Topics include:The pros and cons of braced initialization, noexcept specifications, perfect forwarding, and smart pointer make functionsThe relationships among std::move, std::forward, rvalue references, and universal referencesTechniques for writing clear, correct, effective lambda expressionsHow std::atomic differs from volatile, how each should be used, and how they relate to C++'s concurrency APIHow best practices in "old" C++ programming (i.e., C++98) require revision for software development in modern C++
Effective Modern C++ follows the proven guideline-based, example-driven format of Scott Meyers' earlier books, but covers entirely new material.
"After I learned the C++ basics, I then learned how to use C++ in production code from Meyer's series of Effective C++ books. Effective Modern C++ is the most important how-to book for advice on key guidelines, styles, and idioms to use modern C++ effectively and well. Don't own it yet? Buy this one. Now".
-- Herb Sutter, Chair of ISO C++ Standards Committee and C++ Software Architect at Microsoft
The fourth edition of Programming C#--the top-selling C# book on the market--has been updated to the C# ISO standard as well as changes to Microsoft's implementation of the language. It also provides notes and warnings on C# 1.1 and C# 2.0.
Aimed at experienced programmers and web developers, Programming C#, 4th Edition, doesn't waste too much time on the basics. Rather, it focuses on the features and programming patterns unique to the C# language. New C# 2005 features covered in-depth include:Visual Studio 2005GenericsCollection interfaces and iteratorsAnonymous methodsNew ADO.NET data controlsFundamentals of Object-Oriented ProgrammingAuthor Jesse Liberty, an acclaimed web programming expert and entrepreneur, teaches C# in a way that experienced programmers will appreciate by grounding its applications firmly in the context of Microsoft's .NET platform and the development of desktop and Internet applications.
Liberty also incorporates reader suggestions from previous editions to help create the most consumer-friendly guide possible.
Pulling Strings with Puppet: Configuration Management Made Easy is the first book to introduce the powerful Puppet system administration tool. Author James Turnbull will guide you through Puppet’s key features, showing you how to install and configure the software, create automated Puppet tasks, known as recipes, and even create reporting solutions and extend Puppet further to your own needs. A bonus chapter is included covering the Facter library, which makes it a breeze to automate the retrieval of server configuration details such as IP and MAC addresses.
The books real-world configurations and supporting materials will enable you to deploy Nagios and integrate other tools (like MRTG and Snort) on a helpful step-by-step basis. Integrating Nagios with a variety of other tools can add more functionality to its internal monitoring and alerting capabilities. The book covers additional topics like security, redundancy and failover, and plug-in development. And it shows you how to create your own Nagios plug-ins, to monitor devices for which Nagios may not provide plug-ins.
Author Kurt Smith takes you through Cython’s capabilities, with sample code and in-depth practice exercises. If you’re just starting with Cython, or want to go deeper, you’ll learn how this language is an essential part of any performance-oriented Python programmer’s arsenal.Use Cython’s static typing to speed up Python codeGain hands-on experience using Cython features to boost your numeric-heavy PythonCreate new types with Cython—and see how fast object-oriented programming in Python can beEffectively organize Cython code into separate modules and packages without sacrificing performanceUse Cython to give Pythonic interfaces to C and C++ librariesOptimize code with Cython’s runtime and compile-time profiling toolsUse Cython’s prange function to parallelize loops transparently with OpenMP
A book designed for SysAdmins, Operations staff, Developers and DevOps who are interested in deploying a log management solution using the open source Elasticsearch, Logstash & Kibana (ELK) stack.
In this book we will walk you through installing, deploying, managing and extending Logstash. We're going to do that by introducing you to Example.com, where you're going to start a new job as one of its SysAdmins. The first project you'll be in charge of is developing its new log management solution.
We'll teach you how to:
* Install and deploy Logstash.
* Ship events from a Logstash Shipper to a central Logstash server.
* Filter incoming events using a variety of techniques.
* Add structured logging to your applications.
* Output those events to a selection of useful destinations.
* Use Logstash's awesome web interface Kibana.
* Scale out your Logstash implementation as your environment grows.
* Quickly and easily extend Logstash to deliver additional functionality that you might need.
