Advances in Imaging and Electron Physicsmerges two long-running serials, Advances in Electronics and Electron Physics and Advances in Optical and Electron Microscopy.
The series features extended articles on the physics of electron devices (especially semiconductor devices), particle optics at high and low energies, microlithography, image science, and digital image processing, electromagnetic wave propagation, electron microscopy, and the computing methods used in all these domains.Contains contributions from leading authorities on the subject matterInforms and updates on all the latest developments in the field of imaging and electron physicsProvides practitioners interested in microscopy, optics, image processing, mathematical morphology, electromagnetic fields, electron, and ion emission with a valuable resourceFeatures extended articles on the physics of electron devices (especially semiconductor devices), particle optics at high and low energies, microlithography, image science, and digital image processing
* Removing blemishes and distractions
* Creating amazing, natural-looking portraits
* Changing the color of clothing and hair
* Changing the shape of bodies and objects
* Using layers, adjustment layers, and masks
* Replacing skies and backgrounds
* Straightening lines and buildings
* Compositing multiple images together
* Changing facial expressions and poses
* Creating complex selections and masks
* Creating panoramas
* Creating actions to automate tasks
* Choosing the best image formats
* Customizing and configuring Photoshop CC
Tony & Chelsea go beyond teaching you how to use Photoshop; they teach you why and when to use each feature to create stunning, natural images. When Photoshop isn’t the best tool, they suggest other alternatives.
Combining the benefits of video training and book learning, this video book gives you over 10 hours of video and dozens of images to practice with. If you learn better with video, watch the video training and refer to the book for quick reference. For best results, walk through each procedure in the book using the provided sample images. Then, watch the videos to learn more advanced and artistic techniques. If you still have questions, or want peer review, join our Photoshop group on Facebook and get feedback from other Photoshop users.
Tony and Chelsea cover every aspect of Photoshop in-depth, but structure their teaching so that both beginner and advanced photographers can learn as efficiently as possible. If you just want a quick start, you can watch the first video or read the first chapter and you'll know the basics of photo editing in less than an hour. If you want to know more about a specific feature, switch to that video or jump to that chapter in the ebook. If you want to know everything about Photoshop, watch the videos and read the book from start to finish.
Organized into 19 chapters, this book begins with an overview of the history of scanning electron microscopy and electron beam microanalysis. This text then explains the applications and capabilities of electron microscopes during the war. Other chapters consider the classical techniques of light microscopy. This book presents as well the schematic outline of the preparation techniques for investigation of nerve cells by electron microscopy. The final chapter deals with the historical account of the beginnings of electron microscopy in Russia.
This book is a valuable resource for scientists, technologists, physicists, electrical engineers, designers, and technicians. Graduate students as well as researcher workers who are interested in the history of electron microscopy will also find this book extremely useful.
The term 'hacker' has been redefined to consist of anyone who has an insatiable curiosity as to how things work—and how they can try to make them better. This book is aimed at hackers of all skill levels and explains the classical principles and techniques behind beautiful designs by deconstructing those designs in order to understand what makes them so remarkable. Author and designer David Kadavy provides you with the framework for understanding good design and places a special emphasis on interactive mediums. You'll explore color theory, the role of proportion and geometry in design, and the relationship between medium and form. Packed with unique reverse engineering design examples, this book inspires and encourages you to discover and create new beauty in a variety of formats.Breaks down and studies the classical principles and techniques behind the creation of beautiful designIllustrates cultural and contextual considerations in communicating to a specific audienceDiscusses why design is important, the purpose of design, the various constraints of design, and how today's fonts are designed with the screen in mindDissects the elements of color, size, scale, proportion, medium, and formFeatures a unique range of examples, including the graffiti in the ancient city of Pompeii, the lack of the color black in Monet's art, the style and sleekness of the iPhone, and more
By the end of this book, you'll be able to apply the featured design principles to your own web designs, mobile apps, or other digital work.
A candid, colorful, and comprehensive oral history that reveals the secrets of Silicon Valley -- from the origins of Apple and Atari to the present day clashes of Google and Facebook, and all the start-ups and disruptions that happened along the way.
Rarely has one economy asserted itself as swiftly--and as aggressively--as the entity we now know as Silicon Valley. Built with a seemingly permanent culture of reinvention, Silicon Valley does not fight change; it embraces it, and now powers the American economy and global innovation.
