While there is a vast body of literature in this field, editors Edward A. Janak and Denise Blum have created a text which differs in two substantive ways: scope and sequence. In terms of scope, this work is unique in two facets: first, it presents both theory and practice in one volume, bridging the two worlds; and second, it includes lessons from secondary and postsecondary classrooms, allowing teachers on all levels to learn from each other. In terms of sequence, The Pedagogy of Pop draws on lessons from both historical and contemporary practice.
The introductory section of Janak and Blum's collection presents a pair of papers that use somewhat different approaches to examine the historical roots of contemporary critique. Part I presents a series of chapters designed to provide guidelines and theories through which educators on all levels can think about their practice, focusing more on the "why" of their approach than the "how." Part II presents a more "hands-on" approach by sharing a variety of specific strategies for incorporating pop culture in all its forms (technology, music, television, video games, etc.) in both secondary and postsecondary classrooms. The conclusion shows the praxis of teaching with popular culture, presenting a counterpoint to current thinking as well as a case study of the best of what can happen when popular culture is applied effectively.
It is a scientific fact that people’s gestures give away their true intentions. Yet most of us don’t know how to read body language–and don’t realize how our own physical movements speak to others. Now the world’s foremost experts on the subject share their techniques for reading body language signals to achieve success in every area of life.
Drawing upon more than thirty years in the field, as well as cutting-edge research from evolutionary biology, psychology, and medical technologies that demonstrate what happens in the brain, the authors examine each component of body language and give you the basic vocabulary to read attitudes and emotions through behavior.
• How palms and handshakes are used to gain control
• The most common gestures of liars
• How the legs reveal what the mind wants to do
• The most common male and female courtship gestures and signals
• The secret signals of cigarettes, glasses, and makeup
• The magic of smiles–including smiling advice for women
• How to use nonverbal cues and signals to communicate more effectively and get the reactions you want
Filled with fascinating insights, humorous observations, and simple strategies that you can apply to any situation, this intriguing book will enrich your communication with and understanding of others–as well as yourself.
From the Hardcover edition.
Join me on a global adventure in search of the 7 dragon balls, as we head west toward Japan, the birthplace of Dragon Ball. Along the way we'll meet 81 fans from 25 countries who will share their Dragon Ball story. From artists to authors, collectors to philosophers, we'll hear their Dragon Soul and discover how Dragon Ball changed their lives. Includes over 100 images.
We'll meet such famous fans as Lawrence Simpson (MasakoX) from Team Four Star, Malik from Dragon Ball New Age, Salagir from Dragon Ball Multiverse, MMA fighter Marcus Brimage, YouTube celebrities SSJGoshin4, Nelson Junior (Casa do Kame), and film critic Chris Stuckmann, famous cosplayers "Living Ichigo," Atara Collis, and Jah'lon Escudero, the creators of Dragon Ball Z: Light of Hope, Twitter star @Goku, authors Patrick Galbraith, Nestor Rubio, and Vicente Ramirez, and dozens more.
Joining us will be 27 professionals from 7 countries, including American voice actors Chris Sabat (Vegeta), Sean Schemmel (Goku), Chris Ayres (Freeza), Chris Rager (Mister Satan), Mike McFarland (Master Roshi), Chuck Huber (Android 17), Kyle Hebert (Son Gohan), Jason Douglas (Beerus), Chris Cason (Tenshinhan), FUNimation employees Justin Rojas, Adam Sheehan, and Rick Villa, Dragon Ball Z composer Bruce Faulconer, Dragon Ball manga editor Jason Thompson, Canadian voice actors Peter Kelamis (Goku) and Brian Drummond (Vegeta), Latin American voice actors Mario Castaneda (Goku), Rene Garcia (Vegeta), Eduardo Garza (Krillin), French voice actor Eric Legrand (Vegeta), French journalist Olivier Richard, Spanish voice actors Jose Antonio Gavira (Goku), Julia Oliva (Chichi), and manga editor David Hernando, Danish voice actors Caspar Philllipson (Goku) and Peter Secher Schmidt (Freeza), and Brazilian voice actor Wendel Bezerra (Goku).
Gather your belongings, jump on your magic cloud, and embark on a grand adventure, in Dragon Soul: 30 Years of Dragon Ball Fandom!
