Since discovering a cache of Prothean technology on Mars in 2148, humanity has spread to the stars. Now, on the edge of colonized space, ship commander and Alliance war hero David Anderson investigates the remains of a top secret military research station. Who attacked this post and for what purpose? And where is Kahlee Sanders, the young scientist who mysteriously vanished from the base hours before her colleagues were slaughtered? Sanders is now the prime suspect, but finding her creates more problems than it solves. Partnered with a rogue alien agent he can’t trust and pursued by an assassin he can’t escape, Anderson battles impossible odds on uncharted worlds to uncover a sinister conspiracy—one he won’t live to tell about. Or so the enemy thinks.
Ages before the events of Darksiders and Darksiders II, two of the feared Horsemen—Death and War—are tasked with stopping a group of renegades from locating the Abomination Vault: a hoard containing weapons of ultimate power and malice, capable of bringing an end to the uneasy truce between Heaven and Hell . . . but only by unleashing total destruction.
Created in close collaboration with the Darksiders II teams at Vigil and THQ, Darksiders: The Abomination Vault gives an exciting look at the history and world of the Horsemen, shining a new light on the unbreakable bond between War and Death.
And it is in Umbriel’s shadow that a great adventure begins, and a group of unlikely heroes meet. A legendary prince with a secret. A spy on the trail of a vast conspiracy. A mage obsessed with his desire for revenge. And Annaig, a young girl in whose hands the fate of Tamriel may rest . . . .
Based on the award-winning The Elder Scrolls, The Infernal City is the first of two exhilarating novels following events that continue the story from The Elder Scrolls IV: Oblivion, named 2006 Game of the Year.
From the Trade Paperback edition.
Featuring hundreds of never-before-seen artworks and captions from the developers themselves, this volume offers revealing insight into the inspiration and creation of every facet of Dragon Age: Inquisition, from the heroes, to the wondrous weapons they wield, the powerful beasts that they battle, and the extraordinary world that they inhabit.
Version 1.2 (August 2016):
- Added Encounter Rates to Wild Pokémon table lists as well as general locations making it easier to find your favorite Pokémon.
- Fixed some formatting issues and general editing.
Version 1.1 includes:
- Expanded Introduction with loads of new information.
-Restructured Extra Activities section (at the end) for easier navigation and reading.
As well as:
- A full walkthrough for all badges and the Pokemon League challenges.
- Side quest information on legendary Pokemon and the different Routes and Caves.
- Information on breeding, Pokemon Contests, the Battle Maison and much more!
- Full-color screenshots throughout and useful tips to help you along the way.
- Comparisons between the original game and remake.
Inside the Main Guide:
- Introduction to the Races.
- How to complete every storyline quest.
- Where to find and conquer every side-mission.
- Location of every powerful Dragonwall.
- Search out and defeat every Dragon.
- How to find hidden, powerful weapons.
- Over 200 captioned screenshots provide even more help.
- Dragonborn DLC covered in full.
- Dawnguard DLC covered in full.
- Screenshots for the major side-missions.
- Achievements/Trophy descriptions (includes all 3 DLC packs).
- Formatted text for easier reading on iPhone/iPod screens via our App.
Version 1.2 November 2016
- Added a full Character Creation guide complete with tips on how to get the most out of your skills and which races excel at what.
- More text fixes and general edits.
- Lots more to come soon!
In the ancient world there was a myth about a king, a treasure, and a hellish labyrinth. Now the doors to that hell are open once again.
Nathan Drake, treasure hunter and risk taker, has been called to New York City by the man who taught him everything about the “antiquities acquisition business.” Victor Sullivan needs Drake’s help. Sully’s old friend, a world-famous archaeologist, has just been found murdered in Manhattan. Dodging assassins, Drake, Sully, and the dead man’s daughter, Jada Hzujak, race from New York to underground excavations in Egypt and Greece. Their goal: to unravel an ancient myth of alchemy, look for three long-lost labyrinths, and find the astonishing discovery that got Jada’s father killed. It appears that a fourth labyrinth was built in another land and another culture—and within it lies a key to unmatched wealth and power. An army of terrifying lost warriors guards this underground maze. So does a monster. And what lies beyond—if Drake can live long enough to reach it—is both a treasure and a poison, a paradise and a hell.
Welcome to The Fourth Labyrinth.
From the Trade Paperback edition.
This beautiful hardcover features twenty-five full-page paintings by World of Warcraft artist Peter Lee, as well as a cosmology chart, half a dozen maps charting changes through time, and other line art illustrations by Joseph Lacroix, and marks the first in a multipart series exploring the Warcraft universe; from the distant past to the modern era.
