This engaging and accessible text addresses the fundamental question: What Is Computer Science? Rather than supplying a brief overview of every relevant topic, the book showcases a set of representative concepts broadly connected by the theme of information security. The presentation of each topic can be treated as a "mini" lecture course, demonstrating how it allows us to solve real problems, as well as how it relates to other subjects. The discussions are further supported by numerous examples and practical hands-on exercises, which together will be sure to whet your appetite for the many fascinating aspects of computer science.
Topics and features: presents a concise introduction to the study of algorithms, and describes how computers work using the example of computer viruses; introduces the concepts of data compression, and error detection and correction; highlights the role of data structures, and how their design can have a profound influence on algorithms that operate on them; explores the topic of web-search, with a specific focus on examples drawn from cryptography and information security; reviews both historic and modern cryptographic schemes, examines how a physical system can leak information, and discusses the idea of randomness; investigates the science of steganography, the hiding of secret data within non-secret data; provides additional supplementary material at an associated website.
This easy-to-read textbook is an ideal introduction to the study of computer science for students beginning on, or contemplating taking, an undergraduate degree. Teachers wishing to offer a primer on the field will also find the book an excellent educational resource.
* Instruction set architecture and design
* Assembly language programming
* Computer arithmetic
* Processing unit design
* Memory system design
* Input-output design and organization
* Pipelining design techniques
* Reduced Instruction Set Computers (RISCs)
The authors, who share over 15 years of undergraduate and graduate level instruction in computer architecture, provide real world applications, examples of machines, case studies and practical experiences in each chapter.
Beginning with digital logic gates and progressing to the design of combinational and sequential circuits, the book uses these fundamental building blocks as the basis for the design of an actual MIPS processor. It provides practical examples of how to interface with peripherals using RS232, SPI, motor control, interrupts, wireless, and analog-to-digital conversion. SystemVerilog and VHDL are integrated throughout the text in examples illustrating the methods and techniques for CAD-based circuit design. There are also additional exercises and new examples of parallel and advanced architectures, practical I/O applications, embedded systems, and heterogeneous computing, plus a new appendix on C programming to strengthen the connection between programming and processor architecture.
This new edition will appeal to professional computer engineers and to students taking a course that combines digital logic and computer architecture.Updated based on instructor feedback with more exercises and new examples of parallel and advanced architectures, practical I/O applications, embedded systems, and heterogeneous computingPresents digital system design examples in both VHDL and SystemVerilog (updated for the second edition from Verilog), shown side-by-side to compare and contrast their strengthsIncludes a new chapter on C programming to provide necessary prerequisites and strengthen the connection between programming and processor architectureCompanion Web site includes links to Xilinx CAD tools for FPGA design, lecture slides, laboratory projects, and solutions to exercisesInstructors can also register at textbooks.elsevier.com for access to: Solutions to all exercises (PDF), Lab materials with solutions, HDL for textbook examples and exercise solutions, Lecture slides (PPT), Sample exams, Sample course syllabus, Figures from the text (JPG, PPT)
This fully updated edition is comprised of six chapters that follow a consistent framework: explanation of the ideas in each chapter; a crosscutting issues section, which presents how the concepts covered in one chapter connect with those given in other chapters; a putting it all together section that links these concepts by discussing how they are applied in real machine; and detailed examples of misunderstandings and architectural traps commonly encountered by developers and architects. Formulas for energy, static and dynamic power, integrated circuit costs, reliability, and availability are included. The book also covers virtual machines, SRAM and DRAM technologies, and new material on Flash memory. Other topics include the exploitation of instruction-level parallelism in high-performance processors, superscalar execution, dynamic scheduling and multithreading, vector architectures, multicore processors, and warehouse-scale computers (WSCs). There are updated case studies and completely new exercises. Additional reference appendices are available online.
This book will be a valuable reference for computer architects, programmers, application developers, compiler and system software developers, computer system designers and application developers.Part of Intel's 2012 Recommended Reading List for DevelopersUpdated to cover the mobile computing revolutionEmphasizes the two most important topics in architecture today: memory hierarchy and parallelism in all its forms.Develops common themes throughout each chapter: power, performance, cost, dependability, protection, programming models, and emerging trends ("What's Next")Includes three review appendices in the printed text. Additional reference appendices are available online.Includes updated Case Studies and completely new exercises.
