The Sword of the Lictor is the third volume in Wolfe's remarkable epic, chronicling the odyssey of the wandering pilgrim called Severian, driven by a powerful and unfathomable destiny, as he carries out a dark mission far from his home.
The Citadel of the Autarch brings The Book of the New Sun to its harrowing conclusion, as Severian clashes in a final reckoning with the dread Autarch, fulfilling an ancient prophecy that will forever alter the realm known as Urth.
"Brilliant . . . terrific . . . a fantasy so epic it beggars the mind. An extraordinary work of art!"-Philadelphia Inquirer
"The Book of the New Sun establishes [Wolfe's] preeminence, pure and simple. . . . The Book of the New Sun contains elements of Spenserian allegory, Swiftian satire, Dickensian social consciousness and Wagnerian mythology. Wolfe creates a truly alien social order that the reader comes to experience from within . . . once into it, there is no stopping."--The New York Times Book Review
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Storeys from the Old Hotel includes many of Gene Wolfe's most appealing and engaging works, from short-shorts that can be read in single setting to whimsical fantasy and even Sherlock Holmes pastiches. It is a literary feast for anyone interested in the best science fiction has to offer.
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Inside, however, Able remains a boy, and he must grow in every sense to survive the dangers and delights that lie ahead in encounters with giants, elves, wizards, and dragons. His adventure will conclude next year in the second volume of The Wizard Knight, The Wizard.
Gene Wolfe is one of the most widely praised masters of SF and fantasy. He is the winner of the World Fantasy Award for Life Achievement, the Nebula Award, twice, the World Fantasy Award, twice, the John W. Campbell Memorial Award, the British Fantasy Award, and France's Prix Apollo. His popular successes include the four-volume classic The Book of the New Sun.
With this new series, Wolfe not only surpasses all the most popular genre writers of the last three decades, he takes on the legends of the past century, in a work that will be favorably compared with the best of J. R. R. Tolkien, E. R. Eddison, Mervyn Peake, and
T. H. White. This is a book---and a series---for the ages, from perhaps the greatest living writer in (or outside) the fantasy genre.
It is again narrated by Horn, who has embarked on a quest from his home on the planet Blue in search of the heroic leader Patera Silk. Now Horn's identity has become ambiguous, a complex question embedded in the story, whose telling is itself complex, shifting from place to place, present to past. Horn recalls visiting the Whorl, the enormous spacecraft in orbit that brought the settlers from Urth, and going thence to the planet Green, home of the blood-drinking alien inhumi. There, he led a band of mercenary soldiers, answered to the name of Rajan, and later became the ruler of a city state. He has also encountered the mysterious aliens, the Neighbors, who once inhabited both Blue and Green. He remembers a visit to Nessus, on Urth. At some point, he died. His personality now seemingly inhabits a different body, so that even his sons do not recognize him. And people mistake him for Silk, to whom he now bears a remarkable resemblance.
In Green's Jungles is Wolfe's major new fiction, The Book of the Short Sun, building toward a strange and seductive climax.
"Wolfe's narrative glows, rich and seductive as ever."--Kirkus Reviews
Horn, the narrator of the earlier work, now tells his own story. Though life is hard on the newly settled planet of Blue, Horn and his family have made a decent life for themselves. But Horn is the only one who can locate the great leader Silk, and convince him to return to Blue and lead them all to prosperity. So Horn sets sail in a small boat, on a long and difficult quest across the planet Blue in search of the now legendary Patera Silk. The story continues in In Green's Jungles and Return to the Whorl.
"By any standard, Wolfe's beautifully composed, meditative, thrilling, and tricky-beyond-belief 'science fantasy' is a work of the highest art."--The Washington Post Book World
Nightside the Long Sun is the beginning of a masterpiece of science fiction. Life on the Whorl, and the struggles and triumphs of Patera Silk to satisfy the demands of the gods, will captivate readers yearning for something new and different in science fiction, for the magic of the future.
"Stylistic excellence and topnotch storytelling."--Library Journal
The only clue to its contents is the name written in gold upon its lid: PANDORA.
Holly Hollander, a bright teenage girl in Illinois, is understandably curious about what's inside, but when the box is opened, death is unleashed...
...leaving Holly at the center of an intricate mystery that only she can solve.
Hailed as "one of the literary giants of SF" by the Denver Post, Gene Wolfe has repeatedly won the field's highest honors, including the Nebula, the Hugo, and the World Fantasy awards. Peace is Gene Wolfe's first full-length novel, a work that shows the genius that later flourished in such acclaimed works as The Fifth Head of Cerberus and The Book of The New Sun.
Latro now finds himself in Egypt, a land of singing girls, of spiteful and conniving deities. Without his memory, his is unsure of everything, except for his desire to be free of the curse that causes him to forget. The visions Gene Wolfe conjures, of the wonders of Egypt, and of the adventures of Latro as he and his companions journey up the great Nile south into unknown or legendary territory, are unique and compelling. Soldier of Sidon is a thrilling and magical fantasy novel, and yet another masterpiece from Gene Wolfe.
Far out from Earth, two sister planets, Saint Anne and Saint Croix, circle each other in an eternal dance. It is said a race of shapeshifters once lived here, only to perish when men came. But one man believes they can still be found, somewhere in the back of the beyond.
