This engaging and accessible text addresses the fundamental question: What Is Computer Science? Rather than supplying a brief overview of every relevant topic, the book showcases a set of representative concepts broadly connected by the theme of information security. The presentation of each topic can be treated as a "mini" lecture course, demonstrating how it allows us to solve real problems, as well as how it relates to other subjects. The discussions are further supported by numerous examples and practical hands-on exercises, which together will be sure to whet your appetite for the many fascinating aspects of computer science.
Topics and features: presents a concise introduction to the study of algorithms, and describes how computers work using the example of computer viruses; introduces the concepts of data compression, and error detection and correction; highlights the role of data structures, and how their design can have a profound influence on algorithms that operate on them; explores the topic of web-search, with a specific focus on examples drawn from cryptography and information security; reviews both historic and modern cryptographic schemes, examines how a physical system can leak information, and discusses the idea of randomness; investigates the science of steganography, the hiding of secret data within non-secret data; provides additional supplementary material at an associated website.
This easy-to-read textbook is an ideal introduction to the study of computer science for students beginning on, or contemplating taking, an undergraduate degree. Teachers wishing to offer a primer on the field will also find the book an excellent educational resource.
Beginning with digital logic gates and progressing to the design of combinational and sequential circuits, the book uses these fundamental building blocks as the basis for the design of an actual MIPS processor. It provides practical examples of how to interface with peripherals using RS232, SPI, motor control, interrupts, wireless, and analog-to-digital conversion. SystemVerilog and VHDL are integrated throughout the text in examples illustrating the methods and techniques for CAD-based circuit design. There are also additional exercises and new examples of parallel and advanced architectures, practical I/O applications, embedded systems, and heterogeneous computing, plus a new appendix on C programming to strengthen the connection between programming and processor architecture.
This new edition will appeal to professional computer engineers and to students taking a course that combines digital logic and computer architecture.Updated based on instructor feedback with more exercises and new examples of parallel and advanced architectures, practical I/O applications, embedded systems, and heterogeneous computingPresents digital system design examples in both VHDL and SystemVerilog (updated for the second edition from Verilog), shown side-by-side to compare and contrast their strengthsIncludes a new chapter on C programming to provide necessary prerequisites and strengthen the connection between programming and processor architectureCompanion Web site includes links to Xilinx CAD tools for FPGA design, lecture slides, laboratory projects, and solutions to exercisesInstructors can also register at textbooks.elsevier.com for access to: Solutions to all exercises (PDF), Lab materials with solutions, HDL for textbook examples and exercise solutions, Lecture slides (PPT), Sample exams, Sample course syllabus, Figures from the text (JPG, PPT)
* Instruction set architecture and design
* Assembly language programming
* Computer arithmetic
* Processing unit design
* Memory system design
* Input-output design and organization
* Pipelining design techniques
* Reduced Instruction Set Computers (RISCs)
The authors, who share over 15 years of undergraduate and graduate level instruction in computer architecture, provide real world applications, examples of machines, case studies and practical experiences in each chapter.
This fully updated edition is comprised of six chapters that follow a consistent framework: explanation of the ideas in each chapter; a crosscutting issues section, which presents how the concepts covered in one chapter connect with those given in other chapters; a putting it all together section that links these concepts by discussing how they are applied in real machine; and detailed examples of misunderstandings and architectural traps commonly encountered by developers and architects. Formulas for energy, static and dynamic power, integrated circuit costs, reliability, and availability are included. The book also covers virtual machines, SRAM and DRAM technologies, and new material on Flash memory. Other topics include the exploitation of instruction-level parallelism in high-performance processors, superscalar execution, dynamic scheduling and multithreading, vector architectures, multicore processors, and warehouse-scale computers (WSCs). There are updated case studies and completely new exercises. Additional reference appendices are available online.
This book will be a valuable reference for computer architects, programmers, application developers, compiler and system software developers, computer system designers and application developers.Part of Intel's 2012 Recommended Reading List for DevelopersUpdated to cover the mobile computing revolutionEmphasizes the two most important topics in architecture today: memory hierarchy and parallelism in all its forms.Develops common themes throughout each chapter: power, performance, cost, dependability, protection, programming models, and emerging trends ("What's Next")Includes three review appendices in the printed text. Additional reference appendices are available online.Includes updated Case Studies and completely new exercises.
The book begins with a summary of the nontechnical aspects of interviewing, such as common mistakes, strategies for a great interview, perspectives from the other side of the table, tips on negotiating the best offer, and a guide to the best ways to use EPI.
The technical core of EPI is a sequence of chapters on basic and advanced data structures, searching, sorting, broad algorithmic principles, concurrency, and system design. Each chapter consists of a brief review, followed by a broad and thought-provoking series of problems. We include a summary of data structure, algorithm, and problem solving patterns.
