With its breathtaking passion and sexy irreverence, Ten Days in the Hills is a glowing addition to the work of one of our most beloved novelists.
From the Trade Paperback edition.
Based on more than forty interviews with Jobs conducted over two years—as well as interviews with more than a hundred family members, friends, adversaries, competitors, and colleagues—Walter Isaacson has written a riveting story of the roller-coaster life and searingly intense personality of a creative entrepreneur whose passion for perfection and ferocious drive revolutionized six industries: personal computers, animated movies, music, phones, tablet computing, and digital publishing.
At a time when America is seeking ways to sustain its innovative edge, and when societies around the world are trying to build digital-age economies, Jobs stands as the ultimate icon of inventiveness and applied imagination. He knew that the best way to create value in the twenty-first century was to connect creativity with technology. He built a company where leaps of the imagination were combined with remarkable feats of engineering.
Although Jobs cooperated with this book, he asked for no control over what was written nor even the right to read it before it was published. He put nothing off-limits. He encouraged the people he knew to speak honestly. And Jobs speaks candidly, sometimes brutally so, about the people he worked with and competed against. His friends, foes, and colleagues provide an unvarnished view of the passions, perfectionism, obsessions, artistry, devilry, and compulsion for control that shaped his approach to business and the innovative products that resulted.
Driven by demons, Jobs could drive those around him to fury and despair. But his personality and products were interrelated, just as Apple’s hardware and software tended to be, as if part of an integrated system. His tale is instructive and cautionary, filled with lessons about innovation, character, leadership, and values.
A riveting and nuanced novel of marriage and family, Private Life reveals the mysteries of intimacy and the anonymity that endures even in lives lived side by side.
A brilliant and brave investigation into the medical and scientific revolution taking place around psychedelic drugs--and the spellbinding story of his own life-changing psychedelic experiences
When Michael Pollan set out to research how LSD and psilocybin (the active ingredient in magic mushrooms) are being used to provide relief to people suffering from difficult-to-treat conditions such as depression, addiction and anxiety, he did not intend to write what is undoubtedly his most personal book. But upon discovering how these remarkable substances are improving the lives not only of the mentally ill but also of healthy people coming to grips with the challenges of everyday life, he decided to explore the landscape of the mind in the first person as well as the third. Thus began a singular adventure into various altered states of consciousness, along with a dive deep into both the latest brain science and the thriving underground community of psychedelic therapists. Pollan sifts the historical record to separate the truth about these mysterious drugs from the myths that have surrounded them since the 1960s, when a handful of psychedelic evangelists inadvertently catalyzed a powerful backlash against what was then a promising field of research.
A unique and elegant blend of science, memoir, travel writing, history, and medicine, How to Change Your Mind is a triumph of participatory journalism. By turns dazzling and edifying, it is the gripping account of a journey to an exciting and unexpected new frontier in our understanding of the mind, the self, and our place in the world. The true subject of Pollan's "mental travelogue" is not just psychedelic drugs but also the eternal puzzle of human consciousness and how, in a world that offers us both suffering and joy, we can do our best to be fully present and find meaning in our lives.
A lot can happen in one hundred years, as Jane Smiley shows to dazzling effect in her Last Hundred Years trilogy. But as Golden Age, its final installment, opens in 1987, the next generation of Langdons face economic, social, political—and personal—challenges unlike anything their ancestors have encountered before.
Michael and Richie, the rivalrous twin sons of World War II hero Frank, work in the high-stakes world of government and finance in Washington and New York, but they soon realize that one’s fiercest enemies can be closest to home; Charlie, the charming, recently found scion, struggles with whether he wishes to make a mark on the world; and Guthrie, once poised to take over the Langdons’ Iowa farm, is instead deployed to Iraq, leaving the land—ever the heart of this compelling saga—in the capable hands of his younger sister.
Determined to evade disaster, for the planet and her family, Felicity worries that the farm’s once-bountiful soil may be permanently imperiled, by more than the extremes of climate change. And as they enter deeper into the twenty-first century, all the Langdon women—wives, mothers, daughters—find themselves charged with carrying their storied past into an uncertain future.
Combining intimate drama, emotional suspense, and a full command of history, Golden Age brings to a magnificent conclusion the century-spanning portrait of this unforgettable family—and the dynamic times in which they’ve loved, lived, and died: a crowning literary achievement from a beloved master of American storytelling.
From the Hardcover edition.
The official book behind the Academy Award-winning film The Imitation Game, starring Benedict Cumberbatch and Keira Knightley
It is only a slight exaggeration to say that the British mathematician Alan Turing (1912-1954) saved the Allies from the Nazis, invented the computer and artificial intelligence, and anticipated gay liberation by decades--all before his suicide at age forty-one. This New York Times–bestselling biography of the founder of computer science, with a new preface by the author that addresses Turing's royal pardon in 2013, is the definitive account of an extraordinary mind and life.