In The Fifth Head of Cerberus, Wolfe skillfully interweaves three bizarre tales to create a mesmerizing pattern: the harrowing account of the son of a mad genius who discovers his hideous heritage; a young man's mythic dreamquest for his darker half; the bizarre chronicle of a scientists' nightmarish imprisonment. Like an intricate, braided knot, the pattern at last unfolds to reveal astonishing truths about this strange and savage alien landscape.
In The Land Across, Gene Wolfe keeps us guessing until the very end, and after.
A Kirkus Reviews Best Fiction Book of 2013
His life is utterly transformed and we read on, because we must know more. We revise our opinions of him, and of others, with each letter, piecing together more of the story as we go. We learn things about magic, and another world, and about the sorcerer Mr. Black, who originally inhabited the house. And then knowing what we now know only in the end, perhaps we read it again.
The first half of the journey, The Knight -- which you are advised to read first, to let the whole story engulf you from the beginning -- took a teenage boy from America into Mythgarthr, the middle realm of seven fantastic worlds. Above are the gods of Skai; below are the capricious Aelf, and more dangerous things still. Journeying throughout Mythgarthr, Able gains a new brother, an Aelf queen lover, a supernatural hound, and the desire to prove his honor and become the noble knight he always knew he would be.
Coming into Jotunland, home of the Frost Giants, Able -- now Sir Able of the High Heart --claims the great sword Eterne from the dragon who has it. In reward, he is ushered into the castle of the Valfather, king of all the Gods of Skai.
Thus begins the second part of his quest. The Wizard begins with Able's return to Mythgathr on his steed Cloud, a great mare the color of her name. Able is filled with new knowledge of the ways of the seven-fold world and possessed of great magical secrets. His knighthood now beyond question, Able works to fulfill his vows to his king, his lover, his friends, his gods, and even his enemies. Able must set his world right, restoring the proper order among the denizens of all the seven worlds.
The Wizard is a charming, riveting, emotionally charged tale of wonders, written with all the beauty one would expect from a writer whom Damon Knight called "a national treasure." If you've never sampled the works of the man Michael Swanwick described as "the greatest writer in the English language alive today," the two volumes of The Wizard Knight are the perfect place to start.
There are many award winners and many that have been selected for various Year's Best anthologies among the thirty-one stories, which include: "Petting Zoo," "The Tree Is My Hat," "The Island of Dr. Death and Other Stories," "The Hero as Werewolf," "Seven American Nights," "The Fifth Head of Cerberus," "The Detective of Dreams," and "A Cabin on the Coast." Gene Wolfe has produced possibly the finest and most significant body of short fiction in the SF and fantasy field in the last fifty years, and is certainly among the greatest living writers to emerge from the genres. This is the first retrospective collection of his entire career.
It is for the ages.
Still in love (somewhat to his surprise and delight), they go on a Caribbean cruise to resume their marriage. Their vacation rapidly becomes a complex series of challenges, not the least of which are spies, aliens, and battles with pirates who capture the ship for ransom. There is no writer in SF like Gene Wolfe and no SF novel like Home Fires.
It is perhaps a hundred years in the future, our civilization is gone, and another is in place in North America, but it retains many familiar things and structures. Although the population is now small, there is advanced technology, there are robots, and there are clones.
E. A. Smithe is a borrowed person. He is a clone who lives on a third-tier shelf in a public library, and his personality is an uploaded recording of a deceased mystery writer. Smithe is a piece of property, not a legal human.
A wealthy patron, Colette Coldbrook, takes him from the library because he is the surviving personality of the author of Murder on Mars. A physical copy of that book was in the possession of her murdered father, and it contains an important secret, the key to immense family wealth. It is lost, and Colette is afraid of the police. She borrows Smithe to help her find the book and to find out what the secret is. And then the plot gets complicated.
Fresh from the monastery, the former novice finds himself inexplicably transported back to the Golden Age of Piracy, where an unexpected new life awaits him. At first, he resists joining the notorious Brethren of the Coast, but he soon embraces the life of a buccaneer, even as he succumbs to the seductive charms of a beautiful and enigmatic senorita. As the captain of his own swift ship, which may or may not be cursed, he plunders the West Indies in search of Spanish gold. From Tortuga to Port Royal, from the stormy waters of the Caribbean to steamy tropical jungles, Captain Chris finds danger, passion, adventure, and treachery as he hoists the black flag and sets sail for the Spanish mainland.
Where he will finally come to port only God knows . . . .
Pirate Freedom is a captivating new masterpiece by the award-winning author of The Wizard Knight and Soldier of Sidon.
"Viewpoint" takes on the unreality of so-called "reality" TV and imagines such a show done truly for real, with real guns, and a real government clawing at the money. Wolfe has loved dinosaurs since he was kid, and in "Petting Zoo" he imagines the reunion of a man and an aged dinosaur who look back together on a day when they were much much younger, and much freer. "Empires of Foliage and Flower" is a special treat, an addition to the classic Book of the New Sun series first published only as a limited edition chapbook. The volume closes with its newest story "Golden City Far." It's about dreams, high school, and finding love, which Wolfe says "is about as good a recipe for a story as I've ever found." You're sure to agree.
Free drops mysterious hints of his exile from his homeland, and of the lost key to his return. And so when demolition occurs and Free disappears, the four make a pact to continue the search, which ultimately takes them far beyond their wildest dreams.