The algorithms in this book represent a body of knowledge developed over the last 50 years that has become indispensable, not just for professional programmers and computer science students but for any student with interests in science, mathematics, and engineering, not to mention students who use computation in the liberal arts.
The companion web site, algs4.cs.princeton.edu, containsAn online synopsis Full Java implementations Test data Exercises and answers Dynamic visualizations Lecture slides Programming assignments with checklists Links to related material
The MOOC related to this book is accessible via the "Online Course" link at algs4.cs.princeton.edu. The course offers more than 100 video lecture segments that are integrated with the text, extensive online assessments, and the large-scale discussion forums that have proven so valuable. Offered each fall and spring, this course regularly attracts tens of thousands of registrants.
Robert Sedgewick and Kevin Wayne are developing a modern approach to disseminating knowledge that fully embraces technology, enabling people all around the world to discover new ways of learning and teaching. By integrating their textbook, online content, and MOOC, all at the state of the art, they have built a unique resource that greatly expands the breadth and depth of the educational experience.
Microservice technologies are moving quickly. Author Sam Newman provides you with a firm grounding in the concepts while diving into current solutions for modeling, integrating, testing, deploying, and monitoring your own autonomous services. You’ll follow a fictional company throughout the book to learn how building a microservice architecture affects a single domain.Discover how microservices allow you to align your system design with your organization’s goalsLearn options for integrating a service with the rest of your systemTake an incremental approach when splitting monolithic codebasesDeploy individual microservices through continuous integrationExamine the complexities of testing and monitoring distributed servicesManage security with user-to-service and service-to-service modelsUnderstand the challenges of scaling microservice architectures
Getting started with Arduino is a snap. To use the introductory examples in this guide, all you need is an Arduino Uno or Leonardo, along with a USB cable and an LED. The easy-to-use, free Arduino development environment runs on Mac, Windows, and Linux.
In Getting Started with Arduino, you'll learn about:Interaction design and physical computingThe Arduino board and its software environmentBasics of electricity and electronicsPrototyping on a solderless breadboardDrawing a schematic diagramTalking to a computer--and the cloud--from ArduinoBuilding a custom plant-watering system
The arrival of the new Nexus 7 Google tablet is eagerly awaited, thanks to its cutting-edge software, top-notch hardware, unprecedented abilities, and nine-hour battery life. This easy-to-understand, engaging guide covers everything you need to know about this amazing Android tablet. Bestselling Dummies author Dan Gookin uses his friendly writing style to deliver clear instructions for setting up, navigating, and using the device. You'll learn to use all your favorite Google applications that come loaded on the device, personalize it, and much more.Walks you through the touchscreen, wireless access, and software updates Demonstrates how to download, shop for, and fill your Nexus 7 with movies, e-books, games, and music Helps you keep on top of your schedule and appointments and pursue your interests and hobbies with the latest apps and websites Offers guidance on using your device to navigate from here to there and stay connected with friends and family while you're away
Nexus 7 For Dummies is an essential companion to your other new companion: the Nexus 7!
In this insightful book, three SOA experts provide a down-to-earth explanation of REST and demonstrate how you can develop simple and elegant distributed hypermedia systems by applying the Web's guiding principles to common enterprise computing problems. You'll learn techniques for implementing specific Web technologies and patterns to solve the needs of a typical company as it grows from modest beginnings to become a global enterprise.Learn basic Web techniques for application integrationUse HTTP and the Web’s infrastructure to build scalable, fault-tolerant enterprise applicationsDiscover the Create, Read, Update, Delete (CRUD) pattern for manipulating resourcesBuild RESTful services that use hypermedia to model state transitions and describe business protocolsLearn how to make Web-based solutions secure and interoperableExtend integration patterns for event-driven computing with the Atom Syndication Format and implement multi-party interactions in AtomPubUnderstand how the Semantic Web will impact systems design
See Additional Notes at the back of the book for instructions to download the accompanying interactive App which brings the 250+ topics to life by allowing you to insert your own values. Visually on a phone or tablet it looks almost identical to the eBook pages, except you can edit the inputs to update the graphics and calculations to reflect those changes.
There is also a comprehensive PC version to download with even more features both applications can be unlocked with your eBook purchase receipt for no additional charge.
Education Bundle: eBook + PC software + App at a tiny fraction of the previously published price.
Beginning with digital logic gates and progressing to the design of combinational and sequential circuits, this book uses these fundamental building blocks as the basis for designing an ARM processor. SystemVerilog and VHDL are integrated throughout the text in examples illustrating the methods and techniques for CAD-based circuit design. The companion website includes a chapter on I/O systems with practical examples that show how to use the Raspberry Pi computer to communicate with peripheral devices such as LCDs, Bluetooth radios, and motors.