By the end of the book, you should have a functional and effective log management solution that you can deploy into your own environment.
Updated for Logstash and ELK 5.0.0!
You'll learn language syntax and programming techniques in a clear and concise manner, with lots of examples that illustrate both correct usage and common idioms. Completely updated for version 3.x, Programming Python also delves into the language as a software development tool, with many code examples scaled specifically for that purpose.
Topics include:Quick Python tour: Build a simple demo that includes data representation, object-oriented programming, object persistence, GUIs, and website basicsSystem programming: Explore system interface tools and techniques for command-line scripting, processing files and folders, running programs in parallel, and moreGUI programming: Learn to use Python’s tkinter widget libraryInternet programming: Access client-side network protocols and email tools, use CGI scripts, and learn website implementation techniquesMore ways to apply Python: Implement data structures, parse text-based information, interface with databases, and extend and embed Python
Docker book designed for SysAdmins, Operations staff, Developers and DevOps who are interested in deploying the open source container service Docker.
In this book, we'll walk you through installing, deploying, managing, and extending Docker. We're going to do that by first introducing you to the basics of Docker and its components. Then we'll start to use Docker to build containers and services to perform a variety of tasks.
We're going to take you through the development life cycle, from testing to production, and see where Docker fits in and how it can make your life easier. We'll make use of Docker to build test environments for new projects, demonstrate how to integrate Docker with continuous integration workflow, and then how to build application services and platforms. Finally, we'll show you how to use Docker's API and how to extend Docker yourself.
We'll teach you how to:
* Install Docker.
* Take your first steps with a Docker container.
* Build Docker images.
* Manage and share Docker images.
* Run and manage more complex Docker containers.
* Deploy Docker containers as part of your testing pipeline.
* Build multi-container applications and environments.
* Learn about orchestration using Compose and Swarm for the orchestration of Docker containers and Consul for service discovery.
* Explore the Docker API.
* Getting Help and Extending Docker.
In the book we'll deliver:
* An introduction to monitoring, metrics and measurement.
* A scalable framework for monitoring hosts (including Docker and containers), services and applications built on top of the Riemann event stream processor.
* Graphing and metric storage using Graphite and Grafana.
* Logging with Logstash.
* A framework for high quality and useful notifications
* Techniques for developing and building monitorable applications
* A capstone that puts all the pieces together to monitor a multi-tier application.
This book covers:Arrays and lists: the most common data structuresStacks and queues: more complex list-like data structuresLinked lists: how they overcome the shortcomings of arraysDictionaries: storing data as key-value pairsHashing: good for quick insertion and retrievalSets: useful for storing unique elements that appear only onceBinary Trees: storing data in a hierarchical mannerGraphs and graph algorithms: ideal for modeling networksAlgorithms: including those that help you sort or search dataAdvanced algorithms: dynamic programming and greedy algorithms
With proper training a skilled system designer can take a bad design and rework it into well-designed, robust code. In this book, Martin Fowler shows you where opportunities for refactoring typically can be found, and how to go about reworking a bad design into a good one. Each refactoring step is simple--seemingly too simple to be worth doing. Refactoring may involve moving a field from one class to another, or pulling some code out of a method to turn it into its own method, or even pushing some code up or down a hierarchy. While these individual steps may seem elementary, the cumulative effect of such small changes can radically improve the design. Refactoring is a proven way to prevent software decay.
In addition to discussing the various techniques of refactoring, the author provides a detailed catalog of more than seventy proven refactorings with helpful pointers that teach you when to apply them; step-by-step instructions for applying each refactoring; and an example illustrating how the refactoring works. The illustrative examples are written in Java, but the ideas are applicable to any object-oriented programming language.
The book contains:
Chapter 1: An Introduction to Terraform
Chapter 2: Installing Terraform
Chapter 3: Building our first application
Chapter 4: Provisioning and Terraform
Chapter 5: Collaborating with Terraform
Chapter 6: Building a multi-environment architecture
Chapter 7: Infrastructure testing
Updated for Terraform 0.10!
* Installing Packer.
* Building images.
* Provisioning images.
* Integration with Configuration Management tools like Ansible, Chef and Puppet.
* Packer and Docker containers.
* Integrating and writing infrastructure tests.
