle, and Reamde, Stephenson explores some of our biggest ideas and perplexing challenges in a breathtaking saga that is daring, engrossing, and altogether brilliant.
On the world called Hyperion, beyond the reach of galactic law, waits a creature called the Shrike. There are those who worship it. There are those who fear it. And there are those who have vowed to destroy it. In the Valley of the Time Tombs, where huge, brooding structures move backward through time, the Shrike waits for them all.
On the eve of Armageddon, with the entire galaxy at war, seven pilgrims set forth on a final voyage to Hyperion seeking the answers to the unsolved riddles of their lives. Each carries a desperate hope—and a terrible secret. And one may hold the fate of humanity in his hands.
Praise for Dan Simmons and Hyperion
“Dan Simmons has brilliantly conceptualized a future 700 years distant. In sheer scope and complexity it matches, and perhaps even surpasses, those of Isaac Asimov and James Blish.”—The Washington Post Book World
“An unfailingly inventive narrative . . . generously conceived and stylistically sure-handed.”—The New York Times Book Review
“Simmons’s own genius transforms space opera into a new kind of poetry.”—The Denver Post
“An essential part of any science fiction collection.”—Booklist
In 1984, London is a grim city where Big Brother is always watching you and the Thought Police can practically read your mind. Winston Smith joins a secret revolutionary organization called The Brotherhood, dedicated to the destruction of the Party. Together with his beloved Julia, he hazards his life in a deadly match against the powers that be.
Animal Farm is Orwell's classic satire of the Russian Revolution -- an account of the bold struggle, initiated by the animals, that transforms Mr. Jones's Manor Farm into Animal Farm--a wholly democratic society built on the credo that All Animals Are Created Equal. But are they?
Melanie Stryder refuses to fade away. The earth has been invaded by a species that take over the minds of their human hosts while leaving their bodies intact, and most of humanity has succumbed.
Wanderer, the invading "soul" who has been given Melanie's body, knew about the challenges of living inside a human: the overwhelming emotions, the too vivid memories. But there was one difficulty Wanderer didn't expect: the former tenant of her body refusing to relinquish possession of her mind.
Melanie fills Wanderer's thoughts with visions of the man Melanie loves--Jared, a human who still lives in hiding. Unable to separate herself from her body's desires, Wanderer yearns for a man she's never met. As outside forces make Wanderer and Melanie unwilling allies, they set off to search for the man they both love.
Featuring what may be the first love triangle involving only two bodies, THE HOST is a riveting and unforgettable novel that will bring a vast new readership to one of the most compelling writers of our time.
While Spartans get all the glory, no soldier―not even the legendary Master Chief―wins a war on their own. Gunnery Sergeant Edward Buck and his team of Orbital Drop Shock Troopers (ODSTs) played a major role in saving the Earth from all-out invasion at the end of the Covenant War―acts of bravery and ingenuity that did not go unnoticed by the United Nations Space Command.
Now, after many Spartans have been killed in battle and the Master Chief is listed as MIA, the UNSC decides to create a new generation of Spartans to defend humanity from threats both outside―and within. When they come to Buck with an extraordinary proposition, he is forced to make a life-altering decision. With the Covenant War finally over, is it time for him to finally retire to the sidelines for a life he could only dream about…or is he prepared to step up and become part of the military’s new blood?
Copyright © 2015 by Microsoft Corporation. All Rights Reserved. Microsoft, Halo, the Halo logo, Xbox, and the Xbox logo are trademarks of the Microsoft group of companies.
From the author of Legion and the #1 New York Times bestselling Stormlight Archive comes an action-filled novella about privilege, culture clash, and expectations.
God-Emperor Kairominas is lord of all he surveys. He has defeated all foes, has united the entire world beneath his rule, and has mastered the arcane arts. He spends his time sparring with his nemesis, who keeps trying to invade Kai's world.
Except for today. Today, Kai has to go on a date.
Forces have conspired to require him to meet with his equal—a woman from another world who has achieved just as much as he has. What happens when the most important man in the world is forced to have dinner with the most important woman in the world?
Years have passed since humanity’s destruction emerged from the Breach.
Friendless and alone he walks across a desolate, war-torn landscape.
As each day passes the world tumbles further into depravity, bent and twisted by the new order, corrupted by the Usurper, the enemy, and his infernal horde.
His purpose is to reach the Shining City, last bastion of the human race, and deliver the only weapon that may make a difference in the ongoing war.
What little hope remains is dying. Abandoned by its leader, The Seven, and its heroes, The Seraph Knights, the last defences of a once great civilisation are crumbling into dust.
But the Shining City is far away and the world is a very dangerous place.
"Hypnotic and darkly funny. . . . Belongs to a particular strain of American gothic that encompasses The Twilight Zone, Stephen King and Twin Peaks, with a bit of Tremors thrown in."--The Guardian
Located in a nameless desert somewhere in the great American Southwest, Night Vale is a small town where ghosts, angels, aliens, and government conspiracies are all commonplace parts of everyday life. It is here that the lives of two women, with two mysteries, will converge.
Nineteen-year-old Night Vale pawn shop owner Jackie Fierro is given a paper marked "KING CITY" by a mysterious man in a tan jacket holding a deer skin suitcase. Everything about him and his paper unsettles her, especially the fact that she can't seem to get the paper to leave her hand, and that no one who meets this man can remember anything about him. Jackie is determined to uncover the mystery of King City and the man in the tan jacket before she herself unravels.