This new emphasis on parallelism is supported by updates reflecting the newest technologies with examples highlighting the latest processor designs, benchmarking standards, languages and tools. As with previous editions, a MIPS processor is the core used to present the fundamentals of hardware technologies, assembly language, computer arithmetic, pipelining, memory hierarchies and I/O. Along with its increased coverage of parallelism, this new edition offers new content on Flash memory and virtual machines as well as a new and important appendix written by industry experts covering the emergence and importance of the modern GPU (graphics processing unit), the highly parallel, highly multithreaded multiprocessor optimized for visual computing.
This book contains a new exercise paradigm that allows instructors to reconfigure the 600 exercises included in the book to generate new exercises and solutions of their own. The companion CD provides a toolkit of simulators and compilers along with tutorials for using them as well as advanced content for further study and a search utility for finding content on the CD and in the printed text.
This text is designed for professional digital system designers, programmers, application developers, and system software developers as well as undergraduate students in Computer Science, Computer Engineering and Electrical Engineering courses in Computer Organization, Computer Design.
A new exercise paradigm allows instructors to reconfigure the 600 exercises included in the book to easily generate new exercises and solutions of their own.
The companion CD provides a toolkit of simulators and compilers along with tutorials for using them, as well as advanced content for further study and a search utility for finding content on the CD and in the printed text. For the convenience of readers who have purchased an ebook edition or who may have misplaced the CD-ROM, all CD content is available as a download at http://bit.ly/12XinUx.
A comprehensive shopping guide includes the hardware and software components you need in your tool box. You will learn to use Arduino UNO, Arduino Ethernet shield, and Arduino WiFi shield.
Building Arduino PLCs shows you how to build and test a simple Arduino UNO-based 5V DC logic level PLC with Grove Base shield by connecting simple sensors and actuators. You will also learn how to build industry-grade PLCs with the help of ArduiBox.
What You'll Learn
Map Arduino PLCs into the cloud using NearBus cloud connector to control the PLC through the Internet
Use do-it-yourself light platforms such as IFTTT
Enhance your PLC by adding Relay shields for connecting heavy loads
Who This Book Is For
Engineers, designers, crafters, and makers. Basic knowledge in electronics and Arduino programming or any other programming language is recommended.
The book is organized into chapters which appear in the same order as the tasks and decisions which are performed during an FPGA-based prototyping project. We start by analyzing the challenges and benefits of FPGA-based Prototyping and how they compare to other prototyping methods. We present the current state of the available FPGA technology and tools and how to get started on a project. The FPMM also compares between home-made and outsourced FPGA platforms and how to analyze which will best meet the needs of a given project. The central chapters deal with implementing an SoC design in FPGA technology including clocking, conversion of memory, partitioning, multiplexing and handling IP amongst many other subjects. The important subject of bringing up the design on the FPGA boards is covered next, including the introduction of the real design into the board, running embedded software upon it in and debugging and iterating in a lab environment. Finally we explore how the FPGA-based Prototype can be linked into other verification methodologies, including RTL simulation and virtual models in SystemC.
Along the way, the reader will discover that an adoption of FPGA-based Prototyping from the beginning of a project, and an approach we call Design-for-Prototyping, will greatly increase the success of the prototype and the whole SoC project, especially the embedded software portion. Design-for-Prototyping is introduced and explained and promoted as a manifesto for better SoC design.
Readers can approach the subjects from a number of directions. Some will be experienced with many of the tasks involved in FPGA-based Prototyping but are looking for new insights and ideas; others will be relatively new to the subject but experienced in other verification methodologies; still others may be project leaders who need to understand if and how the benefits of FPGA-based prototyping apply to their next SoC project. We have tried to make each subject chapter relatively standalone, or where necessary, make numerous forward and backward references between subjects, and provide recaps of certain key subjects.
We hope you like the book and we look forward to seeing you on the FPMM on-line community soon (go to www.synopsys.com/fpmm).
