While there is a vast body of literature in this field, editors Edward A. Janak and Denise Blum have created a text which differs in two substantive ways: scope and sequence. In terms of scope, this work is unique in two facets: first, it presents both theory and practice in one volume, bridging the two worlds; and second, it includes lessons from secondary and postsecondary classrooms, allowing teachers on all levels to learn from each other. In terms of sequence, The Pedagogy of Pop draws on lessons from both historical and contemporary practice.
The introductory section of Janak and Blum's collection presents a pair of papers that use somewhat different approaches to examine the historical roots of contemporary critique. Part I presents a series of chapters designed to provide guidelines and theories through which educators on all levels can think about their practice, focusing more on the "why" of their approach than the "how." Part II presents a more "hands-on" approach by sharing a variety of specific strategies for incorporating pop culture in all its forms (technology, music, television, video games, etc.) in both secondary and postsecondary classrooms. The conclusion shows the praxis of teaching with popular culture, presenting a counterpoint to current thinking as well as a case study of the best of what can happen when popular culture is applied effectively.
It is a scientific fact that people’s gestures give away their true intentions. Yet most of us don’t know how to read body language–and don’t realize how our own physical movements speak to others. Now the world’s foremost experts on the subject share their techniques for reading body language signals to achieve success in every area of life.
Drawing upon more than thirty years in the field, as well as cutting-edge research from evolutionary biology, psychology, and medical technologies that demonstrate what happens in the brain, the authors examine each component of body language and give you the basic vocabulary to read attitudes and emotions through behavior.
• How palms and handshakes are used to gain control
• The most common gestures of liars
• How the legs reveal what the mind wants to do
• The most common male and female courtship gestures and signals
• The secret signals of cigarettes, glasses, and makeup
• The magic of smiles–including smiling advice for women
• How to use nonverbal cues and signals to communicate more effectively and get the reactions you want
Filled with fascinating insights, humorous observations, and simple strategies that you can apply to any situation, this intriguing book will enrich your communication with and understanding of others–as well as yourself.
From the Hardcover edition.
Join me on a global adventure in search of the 7 dragon balls, as we head west toward Japan, the birthplace of Dragon Ball. Along the way we'll meet 81 fans from 25 countries who will share their Dragon Ball story. From artists to authors, collectors to philosophers, we'll hear their Dragon Soul and discover how Dragon Ball changed their lives. Includes over 100 images.
We'll meet such famous fans as Lawrence Simpson (MasakoX) from Team Four Star, Malik from Dragon Ball New Age, Salagir from Dragon Ball Multiverse, MMA fighter Marcus Brimage, YouTube celebrities SSJGoshin4, Nelson Junior (Casa do Kame), and film critic Chris Stuckmann, famous cosplayers "Living Ichigo," Atara Collis, and Jah'lon Escudero, the creators of Dragon Ball Z: Light of Hope, Twitter star @Goku, authors Patrick Galbraith, Nestor Rubio, and Vicente Ramirez, and dozens more.
Joining us will be 27 professionals from 7 countries, including American voice actors Chris Sabat (Vegeta), Sean Schemmel (Goku), Chris Ayres (Freeza), Chris Rager (Mister Satan), Mike McFarland (Master Roshi), Chuck Huber (Android 17), Kyle Hebert (Son Gohan), Jason Douglas (Beerus), Chris Cason (Tenshinhan), FUNimation employees Justin Rojas, Adam Sheehan, and Rick Villa, Dragon Ball Z composer Bruce Faulconer, Dragon Ball manga editor Jason Thompson, Canadian voice actors Peter Kelamis (Goku) and Brian Drummond (Vegeta), Latin American voice actors Mario Castaneda (Goku), Rene Garcia (Vegeta), Eduardo Garza (Krillin), French voice actor Eric Legrand (Vegeta), French journalist Olivier Richard, Spanish voice actors Jose Antonio Gavira (Goku), Julia Oliva (Chichi), and manga editor David Hernando, Danish voice actors Caspar Philllipson (Goku) and Peter Secher Schmidt (Freeza), and Brazilian voice actor Wendel Bezerra (Goku).
Gather your belongings, jump on your magic cloud, and embark on a grand adventure, in Dragon Soul: 30 Years of Dragon Ball Fandom!
In Dragon Ball Culture Volume 3: Battle, you’ll discover the origin of Goku’s training mentality. You’ll see how Akira Toriyama combines thousands of years of martial arts history and modern cinema together to create the Tenkaichi Budōkai. And you’ll hear how Dragon Ball almost gets cancelled, but then changes its format to become the world’s most recognized anime and manga series.
