The Sword of the Lictor is the third volume in Wolfe's remarkable epic, chronicling the odyssey of the wandering pilgrim called Severian, driven by a powerful and unfathomable destiny, as he carries out a dark mission far from his home.
The Citadel of the Autarch brings The Book of the New Sun to its harrowing conclusion, as Severian clashes in a final reckoning with the dread Autarch, fulfilling an ancient prophecy that will forever alter the realm known as Urth.
"Brilliant . . . terrific . . . a fantasy so epic it beggars the mind. An extraordinary work of art!"-Philadelphia Inquirer
"The Book of the New Sun establishes [Wolfe's] preeminence, pure and simple. . . . The Book of the New Sun contains elements of Spenserian allegory, Swiftian satire, Dickensian social consciousness and Wagnerian mythology. Wolfe creates a truly alien social order that the reader comes to experience from within . . . once into it, there is no stopping."--The New York Times Book Review
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
The worldwide bestseller—now a major motion picture directed by Steven Spielberg.
In the year 2045, reality is an ugly place. The only time teenage Wade Watts really feels alive is when he's jacked into the virtual utopia known as the OASIS. Wade's devoted his life to studying the puzzles hidden within this world's digital confines—puzzles that are based on their creator's obsession with the pop culture of decades past and that promise massive power and fortune to whoever can unlock them.
But when Wade stumbles upon the first clue, he finds himself beset by players willing to kill to take this ultimate prize. The race is on, and if Wade's going to survive, he'll have to win—and confront the real world he's always been so desperate to escape.
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Still in love (somewhat to his surprise and delight), they go on a Caribbean cruise to resume their marriage. Their vacation rapidly becomes a complex series of challenges, not the least of which are spies, aliens, and battles with pirates who capture the ship for ransom. There is no writer in SF like Gene Wolfe and no SF novel like Home Fires.
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Jasmine Bashara never signed up to be a hero. She just wanted to get rich.
Not crazy, eccentric-billionaire rich, like many of the visitors to her hometown of Artemis, humanity’s first and only lunar colony. Just rich enough to move out of her coffin-sized apartment and eat something better than flavored algae. Rich enough to pay off a debt she’s owed for a long time.
So when a chance at a huge score finally comes her way, Jazz can’t say no. Sure, it requires her to graduate from small-time smuggler to full-on criminal mastermind. And it calls for a particular combination of cunning, technical skills, and large explosions—not to mention sheer brazen swagger. But Jazz has never run into a challenge her intellect can’t handle, and she figures she’s got the ‘swagger’ part down.
The trouble is, engineering the perfect crime is just the start of Jazz’s problems. Because her little heist is about to land her in the middle of a conspiracy for control of Artemis itself.
Trapped between competing forces, pursued by a killer and the law alike, even Jazz has to admit she’s in way over her head. She’ll have to hatch a truly spectacular scheme to have a chance at staying alive and saving her city.
Jazz is no hero, but she is a very good criminal.
That’ll have to do.
Propelled by its heroine’s wisecracking voice, set in a city that’s at once stunningly imagined and intimately familiar, and brimming over with clever problem-solving and heist-y fun, Artemis is another irresistible brew of science, suspense, and humor from #1 bestselling author Andy Weir.
Storeys from the Old Hotel includes many of Gene Wolfe's most appealing and engaging works, from short-shorts that can be read in single setting to whimsical fantasy and even Sherlock Holmes pastiches. It is a literary feast for anyone interested in the best science fiction has to offer.
Nominated as one of America’s best-loved novels by PBS’s The Great American Read
From a master of contemporary fantasy comes the first novel of a landmark series unlike any you’ve ever read before. With A Game of Thrones, George R. R. Martin has launched a genuine masterpiece, bringing together the best the genre has to offer. Mystery, intrigue, romance, and adventure fill the pages of this magnificent saga, the first volume in an epic series sure to delight fantasy fans everywhere.
A GAME OF THRONES
A SONG OF ICE AND FIRE: BOOK ONE
Long ago, in a time forgotten, a preternatural event threw the seasons out of balance. In a land where summers can last decades and winters a lifetime, trouble is brewing. The cold is returning, and in the frozen wastes to the north of Winterfell, sinister forces are massing beyond the kingdom’s protective Wall. To the south, the king’s powers are failing—his most trusted adviser dead under mysterious circumstances and his enemies emerging from the shadows of the throne. At the center of the conflict lie the Starks of Winterfell, a family as harsh and unyielding as the frozen land they were born to. Now Lord Eddard Stark is reluctantly summoned to serve as the king’s new Hand, an appointment that threatens to sunder not only his family but the kingdom itself.
Sweeping from a harsh land of cold to a summertime kingdom of epicurean plenty, A Game of Thrones tells a tale of lords and ladies, soldiers and sorcerers, assassins and bastards, who come together in a time of grim omens. Here an enigmatic band of warriors bear swords of no human metal; a tribe of fierce wildlings carry men off into madness; a cruel young dragon prince barters his sister to win back his throne; a child is lost in the twilight between life and death; and a determined woman undertakes a treacherous journey to protect all she holds dear. Amid plots and counter-plots, tragedy and betrayal, victory and terror, allies and enemies, the fate of the Starks hangs perilously in the balance, as each side endeavors to win that deadliest of conflicts: the game of thrones.
