Watson and Whates present a gripping anthology of SF stories which explores the gamut of possible future conflicts, including such themes as nuclear war, psychological and cyberwars, enhanced soldiery, mercenaries, terrorism, intelligent robotic war machines, and war with aliens.
All the stories in this collection of remarkable quality and diversity reveals humankind pressed to the limits in every conceivable way.
It includes 24 stories with highlights such as:
The Pyre of the New Day' - Catherine Asaro.
The Rhine's World Incident' - Neal Asher.
Caught in the Crossfire' - David Drake.
Politics' - Elizabeth Moon.
The Traitor' - David Weber.
And others from:
Dan Abnett, Tony Ballantyne, Fredric Brown, Algis Budrys, Simon R. Green, Joe Haldeman, John Kessel, John Lambshead, Paul McAuley, Andy Remic, Laura Resnick, Mike Resnick & Brad R. Torgersen, Fred Saberhagen, Cordwainer Smith, Allen Steele, William Tenn, Walter Jon Williams, Michael Z. Williamson, Gene Wolfe.
This popular science history isn't just about technology but introduces the pioneers: Babbage, Turing, Apple's Wozniak and Jobs, Bill Gates, Tim Berners-Lee, Mark Zuckerberg. This story is about people and the changes computers have caused. In the future ubiquitous computing, AI, quantum and molecular computing could even make us immortal. The computer has been a radical invention. In less than a single human life computers are transforming economies and societies like no human invention before.
It is now being developed as one of the most ambitious television miniseries of all time. Executive Producer Sam Raimi (director of the three Spider-Man movies), in collaboration with Disney/ABC, is creating a 22-episode adaptation of the book to be filmed in New Zealand.
Richard and Kahlan’s story unfolds over ten more novels, collectively known as the Sword of Truth series, concluding with Confessor in 2007. Placing Goodkind in the elite club of #1 New York Times bestselling authors, the series has sold more than twenty million copies to date worldwide.
In Wizard’s First Rule, Goodkind introduced the world to an ordinary forest guide, Richard Cypher, and the mysterious, powerful woman he comes to love, Kahlan Amnell. Learning his true identity, Richard accepts his destiny as the one man who can stop the bloodthirsty tyrant Darken Rahl. Hunted relentlessly, betrayed and alone, Kahlan calls upon Richard to reach beyond his sword and invoke something more noble within himself as the final confrontation with Darken Rahl looms.
The importance of Wizard’s First Rule is sourced in Goodkind taking on the toughest of all literary challenges: to tell an electrifying story of action, violence, and adventure that also makes people think, and that would influence the choices and actions of its readers.
· Some of Asia's traditional training methods and recent experiments in performer training
· Eugenio Barba's training methods
· Jerzy Grotowski's most recent investigations
· The Japanese American NOHO companies attempts at integrating Kyogen into the works of Samuel Beckett
· Descriptions of the training methods developed by Tadashi Suzuki and Anne Bogart at their Saratoga International Theatre Institute
· Recent efforts to re-examine the role and scope of training, like Britain's International Workshop Festival and the European League of Institutes of Arts masterclasses
· The reformulation of the use of emotions in performer training known as Alba Emoting.
Their world is one in which those who die in glory return as gods to live confined to a pantheon in Hallandren's capital city and where a power known as BioChromatic magic is based on an essence known as breath that can only be collected one unit at a time from individual people.
By using breath and drawing upon the color in everyday objects, all manner of miracles and mischief can be accomplished. It will take considerable quantities of each to resolve all the challenges facing Vivenna and Siri, princesses of Idris; Susebron the God King; Lightsong, reluctant god of bravery, and mysterious Vasher, the Warbreaker.