This book will be a valuable resource for students taking a course that combines digital logic and computer architecture or students taking a two-quarter sequence in digital logic and computer organization/architecture.Covers the fundamentals of digital logic design and reinforces logic concepts through the design of an ARM microprocessor.Features side-by-side examples of the two most prominent Hardware Description Languages (HDLs)—SystemVerilog and VHDL—which illustrate and compare the ways each can be used in the design of digital systems.Includes examples throughout the text that enhance the reader’s understanding and retention of key concepts and techniques.The Companion website includes a chapter on I/O systems with practical examples that show how to use the Raspberry Pi computer to communicate with peripheral devices such as LCDs, Bluetooth radios, and motors. The Companion website also includes appendices covering practical digital design issues and C programming as well as links to CAD tools, lecture slides, laboratory projects, and solutions to exercises.
This guide shows both student and professional alike the basic concepts of parallel programming and GPU architecture. Topics of performance, floating-point format, parallel patterns, and dynamic parallelism are covered in depth. This revised edition contains more parallel programming examples, commonly-used libraries such as Thrust, and explanations of the latest tools. It also provides new coverage of CUDA 5.0, improved performance, enhanced development tools, increased hardware support, and more; increased coverage of related technology, OpenCL and new material on algorithm patterns, GPU clusters, host programming, and data parallelism; and two new case studies (on MRI reconstruction and molecular visualization) that explore the latest applications of CUDA and GPUs for scientific research and high-performance computing.
This book should be a valuable resource for advanced students, software engineers, programmers, and hardware engineers.New coverage of CUDA 5.0, improved performance, enhanced development tools, increased hardware support, and moreIncreased coverage of related technology, OpenCL and new material on algorithm patterns, GPU clusters, host programming, and data parallelismTwo new case studies (on MRI reconstruction and molecular visualization) explore the latest applications of CUDA and GPUs for scientific research and high-performance computing
Gruntwork co-founder Yevgeniy (Jim) Brikman walks you through dozens of code examples that demonstrate how to use Terraform’s simple, declarative programming language to deploy and manage infrastructure with just a few commands. Whether you’re a novice developer, aspiring DevOps engineer, or veteran sysadmin, this book will take you from Terraform basics to running a full tech stack capable of supporting a massive amount of traffic and a large team of developers.Compare Terraform to other IAC tools, such as Chef, Puppet, Ansible, and Salt StackUse Terraform to deploy server clusters, load balancers, and databasesLearn how Terraform manages the state of your infrastructure and how it impacts file layout, isolation, and lockingCreate reusable infrastructure with Terraform modulesTry out advanced Terraform syntax to implement loops, if-statements, and zero-downtime deploymentUse Terraform as a team, including best practices for writing, testing, and versioning Terraform code
We are living in the computer age, in a world increasingly designed and engineered by computer programmers and software designers, by people who call themselves hackers. Who are these people, what motivates them, and why should you care?
Consider these facts: Everything around us is turning into computers. Your typewriter is gone, replaced by a computer. Your phone has turned into a computer. So has your camera. Soon your TV will. Your car was not only designed on computers, but has more processing power in it than a room-sized mainframe did in 1970. Letters, encyclopedias, newspapers, and even your local store are being replaced by the Internet.
Hackers & Painters: Big Ideas from the Computer Age, by Paul Graham, explains this world and the motivations of the people who occupy it. In clear, thoughtful prose that draws on illuminating historical examples, Graham takes readers on an unflinching exploration into what he calls "an intellectual Wild West."
The ideas discussed in this book will have a powerful and lasting impact on how we think, how we work, how we develop technology, and how we live. Topics include the importance of beauty in software design, how to make wealth, heresy and free speech, the programming language renaissance, the open-source movement, digital design, internet startups, and more.
This book takes you step-by-step through many fun and educational possibilities. Take advantage of several preloaded programming languages. Use the Raspberry Pi with Arduino. Create Internet-connected projects. Play with multimedia. With Raspberry Pi, you can do all of this and more.Get acquainted with hardware features on the Pi’s board Learn enough Linux to move around the operating system Pick up the basics of Python and Scratch—and start programming Draw graphics, play sounds, and handle mouse events with the Pygame framework Use the Pi’s input and output pins to do some hardware hacking Discover how Arduino and the Raspberry Pi complement each other Integrate USB webcams and other peripherals into your projects Create your own Pi-based web server with Python
The Art of Computer Programming, Volumes 1-4A Boxed Set, 3/e
Art of Computer Programming, Volume 4, Fascicle 4,The: Generating All Trees--History of Combinatorial Generation: Generating All Trees--History of Combinatorial Generation
This multivolume work on the analysis of algorithms has long been recognized as the definitive description of classical computer science.The three complete volumes published to date already comprise a unique and invaluable resource in programming theory and practice. Countless readers have spoken about the profound personal influence of Knuth's writings. Scientists have marveled at the beauty and elegance of his analysis, while practicing programmers have successfully applied his “cookbook” solutions to their day-to-day problems. All have admired Knuth for the breadth, clarity, accuracy, and good humor found in his books.