Unparalleled in scope and execution, A Game of Thrones is one of those rare reading experiences that catch you up from the opening pages, won’t let you go until the end, and leave you yearning for more.
"Stylistic excellence and topnotch storytelling."--Library Journal
Now, long years later, a second alien race has been discovered, but again the aliens' ways are strange and frightening...again, humans die. And it is only the Speaker for the Dead, who is also Ender Wiggin the Xenocide, who has the courage to confront the mystery...and the truth.
Speaker for the Dead, the second novel in Orson Scott Card's Ender Quintet, is the winner of the 1986 Nebula Award for Best Novel and the 1987 Hugo Award for Best Novel.
Inside, however, Able remains a boy, and he must grow in every sense to survive the dangers and delights that lie ahead in encounters with giants, elves, wizards, and dragons. His adventure will conclude next year in the second volume of The Wizard Knight, The Wizard.
Gene Wolfe is one of the most widely praised masters of SF and fantasy. He is the winner of the World Fantasy Award for Life Achievement, the Nebula Award, twice, the World Fantasy Award, twice, the John W. Campbell Memorial Award, the British Fantasy Award, and France's Prix Apollo. His popular successes include the four-volume classic The Book of the New Sun.
With this new series, Wolfe not only surpasses all the most popular genre writers of the last three decades, he takes on the legends of the past century, in a work that will be favorably compared with the best of J. R. R. Tolkien, E. R. Eddison, Mervyn Peake, and
T. H. White. This is a book---and a series---for the ages, from perhaps the greatest living writer in (or outside) the fantasy genre.
They call him father, liberator, warlord, Slave King, Reaper. But he feels a boy as he falls toward the war-torn planet, his armor red, his army vast, his heart heavy. It is the tenth year of war and the thirty-third of his life.
A decade ago Darrow was the hero of the revolution he believed would break the chains of the Society. But the Rising has shattered everything: Instead of peace and freedom, it has brought endless war. Now he must risk all he has fought for on one last desperate mission. Darrow still believes he can save everyone, but can he save himself?
And throughout the worlds, other destinies entwine with Darrow’s to change his fate forever:
A young Red girl flees tragedy in her refugee camp, and achieves for herself a new life she could never have imagined.
An ex-soldier broken by grief is forced to steal the most valuable thing in the galaxy—or pay with his life.
And Lysander au Lune, the heir in exile to the Sovereign, wanders the stars with his mentor, Cassius, haunted by the loss of the world that Darrow transformed, and dreaming of what will rise from its ashes.
Red Rising was the story of the end of one universe. Iron Gold is the story of the creation of a new one. Witness the beginning of a stunning new saga of tragedy and triumph from masterly New York Times bestselling author Pierce Brown.
Now, however, in the first book-length investigation of Wolfe's literary puzzlebox, Robert Borski takes you inside the twisting corridors of the tetralogy and along the way reveals his solutions to many of the novel's conundrums and riddles, such as who really is Severian's lost twin sister (almost certainly not who you think) and why he believes the novel's main character may not even be the torturer Severian.
Furthermore, and in essay after essay, Borski demonstrates how a single master key will unlock many of the book's secret relationships-all in the attempt to guide you through the labyrinth that is Gene Wolfe's BOOK OF THE NEW SUN.
In order to develop a secure defense against a hostile alien race's next attack, government agencies breed child geniuses and train them as soldiers. A brilliant young boy, Andrew "Ender" Wiggin lives with his kind but distant parents, his sadistic brother Peter, and the person he loves more than anyone else, his sister Valentine. Peter and Valentine were candidates for the soldier-training program but didn't make the cut—young Ender is the Wiggin drafted to the orbiting Battle School for rigorous military training.
Ender's skills make him a leader in school and respected in the Battle Room, where children play at mock battles in zero gravity. Yet growing up in an artificial community of young soldiers Ender suffers greatly from isolation, rivalry from his peers, pressure from the adult teachers, and an unsettling fear of the alien invaders. His psychological battles include loneliness, fear that he is becoming like the cruel brother he remembers, and fanning the flames of devotion to his beloved sister.
Is Ender the general Earth needs? But Ender is not the only result of the genetic experiments. The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway for almost as long. Ender's two older siblings are every bit as unusual as he is, but in very different ways. Between the three of them lie the abilities to remake a world. If, that is, the world survives.
Ender's Game is the winner of the 1985 Nebula Award for Best Novel and the 1986 Hugo Award for Best Novel.
Horn, the narrator of the earlier work, now tells his own story. Though life is hard on the newly settled planet of Blue, Horn and his family have made a decent life for themselves. But Horn is the only one who can locate the great leader Silk, and convince him to return to Blue and lead them all to prosperity. So Horn sets sail in a small boat, on a long and difficult quest across the planet Blue in search of the now legendary Patera Silk. The story continues in In Green's Jungles and Return to the Whorl.
"By any standard, Wolfe's beautifully composed, meditative, thrilling, and tricky-beyond-belief 'science fantasy' is a work of the highest art."--The Washington Post Book World
Zack Lightman has never much cared for reality. He vastly prefers the countless science-fiction movies, books, and videogames he's spent his life consuming. And too often, he catches himself wishing that some fantastic, impossible, world-altering event could arrive to whisk him off on a grand spacefaring adventure.