In Dragon Ball Culture Volume 4, you'll discover the origin of the Red Ribbon Army in Western cinema. You'll see how author Akira Toriyama brings Western concepts into his Eastern world and fuses them together, creating the Dragon World that we know and love. And you’ll learn how monster movies, witches, and magical dragons mix together to tell a story about a young boy with a dream of becoming stronger.
Volume 4 explores Chapters 54 to 112 of the Dragon Ball manga. So let's hop on our magic cloud and head west with Goku!
In Dragon Ball Culture Volume 3: Battle, you’ll discover the origin of Goku’s training mentality. You’ll see how Akira Toriyama combines thousands of years of martial arts history and modern cinema together to create the Tenkaichi Budōkai. And you’ll hear how Dragon Ball almost gets cancelled, but then changes its format to become the world’s most recognized anime and manga series.
Travel alongside Goku as he becomes the disciple of the world’s greatest martial artist, meets his new training partner, and competes in the largest tournament on Earth. Will this wild monkey boy gain the discipline he needs to become the champion?
Volume 3 explores Chapters 24 to 53 of the Dragon Ball manga. Let the battle begin!
Over 11 years in development, at over 2,000 pages, and featuring over 1,800 unique terms, Dragon Ball Culture is a 7 Volume analysis of your favorite series. You will go on an adventure with Son Goku, from Chapter 1 to 194 of the original Dragon Ball series, as we explore every page, every panel, and every sentence, to reveal the hidden symbolism and deeper meaning of Dragon Ball.
In Volume 1 you will discover the origin of Dragon Ball. How does Akira Toriyama get his big break and become a manga author? Why does he make Dragon Ball? Where does Dragon Ball’s culture come from? And why is it so successful?
Along the way you’ll be informed, entertained, and inspired. You will learn more about your favorite series and about yourself.
Now step with me through the doorway of Dragon Ball Culture.
Harvard historian and New Yorker staff writer Jill Lepore has uncovered an astonishing trove of documents, including the never-before-seen private papers of William Moulton Marston, Wonder Woman’s creator. Beginning in his undergraduate years at Harvard, Marston was influenced by early suffragists and feminists, starting with Emmeline Pankhurst, who was banned from speaking on campus in 1911, when Marston was a freshman. In the 1920s, Marston and his wife, Sadie Elizabeth Holloway, brought into their home Olive Byrne, the niece of Margaret Sanger, one of the most influential feminists of the twentieth century. The Marston family story is a tale of drama, intrigue, and irony. In the 1930s, Marston and Byrne wrote a regular column for Family Circle celebrating conventional family life, even as they themselves pursued lives of extraordinary nonconformity. Marston, internationally known as an expert on truth—he invented the lie detector test—lived a life of secrets, only to spill them on the pages of Wonder Woman.
The Secret History of Wonder Woman is a tour de force of intellectual and cultural history. Wonder Woman, Lepore argues, is the missing link in the history of the struggle for women’s rights—a chain of events that begins with the women’s suffrage campaigns of the early 1900s and ends with the troubled place of feminism a century later.
This edition includes a new afterword with fresh revelations based on never before seen letters and photographs from the Marston family’s papers.
With 161 illustrations and 16 pages in full color
The Jewish Graphic Novel is a lively, interdisciplinary collection of essays that addresses critically acclaimed works in this subgenre of Jewish literary and artistic culture. Featuring insightful discussions of notable figures in the industry�such as Will Eisner, Art Spiegelman, and Joann Sfar�the essays focus on the how graphic novels are increasingly being used in Holocaust memoir and fiction, and to portray Jewish identity in America and abroad
Featuring more than 85 illustrations, this collection is a compelling representation of a major postmodern ethnic and artistic achievement.
With each step that Goku takes, you'll discover more of the hidden spirituality and symbolism in Dragon Ball that makes the series so successful. You'll see how author Akira Toriyama synthesizes Chinese culture, Western technology, and Buddho-Daoist philosophy to create a series that speaks to your humanity. Not because of the action or the humor, but because it reminds you of what it means to be alive.
Along the way you'll learn of Goku's ancient origin. You'll hear how the legend of a wild monkey-man begins in India, evolves across 2,000 years of Chinese and Japanese history, and leads to the Goku you know and love.