So how did this omnipotent and ever-morphing place come to be? It was not by planning. It was, like many an empire before it, part luck, part timing, and part ambition. And part pure, unbridled genius...
Drawing on over two hundred in-depth interviews, VALLEY OF GENIUS takes readers from the dawn of the personal computer and the internet, through the heyday of the web, up to the very moment when our current technological reality was invented. It interweaves accounts of invention and betrayal, overnight success and underground exploits, to tell the story of Silicon Valley like it has never been told before. Read it to discover the stories that Valley insiders tell each other: the tall tales that are all, improbably, true.
Volume 100 is a cumulative index for all in-print volumes of Advances in Electronics and Electron Physics (Volumes 63 89), Advances in Imaging & Electron Physics (Volumes 90 99), and Advances in Optical & Electron Microscopy(Volumes 1 14).
Blender For Dummies is the quick and easy guide to learning 3D modeling and animation using the popular, free, open source Blender software. You'll learn how to create models, animate movement, and render well-lit scenes as you master the powerful features that rival the more expensive professional animation software. This third edition is updated to cover the latest features added in Blender, including digital sculpting with dynamic topology, rendering with the incredibly powerful Cycles renderer, and more advanced simulation tools. You'll learn the shortcuts and tricks that make creating animation a reality for anyone at any level. The companion web site provides access to additional tutorials that give you the confidence you need to start animating quickly. This useful guide blends the functionality of a reference with the hands-on learning that develops your skills and understanding in a flash.Create 3D objects with meshes, curves, and surfacesAdd color, texture, shades, reflections, and transparenciesSet your models in motion with animation and riggingCreate expert-level scenes with lighting and camera placement
If you want to learn 3D animation, but don't want to spend thousands of dollars getting started, Blender is just the solution you need. Blender For Dummies is the ultimate learning companion.
**Named a best book of the year by Bloomberg and Nature**
**'Best of 2017' by The Morning Sun**
"We owe Claude Shannon a lot, and Soni & Goodman’s book takes a big first step in paying that debt." —San Francisco Review of Books
"Soni and Goodman are at their best when they invoke the wonder an idea can instill. They summon the right level of awe while stopping short of hyperbole." —Financial Times
"Jimmy Soni and Rob Goodman make a convincing case for their subtitle while reminding us that Shannon never made this claim himself." —The Wall Street Journal
"Soni and Goodman have done their research...A Mind at Play reveals the remarkable human behind some of the most important theoretical and practical contributions to the information age." —Nature
"A Mind at Play shows us that you don't need to be a genius to learn from a genius. Claude Shannon's inventive, vibrant life demonstrates how vital the act of play can be to making the most of work." —Inc.
“A charming account of one of the twentieth century’s most distinguished scientists…Readers will enjoy this portrait of a modern-day Da Vinci.” —Fortune
In their second collaboration, biographers Jimmy Soni and Rob Goodman present the story of Claude Shannon—one of the foremost intellects of the twentieth century and the architect of the Information Age, whose insights stand behind every computer built, email sent, video streamed, and webpage loaded. Claude Shannon was a groundbreaking polymath, a brilliant tinkerer, and a digital pioneer. He constructed the first wearable computer, outfoxed Vegas casinos, and built juggling robots. He also wrote the seminal text of the digital revolution, which has been called “the Magna Carta of the Information Age.” In this elegantly written, exhaustively researched biography, Soni and Goodman reveal Claude Shannon’s full story for the first time. With unique access to Shannon’s family and friends, A Mind at Play brings this singular innovator and always playful genius to life.