From the Hardcover edition.
Amid these momentous events, Tyrael struggles with his position as the new Aspect of Wisdom, feeling out of place as a mortal among his angelic brethren and doubting his ability to fully embody his role. As he searches within himself and the Heavens for reassurance, he senses the Black Soulstone's grim influence on his home. Where harmony of light and sound once reigned, a mounting discord is threatening to shroud the realm in darkness. Imperius and the other archangels vehemently oppose moving or destroying the crystal, leading Tyrael to put Heaven’s fate in the hands of humankind...
Drawing powerful humans to his side from the far ends of Sanctuary, Tyrael reforges the ancient Horadrim and charges the order with an impossible task: to steal the Soulstone from the heart of Heaven. Among the champions entrustedwith this burden are Jacob of Staalbreak, former avatar of Justice and guardian of the angelic blade El'druin; Shanar, a wizard with phenomenal powers; Mikulov, a lithe and reverent monk; Gynvir, a fearless and battle-hardened barbarian; and Zayl, a mysterious necromancer. With time and the forces of both good and evil against them, can these heroes unite as one and complete their perilous mission before Heaven falls to ruin?
The book’s focus is the game’s simulation mode, in which you’re tasked with building a dwarf city. Once you learn how to establish and maintain your very first fortress, you can consult the more advanced chapters on resource management and training a dwarf military. You’ll soon have stories to share from your interactions with the Dwarf Fortress universe.Create your own world, then locate a site for an underground fortressEquip your party of dwarves and have them build workshops and roomsProduce a healthy food supply so your dwarves won’t starve (or go insane)Retain control over a fortress and dozens of dwarves, their children, and their petsExpand your fortress with fortifications, stairs, bridges, and subterranean hallsConstruct fantastic traps, machines, and weapons of mass destruction
A bold demon hunter risks becoming her own worst enemy while tracking down her sinister prey…A haunted barbarian returns to his shattered homeland to face a harrowing past…A lone monk scours evil from an ancient forest where the line between friend and foe has vanished…A gifted but impetuous wizard finds out that great knowledge and power come with a price…A proud young witch doctor makes a chilling discovery that shakes his faith to its core…A desperate playwright embarks down a dark path of madness and depravity in his quest for fame…An unscrupulous wagon driver learns that his sole passenger is harboring a terrifying secret…
These are stories from the world of Sanctuary, a land of mystery and dread that serves as the backdrop for Blizzard Entertainment's award-winning Diablo video game series. Although these narratives focus on different characters and settings, they are bound together by the web of horror and suspense that is intrinsic to the Diablo universe. In this gothic fantasy realm, terror is a constant. It comes in many forms, from grotesque horned demons to the deepest fears of mortal hearts and minds. Brace yourself for this collection of exciting and frightening tales that will keep you on the edge of your seat from start to finish.
The once-great city lies in ruins. A massive gash in the fabric of our reality roils against the horizon as it blends into a permanently darkened sky. The world as we know it has come to an end. Demons, the visions of our nightmares, walk the Earth. Mankind, driven in retreat to the sanctuary of the Underground, struggles to survive the Hellish apocalypse.
Among the survivors are those who foresaw the coming of the darkness, those who see it as an opportunity to improve the standing of man, and those who seek revenge for what was lost. All are now banding together in the shadows, arming themselves with futuristic weapons and arcane spells designed for one purpose -- to battle the demonic hordes and take back their world.
The Ultimate Superstars Guide is filled with more than 200 illustrations of your favourite WWE Superstars including Hulk Hogan, Triple H and more. Learn everything you need to know about these amazing athletes with facts, stats, and more.
Discover Los Santos with the help of our massively detailed guide.
In the Main Guide:
- How to 100% gold medal every mission.
- Videos with commentary detailing every Heist.
- All the games numerous cheat codes.
- Collectibles List [Spaceship parts, Nuclear Waste etc].
- Easter Eggs & Secrets.
- Locations of all rare vehicles.
- Gold Medal strats for all 'Strangers and Freaks' side-missions
- How to walk away from every Parachute Jump
- Defeat all five Rampages with ease.
- All races including street and sea races.
- All other side activities needed for 100%.
- All Knife Flights and Under The Bridge Challenges.
- All Stunt Jumps.
Latest Version 1.3:
- Additional details on the elusive event Pokemon distributions.
- Revised tables with encounter rates for finding wild Pokemon.
- Expanded the Introduction and Gameplay section with loads of new information.
- Videos for all the Gym Leader and Elite Four battles, plus legendary and shiny Pokemon.
- Dozens of additional tips and reminders throughout the main walkthrough.
- How to solve crime with the Looker Bureau in the post-game.
