Cosmos is one of the bestselling science books of all time. In clear-eyed prose, Sagan reveals a jewel-like blue world inhabited by a life form that is just beginning to discover its own identity and to venture into the vast ocean of space. Cosmos retraces the fourteen billion years of cosmic evolution that have transformed matter into consciousness, exploring such topics as the origin of life, the human brain, Egyptian hieroglyphics, spacecraft missions, the death of the Sun, the evolution of galaxies, and the forces and individuals who helped to shape modern science.
Praise for Cosmos
“Magnificent . . . With a lyrical literary style, and a range that touches almost all aspects of human knowledge, Cosmos often seems too good to be true.”—The Plain Dealer
“Sagan is an astronomer with one eye on the stars, another on history, and a third—his mind’s—on the human condition.”—Newsday
“Brilliant in its scope and provocative in its suggestions . . . shimmers with a sense of wonder.”—The Miami Herald
“Sagan dazzles the mind with the miracle of our survival, framed by the stately galaxies of space.”—Cosmopolitan
“Enticing . . . iridescent . . . imaginatively illustrated.”—The New York Times Book Review
NOTE: This edition does not include images.
That August, a strange, prolonged heat wave gripped the nation and killed scores of people in New York and Chicago. Odd things seemed to happen everywhere: A plague of crickets engulfed Waco. The Bering Glacier began to shrink. Rain fell on Galveston with greater intensity than anyone could remember. Far away, in Africa, immense thunderstorms blossomed over the city of Dakar, and great currents of wind converged. A wave of atmospheric turbulence slipped from the coast of western Africa. Most such waves faded quickly. This one did not.
In Cuba, America's overconfidence was made all too obvious by the Weather Bureau's obsession with controlling hurricane forecasts, even though Cuba's indigenous weathermen had pioneered hurricane science. As the bureau's forecasters assured the nation that all was calm in the Caribbean, Cuba's own weathermen fretted about ominous signs in the sky. A curious stillness gripped Antigua. Only a few unlucky sea captains discovered that the storm had achieved an intensity no man alive had ever experienced.
In Galveston, reassured by Cline's belief that no hurricane could seriously damage the city, there was celebration. Children played in the rising water. Hundreds of people gathered at the beach to marvel at the fantastically tall waves and gorgeous pink sky, until the surf began ripping the city's beloved beachfront apart. Within the next few hours Galveston would endure a hurricane that to this day remains the nation's deadliest natural disaster. In Galveston alone at least 6,000 people, possibly as many as 10,000, would lose their lives, a number far greater than the combined death toll of the Johnstown Flood and 1906 San Francisco Earthquake.
And Isaac Cline would experience his own unbearable loss.
Meticulously researched and vividly written, Isaac's Storm is based on Cline's own letters, telegrams, and reports, the testimony of scores of survivors, and our latest understanding of the hows and whys of great storms. Ultimately, however, it is the story of what can happen when human arrogance meets nature's last great uncontrollable force. As such, Isaac's Storm carries a warning for our time.
From the Hardcover edition.
Lessons from Cape Horn,
An interview on storm survival and heaving to with the late Sir Peter Blake,
Heaving-to using a Gale Rider on 55 foot Morgan’s Cloud,
Adding Rudder Protection Stops.
Discussions on avoiding chafe, building and using storm staysails, choosing storm gear, when to deploy para-anchors, tactics for avoiding the worst areas of cyclonic storms and many more have been expanded to answer questions posed by readers and seminar attendees.
The available average good books on AutoCAD are horribly containing 2-3 thousands of pages for main text, with dozens of pages, only for their contents. All these mess is full of unnecessary details of even very simpler commands, which user can easily learn intuitively. Even after the bulk of pages they skip some really useful commands, which could otherwise boost the productivity of end user.
While this reference guide is intended to provide a compact guide of AutoCAD to a wide range of working CAD professionals and students, ranging from engineering streams (architectural, civil, mechanical, electrical, etc.) to non-technical streams. We are relying heavily on the AutoCAD’s user friendly interface while writing the reference guide, as after entering the command alias in AutoCAD, it, itself, tells ‘n asks for minimum ‘n necessary details through command line. So, practically, there is no need of written procedural details.