So when he sees the flying saucer, he's sure his years of escapism have finally tipped over into madness.
Especially because the alien ship he's staring at is straight out of his favorite videogame, a flight simulator callled Armada--in which gamers just happen to be protecting Earth from alien invaders.
As impossible as it seems, what Zack's seeing is all too real. And it's just the first in a blur of revlations that will force him to question everything he thought he knew about Earth's history, its future, even his own life--and to play the hero for real, with humanity's life in the balance.
But even through the terror and exhilaration, he can't help thinking: Doesn't something about this scenario feel a little bit like...well...fiction?
At once reinventing and paying homage to science-fiction classics as only Ernest Cline can, Armada is a rollicking, surprising thriller, a coming-of-age adventure, and an alien invasion tale like nothing you've ever read before.
His life is utterly transformed and we read on, because we must know more. We revise our opinions of him, and of others, with each letter, piecing together more of the story as we go. We learn things about magic, and another world, and about the sorcerer Mr. Black, who originally inhabited the house. And then knowing what we now know only in the end, perhaps we read it again.
Latro now finds himself in Egypt, a land of singing girls, of spiteful and conniving deities. Without his memory, his is unsure of everything, except for his desire to be free of the curse that causes him to forget. The visions Gene Wolfe conjures, of the wonders of Egypt, and of the adventures of Latro as he and his companions journey up the great Nile south into unknown or legendary territory, are unique and compelling. Soldier of Sidon is a thrilling and magical fantasy novel, and yet another masterpiece from Gene Wolfe.
The Hitchhiker’s Guide to the Galaxy (Nominated as one of America’s best-loved novels by PBS’s The Great American Read)
Seconds before the Earth is demolished for a galactic freeway, Arthur Dent is saved by Ford Prefect, a researcher for the revised Guide. Together they stick out their thumbs to the stars and begin a wild journey through time and space.
The Restaurant at the End of the Universe
The moment before annihilation at the hands of warmongers is a curious time to crave tea. It could only happen to the cosmically displaced Arthur Dent and his comrades as they hurtle across the galaxy in a desperate search for a place to eat.
Life, the Universe and Everything
The unhappy inhabitants of planet Krikkit are sick of looking at the night sky– so they plan to destroy it. The universe, that is. Now only five individuals can avert Armageddon: mild-mannered Arthur Dent and his stalwart crew.
So Long, and Thanks for All the Fish
Back on Earth, Arthur Dent is ready to believe that the past eight years were all just a figment of his stressed-out imagination. But a gift-wrapped fishbowl with a cryptic inscription thrusts him back to reality. So to speak.
Just when Arthur Dent makes the terrible mistake of starting to enjoy life, all hell breaks loose. Can he save the Earth from total obliteration? Can he save the Guide from a hostile alien takeover? Can he save his daughter from herself?
Includes the bonus story “Young Zaphod Plays It Safe”
“With droll wit, a keen eye for detail and heavy doses of insight . . . Adams makes us laugh until we cry.”—San Diego Union-Tribune
“Lively, sharply satirical, brilliantly written . . . ranks with the best set pieces in Mark Twain.”—The Atlantic
It is again narrated by Horn, who has embarked on a quest from his home on the planet Blue in search of the heroic leader Patera Silk. Now Horn's identity has become ambiguous, a complex question embedded in the story, whose telling is itself complex, shifting from place to place, present to past. Horn recalls visiting the Whorl, the enormous spacecraft in orbit that brought the settlers from Urth, and going thence to the planet Green, home of the blood-drinking alien inhumi. There, he led a band of mercenary soldiers, answered to the name of Rajan, and later became the ruler of a city state. He has also encountered the mysterious aliens, the Neighbors, who once inhabited both Blue and Green. He remembers a visit to Nessus, on Urth. At some point, he died. His personality now seemingly inhabits a different body, so that even his sons do not recognize him. And people mistake him for Silk, to whom he now bears a remarkable resemblance.
In Green's Jungles is Wolfe's major new fiction, The Book of the Short Sun, building toward a strange and seductive climax.
"Wolfe's narrative glows, rich and seductive as ever."--Kirkus Reviews
Leviathan Wakes is James S. A. Corey's first novel in the epic, New York Times bestselling series the Expanse, a modern masterwork of science fiction where humanity has colonized the solar system.
Two hundred years after migrating into space, mankind is in turmoil. When a reluctant ship's captain and washed-up detective find themselves involved in the case of a missing girl, what they discover brings our solar system to the brink of civil war, and exposes the greatest conspiracy in human history.
Leviathan Wakes is the breakneck science fiction adventure that launched the epic bestselling Expanse series.
The ExpanseLeviathan WakesCaliban's WarAbaddon's GateCibola BurnNemesis GamesBabylon's AshesPersepolis Rising
The Expanse Short FictionThe Butcher of Anderson StationGods of RiskThe ChurnThe Vital Abyss
In the twenty-fifth century, humankind has spread throughout the galaxy, monitored by the watchful eye of the U.N. While divisions in race, religion, and class still exist, advances in technology have redefined life itself. Now, assuming one can afford the expensive procedure, a person’s consciousness can be stored in a cortical stack at the base of the brain and easily downloaded into a new body (or “sleeve”) making death nothing more than a minor blip on a screen.