To begin the fourth and later volumes of the set, and to update parts of the existing three, Knuth has created a series of small books called fascicles, which will be published at regular intervals. Each fascicle will encompass a section or more of wholly new or revised material. Ultimately, the content of these fascicles will be rolled up into the comprehensive, final versions of each volume, and the enormous undertaking that began in 1962 will be complete.
Volume 4, Fascicle 4
This latest fascicle covers the generation of all trees, a basic topic that has surprisingly rich ties to the first three volumes of The Art of Computer Programming. In thoroughly discussing this well-known subject, while providing 124 new exercises, Knuth continues to build a firm foundation for programming. To that same end, this fascicle also covers the history of combinatorial generation. Spanning many centuries, across many parts of the world, Knuth tells a fascinating story of interest and relevance to every artful programmer, much of it never before told. The story even includes a touch of suspense: two problems that no one has yet been able to solve.
The first section of the book introduces the logicist approach to AI--discussing the representation of declarative knowledge and featuring an introduction to the process of conceptualization, the syntax and semantics of predicate calculus, and the basics of other declarative representations such as frames and semantic nets. This section also provides a simple but powerful inference procedure, resolution, and shows how it can be used in a reasoning system.
The next several chapters discuss nonmonotonic reasoning, induction, and reasoning under uncertainty, broadening the logical approach to deal with the inadequacies of strict logical deduction. The third section introduces modal operators that facilitate representing and reasoning about knowledge. This section also develops the process of writing predicate calculus sentences to the metalevel--to permit sentences about sentences and about reasoning processes. The final three chapters discuss the representation of knowledge about states and actions, planning, and intelligent system architecture.
End-of-chapter bibliographic and historical comments provide background and point to other works of interest and research. Each chapter also contains numerous student exercises (with solutions provided in an appendix) to reinforce concepts and challenge the learner. A bibliography and index complete this comprehensive work.
Whether it's called physical computing, ubiquitous computing, or the Internet of Things, it's a hot topic in technology: how to channel your inner Steve Jobs and successfully combine hardware, embedded software, web services, electronics, and cool design to create cutting-edge devices that are fun, interactive, and practical. If you'd like to create the next must-have product, this unique book is the perfect place to start.
Both a creative and practical primer, it explores the platforms you can use to develop hardware or software, discusses design concepts that will make your products eye-catching and appealing, and shows you ways to scale up from a single prototype to mass production.Helps software engineers, web designers, product designers, and electronics engineers start designing products using the Internet-of-Things approach Explains how to combine sensors, servos, robotics, Arduino chips, and more with various networks or the Internet, to create interactive, cutting-edge devices Provides an overview of the necessary steps to take your idea from concept through production
If you'd like to design for the future, Designing the Internet of Things is a great place to start.
Compare distributed apps (dapps) to web apps
Write Ethereum smart contracts in Solidity
Deploy your own dapp, coin, and blockchain
Work with basic and intermediate smart contracts
Who This Book Is For
Experts will find the advanced sample projects in this book rewarding because of the power of Solidity
Filled with practice questions, CompTIA Cloud Essentials Certification Study Guide (Exam CLO-001) covers what you need to know--and shows you how to prepare--for this challenging exam.100% complete coverage of all official objectives for CLO-001 Exam Readiness Checklist--you're ready for the exam when all objectives on the list are checked off Exam Watch notes call attention to information about, and potential pitfalls in, the exam Two-Minute Drills for quick review at the end of every chapter
Covers all the exam topics, including:
Characteristics of Cloud Services from a Business Perspective * Cloud Computing and Business Value * Technical Perspective/Cloud Types * Steps to Successful Adoption of Cloud Computing * Impact and Changes of Cloud Computing on IT Service Management * Risk and Consequences of Cloud Computing
Electronic content includes:Complete MasterExam practice testing engine, featuring: One practice exam Detailed answers with explanations Score Report performance assessment tool Bonus downloadable MasterExam practice exam
Exploring BeagleBone is a hands-on guide to bringing gadgets, gizmos, and robots to life using the popular BeagleBone embedded Linux platform. Comprehensive content and deep detail provide more than just a BeagleBone instruction manual—you’ll also learn the underlying engineering techniques that will allow you to create your own projects. The book begins with a foundational primer on essential skills, and then gradually moves into communication, control, and advanced applications using C/C++, allowing you to learn at your own pace. In addition, the book’s companion website features instructional videos, source code, discussion forums, and more, to ensure that you have everything you need.
The BeagleBone’s small size, high performance, low cost, and extreme adaptability have made it a favorite development platform, and the Linux software base allows for complex yet flexible functionality. The BeagleBone has applications in smart buildings, robot control, environmental sensing, to name a few; and, expansion boards and peripherals dramatically increase the possibilities. Exploring BeagleBone provides a reader-friendly guide to the device, including a crash course in computer engineering. While following step by step, you can:Get up to speed on embedded Linux, electronics, and programming Master interfacing electronic circuits, buses and modules, with practical examples Explore the Internet-connected BeagleBone and the BeagleBone with a display Apply the BeagleBone to sensing applications, including video and sound Explore the BeagleBone’s Programmable Real-Time Controllers
Hands-on learning helps ensure that your new skills stay with you, allowing you to design with electronics, modules, or peripherals even beyond the BeagleBone. Insightful guidance and online peer support help you transition from beginner to expert as you master the techniques presented in Exploring BeagleBone, the practical handbook for the popular computing platform.