- Full breakdown on how to breed the perfect Pokémon of your dreams!
- How to catch those insanely rare Shiny Pokémon!
- List of all the really helpful (and free) O-Powers.
- Everything that's new to Pokémon X & Y.
- 5 amazing tips to get your Pokémon collecting off to a blistering start.
- Every single route, trainer battle and hidden shortcuts are covered.
- What Pokémon can be found on what routes (both versions).
- How to beat every single gym leader without breaking a sweat.
- Where to find all those hidden items.
- The locations of every single legendary Pokémon!
- Where to find all of the amazing Mega Stones.
- Pokémon-Amie, Super Training, Battle Chateau etc all covered!
- Accompanied by over 240 super high-quality screenshots!
Following the success of The Accidental Billionaires and Moneyball comes Console Wars—a mesmerizing, behind-the-scenes business thriller that chronicles how Sega, a small, scrappy gaming company led by an unlikely visionary and a team of rebels, took on the juggernaut Nintendo and revolutionized the video game industry.
In 1990, Nintendo had a virtual monopoly on the video game industry. Sega, on the other hand, was just a faltering arcade company with big aspirations and even bigger personalities. But that would all change with the arrival of Tom Kalinske, a man who knew nothing about videogames and everything about fighting uphill battles. His unconventional tactics, combined with the blood, sweat and bold ideas of his renegade employees, transformed Sega and eventually led to a ruthless David-and-Goliath showdown with rival Nintendo.
The battle was vicious, relentless, and highly profitable, eventually sparking a global corporate war that would be fought on several fronts: from living rooms and schoolyards to boardrooms and Congress. It was a once-in-a-lifetime, no-holds-barred conflict that pitted brother against brother, kid against adult, Sonic against Mario, and the US against Japan.
Based on over two hundred interviews with former Sega and Nintendo employees, Console Wars is the underdog tale of how Kalinske miraculously turned an industry punchline into a market leader. It’s the story of how a humble family man, with an extraordinary imagination and a gift for turning problems into competitive advantages, inspired a team of underdogs to slay a giant and, as a result, birth a $60 billion dollar industry.
A brutal warrior, Kratos is a slave to the gods of Olympus. Plagued by the nightmares of his past and yearning for freedom, the Ghost of Sparta would do anything to be free of his debt to the gods. He is on the verge of losing all hope when the gods give him one last task to end his servitude.
He must destroy Ares, the god of war.
But what chance does a mere mortal have against a god? Armed with the deadly chained Blades of Chaos, guided by the goddess Athena, and driven by his own insatiable thirst for vengeance, Kratos seeks the only relic powerful enough to slay Ares . . . a quest that will take him deep into the mysterious temple borne by the Titan Cronos!
From the black depths of Hades to the war-torn city of Athens to the lost desert beyond, God of War sheds a brutal new light on the bestselling video game and on the legend of Kratos.
From the Trade Paperback edition.
Roland. Mordecai. Brick. And . . . Daphne.
Daphne?! Better known as Kuller the Killer, she was once the galaxy’s most effective assassin for organized crime—until her forced retirement on this abandoned wasteland of a world. Roland is one of the toughest fighters in the Borderlands, and Mordecai is the best shot in four solar systems—all the two really want is to get to the Crystalisks, harvest some Eridium, get rich, and leave the planet for the nearest intergalactic party. But there are nightmarish creatures to deal with: Varkids and Skags and Threshers. Worse, Gynella is still in their way. Brick—a pile of walking muscle who lives to smash his enemies, could be their ally or their enemy . . . but you’d definitely rather have him on your side. As for Daphne Kuller? Don't make her mad. Just . . . don’t.
If you want to hear about the whole thing, take a ride on the bus to Fyrestone with Marcus. Because Marcus has a tale to tell you . . . an untold story of the Borderlands.
The Illusive Man, leader of the pro-human black ops group Cerberus, is one of the few who know the truth about the Reapers. To ensure humanity’s survival, he launches a desperate plan to uncover the enemy’s strengths—and weaknesses—by studying someone implanted with modified Reaper technology. He knows the perfect subject for his horrific experiments: former Cerberus operative Paul Grayson, who wrested his daughter from the cabal’s control with the help of Ascension project director Kahlee Sanders.
But when Kahlee learns that Grayson is missing, she turns to the only person she can trust: Alliance war hero Captain David Anderson. Together they set out to find the secret Cerberus facility where Grayson is being held. But they aren’t the only ones after him. And time is running out.
As the experiments continue, the sinister Reaper technology twists Grayson’s mind. The insidious whispers grow ever stronger in his head, threatening to take over his very identity and unleash the Reapers on an unsuspecting galaxy.