* Building pipelines for Continuous Integration with Packer.
* Extending Packer.
If you're a non-programmer unfamiliar with 3D computer graphics, or experienced in both but new to virtual reality, and are interested in building your own VR games or applications then this book is for you. Any experience in Unity is an advantage.What You Will LearnCreate 3D scenes with Unity and Blender while learning about world space and scaleBuild and run VR applications for consumer headsets including Oculus Rift and Google CardboardBuild interactive environments with physics, gravity, animations, and lighting using the Unity engineExperiment with various user interface (UI) techniques that you can use in your VR applicationsImplement the first-person and third-person experiences that use only head motion gestures for inputCreate animated walkthroughs, use 360-degree media, and build multi-user social VR experiencesLearn about the technology and psychology of VR including rendering, performance and VR motion sicknessGain introductory and advanced experience in Unity programming with the C# languageIn Detail
What is consumer “virtual reality”? Wearing a head-mounted display you view stereoscopic 3D scenes. You can look around by moving your head, and walk around using hand controls or motion sensors. You are engaged in a fully immersive experience. On the other hand, Unity is a powerful game development engine that provides a rich set of features such as visual lighting, materials, physics, audio, special effects, and animation for creating 2D and 3D games. Unity 5 has become the leading platform for building virtual reality games, applications and experiences for this new generation of consumer VR devices.
Using a practical and project-based approach, this book will educate you about the specifics of virtual reality development in Unity.
You will learn how to use Unity to develop VR applications which can be experienced with devices such as the Oculus Rift or Google Cardboard. We will then learn how to engage with virtual worlds from a third person and first person character point of view. Furthermore, you will explore the technical considerations especially important and possibly unique to VR. The projects in the book will demonstrate how to build a variety of VR experiences. You will be diving into the Unity 3D game engine via the interactive Unity Editor as well as C-Sharp programming.
By the end of the book, you will be equipped to develop rich, interactive virtual reality experiences using Unity.
So, let's get to it!Style and approach
This book takes a practical, project-based approach to teach specifics of virtual reality development in Unity. Using a reader-friendly approach, this book will not only provide detailed step-by-step instructions but also discuss the broader context and applications covered within.
Each chapter of this book is centered around projects that incorporate that particular microcontroller topic. Each project includes schematics, code, and illustrations of a working project.
Program a range of AVR chipsExtend and re-use other people’s code and circuitsInterface with USB, I2C, and SPI peripheral devicesLearn to access the full range of power and speed of the microcontrollerBuild projects including Cylon Eyes, a Square-Wave Organ, an AM Radio, a Passive Light-Sensor Alarm, Temperature Logger, and moreUnderstand what's happening behind the scenes even when using the Arduino IDE
This book demonstrates the use of a powerful open-source modeling tool, Blender. You will be guided, step by step, through the development of Tank Fence, a dynamic, interactive 3D game. Along the way you'll gain skills in building apps with Eclipse and the Android SDK or NDK, rendering graphics using hardware acceleration, and multithreading for performance and responsiveness. iOS developers will also find this book's information invaluable when writing their apps.