A new chapter 1 with a comparison of relay-controlled systems, microprocessor-controlled systems, and the programmable logic controller, a discussion of PLC hardware and architecture, examples from various PLC manufacturers, and coverage of security, the IEC programming standard, programming devices and manufacturer’s softwareMore detail of programming using Sequential Function ChartsExtended coverage of the sequencerMore Information on fault finding, including testing inputs and outputs with an illustration of how it is done with the PLC manufacturer’s softwareNew case studies A methodical introduction, with many illustrations, describing how to program PLCs, no matter the manufacturer, and how to use internal relays, timers, counters, shift registers, sequencers, and data-handling facilities Consideration of the standards given by IEC 1131-3 and the programming methods of ladder, functional block diagram, instruction list, structured text, and sequential function chartMany worked examples, multiple-choice questions, and problems are included, with answers to all multiple-choice questions and problems given at the end of the book
The first section of the book introduces the logicist approach to AI--discussing the representation of declarative knowledge and featuring an introduction to the process of conceptualization, the syntax and semantics of predicate calculus, and the basics of other declarative representations such as frames and semantic nets. This section also provides a simple but powerful inference procedure, resolution, and shows how it can be used in a reasoning system.
The next several chapters discuss nonmonotonic reasoning, induction, and reasoning under uncertainty, broadening the logical approach to deal with the inadequacies of strict logical deduction. The third section introduces modal operators that facilitate representing and reasoning about knowledge. This section also develops the process of writing predicate calculus sentences to the metalevel--to permit sentences about sentences and about reasoning processes. The final three chapters discuss the representation of knowledge about states and actions, planning, and intelligent system architecture.
End-of-chapter bibliographic and historical comments provide background and point to other works of interest and research. Each chapter also contains numerous student exercises (with solutions provided in an appendix) to reinforce concepts and challenge the learner. A bibliography and index complete this comprehensive work.
If you are a robotic enthusiast who wants to learn how to build and program your own robots in an easy-to-develop, maintainable, and shareable way, this book is for you. In order to make the most of the book, you should have a C++ programming background, knowledge of GNU/Linux systems, and general skill in computer science. No previous background on ROS is required, as this book takes you from the ground up. It is also advisable to have some knowledge of version control systems, such as svn or git, which are often used by the community to share code.What You Will LearnInstall a complete ROS Hydro systemCreate ROS packages and metapackages, using and debugging them in real timeBuild, handle, and debug ROS nodesDesign your 3D robot model and simulate it in a virtual environment within GazeboGive your robots the power of sight using cameras and calibrate and perform computer vision tasks with themGenerate and adapt the navigation stack to work with your robotIntegrate different sensors like Range Laser, Arduino, and Kinect with your robotVisualize and process Point Cloud information from different sensorsControl and plan motion of robotic arms with multiple joints using MoveIt!In Detail
If you have ever tried building a robot, then you know how cumbersome programming everything from scratch can be. This is where ROS comes into the picture. It is a collection of tools, libraries, and conventions that simplifies the robot building process. What's more, ROS encourages collaborative robotics software development, allowing you to connect with experts in various fields to collaborate and build upon each other's work.
Packed full of examples, this book will help you understand the ROS framework to help you build your own robot applications in a simulated environment and share your knowledge with the large community supporting ROS.
Starting at an introductory level, this book is a comprehensive guide to the fascinating world of robotics, covering sensor integration, modeling, simulation, computer vision, navigation algorithms, and more. You will then go on to explore concepts like topics, messages, and nodes. Next, you will learn how to make your robot see with HD cameras, or navigate obstacles with range sensors. Furthermore, thanks to the contributions of the vast ROS community, your robot will be able to navigate autonomously, and even recognize and interact with you in a matter of minutes.
What's new in this updated edition? First and foremost, we are going to work with ROS Hydro this time around. You will learn how to create, visualize, and process Point Cloud information from different sensors. This edition will also show you how to control and plan motion of robotic arms with multiple joints using MoveIt!
By the end of this book, you will have all the background you need to build your own robot and get started with ROS.Style and approach
This book is an easy-to-follow guide that will help you find your way through the ROS framework. This book is packed with hands-on examples that will help you program your robot and give you complete solutions using ROS open source libraries and tools.
