The book begins with a summary of the nontechnical aspects of interviewing, such as common mistakes, strategies for a great interview, perspectives from the other side of the table, tips on negotiating the best offer, and a guide to the best ways to use EPI.
The technical core of EPI is a sequence of chapters on basic and advanced data structures, searching, sorting, broad algorithmic principles, concurrency, and system design. Each chapter consists of a brief review, followed by a broad and thought-provoking series of problems. We include a summary of data structure, algorithm, and problem solving patterns.
Logic For Dummies tracks an introductory logic course at the college level. Concrete, real-world examples help you understand each concept you encounter, while fully worked out proofs and fun logic problems encourage you students to apply what you’ve learned.
The antidote to fuzzy thinking, with furry animals!
Have you read (or stumbled into) one too many irrational online debates? Ali Almossawi certainly had, so he wrote An Illustrated Book of Bad Arguments! This handy guide is here to bring the internet age a much-needed dose of old-school logic (really old-school, a la Aristotle).
Here are cogent explanations of the straw man fallacy, the slippery slope argument, the ad hominem attack, and other common attempts at reasoning that actually fall short—plus a beautifully drawn menagerie of animals who (adorably) commit every logical faux pas. Rabbit thinks a strange light in the sky must be a UFO because no one can prove otherwise (the appeal to ignorance). And Lion doesn’t believe that gas emissions harm the planet because, if that were true, he wouldn’t like the result (the argument from consequences).
Once you learn to recognize these abuses of reason, they start to crop up everywhere from congressional debate to YouTube comments—which makes this geek-chic book a must for anyone in the habit of holding opinions.
Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you’re a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further.
You’ll discover that:Games play into our innate ability to seek patterns and solve puzzlesMost successful games are built upon the same elementsSlightly more females than males now play gamesMany games still teach primitive survival skillsFictional dressing for modern games is more developed than the conceptual elementsTruly creative designers seldom use other games for inspirationGames are beginning to evolve beyond their prehistoric origins
Logically Fallacious is one of the most comprehensive collections of logical fallacies with all original examples and easy to understand descriptions, perfect for educators, debaters, or anyone who wants to improve his or her reasoning skills.
"Expose an irrational belief, keep a person rational for a day. Expose irrational thinking, keep a person rational for a lifetime." - Bo Bennett
This innovative, comprehensive book examines the user-centered design process from the perspective of a designer. With rich imagery,Interactive Designintroduces the different UX players, outlines the user-centered design process from user research to user testing, and explains through various examples how user-centered design has been successfully integrated into the design process of a variety of design studios worldwide.
The algorithms in this book represent a body of knowledge developed over the last 50 years that has become indispensable, not just for professional programmers and computer science students but for any student with interests in science, mathematics, and engineering, not to mention students who use computation in the liberal arts.
The companion web site, algs4.cs.princeton.edu, containsAn online synopsis Full Java implementations Test data Exercises and answers Dynamic visualizations Lecture slides Programming assignments with checklists Links to related material
The MOOC related to this book is accessible via the "Online Course" link at algs4.cs.princeton.edu. The course offers more than 100 video lecture segments that are integrated with the text, extensive online assessments, and the large-scale discussion forums that have proven so valuable. Offered each fall and spring, this course regularly attracts tens of thousands of registrants.
Robert Sedgewick and Kevin Wayne are developing a modern approach to disseminating knowledge that fully embraces technology, enabling people all around the world to discover new ways of learning and teaching. By integrating their textbook, online content, and MOOC, all at the state of the art, they have built a unique resource that greatly expands the breadth and depth of the educational experience.
Each chapter focuses on a specific problem in machine learning, such as classification, prediction, optimization, and recommendation. Using the R programming language, you’ll learn how to analyze sample datasets and write simple machine learning algorithms. Machine Learning for Hackers is ideal for programmers from any background, including business, government, and academic research.Develop a naïve Bayesian classifier to determine if an email is spam, based only on its textUse linear regression to predict the number of page views for the top 1,000 websitesLearn optimization techniques by attempting to break a simple letter cipherCompare and contrast U.S. Senators statistically, based on their voting recordsBuild a “whom to follow” recommendation system from Twitter data
Combining stories of great writers and philosophers with quotations and riddles, this completely original text for first courses in mathematical logic examines problems related to proofs, propositional logic and first-order logic, undecidability, and other topics. 2013 edition.
