Andrew Harlan is an Eternal, a member of the elite of the future. One of the few who live in Eternity, a location outside of place and time, Harlan's job is to create carefully controlled and enacted Reality Changes. These Changes are small, exactingly calculated shifts in the course of history, made for the benefit of humankind. Though each Change has been made for the greater good, there are also always costs.
During one of his assignments, Harlan meets and falls in love with Noÿs Lambent, a woman who lives in real time and space. Then Harlan learns that Noÿs will cease to exist after the next Change, and he risks everything to sneak her into Eternity.
Unfortunately, they are caught. Harlan's punishment? His next assignment: Kill the woman he loves before the paradox they have created results in the destruction of Eternity.
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
In the future, venturing out into the stars is more than a way for humanity to chart the cosmos—it’s big business. Every time a new planet is discovered, the highest bidder gets first dibs with exclusive property rights for a year. Anything they can find, they can keep.
The planet Limbo was considered a waste of rock to most, which is the only reason apprentice cargo master Dane Thorson and the rest of the crew of the Solar Queen could afford to bid on it. But they soon discover that Limbo is far from uninhabited, the Solar Queen is far from the first ship to explore it—and they can never leave . . .
With her many beloved series, including the Solar Queen novels, Science Fiction Writers of America Grand Master Andre Norton remains “one of the most popular authors of our time” (Publishers Weekly).
Sargasso of Space is the 1st book in the Solar Queen Series, but you may enjoy reading the series in any order.
For years, the third moon in the Alphane system was used as a psychiatric hospital. But when war broke out between Earth and the Alphanes, the hospital was left unguarded and the inmates set up their own society, made up of competing factions based around each mental illness. When Earth sends a delegation to take back the colony, they find enclaves of depressives, schizophrenics, paranoiacs, and other mentally ill people coming together to repel what they see as a foreign invasion. Meanwhile, back on Earth, CIA agent Chuck Rittersdorf and his wife Mary are going through a bitter divorce, with Chuck losing everything. But when Chuck is assigned to clandestinely control an android accompanying Mary to the Alphane moon, he sees an opportunity to get his revenge.
Robert Gu is a recovering Alzheimer's patient. The world that he remembers was much as we know it today. Now, as he regains his faculties through a cure developed during the years of his near-fatal decline, he discovers that the world has changed and so has his place in it. He was a world-renowned poet. Now he is seventy-five years old, though by a medical miracle he looks much younger, and he's starting over, for the first time unsure of his poetic gifts. Living with his son's family, he has no choice but to learn how to cope with a new information age in which the virtual and the real are a seamless continuum, layers of reality built on digital views seen by a single person or millions, depending on your choice. But the consensus reality of the digital world is available only if, like his thirteen-year-old granddaughter Miri, you know how to wear your wireless access—through nodes designed into smart clothes—and to see the digital context—through smart contact lenses.
With knowledge comes risk. When Robert begins to re-train at Fairmont High, learning with other older people what is second nature to Miri and other teens at school, he unwittingly becomes part of a wide-ranging conspiracy to use technology as a tool for world domination.
In a world where every computer chip has Homeland Security built-in, this conspiracy is something that baffles even the most sophisticated security analysts, including Robert's son and daughter-in law, two top people in the U.S. military. And even Miri, in her attempts to protect her grandfather, may be entangled in the plot.
As Robert becomes more deeply involved in conspiracy, he is shocked to learn of a radical change planned for the UCSD Geisel Library; all the books there, and worldwide, would cease to physically exist. He and his fellow re-trainees feel compelled to join protests against the change. With forces around the world converging on San Diego, both the conspiracy and the protest climax in a spectacular moment as unique and satisfying as it is unexpected. This is science fiction at its very best, by a master storyteller at his peak.
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Bob Arctor is a junkie and a drug dealer, both using and selling the mind-altering Substance D. Fred is a law enforcement agent, tasked with bringing Bob down. It sounds like a standard case. The only problem is that Bob and Fred are the same person. Substance D doesn’t just alter the mind, it splits it in two, and neither side knows what the other is doing or that it even exists. Now, both sides are growing increasingly paranoid as Bob tries to evade Fred while Fred tries to evade his suspicious bosses.
In this award-winning novel, friends can become enemies, good trips can turn terrifying, and cops and criminals are two sides of the same coin. Dick is at turns caustically funny and somberly contemplative, fashioning a novel that is as unnerving as it is enthralling.