Gruntwork co-founder Yevgeniy (Jim) Brikman walks you through dozens of code examples that demonstrate how to use Terraform’s simple, declarative programming language to deploy and manage infrastructure with just a few commands. Whether you’re a novice developer, aspiring DevOps engineer, or veteran sysadmin, this book will take you from Terraform basics to running a full tech stack capable of supporting a massive amount of traffic and a large team of developers.Compare Terraform to other IAC tools, such as Chef, Puppet, Ansible, and Salt StackUse Terraform to deploy server clusters, load balancers, and databasesLearn how Terraform manages the state of your infrastructure and how it impacts file layout, isolation, and lockingCreate reusable infrastructure with Terraform modulesTry out advanced Terraform syntax to implement loops, if-statements, and zero-downtime deploymentUse Terraform as a team, including best practices for writing, testing, and versioning Terraform code
Authors Kelsey Hightower, Brendan Burns, and Joe Beda—who’ve worked on Kubernetes at Google and other organizatons—explain how this system fits into the lifecycle of a distributed application. You will learn how to use tools and APIs to automate scalable distributed systems, whether it is for online services, machine-learning applications, or a cluster of Raspberry Pi computers.Explore the distributed system challenges that Kubernetes addressesDive into containerized application development, using containers such as DockerCreate and run containers on Kubernetes, using the docker image format and container runtimeExplore specialized objects essential for running applications in productionReliably roll out new software versions without downtime or errorsGet examples of how to develop and deploy real-world applications in Kubernetes
This book caters to aspiring data scientists who are well versed with machine learning concepts with R and are looking to explore the deep learning paradigm using the packages available in R. You should have a fundamental understanding of the R language and be comfortable with statistical algorithms and machine learning techniques, but you do not need to be well versed with deep learning concepts.What You Will LearnSet up the R package H2O to train deep learning modelsUnderstand the core concepts behind deep learning modelsUse Autoencoders to identify anomalous data or outliersPredict or classify data automatically using deep neural networksBuild generalizable models using regularization to avoid overfitting the training dataIn Detail
Deep learning is a branch of machine learning based on a set of algorithms that attempt to model high-level abstractions in data by using model architectures. With the superb memory management and the full integration with multi-node big data platforms, the H2O engine has become more and more popular among data scientists in the field of deep learning.
This book will introduce you to the deep learning package H2O with R and help you understand the concepts of deep learning. We will start by setting up important deep learning packages available in R and then move towards building models related to neural networks, prediction, and deep prediction, all of this with the help of real-life examples.
After installing the H2O package, you will learn about prediction algorithms. Moving ahead, concepts such as overfitting data, anomalous data, and deep prediction models are explained. Finally, the book will cover concepts relating to tuning and optimizing models.Style and approach
This book takes a practical approach to showing you the concepts of deep learning with the R programming language. We will start with setting up important deep learning packages available in R and then move towards building models related to neural network, prediction, and deep prediction - and all of this with the help of real-life examples.
This textbook enables readers to design digital systems using the modern HDL approach while ensuring they have a solid foundation of knowledge of the underlying hardware and theory of their designs. This book is designed to match the way the material is actually taught in the classroom. Topics are presented in a manner which builds foundational knowledge before moving onto advanced topics. The author has designed the content with learning goals and assessment at its core. Each section addresses a specific learning outcome that the learner should be able to “do” after its completion. The concept checks and exercise problems provide a rich set of assessment tools to measure learner performance on each outcome.
This book can be used for either a sequence of two courses consisting of an introduction to logic circuits (Chapters 1-7) followed by logic design (Chapters 8-13) or a single, accelerated course that uses the early chapters as reference material.
Raspberry Pi User Guide, 3rdEdition contains everything you need to know to get up and running with Raspberry Pi. This book is the go-to guide for Noobs who want to dive right in. This updated third edition covers the model B+ Raspberry Pi and its software, additional USB ports, and changes to the GPIO, including new information on Arduino and Minecraft on the Pi. You’ll find clear, step-by-step instruction for everything from software installation and configuration to customizing your Raspberry Pi with capability-expanding add-ons. Learn the basic Linux SysAdmin and flexible programming languages that allow you to make your Pi into whatever you want it to be.
