Captain Jack Harkness has tracked the problem to its source: a village in Peru, where he's uncovered evidence of alien involvement. In Cardiff, Gwen Cooper has discovered something alien and somehow connected to Jack. If the world is to be restored, she has to warn him – but she's quickly becoming a victim of the madness, too...
Lots of twins have a special connection, but twelve-year-old Matt and Emily Calder can do way more than finish each other’s sentences. Together, they are able to bring art to life and enter paintings at will. Their extraordinary abilities are highly sought after, particularly by a secret group who want to access the terrors called Hollow Earth. All the demons, devils, and evil creatures ever imagined are trapped for eternity in the world of Hollow Earth—trapped unless special powers release them.
The twins flee from London to a remote island off the west coast of Scotland in hopes of escaping their pursuers and gaining the protection of their grandfather, who has powers of his own. But the villains will stop at nothing to find Hollow Earth and harness the powers within. With so much at stake, nowhere is safe—and survival might be a fantasy.
Long ago, the Order of Era Mina bound all the beasts of myth and legend into the pages of a single tome. They called the prison they had created the Hollow Earth – a nightmare world built to keep our world safe. Over centuries, their Order grew strong: the men and women with the power to bind and animate the magic of this world learned to live in secret among us, watched over by their constant companions, the Guardians. Each Animarus was tasked with the protection of this world. Each Guardian was tasked with the protection of an Animarus. And in time the history of the Order was forgotten, their relics lost, and the Hollow Earth became nothing but a story.
Now, twelve-year-old twins Matt and Emily Calder are about to discover this world for themselves...
In the Middle Ages, an old monk used his powers and a bone quill to ink a magical manuscript, The Book of Beasts. Over the centuries the Book, and the quill, were lost.
Twins Matt and Emily Calder are Animare—just like their ancestor, the monk. The things they draw can be brought to life, sometimes with disastrous consequences. Now Matt and Em are being watched—hunted—because only they can use The Book of Beasts and the bone quill to release the terrible demons and monsters their ancestor illustrated.
And someone is tracking down the lost Book of Beasts, page by page, and reassembling it. Matt and Emily have no choice: They must get to the bone quill first…before somebody gets to them.
Twins Matt and Emily Calder may be divided by time, but they are united in their mission to close Hollow Earth before the monsters inside can destroy the world. The key to success lies with their Animare talents: they can draw things into life and travel in time through art. But there are monsters outside Hollow Earth as well. Monsters intent on taking control of the beasts for themselves. And the worst monster of all is their own father…
There are three things in this world that seventeen-year-old Rémy would guard with his life: his gold pendant, his blues harmonica and his mother's journal. This is all he has left of his murdered family. And he believes these objects will lead him to their killers.
Rémy can't hunt them down alone. He needs Matt and Em Calder, twins who can bring art to life and travel through paintings. For, like them, Rémy has supernatural powers. He is a Conjuror, descendant of an ancient bloodline that can change reality with music.
Presented for the first time with stark, stunning new coloring by Brian Bolland, BATMAN: THE KILLING JOKE is Alan Moore's unforgettable meditation on the razor-thin line between sanity and insanity, heroism and villainy, comedy and tragedy.
According to the grinning engine of madness and mayhem known as the Joker, that's all that separates the sane from the psychotic. Freed once again from the confines of Arkham Asylum, he's out to prove his deranged point. And he's going to use Gotham City's top cop, Commissioner Jim Gordon, and the Commissioner’s brilliant and beautiful daughter Barbara to do it.
Wolverine #66-72, Wolverine Giant-Size Old Man Logan
A new edition of one of the most important and critically acclaimed Batman adventures ever, written by Frank Miller, author of THE DARK KNIGHT RETURNS!
In 1986, Frank Miller and David Mazzucchelli produced this groundbreaking reinterpretation of the origin of Batman--who he is and how he came to be.
Written shortly after THE DARK KNIGHT RETURNS, Miller's dystopian fable of Batman's final days, YEAR ONE set the stage for a new vision of a legendary character.
This edition includes the complete graphic novel, a new introduction by writer Frank Miller and a new illustrated afterword by artist David Mazzucchelli. Completing this collection are over 40 pages of never-before-seen developmental material such as character and layout sketches, sample script pages, sketches and more that provide a glimpse into the making of this contemporary classic.
This volume collects BATMAN #404-407.
The complete critically acclaimed and best-selling tale is now available in one sensational volume.