Ideal for beginners, this book shows you how to work with modules and other hardware in the popular Fez Spider Starter Kit, and teaches you how to program your gadgets with Visual Studio C# Express and the .NET Micro Framework 4.1 SDK. You’ll soon learn a wide range of programming techniques along with the skills to design your own projects.Get to know the software and hardware with a simple LED projectDownload code from the companion site to build and test each projectBuild a spy camera that automatically captures and saves images at regular intervalsConstruct a simple animated game with the joystick moduleCreate a web server that sends messages you draw or write on the touchscreen moduleBuild a gadget that backs up digital images from an SD card to a USB flash driveLearn about other .NET Gadgeteer modules for creating environmental sensors, an MP3 player, and a WiFi network
You don’t need to have mastered Arduino or programming to get started. Updated for the Arduino 1.0 release, the recipes in this second edition include practical examples and guidance to help you begin, expand, and enhance your projects right away—whether you’re an artist, designer, hobbyist, student, or engineer.Get up to speed on the Arduino board and essential software concepts quicklyLearn basic techniques for reading digital and analog signalsUse Arduino with a variety of popular input devices and sensorsDrive visual displays, generate sound, and control several types of motorsInteract with devices that use remote controls, including TVs and appliancesLearn techniques for handling time delays and time measurementApply advanced coding and memory handling techniques
The text bridges the gap between academic researchers and R&D designers by addressing and solving daily issues, which makes this book essential reading.Emphasizes broad and in depth article collaborations between world-renowned scientists in the field of image and electron physicsPresents theory and it's application in a practical sense, providing long awaited solutions and new findingsProvides a comprehensive overview of international congress proceedings and associated publications, as source material
This volume, unlike previous volumes in the series concentrates solely on the research of professors' Harmuth and Meffert.
These studies raise important and fundamental questions concerning some of the basic areas of physics: electromagnetic theory and quantum mechanics. They deserve careful study and reflection for although the authors do not attempt to provide the definitive answer to the questions, their work is undoubtedly a major step towards such an answer. This volume essential reading for those researchers and academics working applied mathematicians or theoretical physicsUnlike previous volumes, this book concentrates solely on the new research of professors Harmuth and MeffertRaises important and fundamental questions concerning electromagnetism theory and quantum mechanicsProvides the steps in finding answers for the highly debated questions
NATIONAL BESTSELLERShortlisted for the Financial Times Business Book of the Year Award
One of the Best Business Books of 2016 - CNBC, Bloomberg, 1-800-CEO-Read
"The One Device is a tour de force, with a fast-paced edge and heaps of analytical insight." -Ashlee Vance, New York Times bestselling author of Elon Musk
"A stunning book. You will never look at your iPhone the same way again." -Dan Lyons, New York Times bestselling author of Disrupted
Odds are that as you read this, an iPhone is within reach. But before Steve Jobs introduced us to "the one device," as he called it, a cell phone was merely what you used to make calls on the go.
How did the iPhone transform our world and turn Apple into the most valuable company ever? Veteran technology journalist Brian Merchant reveals the inside story you won't hear from Cupertino-based on his exclusive interviews with the engineers, inventors, and developers who guided every stage of the iPhone's creation.
This deep dive takes you from inside One Infinite Loop to 19th century France to WWII America, from the driest place on earth to a Kenyan pit of toxic e-waste, and even deep inside Shenzhen's notorious "suicide factories." It's a firsthand look at how the cutting-edge tech that makes the world work-touch screens, motion trackers, and even AI-made their way into our pockets.
The One Device is a roadmap for design and engineering genius, an anthropology of the modern age, and an unprecedented view into one of the most secretive companies in history. This is the untold account, ten years in the making, of the device that changed everything.
This monograph summarizes the authors' knowledge and experience acquired over many years in their work on computational charged particle optics. Its main message is that even in this era of powerful computers with a multitude of general-purpose and problem-oriented programs, asymptotic analysis based on perturbation theory remains one of the most effective tools to penetrate deeply into the essence of the problem in question.
Mastering AutoCAD 2018 and AutoCAD LT 2018 is the complete tutorial and reference every design and drafting professional needs. Step-by-step instructions coupled with concise explanation walk you through everything you need to know about the latest AutoCAD tools and techniques; read through from beginning to end for complete training, or dip in as needed to for quick reference—it's all here.
Hands-on projects teach you practical skills that apply directly to real-world projects, and the companion website features the accompanying project files and other bonus content to help you master every crucial technique. This new edition has been updated to include the latest AutoCAD and AutoCAD LT capabilities, so your skills will transfer directly to real-world projects. With expert guidance and a practical focus, this complete reference is your ultimate resource for mastering this powerful software.
AutoCAD is a critical skill in the design fields; whether you're preparing for a certification exam, or just want to become more productive with the software, this book will help you:Master the basic drafting tools that you'll use in every project Work with hatches, fields, tables, attributes, dynamic blocks, and other intermediate tools Turn your 2D drawing into a 3D model with advanced modeling and imaging techniques Customize AutoCAD to fit the way you work, integrate outside data, and much more
If you're new to AutoCAD, this book will be your "bible;" if you're an experienced user, this book will introduce you to unfamiliar tools and techniques, and show you tips and tricks that streamline your workflow.