Ideal for beginners, this book shows you how to work with modules and other hardware in the popular Fez Spider Starter Kit, and teaches you how to program your gadgets with Visual Studio C# Express and the .NET Micro Framework 4.1 SDK. You’ll soon learn a wide range of programming techniques along with the skills to design your own projects.Get to know the software and hardware with a simple LED projectDownload code from the companion site to build and test each projectBuild a spy camera that automatically captures and saves images at regular intervalsConstruct a simple animated game with the joystick moduleCreate a web server that sends messages you draw or write on the touchscreen moduleBuild a gadget that backs up digital images from an SD card to a USB flash driveLearn about other .NET Gadgeteer modules for creating environmental sensors, an MP3 player, and a WiFi network
Presenting material refined over more than a decade of teaching parallel computing, author Gerassimos Barlas minimizes the challenge with multiple examples, extensive case studies, and full source code. Using this book, you can develop programs that run over distributed memory machines using MPI, create multi-threaded applications with either libraries or directives, write optimized applications that balance the workload between available computing resources, and profile and debug programs targeting multicore machines.Comprehensive coverage of all major multicore programming tools, including threads, OpenMP, MPI, and CUDADemonstrates parallel programming design patterns and examples of how different tools and paradigms can be integrated for superior performanceParticular focus on the emerging area of divisible load theory and its impact on load balancing and distributed systemsDownload source code, examples, and instructor support materials on the book's companion website
The TI-Nspire graphing calculator is popular among high school and college students as a valuable tool for calculus, AP calculus, and college-level algebra courses. Its use is allowed on the major college entrance exams. This book is a nuts-and-bolts guide to working with the TI-Nspire, providing everything you need to get up and running and helping you get the most out of this high-powered math tool.Texas Instruments’ TI-Nspire graphing calculator is perfect for high school and college students in advanced algebra and calculus classes as well as students taking the SAT, PSAT, and ACT exams This fully updated guide covers all enhancements to the TI-Nspire, including the touchpad and the updated software that can be purchased along with the device Shows how to get maximum value from this versatile math tool
With updated screenshots and examples, TI-Nspire For Dummies provides practical, hands-on instruction to help students make the most of this revolutionary graphing calculator.
This book helps you think about causality in a structured way: What is a cause, what are causes good for, and what is compelling evidence of causality? Author Samantha Kleinberg shows you how to develop a set of tools for thinking more critically about causes. You’ll learn how to question claims, identify causes, make decisions based on causal information, and verify causes through further tests.
Whether it’s figuring out what data you need, or understanding that the way you collect and prepare data affects the conclusions you can draw from it, Why will help you sharpen your causal inference skills.
Prolific hacker and author Simon Monk also teaches basic principles to help you use new technologies with Raspberry Pi as its ecosystem continues to develop. This cookbook is ideal for programmers and hobbyists familiar with the Pi through resources, including Getting Started with Raspberry Pi (O’Reilly). Python and other code examples from the book are available on GitHub.Set up your Raspberry Pi and connect to a networkWork with its Linux-based operating systemProgram Raspberry Pi with PythonGive your Pi "eyes" with computer visionControl hardware through the GPIO connectorUse Raspberry Pi to run different types of motorsWork with switches, keypads, and other digital inputsUse sensors to measure temperature, light, and distanceConnect to IoT devices in various waysCreate dynamic projects with Arduino
Each chapter focuses on a specific problem in machine learning, such as classification, prediction, optimization, and recommendation. Using the R programming language, you’ll learn how to analyze sample datasets and write simple machine learning algorithms. Machine Learning for Hackers is ideal for programmers from any background, including business, government, and academic research.Develop a naïve Bayesian classifier to determine if an email is spam, based only on its textUse linear regression to predict the number of page views for the top 1,000 websitesLearn optimization techniques by attempting to break a simple letter cipherCompare and contrast U.S. Senators statistically, based on their voting recordsBuild a “whom to follow” recommendation system from Twitter data
Semantic Web for the Working Ontologist transforms this information into the practical knowledge that programmers and subject domain experts need. Authors Allemang and Hendler begin with solutions to the basic problems, but don’t stop there: they demonstrate how to develop your own solutions to problems of increasing complexity and ensure that your skills will keep pace with the continued evolution of the Semantic Web.
• Provides practical information for all programmers and subject matter experts engaged in modeling data to fit the requirements of the Semantic Web.