Capturing both the inner and outer drama of Turing’s life, Andrew Hodges tells how Turing’s revolutionary idea of 1936--the concept of a universal machine--laid the foundation for the modern computer and how Turing brought the idea to practical realization in 1945 with his electronic design. The book also tells how this work was directly related to Turing’s leading role in breaking the German Enigma ciphers during World War II, a scientific triumph that was critical to Allied victory in the Atlantic. At the same time, this is the tragic account of a man who, despite his wartime service, was eventually arrested, stripped of his security clearance, and forced to undergo a humiliating treatment program--all for trying to live honestly in a society that defined homosexuality as a crime.
The inspiration for a major motion picture starring Benedict Cumberbatch and Keira Knightley, Alan Turing: The Enigma is a gripping story of mathematics, computers, cryptography, and homosexual persecution.
Eric Schmidt is one of Silicon Valley’s great leaders, having taken Google from a small startup to one of the world’s most influential companies. Jared Cohen is the director of Google Ideas and a former adviser to secretaries of state Condoleezza Rice and Hillary Clinton. With their combined knowledge and experiences, the authors are uniquely positioned to take on some of the toughest questions about our future: Who will be more powerful in the future, the citizen or the state? Will technology make terrorism easier or harder to carry out? What is the relationship between privacy and security, and how much will we have to give up to be part of the new digital age?
In this groundbreaking book, Schmidt and Cohen combine observation and insight to outline the promise and peril awaiting us in the coming decades. At once pragmatic and inspirational, this is a forward-thinking account of where our world is headed and what this means for people, states and businesses.
With the confidence and clarity of visionaries, Schmidt and Cohen illustrate just how much we have to look forward to—and beware of—as the greatest information and technology revolution in human history continues to evolve. On individual, community and state levels, across every geographical and socioeconomic spectrum, they reveal the dramatic developments—good and bad—that will transform both our everyday lives and our understanding of self and society, as technology advances and our virtual identities become more and more fundamentally real.
As Schmidt and Cohen’s nuanced vision of the near future unfolds, an urban professional takes his driverless car to work, attends meetings via hologram and dispenses housekeeping robots by voice; a Congolese fisherwoman uses her smart phone to monitor market demand and coordinate sales (saving on costly refrigeration and preventing overfishing); the potential arises for “virtual statehood” and “Internet asylum” to liberate political dissidents and oppressed minorities, but also for tech-savvy autocracies (and perhaps democracies) to exploit their citizens’ mobile devices for ever more ubiquitous surveillance. Along the way, we meet a cadre of international figures—including Julian Assange—who explain their own visions of our technology-saturated future.
Inspiring, provocative and absorbing, The New Digital Age is a brilliant analysis of how our hyper-connected world will soon look, from two of our most prescient and informed public thinkers.
Computers have changed since 1981, when The Soul of a New Machine first examined the culture of the computer revolution. What has not changed is the feverish pace of the high-tech industry, the go-for-broke approach to business that has caused so many computer companies to win big (or go belly up), and the cult of pursuing mind-bending technological innovations.
The Soul of a New Machine is an essential chapter in the history of the machine that revolutionized the world in the twentieth century.
From the winner of the Pulitzer Prize: a powerful, engrossing new novel—the life and times of a remarkable family over three transformative decades in America.
On their farm in Denby, Iowa, Rosanna and Walter Langdon abide by time-honored values that they pass on to their five wildly different children: from Frank, the handsome, willful first born, and Joe, whose love of animals and the land sustains him, to Claire, who earns a special place in her father’s heart.
Each chapter in Some Luck covers a single year, beginning in 1920, as American soldiers like Walter return home from World War I, and going up through the early 1950s, with the country on the cusp of enormous social and economic change. As the Langdons branch out from Iowa to both coasts of America, the personal and the historical merge seamlessly: one moment electricity is just beginning to power the farm, and the next a son is volunteering to fight the Nazis; later still, a girl you’d seen growing up now has a little girl of her own, and you discover that your laughter and your admiration for all these lives are mixing with tears.
Some Luck delivers on everything we look for in a work of fiction. Taking us through cycles of births and deaths, passions and betrayals, among characters we come to know inside and out, it is a tour de force that stands wholly on its own. But it is also the first part of a dazzling epic trilogy—a literary adventure that will span a century in America: an astonishing feat of storytelling by a beloved writer at the height of her powers.
From the Hardcover edition.