This series features extended articles on the physics of electron devices (especially semiconductor devices), particle optics at high and low energies, microlithography, image science and digital image processing, electromagnetic wave propagation, electron microscopy, and the computing methods used in all these domains.Contributions from leading international scholars and industry expertsDiscusses hot topic areas and presents current and future research trendsInvaluable reference and guide for physicists, engineers and mathematicians
Calculations can be also tested against any standard subject textbook to compare the results.
Interactive Technology when used in the classroom can motivate passive students by encouraging their active participation where STEM subjects are ideally suited to Mobile Interactive Technology.
Students are more likely to be comfortable with technology they understand i.e. their phone and can interact with, often preferring 'Learning-by-Doing' over traditional pencil and paper methods.
Full colour graphics that are redrawn for every input change will make the learning experience more enjoyable and effective as it encourages experimentation of real world situations as almost any practical values are accepted.
Students who struggle to be fully engaged in normal classroom activity can often achieve the unexpected once sat in front of a digital screen where they can learn without the embarrassment of full class exposure.
Mobile Interactive Technology can bring any STEM textbook to life by inserting printed values from the book into their mobile device and comparing the results.
Colourful visual presentation assists the learning process as students will more likely remember, thereby increasing their personal confidence as they believe they are learning more as a result. Knowing the content is on their phone encourages them to dip-in in a spare moment more than open a traditional textbook.
Conclusion: Students will spend more time engaged with the Mobile Interactive Technology than with a traditional textbook.
For each topic group students can TEST THEIR UNDERSTANDING by considering an open question whereby their ease of answering will provide an indication of personal progress.
This series features extended articles on the physics of electron devices (especially semiconductor devices), particle optics at high and low energies, microlithography, image science and digital image processing, electromagnetic wave propagation, electron microscopy, and the computing methods used in all these domains.Contributions from leading authoritiesInforms and updates on all the latest developments in the field
This book is a complete guide for anyone who has discovered the exciting new prospect of publishing an Amazon Kindle book âe" but does not know where to start. Using this book as your sole learning device, you will be introduced to the development and history of electronic publishing and the origins of the Kindle, as well as the primary pros and cons between print and digital books.
Authors and publishers with experience in electronic publishing were interviewed for this book to provide you an insider look at the e-publishing platform and process. You will learn how to target your book to the right demographic through social media and publicity outlets, and learn what you can do to promote your book in Amazonâe(tm)s online inventory. Furthermore, you will gain insight on the basics of Web promotion and the pros and cons of hiring an agent and submitting your manuscript to publishing houses.
From following technology updates to abiding by modern copyright laws, and from troubleshooting published content to developing new content ideas, this book covers every aspect of the groundbreaking eBook industry.
Atlantic Publishing is a small, independent publishing company based in Ocala, Florida. Founded over twenty years ago in the company presidentâe(tm)s garage, Atlantic Publishing has grown to become a renowned resource for non-fiction books. Today, over 450 titles are in print covering subjects such as small business, healthy living, management, finance, careers, and real estate. Atlantic Publishing prides itself on producing award winning, high-quality manuals that give readers up-to-date, pertinent information, real-world examples, and case studies with expert advice. Every book has resources, contact information, and web sites of the products or companies discussed.
“[The authors explain] gently yet firmly exactly how the internet threatens established ways and what can and cannot be done about it. Their book should be required for anyone who wishes to believe that nothing much has changed.”
—The Wall Street Journal
“Packed with examples, from the nimble-footed who reacted quickly to adapt their businesses, to laggards who lost empires.”
Traditional network television programming has always followed the same script: executives approve a pilot, order a trial number of episodes, and broadcast them, expecting viewers to watch a given show on their television sets at the same time every week. But then came Netflix's House of Cards. Netflix gauged the show's potential from data it had gathered about subscribers' preferences, ordered two seasons without seeing a pilot, and uploaded the first thirteen episodes all at once for viewers to watch whenever they wanted on the devices of their choice.