This is character-driven science fiction at its best by a writer whom, at the time of its first publication, the Chicago Sun-Times called "science fiction's best genuine novelist."
Set a hundred years in the future, An Evil Guest is a story of an actress who becomes the lover of both a mysterious sorcerer and private detective, and an even more mysterious and powerful rich man, who has been to the human colony on an alien planet and learned strange things there. Her loyalties are divided--perhaps she loves them both. The detective helps her to release her inner beauty and become a star overnight. And the rich man is the benefactor of a play she stars in. But something is very wrong. Money can be an evil guest, but there are other evils. As Lovecraft said, "That is not dead which can eternal lie."
The Shadow of the Torturer is the tale of young Severian, an apprentice in the Guild of Torturers on the world called Urth, exiled for committing the ultimate sin of his profession -- showing mercy toward his victim.
Ursula K. Le Guin said, "Magic stuff . . . a masterpiece . . . the best science fiction I've read in years!"
The Claw of the Conciliator continues the saga of Severian, banished from his home, as he undertakes a mythic quest to discover the awesome power of an ancient relic, and learn the truth about his hidden destiny.
"Arguably the finest piece of literature American science fiction has yet produced [is] the four-volume Book of the New Sun."--Chicago Sun-Times
"The Book of the New Sun establishes his preeminence, pure and simple. . . . The Book of the New Sun contains elements of Spenserian allegory, Swiftian satire, Dickensian social consciousness and Wagnerian mythology. Wolfe creates a truly alien social order that the reader comes to experience from within . . . once into it, there is no stopping."--The New York Times Book Review
PIP AND THE FAIRIES, by Theodora Goss
COMBER, by Gene Wolfe
THREE URBAN FOLK TALES, by Eric Schaller
WAX, by Elizabeth Bear
THE EMPEROR OF GONDWANALAND, by Paul Di Filippo
COMMCOMM, by George Saunders
FIVE WAYS JANE AUSTEN NEVER DIED, by Samantha Henderson
FANCY BREAD, by Gregory Feeley
SUNBIRD, by Neil Gaiman
THE SECRET OF BROKEN TICKERS, by Joe Murphy
ON THE BLINDSIDE, by Sonya Taaffe
JANE, by Marc Laidlaw
IS THERE LIFE AFTER REHAB? by Pat Cadigan
TWO HEARTS, Peter S. Beagle
SUPER-VILLAINS, Michael Canfield
EMPTY PLACES, by Richard Parks
INVISIBLE, by Steve Rasnic Tem
BY THE LIGHT OF TOMORROW’S SUN, by Holly Phillips
THE GIST HUNTER, by Matthew Hughes
THE DEAD MAN, by Gene Wolfe
BRIGHT STREETS OF AIR, by Nina Kiriki Hoffman
THE DOLPHIN AND THE DEEP, by Thomas Burnett Swann
THE SWORDSMEN OF VARNIS, by Clive Jackson
THE EMPEROR OF GONDWANALAND, by Paul Di Filippo
SPACE-TIME FOR SPRINGERS, by Fritz Leiber
RED NAILS, by Robert E. Howard
ARMS AND THE WOMAN, by Lawrence Watt-Evans
THE BRIDE OF THE MAN-HORSE, by Lord Dunsany
THE WOMAN, by Tanith Lee
DREAMTIME IN ADJAPHON, by John Gregory Betancourt
THE BLACK ABBOT OF PUTHUUM, by Clark Ashton Smith
BLACK HAWK OF VALKARTH, by Lin Carter
THE DEVIL’S CRYPT, by E. Hoffmann Price
VANDIBAR NASHA IN THE COLLEGE OF SHADOWS, by Darrell Schwetizer
THE POWER OF PRAYER, by Brian Stableford
THE SECRET OF KRALITZ, by Henry Kuttner
LIGHT, by Achmed Abdullah
THE LOST RACE, by Robert E. Howard
RINGARD AND DENDRA, by Brian McNaughton
Now, long years later, a second alien race has been discovered, but again the aliens' ways are strange and frightening...again, humans die. And it is only the Speaker for the Dead, who is also Ender Wiggin the Xenocide, who has the courage to confront the mystery...and the truth.
Speaker for the Dead, the second novel in Orson Scott Card's Ender Quintet, is the winner of the 1986 Nebula Award for Best Novel and the 1987 Hugo Award for Best Novel.
From a master of contemporary fantasy comes the first novel of a landmark series unlike any you’ve ever read before. With A Game of Thrones, George R. R. Martin has launched a genuine masterpiece, bringing together the best the genre has to offer. Mystery, intrigue, romance, and adventure fill the pages of this magnificent saga, the first volume in an epic series sure to delight fantasy fans everywhere.
A GAME OF THRONES
A SONG OF ICE AND FIRE: BOOK ONE
Long ago, in a time forgotten, a preternatural event threw the seasons out of balance. In a land where summers can last decades and winters a lifetime, trouble is brewing. The cold is returning, and in the frozen wastes to the north of Winterfell, sinister forces are massing beyond the kingdom’s protective Wall. To the south, the king’s powers are failing—his most trusted adviser dead under mysterious circumstances and his enemies emerging from the shadows of the throne. At the center of the conflict lie the Starks of Winterfell, a family as harsh and unyielding as the frozen land they were born to. Now Lord Eddard Stark is reluctantly summoned to serve as the king’s new Hand, an appointment that threatens to sunder not only his family but the kingdom itself.
