The POWER8 processor contains many new and important performance features, such as support for eight hardware threads in each core and support for transactional memory. The POWER8 processor is a strict superset of the IBM POWER7+TM processor, and so all of the performance features of the POWER7+ processor, such as multiple page sizes, also appear in the POWER8 processor. Much of the technical information and guidance for optimizing performance on POWER8 processors that is presented in this guide also applies to POWER7+ and earlier processors, except where the guide explicitly indicates that a feature is new in the POWER8 processor.
This guide strives to focus on optimizations that tend to be positive across a broad set of IBM POWER® processor chips and systems. Specific guidance is given for the POWER8 processor; however, the general guidance is applicable to the IBM POWER7+, IBM POWER7®, IBM POWER6®, IBM POWER5, and even to earlier processors.
This guide is directed at personnel who are responsible for performing migration and implementation activities on POWER8 processor-based systems. This includes system administrators, system architects, network administrators, information architects, and database administrators (DBAs).
The focus of this book is to gather the right technical information, and lay out simple guidance for optimizing code performance on the IBM POWER7 and POWER7+ systems that run the AIX or Linux operating systems. This book contains a large amount of straightforward performance optimization that can be performed with minimal effort and without previous experience or in-depth knowledge. This optimization work can:
Improve the performance of the application that is being optimized for the POWER7 system
Carry over improvements to systems that are based on related processor chips
Improve performance on other platforms
The audience of this book is those personnel who are responsible for performing migration and implementation activities on IBM POWER7-based servers, which includes system administrators, system architects, network administrators, information architects, and database administrators (DBAs).
Called "a spellbinding prose stylist"(Los Angeles Times), Brian Hall drew extraordinary praise for his novel I Should Be Extremely Happy in Your Company, in which he captured the personal lives of Lewis and Clark. Now he turns his talents to Robert Frost, arguably America's most famous poet. Through the revelatory voice of fiction, Hall gives us an artist toughened by tragedy, whose intimacy with death gave life to his poetry-for him, the preeminent symbol of man's form-giving power. This is the exquisitely rendered portrait of one man's rages, guilt, generosity, and defiant persistence-as much a fictional masterwork as it is a meditation on greatness.
In addition to its accessible treatment of the basic theory of Lie groups and Lie algebras, the book is also noteworthy for including:a treatment of the Baker–Campbell–Hausdorff formula and its use in place of the Frobenius theorem to establish deeper results about the relationship between Lie groups and Lie algebrasmotivation for the machinery of roots, weights and the Weyl group via a concrete and detailed exposition of the representation theory of sl(3;C)an unconventional definition of semisimplicity that allows for a rapid development of the structure theory of semisimple Lie algebrasa self-contained construction of the representations of compact groups, independent of Lie-algebraic arguments
The second edition of Lie Groups, Lie Algebras, and Representations contains many substantial improvements and additions, among them: an entirely new part devoted to the structure and representation theory of compact Lie groups; a complete derivation of the main properties of root systems; the construction of finite-dimensional representations of semisimple Lie algebras has been elaborated; a treatment of universal enveloping algebras, including a proof of the Poincaré–Birkhoff–Witt theorem and the existence of Verma modules; complete proofs of the Weyl character formula, the Weyl dimension formula and the Kostant multiplicity formula.
Review of the first edition:
This is an excellent book. It deserves to, and undoubtedly will, become the standard text for early graduate courses in Lie group theory ... an important addition to the textbook literature ... it is highly recommended.
— The Mathematical Gazette
This beautiful hardcover features twenty-five full-page paintings by World of Warcraft artist Peter Lee, as well as a cosmology chart, half a dozen maps charting changes through time, and other line art illustrations by Joseph Lacroix, and marks the first in a multipart series exploring the Warcraft universe; from the distant past to the modern era.
From the Hardcover edition.
WHY YOU’LL LOVE IT: A comic about a boy and his friends living in a small beach community, who just happens to have magical powers and fight monsters on the side?! Fans of ADVENTURE TIME and Sailor Moon are gonna dig this series presented in a zine-like format of mini-comics, recipes, games, and more!
WHAT IT’S ABOUT: Steven really wants to enter the annual Beach City Bike Race but
everyone else is a little worried. Steven just makes the cut-off for age, which means the other bikers will be a lot older than him. Connie agrees to help Steven the old-fashioned way through good ol’ exercise but Garnet, Amethyst and Pearl have other plans...
What It Is: Based on Saban¡¯s long-running Power Rangers franchise, five teens from Angel Grove High are granted superpowers and giant robot dinosaur Zords to defend Earth against the alien villain Rita Repulsa. When Repulsa creates an evil Green Power Ranger by brainwashing recent transfer student Tommy, the team is able to free him from her grasp and get him on their side. But with remnants of Repulsa¡¯s control still stirring in the back of Tommy¡¯s mind, he must confront the fact he may be more of a danger to his new team than a help. This is "Green Ranger: Year One."
Don't miss the thrilling new adventures set in the Halo universe!
Before she was a supersolider defending humanity as part of the Spartan-IV program, Sarah Palmer was an ODST—Orbital Drop Shock Trooper—carrying out the most dangerous missions behind enemy lines!
Join her on her dramatic journey from the ranks of humanity's toughest leathernecks to the highest echelon of elite warriors in the galaxy. Collects the three-issue miniseries.
* A new era of Halo® comics begins at Dark Horse!
* The Halo franchise has sales eclipsing $3 billion over its lifetime!