In this book, Michael Smith and Rahul Telang, experts on entertainment analytics, show how the success of House of Cards upended the film and TV industries—and how companies like Amazon and Apple are changing the rules in other entertainment industries, notably publishing and music. We're living through a period of unprecedented technological disruption in the entertainment industries. Just about everything is affected: pricing, production, distribution, piracy. Smith and Telang discuss niche products and the long tail, product differentiation, price discrimination, and incentives for users not to steal content. To survive and succeed, businesses have to adapt rapidly and creatively. Smith and Telang explain how.
How can companies discover who their customers are, what they want, and how much they are willing to pay for it? Data. The entertainment industries, must learn to play a little “moneyball.” The bottom line: follow the data.
GIMP is a free, Photoshop-like image manipulation program, and as its use grows, so does the demand for detailed instruction on how to get the very most out of it. GIMP Bible is the most comprehensive and current independent GIMP reference available that goes beyond official documentation.
If you're a digital artist or photographer, the step-by-step explanations in this authoritative guide show you how to power-use GIMP throughout a production pipeline. Topics include understanding the GIMP interface and how to work with it, how to use all of GIMP's tools to create high-quality images, GIMP's default filters and plug-ins, advanced techniques for customization with Python and Scheme scripting, and much more.GIMP (GNU Image Manipulation Program) is a free graphics editor that runs on Linux, Windows, or Macs; it is used to process digital graphics and photographs including creating graphics and logos, resizing and cropping photos, altering colors, combining images, creating basic GIF animated images, and more Whether you're a digital artist, professional photographer, or beginner, this detailed how-to shows you best practices, valuable techniques, and helpful tips for getting the most out of GIMP for your projects Topics include the GIMP interface and how to work with it, in-depth description of GIMP's tools and how to use them to create high-quality images, a comprehensive reference for all of GIMP's default filters and common plug-ins, and advanced customization with Python and Scheme scripting
Get the most out of this free image editing tool for your production pipeline with the GIMP Bible.
Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Alias' award-winning Maya 3D animation and effects softwarecontinues to lead the industry in technological innovation and isbeing adopted by more and more console and computer gamedevelopers. The Game Artist's Guide to Maya is an officialintroduction to creating 3D game art and animations with Maya,brought to you by Maya Press, a publishing partnership betweenAlias and Sybex. Written by a production artist at a prominent gamecompany, this detailed book focuses on the skills real game artistsuse daily to create stunning characters and environments.
By following the discussions and tutorials, you'll bring aconcept through the entire game art development pipeline, learningeverything from modeling, texturing, rigging, and animation, tospecial effects. You'll also glean insights from industryprofessionals and see how Maya has been used in popular games. Ifyou're a 3D game artist, or looking to become one, this book willhelp you master the skills and techniques you'll need to excel inthe competitive games industry.
Inside, you'll learn how to:Create a game model using a concept image as your guideModel with predetermined real-time polycount limitations inmindView martial arts videos on the book's CD to animate yourcharacter more realisticallyPrepare a model for texturing with UV mapping and layouttechniquesCreate different kinds of texturesMaster the rigging process, from setting up a skeleton topreparing blend shapesPractice techniques for creating animation clips to work within the Trax EditorUse particle effects, such as sprites and animated geometry, toadd pizzazz to your model
For easy reading, a comprehensive list of hundreds of topics each with a graphic image and explanatory text act as a useful exam revision reminder or reference tool for professionals.
The accompanying software which brings all these images to life can be downloaded at no extra charge thereby providing an additional computer based interactive learning resource as an easy and enjoyable way to study.
A combined eBook and software package at a tiny fraction of the previously published price.
Unlock accompanying software with your eBook receipt!
modo books and training videos are marketed
by giving the beginner quick results on a project, but this tends to impart a
“paint by numbers” knowledge of the software. This book represents a
distillation of a number of modo books and tutorials, and describes a set of common basic operations which
underlie many modo 3D graphics projects.
in mind that 3D graphics software is NOT as intuitive as Microsoft Word or PowerPoint, just realizing how to carry out basic
3D graphic operations, and what parts of the screen relate to others in the
process, is often half the challenge for the modo advanced beginner.
you’re an advanced beginner (i.e., have some experience of the basics covered
by most modo books), but find many tutorials time
consuming to follow and replicate because the experts tend to take the more
advanced basics for granted - the essentials laid out in this book have been
written for you.