In “The Pleasure of Her Company,” a lonely, single woman befriends the married couple next door, hoping to learn the secret of their happiness. In “Long Distance,” a man finds himself relieved of the obligation to continue an affair that is no longer compelling to him, only to be waylaid by the guilt he feels at his easy escape. And in the incandescently wise and moving title novella, a dentist, aware that his wife has fallen in love with someone else, must comfort her when she is spurned, while maintaining the secret of his own complicated sorrow. Beautifully written, with a wry intelligence and a lively comic touch, The Age of Grief captures moments of great intimacy with grace, clarity, and indelible emotional power.
From the Trade Paperback edition.
WikiLeaks brought to light a new form of whistleblowing, using powerful cryptographic code to hide leakers’ identities while they spill the private data of government agencies and corporations. But that technology has been evolving for decades in the hands of hackers and radical activists, from the libertarian enclaves of Northern California to Berlin to the Balkans. And the secret-killing machine continues to evolve beyond WikiLeaks, as a movement of hacktivists aims to obliterate the world’s institutional secrecy.
This is the story of the code and the characters—idealists, anarchists, extremists—who are transforming the next generation’s notion of what activism can be.
With unrivaled access to such major players as Julian Assange, Daniel Domscheit-Berg, and WikiLeaks’ shadowy engineer known as the Architect, never before interviewed, reporter Andy Greenberg unveils the world of politically-motivated hackers—who they are and how they operate.
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Six years after her Pulitzer Prize-winning best-seller, A Thousand Acres, and three years after her witty, acclaimed, and best-selling novel of academe, Moo, Jane Smiley once again demonstrates her extraordinary range and brilliance.
Her new novel, set in the 1850s, speaks to us in a splendidly quirky voice--the strong, wry, no-nonsense voice of Lidie Harkness of Quincy, Illinois, a young woman of courage, good sense, and good heart. It carries us into an America so violently torn apart by the question of slavery that it makes our current political battlegrounds seem a peaceable kingdom.
Lidie is hard to scare. She is almost shockingly alive--a tall, plain girl who rides and shoots and speaks her mind, and whose straightforward ways paradoxically amount to a kind of glamour. We see her at twenty, making a good marriage--to Thomas Newton, a steady, sweet-tempered Yankee who passes through her hometown on a dangerous mission. He belongs to a group of rashly brave New England abolitionists who dedicate themselves to settling the Kansas Territory with like-minded folk to ensure its entering the Union as a Free State.
Lidie packs up and goes with him. And the novel races alongside them into the Territory, into the maelstrom of "Bloody Kansas," where slaveholding Missourians constantly and viciously clash with Free Staters, where wandering youths kill you as soon as look at you--where Lidie becomes even more fervently abolitionist than her husband as the young couple again and again barely escape entrapment in webs of atrocity on both sides of the great question.
And when, suddenly, cold-blooded murder invades her own intimate circle, Lidie doesn't falter. She cuts off her hair, disguises herself as a boy, and rides into Missouri in search of the killers--a woman in a fiercely male world, an abolitionist spy in slave territory. On the run, her life threatened, her wits sharpened, she takes on yet another identity--and, in the very midst of her masquerade, discovers herself.
Lidie grows increasingly important to us as we follow her travels and adventures on the feverish eve of the War Between the States. With its crackling portrayal of a totally individual and wonderfully articulate woman, its storytelling drive, and its powerful recapturing of an almost forgotten part of the American story, this is Jane Smiley at her enthralling and enriching best.
From the Trade Paperback edition.
The history of computing could be told as the story of hardware and software, or the story of the Internet, or the story of “smart” hand-held devices, with subplots involving IBM, Microsoft, Apple, Facebook, and Twitter. In this concise and accessible account of the invention and development of digital technology, computer historian Paul Ceruzzi offers a broader and more useful perspective. He identifies four major threads that run throughout all of computing's technological development: digitization—the coding of information, computation, and control in binary form, ones and zeros; the convergence of multiple streams of techniques, devices, and machines, yielding more than the sum of their parts; the steady advance of electronic technology, as characterized famously by “Moore's Law”; and the human-machine interface.
Ceruzzi guides us through computing history, telling how a Bell Labs mathematician coined the word “digital” in 1942 (to describe a high-speed method of calculating used in anti-aircraft devices), and recounting the development of the punch card (for use in the 1890 U.S. Census). He describes the ENIAC, built for scientific and military applications; the UNIVAC, the first general purpose computer; and ARPANET, the Internet's precursor. Ceruzzi's account traces the world-changing evolution of the computer from a room-size ensemble of machinery to a “minicomputer” to a desktop computer to a pocket-sized smart phone. He describes the development of the silicon chip, which could store ever-increasing amounts of data and enabled ever-decreasing device size. He visits that hotbed of innovation, Silicon Valley, and brings the story up to the present with the Internet, the World Wide Web, and social networking.