Night Vale PTA treasurer Diane Crayton's son, Josh, is moody and also a shape shifter. And lately Diane's started to see her son's father everywhere she goes, looking the same as the day he left years earlier, when they were both teenagers. Josh, looking different every time Diane sees him, shows a stronger and stronger interest in his estranged father, leading to a disaster Diane can see coming, even as she is helpless to prevent it.
Diane's search to reconnect with her son and Jackie's search for her former routine life collide as they find themselves coming back to two words: "KING CITY". It is King City that holds the key to both of their mysteries, and their futures...if they can ever find it.
Bob Arctor is a junkie and a drug dealer, both using and selling the mind-altering Substance D. Fred is a law enforcement agent, tasked with bringing Bob down. It sounds like a standard case. The only problem is that Bob and Fred are the same person. Substance D doesn’t just alter the mind, it splits it in two, and neither side knows what the other is doing or that it even exists. Now, both sides are growing increasingly paranoid as Bob tries to evade Fred while Fred tries to evade his suspicious bosses.
In this award-winning novel, friends can become enemies, good trips can turn terrifying, and cops and criminals are two sides of the same coin. Dick is at turns caustically funny and somberly contemplative, fashioning a novel that is as unnerving as it is enthralling.
It is 2555, more than two years after the Master Chief went missing-in-action following a decisive conflict on Installation 00—the massive, extragalactic Forerunner construct known as the Ark—as part of the final chapter in humanity’s bloody thirty-year struggle against the overwhelming forces of the Covenant. Now, as a tenuous peace exists between the humans and the Elites, a startling scientific discovery is made…and the riddle behind its Forerunner origins could very well seal the fate of the entire galaxy within a matter of weeks. In order to unravel these dangerous secrets, a heroic, hastily formed coalition of humans and Elites must attempt to overcome their differences as they embark on a covert mission back to the Ark—an astonishing, enigmatic place beyond comprehension from which few have returned and where mortal danger awaits them all…
It was caught in a hovering, jagged chunk of ice, the runes that ran the length of its blade glowing a cool blue. Below it was a dais of some sort, standing on a large gently raised mound that was covered in a dusting of snow. A soft light, coming from somewhere high above where the cavern was open to daylight, shone down on the runeblade. The icy prison hid some details of the sword's shape and form, exaggerated others. It was revealed and concealed at the same time, and all the more tempting, like a new lover imperfectly glimpsed through a gauzy curtain. Arthas knew the blade -- it was the selfsame sword he had seen in his dream when he first arrived. The sword that had not killed Invincible, but that had brought him back healed and healthy. He'd thought it a good omen then, but now he knew it was a true sign. This was what he had come to find. This sword would change everything. Arthas stared raptly at it, his hands almost physically aching to grasp it, his fingers to wrap themselves around the hilt, his arms to feel the weapon swinging smoothly in the blow that would end Mal'Ganis, end the torment he had visited upon the people of Lordaeron, end this lust for revenge. Drawn, he stepped forward.
The uncanny elemental spirit drew its icy sword. "Turn away, before it is too late," it intoned.
* * *
His evil is legend. Lord of the undead Scourge, wielder of the runeblade Frostmourne, and enemy of the free peoples of Azeroth. The Lich King is an entity of incalculable power and unparalleled malice -- his icy soul utterly consumed by his plans to destroy all life on the World of Warcraft.
But it was not always so. Long before his soul was fused with that of the orc shaman Ner'zhul, the Lich King was Arthas Menethil, crown prince of Lordaeron and faithful paladin of the Silver Hand.
When a plague of undeath threatened all that he loved, Arthas was driven to pursue an ill-fated quest for a runeblade powerful enough to save his homeland. Yet the object of his search would exact a heavy price from its new master, beginning a horrifying descent into damnation. Arthas's path would lead him through the arctic northern wastes toward the Frozen Throne, where he would face, at long last, the darkest of destinies.
In the star-spanning civilization known as the Intersolar Commonwealth, twenty-three planets have fallen victim to the Prime, a technologically advanced alien species genetically hardwired to exterminate all other forms of life. But the Prime is not the only threat. The Starflyer, an alien with mind-control abilities impossible to detect or resist, has secretly infiltrated the Commonwealth and is sabotaging the war effort. Is the Starflyer an ally of the Prime, or has it orchestrated a fight to the death between the two species for its own advantage? Caught between two deadly enemies, the fractious Commonwealth must unite as never before. This will be humanity’s finest hour—or its last gasp.
Praise for Judas Unchained, the sequel to Pandora’s Star
“Bristles with the energy of golden age SF, but the style and characterizations are polished and modern.”—SF Site
“You’re in for quite a ride.”—The Santa Fe New Mexican
“The reader is left breathless in amazement.”—SFRevu
Anathem won the Locus Award for Best Science Fiction Novel and the reviews for have been dazzling: “Brilliant” (South Florida Sun-Sentinel), “Daring” (Boston Globe), “Immensely entertaining” (New York Times Book Review), “A tour de force” (St. Louis Post-Dispatch), while Time magazine proclaims, “The great novel of ideas…has morphed into science fiction, and Neal Stephenson is its foremost practitioner.”
The year is 2380. The Intersolar Commonwealth, a sphere of stars, contains more than six hundred worlds interconnected by a web of transport “tunnels” known as wormholes. At the farthest edge of the Commonwealth, astronomer Dudley Bose observes the impossible: over one thousand light-years away, a star . . . disappears. Since the location is too distant to reach by wormhole, the Second Chance, a faster-than-light starship commanded by Wilson Kime, a five-times-rejuvenated ex-NASA pilot, is dispatched to learn what has occurred and whether it represents a threat.