Whether you've dabbled in drawing in 3D or are interested in learning the basics of design, SketchUp For Dummies makes it fast and easy to learn the ropes of a powerful, user-friendly tool to bring your design ideas to life. From creating a basic 3D model to showing off your work via 3D print or animation, this all-access guide pulls back the curtain on using SketchUp to do anything from redesigning your house to mocking up the next great invention.
With an emphasis on usability, SketchUp has found very wide success as a tool even non-designers can use to make basic drawings. And now, thanks to the insight and expert tips from former SketchUp product director Aidan Chopra and co-author Rebecca Huehls, this easy-to-follow guide makes it more accessible than ever!Create buildings and componentsAlter the appearance of your modelTour your designs via SketchUpGet quick tips on troubleshooting
If you're a designer with sketchy computer modeling skills, SketchUp For Dummies is the trusted reference you'll turn to again and again.
Adobe Photoshop is the industry leading image-editing programfor digital photographers, graphic designers, and web developers.The newest version includes even more great tools to manage andenhance your images. This book-and-DVD package focuses on using themore advanced Photoshop CC features such as curves, levels,blending modes, painting and drawing tools, and the latest special effects to create professional-quality designs and imagesfor web and video. You can learn at your own pace, using thestep-by-step instructions in the book and supplementary exerciseson the DVD.Encourages you to develop your skills in the program'sfiner points with these 13 self-paced lessons developed by the AGICreative TeamFeatures illustrated, step-by-step instructions plus videotutorials and lesson files, all created by expert instructorsCovers Adobe Bridge and Camera RAW, then focuses on advancedtechniques including curves, levels, blending modes, painting anddrawing tools, and the latest Photoshop CC specialeffectsEnables web developers and graphic designers to make full useof the advanced features of Photoshop CC (Creative Cloud)
Advanced Photoshop CC Digital Classroom takesyour Photoshop CC skills a step further, giving you morecontrol over your images.
Note: DVD and other supplementary materials are notincluded as part of the e-book file, but are available for downloadafter purchase.
Professional Maya artists have to think on their feet. It's nothing for them to receive just vague sketches or incomplete ideas of what the studio wants and have to come up with something brilliant. If you're an intermediate to advanced Maya user, Maya Visual Effects: The Innovator's Guide, Second Edition is what you need to meet the challenge. Professional Maya artist Eric Keller offers inspired solutions and hands-on projects, as well as numerous practical shortcuts and deadlines, so you learn to produce innovative CG assets from scratch, using Maya, on a deadline.Shows intermediate to advanced Maya users new solutions, workarounds, and shortcuts for creating Maya visual effects on deadline Gives readers plenty of hands-on projects, so they come up with solutions that they can add to their Maya toolsets Offers workable ideas that can be applied, no matter which version of Maya software is being used Presents projects in an engaging style, with pages of full-color imagery to illustrate concepts
Create amazing effects with the creative insights and fresh advice in this new edition of Maya Visual Effects: The Innovator's Guide.
Now published as a portable, learning, reference and subject revision guide students now have their own low-cost version as an eBook.
The Electronics PC software to accompany your eBook provides you with an easy and enjoyable way to study your chosen subject.
See Additional Notes for instructions to download the highly interactive PC software comprising hundreds of menu selected colorful topics where the graphic images (from your eBook) are brought to life for every value change along with many additional learning software features.
Full color printed is available for student handouts (using your values and selections) or images and text pasted to make student assignments.
Various editors are included to enable your own calculations to be explored and evaluated from simple algebraic equations to complex formula.
A combined eBook and educational software package at a tiny fraction of the previously published price.
From the Trade Paperback edition.
Mastering Autodesk Revit 2018 for Architecture is packed with focused discussions, detailed exercises, and real-world examples to help you get up to speed quickly on the latest version of Autodesk Revit for Architecture. Organized according to how you learn and implement the software, this book provides expert guidance for all skill levels. Hands-on tutorials allow you to dive right in and start accomplishing vital tasks, while compelling examples illustrate how Revit for Architecture is used in every project. Available online downloads include before-and-after tutorial files and additional advanced content to help you quickly master this powerful software. From basic interface topics to advanced visualization techniques and documentation, this invaluable guide is your ideal companion through the Revit Architecture workflow.