Written by the founders of Processing, this book takes you through the learning process one step at a time to help you grasp core programming concepts. You'll learn how to sketch with code -- creating a program with one a line of code, observing the result, and then adding to it. Join the thousands of hobbyists, students, and professionals who have discovered this free and educational community platform.Quickly learn programming basics, from variables to objects Understand the fundamentals of computer graphics Get acquainted with the Processing software development environment Create interactive graphics with easy-to-follow projects Use the Arduino open source prototyping platform to control your Processing graphics
Contents include: Sets and Relations — Cantor's concept of a set, etc.
Natural Number Sequence — Zorn's Lemma, etc.
Extension of Natural Numbers to Real Numbers
Logic — the Statement and Predicate Calculus, etc.
Informal Axiomatic Mathematics
Boolean AlgebraInformal Axiomatic Set TheorySeveral Algebraic Theories — Rings, Integral Domains, Fields, etc.
First-Order Theories — Metamathematics, etc.
Symbolic logic does not figure significantly until the final chapter. The main theme of the book is mathematics as a system seen through the elaboration of real numbers; set theory and logic are seen s efficient tools in constructing axioms necessary to the system.
Mathematics students at the undergraduate level, and those who seek a rigorous but not unnecessarily technical introduction to mathematical concepts, will welcome the return to print of this most lucid work.
"Professor Stoll . . . has given us one of the best introductory texts we have seen." — Cosmos.
"In the reviewer's opinion, this is an excellent book, and in addition to its use as a textbook (it contains a wealth of exercises and examples) can be recommended to all who wish an introduction to mathematical logic less technical than standard treatises (to which it can also serve as preliminary reading)." — Mathematical Reviews.
The two-part selection of puzzles and paradoxes begins with examinations of the nature of infinity and some curious systems related to Gödel's theorem. The first three chapters of Part II contain generalized Gödel theorems. Symbolic logic is deferred until the last three chapters, which give explanations and examples of first-order arithmetic, Peano arithmetic, and a complete proof of Gödel's celebrated result involving statements that cannot be proved or disproved. The book also includes a lively look at decision theory, better known as recursion theory, which plays a vital role in computer science.
Inspired by Lean and Agile development theories, Lean UX lets you focus on the actual experience being designed, rather than deliverables. This book shows you how to collaborate closely with other members of your Agile product team, and gather feedback early and often. You’ll learn how to drive the design in short, iterative cycles to assess what works best for the business and the user. Lean UX shows you how to make this change—for the better.Frame a vision of the problem you’re solving and focus your team on the right outcomesBring the designers’ toolkit to the rest of your product teamShare your insights with your team much earlier in the processCreate Minimum Viable Products to determine which ideas are validIncorporate the voice of the customer throughout the project cycleMake your team more productive: combine Lean UX with Agile’s Scrum frameworkUnderstand the organizational shifts necessary to integrate Lean UX
The selection of topics conveys not only their role in this historical development of mathematics but also their value as bases for understanding the changing nature of mathematics. Among the topics covered in this wide-ranging text are: mathematics before Euclid, Euclid's Elements, non-Euclidean geometry, algebraic structure, formal axiomatics, the real numbers system, sets, logic and philosophy and more. The emphasis on axiomatic procedures provides important background for studying and applying more advanced topics, while the inclusion of the historical roots of both algebra and geometry provides essential information for prospective teachers of school mathematics.
The readable style and sets of challenging exercises from the popular earlier editions have been continued and extended in the present edition, making this a very welcome and useful version of a classic treatment of the foundations of mathematics. "A truly satisfying book." — Dr. Bruce E. Meserve, Professor Emeritus, University of Vermont.
The present volume reprints the first English translation of Giidel's far-reaching work. Not only does it make the argument more intelligible, but the introduction contributed by Professor R. B. Braithwaite (Cambridge University}, an excellent work of scholarship in its own right, illuminates it by paraphrasing the major part of the argument.
