Congratulations—you’ve purchased an iPhone 4, arguably the coolest smartphone on the market. Now it’s time to learn how to take advantage of all the features, apps, and secret techniques available. To accomplish this, look no further than iPhone 4 Made Simple. Over 1,000 screen visuals and clear-cut instructions guide you through both basic and advanced features of the iPhone xG, from email and calendar tips to navigating the App Store and understanding Bluetooth and Wi-Fi networks. Written by two successful smartphone trainers and authors, this is the go-to guide for the latest and greatest version of the iPhone.
With iPad Made Simple, you’ll never be left wondering, “How did they do that?”
To accomplish this, look no further than iPhone 4S Made Simple. More than 1,000 screen visuals and clear-cut instructions guide you through both basic and advanced features of the iPhone 4S, from email and calendar tips to navigating the App Store and understanding Bluetooth and Wi-Fi networks.
Written by two successful smartphone trainers and authors, this is the go-to guide for the latest and greatest version of the iPhone. This book should also help those who use the popular iPhone 4 or earlier iPhones, that are now running or can run the new iOS 5 operating system as well.
With hundreds of annotated screenshots and step-by-step directions, Droids Made Simple will transform you into a Droid expert, improving your productivity, and most importantly, helping you take advantage of all of the cool features that come with these powerful smartphones.
iPad 2 Made Simple clarifies all of the key features on the iPad, introduces what’s new, and also reveals dozens of time-saving shortcuts and techniques. The book has over 1,000 screen shots that are carefully annotated with step-by-step instructions.
Clear instructions on how to set up and use the iPad Illustrated explanations of all the key features Hundreds of graphics as well as tips and tricks
CrackBerry: True Tales of Blackberry Use and Abuse covers the phenomenon of “BlackBerry Addiction,” offering true-life accounts of BlackBerry dependence and mishaps. You’ll find comfort and humor in the unbelievable tales of BlackBerry abuse and also learn some valuable tips along the way.The definitive guide to responsible BlackBerry use. How to tame and get the most out of your BlackBerry device BlackBerry etiquette guidelines
This book offers a comprehensive "12 Step Plan" for BlackBerry users and abusers. It’s a must have if you own a BlackBerry, and maybe it’s the perfect gift for a friend who is showing signs of a BlackBerry addiction.
With iPod touch Made Simple, iOS 5 Edition, you'll learn how to take advantage of all these features and more, now available using the new iOS 5. Packed with over 1,000 visuals and screenshots, this book will help you master all the functions of the iPod touch devices that run iOS 5 and teach you time-saving techniques and tips along the way.
Written by two successful smartphone trainers and authors, this is the go-to guide for the iPod touch!
Written by Wes McKinney, the main author of the pandas library, this hands-on book is packed with practical cases studies. It’s ideal for analysts new to Python and for Python programmers new to scientific computing.Use the IPython interactive shell as your primary development environmentLearn basic and advanced NumPy (Numerical Python) featuresGet started with data analysis tools in the pandas libraryUse high-performance tools to load, clean, transform, merge, and reshape dataCreate scatter plots and static or interactive visualizations with matplotlibApply the pandas groupby facility to slice, dice, and summarize datasetsMeasure data by points in time, whether it’s specific instances, fixed periods, or intervalsLearn how to solve problems in web analytics, social sciences, finance, and economics, through detailed examples
Highlights of this new Fourth Edition includeExtensive new coverage: Android 5 (Lollipop), Android Studio, and Material Design; plus Android M early preview A laser focus on modern Android essentials, including activities, intents, resources, and background processing New Android 5 features for Android TV and Android Wear Complete Android Studio projects in nearly every chapter
Learn how to…Use the powerful new Android Studio development environment Build layouts that automatically display properly on any device Craft more dynamic, intuitive apps with Google’s new material design language Display the right information at the right time with ListViews and adapters Make apps more responsive with background processes Add sophisticated navigation with action toolbars and slide-out menus Integrate images and media into your apps Save data for your app and create public files that can be used by anyone Access the cloud to download and parse JSON data Use SQLite and content providers to create responsive, data-driven apps Create, update, and cancel notifications Start developing Android Wearable and TV apps Use Google Play Services to add location, mapping, and more Package and publish apps to Google Play and other markets
This book supersedes ISBN 9780596550066, from O'Reilly.
Billions of apps have been downloaded from Google Play™! This book gives you everything you’ll need to start developing great Android apps quickly and getting them published on Google Play™. The book uses an app-driven approach—each new technology is discussed in the context of seven fully tested Android apps, complete with syntax coloring, code highlighting, code walkthroughs and sample outputs. Apps you’ll develop include:Welcome App Cannon Game Tip Calculator Doodlz Twitter® Searches Address Book Flag Quiz
The first-generation Android phones were released in October 2008. By October 2013, a Strategy Analytics report showed that Android had 81.3% of the global smartphone market share, compared to 13.4% for Apple, 4.1% for Microsoft and 1% for Blackberry (bit.ly/1aqIZXf). Billions of apps have been downloaded from Google Play. There are now more than one billion activated Android devices worldwide and more than 1.5 million Android devices are being activated daily (venturebeat.com/2013/09/03/android-hits-1bactivations-and-will-be-called-kitkat-in-nextversion). The opportunities for Android app developers are enormous.
This book presents leading-edge computing technologies for professional software developers. At the heart of the book is the Deitel “app-driven approach”—concepts are presented in the context of complete working Android apps, rather than using code snippets. The introduction and app test drives at the beginning of each chapter show one or more sample executions. The book’s source code is available at www.deitel.com/books/androidfp2.
The apps in this book were carefully designed to introduce you to key Android features and APIs. You’ll quickly learn everything you need to start building Android apps—beginning with a testdrive of the Doodlz app in Chapter 1, then building your first app in Chapter 2. By the time you reach Chapter 9, you’ll be ready to create your own apps for submission to Google Play and other app marketplaces. You’ll master the Google Play submission process, including uploading your apps, deciding whether to sell your apps or offer them for free, and marketing them using in-app advertising, social media, Internet public relations and more.