"A WISE, SPIRITED NOVEL . . . [IN WHICH] SMILEY PLUMBS THE WONDROUSLY
STRANGE WORLD OF HORSE RACING." --People
"ONE OF THE PREMIER NOVELISTS OF HER GENERATION, possessed of a mastery
of craft and an uncompromising vision that grow more powerful with each
book . . . Racing's eclectic mix of classes and personalities provides
Smiley with fertile soil . . . Expertly juggling storylines, she
investigates the sexual, social, psychological, and spiritual problems
of wealthy owners, working-class bettors, trainers on the edge of
financial ruin, and, in a typically bold move, horses."
--The Washington Post
"A NOVEL OF PASSION IN EVERY SENSE . . . [SHE DOES] IT ALL WITH APLOMB .
. . WITH A DEMON NARRATIVE INTELLIGENCE."
--The Boston Sunday Globe
"WITTY, ENERGETIC . . . It's deeply satisfying to read a work of fiction
so informed about its subject and so alive to every nuance and detail .
. . [Smiley's] final chapters have a wonderful restorative quality."
--The New York Times Book Review
"RICHLY DETAILED, INGENIOUSLY CONSTRUCTED . . . YOU WILL REVEL IN JANE
SMILEY'S HORSE HEAVEN."
--San Diego Union-Tribune
Chosen by the Los Angeles Times as One of the Best Books of the Year
From the Trade Paperback edition.
Using five kilobytes of memory (the amount allocated to displaying the cursor on a computer desktop of today), they achieved unprecedented success in both weather prediction and nuclear weapons design, while tackling, in their spare time, problems ranging from the evolution of viruses to the evolution of stars.
Dyson’s account, both historic and prophetic, sheds important new light on how the digital universe exploded in the aftermath of World War II. The proliferation of both codes and machines was paralleled by two historic developments: the decoding of self-replicating sequences in biology and the invention of the hydrogen bomb. It’s no coincidence that the most destructive and the most constructive of human inventions appeared at exactly the same time.
How did code take over the world? In retracing how Alan Turing’s one-dimensional model became John von Neumann’s two-dimensional implementation, Turing’s Cathedral offers a series of provocative suggestions as to where the digital universe, now fully three-dimensional, may be heading next.
Jane Smiley applies her distinctive rendering of time, place, and the enigmatic intricacies of personal relationships to the twists and turns of suspense. The result is a brilliant literary thriller that will keep readers guessing up to its final, shocking conclusion.
From the Trade Paperback edition.
The Friendly Orange Glow is the first history to recount in fascinating detail the remarkable accomplishments and inspiring personal stories of the PLATO community. The addictive nature of PLATO both ruined many a college career and launched pathbreaking multimillion-dollar software products. Its development, impact, and eventual disappearance provides an instructive case study of technological innovation and disruption, project management, and missed opportunities. Above all, The Friendly Orange Glow at last reveals new perspectives on the origins of social computing and our internet-infatuated world.
Vikram Chandra has been a computer programmer for almost as long as he has been a novelist. In this extraordinary new book, his first work of nonfiction, he searches for the connections between the worlds of art and technology. Coders are obsessed with elegance and style, just as writers are, but do the words mean the same thing to both? Can we ascribe beauty to the craft of writing code?
Exploring such varied topics as logic gates and literary modernism, the machismo of tech geeks, the omnipresence of an "Indian Mafia" in Silicon Valley, and the writings of the eleventh-century Kashmiri thinker Abhinavagupta, Geek Sublime is both an idiosyncratic history of coding and a fascinating meditation on the writer's art. Part literary essay, part technology story, and part memoir, it is an engrossing, original, and heady book of sweeping ideas.
Early Warning opens in 1953 with the Langdon family at a crossroads. Their stalwart patriarch, Walter, who with his wife, Rosanna, sustained their farm for three decades, has suddenly died, leaving their five children, now adults, looking to the future. Only one will remain in Iowa to work the land, while the others scatter to Washington, D.C., California, and everywhere in between.
As the country moves out of post–World War II optimism through the darker landscape of the Cold War and the social and sexual revolutions of the 1960s and ’70s, and then into the unprecedented wealth—for some—of the early 1980s, the Langdon children each follow a different path in a rapidly changing world. And they now have children of their own: twin boys who are best friends and vicious rivals; a girl whose rebellious spirit takes her to the notorious Peoples Temple in San Francisco; and a golden boy who drops out of college to fight in Vietnam—leaving behind a secret legacy that will send shock waves through the Langdon family into the next generation.