Travel alongside Goku as he becomes the disciple of the world’s greatest martial artist, meets his new training partner, and competes in the largest tournament on Earth. Will this wild monkey boy gain the discipline he needs to become the champion?
Volume 3 explores Chapters 24 to 53 of the Dragon Ball manga. Let the battle begin!
In Dragon Ball Culture Volume 4, you'll discover the origin of the Red Ribbon Army in Western cinema. You'll see how author Akira Toriyama brings Western concepts into his Eastern world and fuses them together, creating the Dragon World that we know and love. And you’ll learn how monster movies, witches, and magical dragons mix together to tell a story about a young boy with a dream of becoming stronger.
Volume 4 explores Chapters 54 to 112 of the Dragon Ball manga. So let's hop on our magic cloud and head west with Goku!
Over 11 years in development, at over 2,000 pages, and featuring over 1,800 unique terms, Dragon Ball Culture is a 7 Volume analysis of your favorite series. You will go on an adventure with Son Goku, from Chapter 1 to 194 of the original Dragon Ball series, as we explore every page, every panel, and every sentence, to reveal the hidden symbolism and deeper meaning of Dragon Ball.
In Volume 1 you will discover the origin of Dragon Ball. How does Akira Toriyama get his big break and become a manga author? Why does he make Dragon Ball? Where does Dragon Ball’s culture come from? And why is it so successful?
Along the way you’ll be informed, entertained, and inspired. You will learn more about your favorite series and about yourself.
Now step with me through the doorway of Dragon Ball Culture.
The Jewish Graphic Novel is a lively, interdisciplinary collection of essays that addresses critically acclaimed works in this subgenre of Jewish literary and artistic culture. Featuring insightful discussions of notable figures in the industry�such as Will Eisner, Art Spiegelman, and Joann Sfar�the essays focus on the how graphic novels are increasingly being used in Holocaust memoir and fiction, and to portray Jewish identity in America and abroad
Featuring more than 85 illustrations, this collection is a compelling representation of a major postmodern ethnic and artistic achievement.
In Looking for Calvin and Hobbes, Nevin Martell sets out on a very personal odyssey to understand the life and career of the intensely private man behind Calvin and Hobbes. Martell talks to a wide range of artists and writers (including Dave Barry, Harvey Pekar, and Brad Bird) as well as some of Watterson's closest friends and professional colleagues, and along the way reflects upon the nature of his own fandom and on the extraordinary legacy that Watterson left behind. This is as close as we're ever likely to get to one of America's most ingenious and intriguing figures - and it's the fascinating story of an intrepid author's search for him, too.
—Mark Waid, Eisner Award-winning writer of Kingdom Come and Daredevil
In the summer of 2000 X-Men surpassed all box office expectations and ushered in an era of unprecedented production of comic book film adaptations. This trend, now in its second decade, has blossomed into Hollywood’s leading genre. From superheroes to Spartan warriors, The Comic Book Film Adaptation offers the first dedicated study to examine how comic books moved from the fringes of popular culture to the center of mainstream film production.
Through in-depth analysis, industry interviews, and audience research, this book charts the cause-and-effect of this influential trend. It considers the cultural traumas, business demands, and digital possibilities that Hollywood faced at the dawn of the twenty-first century. The industry managed to meet these challenges by exploiting comics and their existing audiences. However, studios were caught off-guard when these comic book fans, empowered by digital media, began to influence the success of these adaptations. Nonetheless, filmmakers soon developed strategies to take advantage of this intense fanbase, while codifying the trend into a more lucrative genre, the comic book movie, which appealed to an even wider audience. Central to this vibrant trend is a comic aesthetic in which filmmakers utilize digital filmmaking technologies to engage with the language and conventions of comics like never before.
The Comic Book Film Adaptation explores this unique moment in which cinema is stimulated, challenged, and enriched by the once-dismissed medium of comics.
Full of practical advice and innovative ideas for librarians, educators, and archivists, this book provides a wide-reaching look at how graphic novels and comics can be used to their full advantage in educational settings. Topics include the historically tenuous relationship between comics and librarians; the aesthetic value of sequential art; the use of graphic novels in library outreach services; collection evaluations for both American and Canadian libraries; cataloging tips and tricks; and the swiftly growing realm of webcomics.