BATMAN: HUSH is a thrilling mystery of action, intrigue and deception penned by Jeph Loeb (BATMAN: THE LONG HALLOWEEN) and illustrated by comics superstar Jim Lee (ALL STAR BATMAN & ROBIN, THE BOY WONDER). Batman sets out to discover the identity of a mysterious mastermind using the Joker, Riddler, Ra's al Ghul and the Dark Knight's other enemies--and allies--as pawns in a plan to wreak havoc.
This volume collects BATMAN #609-619 as well as the 6-page segment from WIZARD #0 and a 2-page origin story that originally appeared at dccomics.com.
Considered the greatest graphic novel in the history of the medium, the Hugo Award-winning story chronicles the fall from grace of a group of superheroes plagued by all-too-human failings. Along the way, the concept of the superhero is dissected as an unknown assassin stalks the erstwhile heroes.
This edition of WATCHMEN, the groundbreaking series from Alan Moore, the award-winning writer of V FOR VENDETTA and BATMAN: THE KILLING JOKE, and Dave Gibbons, the artist of GREEN LANTERN, features the high-quality, recolored pages found in WATCHMEN: THE ABSOLUTE EDITION with sketches, never-before-seen extra bonus materials and a new introduction by Dave Gibbons.
Hailed as a comics masterpiece, THE DARK KNIGHT RETURNS is Frank Miller's (300 and SIN CITY) reinvention of the legend of Batman. It remains an undisputed classic, one of the most influential stories ever told in comics, and is a book cited by the filmmakers as an inspiration for the most recent Batman movies.
It is ten years after an aging Batman has retired and Gotham City has sunk deeper into decadence and lawlessness. Now, as his city needs him most, the Dark Knight returns in a blaze of glory.
Joined by Carrie Kelly, a teenage female Robin, Batman takes to the streets to end the threat of the mutant gangs that have overrun the city. And after facing off against his two greatest enemies, the Joker and Two-Face, for the final time, Batman finds himself in mortal combat with his former ally, Superman, in a battle that only one of them will survive. This collection is hailed as a comics masterpiece and was responsible for the launch of the Christopher Nolan Batman movies.
This volume collects BATMAN: THE DARK KNIGHT RETURNS #1-4.
Taking place during Batman's early days of crime-fighting, this new edition of the classic mystery tells the story of a mysterious killer who murders his prey only on holidays. Working with District Attorney Harvey Dent and Lieutenant James Gordon, Batman races against the clock as he tries to discover who Holiday is before he claims his next victim each month. A mystery that has the reader continually guessing the identity of the killer, this story also ties into the events that transform Harvey Dent into Batman's deadly enemy, Two-Face. Collects BATMAN: THE LONG HALLOWEEN #1-13.
Following his ground-breaking, critically acclaimed run on Detective Comics, writer Scott Snyder (American Vampire) alongside artist Greg Capullo (Spawn) begins a new era of The Dark Knight with the relaunch of Batman, as a part of DC Comics—The New 52!
After a series of brutal murders rocks Gotham City, Batman begins to realize that perhaps these crimes go far deeper than appearances suggest. As the Caped Crusader begins to unravel this deadly mystery, he discovers a conspiracy going back to his youth and beyond to the origins of the city he's sworn to protect. Could the Court of Owls, once thought to be nothing more than an urban legend, be behind the crime and corruption? Or is Bruce Wayne losing his grip on sanity and falling prey to the pressures of his war on crime?
Superman and Batman are usually allies, but when they do have to go toe-to-toe, it’s the ultimate battle of brains versus brawn! Can an ordinary man take down an opponent with the power of a god? Can even superpowers prevail against a tactical genius who is never less than ten steps ahead?
From all-star comic talents Frank Miller, Geoff Johns, Jim Lee, Jeph Loeb, Scott Snyder, Greg Capullo and more, these stories tackle the oldest fan debate in comics: Who would win—Superman or Batman? Collects stories from JUSTICE LEAGUE #2, BATMAN #612, SUPERMAN/BATMAN #78, BATMAN #35-36, BATMAN: THE DARK NIGHT RETURNS #4 and MAN OF STEEL #4.
It's a place where America's last hope is Cyborg, who intends to gather the forces of the Outsider, the Secret 7, Shazam, Citizen Cold and other new and familiar—yet altered--faces! It's a world that could be running out of time, if the Flash can't find the villain who altered the timeline! Collects FLASHPOINT #1-5.