Whether you're preparing for Autodesk certification exams or just want to become more productive with the architectural design software, practical exercises and expert instruction will get you where you need to be.Understand key BIM and Revit concepts and master the Revit interface Delve into templates, work-sharing, and managing Revit projects Master modeling and massing, the Family Editor, and visualization techniques Explore documentation, including annotation, detailing, and complex structures
BIM software has become a mandatory asset in today's architecture field; automated documentation updates reduce errors while saving time and money, and Autodesk's Revit is the industry leader in the BIM software space.
Get totally comfortable sculpting in a digital environment withthe latest edition of this bestselling beginner's guide to ZBrush.Fully updated for the newest version of the software, ZBrush 4R3,this book dispels any fears you might have about the difficulty ofusing ZBrush and soon has you creating realistic, cartoon, andorganic models with flair. Learn all the essentials, as youcomplete fun tutorials on painting, meshes, organic scripting, hardsurface sculpting, lighting, rendering, and more.Introduces you to ZBrush, the sculpting software that lets youcreate digital art with a fine-art feel, which you can transferinto Maya or other 3D applicationsCovers painting, meshes, organic sculpting, hard surfacesculpting, textures, lighting, rendering, working with other 3Dapplications, and scriptingWalks you through a series of fun and engaging tutorials whereyou can start creating your own work, including human, cartoon, andorganic modelsFully updated for the newest version of ZBrush, ZBrush 4R3,including full coverage of its robust rendering toolsIncludes a DVD with helpful video examples and files to helpyou complete the tutorials
Design remarkably realistic creatures, people, and objects withZBrush and the new edition of this top-selling guide.
The DVD is not included as part of the e-book file, but isavailable for download after purchase.
Want picture-perfect photos, every time? Get up to speed on the most popular professional photo-editing software on the market: Photoshop. In this new edition of Photoshop CS6 For Dummies, expert Peter Bauer shows you how to use the latest Photoshop tools to change a background, adjust brightness, improve color, or fix flaws. Richly illustrated in full color, this edition covers all the updates in Photoshop CS6, the gold standard for image-editing programs.
Used by professional photographers, graphic designers, Web designers, and serious hobbyists, Photoshop has more than four million users worldwide.Photoshop is the image-editing software preferred by professional photographers and designers around the world; the latest version includes new functionality and enhanced tools Teaches all the basics for first-time users and advanced techniques for more experienced digital imaging professionals, including how to work with the menus, panels, tools, options, and essential shortcuts Covers how to fix red-eye, remove blemishes and wrinkles, remove people or objects from a photo, adjust brightness, improve color, add shadows and highlights, work with Camera Raw, decrease digital noise, create composite images, use channels and masks, work with HDR tools, and optimize images for the web
Photoshop CS6 For Dummies helps both amateur and professional Photoshop users take advantage of all the program has to offer.
If you want to do character facial modeling and animation at the high levels achieved in today’s films and games, Stop Staring: Facial Modeling and Animation Done Right, Third Edition, is for you. While thoroughly covering the basics such as squash and stretch, lip syncs, and much more, this new edition has been thoroughly updated to capture the very newest professional design techniques, as well as changes in software, including using Python to automate tasks.Shows you how to create facial animation for movies, games, and more Provides in-depth techniques and tips for everyone from students and beginners to high-level professional animators and directors currently in the field Features the author’s valuable insights from his own extensive experience in the field Covers the basics such as squash and stretch, color and shading, and lip syncs, as well as how to automate processes using Python
Breathe life into your creations with this important book, considered by many studio 3D artists to be the quintessential reference on facial animation.
Deep learning has shown its power in several application areas of Artificial Intelligence, especially in Computer Vision. Computer Vision is the science of understanding and manipulating images, and finds enormous applications in the areas of robotics, automation, and so on. This book will also show you, with practical examples, how to develop Computer Vision applications by leveraging the power of deep learning.