I'll walk you through the journey from the first page to the last. And by the time we're done, you will be an expert on Dragon Ball's culture.
Volume 2 explores Chapters 1 to 23 of the Dragon Ball manga. So let's take our first step with Goku!
—Mark Waid, Eisner Award-winning writer of Kingdom Come and Daredevil
In the summer of 2000 X-Men surpassed all box office expectations and ushered in an era of unprecedented production of comic book film adaptations. This trend, now in its second decade, has blossomed into Hollywood’s leading genre. From superheroes to Spartan warriors, The Comic Book Film Adaptation offers the first dedicated study to examine how comic books moved from the fringes of popular culture to the center of mainstream film production.
Through in-depth analysis, industry interviews, and audience research, this book charts the cause-and-effect of this influential trend. It considers the cultural traumas, business demands, and digital possibilities that Hollywood faced at the dawn of the twenty-first century. The industry managed to meet these challenges by exploiting comics and their existing audiences. However, studios were caught off-guard when these comic book fans, empowered by digital media, began to influence the success of these adaptations. Nonetheless, filmmakers soon developed strategies to take advantage of this intense fanbase, while codifying the trend into a more lucrative genre, the comic book movie, which appealed to an even wider audience. Central to this vibrant trend is a comic aesthetic in which filmmakers utilize digital filmmaking technologies to engage with the language and conventions of comics like never before.
The Comic Book Film Adaptation explores this unique moment in which cinema is stimulated, challenged, and enriched by the once-dismissed medium of comics.
Each chapter addresses a broad question about social studies education; sub-chapters begin with narrower questions that direct attention to specific educational issues. Lesson ideas and materials in the book and online are especially designed to help new teachers to address common core learning standards, to work in inclusive settings, and to promote literacy and the use of technology in social studies classrooms. Chapters include highlighted Learning Activities, Teaching Activities, nd Classroom Activities designed to provoke discussion and illustrate different approaches to teaching social studies, and conclude with recommendations for further reading and links to on-line essays about related social studies topics. Activities are followed by four categories: "Think it over," "Add your voice to the discussion," "Try it yourself," and "It’s your classroom." All of these are supported with online teaching material. Designed for undergraduate and graduate pre-service social studies methods courses, this text is also useful for in-service training programs, as a reference for new social studies teachers, and as a resource for experienced social studies educators who are engaged in rethinking their teaching practice.
New in the Fourth Edition
Provides a number of new lesson ideas paired with online lesson plans and activity sheets in every chapter
Takes a new focus on data-driven, standards-based instruction, especially in relation to the common core curriculum
Addresses the interactive nature of learning in updated technology sections
Reflects current trends in history education
Includes more of what the author has learned from working teachers
Offers a wealth of additional on-line material linked to the text
Mark Twain Media Publishing Company specializes in providing captivating, supplemental books and decorative resources to complement middle- and upper-grade classrooms. Designed by leading educators, the product line covers a range of subjects including mathematics, sciences, language arts, social studies, history, government, fine arts, and character.
Alan Moore: Conversations includes ten substantial interviews, beginning with Moore’s first published conversation, conducted by V for Vendetta cocreator David Lloyd in 1981. The remainder cover nearly all of his major works, including Watchmen, V for Vendetta, Swamp Thing, Marvelman, The League of Extraordinary Gentlemen, Promethea, From Hell, Lost Girls, and the unfinished Big Numbers.
While Moore’s personal life and fraught business relations are discussed occasionally, the interviews chosen are principally devoted to Moore’s creative practices and techniques, along with his shifting social, political, and philosophical beliefs. As such, Alan Moore: Conversations should add to any reader’s enjoyment and understanding of Moore’s work.
Based on new archival research and original interviews with Schulz’s family, friends, and colleagues, author Stephen J. Lind offers a new spiritual biography of the life and work of the great comic strip artist. In his lifetime, aficionados and detractors both labeled Schulz as a fundamentalist Christian or as an atheist. Yet his deeply personal views on faith have eluded journalists and biographers for decades. Previously unpublished writings from Schulz will move fans as they begin to see the nuances of the humorist’s own complex, intense journey toward understanding God and faith.