Ex-U.N. envoy Takeshi Kovacs has been killed before, but his last death was particularly painful. Dispatched one hundred eighty light-years from home, re-sleeved into a body in Bay City (formerly San Francisco, now with a rusted, dilapidated Golden Gate Bridge), Kovacs is thrown into the dark heart of a shady, far-reaching conspiracy that is vicious even by the standards of a society that treats “existence” as something that can be bought and sold.
Praise for Altered Carbon
“Compelling . . . immensely entertaining . . . [Richard] Morgan’s writing is vivid and his plotting inventive.”—The Philadelphia Inquirer
“A fascinating trip . . . Pure high-octane science fiction mixes with the classic noir private-eye tale.”—Orlando Sentinel
“Gritty and vivid . . . looks as if we have another interstellar hero on our hands.”—USA Today
One of the most cunning and ruthless warriors in the history of the Galactic Empire, Grand Admiral Thrawn is also one of the most captivating characters in the Star Wars universe, from his introduction in bestselling author Timothy Zahn’s classic Heir to the Empire through his continuing adventures in Dark Force Rising, The Last Command, and beyond. But Thrawn’s origins and the story of his rise in the Imperial ranks have remained mysterious. Now, in Star Wars: Thrawn, Timothy Zahn chronicles the fateful events that launched the blue-skinned, red-eyed master of military strategy and lethal warfare into the highest realms of power—and infamy.
Praise for Thrawn
“The origin story of one of the greatest Star Wars villains . . . a book that fans have wanted for decades.”—The Verge
“A satisfying tale of political intrigue . . . Thrawn’s observations and tactical thinking are utterly captivating.”—New York Daily News
“Quite the page-turner.”—Flickering Myth
Nightside the Long Sun is the beginning of a masterpiece of science fiction. Life on the Whorl, and the struggles and triumphs of Patera Silk to satisfy the demands of the gods, will captivate readers yearning for something new and different in science fiction, for the magic of the future.
As a Red, Darrow grew up working the mines deep beneath the surface of Mars, enduring backbreaking labor while dreaming of the better future he was building for his descendants. But the Society he faithfully served was built on lies. Darrow’s kind have been betrayed and denied by their elitist masters, the Golds—and their only path to liberation is revolution. And so Darrow sacrifices himself in the name of the greater good for which Eo, his true love and inspiration, laid down her own life. He becomes a Gold, infiltrating their privileged realm so that he can destroy it from within.
A lamb among wolves in a cruel world, Darrow finds friendship, respect, and even love—but also the wrath of powerful rivals. To wage and win the war that will change humankind’s destiny, Darrow must confront the treachery arrayed against him, overcome his all-too-human desire for retribution—and strive not for violent revolt but a hopeful rebirth. Though the road ahead is fraught with danger and deceit, Darrow must choose to follow Eo’s principles of love and justice to free his people.
He must live for more.
BONUS: This edition includes an excerpt from Pierce Brown's Morning Star.
Praise for Golden Son
“Gripping . . . Both author and lead character have cranked up the emotional stakes. . . . With Golden Son, Brown avoids the sophomore slump, charging the novel with the kind of dystopia-toppling action you’d expect in a trilogy ender, not a middle volume. On virtually every level, this is a sequel that hates sequels—a perfect fit for a hero who already defies the tropes. [Grade:] A”—Entertainment Weekly
“Stirring . . . Comparisons to The Hunger Games and Game of Thrones series are inevitable, for this tale has elements of both.”—Kirkus Reviews
“Brown writes layered, flawed characters . . . but plot is his most breathtaking strength. . . . Every action seems to flow into the next.”—NPR
“It’s a far superior sequel, in fact: one of the rare breed of reads that improves upon its predecessor in every conceivable category. . . . In a word, Golden Son is stunning. Never mind how little we’ve seen of 2015: Among science fiction fans, it should be a shoo-in for book of the year.”—Tor.com
“Brown is a prodigy. As great as the first book of the Red Rising Trilogy is, Golden Son is even better. A wild ride full of suspense, intrigue, and serious ass-kicking bravado, it’s expertly written and emotionally engaging, with top-notch universe-building that begs for further exploration. I want more!”—Christopher Golden, New York Times bestselling author of Snowblind
“The stakes are even higher than they were in Red Rising, and the twists and turns of the story are every bit as exciting. The jaw-dropper of an ending will leave readers hungry for the conclusion to Brown’s wholly original, completely thrilling saga.”—Booklist (starred review)
“Dramatic . . . the rare middle book that loses almost no momentum as it sets up the final installment.”—Publishers Weekly
Don’t miss the thrilling sneak peek of George R. R. Martin’s A Song of Ice and Fire: Book Six, The Winds of Winter
Dubbed “the American Tolkien” by Time magazine, George R. R. Martin has earned international acclaim for his monumental cycle of epic fantasy. Now the #1 New York Times bestselling author delivers the fifth book in his landmark series—as both familiar faces and surprising new forces vie for a foothold in a fragmented empire.