In the twenty-fifth century, humankind has spread throughout the galaxy, monitored by the watchful eye of the U.N. While divisions in race, religion, and class still exist, advances in technology have redefined life itself. Now, assuming one can afford the expensive procedure, a person’s consciousness can be stored in a cortical stack at the base of the brain and easily downloaded into a new body (or “sleeve”) making death nothing more than a minor blip on a screen.
Ex-U.N. envoy Takeshi Kovacs has been killed before, but his last death was particularly painful. Dispatched one hundred eighty light-years from home, re-sleeved into a body in Bay City (formerly San Francisco, now with a rusted, dilapidated Golden Gate Bridge), Kovacs is thrown into the dark heart of a shady, far-reaching conspiracy that is vicious even by the standards of a society that treats “existence” as something that can be bought and sold.
Praise for Altered Carbon
“Compelling . . . immensely entertaining . . . [Richard] Morgan’s writing is vivid and his plotting inventive.”—The Philadelphia Inquirer
“A fascinating trip . . . Pure high-octane science fiction mixes with the classic noir private-eye tale.”—Orlando Sentinel
“Gritty and vivid . . . looks as if we have another interstellar hero on our hands.”—USA Today
Flow My Tears, the Policeman Said grapples with many of the themes Philip K. Dick is best known for— identity, altered reality, drug use, and dystopia—in a rollicking chase story that earned the novel the John W. Campbell Award and nominations for the Hugo and Nebula.
Jason Taverner—world-famous talk show host and man-about-town—wakes up one day to find that no one knows who he is—including the vast databases of the totalitarian government. And in a society where lack of identification is a crime, Taverner has no choice but to go on the run with a host of shady characters, including crooked cops and dealers of alien drugs. But do they know more than they are letting on? And just how can a person’s identity be erased overnight?
Winner of the Nebula Award, the Hugo Award, the Locus Award, and one of the most acclaimed writers in science fiction, Ursula Le Guin’s classic novel The Lathe of Heaven imagines a world in which one man’s dreams can change all of our realities.
In a world beset by climate instability and overpopulation, George Orr discovers that his dreams have the power to alter reality. Upon waking, the world he knew has become a strange, barely recognizable place, where only George has the clear memory of how it was before. He seeks counseling from Dr. William Haber, a psychiatrist who immediately understands how powerful a weapon George wields. Soon, George is a pawn in Haber’s dangerous game, where the fate of humanity grows more imperiled with every waking hour.
As relevant to our current world as it was when it won the Locus Award, Ursula Le Guin’s novel is a true classic, at once eerie and prescient, wildly entertaining and ferociously intelligent.
Glen Runciter runs a lucrative business—deploying his teams of anti-psychics to corporate clients who want privacy and security from psychic spies. But when he and his top team are ambushed by a rival, he is gravely injured and placed in “half-life,” a dreamlike state of suspended animation. Soon, though, the surviving members of the team begin experiencing some strange phenomena, such as Runciter’s face appearing on coins and the world seeming to move backward in time. As consumables deteriorate and technology gets ever more primitive, the group needs to find out what is causing the shifts and what a mysterious product called Ubik has to do with it all.
“More brilliant than similar experiments conducted by Pynchon or DeLillo.”—Roberto Bolaño
For the crew of that odd aircraft were not men such as he'd ever seen before - and when he tried to oppose them, he found himself hurled uncontrollably into oblivion.
He awoke to find himself considered as a kidnapped barbarian from a backward planet in a galaxy of advanced civilizations - yet one who somehow held in his own hands the key to all their futures!
On Mars, the harsh climate could make any colonist turn to drugs to escape a dead-end existence. Especially when the drug is Can-D, which translates its users into the idyllic world of a Barbie-esque character named Perky Pat. When the mysterious Palmer Eldritch arrives with a new drug called Chew-Z, he offers a more addictive experience, one that might bring the user closer to God. But in a world where everyone is tripping, no promises can be taken at face value.
This Nebula Award nominee is one of Philip K. Dick’s enduring classics, at once a deep character study, a dark mystery, and a tightrope walk along the edge of reality and illusion.
High above planet Florinia, the Squires of Sark live in unimaginable wealth and comfort. Down in the eternal spring of the planet, however, the native Florinians labor ceaselessly to produce the precious kyrt that brings prosperity to their Sarkite masters.
Rebellion is unthinkable and impossible. Not only do the Florinians no longer have a concept of freedom, any disruption of the vital kyrt trade would cause other planets to rise in protest, resulting in a galactic war. So the Trantorian Empire, whose grand plan is to unite all humanity in peace, prosperity, and freedom, has allowed the oppression to continue.