“There are three things that I’ve learned never to discuss with people,” Linus says, “Religion, politics, and the Great Pumpkin.” Yet with the support of religious communities, Schulz bravely defied convention and dared to express spiritual thought in the “funny pages,” a secular, mainstream entertainment medium. This insightful, thorough study of the 17,897 Peanuts newspaper strips, seventy-five animated titles, and global merchandising empire will delight and intrigue as Schulz considers what it means to believe, what it means to doubt, and what it means to share faith with the world.
Akira Toriyama starts us off by introducing three new characters into the story. These are Tenshinhan, Chaozu, and their evil master, Tsuru-sennin. This book reveals each of their cultural backgrounds. That’s right, if you’ve ever said to yourself, “Why does Tenshinhan have a third eye?” and, “What the heck is Chaozu?!” then this is the book you’ve been waiting for.
Toriyama then takes the Dragon Ball story to new depths by adding demons and gods into the mix. He increases the intensity of the series and makes it so Goku has no choice but to train harder in order to enact his revenge. And the way Goku does it is straight out of secret Daoist meditation practices of ancient China. Inside these pages you’ll discover the true origin of the demon king, find out how Goku learns to sense the energy of his opponents, and understand the full power of the world famous senzu.
This book contains hundreds of new revelations about your favorite characters and their adventures through the Dragon World.
Volume 5 explores Chapters 113 to 161.
It's time to face your demons!
Now, with Think Like a Freak, Steven D. Levitt and Stephen J. Dubner have written their most revolutionary book yet. With their trademark blend of captivating storytelling and unconventional analysis, they take us inside their thought process and teach us all to think a bit more productively, more creatively, more rationally—to think, that is, like a Freak.
Levitt and Dubner offer a blueprint for an entirely new way to solve problems, whether your interest lies in minor lifehacks or major global reforms. As always, no topic is off-limits. They range from business to philanthropy to sports to politics, all with the goal of retraining your brain. Along the way, you’ll learn the secrets of a Japanese hot-dog-eating champion, the reason an Australian doctor swallowed a batch of dangerous bacteria, and why Nigerian e-mail scammers make a point of saying they’re from Nigeria.
Some of the steps toward thinking like a Freak:First, put away your moral compass—because it’s hard to see a problem clearly if you’ve already decided what to do about it. Learn to say “I don’t know”—for until you can admit what you don’t yet know, it’s virtually impossible to learn what you need to. Think like a child—because you’ll come up with better ideas and ask better questions. Take a master class in incentives—because for better or worse, incentives rule our world. Learn to persuade people who don’t want to be persuaded—because being right is rarely enough to carry the day. Learn to appreciate the upside of quitting—because you can’t solve tomorrow’s problem if you aren’t willing to abandon today’s dud.
Levitt and Dubner plainly see the world like no one else. Now you can too. Never before have such iconoclastic thinkers been so revealing—and so much fun to read.
In Dragon Ball Culture Volume 6, we’ll reunite with Goku as he ascends to heaven, trains with Kami for 3 years, and battles the reincarnated Demon King Pikkoro!
When Goku reaches heaven he is greeted by the always-controversial Mister Popo. But who is Mister Popo, and why does he look so strange? His ancient cultural origin will finally be revealed!
From there we’ll explore Kami’s roots in Japanese Shinto and Chinese Buddhism. You’ll discover how Kami and Pikkoro are related on a spiritual level, how reincarnation works within the Dragon World, and what it means for the new demon king to be the ‘son of the father who was cast down from heaven.’
Afterward, we’ll enter the 23rd Tenkaichi Budokai! But will Goku’s friends recognize him, and will he be strong enough to persevere?! Who is this green-skinned man who calls himself “Ma Junia,” and why is he such a grave threat to Goku and the world?!
Discover the amazing truth behind these new characters, with surprising mystery’s and reveals from your old friends, as we take a cultural tour through the final volume of the original Dragon Ball manga! It’s a battle of life and death, and Goku’s the only one who can save us!!
Volume 6 explores Chapters 162 to 194 of the Dragon Ball manga.
It’s time to face god!