You'll learn everything you need to know about:
Creating simple, efficient game UIs Designing the basic building blocks of an exciting, interactive 3D game Pulling all the elements together with Blender, a powerful open-source tool for modeling, animation, rendering, compositing, video editing, and game creation Taking the next big step using custom and inbuilt functions, texturing, shading, light sources, and more Refining your mobile game app through collision detection, player-room-obstacle classes, and storage classes Doing all this efficiently on mobile devices with limited resources and processing
Using Hadoop 2 exclusively, author Tom White presents new chapters on YARN and several Hadoop-related projects such as Parquet, Flume, Crunch, and Spark. You’ll learn about recent changes to Hadoop, and explore new case studies on Hadoop’s role in healthcare systems and genomics data processing.Learn fundamental components such as MapReduce, HDFS, and YARNExplore MapReduce in depth, including steps for developing applications with itSet up and maintain a Hadoop cluster running HDFS and MapReduce on YARNLearn two data formats: Avro for data serialization and Parquet for nested dataUse data ingestion tools such as Flume (for streaming data) and Sqoop (for bulk data transfer)Understand how high-level data processing tools like Pig, Hive, Crunch, and Spark work with HadoopLearn the HBase distributed database and the ZooKeeper distributed configuration service
The authors provide a walkthrough of specific features in two applications they've written in Robotlegs, complete with code for each application as a whole. You'll learn how to achieve a balance of flexibility and consistency in your own projects.Solve 80% of your coding problems with 20% of the APIGain code-base flexibility with automated Dependency InjectionLearn the anatomy of a Robotlegs applicationUnderstand the relationships between models, services, control code, and views in the framework's MVCS architectureSee how the Robotlegs’ approach facilitates Test Driven Development (TDD)Pick up practical methods for architecting Robotlegs solutionsGet expert insights to power-up your existing Robotlegs code
Author Chris Griffith takes you step-by-step through Ionic’s powerful collection of UI components, and then helps you use it to build three cross-platform mobile apps. Whether you’re new to this framework or have been working with Ionic 1, this book is ideal for beginning, intermediate, and advanced web developers.Understand what a hybrid mobile app is, and what comprises a basic Ionic applicationLearn how Ionic leverages Apache Cordova, Angular, and TypeScript to create native mobile applicationsCreate a Firebase-enabled to-do application that stores data across multiple clientsBuild a tab-based National Park explorer app with Google Map integrationDevelop a weather app with the Darksky weather API and Google’s GeoCode APIDebug and test your app to resolve issues that arise during developmentWalk through steps for deploying your app to native app storesLearn how Ionic can be used to create Progressive Web Apps
—Martin Newell, Adobe Fellow
“The book contains some of the most beautiful code I have ever seen.”
—Bjarne Stroustrup, Designer of C++
“I am happy to see the content of Alex’s course, the development and teaching of which I strongly supported as the CTO of Silicon Graphics, now available to all programmers in this elegant little book.”
—Forest Baskett, General Partner, New Enterprise Associates
“Paul’s patience and architectural experience helped to organize Alex’s mathematical approach into a tightly-structured edifice—an impressive feat!”
—Robert W. Taylor, Founder of Xerox PARC CSL and DEC Systems Research Center
Elements of Programming provides a different understanding of programming than is presented elsewhere. Its major premise is that practical programming, like other areas of science and engineering,must be based on a solid mathematical foundation. The book shows that algorithms implemented in a real programming language, such as C++, can operate in the most general mathematical setting. For example, the fast exponentiation algorithm is defined to work with any associative operation. Using abstract algorithms leads to efficient, reliable, secure, and economical software.
This is not an easy book. Nor is it a compilation of tips and tricks for incremental improvements in your programming skills. The book’s value is more fundamental and, ultimately, more critical for insight into programming. To benefit fully, you will need to work through it from beginning to end, reading the code, proving the lemmas, and doing the exercises. When finished, you will see how the application of the deductive method to your programs assures that your system’s software components will work together and behave as they must.
The book presents a number of algorithms and requirements for types on which they are defined. The code for these descriptions—also available on the Web—is written in a small subset of C++ meant to be accessible to any experienced programmer. This subset is defined in a special language appendix coauthored by Sean Parent and Bjarne Stroustrup.
Whether you are a software developer, or any other professional for whom programming is an important activity, or a committed student, you will come to understand what the book’s experienced authors have been teaching and demonstrating for years—that mathematics is good for programming, and that theory is good for practice.
Who this book is for
The language is devised with Java / C#-like syntax so as to feel familiar to the bulk of programmers today, but Go code is much cleaner and simpler to read, thus increasing the productivity of developers.
You will see how Go:simplifies programming with slices, maps, structs and interfaces incorporates functional programming makes error-handling easy and secure simplifies concurrent and parallel programming with goroutines and channels
And you will learn how to:make use of Go’s excellent standard library program Go the idiomatic way using patterns and best practices in over 225 working examples and 135 exercises
This book focuses on the aspects that the reader needs to take part in the coming software revolution using Go.
Author Steven Foote taught himself to program, figuring out the best ways to overcome every obstacle. Now a professional web developer, he’ll help you follow in his footsteps. He teaches concepts you can use with any modern programming language, whether you want to program computers, smartphones, tablets, or even robots.