This Dover edition thus makes widely available a superb edition of a classic work of original thought, one that will be of profound interest to mathematicians, logicians and anyone interested in the history of attempts to establish axioms that would provide a rigorous basis for all mathematics. Translated by B. Meltzer, University of Edinburgh. Preface. Introduction by R. B. Braithwaite.
Beginning with a survey of set theory and its role in mathematics, the text proceeds to definitions and examples of categories and explains the use of arrows in place of set-membership. The introduction to topos structure covers topos logic, algebra of subobjects, and intuitionism and its logic, advancing to the concept of functors, set concepts and validity, and elementary truth. Explorations of categorial set theory, local truth, and adjointness and quantifiers conclude with a study of logical geometry.
Because these new developments in logical thought tended to perfect and sharpen the deductive method, an indispensable tool in many fields for deriving conclusions from accepted assumptions, the author decided to widen the scope of the work. In subsequent editions he revised the book to make it also a text on which to base an elementary college course in logic and the methodology of deductive sciences. It is this revised edition that is reprinted here.
Part One deals with elements of logic and the deductive method, including the use of variables, sentential calculus, theory of identity, theory of classes, theory of relations and the deductive method. The Second Part covers applications of logic and methodology in constructing mathematical theories, including laws of order for numbers, laws of addition and subtraction, methodological considerations on the constructed theory, foundations of arithmetic of real numbers, and more. The author has provided numerous exercises to help students assimilate the material, which not only provides a stimulating and thought-provoking introduction to the fundamentals of logical thought, but is the perfect adjunct to courses in logic and the foundation of mathematics.
This highly versatile text provides mathematical background used in a wide variety of disciplines, including mathematics and mathematics education, computer science, biology, chemistry, engineering, communications, and business.
Some of the major features and strengths of this textbook
More than 1,600 exercises, ranging from elementary to challenging, are included with hints/answers to all odd-numbered exercises.
Descriptions of proof techniques are accessible and lively.
Students benefit from the historical discussions throughout the textbook.
This practical guide focuses on principles, tactics, and actionable methods for presenting your designs. Whether you design UX, websites, or products, you’ll learn how to win over anyone who has influence over the project—with the goal of creating the best experience for the end user.Walk through the process of preparing for and presenting your designsUnderstand stakeholder perspectives, and learn how to empathize with themCultivate both implicit and explicit listening skillsLearn tactics and formulas for expressing the most effective response to feedbackDiscover why the way you follow through is just as crucial as the meeting itselfEducate your stakeholders by sharing the chapter from this book on how to work with designers
Ideal for anyone involved in the process of creating websites—not just developers—this book teaches you fundamental strategies and techniques for using HTML and CSS to design websites that not only adapt to any screen size, but also use progressive enhancement to provide a better user experience based on device capabilities such as touchscreens and retina displays.Start with content strategy before creating a visual designLearn why your default design should be for the narrowest screensExplore the HTML elements and CSS properties essential for responsive web designUse media queries to display different CSS styles based on a device’s viewport widthHandle elements such as images, typography, and navigationUse performance optimization techniques to make your site lighter and faster
Whether you’re an entrepreneur, UX/UI designer, product manager, or part of an intrapreneurial team, this book teaches simple-to-advanced strategies that you can use in your work right away. Along with business cases, historical context, and real-world examples throughout, you’ll also gain different perspectives on the subject through interviews with top strategists.Define and validate your target users through provisional personas and customer discovery techniquesConduct competitive research and analysis to explore a crowded marketplace or an opportunity to create unique valueFocus your team on the primary utility and business model of your product by running structured experiments using prototypesDevise UX funnels that increase customer engagement by mapping desired user actions to meaningful metrics
vi has been the standard editor for close to 30 years. Popular on Unix and Linux, it has a growing following on Windows systems, too. Most experienced system administrators cite vi as their tool of choice. And since 1986, this book has been the guide for vi.