Jo-ann Archibald worked closely with Elders and storytellers, who shared both traditional and personal life-experience stories, in order to develop ways of bringing storytelling into educational contexts. Indigenous Storywork is the result of this research and it demonstrates how stories have the power to educate and heal the heart, mind, body, and spirit. It builds on the seven principles of respect, responsibility, reciprocity, reverence, holism, interrelatedness, and synergy that form a framework for understanding the characteristics of stories, appreciating the process of storytelling, establishing a receptive learning context, and engaging in holistic meaning-making.
1000 Comic Books You Must Read is an unforgettable journey through 70 years of comic books. Arranged by decade, this book introduces you to 1000 of the best comic books ever published and the amazing writers and artists who created them.See Superman from his debut as a sarcastic champion of the people, thumbing his nose at authority, to his current standing as a respected citizen of the worldExperience the tragic moment when Peter Parker and a generation of Spider-Man fans learned that "with great power, there must also come great responsibility"Meet classic characters such as Archie and his Riverdale High friends, Uncle Scrooge McDuck, Little Lulu, Sgt. Rock, the kid cowboys of Boys' Ranch, and more.Enjoy gorgeous full-color photos of each comic book, as well as key details including the title, writer, artist, publisher, copyright information, and entertaining commentary.
1000 Comic Books You Must Read is sure to entertain and inform with groundbreaking material about comics being published today as well as classics from the past.
From the actor who somehow lived through it all, a “sharply detailed…funny book about a cinematic comedy of errors” (The New York Times): the making of the cult film phenomenon The Room.
In 2003, an independent film called The Room—starring and written, produced, and directed by a mysteriously wealthy social misfit named Tommy Wiseau—made its disastrous debut in Los Angeles. Described by one reviewer as “like getting stabbed in the head,” the $6 million film earned a grand total of $1,800 at the box office and closed after two weeks. Ten years later, it’s an international cult phenomenon, whose legions of fans attend screenings featuring costumes, audience rituals, merchandising, and thousands of plastic spoons.
Hailed by The Huffington Post as “possibly the most important piece of literature ever printed,” The Disaster Artist is the hilarious, behind-the-scenes story of a deliciously awful cinematic phenomenon as well as the story of an odd and inspiring Hollywood friendship. Greg Sestero, Tommy’s costar, recounts the film’s bizarre journey to infamy, explaining how the movie’s many nonsensical scenes and bits of dialogue came to be and unraveling the mystery of Tommy Wiseau himself. But more than just a riotously funny story about cinematic hubris, “The Disaster Artist is one of the most honest books about friendship I’ve read in years” (Los Angeles Times).
For decades, fans have known the secret identities and powers of the beautiful women found in the comic book universe. Now you can savor the visual delights of the 100 Sexiest Women of Comics. From Aspen and Catwoman to Sue Storm and Zatanna, we rank 'em—and tell you a bit about their comics careers in this eye-popping and revealing book.
Face it, tiger—you just hit the jackpot!
American Pulp tells the story of the midcentury golden age of pulp paperbacks and how they brought modernism to Main Street, democratized literature and ideas, spurred social mobility, and helped readers fashion new identities. Drawing on extensive original research, Paula Rabinowitz unearths the far-reaching political, social, and aesthetic impact of the pulps between the late 1930s and early 1960s.
Published in vast numbers of titles, available everywhere, and sometimes selling in the millions, pulps were throwaway objects accessible to anyone with a quarter. Conventionally associated with romance, crime, and science fiction, the pulps in fact came in every genre and subject. American Pulp tells how these books ingeniously repackaged highbrow fiction and nonfiction for a mass audience, drawing in readers of every kind with promises of entertainment, enlightenment, and titillation. Focusing on important episodes in pulp history, Rabinowitz looks at the wide-ranging effects of free paperbacks distributed to World War II servicemen and women; how pulps prompted important censorship and First Amendment cases; how some gay women read pulp lesbian novels as how-to-dress manuals; the unlikely appearance in pulp science fiction of early representations of the Holocaust; how writers and artists appropriated pulp as a literary and visual style; and much more. Examining their often-lurid packaging as well as their content, American Pulp is richly illustrated with reproductions of dozens of pulp paperback covers, many in color.
A fascinating cultural history, American Pulp will change the way we look at these ephemeral yet enduringly intriguing books.