Sweeping from a harsh land of cold to a summertime kingdom of epicurean plenty, A Game of Thrones tells a tale of lords and ladies, soldiers and sorcerers, assassins and bastards, who come together in a time of grim omens. Here an enigmatic band of warriors bear swords of no human metal; a tribe of fierce wildlings carry men off into madness; a cruel young dragon prince barters his sister to win back his throne; a child is lost in the twilight between life and death; and a determined woman undertakes a treacherous journey to protect all she holds dear. Amid plots and counter-plots, tragedy and betrayal, victory and terror, allies and enemies, the fate of the Starks hangs perilously in the balance, as each side endeavors to win that deadliest of conflicts: the game of thrones.
Unparalleled in scope and execution, A Game of Thrones is one of those rare reading experiences that catch you up from the opening pages, won’t let you go until the end, and leave you yearning for more.
At once wildly original and stuffed with irresistible nostalgia, READY PLAYER ONE is a spectacularly genre-busting, ambitious, and charming debut—part quest novel, part love story, and part virtual space opera set in a universe where spell-slinging mages battle giant Japanese robots, entire planets are inspired by Blade Runner, and flying DeLoreans achieve light speed.
It’s the year 2045, and the real world is an ugly place.
Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets.
And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune—and remarkable power—to whoever can unlock them.
For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday’s riddles are based in the pop culture he loved—that of the late twentieth century. And for years, millions have found in this quest another means of escape, retreating into happy, obsessive study of Halliday’s icons. Like many of his contemporaries, Wade is as comfortable debating the finer points of John Hughes’s oeuvre, playing Pac-Man, or reciting Devo lyrics as he is scrounging power to run his OASIS rig.
And then Wade stumbles upon the first puzzle.
Suddenly the whole world is watching, and thousands of competitors join the hunt—among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to win. But to do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life—and love—in the real world he’s always been so desperate to escape.
A world at stake.
A quest for the ultimate prize.
Are you ready?
Here is the third volume in George R. R. Martin’s magnificent cycle of novels that includes A Game of Thrones and A Clash of Kings. As a whole, this series comprises a genuine masterpiece of modern fantasy, bringing together the best the genre has to offer. Magic, mystery, intrigue, romance, and adventure fill these pages and transport us to a world unlike any we have ever experienced. Already hailed as a classic, George R. R. Martin’s stunning series is destined to stand as one of the great achievements of imaginative fiction.
A STORM OF SWORDS
Of the five contenders for power, one is dead, another in disfavor, and still the wars rage as violently as ever, as alliances are made and broken. Joffrey, of House Lannister, sits on the Iron Throne, the uneasy ruler of the land of the Seven Kingdoms. His most bitter rival, Lord Stannis, stands defeated and disgraced, the victim of the jealous sorceress who holds him in her evil thrall. But young Robb, of House Stark, still rules the North from the fortress of Riverrun. Robb plots against his despised Lannister enemies, even as they hold his sister hostage at King’s Landing, the seat of the Iron Throne. Meanwhile, making her way across a blood-drenched continent is the exiled queen, Daenerys, mistress of the only three dragons still left in the world. . . .
But as opposing forces maneuver for the final titanic showdown, an army of barbaric wildlings arrives from the outermost line of civilization. In their vanguard is a horde of mythical Others--a supernatural army of the living dead whose animated corpses are unstoppable. As the future of the land hangs in the balance, no one will rest until the Seven Kingdoms have exploded in a veritable storm of swords. . . .
From the Paperback edition.
The Hitchhiker’s Guide to the Galaxy
Seconds before the Earth is demolished for a galactic freeway, Arthur Dent is saved by Ford Prefect, a researcher for the revised Guide. Together they stick out their thumbs to the stars and begin a wild journey through time and space.
The Restaurant at the End of the Universe
The moment before annihilation at the hands of warmongers is a curious time to crave tea. It could only happen to the cosmically displaced Arthur Dent and his comrades as they hurtle across the galaxy in a desperate search for a place to eat.
Life, the Universe and Everything
The unhappy inhabitants of planet Krikkit are sick of looking at the night sky– so they plan to destroy it. The universe, that is. Now only five individuals can avert Armageddon: mild-mannered Arthur Dent and his stalwart crew.
So Long, and Thanks for All the Fish
Back on Earth, Arthur Dent is ready to believe that the past eight years were all just a figment of his stressed-out imagination. But a gift-wrapped fishbowl with a cryptic inscription thrusts him back to reality. So to speak.
Just when Arthur Dent makes the terrible mistake of starting to enjoy life, all hell breaks loose. Can he save the Earth from total obliteration? Can he save the Guide from a hostile alien takeover? Can he save his daughter from herself?
Includes the bonus story “Young Zaphod Plays It Safe”
“With droll wit, a keen eye for detail and heavy doses of insight . . . Adams makes us laugh until we cry.”—San Diego Union-Tribune
“Lively, sharply satirical, brilliantly written . . . ranks with the best set pieces in Mark Twain.”—The Atlantic
A SONG OF ICE AND FIRE: BOOK TWO
In this thrilling sequel to A Game of Thrones, George R. R. Martin has created a work of unsurpassed vision, power, and imagination. A Clash of Kings transports us to a world of revelry and revenge, wizardry and warfare unlike any we have ever experienced.