Opposed to the mission are the Guardians of Selfhood, led by Bradley Johansson. Shortly after the journey begins, Kime wonders if the crew of the Second Chance has been infiltrated. But soon enough he will have other worries. Halfway across the galaxy, something truly incredible is waiting: a deadly discovery whose unleashing will threaten to destroy the Commonwealth . . . and humanity itself.
“Should be high on everyone’s reading list . . . You won’t be able to put it down.”—Nancy Pearl, NPR
“Recommended . . . A large cast of characters, each with his own story, brings depth and variety to this far-future saga.”—Library Journal
After decades of grim combat against the humans and then the traitorous Covenant Prophets, the Sangheili warrior Rtas ‘Vadum—the Half-Jaw—has earned a long rest. But not all of the Prophets perished in their holy city, High Charity, and now one of their fearsome Prelates has sworn his vengeance. This powerful threat has set a cataclysmic plan in motion—a plan to lure the Half-Jaw into a trap that will herald the utter destruction of the entire Sangheili race…
Go’el’s mien, which had been deeply peaceful, now looked troubled. “I have heard, of course.”
“And . . . you do nothing?”
“I have another path,” he said. “You have seen the results of that path. A threat that—”
“Go’el, I hear this, but now that task is over. Garrosh is stirring up trouble between the Alliance and the Horde—trouble that didn’t exist until he started it. I can understand if you don’t wish to undermine him publicly, but—perhaps you and I can work together. Form a summit of sorts. Ask Baine to join us; I know he has no love for what Garrosh is striving for. I could speak with Varian. As of late, he seems to be more reachable. Everyone respects you, even in the Alliance, Go’el. You have earned that respect because of your actions. Garrosh has earned nothing but mistrust and hatred because of his.”
She indicated her cloak, which had blown about with the wind he had sent to bear her to shore. “You can control the winds as a shaman. But the winds of war are blowing, and if we do not stop Garrosh now, many innocents will pay the price for our hesitation.”
The ashes of the Cataclysm have settled across Azeroth’s disparate kingdoms. As the broken world recovers from the disaster, the renowned sorceress Lady Jaina Proudmoore continues her long struggle to mend relations between the Horde and the Alliance. Yet of late, escalating tensions have pushed the two factions closer to open war, threatening to destroy what little stability remains in the . . .
Dark news arrives in Jaina’s beloved city, Theramore. One of the blue dragonflight’s most powerful artifacts—the Focusing Iris—has been stolen. To unravel the item’s mysterious whereabouts, Jaina works with the former blue Dragon Aspect Kalecgos. The two brilliant heroes forge an unlikely bond during their investigation, but another disastrous turn of events looms on the horizon. . . .
Garrosh Hellscream is mustering the Horde’s armies for an all-out invasion of Theramore. Despite mounting dissent within his faction, the brazen warchief aims to usher in a new era of Horde domination. His thirst for conquest leads him to take brutal measures against anyone who dares question his leadership.
Alliance forces converge on Theramore to repel the Horde onslaught, but the brave defenders are unprepared for the true scope of Garrosh’s cunning and deceptive strategy. His attack will irrevocably transform Jaina, engulfing the ardent peacekeeper in the chaotic and all-consuming . . . TIDES OF WAR
In the late seventeenth century, two immortals meet in an African forest. Anyanwu is a healer, a three-hundred-year-old woman who uses her wisdom to help those around her. The other is Doro, a malevolent despot who has mastered the power of stealing the bodies of others when his wears out. Together they will change the world. Over the next three centuries, Doro mounts a colossal selective breeding project, attempting to create a master race of telepaths. He succeeds beyond his wildest dreams, splitting the human race down the middle and establishing a new world order dominated by the most manipulative minds on Earth. In these four novels, award-winning author Octavia E. Butler tells the classic story that began her legendary career: a mythic tale of the transformation of civilization. This ebook features an illustrated biography of Octavia E. Butler including rare images from the author’s estate.
“Unmissable . . . Bloodline’s tense politics, vivid new characters, and perfectly characterized Leia make it feel as central to the Star Wars universe as one of the films.”—Tordotcom
WITNESS THE BIRTH OF THE RESISTANCE
When the Rebellion defeated the Empire in the skies above Endor, Leia Organa believed it was the beginning to a lasting peace. But after decades of vicious infighting and partisan gridlock in the New Republic Senate, that hope seems like a distant memory.
Now a respected senator, Leia must grapple with the dangers that threaten to cripple the fledgling democracy—from both within and without. Underworld kingpins, treacherous politicians, and Imperial loyalists are sowing chaos in the galaxy. Desperate to take action, senators are calling for the election of a First Senator. It is their hope that this influential post will bring strong leadership to a divided galaxy.
As the daughter of Darth Vader, Leia faces with distrust the prospect of any one person holding such a powerful position—even when supporters suggest Leia herself for the job. But a new enemy may make this path Leia’s only option. For at the edges of the galaxy, a mysterious threat is growing. . . .