Living among the workers of Florinia, Rik is a man without a memory or a past. He has been abducted and brainwashed. Barely able to speak or care for himself when he was found, Rik is widely regarded as a simpleton by the worker community where he lives. As his memories begin to return, however, Rik finds himself driven by a cryptic message he is determined to deliver: Everyone on Florinia is doomed...the Currents of Space are bringing destruction. But if the planet is evacuated, the power of Sark will end-so there are those who would kill the messenger. The fate of the Galaxy hangs in the balance.
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
When a routine tour of a particle accelerator goes awry, Jack Hamilton and the rest of his tour group find themselves in a world ruled by Old Testament morality, where the smallest infraction can bring about a plague of locusts. Escape from that world is not the end, though, as they plunge into a Communist dystopia and a world where everything is an enemy.
Philip K. Dick was aggressively individualistic and no worldview is safe from his acerbic and hilarious take downs. Eye in the Sky blends the thrills and the jokes to craft a startling morality lesson hidden inside a comedy.
When Captain Jellico and the crew of the interstellar tramp freighter Solar Queen are invited to visit the planet Khatka by Chief Ranger Asaki, they anticipate a brief respite from the boredom of their mail route. But there is more danger on the verdant jungle world than they know.
Founded as a refuge by Earth Africans, Khatka is a global safari where hunters pay big money to pursue the biggest game. But lately Asaki’s battle against ruthless poachers has been undermined by a vicious witch doctor, Lumbrilo, who takes a mortal dislike to the captain and his men.
And when their craft crashes while over wild country, Jellico, Asaki and their friends soon find themselves not only hunted by Khatka’s lethal fauna, but by Lumbrilo, who sees his chance to get rid of his enemies once and for all . . .
Voodoo Planet is the third book in the Solar Queen Series, but you may enjoy reading the series in any order.
Hyperion --with a novel even more magnificent than its predecessors.
Dan Simmons's Hyperion was an immediate sensation on its first publication in 1989. This staggering multifaceted tale of the far future heralded the conquest of the science fiction field by a man who had already won the World Fantasy Award for his first novel (Song of Kali) and had also published one of the most well-received horror novels in the field, Carrion Comfort. Hyperion went on to win the Hugo Award as Best Novel, and it and its companion volume, The Fall of Hyperion, took their rightful places in the science fiction pantheon of new classics.
Now, six years later, Simmons returns to this richly imagined world of technological achievement, excitement, wonder and fear. Endymion is a story about love and memory, triumph and terror--an instant candidate for the field's highest honors.
From the Paperback edition.
Kurt Vonnegut’s first novel spins the chilling tale of engineer Paul Proteus, who must find a way to live in a world dominated by a supercomputer and run completely by machines. Paul’s rebellion is vintage Vonnegut—wildly funny, deadly serious, and terrifyingly close to reality.
Praise for Player Piano
“An exuberant, crackling style . . . Vonnegut is a black humorist, fantasist and satirist, a man disposed to deep and comic reflection on the human dilemma.”—Life
“His black logic . . . gives us something to laugh about and much to fear.”—The New York Times Book Review
The Game-Players of Titan is both satire and adventure, examining the ties that bind people together and the maddening peccadilloes of bureaucracy, whether the bureaucrats are humans or alien slugs.
The claws were bad enough in the first place—nasty, crawling little death-robots. But when they began to imitate their creators, it was time for the human race to make peace—if it could!
The Russian soldier made his way nervously up the ragged side of the hill, holding his gun ready. He glanced around him, licking his dry lips, his face set. From time to time he reached up a gloved hand and wiped perspiration from his neck, pushing down his coat collar.
Eric turned to Corporal Leone. “Want him? Or can I have him?” He adjusted the view sight so the Russian’s features squarely filled the glass, the lines cutting across his hard, somber features.
Leone considered. The Russian was close, moving rapidly, almost running. “Don’t fire. Wait.” Leone tensed. “I don’t think we’re needed.”
The Russian increased his pace, kicking ash and piles of debris out of his way. He reached the top of the hill and stopped, panting, staring around him. The sky was overcast, drifting clouds of gray particles. Bare trunks of trees jutted up occasionally; the ground was level and bare, rubble-strewn, with the ruins of buildings standing out here and there like yellowing skulls.