• De-emphasizes algorithms and proofs, focusing instead on real-world problems, creative solutions, and highly illustrative examples.
• Presents detailed, ready-to-apply “recipes” for use in many specific situations.
• Shows how to create new recipes from RDF, RDFS, and OWL constructs.
Arduino is a programmable circuit board that is being used by everyone from scientists, programmers, and hardware hackers to artists, designers, hobbyists, and engineers in order to add interactivity to objects and projects and experiment with programming and electronics. This easy-to-understand book is an ideal place to start if you are interested in learning more about Arduino's vast capabilities. Featuring an array of cool projects, this Arduino beginner guide walks you through every step of each of the featured projects so that you can acquire a clear understanding of the different aspects of the Arduino board.Introduces Arduino basics to provide you with a solid foundation of understanding before you tackle your first project Features a variety of fun projects that show you how to do everything from automating your garden's watering system to constructing a keypad entry system, installing a tweeting cat flap, building a robot car, and much more Provides an easy, hands-on approach to learning more about electronics, programming, and interaction design for Makers of all ages
Arduino Projects For Dummies is your guide to turning everyday electronics and plain old projects into incredible innovations.
Get Connected! To find out more about Brock Craft and his recent Arduino creations, visit www.facebook.com/ArduinoProjectsForDummies
Raspberry Pi chose Python as its teaching language of choice to encourage a new generation of programmers to learn how to program. This approachable book serves as an ideal resource for anyone wanting to use Raspberry Pi to learn to program and helps you get started with the Python programming language. Aimed at first-time developers with no prior programming language assumed, this beginner book gets you up and running.Covers variables, loops, and functions Addresses 3D graphics programming Walks you through programming Minecraft Zeroes in on Python for scripting
Learning Python with Raspberry Pi proves itself to be a fantastic introduction to coding.
A vast improvement over the original Galaxy Tab, the 10.1 uses the latest version of the Android operating system and is a 4G LTE mobile device. These upgrades—along with many others, including the better screen quality, better web browsing with Flash, and better multitasking capabilities—are all covered in this fun and friendly guide to the Samsung Galaxy Tab 10.1. Everything from how-to topics to the most useful features to helpful tricks and techniques, this practical guide shows you how to get the most out of this cutting-edge device.Details how the Galaxy Tab 10.1 goes one step further than the iPad with phone communications plus video chat and conferencing Explains in detail how to find your way around the Galaxy Tab 10.1 Covers e-mailing, web browsing, using the digital library, connecting with friends in the galaxy, taking photos with the camera, and enjoying music Highlights how to customize your Galaxy Tab 10.1 so that it's right for your needs
Samsung Galaxy Tab 10.1 For Dummies is must-have reading for anyone who wants to go beyond the basics and explore another galaxy of tablet computing!
Designed to work on multiple platforms and with wide industry support, OpenCL will help you more effectively program for a heterogeneous future. Written by leaders in the parallel computing and OpenCL communities, Heterogeneous Computing with OpenCL explores memory spaces, optimization techniques, graphics interoperability, extensions, and debugging and profiling. It includes detailed examples throughout, plus additional online exercises and other supporting materials that can be downloaded at http://www.heterogeneouscompute.org/?page_id=7
This book will appeal to software engineers, programmers, hardware engineers, and students/advanced students.Explains principles and strategies to learn parallel programming with OpenCL, from understanding the four abstraction models to thoroughly testing and debugging complete applications.Covers image processing, web plugins, particle simulations, video editing, performance optimization, and more.Shows how OpenCL maps to an example target architecture and explains some of the tradeoffs associated with mapping to various architecturesAddresses a range of fundamental programming techniques, with multiple examples and case studies that demonstrate OpenCL extensions for a variety of hardware platforms
With the invention of the unique credit-card sized single-board computer, the Raspberry Pi, comes a new wave of hardware geeks, hackers, and hobbyists who are excited about the possibilities of the Raspberry Pi, and this is the perfect guide to get you started in this exhilarating new arena. With this fun and friendly book, you'll quickly discover why the supply for the Pi cannot keep up with the demand! Veteran tech authors Sean McManus and Mike Cook show you how to download and install the operating system, use the installed applications, and much more.Covers connecting the Pi to other devices such as a keyboard, mouse, monitor, and more Teaches you basic Linux System Admin Walks you through editing images, creating web pages, and playing music Details how to program with Scratch and Python Explores creating simple hardware projects
Raspberry Pi For Dummies makes computing as easy as pie.
Now discover the history of Raspberry Pi!
The Raspberry Pi sold a million units in its first year, and came from a previously unknown organisation, The Raspberry Pi Foundation. If you’ve ever wondered how it came into being, and what inspired its creation, Sean McManus, co-author of Raspberry Pi For Dummies, has the answer. He has set up a section on his website to share bonus content, which includes a short history of the Raspberry Pi. At Sean’s website, you can also read reviews of the book, see videos of its projects, and read several exclusive blog posts about the Raspberry Pi and its community.