Praise for Bloodline
“[Claudia] Gray paints a much more complete galaxy than we often get to see on the big screen. . . . Knowing that Rian Johnson (writer, director of Star Wars: Episode VIII) had some creative input on the novel provides hope that we haven’t seen the last of all of these wonderful characters. . . . Star Wars: Bloodline isn’t just a great Star Wars book, or a great Leia book, or a great book; it’s a great introduction into the larger world of Star Wars in general.”—ComicBookdotcom
“Bloodline is a nonstop page-turner that grabs at heartstrings that you weren’t aware of and yanks down on every one of them. The story is loaded with context for The Force Awakens that plants the seeds for The First Order in perfectly haunting ways, and leaves the reader grasping for more details on newly discovered favorite characters.”—Inverse
It is 2553, and the three-decade long Covenant War that defined a generation has suddenly drawn to a close. Yet, in the remotest parts of human space, tensions remain that threaten to overflow into another full-scale conflict. Beneath the surface of the planet Gao lies a vast cavern system renowned for its therapeutic effects and rumored miraculous cures. But now Gao natives are turning up brutally murdered down there—violent acts that happen to coincide with the recent arrival of a UNSC research battalion protected by Spartan Blue Team, led by the renowned Spartan-II Fred-104.
Maverick detective Veta Lopis of the Gao Ministry of Protection is only trying to do her job as the Special Inspector assigned to catch a serial killer—one who is possibly hiding within the Spartan ranks—but she never anticipates the situation spiraling out of control into an all-out crisis. When Gao is revealed to harbor ancient Forerunner technology that could solidify the UNSC’s military supremacy for centuries to come, Insurrection loyalists within the planetary government will do anything—even align with a vicious faction of what remains of the Covenant—to ensure that never happens…
Gameboard of the Gods introduced religious investigator Justin March and Mae Koskinen, the beautiful supersoldier assigned to protect him. Together they have been charged with investigating reports of the supernatural and the return of the gods, both inside the Republic of United North America and out. With this highly classified knowledge comes a shocking revelation: Not only are the gods vying for human control, but the elect—special humans marked by the divine—are turning against one another in bloody fashion.
Their mission takes a new twist when they are assigned to a diplomatic delegation headed by Lucian Darling, Justin’s old friend and rival, going into Arcadia, the RUNA’s dangerous neighboring country. Here, in a society where women are commodities and religion is intertwined with government, Justin discovers powerful forces at work, even as he struggles to come to terms with his own reluctantly acquired deity.
Meanwhile, Mae—grudgingly posing as Justin’s concubine—has a secret mission of her own: finding the illegitimate niece her family smuggled away years ago. But with Justin and Mae resisting the resurgence of the gods in Arcadia, a reporter’s connection with someone close to Justin back home threatens to expose their mission—and with it the divine forces the government is determined to keep secret.
From New York Times #1 bestselling author Brandon Sanderson comes a detective thriller in a police beat like no other. Anthony Davis and his partner Chaz are the only real people in a city of 20 million, sent there by court order to find out what happened in the real world 10 days ago so that hidden evidence can be brought to light and located in the real city today.
Within the re-created Snapshot of May 1st, Davis and Chaz are the ultimate authorities. Flashing their badges will get them past any obstruction and overrule any civil right of the dupes around them. But the crimes the detectives are sent to investigate seem like drudgery—until they stumble upon the grisly results of a mass killing that the precinct headquarters orders them not to investigate. That’s one order they have to refuse.
The hunt is on. And though the dupes in the replica city have no future once the Snapshot is turned off, that doesn’t mean that both Davis and Chaz will walk out of it alive tonight.
Film rights have now been optioned by MGM, with Broken Road Productions and Entertainment 360 producing.
As a viper, she's no stranger to death. As a sister, she'll do anything to protect her kin.
Kate Richmond has seen it all. The former army ranger and ISS operative has engaged in missions of sabotage, cyber theft, espionage, and assassination on her path to become a viper cyborg. After barely surviving a full-scale incursion by the Merkiaari, she doubts life can hold anymore surprises, until a family mystery lands on her doorstep.
Her brother has been linked with a dead viper and numerous Merkiaari corpses. Now she must embark on a mission she never expected. It's time to find her brother.
Operation Breakout is the fourth installment in Merkiarri Wars, a five-book military sci-fi space opera. Get lost in a detailed universe with heroes, villains, and everything in between. If you like page-turning futuristic action, you'll love Mark E. Cooper's latest.
Buy Operation Breakout to continue the epic space opera today!
1. Hard Duty
2. What Price Honour
3. Operation Oracle
4. Operation Breakout
This is a science fiction series of first contact and alien invasion seen from both human and alien points of view. Expect to see space fleets battling and military themes.
Appalled by the hero-worship around him, Geary is nevertheless a man who will do his duty. And he knows that bringing the stolen Syndic hypernet key safely home is the Alliance’s one chance to win the war. But to do that, Geary will have to live up to the impossibly heroic “Black Jack” legend...
Now, in the stunning continuation of the epic adventure begun in Hyperion, Simmons returns us to a far future resplendent with drama and invention. On the world of Hyperion, the mysterious Time Tombs are opening. And the secrets they contain mean that nothing—nothing anywhere in the universe—will ever be the same.
Praise for The Fall of Hyperion
“One of the finest SF novels published in the past few years.”—Science Fiction Eye
“A magnificently original blend of themes and styles.”—The Denver Post
Unaware of the disaster brewing in Ashenvale, the night elves’ legendary leaders, High Priestess Tyrande Whisperwind and Archdruid Malfurion Stormrage, conduct a summit near Darnassus in order to vote the proud worgen of Gilneas into the Alliance. However, resentment of Gilneas and its ruler, Genn Greymane, runs deep in Stormwind’s King Varian Wrynn. His refusal to forgive Genn for closing his nation off from the rest of the world years ago endangers more than just the summit: it threatens to unravel the Alliance itself.