The Russian was uneasy. He knew something was wrong. He started down the hill. Now he was only a few paces from the bunker. Eric was getting fidgety. He played with his pistol, glancing at Leone.
“Don’t worry,” Leone said. “He won’t get here. They’ll take care of him.”
“Are you sure? He’s got damn far.”
“They hang around close to the bunker. He’s getting into the bad part. Get set!”
The Russian began to hurry, sliding down the hill, his boots sinking into the heaps of gray ash, trying to keep his gun up. He stopped for a moment, lifting his fieldglasses to his face.
“He’s looking right at us,” Eric said.
On the world called Hyperion, beyond the reach of galactic law, waits a creature called the Shrike. There are those who worship it. There are those who fear it. And there are those who have vowed to destroy it. In the Valley of the Time Tombs, where huge, brooding structures move backward through time, the Shrike waits for them all.
On the eve of Armageddon, with the entire galaxy at war, seven pilgrims set forth on a final voyage to Hyperion seeking the answers to the unsolved riddles of their lives. Each carries a desperate hope—and a terrible secret. And one may hold the fate of humanity in his hands.
Praise for Dan Simmons and Hyperion
“Dan Simmons has brilliantly conceptualized a future 700 years distant. In sheer scope and complexity it matches, and perhaps even surpasses, those of Isaac Asimov and James Blish.”—The Washington Post Book World
“An unfailingly inventive narrative . . . generously conceived and stylistically sure-handed.”—The New York Times Book Review
“Simmons’s own genius transforms space opera into a new kind of poetry.”—The Denver Post
“An essential part of any science fiction collection.”—Booklist
Nominated as one of America’s best-loved novels by PBS’s The Great American Read
The Sirens of Titan is an outrageous romp through space, time, and morality. The richest, most depraved man on Earth, Malachi Constant, is offered a chance to take a space journey to distant worlds with a beautiful woman at his side. Of course there’ s a catch to the invitation–and a prophetic vision about the purpose of human life that only Vonnegut has the courage to tell.
“Reading Vonnegut is addictive!”—Commonweal
When a repairman accidentally discovers a parallel universe, everyone sees it as an opportunity, whether as a way to ease Earth’s overcrowding, set up a personal kingdom, or hide an inconvenient mistress. But when a civilization is found already living there, the people on this side of the crack are sent scrambling to discover their motives. Will these parallel humans come in peace, or are they just as corrupt and ill-intentioned as the people of this world?
Raised by Martians on Mars, Valentine Michael Smith is a human who has never seen another member of his species. Sent to Earth, he is a stranger who must learn what it is to be a man. But his own beliefs and his powers far exceed the limits of humankind, and as he teaches them about grokking and water-sharing, he also inspires a transformation that will alter Earth’s inhabitants forever...
In the future, most of humanity lives in massive underground bunkers, producing weapons for the nuclear war they've fled. Constantly bombarded by patriotic propaganda, the citizens of these industrial anthills believe they are waiting for the day when the war will be over and they can return aboveground. But when Nick St. James, president of one anthill, makes an unauthorized trip to the surface, what he finds is more shocking than anything he could imagine.
Ray Bradbury’s internationally acclaimed novel Fahrenheit 451 is a masterwork of twentieth-century literature set in a bleak, dystopian future.
Guy Montag is a fireman. In his world, where television rules and literature is on the brink of extinction, firemen start fires rather than put them out. His job is to destroy the most illegal of commodities, the printed book, along with the houses in which they are hidden.
Montag never questions the destruction and ruin his actions produce, returning each day to his bland life and wife, Mildred, who spends all day with her television “family.” But then he meets an eccentric young neighbor, Clarisse, who introduces him to a past where people didn’t live in fear and to a present where one sees the world through the ideas in books instead of the mindless chatter of television.
When Mildred attempts suicide and Clarisse suddenly disappears, Montag begins to question everything he has ever known. He starts hiding books in his home, and when his pilfering is discovered, the fireman has to run for his life.
Grandmaster A. E. van Vogt was one of the giants of the 1940s, the Golden Age of classic SF. Of his masterpieces, The World of Null-A is his most famous and most influential. It was the first major trade SF hardcover ever, in 1949, and has been in print in various editions ever since. The entire careers of Philip K. Dick, Keith Laumer, Alfred Bester, Charles Harness, and Philip Jose Farmer were created or influenced by The World of Null-A, and so it is required reading for anyone who wishes to know the canon of SF classics.