Visit Sean’s homepage for Raspberry Pi For Dummies here!
Filled with actionable advice you can use immediately, the authors introduce Agile and the Lean mindset in a manner that the people in your business and technology departments can easily understand. Ideal for executives in both the commercial and nonprofit sectors, it includes two case studies: one about a commercial family business that thrived to become a multi-million-dollar company and the other about a nonprofit association based in New York City that fights against child illiteracy.
The book begins with the basics of virtualization, including the role of virtualization in the changing landscape of the traditional data center and its benefits, and the strategies of virtualization. It presents the step-by-step process used to build a Windows 2008 server and the process of configuring and managing a Hyper-V infrastructure. Microsoft's approach to high availability and the combination of Microsoft tools to provide a very reliable and highly available virtualization infrastructure are discussed. The chapters also cover the migration of physical servers to virtual servers; the Dynamic Data Center concept; creating and publishing a virtual application within App-V; and desktop virtualization.
This book was intended for seasoned system administrators and engineers who grew up in and still manage primarily a hardware-based server environment containing a large assortment of both newer and legacy applications.Covers Microsoft virtualization products completely, including Hyper-V Includes a special section on securing virtual infrastructure Gives hands-on instructions to help understand and implement Microsoft solutions
The book targets Linux and system administrators and professionals working in IT teams who would like to design and implement an enterprise-quality virtualized environment using Proxmox.Knowledge of networking and virtualization concepts is assumed.What You Will LearnInstall the basic Proxmox VE nodesGet to know the Proxmox Graphical User Interface (GUI)See and understand Proxmox's internal structure and mechanicsCreate and manage KVM- or LXC-based virtual machinesUnderstand advanced virtual networksLeverage the power of the built-in Proxmox firewall to provide protection at any levelConfigure high availability Proxmox nodesLearn different backup strategies and to restore a VM in the event of a disaster to ensure data safetyMonitor a Proxmox cluster and all of its components using ZabbixPlan large virtual environments for mission critical virtual environmentsWork through real-world scenarios to troubleshoot ProxmoxIn Detail
Proxmox is an open source server virtualization solution that has enterprise-class features to manage virtual machines, to be used for storage, and to virtualize both Linux and Windows application workloads.
You begin with refresher on the advanced installation features and the Proxmox GUI to familiarize yourself with the Proxmox VE hypervisor. You then move on to explore Proxmox under the hood, focusing on the storage systems used with Proxmox. Moving on, you will learn to manage KVM Virtual Machines and Linux Containers and see how networking is handled in Proxmox. You will then learn how to protect a cluster or a VM with a firewall and explore the new HA features introduced in Proxmox VE 4 along with the brand new HA simulator.
Next, you will dive deeper into the backup/restore strategy followed by learning how to properly update and upgrade a Proxmox node. Later, you will learn how to monitor a Proxmox cluster and all of its components using Zabbix. By the end of the book, you will become an expert at making Proxmox environments work in production environments with minimum downtime.Style and approach
This book walks you through every aspect of virtualization using Proxmox using a practical, scenario-based approach that features best practices and all the weaponry you need to succeed when building virtual environments with Proxmox 4.
Samsung's announcement of the new ARTIK modules for IoT has generated tremendous interest in the developer market for wearable and other consumer or industrial devices. This book provides the perfect tutorial-based introduction to the ARTIK family of “Systems on Modules,” which integrate powerful microprocessors, memory, wireless connectivity, and enhanced security on to very small form factor boards.
With Beginning Samsung ARTIK as your guide, take the next steps to creating great solutions with an ARTIK.
What You'll Learn
Establish Wi-Fi connectivity with a wireless network
Upgrade the operating system and install additional software
Bring up Eclipse IDE and create a cross-compiler toolchain on Mac OS X
Cross-compile for the ARM processors in the ARTIK modules using Arduino IDE with libArduino to C
Use C to access the ARTIK hardware via a file based API
Use Node.js and Python inside the ARTIK moduleIntegrate applications with the Samsung SAMI data aggregation hub
Use Temboo to generate IoT software solutions that can be downloaded and compiled natively inside the ARTIK
Debug applications with software and hardware probesWho This Book Is For
Moderately experienced developers wanting to understand ARTIK and how to interact with it from within their own apps or web services.