In this book, you will learn different techniques related to object classification, object detection, image segmentation, captioning, image generation, face analysis, and more. You will also explore their applications using popular Python libraries such as TensorFlow and Keras. This book will help you master state-of-the-art, deep learning algorithms and their implementation.What you will learnSet up an environment for deep learning with Python, TensorFlow, and KerasDefine and train a model for image and video classificationUse features from a pre-trained Convolutional Neural Network model for image retrievalUnderstand and implement object detection using the real-world Pedestrian Detection scenarioLearn about various problems in image captioning and how to overcome them by training images and text togetherImplement similarity matching and train a model for face recognitionUnderstand the concept of generative models and use them for image generationDeploy your deep learning models and optimize them for high performanceWho this book is for
This book is targeted at data scientists and Computer Vision practitioners who wish to apply the concepts of Deep Learning to overcome any problem related to Computer Vision. A basic knowledge of programming in Python—and some understanding of machine learning concepts—is required to get the best out of this book.
• B.Sc. (Computer Science)
• B.Sc. (Electronics)
• B.Sc. (Information Technology)
• B.Sc. (Physics)
• Bachelor of Computer Applications (BCA)
• Postgraduate Diploma in Computer Applications
• Master of Computer Applications (MCA)
The book emphasizes the must know concepts that should be covered in an introductory course and provides an abundance of clearly explained examples, so essential for a thorough understanding of the principles involved in the analysis and design of digital computers. The book takes students step-by-step through digital theory, focusing on:
» Number representation systems and codes for representing information in digital systems
» Use of logic gates in building digital circuits
» Basic postulates and theorems of Boolean algebra
» Karnaugh map method for simplifying Boolean functions
» Arithmetic circuits such as adders and subtractors
» Combinational circuit building blocks such as multiplexers, decoders and encoders
» Sequential circuit building blocks such as flip-flops, counters and registers
» Operation of memory elements such as RAM, DRAM, magnetic disk, magnetic bubble, optical disk, etc.
1. Number Systems and Codes
2. Logic Gates and Circuits
3. Boolean Algebra
4. Combinational Logic Circuits
5. Sequential Logic Circuits
6. Counters and Shift Registers
7. MEMORY ELEMENTS
This Handbook is intended to serve as the basic reference point on image and video processing, in the field, in the research laboratory, and in the classroom. Each chapter has been written by carefully selected, distinguished experts specializing in that topic and carefully reviewed by the Editor, Al Bovik, ensuring that the greatest depth of understanding be communicated to the reader. Coverage includes introductory, intermediate and advanced topics and as such, this book serves equally well as classroom textbook as reference resource.
• Provides practicing engineers and students with a highly accessible resource for learning and using image/video processing theory and algorithms
• Includes a new chapter on image processing education, which should prove invaluable for those developing or modifying their curricula
• Covers the various image and video processing standards that exist and are emerging, driving today’s explosive industry
• Offers an understanding of what images are, how they are modeled, and gives an introduction to how they are perceived
• Introduces the necessary, practical background to allow engineering students to acquire and process their own digital image or video data
• Culminates with a diverse set of applications chapters, covered in sufficient depth to serve as extensible models to the reader’s own potential applications
About the Editor...
Al Bovik is the Cullen Trust for Higher Education Endowed Professor at The University of Texas at Austin, where he is the Director of the Laboratory for Image and Video Engineering (LIVE). He has published over 400 technical articles in the general area of image and video processing and holds two U.S. patents. Dr. Bovik was Distinguished Lecturer of the IEEE Signal Processing Society (2000), received the IEEE Signal Processing Society Meritorious Service Award (1998), the IEEE Third Millennium Medal (2000), and twice was a two-time Honorable Mention winner of the international Pattern Recognition Society Award. He is a Fellow of the IEEE, was Editor-in-Chief, of the IEEE Transactions on Image Processing (1996-2002), has served on and continues to serve on many other professional boards and panels, and was the Founding General Chairman of the IEEE International Conference on Image Processing which was held in Austin, Texas in 1994.
* No other resource for image and video processing contains the same breadth of up-to-date coverage
* Each chapter written by one or several of the top experts working in that area
* Includes all essential mathematics, techniques, and algorithms for every type of image and video processing used by electrical engineers, computer scientists, internet developers, bioengineers, and scientists in various,
A refresher for more experienced readers, the first part of the book presents an introduction to Python, Python modules, reading and writing images using Python, and an introduction to images. The second part discusses the basics of image processing, including pre/post processing using filters, segmentation, morphological operations, and measurements. The last part describes image acquisition using various modalities, such as x-ray, CT, MRI, light microscopy, and electron microscopy. These modalities encompass most of the common image acquisition methods currently used by researchers in academia and industry.