It is the year 2650 and Earth has become a world of non-Aristotelianism, or Null-A. This is the story of Gilbert Gosseyn, who lives in that future world where the Games Machine, made up of twenty-five thousand electronic brains, sets the course of people's lives. Gosseyn isn't even sure of his own identity, but realizes he has some remarkable abilities and sets out to use them to discover who has made him a pawn in an interstellar plot.
The time of reckoning has arrived. As a final genocidal Crusade threatens to enslave humanity forever, a new messiah has come of age. She is Aenea and she has undergone a strange apprenticeship to those known as the Others. Now her protector, Raul Endymion, one-time shepherd and convicted murderer, must help her deliver her startling message to her growing army of disciples.
But first they must embark on a final spectacular mission to discover the underlying meaning of the universe itself. They have been followed on their journey by the mysterious Shrike--monster, angel, killing machine--who is about to reveal the long-held secret of its origin and purpose. And on the planet of Hyperion, where the story first began, the final revelation will be delivered--an apocalyptic message that unlocks the secrets of existence and the fate of humankind in the galaxy.
From the Paperback edition.
In Counter-Clock World, time has begun moving backward. People greet each other with “goodbye,” blow smoke into cigarettes, and rise from the dead. When one of those rising dead is the famous and powerful prophet Anarch Peak, a number of groups start a mad scramble to find him first—but their motives are not exactly benevolent because Anarch Peak may just be worth more dead than alive, and these groups will do whatever they must to send him back to the grave.
What would you do if your long-dead relatives started coming back? Who would take care of them? And what if they preferred being dead? In Counter-Clock World, one of Dick’s most theological and philosophical novels, these troubling questions are addressed; though, as always, you may have to figure out the answers yourself.
In “The Days of Perky Pat,” people spend their time playing with dolls who manage to live an idyllic life no longer available to the Earth’s real inhabitants. “Adjustment Team” looks at the fate of a man who by mistake has stepped out of his own time. In “Autofac,” one community must battle benign machines to take back control of their lives. And in “I Hope I Shall Arrive Soon,” we follow the story of one man whose very reality may be nothing more than a nightmare. The collection also includes such classic stories as “The Minority Report,” the basis for the Steven Spielberg movie, and “We Can Remember It for You Wholesale,” the basis for the film Total Recall. With an introduction by Jonathan Lethem, Selected Stories of Philip K. Dick is a magnificent distillation of one of American literature's most searching imaginations.
"The only thing more fun than an October Daye book is an InCryptid book." —Charlaine Harris, #1 New York Times-bestselling author of Sookie Stackhouse series
Cryptid, noun: Any creature whose existence has not yet been proven by science. See also "monster."
Cryptozoologist, noun: Any person who thinks hunting for cryptids is a good idea. See also "idiot."
What do gorgons, basilisks, and frogs with feathers all have in common? They're all considered mythological by modern science, and some people are working very hard to keep them that way.
Alexander Price is a member of a cryptozoological lineage that spans generations, and it's his job to act as a buffer between the human and cryptid worlds—not an easy task when you're dealing with women who has snakes in place of hair, little girls who may actually be cobras, and brilliant, beautiful Australian zookeepers. And then there's the matter of the murders...
Alex thought he was choosing the easier career when he decided to specialize in non-urban cryptids, leaving the cities to his little sister, Verity. He had no idea what he was letting himself in for. It's a family affair, and everyone—from his reanimated grandfather to his slightly broken telepathic cousin—is going to find themselves drawn in before things get any better.
When catastrophic overpopulation threatens Earth, one company offers to teleport citizens to Whale’s Mouth, an allegedly pristine new home for happy and industrious émigrés. But there is one problem: the teleportation machine only works in one direction. When Rachmael ben Applebaum discovers that some of the footage of happy settlers may have been faked, he sets out on an eighteen-year journey to see if anyone wants to come back.
Lies, Inc. is one of Philip K. Dick’s final novels, which he expanded from his novella The Unteleported Man shortly before his death. In its examination of totalitarianism, reality, and hallucination, it encompasses everything that Dick’s fans love about his oeuvre.
The Space Trilogy, Omnibus Edition includes:
Out of the Silent Planet
Dr. Ransom, a Cambridge academic, is abducted and taken on a spaceship to the red planet of Malacandra, which he knows as Mars. His captors are plotting to plunder the planet's treasures and offer Ransom as a sacrifice to the creatures who live there.
Having escaped from Mars, Dr. Ransom is called to the paradise planet of Perelandra, or Venus. When his old enemy also arrives and is taken over by the forces of evil, Ransom finds himself in a desperate struggle to save the innocence of this Eden-like world.