With each step that Goku takes, you'll discover more of the hidden spirituality and symbolism in Dragon Ball that makes the series so successful. You'll see how author Akira Toriyama synthesizes Chinese culture, Western technology, and Buddho-Daoist philosophy to create a series that speaks to your humanity. Not because of the action or the humor, but because it reminds you of what it means to be alive.
Along the way you'll learn of Goku's ancient origin. You'll hear how the legend of a wild monkey-man begins in India, evolves across 2,000 years of Chinese and Japanese history, and leads to the Goku you know and love.
I'll walk you through the journey from the first page to the last. And by the time we're done, you will be an expert on Dragon Ball's culture.
Volume 2 explores Chapters 1 to 23 of the Dragon Ball manga. So let's take our first step with Goku!
Each chapter addresses a broad question about social studies education; sub-chapters begin with narrower questions that direct attention to specific educational issues. Lesson ideas and materials in the book and online are especially designed to help new teachers to address common core learning standards, to work in inclusive settings, and to promote literacy and the use of technology in social studies classrooms. Chapters include highlighted Learning Activities, Teaching Activities, nd Classroom Activities designed to provoke discussion and illustrate different approaches to teaching social studies, and conclude with recommendations for further reading and links to on-line essays about related social studies topics. Activities are followed by four categories: "Think it over," "Add your voice to the discussion," "Try it yourself," and "It’s your classroom." All of these are supported with online teaching material. Designed for undergraduate and graduate pre-service social studies methods courses, this text is also useful for in-service training programs, as a reference for new social studies teachers, and as a resource for experienced social studies educators who are engaged in rethinking their teaching practice.
New in the Fourth Edition
Provides a number of new lesson ideas paired with online lesson plans and activity sheets in every chapter
Takes a new focus on data-driven, standards-based instruction, especially in relation to the common core curriculum
Addresses the interactive nature of learning in updated technology sections
Reflects current trends in history education
Includes more of what the author has learned from working teachers
Offers a wealth of additional on-line material linked to the text
Alan Moore: Conversations includes ten substantial interviews, beginning with Moore’s first published conversation, conducted by V for Vendetta cocreator David Lloyd in 1981. The remainder cover nearly all of his major works, including Watchmen, V for Vendetta, Swamp Thing, Marvelman, The League of Extraordinary Gentlemen, Promethea, From Hell, Lost Girls, and the unfinished Big Numbers.
While Moore’s personal life and fraught business relations are discussed occasionally, the interviews chosen are principally devoted to Moore’s creative practices and techniques, along with his shifting social, political, and philosophical beliefs. As such, Alan Moore: Conversations should add to any reader’s enjoyment and understanding of Moore’s work.
Based on new archival research and original interviews with Schulz’s family, friends, and colleagues, author Stephen J. Lind offers a new spiritual biography of the life and work of the great comic strip artist. In his lifetime, aficionados and detractors both labeled Schulz as a fundamentalist Christian or as an atheist. Yet his deeply personal views on faith have eluded journalists and biographers for decades. Previously unpublished writings from Schulz will move fans as they begin to see the nuances of the humorist’s own complex, intense journey toward understanding God and faith.
“There are three things that I’ve learned never to discuss with people,” Linus says, “Religion, politics, and the Great Pumpkin.” Yet with the support of religious communities, Schulz bravely defied convention and dared to express spiritual thought in the “funny pages,” a secular, mainstream entertainment medium. This insightful, thorough study of the 17,897 Peanuts newspaper strips, seventy-five animated titles, and global merchandising empire will delight and intrigue as Schulz considers what it means to believe, what it means to doubt, and what it means to share faith with the world.
One of the most popular comic strips of the 1950s and the first to reference politics of the day, Walt Kelly's Pogo took on Joe McCarthy before the controversial senator was a blip on Edward R. Murrow's radar. The strip's satire was so biting, it was often relegated to newspaper editorial sections at a time when artists in other media were blacklisted for far less. Pogo was the vanguard of today's political comic strips, such as Doonesbury and Pearls Before Swine, and a precursor of the modern political parody of late night television.
This comprehensive biography of Kelly reveals the life of a conflicted man and unravels the symbolism and word-play of his art for modern readers.
There are 241 original Pogo comic strips illustrated and 13 other Kelly artworks (as well as illustrations by other cartoonists).