A DANCE WITH DRAGONS
A SONG OF ICE AND FIRE: BOOK FIVE
In the aftermath of a colossal battle, the future of the Seven Kingdoms hangs in the balance—beset by newly emerging threats from every direction. In the east, Daenerys Targaryen, the last scion of House Targaryen, rules with her three dragons as queen of a city built on dust and death. But Daenerys has thousands of enemies, and many have set out to find her. As they gather, one young man embarks upon his own quest for the queen, with an entirely different goal in mind.
Fleeing from Westeros with a price on his head, Tyrion Lannister, too, is making his way to Daenerys. But his newest allies in this quest are not the rag-tag band they seem, and at their heart lies one who could undo Daenerys’s claim to Westeros forever.
Meanwhile, to the north lies the mammoth Wall of ice and stone—a structure only as strong as those guarding it. There, Jon Snow, 998th Lord Commander of the Night’s Watch, will face his greatest challenge. For he has powerful foes not only within the Watch but also beyond, in the land of the creatures of ice.
From all corners, bitter conflicts reignite, intimate betrayals are perpetrated, and a grand cast of outlaws and priests, soldiers and skinchangers, nobles and slaves, will face seemingly insurmountable obstacles. Some will fail, others will grow in the strength of darkness. But in a time of rising restlessness, the tides of destiny and politics will lead inevitably to the greatest dance of all.
Praise for A Dance with Dragons
“Filled with vividly rendered set pieces, unexpected turnings, assorted cliffhangers and moments of appalling cruelty, A Dance with Dragons is epic fantasy as it should be written: passionate, compelling, convincingly detailed and thoroughly imagined.”—The Washington Post
“Long live George Martin . . . a literary dervish, enthralled by complicated characters and vivid language, and bursting with the wild vision of the very best tale tellers.”—The New York Times
“One of the best series in the history of fantasy.”—Los Angeles Times
From the Paperback edition.
Hailed as "one of the literary giants of SF" by the Denver Post, Gene Wolfe has repeatedly won the field's highest honors, including the Nebula, the Hugo, and the World Fantasy awards. Peace is Gene Wolfe's first full-length novel, a work that shows the genius that later flourished in such acclaimed works as The Fifth Head of Cerberus and The Book of The New Sun.
Now a grown man and a journeyman smith, Alvin has returned to his family in the town of Vigor Church. He will share in their isolation, work as a blacksmith, and try to teach anyone who wishes to learn the knack of being a Maker. For Alvin has had a vision of the Crystal City he will build, and he knows that he cannot build it alone.
But he has left behind in Hatrack River enemies as well as true friends. His ancient foe, the Unmaker, whose cruel whispers and deadly plots have threatened Alvin's life at every turn, has found new hands to do his work of destruction.
ITW THRILLER AWARD FINALIST
Darrow would have lived in peace, but his enemies brought him war. The Gold overlords demanded his obedience, hanged his wife, and enslaved his people. But Darrow is determined to fight back. Risking everything to transform himself and breach Gold society, Darrow has battled to survive the cutthroat rivalries that breed Society’s mightiest warriors, climbed the ranks, and waited patiently to unleash the revolution that will tear the hierarchy apart from within.
Finally, the time has come.
But devotion to honor and hunger for vengeance run deep on both sides. Darrow and his comrades-in-arms face powerful enemies without scruple or mercy. Among them are some Darrow once considered friends. To win, Darrow will need to inspire those shackled in darkness to break their chains, unmake the world their cruel masters have built, and claim a destiny too long denied—and too glorious to surrender.
Praise for Morning Star
“There is no one writing today who does shameless, Michael Bay–style action set pieces the way Brown does. The battle scenes are kinetic, bloody, breathless, crazy. Everything is on fire all the time.”—NPR
“Morning Star is this trilogy’s Return of the Jedi. . . . The impactful battles that make up most of Morning Star are damn near operatic. . . . It absolutely satisfies.”—Tordotcom
“Excellent . . . Brown’s vivid, first-person prose puts the reader right at the forefront of impassioned speeches, broken families, and engaging battle scenes . . . as this interstellar civil war comes to a most satisfying conclusion.”—Publishers Weekly (starred review)
“A page-turning epic filled with twists and turns . . . The conclusion to Brown’s saga is simply stellar.”—Booklist (starred review)
“Multilayered and seething with characters who exist in a shadow world between history and myth, much as in Frank Herbert’s Dune . . . an ambitious and satisfying conclusion to a monumental saga.”—Kirkus Reviews
"Viewpoint" takes on the unreality of so-called "reality" TV and imagines such a show done truly for real, with real guns, and a real government clawing at the money. Wolfe has loved dinosaurs since he was kid, and in "Petting Zoo" he imagines the reunion of a man and an aged dinosaur who look back together on a day when they were much much younger, and much freer. "Empires of Foliage and Flower" is a special treat, an addition to the classic Book of the New Sun series first published only as a limited edition chapbook. The volume closes with its newest story "Golden City Far." It's about dreams, high school, and finding love, which Wolfe says "is about as good a recipe for a story as I've ever found." You're sure to agree.
An old enemy returns.