Written by Arduino expert Jeremy Blum, this unique book uses the popular Arduino microcontroller platform as an instrument to teach you about topics in electrical engineering, programming, and human-computer interaction. Whether you're a budding hobbyist or an engineer, you'll benefit from the perfectly paced lessons that walk you through useful, artistic, and educational exercises that gradually get more advanced. In addition to specific projects, the book shares best practices in programming and design that you can apply to your own projects. Code snippets and schematics will serve as a useful reference for future projects even after you've mastered all the topics in the book.Includes a number of projects that utilize different capabilities of the Arduino, while interfacing with external hardware Features chapters that build upon each other, tying in concepts from previous chapters to illustrate new ones Includes aspects that are accompanied by video tutorials and other multimedia content Covers electrical engineering and programming concepts, interfacing with the world through analog and digital sensors, communicating with a computer and other devices, and internet connectivity Explains how to combine smaller topics into more complex projects Shares downloadable materials and source code for everything covered in the book Projects compatible with many official Arduino boards including Arduino Uno; Arduino Leonardo; Arduino Mega 2560; Arduino Due; Arduino Nano; Arduino Mega ADK; LilyPad Arduino and may work with Arduino-compatible boards such as Freeduino and new third party certified boards such as the Intel Galileo
Exploring Arduino takes you on an adventure and provides you with exclusive access to materials not found anywhere else!
WPF is the new presentation framework for Windows Vista that also works with Windows XP. It's a cornucopia of new technologies, which includes a new graphics engine that supports 3-D graphics, animation, and more; an XML-based markup language, called XAML, for declaring the structure of your Windows UI; and a radical new model for controls.
This second edition includes new chapters on printing, XPS, 3-D, navigation, text and documents, along with a new appendix that covers Microsoft's new WPF/E platform for delivering richer UI through standard web browsers -- much like Adobe Flash. Content from the first edition has been significantly expanded and modified. Programming WPF includes:Scores of C# and XAML examples that show you what it takes to get a WPF application up and running, from a simple "Hello, Avalon" program to a tic-tac-toe gameInsightful discussions of the powerful new programming styles that WPF brings to Windows development, especially its new model for controlsA color insert to better illustrate WPF support for 3-D, color, and other graphics effectsA tutorial on XAML, the new HTML-like markup language for declaring Windows UIAn explanation and comparison of the features that support interoperability with Windows Forms and other Windows legacy applications
WPF represents the best of the control-based Windows world and the content-based web world. Programming WPF helps you bring it all together.
Author David Greenberg shows you how Mesos manages your entire datacenter as a single logical entity, eliminating the need to assign fixed sets of machines to applications. You’ll quickly discover why Mesos is the ultimate DevOps tool.Understand Mesos architecture, and learn how it manages CPU, memory, and other resources across a clusterBuild an application on top of Mesos with Marathon, a platform for hosting services on MesosCreate new, production-ready frameworks for MesosWrite a custom executor to provide richer interaction between the Mesos scheduler and workersDive into advanced topics, including the reconciliation process, Docker integration, dynamic reservations, and persistent volumesLearn about today’s Mesos initiatives that will likely become tomorrow’s features
Distributed Algorithms contains the most significant algorithms and impossibility results in the area, all in a simple automata-theoretic setting. The algorithms are proved correct, and their complexity is analyzed according to precisely defined complexity measures. The problems covered include resource allocation, communication, consensus among distributed processes, data consistency, deadlock detection, leader election, global snapshots, and many others.
The material is organized according to the system model—first by the timing model and then by the interprocess communication mechanism. The material on system models is isolated in separate chapters for easy reference.
The presentation is completely rigorous, yet is intuitive enough for immediate comprehension. This book familiarizes readers with important problems, algorithms, and impossibility results in the area: readers can then recognize the problems when they arise in practice, apply the algorithms to solve them, and use the impossibility results to determine whether problems are unsolvable. The book also provides readers with the basic mathematical tools for designing new algorithms and proving new impossibility results. In addition, it teaches readers how to reason carefully about distributed algorithms—to model them formally, devise precise specifications for their required behavior, prove their correctness, and evaluate their performance with realistic measures.
If you are a visual learner, Teach Yourself VISUALLY iPhone, 3rd Edition is the book for you with 500 full-color screenshots that clearly illustrate all the features your iPhone has to offer. Get the most from your iPhone, whether you're a beginner or an iPhone enthusiast who's learning the latest features, this easily accessible guide provides visually rich tutorials and step-by-step instructions that will help you unlock all your device has to offer. Learn the latest features of iOS Master the basic functions of your iPhone and customize your settings Ensure you're getting optimal performance from your iPhone Find the best apps and services to fit your personal and business needs
Welcome to the world of shoes that can dynamically shift your height, jackets that display when the next bus is coming, and neckties that can nudge your business partner from across the room. Whether it be for fashion, function, or human connectedness, wearable electronics can be used to design interactive systems that are intimate and engaging.
Make: Wearable Electronics is intended for those with an interest in physical computing who are looking to create interfaces or systems that live on the body. Perfect for makers new to wearable tech, this book introduces you to the tools, materials, and techniques for creating interactive electronic circuits and embedding them in clothing and other things you can wear.
Each chapter features experiments to get you comfortable with the technology and then invites you to build upon that knowledge with your own projects. Fully illustrated with step-by-step instructions and images of amazing creations made by artists and professional designers, this book offers a concrete understanding of electronic circuits and how you can use them to bring your wearable projects from concept to prototype.