Other Tor books by Brandon Sanderson
The Stormlight Archive
The Way of Kings
Words of Radiance
The Mistborn trilogy
Mistborn: The Final Empire
The Well of Ascension
The Hero of Ages
Mistborn: The Wax and Wayne series
Alloy of Law
Shadows of Self
Bands of Mourning
Other Cosmere novels
The Alcatraz vs. the Evil Librarians series
Alcatraz vs. the Evil Librarians
The Scrivener's Bones
The Knights of Crystallia
The Shattered Lens
The Dark Talent
The Rithmatist series
Other books by Brandon Sanderson
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
1. Your body is not your own; it belongs to another. Therefore you may not damage it nor, through inaction, allow it to be damaged.
2. You must obey all orders given you by your owner (or in cases of loss of ownership, by any man) even if such orders conflict with the First Law.
3. You may not injure any man, nor through failure to comply with the Second Law, cause him displeasure or mental injury.
Women as chattels, as customised sexslaves; bodies freakishly modified to their owners' dictates, personalities preset to order. Welcome to the world of the Orgasmachine.
But Jade and Mari escape their masters and dream of revenge, of revolution, of freedom.
Her name is Auri, and she is full of mysteries.
The Slow Regard of Silent Things is a brief, bittersweet glimpse of Auri’s life, a small adventure all her own. At once joyous and haunting, this story offers a chance to see the world through Auri’s eyes. And it gives the reader a chance to learn things that only Auri knows....
In this book, Patrick Rothfuss brings us into the world of one of The Kingkiller Chronicle’s most enigmatic characters. Full of secrets and mysteries, The Slow Regard of Silent Things is the story of a broken girl trying to live in a broken world.
Watson combines science fiction and fantasy into an eclectic mix that includes stories about fallen angels in Hell rebelling and mounting a breakout, about the inconvenience of keeping aging parents in your brain instead of a nursing home, about Jesus' immortal brother as solo passenger on the first starship, about alien coffins bombarding the solar system, about right-wing U.S. militias stealing a quantum computer to commit nuclear blackmail, about a computer games designer haunted by the cyber-ghost of his murdered wife, about frozen heads and strange mind-changes, and how a cake decorator defeats a vampire with a sweet tooth. De-evolution, treasure-hunting via hang glider, dark animal fantasies, humanity as hive-entity, Hercules Poirot on a starship - Watson takes the strange, the eerie the weird, mixes his seasoned writing skills, and produces a potpourri of the fantastic. These nineteen stories are sure to amuse, bemuse and entertain.
A War Game--an all-out proxy war between gods, and the winner takes all. But what is it that Apollo wants? Hestia's beloved Bell Cranell, of course! With a week to go until the Game, things are bleak enough, but then Lilly is kidnapped by the Soma Familia. The outlook isn't good , but Bell has made many friends through his adventures, and they won't stand idly by. The familia myth continues!
Only women can travel repeatedly up and down the river, but when Yaleen joins the boating guild and becomes a riverwoman, she is singled out to follow an even more extraordinary path...
“The Ally is there, but only ever as a shadow, unexplained catastrophe or murder committed at the behest of a dark vengeful spirit. Sorting truth from myth is often a fruitless task.”
After fighting back from the brink of death, Queen Lyrna is determined to repel the invading Volarian army and regain the independence of the Unified Realm. Except, to accomplish her goals, she must do more than rally her loyal supporters. She must align herself with forces she once found repugnant—those who possess the strange and varied gifts of the Dark—and take the war to her enemy’s doorstep.
Victory rests on the shoulders of Vaelin Al Sorna, now named Battle Lord of the Realm. However, his path is riddled with difficulties. For the Volarian enemy has a new weapon on their side, one that Vaelin must destroy if the Realm is to prevail—a mysterious Ally with the ability to grant unnaturally long life to her servants. And defeating one who cannot be killed is a nearly impossible feat, especially when Vaelin’s blood-song, the mystical power which has made him the epic fighter he is, has gone ominously silent…
From the Hardcover edition.