In the thousand-sun network of humanity's expansion, new colony worlds are struggling to find their way. Every new planet lives on a knife edge between collapse and wonder, and the crew of the aging gunship Rocinante have their hands more than full keeping the fragile peace.
In the vast space between Earth and Jupiter, the inner planets and belt have formed a tentative and uncertain alliance still haunted by a history of wars and prejudices. On the lost colony world of Laconia, a hidden enemy has a new vision for all of humanity and the power to enforce it.
New technologies clash with old as the history of human conflict returns to its ancient patterns of war and subjugation. But human nature is not the only enemy, and the forces being unleashed have their own price. A price that will change the shape of humanity -- and of the Rocinante -- unexpectedly and forever...
Persepolis Rising is a breakneck science fiction adventure following the bestselling Babylon's Ashes.
The Expanse Leviathan WakesCaliban's WarAbaddon's GateCibola BurnNemesis GamesBabylon's AshesPersepolis Rising
The Expanse Short Fiction The Butcher of Anderson StationGods of RiskThe ChurnThe Vital AbyssStrange Dogs
The "I love Murderbot!" —Ann Leckie
Artificial Condition is the follow-up to Martha Wells's Nebula Award-winning, New York Times bestselling All Systems Red
It has a dark past—one in which a number of humans were killed. A past that caused it to christen itself “Murderbot”. But it has only vague memories of the massacre that spawned that title, and it wants to know more.
Teaming up with a Research Transport vessel named ART (you don’t want to know what the “A” stands for), Murderbot heads to the mining facility where it went rogue.
What it discovers will forever change the way it thinks...
The only clue to its contents is the name written in gold upon its lid: PANDORA.
Holly Hollander, a bright teenage girl in Illinois, is understandably curious about what's inside, but when the box is opened, death is unleashed...
...leaving Holly at the center of an intricate mystery that only she can solve.
Six days ago, astronaut Mark Watney became one of the first people to walk on Mars.
Now, he's sure he'll be the first person to die there.
After a dust storm nearly kills him and forces his crew to evacuate while thinking him dead, Mark finds himself stranded and completely alone with no way to even signal Earth that he’s alive—and even if he could get word out, his supplies would be gone long before a rescue could arrive.
Chances are, though, he won't have time to starve to death. The damaged machinery, unforgiving environment, or plain-old "human error" are much more likely to kill him first.
But Mark isn't ready to give up yet. Drawing on his ingenuity, his engineering skills—and a relentless, dogged refusal to quit—he steadfastly confronts one seemingly insurmountable obstacle after the next. Will his resourcefulness be enough to overcome the impossible odds against him?
In The Land Across, Gene Wolfe keeps us guessing until the very end, and after.
A Kirkus Reviews Best Fiction Book of 2013
A SONG OF ICE AND FIRE: BOOK TWO
In this thrilling sequel to A Game of Thrones, George R. R. Martin has created a work of unsurpassed vision, power, and imagination. A Clash of Kings transports us to a world of revelry and revenge, wizardry and warfare unlike any we have ever experienced.
A comet the color of blood and flame cuts across the sky. And from the ancient citadel of Dragonstone to the forbidding shores of Winterfell, chaos reigns. Six factions struggle for control of a divided land and the Iron Throne of the Seven Kingdoms, preparing to stake their claims through tempest, turmoil, and war. It is a tale in which brother plots against brother and the dead rise to walk in the night. Here a princess masquerades as an orphan boy; a knight of the mind prepares a poison for a treacherous sorceress; and wild men descend from the Mountains of the Moon to ravage the countryside. Against a backdrop of incest and fratricide, alchemy and murder, victory may go to the men and women possessed of the coldest steel . . . and the coldest hearts. For when kings clash, the whole land trembles.
From the author of Ender's Game, an unforgettable story about young Alvin Maker: the seventh son of a seventh son. Born into an alternative frontier America where life is hard and folk magic is real, Alvin is gifted with the power. He must learn to use his gift wisely. But dark forces are arrayed against Alvin, and only a young girl with second sight can protect him.
Includes an excerpt of Orson Scott Card's new novel, THE LOST GATE!
“Ender, Katniss, and now Darrow.”—Scott Sigler
NAMED ONE OF THE BEST BOOKS OF THE YEAR BY ENTERTAINMENT WEEKLY, BUZZFEED, AND SHELF AWARENESS
“I live for the dream that my children will be born free,” she says. “That they will be what they like. That they will own the land their father gave them.”
“I live for you,” I say sadly.
Eo kisses my cheek. “Then you must live for more.”
Darrow is a Red, a member of the lowest caste in the color-coded society of the future. Like his fellow Reds, he works all day, believing that he and his people are making the surface of Mars livable for future generations. Yet he spends his life willingly, knowing that his blood and sweat will one day result in a better world for his children.
But Darrow and his kind have been betrayed. Soon he discovers that humanity reached the surface generations ago. Vast cities and lush wilds spread across the planet. Darrow—and Reds like him—are nothing more than slaves to a decadent ruling class.
Inspired by a longing for justice, and driven by the memory of lost love, Darrow sacrifices everything to infiltrate the legendary Institute, a proving ground for the dominant Gold caste, where the next generation of humanity’s overlords struggle for power. He will be forced to compete for his life and the very future of civilization against the best and most brutal of Society’s ruling class. There, he will stop at nothing to bring down his enemies . . . even if it means he has to become one of them to do so.