Learning to Program will help you build a solid foundation in programming that can prepare you to achieve just about any programming goal. Whether you want to become a professional software programmer, or you want to learn how to more effectively communicate with programmers, or you are just curious about how programming works, this book is a great first step in helping to get you there.
Learning to Program will help you get started even if you aren’t sure where to begin.
• Learn how to simplify and automate many programming tasks
• Handle different types of data in your programs
• Use regular expressions to find and work with patterns
• Write programs that can decide what to do, and when to do it
• Use functions to write clean, well-organized code
• Create programs others can easily understand and improve
• Test and debug software to make it reliable
• Work as part of a programming team
• Learn the next steps to take to build a lifetime of programming skills
This book tells you everything you need to know to help your organization implement DevOps on the Microsoft platform. You will learn how to use Visual Studio, Visual Studio Team Services, and Azure to implement a complete DevOps process in your company. You will learn about Agile Project Management, Continuous Integration, Continuous Delivery, Technical Debt Management, Automatic Testing and Monitoring, and see how all these areas fit together.
DevOps is important for organizations that want to make the best use of their resources and avoid costly mistakes. Teams that embrace DevOps deploy code up to 30 times more frequently than their competition and less than 50% of their deployments fail according to Puppet Labs State of DevOps survey.
DevOps on the Microsoft Stack shows you how to help your organization implement DevOps, covering the tooling they will need and how to make everything work together while following best practices. The focus is not only on technology but also on the cultural issues that teams will face when implementing DevOps. The author’s goal is to not only show you which tooling there is but help you to successfully use everything together to implement DevOps in your projects and organization.
In this book, you'll learn:What DevOps is and how it can help development teamsHow to use Visual Studio, Visual Studio Team Services, and Azure to setup a DevOps processHow to introduce DevOps to your organization and how to overcome problems
In the ever-evolving field of protective relay technology, an engineer’s personal preference and professional judgment are as important to power system protection as the physical relays used to detect and isolate abnormal conditions.
Invaluable Insights from an Experienced Expert
Protective Relay Principles focuses on probable power system failure modes and the important characteristics of the protective relays used to detect these postulated failures. The book presents useful new concepts in a way that is easier to understand because they are equally relevant to older, electromechanical and solid-state relays, and newer, more versatile microprocessor-based relays. It introduces the applications, considerations, and setting philosophies used in transmission-line, distribution-line, and substation applications, covering concepts associated with general system operations and fault detection. Topics include relay load limits, cold load pickup, voltage recovery, and arc flash. The author also delves into the philosophies that engineers employ in both urban and rural areas, with a detailed consideration of setpoint function.
Analysis of Key Concepts That Are Usually Just Glossed Over
This versatile text is ideal for new engineers to use as a tutorial before they open the instruction manuals that accompany multi-function microprocessor-based relays. Guiding readers through the transient loading conditions that can result in relay misoperation, the author elaborates on concepts that are not generally discussed, but can be very helpful in specific applications. Readers will come away with an excellent grasp of important design considerations for working with overcurrent, over- and undervoltage, impedance, distance, and differential type relay functions, either individually or in combination. Also useful for students as a textbook, this book includes practical examples for many applications, and offers guidance for more unusual ones.
“The cool thing about this book is that it’s great for keeping the programming process fresh. The book helps you to continue to grow and clearly comes from people who have been there.”—Kent Beck, author of Extreme Programming Explained: Embrace Change
“I found this book to be a great mix of solid advice and wonderful analogies!”—Martin Fowler, author of Refactoring and UML Distilled
“I would buy a copy, read it twice, then tell all my colleagues to run out and grab a copy. This is a book I would never loan because I would worry about it being lost.”—Kevin Ruland, Management Science, MSG-Logistics
“The wisdom and practical experience of the authors is obvious. The topics presented are relevant and useful.... By far its greatest strength for me has been the outstanding analogies—tracer bullets, broken windows, and the fabulous helicopter-based explanation of the need for orthogonality, especially in a crisis situation. I have little doubt that this book will eventually become an excellent source of useful information for journeymen programmers and expert mentors alike.”—John Lakos, author of Large-Scale C++ Software Design
“This is the sort of book I will buy a dozen copies of when it comes out so I can give it to my clients.”—Eric Vought, Software Engineer
“Most modern books on software development fail to cover the basics of what makes a great software developer, instead spending their time on syntax or technology where in reality the greatest leverage possible for any software team is in having talented developers who really know their craft well. An excellent book.”—Pete McBreen, Independent Consultant
“Since reading this book, I have implemented many of the practical suggestions and tips it contains. Across the board, they have saved my company time and money while helping me get my job done quicker! This should be a desktop reference for everyone who works with code for a living.”—Jared Richardson, Senior Software Developer, iRenaissance, Inc.