A comet the color of blood and flame cuts across the sky. And from the ancient citadel of Dragonstone to the forbidding shores of Winterfell, chaos reigns. Six factions struggle for control of a divided land and the Iron Throne of the Seven Kingdoms, preparing to stake their claims through tempest, turmoil, and war. It is a tale in which brother plots against brother and the dead rise to walk in the night. Here a princess masquerades as an orphan boy; a knight of the mind prepares a poison for a treacherous sorceress; and wild men descend from the Mountains of the Moon to ravage the countryside. Against a backdrop of incest and fratricide, alchemy and murder, victory may go to the men and women possessed of the coldest steel . . . and the coldest hearts. For when kings clash, the whole land trembles.
Few books have captivated the imagination and won the devotion and praise of readers and critics everywhere as has George R. R. Martin’s monumental epic cycle of high fantasy. Now, in A Feast for Crows, Martin delivers the long-awaited fourth book of his landmark series, as a kingdom torn asunder finds itself at last on the brink of peace . . . only to be launched on an even more terrifying course of destruction.
A FEAST FOR CROWS
It seems too good to be true. After centuries of bitter strife and fatal treachery, the seven powers dividing the land have decimated one another into an uneasy truce. Or so it appears. . . . With the death of the monstrous King Joffrey, Cersei is ruling as regent in King’s Landing. Robb Stark’s demise has broken the back of the Northern rebels, and his siblings are scattered throughout the kingdom like seeds on barren soil. Few legitimate claims to the once desperately sought Iron Throne still exist—or they are held in hands too weak or too distant to wield them effectively. The war, which raged out of control for so long, has burned itself out.
But as in the aftermath of any climactic struggle, it is not long before the survivors, outlaws, renegades, and carrion eaters start to gather, picking over the bones of the dead and fighting for the spoils of the soon-to-be dead. Now in the Seven Kingdoms, as the human crows assemble over a banquet of ashes, daring new plots and dangerous new alliances are formed, while surprising faces—some familiar, others only just appearing—are seen emerging from an ominous twilight of past struggles and chaos to take up the challenges ahead.
It is a time when the wise and the ambitious, the deceitful and the strong will acquire the skills, the power, and the magic to survive the stark and terrible times that lie before them. It is a time for nobles and commoners, soldiers and sorcerers, assassins and sages to come together and stake their fortunes . . . and their lives. For at a feast for crows, many are the guests—but only a few are the survivors.
From the Hardcover edition.
Now, he's sure he'll be the first person to die there.
After a dust storm nearly kills him and forces his crew to evacuate while thinking him dead, Mark finds himself stranded and completely alone with no way to even signal Earth that he’s alive—and even if he could get word out, his supplies would be gone long before a rescue could arrive.
Chances are, though, he won't have time to starve to death. The damaged machinery, unforgiving environment, or plain-old "human error" are much more likely to kill him first.
But Mark isn't ready to give up yet. Drawing on his ingenuity, his engineering skills—and a relentless, dogged refusal to quit—he steadfastly confronts one seemingly insurmountable obstacle after the next. Will his resourcefulness be enough to overcome the impossible odds against him?
In order to develop a secure defense against a hostile alien race's next attack, government agencies breed child geniuses and train them as soldiers. A brilliant young boy, Andrew "Ender" Wiggin lives with his kind but distant parents, his sadistic brother Peter, and the person he loves more than anyone else, his sister Valentine. Peter and Valentine were candidates for the soldier-training program but didn't make the cut—young Ender is the Wiggin drafted to the orbiting Battle School for rigorous military training.
Ender's skills make him a leader in school and respected in the Battle Room, where children play at mock battles in zero gravity. Yet growing up in an artificial community of young soldiers Ender suffers greatly from isolation, rivalry from his peers, pressure from the adult teachers, and an unsettling fear of the alien invaders. His psychological battles include loneliness, fear that he is becoming like the cruel brother he remembers, and fanning the flames of devotion to his beloved sister.
Is Ender the general Earth needs? But Ender is not the only result of the genetic experiments. The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway for almost as long. Ender's two older siblings are every bit as unusual as he is, but in very different ways. Between the three of them lie the abilities to remake a world. If, that is, the world survives.
Ender's Game is the winner of the 1985 Nebula Award for Best Novel and the 1986 Hugo Award for Best Novel.
Don’t miss the thrilling sneak peek of George R. R. Martin’s A Song of Ice and Fire: Book Six, The Winds of Winter
Dubbed “the American Tolkien” by Time magazine, George R. R. Martin has earned international acclaim for his monumental cycle of epic fantasy. Now the #1 New York Times bestselling author delivers the fifth book in his landmark series—as both familiar faces and surprising new forces vie for a foothold in a fragmented empire.
A DANCE WITH DRAGONS
A SONG OF ICE AND FIRE: BOOK FIVE
In the aftermath of a colossal battle, the future of the Seven Kingdoms hangs in the balance—beset by newly emerging threats from every direction. In the east, Daenerys Targaryen, the last scion of House Targaryen, rules with her three dragons as queen of a city built on dust and death. But Daenerys has thousands of enemies, and many have set out to find her. As they gather, one young man embarks upon his own quest for the queen, with an entirely different goal in mind.