As this reference guide book is complimentary with the ‘AutoCAD-Advanced’ and ‘AutoCAD-Professional’ courses of ‘4Dimensions’, most commands given in this guide need at least one time lab training on real projects by an experienced tutor/professional. Each command, once mastered, doesn’t need the whole procedure to be remembered exactly (as different versions may have different procedures).
Content Development Team
The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.
* Removing blemishes and distractions
* Creating amazing, natural-looking portraits
* Changing the color of clothing and hair
* Changing the shape of bodies and objects
* Using layers, adjustment layers, and masks
* Replacing skies and backgrounds
* Straightening lines and buildings
* Compositing multiple images together
* Changing facial expressions and poses
* Creating complex selections and masks
* Creating panoramas
* Creating actions to automate tasks
* Choosing the best image formats
* Customizing and configuring Photoshop CC
Tony & Chelsea go beyond teaching you how to use Photoshop; they teach you why and when to use each feature to create stunning, natural images. When Photoshop isn’t the best tool, they suggest other alternatives.
Combining the benefits of video training and book learning, this video book gives you over 10 hours of video and dozens of images to practice with. If you learn better with video, watch the video training and refer to the book for quick reference. For best results, walk through each procedure in the book using the provided sample images. Then, watch the videos to learn more advanced and artistic techniques. If you still have questions, or want peer review, join our Photoshop group on Facebook and get feedback from other Photoshop users.
Tony and Chelsea cover every aspect of Photoshop in-depth, but structure their teaching so that both beginner and advanced photographers can learn as efficiently as possible. If you just want a quick start, you can watch the first video or read the first chapter and you'll know the basics of photo editing in less than an hour. If you want to know more about a specific feature, switch to that video or jump to that chapter in the ebook. If you want to know everything about Photoshop, watch the videos and read the book from start to finish.
Sixty easy-to-read entries tackle such questions as: Is climate ever “normal”? Why and how do fossil-fuel burning and other human practices produce greenhouse gases? What natural forces have caused climate change in the past? What risks does climate change pose for human health? What accounts for the diminishment of mountain glaciers and small ice caps around the world since 1850? What are the economic costs and benefits of reducing carbon emissions?
Global Weirdness enlarges our understanding of how climate change affects our daily lives, and arms us with the incontrovertible facts we need to make informed decisions about the future of the planet and of humankind.
With black-and-white images interspersed throughout.
From the Hardcover edition.
Two of America's leading investigators of unexplained phenomena -- Art Bell, the top-rated late-night radio talk-show host, and Whitley Strieber, No. 1 New York Times bestselling author of Communion and the legendary Nature's End -- have made a shocking discovery based on years of research with top scientists and archaeologists from around the world. Now, they reveal what powerful interests are trying to keep hidden: rapid changes in the atmosphere caused by greenhouse gases have set humanity on an incredibly dangerous course toward a catastrophic change in climate in the immediate future. It will begin with a massive, unprecedented storm that will devastate the Northern Hemisphere. This will be followed by floods unlike anything ever seen before -- or perhaps a new Ice Age. They also unearth evidence that this has happened in the past -- in fact, that it has occurred regularly throughout geologic history, but so infrequently that our only record of the last such storm is contained in ancient myths and flood legends.
From El Niño to the African droughts, to the shrinking of the polar ice caps, Bell and Strieber identify the warning signs to those willing to see. They point out that the Earth's regulatory system is like a rubber band: you can stretch it just so far before it snaps back -- with a vengeance. Since 1995, each successive year has set new records for violent weather. In 1999 a major climatological study predicted that the Earth will soon be warmer than it has been in millions of years. Bell and Strieber tell us why they believe a rebound is imminent -- a rapid and violent cooling that will cover the Northern Hemisphere in a sheath of choking ice and snow.
But it's not too late to reverse our destiny. No mere harbinger of an inevitable doomsday, The Coming Global Superstorm is instead a spirited call to action that offers a wealth of viable solutions to this mammoth challenge to humankind. Through a careful and impressively researched dissection of the myths and legends of ancient cultures and an insightful examination of the best of modern environmental science, Bell and Strieber guide us on an intellectual journey as dark as the murky origins of man and as bright as the promise of an interstellar future.