However, Unix systems are not what they were 30 years ago, and neither is this book. While retaining all the valuable features of previous editions, the 7th edition of Learning the vi and vim Editors has been expanded to include detailed information on vim, the leading vi clone. vim is the default version of vi on most Linux systems and on Mac OS X, and is available for many other operating systems too.
With this guide, you learn text editing basics and advanced tools for both editors, such as multi-window editing, how to write both interactive macros and scripts to extend the editor, and power tools for programmers -- all in the easy-to-follow style that has made this book a classic.
Learning the vi and vim Editors includes:
A complete introduction to text editing with vi:How to move around vi in a hurryBeyond the basics, such as using buffersvi's global search and replacementAdvanced editing, including customizing vi and executing Unix commands
How to make full use of vim:Extended text objects and more powerful regular expressionsMulti-window editing and powerful vim scriptsHow to make full use of the GUI version of vim, called gvimvim's enhancements for programmers, such as syntax highlighting, folding and extended tags
Coverage of three other popular vi clones -- nvi, elvis, and vile -- is also included. You'll find several valuable appendixes, including an alphabetical quick reference to both vi and ex mode commands for regular vi and for vim, plus an updated appendix on vi and the Internet.
Learning either vi or vim is required knowledge if you use Linux or Unix, and in either case, reading this book is essential. After reading this book, the choice of editor will be obvious for you too.
After a brief overview, the approach begins with elementary toposes and advances to internal category theory, topologies and sheaves, geometric morphisms, and logical aspects of topos theory. Additional topics include natural number objects, theorems of Deligne and Barr, cohomology, and set theory. Each chapter concludes with a series of exercises, and an appendix and indexes supplement the text.
Introducing JavaFX 8 Programming provides a fast-paced introduction to JavaFX, Java’s next-generation GUI programming tool
In this easy-to-read guide from Oracle Press, Java guru Herb Schildt presents the key topics and concepts that all Java developers will need to begin developing modern, dynamic JavaFX GUI applications. Of course, it’s written in the cohesive, yet concise format that has made Schildt an international best-selling programming author. Designed expressly for Java programmers, the book’s focus is on the new JavaFX API. As a result, all examples are written entirely in Java. The book begins with the fundamentals, including the general form of a JavaFX program. Readers then advance to event handling, controls, images, fonts, layers, effects, transforms, animation s (including 3D animations), menus, and more. Numerous complete examples are included that put key topics and techniques into action.Presents a cohesive, fast-paced overview of key facets of JavaFX 8 programming Sample code used in the text is available for download from the McGraw-Hill/Oracle Press Web site Written in Herb Schildt’s clear, crisp, uncompromising style that has made him the choice of millions worldwide
The pervasiveness and range of capabilities of today’s mobile devices have enabled a wide spectrum of mobile applications that are transforming our daily lives, from smartphones equipped with GPS to integrated mobile sensors that acquire physiological data. Human Activity Recognition: Using Wearable Sensors and Smartphones focuses on the automatic identification of human activities from pervasive wearable sensors—a crucial component for health monitoring and also applicable to other areas, such as entertainment and tactical operations.
Developed from the authors’ nearly four years of rigorous research in the field, the book covers the theory, fundamentals, and applications of human activity recognition (HAR). The authors examine how machine learning and pattern recognition tools help determine a user’s activity during a certain period of time. They propose two systems for performing HAR: Centinela, an offline server-oriented HAR system, and Vigilante, a completely mobile real-time activity recognition system. The book also provides a practical guide to the development of activity recognition applications in the Android framework.
Forget dry, technical material. This book—based on the wildly popular UX Crash Course from Joel Marsh’s blog The Hipper Element—is laced with the author's snarky brand of humor, and teaches UX in a simple, practical way. Becoming a professional doesn’t have to be boring.
Follow the real-life UX process from start-to-finish and apply the skills as you learn, or refresh your memory before the next meeting. UX for Beginners is perfect for non-designers who want to become designers, managers who teach UX, and programmers, salespeople, or marketers who want to learn more.Start from scratch: the fundamentals of UXResearch the weird and wonderful things users doThe process and science of making anything user-friendlyUse size, color, and layout to help and influence usersPlan and create wireframesMake your designs feel engaging and persuasiveMeasure how your design works in the real worldFind out what a UX designer does all day
Rather than focus on design, CSS Secrets shows you how to solve problems with code. You'll learn how to apply Lea's analytical approach to practically every CSS problem you face to attain DRY, maintainable, flexible, lightweight, and standards-compliant results.