Practical, example-rich coverage of:Android 4.3 and 4.4 Android Development Tools, Android Studio Supporting Various Screen Sizes/Resolutions Accessibility, Internationalization, Graphics Activities, Fragments, Intents, Preferences GUIs, Layouts, Menus, Resource Files, Lists, Adapters, Events, Touch/Gesture Processing Immersive Mode, Printing Framework, PrintHelper Assets (Images, Audio), View Animation Threading, Collections, SQLite Database Social sharing via implicit intents Google Play™, App Publishing, Pricing, Monetization, Marketing, In-App Advertising, In-App Billing and more.
Visit www.deitel.comDownload code examples For information on Deitel’s Dive Into® Series programming training courses delivered at organizations worldwide visit www.deitel.com/training or write to firstname.lastname@example.org Join the Deitel social networking communities on Facebook® at deitel.com/DeitelFan, Twitter® @deitel, Google+™ at google.com/+DeitelFan, LinkedIn® at bit.ly/DeitelLinkedIn, YouTube™ at youtube.com/user/DeitelTV and subscribe to the Deitel® Buzz Online e-mail newsletter at www.deitel.com/newsletter/subscribe.html
Ideal for developers who have little or no Android experience but have basic Java experience, this tutorial teaches through carefully structured exercises that address the entire development process. Leading Android developers James Talbot and Justin McLean guide you through building a real biking mobile app that can handle everything from mileage tracking to route planning. Each chapter builds your knowledge, step-by-step, and in the end you will have a complete, working app.
Along the way, you’ll gain hands-on experience with writing code that can run on the widest spectrum of devices while still leveraging Android’s newest features. You’ll also discover proven solutions for the occasionally messy realities of Android development, from inaccurate sensor data to inadequate device battery life–pitfalls that most other Android books ignore.
Learn how toSet up your Android development environment on Windows or Mac operating systems Quickly create a simple, working app that demonstrates basic Android principles Master core building blocks, such as Activities, Intents, Services, and Resources Build a functional user interface, and then make it more intuitive and usable Professionally style your Android app Make your app location-aware Integrate social networking features Build highly efficient threaded apps Integrate database support to read and write data Make your app run faster, while using less memory and power Efficiently test and debug your app Easily internationalize your app for multiple countries and languages Sell your app through Google Play and the Amazon AppStore
Get all of this book’s sample code at www.androiddevbook.com/code.html.
Register your book at informit.com/register to gain access to the Bonus KitKat Chapter.
Download the free version of this book’s On Your Bike app from Google Play today.
Step-by-step instructions carefully walk you through the most common Android game programming tasks.
Quizzes and exercises at the end of each chapter help you test your knowledge.
By the Way notes present interesting information related to the discussion.
Did You Know? tips offer advice or show you easier ways to perform tasks.
Watch Out! cautions alert you to possible problems and give you advice on how to avoid them.
Jonathan Harbour is a writer and instructor whose love for computers and video games dates back to the Commodore PET and Atari 2600 era. He has a Master’s in Information Systems Management. His portfolio site at http://www.jharbour.com includes a discussion forum. He also authored Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours. His love of science fiction led to the remake of a beloved classic video game with some friends, resulting in Starflight—The Lost Colony (http://www.starflightgame.com).
Learn how to…Install and configure the free development tools, including the Android 4 SDK, Java Development Kit, and Eclipse (or NetBeans) Use the Android graphics system to bring your game characters to life Load and manage bitmaps, and use double buffering for better performance Incorporate timing and animation with threaded game loops Tap into the touch screen for user input Learn to use Android sensors such as the accelerometer, gyroscope, compass, light detector, and thermometer Integrate audio into your games using the media player Build your own game engine library to simplify gameplay code in your projects Animate games with sprites using atlas images and fast matrix transforms Employ object-oriented programming techniques using inheritance and data hiding Create an advanced animation system to add interesting behaviors to game objects Detect collisions and simulate realistic movement with trigonometry Experiment with an evolving engine coding technique that more naturally reflects how games are written
If you want to find out how to use Python to start answering critical questions of your data, pick up Python Machine Learning – whether you want to get started from scratch or want to extend your data science knowledge, this is an essential and unmissable resource.What You Will LearnExplore how to use different machine learning models to ask different questions of your dataLearn how to build neural networks using Keras and TheanoFind out how to write clean and elegant Python code that will optimize the strength of your algorithmsDiscover how to embed your machine learning model in a web application for increased accessibilityPredict continuous target outcomes using regression analysisUncover hidden patterns and structures in data with clusteringOrganize data using effective pre-processing techniquesGet to grips with sentiment analysis to delve deeper into textual and social media dataIn Detail
Machine learning and predictive analytics are transforming the way businesses and other organizations operate. Being able to understand trends and patterns in complex data is critical to success, becoming one of the key strategies for unlocking growth in a challenging contemporary marketplace. Python can help you deliver key insights into your data – its unique capabilities as a language let you build sophisticated algorithms and statistical models that can reveal new perspectives and answer key questions that are vital for success.
Python Machine Learning gives you access to the world of predictive analytics and demonstrates why Python is one of the world's leading data science languages. If you want to ask better questions of data, or need to improve and extend the capabilities of your machine learning systems, this practical data science book is invaluable. Covering a wide range of powerful Python libraries, including scikit-learn, Theano, and Keras, and featuring guidance and tips on everything from sentiment analysis to neural networks, you'll soon be able to answer some of the most important questions facing you and your organization.Style and approach
Python Machine Learning connects the fundamental theoretical principles behind machine learning to their practical application in a way that focuses you on asking and answering the right questions. It walks you through the key elements of Python and its powerful machine learning libraries, while demonstrating how to get to grips with a range of statistical models.