Capturing a transformative period through richly drawn characters we come to know and care deeply for, Early Warning continues Smiley’s extraordinary epic trilogy, a gorgeously told saga that began with Some Luck and will span a century in America. But it also stands entirely on its own as an engrossing story of the challenges—and rewards—of family and home, even in the most turbulent of times, all while showcasing a beloved writer at the height of her considerable powers.
From the Hardcover edition.
Lessig weaves the history of technology and its relevant laws to make a lucid and accessible case to protect the sanctity of intellectual freedom. He shows how the door to a future of ideas is being shut just as technology is creating extraordinary possibilities that have implications for all of us. Vital, eloquent, judicious and forthright, The Future of Ideas is a call to arms that we can ill afford to ignore.
From the Trade Paperback edition.
Smiley evokes Dickens as he might have seemed to his contemporaries: convivial, astute, boundlessly energetic-and lionized. As she makes clear, Dickens not only led the action-packed life of a prolific writer, editor, and family man but, balancing the artistic and the commercial in his work, he also consciously sustained his status as one of the first modern "celebrities."
Charles Dickens offers brilliant interpretations of almost all the major works, an exploration of his narrative techniques and his innovative voice and themes, and a reflection on how his richly varied lower-class cameos sprang from an experience and passion more personal than his public knew. Smiley's own "demon narrative intelligence" (The Boston Globe) touches, too, on controversial details that include Dickens's obsession with money and squabbles with publishers, his unhappy marriage, and the rumors of an affair.
Here is a fresh look at the dazzling personality of a verbal magician and the fascinating times behind the classics we read in school and continue to enjoy today.
Forget Apple and IBM. For that matter forget Silicon Valley. The first
personal computer, a self-contained unit with its own programmable processor,
display, keyboard, internal memory, telephone interface, and mass storage of
data was born in San Antonio TX. US Patent number 224,415 was filed November
27, 1970 for a machine that is the direct lineal ancestor to the PC as we know
it today. The story begins in 1968, when two Texans, Phil Ray and Gus Roche,
founded a firm called Computer Terminal Corporation. As the name implies their
first product was a Datapoint 3300 computer terminal replacement for a
mechanical Teletype. However, they knew all the while that the 3300 was only a
way to get started, and it was cover for what their real intentions were - to
create a programmable mass-produced desktop computer. They brought in Jack
Frassanito, Vic Poor, Jonathan Schmidt, Harry Pyle and a team of designers,
engineers and programmers to create the Datapoint 2200. In an attempt to reduce
the size and power requirement of the computer it became apparent that the 2200
processor could be printed on a silicon chip. Datapoint approached Intel who
rejected the concept as a "dumb idea" but were willing to try for a
development contract. Intel belatedly came back with their chip but by then the
Datapoint 2200 was already in production. Intel added the chip to its catalog
designating it the 8008. A later upgrade, the 8080 formed the heart of the
Altair and IMSI in the mid-seventies. With further development it was used in
the first IBM PC-the PC revolution's chip dynasty. If you're using a PC, you're
using a modernized Datapoint 2000.
Forthright, likable Joe Stratford is the kind of local businessman everybody trusts, for good reason. But it’s 1982, and even in Joe’s small town, values are in upheaval: not just property values, either. Enter Marcus Burns, a would-be master of the universe whose years with the IRS have taught him which rules are meant to be broken. Before long he and Joe are new best friends—and partners in an investment venture so complex that no one may ever understand it. Add to this Joe’s roller coaster affair with his mentor’s married daughter. The result is as suspenseful and entertaining as any of Jane Smiley’s fiction.
#1 NEW YORK TIMES BESTSELLER
Her name was Henrietta Lacks, but scientists know her as HeLa. She was a poor black tobacco farmer whose cells—taken without her knowledge in 1951—became one of the most important tools in medicine, vital for developing the polio vaccine, cloning, gene mapping, and more. Henrietta's cells have been bought and sold by the billions, yet she remains virtually unknown, and her family can't afford health insurance. This phenomenal New York Times bestseller tells a riveting story of the collision between ethics, race, and medicine; of scientific discovery and faith healing; and of a daughter consumed with questions about the mother she never knew.
John Naughton is The Observer's "Networker" columnist, a prominent blogger, and vice president of Wolfson College, Cambridge. The Times has said of his writing, "[it] draws on more than two decades of study to explain how the internet works and the challenges and opportunities it will offer to future generations," and Cory Doctorow raved that "this is the kind of primer you want to slide under your boss's door." In From Gutenberg to Zuckerberg, Naughton explores the living history of one of the most radically transformational technologies of all time.