The important stuff you need to know:Get to work right away. Import, organize, and make quick fixes with ease.Retouch any image. Repair and restore old and damaged photos.Add pizzazz. Use dozens of filters, layer styles, and special effects.Share photos. Create online albums, email-ready slideshows, and web-ready files.Find your artistic flair. Use tools to draw, paint, work with blend modes, and more.Use your words. Make text flow along a curved path or around an object or shape.Unleash your creativity. Design photo books, greeting cards, calendars, and collages.Make yourself comfortable. Customize Elements to fit your working style.
New, expanded tutorials take readers of all abilities through full character and environment modeling from beginning to end
Companion website (3d-for-games.com) offers a robust, supportive forum where readers can get commentary on new work, develop skills and portfolio art, as well as network with other game artists on a variety of projects. Also features project files for all tutorials in the book and enough support images and photos to keep the budding artist busy for months
Completely updated gallery allows the reader to build on various models
Before you even begin modeling that first rectangle, you'll need to fully understand which type of model you should be building for LayOut. Don't make the mistake of creating twice the amount of work for yourself because you didn't properly organize your model ahead of time.
I'll teach you how to save time and frustration by organizing your model so YOU are in control of how your model viewports look.
The entire first half of the book is dedicated to preparing your model for LayOut. From organizational workflow, to scenes and styles. I share with you my 5 point method I use to visualize and prepare every scene I create for LayOut.
Not only will you understand exactly what those five points are, you'll learn multiple ways to control them. Using these methods, you will gain complete control over the look of your viewports in LayOut. You will master every aspect of a SketchUp scene and style, to enable you to create impressive presentations and drawings in the least amount of time possible.Is this too advanced for me?
This book is designed for construction professionals who don't have any prior experience in LayOut at all. But it's also structured in a way that lets you look up specific tasks or methods without having to read the book cover to cover. I’ll save you all the time and frustration that I went through when I first learned LayOut by quickly orienting you with the workspace, then jumping right in to creating your own titleblock, inserting SketchUp models, and adding dimensions.
You should have some basic knowledge on how to use SketchUp. But if you're just starting out, you'll have complete access to my entire library of tutorials and videos for free on my website to bring you up to speed quickly.
Every important aspect of LayOut is explained in the book, with step by step instructions for you to follow along. Learn exactly what you need to know and skip over all the little details you don’t need to worry about. The book has been updated for 2014 so you'll even learn about the new Auto-Text tag feature, saving you a ton of time on those redundant text edits.You’ll see REAL examples
The sample projects in the book are real projects, not hypothetical meaningless shapes and boxes, so you can see exactly how to apply the concepts you learn in context with the real world. Plus, the SketchUp and LayOut files are included with each book download so you’ll be able to follow along and discover for yourself how to organize a similar project of your own. The sample projects include a woodworking table project, akitchen project, and a three story house project.
At the same time, each step by step instruction can be read and followed independently from the project. So if you need to go back and reference a certain part of the book to learn how to do something specific, you'll be able to do that too.Advanced Techniques
I’ve consulted with many of the best SketchUp gurus in the world! I’ve hung out with Nick Sonder at the SketchUp basecamp conference. I’ve interviewed Aidan Chopra, SketchUp evangelist and author of “Google SketchUp for Dummies”, Eric Schimelpfenig from SketchThis.net, and Alexander Schreyer, author of “Architectural Design with SketchUp”. I’ve also consulted with Mike Brightman, author of “The SketchUp Workflow for Architecture”, Daniel Tal, author of “Rendering In SketchUp”, and many other great SketchUp experts.
The important stuff you need to know:Migrate from iPhoto. Learn how to make a quick and smooth transition.Organize your collection with ease. Master the many ways to import, group, and categorize images—and set up iCloud Family Sharing.Find your photos quickly. Employ Photos’ powerful labeling, keyword and facial recognition features to optimize searches.Sharpen your editing skills. Skillfully use Photos’ impressive image- and video-editing tools on your Mac or iOS device.Access photos anywhere. Sync your library to all of your Apple devices so your photos travel with you wherever you go.Share them online. Show your shots to everyone on your list by using shared albums, creating web galleries, posting them on Facebook, and more.Dive into creative projects. Build pro-level slideshows to share with others, and create gorgeous gift books, calendars, and cards.