The Raspberry Pi was created by the UK Non-profit Raspberry Pi Foundation to help get kids interested in programming. Affordable, portable, and utterly adorable, the Pi exceeded all expectations, introducing millions of people to programming since its creation. The Raspberry Pi User Guide, 3rd Edition helps you and your Pi get acquainted, with clear instruction in easy to understand language.Install software, configure, and connect your Raspberry Pi to other devices Master basic Linux System Admin to better understand nomenclature and conventions Write basic productivity and multimedia programs in Scratch and Python Extend capabilities with add-ons like Gertboard, Arduino, and more
The Raspberry Pi has become a full-fledged phenomenon, popular with tinkerers, hackers, experimenters, and inventors. If you want to get started but aren’t sure where to begin, Raspberry Pi User Guide, 3rd Edition contains everything you need.
The CISSP certification is the most prestigious, globally-recognized, vendor neutral exam for information security professionals. Over 100,000 professionals are certified worldwide, with many more joining their ranks. This new third edition is aligned to cover all of the material in the most current version of the exam’s Common Body of Knowledge. All domains are covered as completely and concisely as possible, giving users the best possible chance of acing the exam.Completely updated for the most current version of the exam’s Common Body of KnowledgeProvides the only guide you need for last-minute studyingAnswers the toughest questions and highlights core topicsStreamlined for maximum efficiency of study, making it ideal for professionals updating their certification or for those taking the test for the first time
Arduino is a programmable circuit board that is being used by everyone from scientists, programmers, and hardware hackers to artists, designers, hobbyists, and engineers in order to add interactivity to objects and projects and experiment with programming and electronics. This easy-to-understand book is an ideal place to start if you are interested in learning more about Arduino's vast capabilities. Featuring an array of cool projects, this Arduino beginner guide walks you through every step of each of the featured projects so that you can acquire a clear understanding of the different aspects of the Arduino board.Introduces Arduino basics to provide you with a solid foundation of understanding before you tackle your first project Features a variety of fun projects that show you how to do everything from automating your garden's watering system to constructing a keypad entry system, installing a tweeting cat flap, building a robot car, and much more Provides an easy, hands-on approach to learning more about electronics, programming, and interaction design for Makers of all ages
Arduino Projects For Dummies is your guide to turning everyday electronics and plain old projects into incredible innovations.
Get Connected! To find out more about Brock Craft and his recent Arduino creations, visit www.facebook.com/ArduinoProjectsForDummies
Microservice technologies are moving quickly. Author Sam Newman provides you with a firm grounding in the concepts while diving into current solutions for modeling, integrating, testing, deploying, and monitoring your own autonomous services. You’ll follow a fictional company throughout the book to learn how building a microservice architecture affects a single domain.Discover how microservices allow you to align your system design with your organization’s goalsLearn options for integrating a service with the rest of your systemTake an incremental approach when splitting monolithic codebasesDeploy individual microservices through continuous integrationExamine the complexities of testing and monitoring distributed servicesManage security with user-to-service and service-to-service modelsUnderstand the challenges of scaling microservice architectures
See Additional Notes at the back of the book for instructions to download the accompanying interactive App which brings the 250+ topics to life by allowing you to insert your own values. Visually on a phone or tablet it looks almost identical to the eBook pages, except you can edit the inputs to update the graphics and calculations to reflect those changes.
There is also a comprehensive PC version to download with even more features both applications can be unlocked with your eBook purchase receipt for no additional charge.
Education Bundle: eBook + PC software + App at a tiny fraction of the previously published price.
Because you're not writing programs--rather, you're designing a chip whose sole purpose is to do what you tell it--it's faster than anything you can do in code. With Make: FPGAs, you'll learn how to break down problems into something that can be solved on an FPGA, design the logic that will run on your FPGA, and hook up electronic components to create finished projects.
Bignum math is the backbone of modern computer security algorithms. It is the ability to work with hundred-digit numbers efficiently using techniques that are both elegant and occasionally bizarre. This book introduces the reader to the concept of bignum algorithms and proceeds to build an entire library of functionality from the ground up. Through the use of theory, pseudo-code and actual fielded C source code the book explains each and every algorithm that goes into a modern bignum library. Excellent for the student as a learning tool and practitioner as a reference alike BigNum Math is for anyone with a background in computer science who has taken introductory level mathematic courses. The text is for students learning mathematics and cryptography as well as the practioner who needs a reference for any of the algorithms documented within.