This book cuts through the fog of jargon and mystery that surrounds Android apps development, and gives you simple, step-by-step instructions to get you started.Teaches Android application development in language anyone can understand, giving you the best possible start in Android developmentProvides simple, step-by-step examples that make learning easy, allowing you to pick up the concepts without fussOffers clear code descriptions and layout so that you can get your apps running as soon as possible
This book covers both Android 4.4 (KitKat) and Android L, but is also backwards compatible to cover the previous Android releases since Android 1.5.
In this essential guide, expert mobile developer John Wargo quickly gets you up to speed with all the essentials, from installation, configuration, and tools, to building plugins and using Cordova’s powerful APIs. Wargo helps you make the most of Cordova 4’s major enhancements, while offering practical guidance for all versions, including Adobe PhoneGap. Full chapters are dedicated to five major mobile platforms: Android, iOS, Windows Phone, Firefox OS, and Ubuntu.
Using rich, relevant examples, Wargo guides you through both the anatomy of a Cordova app and its entire lifecycle, including cross-platform testing and debugging. Throughout, he illuminates Cordova development best practices, streamlining your development process and helping you write high-quality apps right from the start.
Topics includeInstalling and configuring Cordova’s development environment Working with the Cordova command line interfaces Creating Cordova plugins, using Plugman and the PhoneGap CLI Cordova’s support for Firefox OS and Ubuntu devices Automation (Grunt and Gulp) and Cordova CLI hooks Microsoft’s hybrid toolkit for Visual Studio Third-party tools, such as AppGyver, GapDebug, THyM, and more Beautifying Cordova apps with third-party HTML frameworks, such as Bootstrap, OpenUI5, Ionic, and Onsen UI Running, testing, and debugging Cordova apps on each major mobile platform
Access the full code examples at cordova4programming.com, where you’ll also find updates reflecting Cordova’s continuing evolution.
This book is an ideal companion to Wargo’s authoritative collection of Apache Cordova code recipes for each Cordova API, Apache Cordova API Cookbook (Addison-Wesley, 2015).
There are huge profits to be made in selling Android apps! But with more than 70,000 apps now available, posting your app to the Android Market is no longer enough. You need to market your app effectively. Don’t know much about marketing? Don’t worry: This book gives you all the step-by-step help you’ll need. Top app marketing consultant Jeffrey Hughes walks you through building a winning marketing plan, crafting highly competitive apps, choosing your message, building buzz, and connecting with people who’ll actually buy your app. Packed with examples, this book makes Android apps marketing easy! You’ll learn how toIdentify your app’s unique value, target audience, and total message Understand the Android Market’s dynamics Cut through clutter and get your app into the top selling categories Set the right price for your app and effectively sell its value Get reviewers to recommend your apps Write effective press releases Time your marketing and publicity for maximum effectiveness Blog about your app and get the attention of influential bloggers Use Facebook, Twitter, YouTube, and other social media to generate buzz Use promotions and cross-marketing just like professional marketers do Measure and improve your results with Android Analytics Generate a loyal audience that will buy your next app, too Earn steady revenue, build a brand, and make a real business out of app development
Updated for the latest versions of this popular database, this edition covers many complex features that have been added to MySQL 5.0 and 5.1, including a section dedicated to stored procedures and triggers. After a brief introduction on installation and initial setup, the book explains: How to configure MySQL, such as setting the root passwordMySQL data types, including numerics, strings, dates, and complex typesSQL syntax, commands, data types, operators, and functionsArithmetic, comparison and logical operatorsAggregate and general functionsStored procedures and triggers, including procedure definition, procedure calls, procedure management, cursors, and triggersYou don't have time to stop and thumb through an exhaustive reference when you're hard at work. This portable and affordable guide is small enough to fit into your pocket, and gives you a convenient reference that you can consult anywhere. When you reach a sticking point and need to get to a solution quickly, the MySQL Pocket Reference is the book you want to have.
Kevin Mitnick, the world's most celebrated hacker, now devotes his life to helping businesses and governments combat data thieves, cybervandals, and other malicious computer intruders. In his bestselling The Art of Deception, Mitnick presented fictionalized case studies that illustrated how savvy computer crackers use "social engineering" to compromise even the most technically secure computer systems. Now, in his new book, Mitnick goes one step further, offering hair-raising stories of real-life computer break-ins-and showing how the victims could have prevented them. Mitnick's reputation within the hacker community gave him unique credibility with the perpetrators of these crimes, who freely shared their stories with him-and whose exploits Mitnick now reveals in detail for the first time, including: A group of friends who won nearly a million dollars in Las Vegas by reverse-engineering slot machines Two teenagers who were persuaded by terrorists to hack into the Lockheed Martin computer systems Two convicts who joined forces to become hackers inside a Texas prison A "Robin Hood" hacker who penetrated the computer systems of many prominent companies-andthen told them how he gained access With riveting "you are there" descriptions of real computer break-ins, indispensable tips on countermeasures security professionals need to implement now, and Mitnick's own acerbic commentary on the crimes he describes, this book is sure to reach a wide audience-and attract the attention of both law enforcement agencies and the media.
This short e-book provides an overview from the authors on the importance of Ice Cream Sandwich as well as key preview content from the upcoming book, "Android Wireless Application Development, Third Edition, Volume I." This preview content provides some essential references, updated for Android SDK 4.0, for those interested in jumping into Android application development at this exciting time. To use this e-book most effectively, you need to download the Android development SDK and tools, install them on your development machine, and configure them using the development environment of your choice. You can find instructions for installing and configuring your computer for Android software development on the Android Developer website at http://d.android.com/sdk/.
Today, embedded systems programming is a more valuable discipline than ever, driven by fast-growing, new fields such as wearable technology and the Internet of Things. In this concise guide, Roger Ye teaches all the skills you’ll need to write the efficient embedded code necessary to make tomorrow’s Android devices work.
The first title in Addison-Wesley’s new Android™ Deep Dive series for intermediate and expert Android developers, Embedded Programming with Android™ draws on Roger Ye’s extensive experience with advanced projects in telecommunications and mobile devices. Step by step, he guides you through building a system with all the key components Android hardware developers must deliver to manufacturing. By the time you’re done, you’ll have the key programming, compiler, and debugging skills you’ll need for real-world projects.