Varian’s animosity is only one of many unsettling developments in Darnassus. An uneasiness creeps over the once-immortal night elves as the first of them fall victim to the infirmities of age. While they cope with their mortality, tensions flare over the reintroduction of the Highborne, formerly the highest caste of night elf nobility, into their society. Many night elves are unable to pardon the Highborne for the destruction unleashed on Azeroth millennia ago by their reckless use of magic.
When a murdered Highborne is discovered on the outskirts of Darnassus, Malfurion and Tyrande move to stop further bloodshed and unrest by appointing one of the night elves’ most cunning and skilled agents to find the killer: the renowned warden Maiev Shadowsong. Yet with all that is transpiring in Darnassus, the Alliance might be powerless to stop the relentless new warchief Garrosh from seizing the whole of Ashenvale.
Stephen Leeds is perfectly sane. It’s his hallucinations who are mad.
A genius of unrivaled aptitude, Stephen can learn any new skill, vocation, or art in a matter of hours. However, to contain all of this, his mind creates hallucinatory people—Stephen calls them aspects—to hold and manifest the information. Wherever he goes, he is joined by a team of imaginary experts to give advice, interpretation, and explanation. He uses them to solve problems…for a price.
His brain is getting a little crowded, however, and the aspects have a tendency of taking on lives of their own. When a company hires him to recover stolen property—a camera that can allegedly take pictures of the past—Stephen finds himself in an adventure crossing oceans and fighting terrorists. What he discovers may upend the foundation of three major world religions—and, perhaps, give him a vital clue into the true nature of his aspects.
A note from the publisher: Brandon will send a free copy of this ebook to anyone who purchased the Subterranean Press hardcover. See the title page in the ebook preview for details.
A long time ago in a galaxy far, far away. . . .
When the Emperor and his notorious apprentice, Darth Vader, find themselves stranded in the middle of insurgent action on an inhospitable planet, they must rely on each other, the Force, and their own ruthlessness to prevail.
“It appears things are as you suspected, Lord Vader. We are indeed hunted.”
Anakin Skywalker, Jedi Knight, is just a memory. Darth Vader, newly anointed Sith Lord, is ascendant. The Emperor’s chosen apprentice has swiftly proven his loyalty to the dark side. Still, the history of the Sith Order is one of duplicity, betrayal, and acolytes violently usurping their Masters—and the truest measure of Vader’s allegiance has yet to be taken. Until now.
On Ryloth, a planet crucial to the growing Empire as a source of slave labor and the narcotic known as “spice,” an aggressive resistance movement has arisen, led by Cham Syndulla, an idealistic freedom fighter, and Isval, a vengeful former slave. But Emperor Palpatine means to control the embattled world and its precious resources—by political power or firepower—and he will be neither intimidated nor denied. Accompanied by his merciless disciple, Darth Vader, he sets out on a rare personal mission to ensure his will is done.
For Syndulla and Isval, it’s the opportunity to strike at the very heart of the ruthless dictatorship sweeping the galaxy. And for the Emperor and Darth Vader, Ryloth becomes more than just a matter of putting down an insurrection: When an ambush sends them crashing to the planet’s surface, where inhospitable terrain and an army of resistance fighters await them, they will find their relationship tested as never before. With only their lightsabers, the dark side of the Force, and each other to depend on, the two Sith must decide if the brutal bond they share will make them victorious allies or lethal adversaries.
Praise for Lords of the Sith
“A compelling tale [that] gives us new insight into the relationship between Darth Vader and his master, Emperor Palpatine.”—New York Daily News
“Endlessly fascinating . . . a tale [that is] not just compelling but completely thrilling.”—Big Shiny Robot
“The best novel so far in this new era of official canon Star Wars stories.”—IGN
“Packed with action . . . hard to put down.”—Seattle Geekly
From the Hardcover edition.
Praise for Iain M. Banks:
"Poetic, humorous, baffling, terrifying, sexy -- the books of Iain M. Banks are all these things and more" -- NME
"An exquisitely riotous tour de force of the imagination which writes its own rules simply for the pleasure of breaking them." -- Time Out
Solatium is Book 2 of the Emanations series. The first book, Nolander, is available at no cost.
The Emanations Series
Of all the beings that have lived on Earth, what if just a few had the power to make new realities, according to their desires? What would they create? The Second Emanation: a shadow world where ancient creatures persist, where humanity's dominance is far less certain, where wonder competes with horror. A world like an autumn forest, its realities as multiple and layered as fallen leaves. The world that gives us our gods. In Becca Mills's Emanations series, this strange and magical world crosses paths with a seemingly ordinary young woman from the American Midwest. It'll never be the same again.
Series keywords: fantasy, urban fantasy, contemporary fantasy, fantasy series, speculative fiction, hard fantasy, dark fantasy, paranormal, female protagonist, female main character, science-fantasy, science fantasy, action, adventure, fantasy adventure, lost, quest, journey, mission, voyage, hero, monsters, deities, gods, demons, dragons, dying earth, magic, alternative history, parallel world, outlaw, peril
Andrew Harlan is an Eternal, a member of the elite of the future. One of the few who live in Eternity, a location outside of place and time, Harlan's job is to create carefully controlled and enacted Reality Changes. These Changes are small, exactingly calculated shifts in the course of history, made for the benefit of humankind. Though each Change has been made for the greater good, there are also always costs.
During one of his assignments, Harlan meets and falls in love with Noÿs Lambent, a woman who lives in real time and space. Then Harlan learns that Noÿs will cease to exist after the next Change, and he risks everything to sneak her into Eternity.
Unfortunately, they are caught. Harlan's punishment? His next assignment: Kill the woman he loves before the paradox they have created results in the destruction of Eternity.