Inspired by her popular talks at over 60 international web development conferences, Lea Verou provides a wealth of information for topics including:Backgrounds and BordersShapesVisual EffectsTypographyUser ExperienceStructure and LayoutTransitions and Animations
Starting with sets and rules of inference, this text covers functions, relations, operation, and the integers. Additional topics include proofs in analysis, cardinality, and groups. Six appendixes offer supplemental material. Teachers will welcome the return of this long-out-of-print volume, appropriate for both one- and two-semester courses.
"This book is a very specialized but broadly useful introduction to set theory. It is aimed at 'the beginning student of advanced mathematics' … who wants to understand the set-theoretic underpinnings of the mathematics he already knows or will learn soon. It is also useful to the professional mathematician who knew these underpinnings at one time but has now forgotten exactly how they go. … A good reference for how set theory is used in other parts of mathematics." — Allen Stenger, The Mathematical Association of America, September 2011.
You’ll learn how to avoid common mistakes, make informed decisions about application design, and elevate the ordinary. We’ll review three key principles that affect application design – consistency, hierarchy, and personality – and illustrate how to apply tools like typography, color, and layout to digital application design. Whether you’re a UI professional looking to fine-tune your skills, a developer who cares about making applications beautiful and usable, or someone entirely new to the design arena, Visual Usability is your one-stop, practical guide to visual design.Discover the principles and rules that underlie successful application design Learn how to develop a rationale to support design strategy and move teams forwardMaster the visual design toolkit to increase user-friendliness and make complicated processes feel straightforward for your product
Using a top down approach, Pro Android UI shows you how to design and develop the best user interface for your app, while taking into account the varying device form factors in the increasingly fragmented Android environment. Pro Android UI aims to be the ultimate reference and customization cookbook for your Android UI Design, and as such will be useful to experienced developers as well as beginners.
With Android’s powerful UI layout classes, you can easily create everything from the simplest of lists to fully tricked-out user interfaces. While using these UI classes for boring, standard user interfaces can be quite simple, customizing a unique UI design can often become extremely challenging.
The extensively revised second edition provides further clarification of matters that typically give rise to difficulty in the classroom and restructures the chapters on logic to emphasize the role of consequence relations and higher-level rules, as well as including more exercises and solutions.
Topics and features: teaches finite mathematics as a language for thinking, as much as knowledge and skills to be acquired; uses an intuitive approach with a focus on examples for all general concepts; brings out the interplay between the qualitative and the quantitative in all areas covered, particularly in the treatment of recursion and induction; balances carefully the abstract and concrete, principles and proofs, specific facts and general perspectives; includes highlight boxes that raise common queries and clear away confusions; provides numerous exercises, with selected solutions, to test and deepen the reader’s understanding.
This clearly-written text/reference is a must-read for first-year undergraduate students of computing. Assuming only minimal mathematical background, it is ideal for both the classroom and independent study.
With all the wit and charm that have delighted readers of his previous books, Smullyan transports us once again to that magical island where knights always tell the truth and knaves always lie. Here we meet a new and amazing array of characters, visitors to the island, seeking to determine the natives’ identities. Among them: the census-taker McGregor; a philosophical-logician in search of his flighty bird-wife, Oona; and a regiment of Reasoners (timid ones, normal ones, conceited, modest, and peculiar ones) armed with the rules of propositional logic (if X is true, then so is Y). By following the Reasoners through brain-tingling exercises and adventures—including journeys into the “other possible worlds” of Kripke semantics—even the most illogical of us come to understand Gödel’s two great theorems on incompleteness and undecidability, some of their philosophical and mathematical implications, and why we, like Gödel himself, must remain Forever Undecided!
Covering the JavaFX API, development tools, and best practices, this book provides code examples that explore the exciting new features provided with JavaFX 8 which comes as part of Oracle's new Java (SE) 8 release. This book also contains engaging tutorials that cover virtually every facet of JavaFX development and reference materials on JavaFX that augment the JavaFX API documentation.