First, Ye introduces the essentials of bare-metal programming: creating assembly language code that runs directly on hardware. Then, building on this knowledge, he shows how to use C to create hardware interfaces for booting a Linux kernel with the popular U-Boot bootloader. Finally, he walks you through using filesystem images to boot Android and learning to build customized ROMs to support any new Android device. Throughout, Ye provides extensive downloadable code you can run, explore, and adapt.
You willBuild a complete virtualized environment for embedded development Understand the workflow of a modern embedded systems project Develop assembly programs, create binary images, and load and run them in the Android emulator Learn what it takes to bring up a bootloader and operating system Move from assembler to C, and explore Android’s goldfish hardware interfaces Program serial ports, interrupt controllers, real time clocks, and NAND flash controllers Integrate C runtime libraries Support exception handling and timing Use U-Boot to boot the kernel via NOR or NAND flash processes Gain in-depth knowledge for porting U-Boot to new environments Integrate U-Boot and a Linux kernel into an AOSP and CyanogenMod source tree Create your own Android ROM on a virtual Android device
If you just bought an Android Wear smartwatch, you need this book... because there is no comprehensive manual in the box that tells you how to get up-and-running (and more) with your new device.
If you're thinking about buying an LG G Watch, Samsung Gear Live, Motorola Moto 360 or any other Android Wear watch, you need this book... because it will help you decide which watch is right for you.
From theory (about smart watches in general and Google's Android Wear in particular) to practice (with hands-on demonstrated features, tips and tricks) our warts 'n' all coverage will help you to decide which watch to buy plus how to use it when you've bought it.
Like all our books at smartwatchbooks.info, it's an "unofficial" book because we haven't colluded with the manufacturers during the writing of the book. So we can tell it like it really is. And best of all, this first edition is a relatively cheap and definitely cheerful guide to Android Wear.
ABOUT THE SMARTWATCH REVOLUTION
ABOUT THE BOOK
1 – A BRIEF HISTORY OF SMART WATCHES
2 – INTRODUCING THE ANDROID WEAR WATCHES
THE ANDROID WEAR WATCHES
SIMILAR, BUT NOT THE SAME
ANDROID WEAR COMMON FEATURES
THE TEST VEHICLE(S)
3 – GETTING STARTED WITH YOUR WEAR WATCH
WHAT’S IN THE BOX?
CHARGING THE WATCH
PAIRING YOUR WEAR WATCH WITH YOUR ANDROID SMARTPHONE
INTERACTING WITH YOUR WEAR WATCH
4 – INTERACTING WITH ANDROID WEAR
NAVIGATING THE NOTIFICATIONS
NOW YOU’RE TALKING!
LOOK WHO’S TALKING TOO
5 – THE ANDROID WEAR SMARTPHONE APP
CONFIGURING VOICE ACTIONS
6 – WEAR WATCH STANDALONE FUNCTIONS
FROM FUNCTIONS TO APPS
7 – SMARTWATCH USAGE SCENARIOS
TELEPHONE CALL HANDLING
GMAIL, SMS AND HANGOUTS MESSAGING
CHROMECAST REMOTE CONTROL
8 – ANDROID WEAR ADDITIONAL APPS
THERE’S NO SUCH THING AS AN ANDROID WEAR APP
CALCULATOR AND WEAR MINI LAUNCHER
THE PROBLEM WITH PAID APPS
9 – ANDROID WEAR DEVELOPER NOTES
ADDING WEARABLE FEATURES TO NOTIFICATIONS
CREATING WEARABLE APPS
SENDING AND SYNCING DATA
TAKING SCREENSHOTS FROM AN ANDROID WEAR WATCH
10 – ANDROID WEAR VS. OTHER SMART WATCHES
ANDROID WEAR VERSUS PEBBLE
ANDROID WEAR VERSUS SONY SMARTWATCH 2
ANDROID WEAR VERSUS SAMSUNG GALAXY GEAR
ANDROID WEAR VERSUS OMATE TRUESMART OR EC309 TIGON
11 – SMART WATCHES ARE NOT THE ONLY WEARABLES
ANDROID WEAR WATCHES VS. GOOGLE GLASS
THE FUTURE FORM FACTOR(S)
HOW DID WE HELP YOU?
Companion web site at androidwear.smartwatchbooks.info
You’ll start with an introduction to Spark and its ecosystem, and then dive into patterns that apply common techniques—classification, collaborative filtering, and anomaly detection among others—to fields such as genomics, security, and finance. If you have an entry-level understanding of machine learning and statistics, and you program in Java, Python, or Scala, you’ll find these patterns useful for working on your own data applications.
Patterns include:Recommending music and the Audioscrobbler data setPredicting forest cover with decision treesAnomaly detection in network traffic with K-means clusteringUnderstanding Wikipedia with Latent Semantic AnalysisAnalyzing co-occurrence networks with GraphXGeospatial and temporal data analysis on the New York City Taxi Trips dataEstimating financial risk through Monte Carlo simulationAnalyzing genomics data and the BDG projectAnalyzing neuroimaging data with PySpark and Thunder
Highlights of this new Third Edition include:Extensive new coverage: fragments, action bar, SQLite, content providers, Facebook SDK, and more Practical guidance on developing for multiple Android versions How to use open source projects to simplify Android development New topic-focused structure with at least one complete project in nearly every chapter
Register your book at informit.com/register to gain access to the Bonus KitKat chapter online.
Learn how to…Quickly set up your development environment and create Android projects Use Android layouts and fragments to create apps that look great on phones, tablets, and even TVs Develop intuitive user interfaces using Android controls Access the cloud and retrieve data using the Flickr API Create a full-blown app that parses JSON, stores metadata, and
displays Flickr images Use a SQLite database and content providers to create responsive, data-driven apps Write social apps using the Facebook Android SDK Use contact and calendar data Build location-based apps using LocationManager APIs or the new Google Play Location Services Internationalize your apps Work with media and cameras Use open-source libraries to add “finishing touches” Package and publish apps to Google Play and other app stores
The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project. This book will guide you through the process of making several example game apps using APIs available in new Android SDK and earlier SDK releases for Android smartphones and tablets:The fundamentals of game development and design suitable for Android smartphones and tablets The Android platform basics to apply those fundamentals in the context of making a game, including new File Manager system and better battery life management The design of 2D and 3D games and their successful implementation on the Android platform
This book lets developers see and use some Android SDK Jelly Bean; however, this book is structured so that app developers can use earlier Android SDK releases. This book is backward compatible like the Android SDK.