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
In the twenty-fifth century, humankind has spread throughout the galaxy, monitored by the watchful eye of the U.N. While divisions in race, religion, and class still exist, advances in technology have redefined life itself. Now, assuming one can afford the expensive procedure, a person’s consciousness can be stored in a cortical stack at the base of the brain and easily downloaded into a new body (or “sleeve”) making death nothing more than a minor blip on a screen.
Ex-U.N. envoy Takeshi Kovacs has been killed before, but his last death was particularly painful. Dispatched one hundred eighty light-years from home, re-sleeved into a body in Bay City (formerly San Francisco, now with a rusted, dilapidated Golden Gate Bridge), Kovacs is thrown into the dark heart of a shady, far-reaching conspiracy that is vicious even by the standards of a society that treats “existence” as something that can be bought and sold.
Praise for Altered Carbon
“Compelling . . . immensely entertaining . . . [Richard] Morgan’s writing is vivid and his plotting inventive.”—The Philadelphia Inquirer
“A fascinating trip . . . Pure high-octane science fiction mixes with the classic noir private-eye tale.”—Orlando Sentinel
“Gritty and vivid . . . looks as if we have another interstellar hero on our hands.”—USA Today
Imajica is an epic beyond compare: vast in conception, obsessively detailed in execution, and apocalyptic in its resolution. At its heart lies the sensualist and master art forger, Gentle, whose life unravels when he encounters Judith Odell, whose power to influence the destinies of men is vaster than she knows, and Pie 'oh' pah, an alien assassin who comes from a hidden dimension.
That dimension is one of five in the great system called Imajica. They are worlds that are utterly unlike our own, but are ruled, peopled, and haunted by species whose lives are intricately connected with ours. As Gentle, Judith, and Pie 'oh' pah travel the Imajica, they uncover a trail of crimes and intimate betrayals, leading them to a revelation so startling that it changes reality forever.
Life couldn't be better...until Andrew begins to pick up on the fact that (1) every Away Mission involves some kind of lethal confrontation with alien forces, (2) the ship's captain, its chief science officer, and the handsome Lieutenant Kerensky always survive these confrontations, and (3) at least one low-ranked crew member is, sadly, always killed.
Not surprisingly, a great deal of energy below decks is expendedon avoiding, at all costs, being assigned to an Away Mission. Then Andrew stumbles on information that completely transforms his and his colleagues' understanding of what the starship Intrepid really is...and offers them a crazy, high-risk chance to save their own lives.
Redshirts is the winner of the 2013 Hugo Award for Best Novel.
Old Man's War Series
#1 Old Man’s War
#2 The Ghost Brigades
#3 The Last Colony
#4 Zoe’s Tale
#5 The Human Division
#6 The End of All Things
Short fiction: “After the Coup”
Other Tor Books
The Android’s Dream
Agent to the Stars
Your Hate Mail Will Be Graded
The Collapsing Empire (forthcoming)
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Since discovering a cache of Prothean technology on Mars in 2148, humanity has spread to the stars. Now, on the edge of colonized space, ship commander and Alliance war hero David Anderson investigates the remains of a top secret military research station. Who attacked this post and for what purpose? And where is Kahlee Sanders, the young scientist who mysteriously vanished from the base hours before her colleagues were slaughtered? Sanders is now the prime suspect, but finding her creates more problems than it solves. Partnered with a rogue alien agent he can’t trust and pursued by an assassin he can’t escape, Anderson battles impossible odds on uncharted worlds to uncover a sinister conspiracy—one he won’t live to tell about. Or so the enemy thinks.
In the near future, when America has become a police state, one hundred boys are selected to enter an annual contest where the winner will be awarded whatever he wants for the rest of his life. Among them is sixteen-year-old Ray Garraty, and he knows the rules—keep a steady walking pace of four miles per hour without stopping. Three warnings and you’re out—permanently.
A “psychologically dark tale with commentary on society, teenage life, and cultural entertainment, The Long Walk is still poignant decades after its original publication” (Publishers Weekly). This edition features an introduction by Stephen King on “The Importance of Being Bachman.”
When his turn came, Steven said, "When I grow up I'm going to be the last man on Earth."
Warning signs don't come much clearer than that.
WAR IS COMING.
Vol'jin, courageous leader of the Darkspear tribe. His strength and cunning are unmatched even among the Horde's most exalted champions. Now on the legendary continent of Pandaria, the troll chieftain faces his greatest trial yet, one that may redefine his purpose in the…
WORLD OF WARCRAFT®
Warchief Garrosh's assassins strike at Vol'jin, leaving him at death's door. But fate smiles on the wounded Darkspear leader when renowned brewmaster Chen Stormstout transports him to the safety of an isolated mountain monastery. There, Vol'jin wrestles with old hatreds smoldering between the Alliance and the Horde as he struggles to recover alongside a mysterious human soldier.
Yet this is only the beginning of Vol'jin's worries. Soon, he becomes embroiled in an invasion of Pandaria launched by the Zandalari, revered trolls driven by dreams of conquest and power. This ancient tribe offers Vol'jin a chance to seize the glory that is the birthright of all trolls…an offer made even more tempting after Garrosh's brazen treachery.
Amid these troubling events, Vol'jin is rocked by intense visions depicting his race's grand history. As he questions where his loyalties lie, he knows he must make a choice about his own destiny that could save his people or damn them to languish under Garrosh's heel in the…
SHADOWS OF THE HORDE
© 2013 Blizzard Entertainment, Inc. All rights reserved. Blizzard Entertainment and World of Warcraft are trademarks or registered trademarks of Blizzard Entertainment, Inc., in the U.S. and/or other countries.