Written with the clarity, humor, and objective scrutiny, Photoshop CS5: The Missing Manual is the friendly, thorough resource you need.
Where do clouds come from? Why do they look the way they do? And why have they captured the imagination of timeless artists, Romantic poets, and every kid who's ever held a crayon? Veteran journalist and lifelong sky watcher Gavin Pretor-Pinney reveals everything there is to know about clouds, from history and science to art and pop culture. Cumulus, nimbostratus, and the dramatic and surfable Morning Glory cloud are just a few of the varieties explored in this smart, witty, and eclectic tour through the skies.
Illustrated with striking photographs (including a new section in full-color) and line drawings featuring everything from classical paintings to lava lamps, The Cloudspotter's Guide will have enthusiasts, weather watchers, and the just plain curious floating on cloud nine.
Cammy Bean presents a fresh, modern take on instructional design for e-learning. Filled with her personal insights and tips, The Accidental Instructional Designer covers nearly every aspect of the e-learning design process, including understanding instructional design, creating scenarios, building interactivity, designing visuals, and working with SMEs. You'll learn all about the CBT Lady and how to avoid her instructional design mistakes. Along the way, you'll hear from a few other accidental instructional designers, get ideas for your own projects, and find resources and references to take your own practice to the next level.
The Accidental Instructional Designer is perfect for the learning professional or instructional designer who is just getting started with e-learning—or the more experienced practitioner looking for new ideas. In addition to sharing proven techniques and strategies, this book:covers best practices and what to avoid when designing an e-learning program presents e-learning in action through various case studies shows how you can go from being an accidental instructional designer to an intentional one.
"At ILM, compositing is one of the most important tools we use. If you want to learn more, this excellent 2nd-edition is detailed with hundreds of secrets that will help make your comps seamless. For beginners or experts, Ron walks you through the processes of analysis and workflows - linear thinking which will help you become deft and successfully tackle any shot." --Dennis Muren ASC, Senior Visual Effects Supervisor, Industrial Light & Magic
"Ron Brinkman's book is the definitive work on digital compositing and we have depended on this book as a critical part of our in-house training program at Imageworks since the 1999 Edition. We use this book as a daily textbook and reference for our lighters, compositors and anyone working with digital imagery. It is wonderful to see a new edition being released and it will certainly be required reading for all our digital artists here at Imageworks." --Sande Scoredos, Executive Director of Training & Artist Development, Sony Pictures Imageworks
The Art and Science of Digital Compositing is the only complete overview of the technical and artistic nature of digital compositing. It covers a wide range of topics from basic image creation, representation and manipulation, to a look at the visual cues that are necessary to create a believable composite. Designed as an introduction to the field, as well as an authoritative technical reference, this book provides essential information for novices and professionals alike.17 new case-studies provide in-depth looks at the compositing work done on films such as Chronicles of Narnia: The Lion, the Witch and the Wardrobe, The Golden Compass, The Incredibles, King Kong, The Lord of the Rings: The Return of the King, Sin City, Spider-Man 2, Wallace and Gromit: The Curse of the Were-Rabbit, and Star Wars: Episode 3 – Revenge of the Sith.Includes new sections on 3D compositing, High Dynamic Range (HDR) imaging, Rotoscoping, and much more!All disc-based content for this title is now available on the Web.17 new case-studies provide in-depth looks at the compositing work done on films such as Chronicles of Narnia: The Lion, the Witch and the Wardrobe, The Golden Compass, The Incredibles, King Kong, The Lord of the Rings: The Return of the King, Sin City, Spider-Man 2, Wallace and Gromit: The Curse of the Were-Rabbit, and Star Wars: Episode 3 – Revenge of the Sith.Includes new sections on 3D compositing, High Dynamic Range (HDR) imaging, Rotoscoping, and much more!