* Complete coverage of Karatsuba Multiplication, the Barrett Algorithm, Toom-Cook 3-Way Multiplication, and More
* Tom St Denis is the developer of the industry standard cryptographic suite of tools called LibTom.
* This book provides step-by-step exercises to enforce concepts
If you are a robotics enthusiast or researcher who wants to learn more about building robot applications using ROS, this book is for you. In order to learn from this book, you should have a basic knowledge of ROS, GNU/Linux, and C++ programming concepts. The book will also be good for programmers who want to explore the advanced features of ROS.What You Will LearnCreate a robot model of a Seven-DOF robotic arm and a differential wheeled mobile robotWork with motion planning of a Seven-DOF arm using MoveIt!Implement autonomous navigation in differential drive robots using SLAM and AMCL packages in ROSDig deep into the ROS Pluginlib, ROS nodelets, and Gazebo pluginsInterface I/O boards such as Arduino, Robot sensors, and High end actuators with ROSSimulation and motion planning of ABB and Universal arm using ROS IndustrialExplore the ROS framework using its latest versionIn Detail
The area of robotics is gaining huge momentum among corporate people, researchers, hobbyists, and students. The major challenge in robotics is its controlling software. The Robot Operating System (ROS) is a modular software platform to develop generic robotic applications.
This book discusses the advanced concepts in robotics and how to program using ROS. It starts with deep overview of the ROS framework, which will give you a clear idea of how ROS really works. During the course of the book, you will learn how to build models of complex robots, and simulate and interface the robot using the ROS MoveIt motion planning library and ROS navigation stacks.
After discussing robot manipulation and navigation in robots, you will get to grips with the interfacing I/O boards, sensors, and actuators of ROS. One of the essential ingredients of robots are vision sensors, and an entire chapter is dedicated to the vision sensor, its interfacing in ROS, and its programming.
You will discuss the hardware interfacing and simulation of complex robot to ROS and ROS Industrial (Package used for interfacing industrial robots).
Finally, you will get to know the best practices to follow when programming using ROS.Style and approach
This is a simplified guide to help you learn and master advanced topics in ROS using hands-on examples.
Quaternions are one of the most documented inventions in the history of mathematics, and this book is about their invention, and how they are used to rotate vectors about an arbitrary axis. Apart from introducing the reader to the features of quaternions and their associated algebra, the book provides valuable historical facts that bring the subject alive.
Quaternions for Computer Graphics introduces the reader to quaternion algebra by describing concepts of sets, groups, fields and rings. It also includes chapters on imaginary quantities, complex numbers and the complex plane, which are essential to understanding quaternions. The book contains many illustrations and worked examples, which make it essential reading for students, academics, researchers and professional practitioners.
This new edition is an ideal resource for professional digital system designers, programmers, application developers, and system software developers. It will also be of interest to undergraduate students in Computer Science, Computer Engineering and Electrical Engineering courses in Computer Organization, Computer Design, ranging from Sophomore required courses to Senior Electives.Winner of a 2014 Texty Award from the Text and Academic Authors AssociationIncludes new examples, exercises, and material highlighting the emergence of mobile computing and the cloudCovers parallelism in depth with examples and content highlighting parallel hardware and software topics Features the Intel Core i7, ARM Cortex-A8 and NVIDIA Fermi GPU as real-world examples throughout the book Adds a new concrete example, "Going Faster," to demonstrate how understanding hardware can inspire software optimizations that improve performance by 200 timesDiscusses and highlights the "Eight Great Ideas" of computer architecture: Performance via Parallelism; Performance via Pipelining; Performance via Prediction; Design for Moore's Law; Hierarchy of Memories; Abstraction to Simplify Design; Make the Common Case Fast; and Dependability via RedundancyIncludes a full set of updated and improved exercises
The design of combinational circuits is discussed in an orthodox manner using normal forms and in an unorthodox manner using set-theoretical evaluation formulas relying heavily on Karnaugh maps. The latter approach allows for a new design technique called composition.