She gnawed her lower lip, thinking.
It was the greatest challenge the dragonflights would face, but she did not know against whom they would be fighting. It might come soon . . . or aeons from now. Could it have something to do with the return of Deathwing? Surely it had to . . . did it not? This breaking of the world was one of the worst things that had ever happened to Azeroth.
How could she persuade others of the direness of the situation when she herself could not articulate it? She uttered a little noise of annoyance and frustration.
One thing she knew for certain. There were many pieces missing from this puzzle, but there was one core piece that was necessary before any of the others could fall into place. It was a very strange piece, an unlikely one at best, and she was uncertain as to how he would fit in. She only knew that he had to.
Ysera had seen him, floating in and out of her dreaming. She had thought she understood his role in things, but now, peculiar as it seemed, something—some inner certainty that even she did not fully understand—was leading her to think she had not seen the full breadth of his contribution to Azeroth.
He was not a dragon. But he had the interests of the dragonflights in his heart—whether he knew it or not. He straddled worlds—but did not seek to rule or command or destroy them. He was unique.
She tilted her head, let the wind play with her long green hair. Perhaps that was why he fit in. Even the Aspects were not singular beings, although each had unique abilities. Not one but five there had been at the beginning, when the titans had come and shared their power for the good of Azeroth. Four there were now, but there would soon be five again, when the blues determined how to choose the one who would lead them.
But there was only one like this being.
There was only one Thrall.
Decades into our future, a stone’s throw from the ancient city of Shanghai, a brilliant nanotechnologist named John Percival Hackworth has just broken the rigorous moral code of his tribe, the powerful neo-Victorians. He's made an illicit copy of a state-of-the-art interactive device called A Young Ladys Illustrated Primer Commissioned by an eccentric duke for his grandchild, stolen for Hackworth's own daughter, the Primer’s purpose is to educate and raise a girl capable of thinking for herself. It performs its function superbly. Unfortunately for Hackworth, his smuggled copy has fallen into the wrong hands.
Young Nell and her brother Harv are thetes—members of the poor, tribeless class. Neglected by their mother, Harv looks after Nell. When he and his gang waylay a certain neo-Victorian—John Percival Hackworth—in the seamy streets of their neighborhood, Harv brings Nell something special: the Primer.
Following the discovery of his crime, Hackworth begins an odyssey of his own. Expelled from the neo-Victorian paradise, squeezed by agents of Protocol Enforcement on one side and a Mandarin underworld crime lord on the other, he searches for an elusive figure known as the Alchemist. His quest and Nell’s will ultimately lead them to another seeker whose fate is bound up with the Primer—a woman who holds the key to a vast, subversive information network that is destined to decode and reprogram the future of humanity.
Death Sails the Seas . . .
The lost kingdom of Orr lies beneath the ocean waves, an entire civilization swallowed by an ancient cataclysm. For centuries, it has lain dormant in the depths, its ancient secrets lost.
The Elder Dragon Zhaitan has risen. In its wake, the drowned kingdom of Orr is reborn—and another is destroyed. The city of Lion’s Arch, for generations a cornerstone of civilization in Tyria, is brutally swept beneath the waves, leaving nothing but ruins. Among the survivors is Cobiah Marriner, a human sailor shipwrecked by the tsunami and stranded at sea. When he is rescued by a ferocious charr, Cobiah knows that he’s been plunged into a world forever changed.
Now, Zhaitan’s undead servants dominate the sea, destroying port after port and slaughtering anything in their path. In the midst of ruin, Cobiah vows to see Lion’s Arch rebuilt. Amid the storm of the dragon’s rising, Cobiah must become a hero to his crew and an admiral to the pirate fleet, and face the ghosts of his past. Only then will he master the Sea of Sorrows and crush the armada of Orr.
After a brutal fifteen-year war for survival, the Coalition of Ordered Governments is forced to destroy mankind’s last city in a final bid to stop the Locust Horde. As the survivors flee Jacinto, they must contend with the last of the Locust, bent on vengeance, as they struggle to stay alive in an icy wilderness. Marcus Fenix, Dom Santiago, and their fellow Gears fight to get Jacinto’s refugees to a safe haven, but find themselves in a lawless new world where the enemy is human–and as desperate and dangerous as any grub.
From the Trade Paperback edition.
Colonial Union Ambassador Ode Abumwe and her team are used to life on the lower end of the diplomatic ladder. But when a high-profile diplomat goes missing, Abumwe and her team are last minute replacements on a mission critical to the Colonial Union's future. As the team works to pull off their task, CDF Lieutenant Harry Wilson discovers there's more to the story of the missing diplomats than anyone expected...a secret that could spell war for humanity.
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Centuries before the Human-Covenant War would rage across the galaxy, a similar conflict erupted between the Prophets and the Elites—two alien races at odds over the sacred artifacts left by the powerful Forerunners, who disappeared eons ago. Although they would eventually form a stable alliance called the Covenant, there are those on both sides who question this fateful union. From an Elite splinter group rebelling against the Covenant during the time of its founding...to a brave Prophet caught in the machinations of the new leadership...to the root of the betrayal that would ultimately shatter the Covenant many years later, this is the untold chapter of the most unexpected heroes emerging from a realm filled with shocking treachery and ceaseless wonder.
Copyright © 2014 by Microsoft Corporation. All Rights Reserved. Microsoft, Halo, the Halo logo, Xbox, and the Xbox logo are trademarks of the Microsoft group of companies.
The Wildfire virus has caused irreversible damage to the UK, and fleeing looks like the only option left.