Revised and simplified step-by-step instructions with full-color screenshots walk you through key tasks... updated Q and As, Quizzes, and Exercises test your knowledge..."Did You Know?" tips offer insider advice..."Watch Out!" alerts help you avoid problems. By the time you're finished, you won't just understand core Android concepts: you'll be comfortable writing, testing, and publishing your own new apps.
Step-by-step instructions carefully walk you through the most common iOS development tasks.
Quizzes and Exercises at the end of each chapter help you test your knowledge.
By the Way notes present interesting information related to the discussion.
Did You Know? tips offer advice or show you easier ways to perform tasks.
Watch Out! cautions alert you to possible problems and give you advice on how to avoid them.
Printed in full color—figures and code appear as they do in XcodeCovers iOS 5.0 and up Learn to navigate the Xcode 4.2+ development environment Prepare your system and iDevice for efficient development Get started quickly with Apple’s Objective-C and Cocoa Touch Understand the Model-View-Controller (MVC) development paradigm Visually design and code interfaces using Xcode Storyboards, Segues, and the iOS Object Library Build advanced UIs with Tables, Split Views, Navigation Controllers, and more Read and write preferences and data, and create System Settings plug-ins Use the iOS media playback and recording capabilities Take photos and manipulate graphics with Core Image Sense motion, orientation, and location with the accelerometer, gyroscope, and GPS Integrate online services using Twitter, Email, Web Views, and Google Maps Create universal applications that run on both the iPhone and iPad Write background-aware multitasking applications Trace and debug your applications as they run
Covers iOS 5, Xcode 4.2+, Storyboards, iPhone, iPad, and More!
Additional files and updates available online
This updated second edition provides guidance for database developers, advanced configuration for system administrators, and an overview of the concepts and use cases for other people on your project. Ideal for NoSQL newcomers and experienced MongoDB users alike, this guide provides numerous real-world schema design examples.Get started with MongoDB core concepts and vocabularyPerform basic write operations at different levels of safety and speedCreate complex queries, with options for limiting, skipping, and sorting resultsDesign an application that works well with MongoDBAggregate data, including counting, finding distinct values, grouping documents, and using MapReduceGather and interpret statistics about your collections and databasesSet up replica sets and automatic failover in MongoDBUse sharding to scale horizontally, and learn how it impacts applicationsDelve into monitoring, security and authentication, backup/restore, and other administrative tasks
Rather than run through all possible scenarios, this pragmatic operations guide calls out what works, as demonstrated in critical deployments.Get a high-level overview of HDFS and MapReduce: why they exist and how they workPlan a Hadoop deployment, from hardware and OS selection to network requirementsLearn setup and configuration details with a list of critical propertiesManage resources by sharing a cluster across multiple groupsGet a runbook of the most common cluster maintenance tasksMonitor Hadoop clusters—and learn troubleshooting with the help of real-world war storiesUse basic tools and techniques to handle backup and catastrophic failure
This book delivers all the up-to-date information, tested code, and best practices you need to create and market successful mobile apps with the latest versions of Android. Drawing on their extensive experience with mobile and wireless development, Lauren Darcey and Shane Conder cover every step: concept, design, coding, testing, packaging, and delivery. The authors introduce the Android platform, explain the principles of effective Android application design, and present today’s best practices for crafting effective user interfaces. Next, they offer detailed coverage of each key Android API, including data storage, networking, telephony, location-based services, multimedia, 3D graphics, and hardware.
Every chapter of this edition has been updated for the newest Android SDKs, tools, utilities, and hardware. All sample code has been overhauled and tested on leading devices from multiple companies, including HTC, Motorola, and ARCHOS. Many new examples have been added, including complete new applications. This new edition also adds
Nine new chapters covering web APIs, the Android NDK, extending application reach, managing users, data synchronization, backups, advanced user input, and more Greatly expanded coverage of Android manifest files, content providers, app design, and testing New coverage of hot topics like Bluetooth, gestures, voice recognition, App Widgets, live folders, live wallpapers, and global search Updated 3D graphics programming coverage reflecting OpenGL ES 2.0 An all-new chapter on tackling cross-device compatibility issues, from designing for the smallest phones to the big new tablets hitting the market Even more tips and tricks to help you design, develop, and test applications for different devices A new appendix full of Eclipse tips and tricks
This book is an indispensable resource for every member of the Android development team: software developers with all levels of mobile experience, team leaders and project managers, testers and QA specialists, software architects, and even marketers.
By reading this definitive tutorial and reference, you'll gain the knowledge and experience to create stunning, cutting-edge Android apps that can make you money, while keeping you agile enough to respond to changes in the future.
Authors Ben Spivey and Joey Echeverria provide in-depth information about the security features available in Hadoop, and organize them according to common computer security concepts. You’ll also get real-world examples that demonstrate how you can apply these concepts to your use cases.Understand the challenges of securing distributed systems, particularly HadoopUse best practices for preparing Hadoop cluster hardware as securely as possibleGet an overview of the Kerberos network authentication protocolDelve into authorization and accounting principles as they apply to HadoopLearn how to use mechanisms to protect data in a Hadoop cluster, both in transit and at restIntegrate Hadoop data ingest into enterprise-wide security architectureEnsure that security architecture reaches all the way to end-user access
What Every Android™ App Developer Should Know Today: Android Tools, App/UI Design, Testing, Publishing, And More
This fully reworked edition of a proven title is the most useful real-world guide to building robust, commercial-grade Android™ apps. The content is revised and updated for the latest Android 4.3 SDK and the newest development best practices. Introduction to Android™ Application Development: Android Essentials, Fourth Edition, covers all you need to quickly start developing professional apps for today’s Android devices. Three expert developers guide you through setting up your development environment, designing user interfaces, developing for diverse devices, and optimizing your entire app-development process–from design through publication. Updated throughout, this title includes extensive coverage of the most useful new Android tools and utilities. It adds an all-new chapter on planning an amazing Android app user experience, plus extensive new coverage of unit testing, dialogs, preferences, and app publishing. Throughout, key concepts are taught through clear, up-to-date example code.