BONUS: This edition includes an excerpt from Pierce Brown's Golden Son.
“[A] spectacular adventure . . . one heart-pounding ride . . . Pierce Brown’s dizzyingly good debut novel evokes The Hunger Games, Lord of the Flies, and Ender’s Game. . . . [Red Rising] has everything it needs to become meteoric.”—Entertainment Weekly
“[A] top-notch debut novel . . . Red Rising ascends above a crowded dystopian field.”—USA Today
“Red Rising is a sophisticated vision. . . . Brown will find a devoted audience.”—Richmond Times-Dispatch
“A story of vengeance, warfare and the quest for power . . . reminiscent of The Hunger Games and Game of Thrones.”—Kirkus Reviews
Fresh from the monastery, the former novice finds himself inexplicably transported back to the Golden Age of Piracy, where an unexpected new life awaits him. At first, he resists joining the notorious Brethren of the Coast, but he soon embraces the life of a buccaneer, even as he succumbs to the seductive charms of a beautiful and enigmatic senorita. As the captain of his own swift ship, which may or may not be cursed, he plunders the West Indies in search of Spanish gold. From Tortuga to Port Royal, from the stormy waters of the Caribbean to steamy tropical jungles, Captain Chris finds danger, passion, adventure, and treachery as he hoists the black flag and sets sail for the Spanish mainland.
Where he will finally come to port only God knows . . . .
Pirate Freedom is a captivating new masterpiece by the award-winning author of The Wizard Knight and Soldier of Sidon.
The first half of the journey, The Knight -- which you are advised to read first, to let the whole story engulf you from the beginning -- took a teenage boy from America into Mythgarthr, the middle realm of seven fantastic worlds. Above are the gods of Skai; below are the capricious Aelf, and more dangerous things still. Journeying throughout Mythgarthr, Able gains a new brother, an Aelf queen lover, a supernatural hound, and the desire to prove his honor and become the noble knight he always knew he would be.
Coming into Jotunland, home of the Frost Giants, Able -- now Sir Able of the High Heart --claims the great sword Eterne from the dragon who has it. In reward, he is ushered into the castle of the Valfather, king of all the Gods of Skai.
Thus begins the second part of his quest. The Wizard begins with Able's return to Mythgathr on his steed Cloud, a great mare the color of her name. Able is filled with new knowledge of the ways of the seven-fold world and possessed of great magical secrets. His knighthood now beyond question, Able works to fulfill his vows to his king, his lover, his friends, his gods, and even his enemies. Able must set his world right, restoring the proper order among the denizens of all the seven worlds.
The Wizard is a charming, riveting, emotionally charged tale of wonders, written with all the beauty one would expect from a writer whom Damon Knight called "a national treasure." If you've never sampled the works of the man Michael Swanwick described as "the greatest writer in the English language alive today," the two volumes of The Wizard Knight are the perfect place to start.
We are not alone.
On Ganymede, breadbasket of the outer planets, a Martian marine watches as her platoon is slaughtered by a monstrous supersoldier. On Earth, a high-level politician struggles to prevent interplanetary war from reigniting. And on Venus, an alien protomolecule has overrun the planet, wreaking massive, mysterious changes and threatening to spread out into the solar system.
In the vast wilderness of space, James Holden and the crew of the Rocinante have been keeping the peace for the Outer Planets Alliance. When they agree to help a scientist search war-torn Ganymede for a missing child, the future of humanity rests on whether a single ship can prevent an alien invasion that may have already begun . . .
Caliban's War is a breakneck science fiction adventure following the critically acclaimed Leviathan Wakes.
The Expanse Leviathan WakesCaliban's WarAbaddon's GateCibola BurnNemesis GamesBabylon's AshesPersepolis Rising
The Expanse Short Fiction The Butcher of Anderson StationGods of RiskThe ChurnThe Vital AbyssStrange Dogs
For time out of mind, bloodthirsty demons have stalked the night, culling the human race to scattered remnants dependent on half-forgotten magics to protect them. Then two heroes arose—men as close as brothers, yet divided by bitter betrayal. Arlen Bales became known as the Warded Man, tattooed head to toe with powerful magic symbols that enable him to fight demons in hand-to-hand combat—and emerge victorious. Jardir, armed with magically warded weapons, called himself the Deliverer, a figure prophesied to unite humanity and lead them to triumph in Sharak Ka—the final war against demonkind.
But in their efforts to bring the war to the demons, Arlen and Jardir have set something in motion that may prove the end of everything they hold dear—a swarm. Now the war is at hand, and humanity cannot hope to win it unless Arlen and Jardir, with the help of Arlen’s wife, Renna, can bend a captured demon prince to their will and force the devious creature to lead them to the Core, where the Mother of Demons breeds an inexhaustible army.
Trusting their closest confidantes, Leesha, Inevera, Ragen, and Elissa, to rally the fractious people of the Free Cities and lead them against the swarm, Arlen, Renna, and Jardir set out on a desperate quest into the darkest depths of evil—from which none of them expects to return alive.