This latest edition of Atmospheric Science, has been revamped in terms of content and appearance. It contains new chapters on atmospheric chemistry, the Earth system, the atmospheric boundary layer, and climate, as well as enhanced treatment of atmospheric dynamics, radiative transfer, severe storms, and global warming. The authors illustrate concepts with full-color, state-of-the-art imagery and cover a vast amount of new information in the field. Extensive numerical and qualitative exercises help students apply basic physical principles to atmospheric problems. There are also biographical footnotes summarizing the work of key scientists, along with a student companion website that hosts climate data; answers to quantitative exercises; full solutions to selected exercises; skew-T log p chart; related links, appendices; and more. The instructor website features: instructor’s guide; solutions to quantitative exercises; electronic figures from the book; plus supplementary images for use in classroom presentations.
Meteorology students at both advanced undergraduate and graduate levels will find this book extremely useful.Full-color satellite imagery and cloud photographs illustrate principles throughoutExtensive numerical and qualitative exercises emphasize the application of basic physical principles to problems in the atmospheric sciencesBiographical footnotes summarize the lives and work of scientists mentioned in the text, and provide students with a sense of the long history of meteorologyCompanion website encourages more advanced exploration of text topics: supplementary information, images, and bonus exercises
It is the subject of countless poems and paintings; the top of the weather report; the source of the world's water. Yet this is the first book to tell the story of rain.
Cynthia Barnett's Rain begins four billion years ago with the torrents that filled the oceans, and builds to the storms of climate change. It weaves together science—the true shape of a raindrop, the mysteries of frog and fish rains—with the human story of our ambition to control rain, from ancient rain dances to the 2,203 miles of levees that attempt to straitjacket the Mississippi River. It offers a glimpse of our "founding forecaster," Thomas Jefferson, who measured every drizzle long before modern meteorology. Two centuries later, rainy skies would help inspire Morrissey’s mopes and Kurt Cobain’s grunge. Rain is also a travelogue, taking readers to Scotland to tell the surprising story of the mackintosh raincoat, and to India, where villagers extract the scent of rain from the monsoon-drenched earth and turn it into perfume.
Now, after thousands of years spent praying for rain or worshiping it; burning witches at the stake to stop rain or sacrificing small children to bring it; mocking rain with irrigated agriculture and cities built in floodplains; even trying to blast rain out of the sky with mortars meant for war, humanity has finally managed to change the rain. Only not in ways we intended. As climate change upends rainfall patterns and unleashes increasingly severe storms and drought, Barnett shows rain to be a unifying force in a fractured world. Too much and not nearly enough, rain is a conversation we share, and this is a book for everyone who has ever experienced it.
From menus to modeling, lipsync to lighting, How to Cheat in Maya 2013 covers all of the methods available in the latest version of Maya. Get up to speed quickly and produce stellar results with these insider workflows. With new, updated cheats for the latest version of Maya, "How to Cheat in Maya" is an essential guide for amateur and professional 3D animators alike. Fulyl updated with gold-mine coverage including: expanded sections on production workflow, all new chapters covering rigging cheats and Maya's referencing tools, and brand new project files demonstrating production-proven techniques.
The companion website includes complete scene files for exercises and techniques, extra rigs, Quicktime movies of full projects, and video tutorials.
Enhance a poignant scene by choosing to animate the scenic background in 2D while the main character is brought to life with 3D techniques. Balance the budget demands of a project by choosing to integrate a 2D or 3D asset to save time and expense. Choose which medium Hybrid Animation, learn the systematic development of the 2D and 3D assets and the issues surrounding choices made during the creative process.
This book helps you create a character mesh and sculpt features, using tools and techniques such as the Skin modifier and polygon merging. You will also get a detailed, step-by-step overview of how to rig and skin your character for animation, how to paint textures and create shaders, and how to perform rendering and compositing. With the help of this book, you will be making production-quality 3D models and characters quickly and efficiently, which will be ready to be added to your very own animated feature or game.
The 8 project-based lessons show readers step-by-step the key techniques for working with all the applications in the Creative Suite. Readers learn what they need to know to create engaging layouts for print or web publishing.
This completely revised Creative Suite 5 edition covers designing for mobile devices and creating animated Flash documents. The companion DVD includes all the lesson files readers need to work along with the book.
This guide is ideal for beginning to intermediate users and provides countless tips and techniques to help them become more productive.