This edition offersFully updated introductions to the latest Android 4.3 APIs, tools, utilities, and best practices Up-to-date strategies for leveraging new Android capabilities while preserving compatibility Navigation patterns and code samples for delivering more intuitive user experiences Example-based explanations of ActionBars, DialogFragments, and other key concepts Expert automated testing techniques to quickly improve code quality New Google Play Developer Console app publishing techniques that also offer more control
For Android developers at all levels of experience, this reference is now more valuable than ever. Students, instructors, and self-learners will especially appreciate new chapter-ending questions and exercises, carefully designed to test knowledge and deepen mastery.
Annuzzi has released new source code samples for use with Android Studio. The code updates are posted to the associated blog site: http://introductiontoandroid.blogspot.com/
Note: This revamped, newly titled edition is a complete update of Android™ Wireless Application Development, Volume I: Android Essentials, Third Edition
Auto Layout transforms the way you create iOS user interfaces. As flexible as it is powerful, Auto Layout gives you unprecedented control over your iOS user interfaces. But Auto Layout has a reputation for difficulty. In iOS Auto Layout Demystified, Second Edition, world-renowned iOS developer and author Erica Sadun strips away the confusion, helping you gain Auto Layout mastery the easiest way possible: by example.
Fully updated for iOS 7 and Xcode 5, this tutorial delivers everything Sadun’s guides are famous for: clear explanations, expert tips, proven best practices--and, above all, plenty of code to learn from and reuse.
Step by step, Sadun explains how Auto Layout “thinks,” how it works, where it fits, and why it’s more useful (and simpler) than you ever imagined. She offers practical solutions for a wide variety of real-world iOS development challenges, plus innovative ways to use Auto Layout to build interactive elements, animations, and more.
If you’re an experienced iOS developer, this guide will expand your design possibilities, helping you build apps that are superbly usable and intuitive and stand out even in the most crowded marketplace.
Mastering Auto Layout’s basic concepts, techniques, and approach Defining unambiguous, satisfiable constraints that express your layout exactly how you intend Overcoming obstacles to constraint-based user interface design in Interface Builder Using visual formatting to express how items are laid out vertically and horizontally Making visual formats more flexible with metrics dictionaries and layout options Debugging constraints and deciphering those bewildering Xcode log messages Using descriptive techniques to uncover and express natural relationships in your design Applying iOS Auto Layout techniques in Mac OS X apps too
Learn how to use Swift in a wide range of real-world situations, with Cocoa features such as Event Kit and Core Animation. You’ll pick up Swift language features and syntax along the way, and understand why using Swift (instead of Objective-C) makes iOS and Mac app development easier, faster, and safer. You’ll also work with several exercises to help you practice as you learn.Learn the OS X and iOS application lifecycleUse storyboards to design adaptive interfacesExplore graphics systems, including the built-in 2D and 3D game frameworksDisplay video and audio with AVFoundationStore data locally with the file system, or on the network with iCloudDisplay lists or collections of data with table views and collection viewsBuild apps that let users create, edit, and work with documentsUse MapKit, Core Location, and Core Motion to interact with the world
As Android development has matured and grown increasingly competitive, developers have recognized the crucial importance of good design. With Material Design, Google introduced its most radical visual changes ever, and made effective design even more essential. Android 6 and the design support library continue to push mobile design forward.
In Android User Interface Design, Second Edition, leading Android developer and user experience (UX) advocate Ian G. Clifton shows how to combine exceptional usability and outstanding visual appeal. Clifton helps you build apps that new users can succeed with instantly: apps that leverage users’ previous experience previous experience, reflect platform conventions, and never test their patience.
You won’t need any design experience: Clifton walks you through the entire process, from wireframes and flowcharts to finished apps with polished animations and advanced compositing. You’ll find hands-on case studies and extensive downloadable sample code, including complete finished apps.
• Integrate Material Design into backward compatible Android 6 apps
• Understand views, the building blocks of Android user interfaces
• Make the most of wireframes and conceptual prototypes
• Apply user-centered design throughout
• Master the essentials of typography and iconography
• Use custom themes and styles for consistent visuals
• Handle inputs and scrolling
• Create beautiful transition animations
• Use advanced components like spans and image caches
• Work with the canvas, color filters, shaders, and image compositing
• Combine multiple views into efficient custom components
• Customize views to meet unique drawing or interaction requirements
• Maximize downloads by designing compelling app store assets
Step by step, this guide bridges the gap between Android developers and designers, so you can collaborate on world-class app designs...or do it all yourself!
“This well-presented, easy-to-grasp book gets to the heart of Android User Interface Design. Well worth the reading time!”
--Dr. Adam Porter, University of Maryland, Fraunhofer Center for Experimental Software Engineering
"Ian's grasp of Android is fantastic, and this book is a great read for any developer or designer. I've personally worked on 30+ Android applications, and I was learning new tips with every chapter."
--Cameron Banga, Lead Designer, 9magnets, LLC
Learn Java for Android Development, Second Edition teaches programmers of any skill level the essential Java language and foundational Java API skills that must be learned to improve the programmer’s chances of succeeding as an Android app developer. Each of the book’s 14 chapters provides an exercise section that gives you the opportunity to reinforce your understanding of the chapter’s material. Answers to the book’s more than 500 exercises are provided in an appendix. A second appendix provides a significant game-oriented Java application, which you can convert into an Android app.