Look for Peter V. Brett’s complete Demon Cycle:
THE WARDED MAN | THE DESERT SPEAR | THE DAYLIGHT WAR | THE SKULL THRONE | THE CORE
Praise for The Core
“Thoroughly addicting . . . a thrilling adventure that is, without question, [Brett’s] greatest achievement yet.”—Bookreporter
“Rewarding . . . Congratulations to Peter Brett on completing a fantastic series.”—SFFWorld
Set a hundred years in the future, An Evil Guest is a story of an actress who becomes the lover of both a mysterious sorcerer and private detective, and an even more mysterious and powerful rich man, who has been to the human colony on an alien planet and learned strange things there. Her loyalties are divided--perhaps she loves them both. The detective helps her to release her inner beauty and become a star overnight. And the rich man is the benefactor of a play she stars in. But something is very wrong. Money can be an evil guest, but there are other evils. As Lovecraft said, "That is not dead which can eternal lie."
Brilliant scientist Rose Franklin has devoted her adult life to solving the mystery she accidentally stumbled upon as a child: a huge metal hand buried beneath the ground outside Deadwood, South Dakota. The discovery set in motion a cataclysmic chain of events with geopolitical ramifications. Rose and the Earth Defense Corps raced to master the enigmatic technology, as giant robots suddenly descended on Earth’s most populous cities, killing one hundred million people in the process. Though Rose and her team were able to fend off the attack, their victory was short-lived. The mysterious invaders retreated, disappearing from the shattered planet . . . but they took the scientist and her crew with them.
Now, after nearly ten years on another world, Rose returns to find a devastating new war—this time between humans. America and Russia are locked in combat, fighting to fill the power vacuum left behind after the invasion. Families are torn apart, friends become bitter enemies, and countries collapse in the wake of the battling superpowers. It appears the aliens left behind their titanic death machines so humankind will obliterate itself. Rose is determined to find a solution, whatever it takes. But will she become a pawn in a doomsday game no one can win?
Praise for Only Human
“Packing a surprisingly powerful thematic punch, this novel is an addictive blend of science fiction, apocalyptic thriller, and chillingly timely cautionary tale. Two (giant, robotic) thumbs up!”—Kirkus Reviews
“Boasting a winning combination of briskly paced action and futuristic dystopia tempered by cautious optimism, Only Human brings a fitting, satisfying end to the Themis Files series.”—RT Book Reviews
“This action-packed tale with apocalyptic stakes is a fitting finale to this wonderfully cinematic series.”—Publishers Weekly
“Series fans will be eager for Neuvel’s ever-so-satisfying conclusion to his rip-roaring science-fiction adventure tale.”—Booklist
Don’t miss any of The Themis Files by Sylvain Neuvel:
SLEEPING GIANTS | WAKING GODS | ONLY HUMAN
Free drops mysterious hints of his exile from his homeland, and of the lost key to his return. And so when demolition occurs and Free disappears, the four make a pact to continue the search, which ultimately takes them far beyond their wildest dreams.
This is character-driven science fiction at its best by a writer whom, at the time of its first publication, the Chicago Sun-Times called "science fiction's best genuine novelist."
Here is the third volume in George R. R. Martin’s magnificent cycle of novels that includes A Game of Thrones and A Clash of Kings. As a whole, this series comprises a genuine masterpiece of modern fantasy, bringing together the best the genre has to offer. Magic, mystery, intrigue, romance, and adventure fill these pages and transport us to a world unlike any we have ever experienced. Already hailed as a classic, George R. R. Martin’s stunning series is destined to stand as one of the great achievements of imaginative fiction.
A STORM OF SWORDS
Of the five contenders for power, one is dead, another in disfavor, and still the wars rage as violently as ever, as alliances are made and broken. Joffrey, of House Lannister, sits on the Iron Throne, the uneasy ruler of the land of the Seven Kingdoms. His most bitter rival, Lord Stannis, stands defeated and disgraced, the victim of the jealous sorceress who holds him in her evil thrall. But young Robb, of House Stark, still rules the North from the fortress of Riverrun. Robb plots against his despised Lannister enemies, even as they hold his sister hostage at King’s Landing, the seat of the Iron Throne. Meanwhile, making her way across a blood-drenched continent is the exiled queen, Daenerys, mistress of the only three dragons still left in the world. . . .
But as opposing forces maneuver for the final titanic showdown, an army of barbaric wildlings arrives from the outermost line of civilization. In their vanguard is a horde of mythical Others--a supernatural army of the living dead whose animated corpses are unstoppable. As the future of the land hangs in the balance, no one will rest until the Seven Kingdoms have exploded in a veritable storm of swords. . . .
From the Paperback edition.
There are many award winners and many that have been selected for various Year's Best anthologies among the thirty-one stories, which include: "Petting Zoo," "The Tree Is My Hat," "The Island of Dr. Death and Other Stories," "The Hero as Werewolf," "Seven American Nights," "The Fifth Head of Cerberus," "The Detective of Dreams," and "A Cabin on the Coast." Gene Wolfe has produced possibly the finest and most significant body of short fiction in the SF and fantasy field in the last fifty years, and is certainly among the greatest living writers to emerge from the genres. This is the first retrospective collection of his entire career.
It is for the ages.