This novel is based on a Mature-rated video game.
From the Paperback edition.
The universe is under siege. Every fifty thousand years, a race of sentient machines invades our galaxy to harvest all organic life-forms. They are the Reapers.
Two people who know the truth are desperately searching for a way to stop the cycle: Navy admiral David Anderson and his partner, Kahlee Sanders. They have uncovered grisly evidence proving that the Reaper threat is real. But in so doing they have exposed the machinations of Cerberus, a secretive paramilitary organization, and its mysterious leader, the Illusive Man—putting David and Kahlee in mortal danger, for Cerberus will stop at nothing to protect its secrets.
But along the way, they find an unlikely ally in Gillian Grayson, a young woman with extraordinary powers. Once the subject of horrifying scientific experiments, Gillian is now free—and beginning to master her deadly abilities. But after learning that Cerberus was responsible for the death of her father, Gillian swears vengeance against the group and the Illusive Man—threatening to unravel everything Kahlee and David are fighting for.
From the Paperback edition.
The guide offers the following:
- A full walkthrough of the main game.
- Sidequests and optional dungeons are fully covered.
- Mini-games and challenges such as Chocobo breeding and racing, the Battle Arena and Fort Condor missions are explained in detail.
- Strategies for defeating the game's optional super-bosses.
- The location of every piece of Materia, ultimate weapon, ultimate Limit Break and Enemy Skill.
- A complete Chocobo Breeding section seperate from the walkthrough, for easy information about the all-important art of aviculture.
- Trophy list, including detailed step-by-step information on disposition changes throughout the game for the "Best Bromance" trophy.
Morbed is a thief and a survivor, and his skills in both roles are about to be put to the ultimate test. Joining together with a wizard, a druid, a necromancer, and a crusader, Morbed has arrived at a remote island to track down an elusive vagabond andreclaim valuable items pilfered from the city of Westmarch.
But there is something loose on the island, something that has killed and is very close to killing again. In order to leave the island alive, Morbed will be forced to confront not only the terrifying creature that stalks the forests, but the darkest corners of his own spirit as well.
In the near future, with physical augmentation gaining ground and nano-cybernetics only years away, the dawn of limitless human evolution is just beyond the horizon, and a secret corporate cabal of ruthless men intends to make sure that humankind stays under its control. But two people on opposite sides of the world are starting to ask questions that could get them killed.
Secret Service agent Anna Kelso has been suspended for investigating the shooting that claimed her partner’s life. Anna suspects that the head of a bio-augmentation firm was the real target, and against orders she’s turned up a few leads concerning a covert paramilitary force and a cadre of underground hackers. But the cover-up runs deep, and now there’s a target on her back. Meanwhile, Ben Saxon, former SAS officer turned mercenary, joins a shadowy special ops outfit. They say they’re a force for good, but Saxon quickly learns that the truth is not so clear-cut. So begins a dangerous quest to uncover a deadly secret that will take him from Moscow to London, D.C. to Geneva, and to the dark truth—if he lives that long.
The year is 2027; in a world consumed by chaos and conspiracy, two people are set on a collision course with the most powerful and dangerous organization in history—and the fate of humanity hangs in the balance.
From the Trade Paperback edition.
Learn the Real Story Behind Key Events in WWE History:
The split from the National Wrestling Alliance.
Controversial figures and events from all eras.
National expansion and the perilous risk involved.
The legal and financial strife that nearly devastated WWE.
Triumph in the Monday Night Wars.
Innovations of WrestleMania, Raw, SmackDown, Survivor Series, and more!
With Stunning Visuals and Insider Commentary.
Destiny is a shared-world first person shooter game with many RPG (Role Playing Game) like elements. Players must explore areas and participate in public events to gain new items and weapons that they can use against foes of increasing difficulty.
THEY’RE NOT FROM AROUND HERE.
Welcome to the Big Apple, son. Welcome to the city that never sleeps: invaded by monstrous fusions of meat and machinery, defended by a private army that makes Blackwater look like the Red Cross, ravaged by a disfiguring plague that gifts its victims with religious rapture while it eats them alive. You’ve been thrown into this meat grinder without warning, without preparation, without a clue.
Your whole squad was mowed down the moment they stepped onto the battlefield. And the chorus of voices whispering in your head keeps saying that all of this is on you: that you and you alone might be able to turn the whole thing around if you only knew what the hell was going on.
You’d like to help. Really you would. But it’s not just the aliens that are gunning for you. Your own kind hunts you as a traitor, and your job might be a bit easier if you didn’t have the sneaking suspicion they could be right. . . .
From the Trade Paperback edition.