The first scholarly work to focus exclusively on the Boy Wonder, this collection of new essays features critical analysis, as well as interviews with some of the biggest names to study Dick Grayson, including Chuck Dixon, Devin Grayson and Marv Wolfman. The contributors discuss his vital place in the Batman saga, his growth and development into an independent hero, Nightwing, and the many storyline connections which put him at the center of the DC Universe. His character is explored in the contexts of feminism, trauma, friendship, and masculinity.
Jo-ann Archibald worked closely with Elders and storytellers, who shared both traditional and personal life-experience stories, in order to develop ways of bringing storytelling into educational contexts. Indigenous Storywork is the result of this research and it demonstrates how stories have the power to educate and heal the heart, mind, body, and spirit. It builds on the seven principles of respect, responsibility, reciprocity, reverence, holism, interrelatedness, and synergy that form a framework for understanding the characteristics of stories, appreciating the process of storytelling, establishing a receptive learning context, and engaging in holistic meaning-making.
In Dragon Ball Culture Volume 6, we’ll reunite with Goku as he ascends to heaven, trains with Kami for 3 years, and battles the reincarnated Demon King Pikkoro!
When Goku reaches heaven he is greeted by the always-controversial Mister Popo. But who is Mister Popo, and why does he look so strange? His ancient cultural origin will finally be revealed!
From there we’ll explore Kami’s roots in Japanese Shinto and Chinese Buddhism. You’ll discover how Kami and Pikkoro are related on a spiritual level, how reincarnation works within the Dragon World, and what it means for the new demon king to be the ‘son of the father who was cast down from heaven.’
Afterward, we’ll enter the 23rd Tenkaichi Budokai! But will Goku’s friends recognize him, and will he be strong enough to persevere?! Who is this green-skinned man who calls himself “Ma Junia,” and why is he such a grave threat to Goku and the world?!
Discover the amazing truth behind these new characters, with surprising mystery’s and reveals from your old friends, as we take a cultural tour through the final volume of the original Dragon Ball manga! It’s a battle of life and death, and Goku’s the only one who can save us!!
Volume 6 explores Chapters 162 to 194 of the Dragon Ball manga.
It’s time to face god!
"An intriguing anthology of essays...fascinating...academics and readers who enjoy Gaiman's books will appreciate the care put into this impressive collection"--Library Journal
"There is joy in seeing such diverse perspectives excavating Neil Gaiman's efforts. Not unexpectedly, the years of his work warrant endless analysis, and this volume is a keen example of such. It's a pleasure to be a part of it."--JH Williams III, New York Times bestselling comic book artist and writer.
Neil Gaiman has emerged as one of the most influential literary figures of the 21st century. To borrow a phrase from his viral 2012 University of the Arts commencement speech, Gaiman "makes good art," from his graphic novels to his social media collaborations, award-winning fantasy fiction and beloved children's books.
This collection of new essays examines a range of Gaiman's prolific output, with readings of the novels American Gods, Anansi Boys, The Graveyard Book and The Ocean at the End of the Lane. Children's books The Wolves in the Walls and Blueberry Girl and the online short story collection A Calendar of Tales are discussed. Gaiman's return to the serial comic book form with Sandman: Overture is covered, and Artist J.H. Williams III contributes an exclusive interview about his collaboration with Gaiman on Sandman. Cartoonist Judd Winick offers a personal essay on how contemporary artists have been influenced by Gaiman's work.
From the actor who somehow lived through it all, a “sharply detailed…funny book about a cinematic comedy of errors” (The New York Times): the making of the cult film phenomenon The Room.
In 2003, an independent film called The Room—starring and written, produced, and directed by a mysteriously wealthy social misfit named Tommy Wiseau—made its disastrous debut in Los Angeles. Described by one reviewer as “like getting stabbed in the head,” the $6 million film earned a grand total of $1,800 at the box office and closed after two weeks. Ten years later, it’s an international cult phenomenon, whose legions of fans attend screenings featuring costumes, audience rituals, merchandising, and thousands of plastic spoons.
Hailed by The Huffington Post as “possibly the most important piece of literature ever printed,” The Disaster Artist is the hilarious, behind-the-scenes story of a deliciously awful cinematic phenomenon as well as the story of an odd and inspiring Hollywood friendship. Greg Sestero, Tommy’s costar, recounts the film’s bizarre journey to infamy, explaining how the movie’s many nonsensical scenes and bits of dialogue came to be and unraveling the mystery of Tommy Wiseau himself. But more than just a riotously funny story about cinematic hubris, “The Disaster Artist is one of the most honest books about friendship I’ve read in years” (Los Angeles Times).