Applying Knowledge Management: Techniques for Building Corporate Memories examines why case-based reasoning (CBR) is so well suited for KM. CBR can be used to adapt solutions originally designed to solve problems in the past, to address new problems faced by the organization. This book clearly demonstrates how CBR can be successfully applied to KM problems by presenting several in-depth case-studies.
Ian Watson, a well-known researcher in case-based reasoning and author of the introductory book, Applying CBR: Techniques for Enterprise Systems has written this book specifically for IT managers and knowledge management system developers.
* Provides 7 real-world applications of knowledge management systems that use case-based reasoning techniques.
* Presents the technical information needed to implement a knowledge management system.
* Offers insights into the development of commercial KM CBR applications
* Includes information on CBR software vendors, CBR consultants and value added resellers
Its citizens know that the Space Communications Administration, better known as Bardo, is guiding the planet benevolently, thanks to contact with wise aliens by means, not of grandiose spaceships, but of psychic travel powered by the sexual techniques of tantric yoga.
Wonderfully, Lila is chosen for psychic starflight. But she discovers that in reality mental starflight is spinning a web of protection around the world to safeguard the human race from a malign alien energy force, the Starbeast.
Yet is this the true reality? Only when Lila travels to Tibet does she discover the actual, unexpected purpose behind Bardo.
However, the aftermath of events in that Oslo park will provide Anna Sharman with a key to unlock those aims.
Anna is a rebel within Britain's intelligence service at a time when most of the world appeases the aliens because of the gifts they bring - and if she must lose her own body in order to discover the truth, she will do so.
Years have passed since humanity’s destruction emerged from the Breach.
Friendless and alone he walks across a desolate, war-torn landscape.
As each day passes the world tumbles further into depravity, bent and twisted by the new order, corrupted by the Usurper, the enemy, and his infernal horde.
His purpose is to reach the Shining City, last bastion of the human race, and deliver the only weapon that may make a difference in the ongoing war.
What little hope remains is dying. Abandoned by its leader, The Seven, and its heroes, The Seraph Knights, the last defences of a once great civilisation are crumbling into dust.
But the Shining City is far away and the world is a very dangerous place.
A triumph of Soviet technology, the first two-way interplanetary probe performed brilliantly until the final stage of its return. Then something went wrong: rather than following its programmed course to a soft landing in its country of origin, the probe crashed in the Peruvian Andes.
Now a weird infection beyond the understanding of medical science has wiped out an entire village - except for one man, who, alone and undiscovered by medics, survives. He has awakened to find himself become his own ancestor, and a god. Suddenly the flames of an Indian revolution are spreading South America; he is the Martian Inca.
Lyr might be a powerful elven lord in charge of thousands, but his personal life is a disaster. Just the month before, a daughter he’d never known existed arrived from Earth, giving him news of his lost love’s death. Since then, he has been betrayed, captured, and almost murdered. And though his enemy was defeated, Lyr’s wounds never seem to heal. He certainly doesn’t need more conflict.
A perilous journey
Amid the glittering perfection of Alfheim, Meli is a dismal failure. Haunted by visions of people and places she’s never seen, she struggles to find her place. So when her king orders her to lead an expedition to another world, Meli is caught between shock and terror. How can she navigate the Veil between worlds with no magic of her own? But with Alfheim threatened by strange, dark energy, she has no choice.
A threat that spans worlds
The last thing Lyr expects is the arrival of the Ljósálfar, the reclusive Norse elves of Alfheim. More surprising? One among them, Meli, is a possible soulbonded, a link he’d believed lost with his previous love. But wounded and besieged with problems on every side, he can’t let himself be distracted. Poisoned energy is flooding into the closely connected realms of the fae, causing sickness, and Lyr must rush to find the source of the threat.
Only Moranaia remains untouched—leading Lyr to suspect one of his own people might be to blame.