* From one of the writers on Halo 4—comics veteran Brian Reed!
What It Is: It¡¯s Morphin Time! Saban¡¯s Mighty Morphin Power Rangers make their BOOM! Studios comic debut in this kick-off #0 issue, which sets the stage for the rest of the series. After escaping Rita Repulsa¡¯s mind control, Tommy Oliver, the Green Ranger, joins up with the rest of the Power Rangers to combat her never-ending evil plans. Any semblance of a normal life is gone for Tommy now, but with his newfound family there lies hope for a brighter path. Includes the short story from the San Diego Comic-Con exclusive Mighty Morphin Power Rangers comics!
Strangers have come to the village of Emond's Field, located in Two Rivers, during the Bel Tine holiday. With theses strangers come stories of the outside world: tales of war and of a man who claims to be the Dragon Reborn, the one prophesized to save the world, and also to destroy it in his madness. For it is known that no man can channel the One Power without going horribly insane.
What It Is: As anticipation for 20th Century Fox's Maze Runner: The Scorch Trials ramps up (out in September), gain more insight into the Maze Runner cinematic universe with this anthology collection of five short stories that go deeper into the lives of several key characters that feature prominently in the upcoming film, including Aris, Ava Paige, and Mary Cooper.
* Story by David Gaider, lead writer of the Dragon Age games and novels!
* Collecting Dragon Age #1–#6!
* Mass Effect Volume 1 features essential developments in the Mass Effect gaming saga, plus a special behind-the-scenes section with sketches and more.
* Collects the four-issue miniseries.
WHY YOU'LL LOVE IT: Bringing the classic feel of a Victorian fable, this is a fun journey of two brothers trying to find their way home. With the talent of Pat McHale on story and the illustrative storytelling of Jim Campbell (STAR WARS, THE KRACHMACHER) this is definitely going to be an awesome journey that will appeal to fans of The Secret of NIMH, The Triplets of Belleville, and classic fairy tales.
WHAT IT'S ABOUT: Two brothers, Wirt and Greg, find themselves lost in the Unknown, a strange forest adrift in time. With the help of a shadowy Woodsman and an ill-tempered bluebird named Beatrice, they travel through the foggy land hoping to find their way home and encountering all manner of adventures along the way.
The Omega space station is the center of lawlessness in the galaxy, a den of vice ruled by the deadly asari Aria. It is also a strategic foothold in a galaxy-wide power struggle, and when the station comes under attack from a new threat unleashed by the humanity-first organization Cerberus, Aria is forced to become more ruthless than ever to protect her home—and her dominion!
* An essential lead-in to the most anticipated game of 2012!
* Over 7 million games sold!
* Includes a story from Mac Walters previously only available online!
"The book stays true to everything we know and love about the Mass Effect games." —VGChartz
When a real-life conspiracy crashes into her life, she's pulled into the orbit of the Assassins, a mysterious organisation of principled killers with roots stretching back thousands of years ¨C and users of the stolen Animus technology, which allows them to experience the memories of their ancestors as if they were there!
Charlotte has a secret in her blood... the genetic memory of an ancestor who was in Salem at the time of the infamous witch trails: Tom Stoddard, an Assassin who witnessed a dark act with repercussions for the present day!
As Charlotte is trained in the Assassins' art, and as she begins to investigate the life of her ancestor... the forces of the Templar Order move against her. Will Charlotte learn the skills she needs to survive, and the truth she needs to prove her worth - before the Templars silence her forever?!
"an exciting tale which has promises of intrigue and mystery, served with a hefty dose of action." ¨C Playstation Universe
"If you are a fan of the Assassin's Creed series you need to pick up this comic. If you have never played the game you need to pick up this comic." ¨C Latino Review
"It¡¯s a fantastic video game based title., it really captures a lot of spirit of Assassin¡¯s Creed¡captures your imagination from the get-go" ¨C The Mary Sue
"absolutely fascinating...a nice entry point into the mythos of Assassin¡¯s Creed" ¨C Backwards Compatible
"...good writers...clean, detailed art...this is a book you can pick up even if you¡¯ve never heard of the game." ¨C Uproxx
"...writers Anthony Del Col and Conor McCreery capture much of what makes the best Assassin¡¯s Creed games so enticing while delivering convincing characters and a snappy pace." ¨C The Guardian
The smash TV hit Buffy the Vampire Slayer led to nearly a decade of comics at Dark Horse—including multiple specials, one-shots, and guest miniseries. This omnibus series is the ultimate compilation of the Buffy comics Dark Horse has published, and runs along the TV series' timeline. A fitting companion to Whedon's comics-based relaunch of the show.
In the year 2517, humanity’s last hope is with Dr. Catherine Halsey, the SPARTAN-II program, and one six-year-old boy: John-117. Kidnapped and ruthlessly trained, John endures and rises as the leader of the Spartans: he becomes the Master Chief! These legendary heroes are entrusted with stopping the Covenant at all costs…but will their harrowing biological augmentation and unparalleled MJOLNIR armor be enough to rise to victory?
* From the lead writer of Halo 5: Guardians!
* A perfect companion for the Halo: The Fall of Reach animated series!
This oversized issue contains the WWE SDCC 2016 one-page comics along with a wealth of new content, celebrating the versatility and diversity of WWE throughout its various eras.
Includes the 20-page story "The Breaking of the Shield," where Seth Rollins chose to betray his brothers Dean Ambrose and Roman Reigns at the behest of Triple H and the Authority.