“I would like to see this issued to every new employee at my company....”—Chris Cleeland, Senior Software Engineer, Object Computing, Inc.
“If I’m putting together a project, it’s the authors of this book that I want. . . . And failing that I’d settle for people who’ve read their book.”—Ward Cunningham
Straight from the programming trenches, The Pragmatic Programmer cuts through the increasing specialization and technicalities of modern software development to examine the core process--taking a requirement and producing working, maintainable code that delights its users. It covers topics ranging from personal responsibility and career development to architectural techniques for keeping your code flexible and easy to adapt and reuse. Read this book, and you'll learn how toFight software rot; Avoid the trap of duplicating knowledge; Write flexible, dynamic, and adaptable code; Avoid programming by coincidence; Bullet-proof your code with contracts, assertions, and exceptions; Capture real requirements; Test ruthlessly and effectively; Delight your users; Build teams of pragmatic programmers; and Make your developments more precise with automation.
Written as a series of self-contained sections and filled with entertaining anecdotes, thoughtful examples, and interesting analogies, The Pragmatic Programmer illustrates the best practices and major pitfalls of many different aspects of software development. Whether you're a new coder, an experienced programmer, or a manager responsible for software projects, use these lessons daily, and you'll quickly see improvements in personal productivity, accuracy, and job satisfaction. You'll learn skills and develop habits and attitudes that form the foundation for long-term success in your career. You'll become a Pragmatic Programmer.
Java Generics and Collections covers everything from the mostbasic uses of generics to the strangest corner cases. It teaches youeverything you need to know about the collections libraries, so you'llalways know which collection is appropriate for any given task, andhow to use it.
Topics covered include:Fundamentals of generics: type parameters and generic methodsOther new features: boxing and unboxing, foreach loops, varargsSubtyping and wildcardsEvolution not revolution: generic libraries with legacy clients andgeneric clients with legacy librariesGenerics and reflectionDesign patterns for genericsSets, Queues, Lists, Maps, and their implementationsConcurrent programming and thread safety with collectionsPerformance implications of different collections
Generics and the new collection libraries they inspired take Java to anew level. If you want to take your software development practice toa new level, this book is essential reading.
Philip Wadler is Professor of Theoretical Computer Science at theUniversity of Edinburgh, where his research focuses on the design ofprogramming languages. He is a co-designer of GJ, work thatbecame the basis for generics in Sun's Java 5.0.
Maurice Naftalin is Technical Director at Morningside Light Ltd., a software consultancy in the United Kingdom. He has most recently served as an architect and mentor at NSB Retail Systems plc, and as the leader of the client development team of a major UK government social service system.
"A brilliant exposition of generics. By far the best book on thetopic, it provides a crystal clear tutorial that starts with thebasics and ends leaving the reader with a deep understanding of boththe use and design of generics."
Gilad Bracha, Java Generics Lead, Sun Microsystems
The first half of the book takes you through Clojure’s unique design and lets you try your hand at two Clojure projects, including a web app. The holistic course in second half provides you with critical tools and resources, including ways to plug into the Clojure community.Understand the basic structure of a Clojure expressionLearn how to shape and control code in a functional wayDiscover how Clojure handles real-world state and concurrencyTake advantage of Java classes and learn how Clojure handles polymorphismManage and use libraries in a Clojure projectUse the core.async library for asynchronous and concurrent communicationExplore the power of macros in Clojure programmingLearn how to think in Clojure by following the book’s seven-week training course
In this practical guide, you’ll find out about compiling, algorithms, best practices, debugging your programs, and much more. The concepts are illustrated in several different programming languages, so you’ll get a feel for the variety of languages and the needs they fill. Seven minibooks cover:Getting started Programming basics Data structures Algorithms Web programming Programming language syntax Applications
Beginning Programming All-In-One Desk Reference For Dummies shows you how to decide what you want your program to do, turn your instructions into “machine language” that the computer understands, use programming best practices, explore the “how” and “why” of data structuring, and more. You’ll even get a look into various applications like database management, bioinformatics, computer security, and artificial intelligence. Soon you’ll realize that — wow! You’re a programmer!
Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
This book presents the philosophy of Domain-Driven Design (DDD) in a down-to-earth and practical manner for experienced developers building applications for complex domains. A focus is placed on the principles and practices of decomposing a complex problem space as well as the implementation patterns and best practices for shaping a maintainable solution space. You will learn how to build effective domain models through the use of tactical patterns and how to retain their integrity by applying the strategic patterns of DDD. Full end-to-end coding examples demonstrate techniques for integrating a decomposed and distributed solution space while coding best practices and patterns advise you on how to architect applications for maintenance and scale.Offers a thorough introduction to the philosophy of DDD for professional developers Includes masses of code and examples of concept in action that other books have only covered theoretically Covers the patterns of CQRS, Messaging, REST, Event Sourcing and Event-Driven Architectures Also ideal for Java developers who want to better understand the implementation of DDD
Through various step-by-step exercises, you’ll learn how to acquire, clean, analyze, and present data efficiently. You’ll also discover how to automate your data process, schedule file- editing and clean-up tasks, process larger datasets, and create compelling stories with data you obtain.Quickly learn basic Python syntax, data types, and language conceptsWork with both machine-readable and human-consumable dataScrape websites and APIs to find a bounty of useful informationClean and format data to eliminate duplicates and errors in your datasetsLearn when to standardize data and when to test and script data cleanupExplore and analyze your datasets with new Python libraries and techniquesUse Python solutions to automate your entire data-wrangling process
Microservice technologies are moving quickly. Author Sam Newman provides you with a firm grounding in the concepts while diving into current solutions for modeling, integrating, testing, deploying, and monitoring your own autonomous services. You’ll follow a fictional company throughout the book to learn how building a microservice architecture affects a single domain.Discover how microservices allow you to align your system design with your organization’s goalsLearn options for integrating a service with the rest of your systemTake an incremental approach when splitting monolithic codebasesDeploy individual microservices through continuous integrationExamine the complexities of testing and monitoring distributed servicesManage security with user-to-service and service-to-service modelsUnderstand the challenges of scaling microservice architectures
Windows Presentation Foundation (WPF) is a next-generation graphics platform that enables you to build advanced user interfaces incorporating documents, media, 2D and 3D graphics, and animations. It is an ideal development tool that allows you to not only generate data, but also easily represent data graphically.
Practical WPF Charts and Graphics provides all the tools you will need to develop professional chart and graphics applications in WPF and C#. This book will be useful for WPF and C# programmers of all skill levels, providing a complete and comprehensive explanation of WPF’s graphics capability and the creation of various charts, and paying special attention to the details of code implementation.
Programmable Logic Controllers: A Practical Approach using CoDeSys is a hands-on guide to rapidly gain proficiency in the development and operation of PLCs based on the IEC 61131-3 standard. Using the freely-available* software tool CoDeSys, which is widely used in industrial design automation projects, the author takes a highly practical approach to PLC design using real-world examples. The design tool, CoDeSys, also features a built in simulator/soft PLC enabling the reader to undertake exercises and test the examples.
Key features:Introduces to programming techniques using IEC 61131-3 guidelines in the five PLC-recognised programming languages. Focuses on a methodical approach to programming, based on Boolean algebra, flowcharts, sequence diagrams and state-diagrams. Contains a useful methodology to solve problems, develop a structured code and document the programming code. Covers I/O like typical sensors, signals, signal formats, noise and cabling. Features Power Point slides covering all topics, example programs and solutions to end-of-chapter exercises via companion website.
No prior knowledge of programming PLCs is assumed making this text ideally suited to electronics engineering students pursuing a career in electronic design automation. Experienced PLC users in all fields of manufacturing will discover new possibilities and gain useful tips for more efficient and structured programming.