Once you complete this book, you should be ready to dive into beginning Android app development. Maybe, start that journey with Apress' Beginning Android.
Written by the developers of Spark, this book will have data scientists and engineers up and running in no time. You’ll learn how to express parallel jobs with just a few lines of code, and cover applications from simple batch jobs to stream processing and machine learning.Quickly dive into Spark capabilities such as distributed datasets, in-memory caching, and the interactive shellLeverage Spark’s powerful built-in libraries, including Spark SQL, Spark Streaming, and MLlibUse one programming paradigm instead of mixing and matching tools like Hive, Hadoop, Mahout, and StormLearn how to deploy interactive, batch, and streaming applicationsConnect to data sources including HDFS, Hive, JSON, and S3Master advanced topics like data partitioning and shared variables
This book offers practical answers to some of the hardest questions faced by PL/SQL developers, including:What is the best way to write the SQL logic in my application code?
How should I write my packages so they can be leveraged by my entire team of developers?
How can I make sure that all my team's programs handle and record errors consistently?Oracle PL/SQL Best Practices summarizes PL/SQL best practices in nine major categories: overall PL/SQL application development; programming standards; program testing, tracing, and debugging; variables and data structures; control logic; error handling; the use of SQL in PL/SQL; building procedures, functions, packages, and triggers; and overall program performance.
This book is a concise and entertaining guide that PL/SQL developers will turn to again and again as they seek out ways to write higher quality code and more successful applications.
"This book presents ideas that make the difference between a successful project and one that never gets off the ground. It goes beyond just listing a set of rules, and provides realistic scenarios that help the reader understand where the rules come from. This book should be required reading for any team of Oracle database professionals."
--Dwayne King, President, KRIDAN Consulting
Implementations, as well as interesting, real-world examples of each data structure and algorithm, are included.
Using both a programming style and a writing style that are exceptionally clean, Kyle Loudon shows you how to use such essential data structures as lists, stacks, queues, sets, trees, heaps, priority queues, and graphs. He explains how to use algorithms for sorting, searching, numerical analysis, data compression, data encryption, common graph problems, and computational geometry. And he describes the relative efficiency of all implementations. The compression and encryption chapters not only give you working code for reasonably efficient solutions, they offer explanations of concepts in an approachable manner for people who never have had the time or expertise to study them in depth.
Anyone with a basic understanding of the C language can use this book. In order to provide maintainable and extendible code, an extra level of abstraction (such as pointers to functions) is used in examples where appropriate. Understanding that these techniques may be unfamiliar to some programmers, Loudon explains them clearly in the introductory chapters.
Contents include:PointersRecursionAnalysis of algorithmsData structures (lists, stacks, queues, sets, hash tables, trees, heaps, priority queues, graphs)Sorting and searchingNumerical methodsData compressionData encryptionGraph algorithmsGeometric algorithms
Learning iOS Developmentis the perfect first book for every new iOS 7 developer. It delivers a complete foundation for iOS development, including an introduction to the Objective-C language, Xcode development tools, best-practice user interface development, and best practices for all aspects of app development and deployment.
Throughout Learning iOS Development, you explore the iOS development process as you create and expand a handy car valet app. The hands-on projects enable you to create meaningful code as soon as possible, building confidence and mastery. The annotated code listings work with all the latest iOS technology, so you’ll be ready to jump into this exciting development field.
With Learning iOS Development, it’s easy to learn at your own pace, on your own--or to deepen the knowledge you may be gaining in a classroom or workplace.
Installing all the tools, programs, and devices you need to create iOS apps Building your first app and mastering the essentials of Objective-C Making the most effective use of device memory Storyboarding your interface and connecting it to your underlying code Using Auto Layout to support devices with different sizes and orientations Managing app data with Core Data Creating sophisticated custom gestures Deploying your app through Apple’s App Store Quickly localizing your app for multiple languages and countries Implementing scrolling, navigation, table views, and other core iOS features Mastering advanced table views and navigation, including iPad split views Passing code encapsulated in blocks for communicating between parts of your app and with the system Tuning and debugging your apps for the best performance and quality Discovering great resources to take your next steps as an iOS developer
How is Office for iPad different from Office on your Mac or PC? Which features do the Office for iPad apps have, which do they lack, and how can you work around their limitations? How can you share your files among the different versions of Office? How quickly can you work without the physical keyboard and keyboard shortcuts you're used to -- and which keyboard shortcuts can you use if you connect a hardware keyboard to your iPad?
Whether you plan to write a few letters or your dissertation, run your home office away from home, or use your iPad for daily business, Pro Office for iPad will show you how to get the most out of Word, Excel, and other Office apps on your iPad. Enjoy your new freedom and still be as productive as ever with the skills and techniques you'll learn in Pro Office for iPad.
An outstanding practical reference for the newest Android APIs, this guide provides in-depth explanations of code utilizing key API features and includes downloadable sample apps for nearly every chapter. Together, they provide a solid foundation for any modern app project.
Throughout, the authors draw on decades of in-the-trenches experience as professional mobile developers to provide tips and best practices for highly efficient development. They show you how to break through traditional app boundaries with optional features, including the Android NDK, Google Analytics and Android Wear APIs, and Google Play Game Services.
New coverage in this edition includesIntegrating Google Cloud Messaging into your apps Utilizing the new Google location and Google Maps Android APIs Leveraging in-app billing from Google Play, as well as third-party providers Getting started with the Android Studio IDE Localizing language and using Google Play App Translation services Extending your app’s reach with Lockscreen widgets and DayDreams Leveraging improvements to Notification, Web, SMS, and other APIs
Annuzzi has released new source code samples for use with Android Studio. The code updates are posted to the associated blog site: http://advancedandroidbook.blogspot.com/
This title is an indispensable resource for intermediate- to advanced-level Java programmers who are now developing for Android, and for seasoned mobile developers who want to make the most of the new Android platform and hardware.
This revamped, newly titled edition is a complete update of Android™ Wireless Application Development, Volume II: Advanced Topics, Third Edition.