That Hideous Strength
Investigating the truth about her prophetic dreams, Jane Studdock encounters the fabled Dr. Ransom, who is in great pain after his travels. A sinister society run by his old adversaries intends to harness the ancient powers of a resurrected Merlin in their ambition to subjugate the people of Earth.
What happens after the bombs drop? This is the troubling question Philip K. Dick addresses with Dr. Bloodmoney, or How We Got Along After the Bomb. It is the story of a world reeling from the effects of nuclear annihilation and fallout, a world where mutated humans and animals are the norm, and the scattered survivors take comfort from a disc jockey endlessly circling the globe in a broken-down satellite. And hidden amongst the survivors is Dr. Bloodmoney himself, the man responsible for it all. This bizarre cast of characters cajole, seduce, and backstab in their attempts to get ahead in what is left of the world, consequences and casualties be damned. A sort of companion to Dr. Strangelove, an unofficial and unhinged sequel, Dick’s novel is just as full of dark comedy and just as chilling.
Nick Appleton is an Underman, content to go with the flow and eke out an existence as a tire regroover. But after his son is classified as an Underman, Appleton begins to question the hierarchy. Strengthening his resolve, and energizing the resistance movement, is news that the great resistance leader Thors Provoni is returning from a trip to the furthest reaches of space. And he’s brought help: a giant, indestructible alien.
Area X has been cut off from the rest of the continent for decades. Nature has reclaimed the last vestiges of human civilization. The first expedition returned with reports of a pristine, Edenic landscape; the second expedition ended in mass suicide; the third expedition in a hail of gunfire as its members turned on one another. The members of the eleventh expedition returned as shadows of their former selves, and within weeks, all had died of cancer. In Annihilation, the first volume of Jeff VanderMeer's Southern Reach trilogy, we join the twelfth expedition.
The group is made up of four women: an anthropologist; a surveyor; a psychologist, the de facto leader; and our narrator, a biologist. Their mission is to map the terrain, record all observations of their surroundings and of one another, and, above all, avoid being contaminated by Area X itself.
They arrive expecting the unexpected, and Area X delivers—they discover a massive topographic anomaly and life forms that surpass understanding—but it's the surprises that came across the border with them and the secrets the expedition members are keeping from one another that change everything.
In classic Philip K. Dick fashion, The Simulacra combines time travel, psychotherapy, telekinesis, androids, and Neanderthal-like mutants to create a rousing, mind-bending story where there are conspiracies within conspiracies and nothing is ever what it seems.
Vintage PKD features extracts from The Man in the High Castle, The Three Stigmata of Palmer Eldritch, Ubik, A Scanner Darkly, VALIS, and stories including “The Days of Perky Pat,” “A Little Something for Us Tempunauts," and “I Hope I Shall Arrive Soon,” along with essays and letters currently unavailable in book form.
Vintage Readers are a perfect introduction to some of the great modern writers, presented in attractive, affordable paperback editions.
From the Trade Paperback edition.
THE LAST AMERICAN VAMPIRE
In Reconstruction-era America, vampire Henry Sturges is searching for renewed purpose in the wake of his friend Abraham Lincoln's shocking death. Henry's will be an expansive journey that first sends him to England for an unexpected encounter with Jack the Ripper, then to New York City for the birth of a new American century, the dawn of the electric era of Tesla and Edison, and the blazing disaster of the 1937 Hindenburg crash.
Along the way, Henry goes on the road in a Kerouac-influenced trip as Seth Grahame-Smith ingeniously weaves vampire history through Russia's October Revolution, the First and Second World Wars, and the JFK assassination.
Expansive in scope and serious in execution, THE LAST AMERICAN VAMPIRE is sure to appeal to the passionate readers who made Abraham Lincoln: Vampire Hunter a runaway success.
Years have passed since humanity’s destruction emerged from the Breach.
Friendless and alone he walks across a desolate, war-torn landscape.
As each day passes the world tumbles further into depravity, bent and twisted by the new order, corrupted by the Usurper, the enemy, and his infernal horde.
His purpose is to reach the Shining City, last bastion of the human race, and deliver the only weapon that may make a difference in the ongoing war.
What little hope remains is dying. Abandoned by its leader, The Seven, and its heroes, The Seraph Knights, the last defences of a once great civilisation are crumbling into dust.
But the Shining City is far away and the world is a very dangerous place.