Latches are covered very extensively. Their memory functions are expressed mathematically in a time-independent manner allowing the use of (normal, non-temporal) Boolean logic in their calculation. The theory of latches is then used as the basis for calculating asynchronous circuits.
Asynchronous circuits are specified in a tree-representation, each internal node of the tree representing an internal latch of the circuit, the latches specified by the tree itself. The tree specification allows solutions of formidable problems such as algorithmic state assignment, finding equivalent states non-recursively, and verifying asynchronous circuits.
"VLSI Physical Design: From Graph Partitioning to Timing Closure"introduces and compares algorithms that are used during the physical design phase of integrated-circuit design, wherein a geometric chip layout is produced starting from an abstract circuit design. The emphasis is on essential and fundamental techniques, ranging from hypergraph partitioning and circuit placement to timing closure.
Table of Contents: Introduction / Fault Detection in Logic Circuits / Design for Testability / Built-in Self-Test / References
Designing digital circuits used to be a long and costly endeavor that only big companies could pursue. FPGAs make the process much easier, and now they’re affordable enough even for hobbyists. If you’re familiar with electricity and basic electrical components, this book starts simply and progresses through increasingly complex projects.Set up your environment by installing Xilinx ISE and the author’s Mojo IDELearn how hardware designs are broken into modules, comparable to functions in a software programCreate digital hardware designs and learn the basics on how they’ll be implemented by the FPGABuild your projects with Lucid, a beginner-friendly hardware description language, based on Verilog, with syntax similar to C/C++ and Java
In this insightful book, three SOA experts provide a down-to-earth explanation of REST and demonstrate how you can develop simple and elegant distributed hypermedia systems by applying the Web's guiding principles to common enterprise computing problems. You'll learn techniques for implementing specific Web technologies and patterns to solve the needs of a typical company as it grows from modest beginnings to become a global enterprise.Learn basic Web techniques for application integrationUse HTTP and the Web’s infrastructure to build scalable, fault-tolerant enterprise applicationsDiscover the Create, Read, Update, Delete (CRUD) pattern for manipulating resourcesBuild RESTful services that use hypermedia to model state transitions and describe business protocolsLearn how to make Web-based solutions secure and interoperableExtend integration patterns for event-driven computing with the Atom Syndication Format and implement multi-party interactions in AtomPubUnderstand how the Semantic Web will impact systems design
With the post-PC era now upon us, Computer Organization and Design moves forward to explore this generational change with examples, exercises, and material highlighting the emergence of mobile computing and the Cloud. Updated content featuring tablet computers, Cloud infrastructure, and the x86 (cloud computing) and ARM (mobile computing devices) architectures is included.
An online companion Web site provides advanced content for further study, appendices, glossary, references, and recommended reading.Features RISC-V, the first such architecture designed to be used in modern computing environments, such as cloud computing, mobile devices, and other embedded systemsIncludes relevant examples, exercises, and material highlighting the emergence of mobile computing and the cloud
The Fundamentals of Programming
When it comes to programming, understanding the founding concepts can greatly improve student engagement and future success. In its Fourth Edition, Starting Out with Programming Logic and Design is a language-independent introductory programming book, ideal for a precursor programming course or the first unit of an introductory programming course. The text covers fundamental topics such as data types, variables, input, output, control structures, modules, functions, arrays, files, object-oriented concepts, GUI development, and event-driven programming.
Designed for beginners, the text is clear and approachable, making the complex concepts accessible to every student. In this edition, Gaddis uses updated, contemporary examples to familiarize students with models and logical thought processes used in programming without further complicating them with language syntax. By using easy-to-understand pseudocode, flowcharts, and other tools, Gaddis illustrates how to design the logic of programs. Then, confident in their high-level understanding of computer programming, students are able to handle programming languages and syntax with greater ease and aptitude.
This book helps you think about causality in a structured way: What is a cause, what are causes good for, and what is compelling evidence of causality? Author Samantha Kleinberg shows you how to develop a set of tools for thinking more critically about causes. You’ll learn how to question claims, identify causes, make decisions based on causal information, and verify causes through further tests.