Tom and his sister Mary shelter the Roman, but inadvertently attract the attention of an unscrupulous journalist. He's not the only one interested in the Ryans: an IRA terrorist who was once Mary's lover in Northern Ireland tracks her down to tell her the plane crash which killed her parents twenty years ago was caused by the British security services.
Deep in the English countryside, those same servants of the state are busy exploiting the theories of a young prodigy to build 'Oracle', a probe that can view the past - and, they hope, the future, so that threats to national security can be stifled before they occur.
In The Light Fantastic, only one individual can save the world from a disastrous collision. Unfortunately, the hero happens to be the singularly inept wizard Rincewind, who was last seen falling off the edge of the world.
With the help of his new supporter Lilliluka, novice adventurer Bell Cranell is making progress deeper into the Dungeon. With new equipment and new allies, he thinks things are finally starting to go his way...but he's dead wrong! Bell's in a panic, Lilliluka's being cryptic, and Hestia's drunk! The trouble never seems to end in this third volume of the hit comedy-fantasy series!
Pedino is a young Bellogardian who becomes the queen's squire and, as part of his training, is sent into a seedier part of the city to uncover a Chornian spy. During his adventures he meets and falls in love with a whore, Sara, who turns out to be a Chornian bishop's squire. Pedino succeeds in killing the other Chornian bishop - a remarkable achievement for a mere squire; but in the manoeuvres which follow Chorny proves to have outwitted its rival, and Pedino's whole world is threatened with extinction.
There have been many stories modelled on chess games, but none so ingenious and enjoyable as Ian Watson's latest novel. And, as one would expect from Watson, the story of Bellogard and Chorny is only the beginning. When Pedino and Sara manage to escape the destruction of their universe, they find themselves in a series of even more bizarre worlds operating under still stranger rules, as they seek to discover the purpose of their existence, and the meaning of their universe. Queenmagic, Kingmagic is Ian Watson in sparkling, exuberant form.
The Color of MagicM is Terry Pratchett's maiden voyage through the now-legendary land of Discworld. This is where it all begins -- with the tourist Twoflower and his wizard guide, Rincewind.
In the title story, what if mobile phones were to become truly mobile, flying about like butterflies? 'An Appeal to Adolf' tells of gay sailors on a Nazi battleship many kilometres long during a Second World War unfamiliar to us; 'Lover of Statues' of an enigmatic alien visiting the only statue of Satan in the world, in Madrid - while in the bubbling stew of faiths which is Jerusalem a doorway opens to reveal capricious godlike beings. And just suppose that Jules Verne undertook an actual journey to the centre of the Earth. Closer to home, in a Midlands town, a man who seems to have suddenly popped into existence tries to discover who and what he is. 'Hijack Holiday', written a year before 9/11, presciently if bizarrely anticipates events akin to those on that fateful day.
Behind its walls, the Convent of Sweet Mercy has trained young girls to hone their skills for centuries. In Mystic Class, Novice Nona Grey has begun to learn the secrets of the universe. But so often even the deepest truths just make our choices harder. Before she leaves the convent, Nona must choose which order to dedicate herself to--and whether her path will lead to a life of prayer and service or one of the blade and the fist.
All that stands between her and these choices are the pride of a thwarted assassin, the designs of a would-be empress wielding the Inquisition like a knife, and the vengeance of the empire's richest lord.
As the world narrows around her, and her enemies attack her through the system she is sworn to, Nona must find her own path despite the competing pulls of friendship, revenge, ambition, and loyalty.
And in all this only one thing is certain: there will be blood.
Young Corban watches enviously as boys become warriors, learning the art of war. He yearns to wield his sword and spear to protect his king’s realm. But that day will come all too soon. Only when he loses those he loves will he learn the true price of courage.
The Banished Lands has a violent past where armies of men and giants clashed in battle, the earth running dark with their heartsblood. Although the giant-clans were broken in ages past, their ruined fortresses still scar the land. But now giants stir anew, the very stones weep blood and there are sightings of giant wyrms. Those who can still read the signs see a threat far greater than the ancient wars. Sorrow will darken the world, as angels and demons make it their battlefield. Then there will be a war to end all wars.