Some images inside the book are unavailable due to digital copyright restrictions.
Pahl focuses on a wide variety of active ideas and how-to-do-it brainstorms for teachers to get their students excited about history. At the same time, the book deeply analyzes some of the major issues that have confronted humankind from ancient times through the present and into the future. If this is what you want for your classroom then, Creative Ways to Teach the Mysteries of History, Volume I is for you and your students.
—Jerome Groopman, New York Times bestselling author of How Doctors Think
"Ariely not only gives us a great read; he also makes us much wiser."
—George Akerlof, 2001 Nobel Laureate in Economics
—New York Times Book Review
Why do our headaches persist after we take a one-cent aspirin but disappear when we take a fifty-cent aspirin? Why do we splurge on a lavish meal but cut coupons to save twenty-five cents on a can of soup?
When it comes to making decisions in our lives, we think we're making smart, rational choices. But are we?
In this newly revised and expanded edition of the groundbreaking New York Times bestseller, Dan Ariely refutes the common assumption that we behave in fundamentally rational ways. From drinking coffee to losing weight, from buying a car to choosing a romantic partner, we consistently overpay, underestimate, and procrastinate. Yet these misguided behaviors are neither random nor senseless. They're systematic and predictable—making us predictably irrational.
"When I was a child ladies and gentlemen, I was a dreamer. I read comic books, and I was the hero of the comic book...So every dream that I¡¯ve dreamed has come true a hundred times" -Elvis
To celebrate the life and legacy of Elvis Presley around the 35th anniversary of his passing on August 16, 2012, Graphic Elvis is the ultimate book for any Elvis fan.
The book also features for the first time, a number of Elvis¡¯ handwritten personal notes written in the margins of his book collection at Graceland. Readers can explore pages from Elvis¡¯ books with doodles, words, numerological notes and handwritten phrases.
The notes reveal rare insights into the inner workings of the legendary music icon, showing his deep spiritual quest and exploration of the mystical. Elvis shared his passion to seek out the deeper mysteries of life commenting, "All I want to know is the truth, to know and experience God. I'm a searcher, that's what I'm all about"
In the same way comic books inspired Elvis, this book allowed today¡¯s premiere comic book creators to find inspiration from Elvis¡¯ treasured archives at Graceland, creating a unique visual experience for his millions of fans. Rare photos and memorabilia from the archives at Graceland in Memphis are showcased, including Elvis¡¯ signed boxing gloves from Muhammad Ali; a letter inviting Elvis to London to perform for the royalty of England; etc.
Featuring a story by comic book legend, Stan Lee, (co-creator of Spider-Man, X-Men, Fantastic Four, Iron Man, Hulk and Thor), as well as leading creators including Jimmy Palmiotti, John Cassaday, Paul Gulacy, Ryan Kelly, Paul Pope, Greg Horn, Jeevan J. Kang, Mukesh Singh, Steve Rude, Tony Millionaire, Gilbert Hernandez and more.
A whole new way to experience the greatest rockstar the world
In his international bestseller The Game, Neil Strauss delved into the secret world of pick-up artists—men who have created a science out of the art of seduction. Not only did he reveal the techniques that they had developed, but he became a master of The Game, and the world's No. 1 PUA, as Style.
Now, in this bestselling companion, Strauss reduces three books of life-changing knowledge into a single-volume set. The first book, The Stylelife Challenge, breaks down the knowledge he learned and techniques he invented into simple step-by-step instructions that anyone can follow to meet and land the women of their dreams.
In the second book, Strauss takes readers into the dark side of The Game. The Style Diaries offers a series of tales of seduction and sexual (mis)adventure. From accidentally getting married during a drunken night in Reykjavik, to luring a famous musician's granddaughter into a threesome; to the stress and frustration of the torturous and highly unorthodox "30 Day Sex Experiment," The Style Diaries takes you further into the seduction underworld than ever before. Finally, in the all-new, updated third volume, Strauss collects the greatest, most powerful, field-tested, word-for-word routines.
You don't need money, looks, or fame to succeed with women. All you need is an understanding of how attraction works—and this thirty-day workout program for your social skills, which has already guided countless men from frustration to fulfillment.