Whether it’s figuring out what data you need, or understanding that the way you collect and prepare data affects the conclusions you can draw from it, Why will help you sharpen your causal inference skills.
True to its original mission of demystifying computer architecture, this edition continues the longstanding tradition of focusing on areas where the most exciting computing innovation is happening, while always keeping an emphasis on good engineering design.Includes a new chapter on domain-specific architectures, explaining how they are the only path forward for improved performance and energy efficiency given the end of Moore’s Law and Dennard scalingFeatures the first publication of several DSAs from industry Features extensive updates to the chapter on warehouse-scale computing, with the first public information on the newest Google WSC Offers updates to other chapters including new material dealing with the use of stacked DRAM; data on the performance of new NVIDIA Pascal GPU vs. new AVX-512 Intel Skylake CPU; and extensive additions to content covering multicore architecture and organizationIncludes "Putting It All Together" sections near the end of every chapter, providing real-world technology examples that demonstrate the principles covered in each chapter Includes review appendices in the printed text and additional reference appendices available online Includes updated and improved case studies and exercisesACM named John L. Hennessy and David A. Patterson, recipients of the 2017 ACM A.M. Turing Award for pioneering a systematic, quantitative approach to the design and evaluation of computer architectures with enduring impact on the microprocessor industry
Low-Level Programming explains Intel 64 architecture as the result of von Neumann architecture evolution. The book teaches the latest version of the C language (C11) and assembly language from scratch. It covers the entire path from source code to program execution, including generation of ELF object files, and static and dynamic linking. Code examples and exercises are included along with the best code practices. Optimization capabilities and limits of modern compilers are examined, enabling you to balance between program readability and performance. The use of various performance-gain techniques is demonstrated, such as SSE instructions and pre-fetching. Relevant Computer Science topics such as models of computation and formal grammars are addressed, and their practical value explained.
What You'll Learn
Low-Level Programming teaches programmers to:Freely write in assembly language
Understand the programming model of Intel 64
Write maintainable and robust code in C11
Follow the compilation process and decipher assembly listings
Debug errors in compiled assembly code
Use appropriate models of computation to greatly reduce program complexity
Write performance-critical code
Comprehend the impact of a weak memory model in multi-threaded applications
Who This Book Is For
With the post-PC era now upon us, Computer Organization and Design moves forward to explore this generational change with examples, exercises, and material highlighting the emergence of mobile computing and the Cloud. Updated content featuring tablet computers, Cloud infrastructure, and the ARM (mobile computing devices) and x86 (cloud computing) architectures is included.
An online companion Web site provides links to a free version of the DS-5 Community Edition (a free professional quality tool chain developed by ARM), as well as additional advanced content for further study, appendices, glossary, references, and recommended reading.Covers parallelism in depth with examples and content highlighting parallel hardware and software topicsFeatures the Intel Core i7, ARM Cortex-A53, and NVIDIA Fermi GPU as real-world examples throughout the bookAdds a new concrete example, "Going Faster," to demonstrate how understanding hardware can inspire software optimizations that improve performance by 200XDiscusses and highlights the "Eight Great Ideas" of computer architecture: Performance via Parallelism; Performance via Pipelining; Performance via Prediction; Design for Moore's Law; Hierarchy of Memories; Abstraction to Simplify Design; Make the Common Case Fast; and Dependability via Redundancy.Includes a full set of updated exercises
Whether it's called physical computing, ubiquitous computing, or the Internet of Things, it's a hot topic in technology: how to channel your inner Steve Jobs and successfully combine hardware, embedded software, web services, electronics, and cool design to create cutting-edge devices that are fun, interactive, and practical. If you'd like to create the next must-have product, this unique book is the perfect place to start.
Both a creative and practical primer, it explores the platforms you can use to develop hardware or software, discusses design concepts that will make your products eye-catching and appealing, and shows you ways to scale up from a single prototype to mass production.Helps software engineers, web designers, product designers, and electronics engineers start designing products using the Internet-of-Things approach Explains how to combine sensors, servos, robotics, Arduino chips, and more with various networks or the Internet, to create interactive, cutting-edge devices Provides an overview of the necessary steps to take your idea from concept through production
If you'd like to design for the future, Designing the Internet of Things is a great place to start.