1000 Comic Books You Must Read is an unforgettable journey through 70 years of comic books. Arranged by decade, this book introduces you to 1000 of the best comic books ever published and the amazing writers and artists who created them.See Superman from his debut as a sarcastic champion of the people, thumbing his nose at authority, to his current standing as a respected citizen of the worldExperience the tragic moment when Peter Parker and a generation of Spider-Man fans learned that "with great power, there must also come great responsibility"Meet classic characters such as Archie and his Riverdale High friends, Uncle Scrooge McDuck, Little Lulu, Sgt. Rock, the kid cowboys of Boys' Ranch, and more.Enjoy gorgeous full-color photos of each comic book, as well as key details including the title, writer, artist, publisher, copyright information, and entertaining commentary.
1000 Comic Books You Must Read is sure to entertain and inform with groundbreaking material about comics being published today as well as classics from the past.
For decades, fans have known the secret identities and powers of the beautiful women found in the comic book universe. Now you can savor the visual delights of the 100 Sexiest Women of Comics. From Aspen and Catwoman to Sue Storm and Zatanna, we rank 'em—and tell you a bit about their comics careers in this eye-popping and revealing book.
Face it, tiger—you just hit the jackpot!
Pahl focuses on a wide variety of active ideas and how-to-do-it brainstorms for teachers to get their students excited about history. At the same time, the book deeply analyzes some of the major issues that have confronted humankind from ancient times through the present and into the future. If this is what you want for your classroom then, Creative Ways to Teach the Mysteries of History, Volume I is for you and your students.
"When I was a child ladies and gentlemen, I was a dreamer. I read comic books, and I was the hero of the comic book...So every dream that I¡¯ve dreamed has come true a hundred times" -Elvis
To celebrate the life and legacy of Elvis Presley around the 35th anniversary of his passing on August 16, 2012, Graphic Elvis is the ultimate book for any Elvis fan.
The book also features for the first time, a number of Elvis¡¯ handwritten personal notes written in the margins of his book collection at Graceland. Readers can explore pages from Elvis¡¯ books with doodles, words, numerological notes and handwritten phrases.
The notes reveal rare insights into the inner workings of the legendary music icon, showing his deep spiritual quest and exploration of the mystical. Elvis shared his passion to seek out the deeper mysteries of life commenting, "All I want to know is the truth, to know and experience God. I'm a searcher, that's what I'm all about"
In the same way comic books inspired Elvis, this book allowed today¡¯s premiere comic book creators to find inspiration from Elvis¡¯ treasured archives at Graceland, creating a unique visual experience for his millions of fans. Rare photos and memorabilia from the archives at Graceland in Memphis are showcased, including Elvis¡¯ signed boxing gloves from Muhammad Ali; a letter inviting Elvis to London to perform for the royalty of England; etc.
Featuring a story by comic book legend, Stan Lee, (co-creator of Spider-Man, X-Men, Fantastic Four, Iron Man, Hulk and Thor), as well as leading creators including Jimmy Palmiotti, John Cassaday, Paul Gulacy, Ryan Kelly, Paul Pope, Greg Horn, Jeevan J. Kang, Mukesh Singh, Steve Rude, Tony Millionaire, Gilbert Hernandez and more.
A whole new way to experience the greatest rockstar the world
Examining Lois Lane: The Scoop on Superman’s Sweetheart is the first anthology to explore the many incarnations of this empowering American icon. Chapters analyze the character of Lois Lane in various media through the perspectives of feminism, gender studies, cultural studies, and more. In some discussions she is compared to mythological heroines, while others explain her importance in popular culture. This wide-ranging collection looks at previously neglected aspects of Lois and offers new insights into the evolution of her character.
Seventy-five years after Lois Lane’s first appearance, this book creates a fascinating picture of the obstacles and decisions faced by her character, whose challenges and accomplishments often reflected those of women over the course of the past century. Examining Lois Lane will be of interest to students and scholars as well as those who grew up reading and watching the many manifestations of Superman’s girlfriend.
In this book, Charles Hatfield examines the artistic legacy of one of America’s true comic book giants. He analyzes the development of Kirby’s cartooning technique, his use of dynamic composition, the recurring themes and moral ambiguities in his work, his eventual split from Lee, and his later work as a solo artist. Against the backdrop of Kirby’s earlier work in various genres, Hand of Fire examines the peak of Kirby’s career, when he introduced a new sense of scope and sublimity to comic book fantasy.