High King Aquilus summons his fellow kings to council, seeking an alliance in this time of need. Prophesy indicates darkness and light will demand two champions, the Black Sun and the Bright Star. They would be wise to seek out both, for if the Black Sun gains ascendancy, mankind’s hopes and dreams will fall to dust.
In Mexico, ground-breaking research by Nobel Prize winner Paul Hammond has shown that what we perceive as the Universe is no more than the ghost of the real thing. Signals received by his radio telescope have shown him that the Universe God created no longer exists.
Winner of the BSFA Award for best novel, 1977
When someone calls out to Bell with these words, he discovers that the voice belongs to a girl who introduces herself as Lilly. Somewhat goaded into teaming up with her despite the many doubts running through his head, Bell has a successful turn in the dungeon with his new companion.
Though their alliance is short-lived, the negative rumors swirling about the guild to which Lilly belongs, the Soma Familia, are anything but. Later Bell is confronted by the tales of a mysterious sacred wine said to steal the hearts of all who drink it, and--?!
Since his death, scientist and businessman Philip Kaufman has realised that there is more to the virtual world than he'd suspected. Yet it soon becomes clear that all is not well in Virtuality.
Both men begin to suspect that the much heralded 'First Contact' was anything but, and that a sinister con is being perpetrated on the whole of humankind. Now all they have to do is prove it.
At the Convent of Sweet Mercy, young girls are raised to be killers. In some few children the old bloods show, gifting rare talents that can be honed to deadly or mystic effect. But even the mistresses of sword and shadow don’t truly understand what they have purchased when Nona Grey is brought to their halls.
A bloodstained child of nine falsely accused of murder, guilty of worse, Nona is stolen from the shadow of the noose. It takes ten years to educate a Red Sister in the ways of blade and fist, but under Abbess Glass’s care there is much more to learn than the arts of death. Among her class Nona finds a new family—and new enemies.
Despite the security and isolation of the convent, Nona’s secret and violent past finds her out, drawing with it the tangled politics of a crumbling empire. Her arrival sparks old feuds to life, igniting vicious struggles within the church and even drawing the eye of the emperor himself.
Beneath a dying sun, Nona Grey must master her inner demons, then loose them on those who stand in her way.
“One of my favorite fantasy series.” —George R. R. Martin • “Groundbreaking.” —Patrick Rothfuss • “One of the great fantasy epics of all time.” —Christopher Paolini
Tad Williams introduced readers to the incredible fantasy world of Osten Ard in his internationally bestselling series Memory, Sorrow, and Thorn. The trilogy inspired a generation of modern fantasy writers, including George R.R. Martin, Patrick Rothfuss, and Christopher Paolini, and defined Tad Williams as one of the most important fantasy writers of our time.
BOOK TWO: STONE OF FAREWELL
It is a time of darkness, dread, and ultimate testing for the realm of Osten Ard, for the wild magic and terrifying minions of the undead Sithi ruler, Ineluki the Storm King, are spreading their seemingly undefeatable evil across the kingdom.
With the very land blighted by the power of Ineluki’s wrath, the tattered remnants of a once-proud human army flee in search of a last sanctuary and rallying point—the Stone of Farewell, a place shrouded in mystery and ancient sorrow.
An even as Prince Josua seeks to rally his scattered forces, Simon and the surviving members of the League of the Scroll are desperately struggling to discover the truth behind an almost-forgotten legend, which will take them from the fallen citadels of humans to the secret heartland of the Sithi—where near-immortals must at last decide whether to ally with the race of men in a final war against those of their own blood.
After the landmark Memory, Sorrow, and Thorn trilogy, the epic saga of Osten Ard continues with the brand-new novel, The Heart of What Was Lost. Then don’t miss the upcoming trilogy, The Last King of Osten Ard, beginning with The Witchwood Crown!