For Michael Evans, that represents a serious problem. Wheelchair-bound, and with the other survivors at the castle taken hostage by a maniac and her murderous followers, Michael alone must find a way to escape, but he will have to do it fast.
Because the end is inevitable.
And the clock is ticking...
Reaction is the epic conclusion to the acclaimed zombie horror series Wildfire Chronicles by K.R. Griffiths
Keywords: zombie, horror, post-apocalyptic, action, dystopian, series, science fiction, wildfire chronicles
Millennia ago a battle raged between the Sartan and the Patryn, and the Sartan sundered the world into four realms—air, fire, stone, and water—and then vanished. But now the two races have rediscovered each other through the magic of the Death Gate—and war is about to erupt anew.
Even so, disturbing questions arise. Khadgar learns of orcish incursions farther abroad: small groups of orcs who seem to pursue a goal other than simple conquest. Worse yet, black dragons have been sighted as well, and they appear to be aiding the orcs. To counter Ner'zhul's dark schemes, the Alliance must now invade the orcs' ruined homeworld of Draenor. Can Khadgar and his companions stop the nefarious shaman in time to stave off the destruction of two worlds?
Glen Runciter runs a lucrative business—deploying his teams of anti-psychics to corporate clients who want privacy and security from psychic spies. But when he and his top team are ambushed by a rival, he is gravely injured and placed in “half-life,” a dreamlike state of suspended animation. Soon, though, the surviving members of the team begin experiencing some strange phenomena, such as Runciter’s face appearing on coins and the world seeming to move backward in time. As consumables deteriorate and technology gets ever more primitive, the group needs to find out what is causing the shifts and what a mysterious product called Ubik has to do with it all.
“More brilliant than similar experiments conducted by Pynchon or DeLillo.”—Roberto Bolaño
Back in October 2013, a chaotic infection spread across the globe, turning the majority of the population into bloodthirsty zombies.
The weak fell. Many of the strong fell, too.
But some fought. They did things they weren't proud of. They made gut-wrenching decisions and faced up to dark realities in order to live.
Dead Days is the story of a group of those survivors.
Season Three of the thrilling, suspenseful series picks up right from Season Two’s stunning cliffhanger. The group is separated, but bound by their destination: Manchester Living Zone, a mythical safe haven many miles away.
But every character faces a very different threat. Riley must battle through a harrowing tunnel with a man who claims he is the key to everything. Pedro and his new friends are forced to fight their way down a motorway, in order to protect the boy who might secure a future for the planet. And Chloë discovers the dangers of solitude, as she sinks further and further into the realms of darkness…
Who will reach Manchester? Who will survive?
And is survival even worth it in this terrifying new world?
There will be blood. There will be tears. In the Dead Days, nobody is safe.
With fast-paced zombie action and gripping character scenarios, Dead Days is a truly unmissable serial adventure. Download the complete season three now. You’ll be hooked on every word, right until the jaw-dropping final page…
british zombies, dystopian fiction, post apocalyptic survival fiction, undead walking dead, zombie apocalypse, zombie series, zombies, sci fi, horror, thriller, suspense
From the Paperback edition.
3 books and 1,200+ pages of interstellar action. Over 250 five-star ratings on Goodreads!In the far future, nanotechnology will be all that keeps us alive in a brutal war with the Merkiaari. Into this war-torn galaxy a courageous Marine, an alien geneticist, and a broken hero will unite in common cause...
Merkiaari Wars Series: Books 1-3 includes the first three installments in an epic space opera that includes wall-to-wall action, elaborate battles, captivating aliens, and realistic science. If you enjoy military stories that mix philosophy with political intrigue, then you'll love Mark Cooper's unequivocal masterpiece. Pick up this box set, and you'll get a free two-chapter preview of Operation Breakout (book 4).
Buy Merkiaari Wars Series: Books 1-3 and start reading today!
This is a science fiction bundle of first contact and alien invasion seen from both human and alien points of view. Expect to see space fleets battling and military themes.
"Like Stephen King, he knows how to summon serious scares."- Bentley Little, The Association
(Book #4 in the After post-apocalyptic thriller series)
In the harsh winter of a post-apocalyptic landscape, Rachel Wheeler and her companions hole up in an Appalachian compound established by her notorious grandfather.
A rogue military platoon plans to seize the compound and control the small band of survivors. At the same time, violent mutants organize into a tribe that threatens to wipe out the human race. But as the humans fight among themselves, the mutant Zapheads are adapting and learning, intent on establishing a new society.
Rachel soon discovers the mutants are more than they appear to be. But will she live long enough to use their secrets against them?
Look for the other After books, First Light (After #0), The Shock (After #1), The Echo (After #2), and Milepost 291 (After #3). After #5 releases Jan. 20, 2015.
keywords: post-apocalyptic, dystopian, thriller, horror, science fiction, fantasy, suspense, action, adventure, military, zombies, mystery fiction, survival horror, end times, mutants, Google ebooks
From the Paperback edition.
But there is another problem: the castle has come to the attention of somebody else. Somebody with strength in numbers.
And among that number is a man who might just hold the key to destroying the Infected.
A man supposed to be dead already...
Zombie, Horror, Post-apocalyptic, Action, Dystopian, Series, Science Fiction
And worse, it's still changing.
Struggling to come to terms with a world steeped in shocking violence and ever-present danger, Michael must adapt quickly to a new reality: the virus has already infected the population. But it isn't stopping there...
Zombie, Horror, Post-apocalyptic, Action, Dystopian, Series, Science Fiction