Fleeing from Westeros with a price on his head, Tyrion Lannister, too, is making his way to Daenerys. But his newest allies in this quest are not the rag-tag band they seem, and at their heart lies one who could undo Daenerys’s claim to Westeros forever.
Meanwhile, to the north lies the mammoth Wall of ice and stone—a structure only as strong as those guarding it. There, Jon Snow, 998th Lord Commander of the Night’s Watch, will face his greatest challenge. For he has powerful foes not only within the Watch but also beyond, in the land of the creatures of ice.
From all corners, bitter conflicts reignite, intimate betrayals are perpetrated, and a grand cast of outlaws and priests, soldiers and skinchangers, nobles and slaves, will face seemingly insurmountable obstacles. Some will fail, others will grow in the strength of darkness. But in a time of rising restlessness, the tides of destiny and politics will lead inevitably to the greatest dance of all.
Praise for A Dance with Dragons
“Filled with vividly rendered set pieces, unexpected turnings, assorted cliffhangers and moments of appalling cruelty, A Dance with Dragons is epic fantasy as it should be written: passionate, compelling, convincingly detailed and thoroughly imagined.”—The Washington Post
“Long live George Martin . . . a literary dervish, enthralled by complicated characters and vivid language, and bursting with the wild vision of the very best tale tellers.”—The New York Times
“One of the best series in the history of fantasy.”—Los Angeles Times
From the Paperback edition.
Leviathan Wakes is James S. A. Corey's first novel in the epic, New York Times bestselling series the Expanse, a modern masterwork of science fiction where humanity has colonized the solar system.
Two hundred years after migrating into space, mankind is in turmoil. When a reluctant ship's captain and washed-up detective find themselves involved in the case of a missing girl, what they discover brings our solar system to the brink of civil war, and exposes the greatest conspiracy in human history.
Leviathan Wakes is the breakneck science fiction adventure that launched the epic bestselling Expanse series.
The ExpanseLeviathan WakesCaliban's WarAbaddon's GateCibola BurnNemesis GamesBabylon's Ashes
The Expanse Short FictionThe Butcher of Anderson StationGods of RiskThe ChurnThe Vital Abyss
As a Red, Darrow grew up working the mines deep beneath the surface of Mars, enduring backbreaking labor while dreaming of the better future he was building for his descendants. But the Society he faithfully served was built on lies. Darrow’s kind have been betrayed and denied by their elitist masters, the Golds—and their only path to liberation is revolution. And so Darrow sacrifices himself in the name of the greater good for which Eo, his true love and inspiration, laid down her own life. He becomes a Gold, infiltrating their privileged realm so that he can destroy it from within.
A lamb among wolves in a cruel world, Darrow finds friendship, respect, and even love—but also the wrath of powerful rivals. To wage and win the war that will change humankind’s destiny, Darrow must confront the treachery arrayed against him, overcome his all-too-human desire for retribution—and strive not for violent revolt but a hopeful rebirth. Though the road ahead is fraught with danger and deceit, Darrow must choose to follow Eo’s principles of love and justice to free his people.
He must live for more.
BONUS: This edition includes an excerpt from Pierce Brown's Morning Star.
Praise for Golden Son
“Gripping . . . Both author and lead character have cranked up the emotional stakes. . . . With Golden Son, Brown avoids the sophomore slump, charging the novel with the kind of dystopia-toppling action you’d expect in a trilogy ender, not a middle volume. On virtually every level, this is a sequel that hates sequels—a perfect fit for a hero who already defies the tropes. [Grade:] A”—Entertainment Weekly
“Stirring . . . Comparisons to The Hunger Games and Game of Thrones series are inevitable, for this tale has elements of both.”—Kirkus Reviews
“Brown writes layered, flawed characters . . . but plot is his most breathtaking strength. . . . Every action seems to flow into the next.”—NPR
“It’s a far superior sequel, in fact: one of the rare breed of reads that improves upon its predecessor in every conceivable category. . . . In a word, Golden Son is stunning. Never mind how little we’ve seen of 2015: Among science fiction fans, it should be a shoo-in for book of the year.”—Tor.com
“Brown is a prodigy. As great as the first book of the Red Rising Trilogy is, Golden Son is even better. A wild ride full of suspense, intrigue, and serious ass-kicking bravado, it’s expertly written and emotionally engaging, with top-notch universe-building that begs for further exploration. I want more!”—Christopher Golden, New York Times bestselling author of Snowblind
“The stakes are even higher than they were in Red Rising, and the twists and turns of the story are every bit as exciting. The jaw-dropper of an ending will leave readers hungry for the conclusion to Brown’s wholly original, completely thrilling saga.”—Booklist (starred review)
“Dramatic . . . the rare middle book that loses almost no momentum as it sets up the final installment.”—Publishers Weekly
ITW THRILLER AWARD FINALIST
Darrow would have lived in peace, but his enemies brought him war. The Gold overlords demanded his obedience, hanged his wife, and enslaved his people. But Darrow is determined to fight back. Risking everything to transform himself and breach Gold society, Darrow has battled to survive the cutthroat rivalries that breed Society’s mightiest warriors, climbed the ranks, and waited patiently to unleash the revolution that will tear the hierarchy apart from within.