From Gutenberg to Zuckerberg is a clear-eyed history of one of the most central features of modern life: the internet. Once a technological novelty and now the very plumbing of the Information Age, the internet is something we have learned to take largely for granted. So, how exactly has our society become so dependent upon a utility it barely understands? And what does it say about us that this is the case?
While explaining in highly engaging language the way the internet works and how it got that way, technologist John Naughton has distilled the noisy chatter surrounding the technology's relentless evolution into nine essential areas of understanding. In doing so, he affords readers deeper insight into the information economy and supplies the requisite knowledge to make better use of the technologies and networks around us, highlighting some of their fascinating and far-reaching implications along the way.
There are companies that create waves and those that ride or are drowned by them. As only he can, bestselling author Ken Auletta takes readers for a ride on the Google wave, telling the story of how it formed and crashed into traditional media businesses?from newspapers to books, to television, to movies, to telephones, to advertising, to Microsoft. With unprecedented access to Google?s founders and executives, as well as to those in media who are struggling to keep their heads above water, Auletta reveals how the industry is being disrupted and redefined.
Using Google as a stand-in for the digital revolution, Auletta takes readers inside Google?s closed-door meetings and paints portraits of Google?s notoriously private founders, Larry Page and Sergey Brin, as well as those who work with?and against?them. In his narrative, Auletta provides the fullest account ever told of Google?s rise, shares the ?secret sauce? of Google?s success, and shows why the worlds of ?new? and ?old? media often communicate as if residents of different planets.
Google engineers start from an assumption that the old ways of doing things can be improved and made more efficient, an approach that has yielded remarkable results? Google will generate about $20 billion in advertising revenues this year, or more than the combined prime-time ad revenues of CBS, NBC, ABC, and FOX. And with its ownership of YouTube and its mobile phone and other initiatives, Google CEO Eric Schmidt tells Auletta his company is poised to become the world?s first $100 billion media company. Yet there are many obstacles that threaten Google?s future, and opposition from media companies and government regulators may be the least of these. Google faces internal threats, from its burgeoning size to losing focus to hubris. In coming years, Google?s faith in mathematical formulas and in slide rule logic will be tested, just as it has been on Wall Street.
Distilling the knowledge accrued from a career of covering the media, Auletta will offer insights into what we know, and don?t know, about what the future holds for the imperiled industry.
From the Pulitzer Prize–winning author of the classic A Thousand Acres and winner of the 1985 O. Henry Award, “Lily”—first published as part of the classic collection of short stories, The Age of Grief—is the dazzling, tragic portrait of a beautiful and lonely young poet who meddles in her longtime friends’ marriage when they come to visit.
Neither Kevin nor Nancy seemed at all interested in Lily’s life in the couple of years since they’ve last seen her. But she has suffered through hours of their squabbling, awkwardly endured complaints from each about the other, and when Kevin finally demands to know if his wife still loves him, Lily must decide whether she wants to end this frustrating intrusion into the calm of her life for good.
An ebook short.
Beyond Deep Blue: Chess in the Stratosphere tells the continuing story of the chess engine and its steady improvement from its victory over Garry Kasparov to ever-greater heights. The book provides analysis of the games alongside a detailed examination of the remarkable technological progress made by the engines – asking the questions which one is best, how good is it, and how much better can it get.Presents a total of 118 games, played by 17 different chess engines, collected together for the first time in a single referenceDetails the processor speeds, memory sizes, and the number of processors used by each chess engineReviews Deep Blue’s matches with Garry Kasparov in 1996 and 1997Includes games from 10 World Computer Chess Championships, and the three most recent major computer chess tournaments of the Internet Chess ClubCovers the man-machine matches between Fritz and Kramnik in 2002 and 2006, and between Kasparov and Deep Junior in 2003Describes three historical matches between leading engines: Hydra versus Shredder, Junior versus Fritz, and Zappa versus Rybka
This fascinating account of the ongoing evolution of computer chess will appeal to both the general reader and to specialists in A.I. and computing. Chess players and aficionados will also appreciate this remarkable insight into the new superstars of the classic game.
This is a book about the computer revolution of the mid-twentieth century and the people who made it possible. Unlike most histories of computing, it is not a book about machines, inventors, or entrepreneurs. Instead, it tells the story of the vast but largely anonymous legions of computer specialists—programmers, systems analysts, and other software developers—who transformed the electronic computer from a scientific curiosity into the defining technology of the modern era. As the systems that they built became increasingly powerful and ubiquitous, these specialists became the focus of a series of critiques of the social and organizational impact of electronic computing. To many of their contemporaries, it seemed the “computer boys” were taking over, not just in the corporate setting, but also in government, politics, and society in general.