Praise for Osten Ard:
"Inspired me to write my own seven-book trilogy.... It’s one of my favorite fantasy series."
—George R. R. Martin, New York Times-bestselling author of A Game of Thrones
"Groundbreaking...changed how people thought of the genre, and paved the way for so much modern fantasy. Including mine."
—Patrick Rothfuss, New York Times-bestselling author of The Name of the Wind
"Tad Williams is a master storyteller, and the Osten Ard books are his masterpiece." —Brandon Sanderson, New York Times-bestselling author of Mistborn
"Memory, Sorrow, and Thorn is one of the great fantasy epics of all time."
—Christopher Paolini, New York Times-bestselling author of Eragon
Deep in the Brazilian jungle, an isolated tribe face eviction from their ancestral lands - and the psychedelic fungus that makes their religious language possible.
In a British laboratory, a brilliant linguist conducts cutting-edge experiments - but does his search for answers come at too high a cost?
And in the ultimate test of linguistics, First Contact presents a challenge unlike any humanity has faced before . . .
Fiercely intelligent, energetic and challenging, The Embedding immediately established Watson as a writer of rare power and vision, and is now recognized as a modern classic of SF.
“The dead don’t talk. I don’t know why.” But they do try to communicate, with a short-order cook in a small desert town serving as their reluctant confidant. Sometimes the silent souls who seek out Odd want justice. Occasionally their otherworldly tips help him prevent a crime. But this time it’s different.
A stranger comes to Pico Mundo, accompanied by a horde of hyena-like shades who herald an imminent catastrophe. Aided by his soul mate, Stormy Llewellyn, and an unlikely community of allies that includes the King of Rock ’n’ Roll, Odd will race against time to thwart the gathering evil. His account of these shattering hours, in which past and present, fate and destiny, converge, is a testament by which to live—an unforgettable fable for our time destined to rank among Dean Koontz’s most enduring works.
Long believed extinct, a superb specimen of draco nobilis ("noble dragon" for those who don't understand italics) has appeared in Discworld's greatest city. Not only does this unwelcome visitor have a nasty habit of charbroiling everything in its path, in rather short order it is crowned King (it is a noble dragon, after all...). How did it get there? How is the Unique and Supreme Lodge of the Elucidated Brethren of the Ebon Night involved? Can the Ankh-Morpork City Watch restore order – and the Patrician of Ankh-Morpork to power?
Magic, mayhem, and a marauding dragon...who could ask for anything more?
Inside Rick Steves Iceland you'll find:
Comprehensive coverage for exploring Iceland, whether you've got a long layover in Reykjavík or two weeks to dive into the whole country
Rick's strategic advice on how to get the most out of your time and money, with rankings of his must-see favoritesTop sights and hidden gems, from the stunning northern lights to hidden hikes and cozy bookstoresHow to connect with local culture: Soak in the famous Blue Lagoon, sample smoked fishes, and chat with locals in stark and lovely rural townsBeat the crowds, skip the lines, and avoid tourist traps with Rick's candid, humorous insightThe best places to eat, sleep, and relax Self-guided walking tours of lively Reykjavík and art and history museumsComplete, mile-by-mile driving tours, including the Golden Circle, the Ring Road, and more, with recommendations of Iceland's most scenic detours
Detailed maps for exploring on the goUseful resources including a packing list, an Icelandic phrase book, a historical overview, and recommended readingOver 500 bible-thin pages include everything worth seeing without weighing you downComplete, up-to-date information on Reykjavík, the Reykjanes Peninsula, the Golden Circle, the South Coast, the Westman Islands, West Iceland, The Ring Road, the East Fjords, and moreMake the most of every day and every dollar with Rick Steves Iceland.
Expanding your trip? Try Rick Steves Scandinavia or Rick Steves Northern European Cruise Ports.