Finally, the time has come.
But devotion to honor and hunger for vengeance run deep on both sides. Darrow and his comrades-in-arms face powerful enemies without scruple or mercy. Among them are some Darrow once considered friends. To win, Darrow will need to inspire those shackled in darkness to break their chains, unmake the world their cruel masters have built, and claim a destiny too long denied—and too glorious to surrender.
Praise for Morning Star
“You could call [Pierce] Brown science fiction’s best-kept secret. In Morning Star, the trilogy’s devastating and inspiring final chapter, . . . he flirts with volume, oscillating between thundering space escapes and hushed, tense parleys between rivals, where the cinematic dialogue oozes such specificity and suspense you could almost hear a pin drop between pages. His achievement is in creating an uncomfortably familiar world of flaw, fear, and promise.”—Entertainment Weekly
“There is no one writing today who does shameless, Michael Bay–style action set pieces the way Brown does. The battle scenes are kinetic, bloody, breathless, crazy. Everything is on fire all the time.”—NPR
“Morning Star is this trilogy’s Return of the Jedi. . . . The impactful battles that make up most of Morning Star are damn near operatic. . . . It absolutely satisfies.”—Tor.com
“Excellent . . . Brown’s vivid, first-person prose puts the reader right at the forefront of impassioned speeches, broken families, and engaging battle scenes . . . as this interstellar civil war comes to a most satisfying conclusion.”—Publishers Weekly (starred review)
“A page-turning epic filled with twists and turns . . . The conclusion to Brown’s saga is simply stellar.”—Booklist (starred review)
“Multilayered and seething with characters who exist in a shadow world between history and myth, much as in Frank Herbert’s Dune . . . an ambitious and satisfying conclusion to a monumental saga.”—Kirkus Reviews
“Ender, Katniss, and now Darrow.”—Scott Sigler
Pierce Brown’s relentlessly entertaining debut channels the excitement of The Hunger Games by Suzanne Collins and Ender’s Game by Orson Scott Card.
“I live for the dream that my children will be born free,” she says. “That they will be what they like. That they will own the land their father gave them.”
“I live for you,” I say sadly.
Eo kisses my cheek. “Then you must live for more.”
Darrow is a Red, a member of the lowest caste in the color-coded society of the future. Like his fellow Reds, he works all day, believing that he and his people are making the surface of Mars livable for future generations. Yet he spends his life willingly, knowing that his blood and sweat will one day result in a better world for his children.
But Darrow and his kind have been betrayed. Soon he discovers that humanity reached the surface generations ago. Vast cities and lush wilds spread across the planet. Darrow—and Reds like him—are nothing more than slaves to a decadent ruling class.
Inspired by a longing for justice, and driven by the memory of lost love, Darrow sacrifices everything to infiltrate the legendary Institute, a proving ground for the dominant Gold caste, where the next generation of humanity’s overlords struggle for power. He will be forced to compete for his life and the very future of civilization against the best and most brutal of Society’s ruling class. There, he will stop at nothing to bring down his enemies . . . even if it means he has to become one of them to do so.
BONUS: This edition includes an excerpt from Pierce Brown's Golden Son.
Praise for Red Rising
“[A] spectacular adventure . . . one heart-pounding ride . . . Pierce Brown’s dizzyingly good debut novel evokes The Hunger Games, Lord of the Flies, and Ender’s Game. . . . [Red Rising] has everything it needs to become meteoric.”—Entertainment Weekly
“[A] top-notch debut novel . . . Red Rising ascends above a crowded dystopian field.”—USA Today
“Red Rising is a sophisticated vision. . . . Brown will find a devoted audience.”—Richmond Times-Dispatch
“A story of vengeance, warfare and the quest for power . . . reminiscent of The Hunger Games and Game of Thrones.”—Kirkus Reviews
“Fast-paced, gripping, well-written—the sort of book you cannot put down. I am already on the lookout for the next one.”—Terry Brooks, New York Times bestselling author of The Sword of Shannara
“Pierce Brown has done an astounding job at delivering a powerful piece of literature that will definitely make a mark in the minds of readers.”—The Huffington Post
“Compulsively readable and exceedingly entertaining . . . a must for both fans of classic sci-fi and fervent followers of new school dystopian epics.”—Examiner.com
“[A] great debut . . . The author gathers a spread of elements together in much the same way George R. R. Martin does.”—Tor.com
But thousands of light-years away, the last of the Emperor’s warlords, Grand Admiral Thrawn, has taken command of the shattered Imperial fleet, readied it for war, and pointed it at the fragile heart of the New Republic. For this dark warrior has made two vital discoveries that could destroy everything the courageous men and women of the Rebel Alliance fought so hard to build.
Features a bonus section following the novel that includes a primer on the Star Wars expanded universe, and over half a dozen excerpts from some of the most popular Star Wars books of the last thirty years!
PATH OF DESTRUCTION
RULE OF TWO
DYNASTY OF EVIL
After a high-stakes card game ends violently, Dessel, a lowly miner, vanishes into the ranks of the Sith army and ships out to join the war against the Republic and its Jedi champions. There, Dessel’s brutality, cunning, and exceptional command of the Force swiftly win him renown as a warrior. But in the eyes of his watchful masters, a far greater destiny awaits him . . . if he can prove himself worthy. As an acolyte in the Sith Academy, studying at the feet of its greatest masters, Dessel embraces his new identity: Bane. However, in order to gain full acceptance into this chilling Brotherhood, he must surrender completely to the dark side. Only by defying the most sacred traditions of the Sith can Bane hope to triumph—and forge from the ashes a new era of absolute power.