After reading and using this book, you'll have the authoritative knowledge that should give you an edge in your next JavaFX-based application projects for your job or your clients.
The book starts with an introduction to JavaFX and its history. It lists the system requirements and the steps to start developing JavaFX applications. It shows you how to create a Hello World application in JavaFX, explaining every line of code in the process. Later in the book, author Kishori Sharan discusses advanced topics such as 2D and 3D graphics, charts, FXML, advanced controls, and printing. Some of the advanced controls such as TableView, TreeTableView and WebView are covered at length in separate chapters.
This book provides complete and comprehensive coverage of JavaFX 8 features; uses an incremental approach to teach JavaFX, assuming no prior GUI knowledge; includes code snippets, complete programs, and pictures; covers MVC patterns using JavaFX; and covers advanced topics such as FXML, effects, transformations, charts, images, canvas, audio and video, DnD, and more. So, after reading and using this book, you'll come away with a comprehensive introduction to the JavaFX APIs as found in the new Java 8 platform.
The book begins by tracing the development of cryptology from that of an arcane practice used, for example, to conceal alchemic recipes, to the modern scientific method that is studied and employed today. The remainder of the book explores the modern aspects and applications of cryptography, covering symmetric- and public-key cryptography, cryptographic protocols, key management, message authentication, e-mail and Internet security, and advanced applications such as wireless security, smart cards, biometrics, and quantum cryptography. The author also includes non-cryptographic security issues and a chapter devoted to information theory and coding. Nearly 200 diagrams, examples, figures, and tables along with abundant references and exercises complement the discussion.
Written by leading authority and best-selling author on the subject Richard A. Mollin, Codes: The Guide to Secrecy from Ancient to Modern Times is the essential reference for anyone interested in this exciting and fascinating field, from novice to veteran practitioner.
As the data deluge continues in today’s world, the need to master data mining, predictive analytics, and business analytics has never been greater. These techniques and tools provide unprecedented insights into data, enabling better decision making and forecasting, and ultimately the solution of increasingly complex problems.
Learn from the Creators of the RapidMiner Software
Written by leaders in the data mining community, including the developers of the RapidMiner software, RapidMiner: Data Mining Use Cases and Business Analytics Applications provides an in-depth introduction to the application of data mining and business analytics techniques and tools in scientific research, medicine, industry, commerce, and diverse other sectors. It presents the most powerful and flexible open source software solutions: RapidMiner and RapidAnalytics. The software and their extensions can be freely downloaded at www.RapidMiner.com.
Understand Each Stage of the Data Mining Process
The book and software tools cover all relevant steps of the data mining process, from data loading, transformation, integration, aggregation, and visualization to automated feature selection, automated parameter and process optimization, and integration with other tools, such as R packages or your IT infrastructure via web services. The book and software also extensively discuss the analysis of unstructured data, including text and image mining.
Easily Implement Analytics Approaches Using RapidMiner and RapidAnalytics
Each chapter describes an application, how to approach it with data mining methods, and how to implement it with RapidMiner and RapidAnalytics. These application-oriented chapters give you not only the necessary analytics to solve problems and tasks, but also reproducible, step-by-step descriptions of using RapidMiner and RapidAnalytics. The case studies serve as blueprints for your own data mining applications, enabling you to effectively solve similar problems.
Entirely example-based, JavaFX 8: Introduction by Example begins with the fundamentals of installing the software and creating a simple interface. From there, you'll move in progressive steps through the process of developing applications using JavaFX’s standard drawing primitives. You'll then explore images, animations, media, and web. This new edition incorporates the changes resulting from the switch to Java 8 SDK. It covers advanced topics such as custom controls, JavaFX 3D, gesture devices, and embedded systems. Best of all, the book is full of working code that you can adapt and extend to all your future projects.Entirely example-based Filled with fun and practical code examples Covers all that's new in Java 8 relating to JavaFX such as Lambda expressions and StreamsCovers gesture devices, 3D display, embedded systems, and other advanced topics