“The Classroom in a Book series is by far the best training material on the market. Everything you need to master the software is included: clear explanations of each lesson, step-by-step instructions, and the project files for the students.” –Barbara Binder, Adobe Certified Instructor, Rocky Mountain Training
Classroom in a Book®, the best-selling series of hands-on software training workbooks, helps you learn the features of Adobe software quickly and easily. Classroom in a Book offers what no other book or training program does–an official training series from Adobe Systems Incorporated, developed with the support of Adobe product experts.
Note from the publisher:
FREE Adobe Creative Suite 5.5 updates are available for this title. Simply register your product at www.peachpit.com/register and you will receive the updates when they become available.
Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro6: Advanced Rendering Techniques assembles a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. It incorporates contributions from more than 45 experts who cover the latest developments in graphics programming for games and movies.
The book covers advanced rendering techniques that run on the DirectX or OpenGL runtimes, as well as on any other runtime with any language available. It details the specific challenges involved in creating games across the most common consumer software platforms such as PCs, video consoles, and mobile devices.
The book includes coverage of geometry manipulation; rendering techniques, handheld devices programming, effects in image space, shadows, 3D engine design, graphics-related tools, and environmental effects. It also includes a dedicated section on general purpose GPU programming that covers CUDA, DirectCompute, and OpenCL examples.
In color throughout, GPU Pro6 presents ready-to-use ideas and procedures that can help solve many of your daily graphics programming challenges. Example programs with downloadable source code are also provided on the book’s CRC Press web page.
Covering all the mathematical techniques required to resolve geometric problems and design computer programs for computer graphic applications, each chapter explores a specific mathematical topic prior to moving forward into the more advanced areas of matrix transforms, 3D curves and surface patches. Problem-solving techniques using vector analysis and geometric algebra are also discussed.
All the key areas are covered including: Numbers, Algebra, Trigonometry, Coordinate geometry, Transforms, Vectors, Curves and surfaces, Barycentric coordinates, Analytic geometry.
Plus – and unusually in a student textbook – a chapter on geometric algebra is included.
In this volume, the most important contemporary questions on lightning are addressed and analyzed under many experimental and theoretical aspects. Lightning detection techniques using ground-based and space-borne methods are described, along with network engineering and statistical analysis.
Contributions detail research on atmospheric electricity, cloud physics, lightning physics, modeling of electrical storms and middle atmospheric events. Special phenomena such as triggered lightning and sprite observations are examined. Lightning-induced nitrogen oxides and their effects on atmospheric chemistry and climate are discussed.
Each topic is presented by international experts in the field. Topics include:
* air chemistry
* convective storms
* infrasound from lightning
* lightning and climate change
* lightning and precipitation
* lightning and radiation
* lightning and supercells
* lightning and thunderstorms
* lightning detection
* lightning from space
* lighting protection
* lightning return strokes
* observations and interpretations
* spatial distribution and frequency
* triggered lightning
* weather extremes
The important stuff you need to know:Dive into page design. Quickly learn the basics of working with text, images, links, and tables.Edit pages in Live view. Dynamically add elements to live pages and immediately see the results.Design once, and for all. Build fluid-grid sites that adapt themselves to desktop, tablet, and mobile devices.Troubleshoot your HTML. Use the new Element Quick View to reveal the hierarchy of page elements.Style with ease. Tap Dreamweaver’s enhanced CSS Designer to copy and paste styles.Enhance Dreamweaver. Get new program features with add-ons that integrate directly with Dreamweaver.Bring your pages to life. Use jQuery UI to add interactive page elements like tabbed content panels.Create universal pages. Avoid browser incompatibility with workarounds.
Award-winning animator Tony White brings you the ultimate book for digital animation. Here you will find the classic knowledge of many legendary techniques revealed, paired with information relevant to today's capable, state-of-the-art technologies.
White leaves nothing out. What contemporary digital animators most need to know can be found between this book's covers - from conceptions to creation and through the many stages of the production pipeline to distribution. This book is intended to serve as your one-stop how-to animation guide. Whether you're new to animation or a very experienced digital animator, here you'll find fundamentals, key classical techniques, and professional advice that will strengthen your work and well-roundedness as an animator.