Kevin Mitnick's exploits as a cyber-desperado and fugitive form one of the most exhaustive FBI manhunts in history and have spawned dozens of articles, books, films, and documentaries. Since his release from federal prison, in 1998, Mitnick has turned his life around and established himself as one of the most sought-after computer security experts worldwide. Now, in The Art of Deception, the world's most notorious hacker gives new meaning to the old adage, "It takes a thief to catch a thief."
Focusing on the human factors involved with information security, Mitnick explains why all the firewalls and encryption protocols in the world will never be enough to stop a savvy grifter intent on rifling a corporate database or an irate employee determined to crash a system. With the help of many fascinating true stories of successful attacks on business and government, he illustrates just how susceptible even the most locked-down information systems are to a slick con artist impersonating an IRS agent. Narrating from the points of view of both the attacker and the victims, he explains why each attack was so successful and how it could have been prevented in an engaging and highly readable style reminiscent of a true-crime novel. And, perhaps most importantly, Mitnick offers advice for preventing these types of social engineering hacks through security protocols, training programs, and manuals that address the human element of security.
iOS Apps for Masterminds leads the reader step by step to master the complex subjects required to create applications for iPhones and iPads. After reading this book, you will know how to program in Swift, how to design user interfaces, and how to work with the most powerful frameworks available for the construction of modern applications.
This book is a complete course that will teach you how to build insanely great applications from scratch. Every chapter explores both basic and complicated concepts of computer programming, the Swift language, and app development. The information is supported by fully functional examples to guide beginners and experts through every single framework included in the iOS SDK. The examples are distributed throughout the book in a specific order to gradually introduce complex topics and make them accessible to everyone.
The goal of iOS Apps for Masterminds is to make you familiar with the most advanced technologies for app development. It was designed to prepare you for the future and was written for the genius inside you, for Masterminds.
This book includes:
Introduction to Swift 3
Split View Controller
Core Graphics and Quartz 2D
Camera and Photo Library
Image and Video
iOS app development with iOS 10, Xcode 8 and Swift 3App development, Swift programming, Create apps, Create app, iPhone apps, Build app, Swift language, develop application, Objective-C, Apple development, iOS development, iOS Apps, Program apps.
Learn Java for Web Development teaches web developers who are new to Java key skills, Java-based languages, and frameworks to build simple or complex web sites and applications. As soon as you pick up this book, Vishal Layka's experience guides you on a very practical learning and building journey.
You will learn the Java nuts and bolts necessary to build a simple "HelloWorld" Java (native) application, as well as a "HelloWorld" Java-based web application example that utilizes servlets and Java Server Pages (JSPs). Over the course of the book, you'll learn more about servlets and JSPs and delve into Java Server Faces (JSFs) and the expression language found in each of these by applying them in a real-world case study—a book store e-commerce application. Then you’ll build your web application using Apache Struts2 and the Spring MVC framework.
The book concludes by exploring the web application that you've built and examining industry best practices and how these might fit with your application, as well as covering alternative Java Web frameworks like Groovy/Grails and Scala/Play 2. You also can explore the basics of Java, Groovy, and Scala in the book’s appendices.
While reading this book, you'll see all this in action and you can use it as a starting point for further Java web development. Study and experiment with the many source code examples, and later apply them to your own web application building endeavors and 2:00 AM challenges.
OS X and iOS Kernel Programming provides an incisive and complete introduction to the XNU kernel, which runs iPhones, iPads, iPods, and Mac OS X servers and clients. Then, you’ll expand your horizons to examine Mac OS X and iOS system architecture. Understanding Apple’s operating systems will allow you to write efficient device drivers, such as those covered in the book, using I/O Kit.
With OS X and iOS Kernel Programming, you’ll:Discover classical kernel architecture topics such as memory management and thread synchronization Become well-versed in the intricacies of the kernel development process by applying kernel debugging and profiling tools Learn how to deploy your kernel-level projects and how to successfully package them Write code that interacts with hardware devices Examine easy to understand example code that can also be used in your own projects Create network filters
Whether you’re a hobbyist, student, or professional engineer, turn to OS X andiOS Kernel Programming and find the knowledge you need to start developing
Updated for OS X Mountain Lion, iOS 6, and Xcode 4.5
Programming in Objective-C is a concise, carefully written tutorial on the basics of Objective-C and object-oriented programming for Apple's iOS and OS X platforms.
The book makes no assumptions about prior experience with object-oriented programming languages or with the C language (which Objective-C is based upon). Because of this, both beginners and experienced programmers alike can use this book to quickly and effectively learn the fundamentals of Objective-C. Readers can also learn the concepts of object-oriented programming without having to first learn all of the intricacies of the underlying C programming language.
This unique approach to learning, combined with many small program examples and exercises at the end of each chapter, makes Programming in Objective-C ideally suited for either classroom use or self-study.
This edition has been fully updated to incorporate new features in Objective-C programming introduced with Xcode 4.4 (OS X Mountain Lion) and Xcode 4.5 (iOS 6.)
“The best book on any programming language that I’ve ever read. If you want to learn Objective-C, buy it.”–Calvin Wolcott
“An excellent resource for a new programmer who wants to learn Objective-C as their first programming language–a woefully underserved market.”–Pat Hughes
Contents at a Glance
Part I The Objective-C Language
2 Programming in Objective-C
3 Classes, Objects, and Methods
4 Data Types and Expressions
5 Program Looping
6 Making Decisions
7 More on Classes
9 Polymorphism, Dynamic Typing, and Dynamic Binding
10 More on Variables and Data Types
11 Categories and Protocols
12 The Preprocessor
13 Underlying C Language Features
Part II The Foundation Framework
14 Introduction to the Foundation Framework
15 Numbers, Strings, and Collections
16 Working with Files
17 Memory Management and Automatic Reference Counting (ARC)
18 Copying Objects
Part III Cocoa, Cocoa Touch, and the iOS SDK
20 Introduction to Cocoa and Cocoa Touch
21 Writing iOS Applications
B Address Book Program Source Code