* Register at www.codesys.com
While cryptography can still be a controversial topic in the programming community, Java has weathered that storm and provides a rich set of APIs that allow you, the developer, to effectively include cryptography in applications-if you know how.
This book teaches you how. Chapters one through five cover the architecture of the JCE and JCA, symmetric and asymmetric key encryption in Java, message authentication codes, and how to create Java implementations with the API provided by the Bouncy Castle ASN.1 packages, all with plenty of examples. Building on that foundation, the second half of the book takes you into higher-level topics, enabling you to create and implement secure Java applications and make use of standard protocols such as CMS, SSL, and S/MIME.
What you will learn from this bookHow to understand and use JCE, JCA, and the JSSE for encryption and authentication The ways in which padding mechanisms work in ciphers and how to spot and fix typical errors An understanding of how authentication mechanisms are implemented in Java and why they are used Methods for describing cryptographic objects with ASN.1 How to create certificate revocation lists and use the Online Certificate Status Protocol (OCSP) Real-world Web solutions using Bouncy Castle APIs
Who this book is for
This book is for Java developers who want to use cryptography in their applications or to understand how cryptography is being used in Java applications. Knowledge of the Java language is necessary, but you need not be familiar with any of the APIs discussed.
Wrox Beginning guides are crafted to make learning programming languages and technologies easier than you think, providing a structured, tutorial format that will guide you through all the techniques involved.
With actionable real-world source code, this one of a kind book shows you how to build more sophisticated and addictive Android game apps, by leveraging the power of the recent advancements found in the new Android 5.0 software development kit as well as those you've counted on in earlier releases.
Multi-touch code gives these games and their players dynamic input and exchange ability, for a more realistic arcade game experience. Faster and better performance offers Android game players a more seamless, fun arcade experience like never before. There is also improved native C/C++ integration with Android's NDK as well, which makes coding, compiling, and converting both productive and efficient with gains in app performance.
Pro Android Games, Third Edition features the following improvements:Updates to the latest version of the Android SDK, NDK, plus the latest Android Studio and Eclipse IDEsGreater focus on tablets, ever changing device resolutions, and hardware specsNative game development and hardware accelerated graphicsBigger and better real world engines, such as Quake I and II plus an oldie from the previous edition: DoomCoverage of the new Android TV SDK APIs, UI, UX, multi-touch and multi-tasking features available with the Android 5.0 releaseAdvanced techniques for improving your game playing experience including better multi-tasking, improved performance optimization, battery management and moreA "Quake 3D"-like game app case study
You’ll definitely have fun, and perhaps you’ll even make some money. Enjoy!
In the last few years, Android has progressed with the debut of better fonts, new User Interface and Experience (UI/UX) APIs, tablet considerations, multi-touch capabilities, multi-tasking, faster performance, improved battery management techniques, and now the new Android TV SDK Apps for the Android game app developer repertoire.
Throughout the book, the authors explain what's important and share their insights into the larger context of the iOS platform. You get a real understanding of how iOS development works, the many features that are available, and when and where to apply what you've learned.
Here are some of the topics covered: Xcode 5, Instruments, and Storyboards Building interfaces using the iOS 7 aesthetic ARC and strong and weak references Handling touch events and gestures Toolbars, navigation controllers, and split view controllers Using Auto Layout to scale user interfaces Using Dynamic Type to scale fonts Localization and Internationalization Block syntax and use Saving/loading data: Archiving and Core Data Core Location and Map Kit Communicating with web services using JSON Using the Model-View-Controller-Store design pattern
This book takes you step-by-step through many fun and educational possibilities. Take advantage of several preloaded programming languages. Use the Raspberry Pi with Arduino. Create Internet-connected projects. Play with multimedia. With Raspberry Pi, you can do all of this and more.Get acquainted with hardware features on the Pi’s board Learn enough Linux to move around the operating system Pick up the basics of Python and Scratch—and start programming Draw graphics, play sounds, and handle mouse events with the Pygame framework Use the Pi’s input and output pins to do some hardware hacking Discover how Arduino and the Raspberry Pi complement each other Integrate USB webcams and other peripherals into your projects Create your own Pi-based web server with Python