In The Computer Boys Take Over, Nathan Ensmenger traces the rise to power of the computer expert in modern American society. His rich and nuanced portrayal of the men and women (a surprising number of the “computer boys” were, in fact, female) who built their careers around the novel technology of electronic computing explores issues of power, identity, and expertise that have only become more significant in our increasingly computerized society.
In his recasting of the drama of the computer revolution through the eyes of its principle revolutionaries, Ensmenger reminds us that the computerization of modern society was not an inevitable process driven by impersonal technological or economic imperatives, but was rather a creative, contentious, and above all, fundamentally human development.
The Innovators by Walter Isaacson - A 30-minute Summary
Inside this Instaread Summary:
• Overview of the entire book
• Introduction to the important people in the book
• Summary and analysis of all the chapters in the book
• Key Takeaways of the book
• A Reader's Perspective
Preview of this summary:
Ada Byron, the daughter of poet Lord Byron, was tutored in math by her mother. As a result, she grew up comfortable with the combination of art and science. She met Charles Babbage, a science and math expert. Babbage demonstrated a model of a machine that he built called a Difference Engine that could solve polynomial equations.
Ada was inspired by Babbage’s Difference Engine and decided to undertake advanced lessons in mathematics. Ada became interested in mechanical weaving looms that used punch cards to create patterns in fabric. She recognized the similarity between the looms and Babbage’s Difference Engine. Ada married William King who became the Earl of Lovelace. This made her Ada, Countess of Lovelace, or more commonly, Ada Lovelace.
Babbage had an idea for another machine. He wanted to create a computer that could carry out different operations. He called his concept an Analytical Engine. Babbage wanted to use punch cards in his new machine similar to the ones used in looms.
Ada Lovelace believed in his idea and imagined that it might be used to process other symbolic notations such as for music and art in addition to numbers. From 1842 to 1843, she wrote a translation of notes written by a young military engineer about the Analytical Engine. Her notes became more famous than the engineer’s original article.
Ada’s notes covered four principles of historical significance. The first was that this would be a multi-purpose machine. The second was that it could process and act upon anything that could be expressed in symbols. The third was that the machine would work because of specific instructions given to it. Ada created this sequence of operations herself and wrote it up into a table and diagram. Her creation made her the world’s first computer programmer. The fourth concept Ada wrote about was that computers could not think and could only perform as they were instructed. Babbage’s machine was never built, and Ada never wrote another scientific paper, but their ideas were the beginnings of the digital age that came a century later.
In this book, Arimasa Naitoh, the father of the ThinkPad, collaborates with American business journalist and author William J. Holstein to write candidly about the incredible technological and personal struggles he and fellow engineers faced. And he offers his vision of the future of mobile computing—because this revolution is not even close to being finished.
Dungeons & Dragons, a fantasy role-playing game. Through the next 40
years, computer game developers used these fantasy worlds as archetypes
for the budding virtual game worlds These games would become as varied
as books in a library, but the essence of each was built upon community.
People gathered and played...together. Dungeons & Dreamers: A story
of how computer games created a global community follows the designers,
developers, and players who built the virtual games and communities
that define today's digital entertainment landscape and explores the
nature of what it means to live and thrive in virtual communities.
About Lonely Planet: Started in 1973, Lonely Planet has become the world's leading travel guide publisher with guidebooks to every destination on the planet, as well as an award-winning website, a suite of mobile and digital travel products, and a dedicated traveller community. Lonely Planet's mission is to enable curious travellers to experience the world and to truly get to the heart of the places they find themselves in.
TripAdvisor Travellers' Choice Awards 2012 winner in Favorite Travel Guide category
'Lonely Planet guides are, quite simply, like no other.' - New York Times
'Lonely Planet. It's on everyone's bookshelves; it's in every traveller's hands. It's on mobile phones. It's on the Internet. It's everywhere, and it's telling entire generations of people how to travel the world.' - Fairfax Media (Australia)
Important Notice: The digital edition of this book may not contain all of the images found in the physical edition.
This book is a treasure trove for those interested in the technology of early digital computers and those interested in the impact these machines had and still have on our current computer systems.
Part history, part memoir and part cultural study, Network Geeks charts the creation of the Internet and the establishment of the Internet Engineering Task Force, from the viewpoint of a self-proclaimed geek who witnessed these developments first-hand. With boundless enthusiasm and abundant humour, Brian Carpenter leads the reader on a journey from post-war Britain to post-millennium New Zealand, describing how the Internet grew into today’s ubiquitous, global network, including the genesis of the World-Wide Web in the hotbeds of a particle collider at CERN. Illuminating the science and technology behind the apparent “magic trick” of the Internet, Network Geeks opens a window into the initially bewildering world of the Internet engineering geek. After reading this book, you may wish to join this world yourself.