We are not alone.
On Ganymede, breadbasket of the outer planets, a Martian marine watches as her platoon is slaughtered by a monstrous supersoldier. On Earth, a high-level politician struggles to prevent interplanetary war from reigniting. And on Venus, an alien protomolecule has overrun the planet, wreaking massive, mysterious changes and threatening to spread out into the solar system.
In the vast wilderness of space, James Holden and the crew of the Rocinante have been keeping the peace for the Outer Planets Alliance. When they agree to help a scientist search war-torn Ganymede for a missing child, the future of humanity rests on whether a single ship can prevent an alien invasion that may have already begun . . .
Caliban's War is a breakneck science fiction adventure following the critically acclaimed Leviathan Wakes.
The Expanse Leviathan WakesCaliban's WarAbaddon's GateCibola BurnNemesis GamesBabylon's AshesPersepolis Rising
The Expanse Short Fiction The Butcher of Anderson StationGods of RiskThe ChurnThe Vital AbyssStrange Dogs
#1 NEW YORK TIMES BESTSELLER
“Wonderful . . . powerful.”—The Washington Post Book World
An astonishing technique for recovering and cloning dinosaur DNA has been discovered. Now humankind’s most thrilling fantasies have come true. Creatures extinct for eons roam Jurassic Park with their awesome presence and profound mystery, and all the world can visit them—for a price.
Until something goes wrong. . . .
In Jurassic Park, Michael Crichton taps all his mesmerizing talent and scientific brilliance to create his most electrifying technothriller.
“Frighteningly real . . . compelling . . . It’ll keep you riveted.”—The Detroit News
“Crichton’s dinosaurs are genuinely frightening.”—Chicago Sun-Times
“Full of suspense.”—The New York Times Book Review
With all the power of his original creation, Ender's Shadow is Card's parallel volume to Ender's Game, a book that expands and complements the first, enhancing its power, illuminating its events and its powerful conclusion.
The human race is at War with the "Buggers", an insect-like alien race. The first battles went badly, and now as Earth prepares to defend itself against the imminent threat of total destruction at the hands of an inscrutable alien enemy, all focus is on the development and training of military geniuses who can fight such a war, and win.
The long distances of interstellar space have given hope to the defenders of Earth--they have time to train these future commanders up from childhood, forging then into an irresistible force in the high orbital facility called the Battle School.
Andrew "Ender" Wiggin was not the only child in the Battle School; he was just the best of the best. In this new book, card tells the story of another of those precocious generals, the one they called Bean--the one who became Ender's right hand, part of his team, in the final battle against the Buggers.
Bean's past was a battle just to survive. He first appeared on the streets of Rotterdam, a tiny child with a mind leagues beyond anyone else's. He knew he could not survive through strength; he used his tactical genius to gain acceptance into a children's gang, and then to help make that gang a template for success for all the others. He civilized them, and lived to grow older.
Bean's desperate struggle to live, and his success, brought him to the attention of the Battle School's recruiters, those people scouring the planet for leaders, tacticians, and generals to save Earth from the threat of alien invasion. Bean was sent into orbit, to the Battle School. And there he met Ender....
Legends are not simply born...they are willed into existence.
Humanity has expanded beyond the Sol System. There are hundreds of planets we now call "home."
The United Nations Space Command now struggles to control this vast empire.
After exhausting all strategies to keep seething insurrections from exploding into interplanetary civil war, the UNSC has one last hope.
At the Office of Naval Intelligence, Dr. Catherine Halsey has been hard at work on a top secret program that could bring an end to all this conflict...and it starts with seventy-five children, among them a six year old boy named John.
Halsey never guessed that this little boy would become humanity's final hope against a vast alien force hell-bent on wiping us out.
This is the story of John, Spartan-117...the Master Chief, and of the battles that brought humanity face to face with its possible extinction.
This new Tor edition will serve as the definitive version of the novel that started Halo fans reading the series, and features brand-new material, including:
Excerpts of Office of Naval Intelligence interrogations of the Covenant.
Missives and mandates issued by the Covenant
Declassified transmissions regarding the defense of Reach
A personal insight into the Spartan program
The Official Evacuation Order for all inhabitants of Reach.
Five sketches of cover art by 343 Industries artist, Robogabo
For hundreds of years the demons have terrorized the night, slowly culling the human herd that shelters behind magical wards—symbols of power whose origins are lost in myth and whose protection is terrifyingly fragile. It was not always this way. Once, men and women battled the corelings on equal terms, but those days are gone. Night by night the demons grow stronger, while human numbers dwindle under their relentless assault. Now, with hope for the future fading, three young survivors of vicious demon attacks will dare the impossible, stepping beyond the crumbling safety of the wards to risk everything in a desperate quest to regain the secrets of the past. Together, they will stand against the night.
Look for Peter V. Brett’s complete Demon Cycle:
THE WARDED MAN | THE DESERT SPEAR | THE DAYLIGHT WAR | THE SKULL THRONE | THE CORE