Speaking from experience, White presents time-honored secrets of professional animaton with a warm, masterly, and knowledgeable approach that has evolved from over 30 years as an award-winning animator/director.
The book's enclosed CD-Rom presents classic moments from animation's history through White's personal homage to traditional drawn animation, "Endangered Species." Using movie clips and still images from the film, White shares the 'making of' journal of the film, detailing each step, with scene-by-scene descriptions, technique by technique. Look for the repetitive stress disorder guide on the CD-Rom, called, "Mega-hurts." Watch the many movie clips for insights into the versatility that a traditional, pencil-drawn approach to animaton can offer.
This book can be used as a text for a year long graduate course in statistics, computer science, or mathematics, for self-study, and as an invaluable research reference on probabiliity and its applications. Particularly worth mentioning are the treatments of distribution theory, asymptotics, simulation and Markov Chain Monte Carlo, Markov chains and martingales, Gaussian processes, VC theory, probability metrics, large deviations, bootstrap, the EM algorithm, confidence intervals, maximum likelihood and Bayes estimates, exponential families, kernels, and Hilbert spaces, and a self contained complete review of univariate probability.
Best of all, it practices what it preaches, using a graphic novel format to demonstrate the professional visual storytelling techniques you need to know.
Adobe Photoshop is the industry leading image-editing software, and the newest version boasts exciting new features. This must-have comprehensive resource gets you started with the basics and then highlights the latest updates and revisions to the new Photoshop CC (Creative Cloud). You'll learn every aspect of Photoshop CC, from image editing basics to techniques for working with the histogram palette, Lens Blur, Match Color, and the color replacement tool, as well as keyboard shortcuts.
• Explores retouching and color correction, working with Camera Raw images, preparing photos for print or the web, and much more
• Details what beginners need to know and shares intermediate-level information on key tools and procedures
• Delves into techniques for retouching, color-correcting, manipulating, combining images, as well as all the new features and enhancements in the latest version
Photoshop CC Bible is essential reading for everyone from photo hobbyists to professionals in graphic design, publishing, video editing, animation, and broadcasting.
Comprised of contributions from leaders in the development and application of this technology, Point-Based Graphics examines it from all angles, beginning with the way in which the latest photographic and scanning devices have enabled modeling based on true geometry, rather than appearance.
From there, it’s on to the methods themselves. Even though point-based graphics is in its infancy, practitioners have already established many effective, economical techniques for achieving all the major effects associated with traditional 3D Modeling and rendering. You’ll learn to apply these techniques, and you’ll also learn how to create your own. The final chapter demonstrates how to do this using Pointshop3D, an open-source tool for developing new point-based algorithms.The first book on a major development in computer graphics by the pioneers in the fieldShows how 3D images can be manipulated as easily as 2D images are with Photoshop
The continual expansion, refinement and development of Photoshop can make learning the software a daunting experience for the first time user. But there is no need to feel intimidated. The answer is simple, take it in easy steps. That's exactly what Photoshop CC in easy steps is designed to do. In clear, concise, simple language this book breaks down the complex and complicated into small easily digestible learning chunks.
Photoshop CC in easy steps delivers a solid, secure and lasting foundation that you can build on as you explore Photoshop and develop more and more control over one the most creative pieces of software available today. The author’s extensive knowledge and understanding of the requirements and needs of the new user is distilled in this book which is written in simple, clear language with step by step instructions, breaking down complex functions into easy to follow learning sequences.Grasp the basics of color, file formats, key graphics and design terminologyMaster Photoshop window and the Tool panelLearn the tricks of the trade for image editingExplore Selection tools, Layers, Paths and Color adjustments to create your unique imagesOptimize images for print, web or multimediaCreate effective animations for the webDownload example images used in the book and get updates to the features covered – FREE
Photoshop CC in easy steps gives you a solid foundation to build on, allowing you to master the basics so you can proceed to unleash the full creative potential of the software.
Covers Adobe Photoshop Creative Cloud (2014 edition).
Full color illustrations display the scripts and the resulting effects, pickwhip techniques, and sequential animations. Downloadable companion files include Quicktime movies of the demo animations, and AE project files that permit you to examine the Expressions. Extensive notes are provided to aid you in implementing the extensive library of Expressions available for your use on Adobe LiveDocs.