Write ups, specs and pictures of over 85 collectible consoles and variant models from 1972 to 2000. From the Magnavox Odyssey right through to the Sega Dreamcast.
Including the history of the evolution of electronic gaming and advice on how to collect classic consoles.
A comprehensive database of collectible consoles. Written by fellow collectors and enthusiasts.
Today, women earn a relatively low percentage of computer science degrees and hold proportionately few technical computing jobs. Meanwhile, the stereotype of the male “computer geek” seems to be everywhere in popular culture. Few people know that women were a significant presence in the early decades of computing in both the United States and Britain. Indeed, programming in postwar years was considered woman's work (perhaps in contrast to the more manly task of building the computers themselves). In Recoding Gender, Janet Abbate explores the untold history of women in computer science and programming from the Second World War to the late twentieth century. Demonstrating how gender has shaped the culture of computing, she offers a valuable historical perspective on today's concerns over women's underrepresentation in the field.
Abbate describes the experiences of women who worked with the earliest electronic digital computers: Colossus, the wartime codebreaking computer at Bletchley Park outside London, and the American ENIAC, developed to calculate ballistics. She examines postwar methods for recruiting programmers, and the 1960s redefinition of programming as the more masculine “software engineering.” She describes the social and business innovations of two early software entrepreneurs, Elsie Shutt and Stephanie Shirley; and she examines the career paths of women in academic computer science.
Abbate's account of the bold and creative strategies of women who loved computing work, excelled at it, and forged successful careers will provide inspiration for those working to change gendered computing culture.
The vast majority of all email sent every day is spam, a variety of idiosyncratically spelled requests to provide account information, invitations to spend money on dubious products, and pleas to send cash overseas. Most of it is caught by filters before ever reaching an in-box. Where does it come from? As Finn Brunton explains in Spam, it is produced and shaped by many different populations around the world: programmers, con artists, bots and their botmasters, pharmaceutical merchants, marketers, identity thieves, crooked bankers and their victims, cops, lawyers, network security professionals, vigilantes, and hackers. Every time we go online, we participate in the system of spam, with choices, refusals, and purchases the consequences of which we may not understand.
This is a book about what spam is, how it works, and what it means. Brunton provides a cultural history that stretches from pranks on early computer networks to the construction of a global criminal infrastructure. The history of spam, Brunton shows us, is a shadow history of the Internet itself, with spam emerging as the mirror image of the online communities it targets. Brunton traces spam through three epochs: the 1970s to 1995, and the early, noncommercial computer networks that became the Internet; 1995 to 2003, with the dot-com boom, the rise of spam's entrepreneurs, and the first efforts at regulating spam; and 2003 to the present, with the war of algorithms—spam versus anti-spam. Spam shows us how technologies, from email to search engines, are transformed by unintended consequences and adaptations, and how online communities develop and invent governance for themselves.
Welcome to the software paradox. In this O’Reilly report, RedMonk’s Stephen O’Grady explains why the real money no longer lies in software, and what it means for companies that depend on that revenue. You’ll learn how this paradox came about and what your company can do in response.
This book covers:Why it’s growing more difficult to sell software on a standalone basisHow software has come full circle, from enabler to product and back againThe roles that open source, software-as-a-service, and subscriptions playHow software developers have become the new kingmakersWhy Microsoft, Apple, and Google epitomize this transitionHow the paradox has affected other tech giants, such as Oracle and Salesforce.comStrategies your software firm can explore, including alternative revenue models
Conceived in 1943, completed in 1945, and decommissioned in 1955, ENIAC (the Electronic Numerical Integrator and Computer) was the first general-purpose programmable electronic computer. But ENIAC was more than just a milestone on the road to the modern computer. During its decade of operational life, ENIAC calculated sines and cosines and tested for statistical outliers, plotted the trajectories of bombs and shells, and ran the first numerical weather simulations. ENIAC in Action tells the whole story for the first time, from ENIAC's design, construction, testing, and use to its afterlife as part of computing folklore. It highlights the complex relationship of ENIAC and its designers to the revolutionary approaches to computer architecture and coding first documented by John von Neumann in 1945.
Within this broad sweep, the authors emphasize the crucial but previously neglected years of 1947 to 1948, when ENIAC was reconfigured to run what the authors claim was the first modern computer program to be executed: a simulation of atomic fission for Los Alamos researchers. The authors view ENIAC from diverse perspectives—as a machine of war, as the “first computer,” as a material artifact constantly remade by its users, and as a subject of (contradictory) historical narratives. They integrate the history of the machine and its applications, describing the mathematicians, scientists, and engineers who proposed and designed ENIAC as well as the men—and particularly the women who—built, programmed, and operated it.