The strength of this book is that it teaches all of the important game modeling elements of 3ds Max: character modeling, environment modeling, mapping. The book covers how to model, texture and animate credible game characters and levels using 3ds max. As readers move from tutorial to tutorial, they will be building their own portfolio of high quality work.
The DVD contains countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months; Features:
-step-by-step project files for each chapter
-all the relevant texture files and source photos used to create the texture maps applied to the 3D projects.
-extras: panoramic skies, small scene objects and a many texture maps and models so that artists can create whole scenes very quickly without starting from scratch each time.
-royalty free stock photos that artists can use in their own texture maps, models and scenes.
This book is a collection of tips, tricks and techniques on how to create professional models for advertising on T.V and the web. The author has tons of industry experience using Max toward this end, and he shares the secrets of his trade. As Production Modeler for some of today's hottest studios (including GuerillaFx, Coke Zero, MTV, Old Navy, Nike, Target, HP) Todd Daniele brings real-world experience to the book. Daniele teaches the technical aspects of polymodeling, while showing how to ultimately create content in a dynamic, efficient manner.
Associated web site offers instructional files that show the models in progressive stages of development; plus a supporting internet forum: readers can log-on to this forum to ask questions or comment on anything covered in the book.
Weather enthusiasts (or just the weather-curious) will discover surprising facts, myths, and oddities in this fascinating book of useful (and sometimes useless) information. With his expertise as a meteorologist and editor, Paul Yeager takes readers on a journey through the curious world of weather, revealing myths and misconceptions, sharing weird phenomena, and explaining how weather has affected history. Readers will discover a host of fascinating weather facts, including:
?Which city is actually the windiest
?How the temperature affects tire pressure
?Why humidity makes hair go limp or frizzy
?Why a coming storm causes sore joints
?Why watering a garden after it rains is a good idea
This book is intended for CRYENGINE game developers, wanting to develop their skills with the help of industry experts. A good knowledge level and understanding of CRYENGINE is assumed, to allow efficient programming of core elements and applications.What You Will LearnCreate a CRYENGINE game from scratch with the Game Starter-kitAdd custom methods to allow the player/AI to use a weaponCreate complete “start” and “end” game menus using Scaleform and C++Discover how to use highpoly modeling workflow and techniques within the pipeline for the SDK to useUse the Crytiff exporter from PhotoshopExport the CHR—the format the engine needs to read the skeletonIntegrate the character in the engine using the character toolBetter understand the rules to create and author skeletons to rig characters designed for CRYENGINEDebug common setup issues that might appear during production with useful toolsIn Detail
CRYENGINE is a game engine developed by Crytek for PC, Playstation, Xbox, Android, and iOS. It can be used to create AAA games, movies, high-quality simulations, and interactive applications. It is most popularly used for game development.
In this book, you will start off by exploring the CRYENGINE “Blank” Game Starter-kit, creating a completely playable character from scratch and controlling its movement. You will learn how to implement a weapon and ammo class, and will create complete “start” and “end” game menus using Scaleform and C++.
Additionally, you will learn some key texturing techniques for PBR and how to create and bake maps to the lowpoly model. You will also explore how to get a static model from Maya and shaders setbup in the SDK to check the textures during creation, and create all the necessary engine files to export and see the game character's animations in your engine.
In the final third of the book, you will learn how to create objectives, set up saved games, layer on audio polish to help immerse the player in the experience, and debug game issues.Style and approach
An easy-to-follow, practical guide covering three exciting projects. As you work through each project you will explore new topics including complex animation, advanced scripting, and complex character motion. All the code used in each project is explained in detail.
real objects, SketchUp has won over a host of loyal users year after
year. SketchUp stands out for its speed and ease when creating
volumetric objects and studies, being used to produce from simple to
highly complex designs. The unique presentation quality that strays from
the usual and the ability to exchange information between various
programs in the CAD industry are also important distinctions.
This book aims to provide a high quality learning experience. All the
described procedures are illustrated. At the end of each chapter there
is a summary of the main topics addressed and exercises to be downloaded