If you want to learn Objective-C 2.0 to write programs for Mac OS X, iPhone, iPad, or iPod touch, you’ve come to the right place! Concise, readable, and friendly, Learning Objective-C 2.0 is the perfect beginner’s guide to the latest version of Objective-C.
Longtime Mac OS X and iPhone developer Robert Clair covers everything from the absolute basics to Objective-C 2.0’s newest innovations. Clair begins with a practical refresher on C and object-oriented programming and walks you through creating your first Objective-C program with Xcode. Next, you’ll master each core language feature, from objects and classes to messaging, frameworks, and protocols. Every concept is illustrated with simple examples, and many chapters contain hands-on practice exercises.
Throughout, Learning Objective-C 2.0 focuses on the features, concepts, and techniques that matter most day to day. The result is an outstanding first book for everyone who wants to begin programming for iPhone, iPod touch, iPad, or Mac OS X.
Understanding methods, messages, and the Objective-C messaging system Defining classes, creating object instances, and using class objects Using categories to extend classes without subclassing Simplifying development with Objective-C 2.0 declared properties Using protocols to emphasize behavior rather than class Working with common Foundation classes for strings, arrays, dictionaries, sets, and number objects Using Objective-C control structures, including Objective-C 2.0’s new fast enumeration construct Understanding application security and hiding the declaration of methods that should stay private Using the new blocks feature provided in Objective-C 2.0
Highlights of this new Fourth Edition includeExtensive new coverage: Android 5 (Lollipop), Android Studio, and Material Design; plus Android M early preview A laser focus on modern Android essentials, including activities, intents, resources, and background processing New Android 5 features for Android TV and Android Wear Complete Android Studio projects in nearly every chapter
Learn how to…Use the powerful new Android Studio development environment Build layouts that automatically display properly on any device Craft more dynamic, intuitive apps with Google’s new material design language Display the right information at the right time with ListViews and adapters Make apps more responsive with background processes Add sophisticated navigation with action toolbars and slide-out menus Integrate images and media into your apps Save data for your app and create public files that can be used by anyone Access the cloud to download and parse JSON data Use SQLite and content providers to create responsive, data-driven apps Create, update, and cancel notifications Start developing Android Wearable and TV apps Use Google Play Services to add location, mapping, and more Package and publish apps to Google Play and other markets
If you have an idea for a killer Android app, this book will help you build your first working application in a jiffy. You’ll learn hands-on how to structure your app, design interfaces, create a database, make your app work on various smartphones and tablets, and much more. It’s like having an experienced Android developer sitting right next to you! All you need is some Java know-how to get started.
Why does this book look so different?
Based on the latest research in cognitive science and learning theory, Head First Android Development uses a visually rich format to engage your mind, rather than a text-heavy approach that puts you to sleep. Why waste your time struggling with new concepts? This multi-sensory learning experience is designed for the way your brain really works.
This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book.Android Programming: The Big Nerd Ranch Guide, 3/e is an introductory Android book for programmers with Java experience.
Based on Big Nerd Ranch’s popular Android bootcamps, this guide will lead you through the wilderness using hands-on example apps combined with clear explanations of key concepts and APIs. This book focuses on practical techniques for developing apps compatible with Android 4.4 (KitKat) through Android 7.0 (Nougat) and beyond.
Write and run code every step of the way, using Android Studio to create apps that integrate with other apps, download and display pictures from the web, play sounds, and more. Each chapter and app has been designed and tested to provide the knowledge and experience you need to get started in Android development.
Throughout the book, the authors explain what's important and share their insights into the larger context of the iOS platform. You get a real understanding of how iOS development works, the many features that are available, and when and where to apply what you've learned.
Step-by-step instructions carefully walk you through the most common Android game programming tasks.
Quizzes and exercises at the end of each chapter help you test your knowledge.
By the Way notes present interesting information related to the discussion.
Did You Know? tips offer advice or show you easier ways to perform tasks.
Watch Out! cautions alert you to possible problems and give you advice on how to avoid them.
Jonathan Harbour is a writer and instructor whose love for computers and video games dates back to the Commodore PET and Atari 2600 era. He has a Master’s in Information Systems Management. His portfolio site at http://www.jharbour.com includes a discussion forum. He also authored Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours. His love of science fiction led to the remake of a beloved classic video game with some friends, resulting in Starflight—The Lost Colony (http://www.starflightgame.com).
Learn how to…Install and configure the free development tools, including the Android 4 SDK, Java Development Kit, and Eclipse (or NetBeans) Use the Android graphics system to bring your game characters to life Load and manage bitmaps, and use double buffering for better performance Incorporate timing and animation with threaded game loops Tap into the touch screen for user input Learn to use Android sensors such as the accelerometer, gyroscope, compass, light detector, and thermometer Integrate audio into your games using the media player Build your own game engine library to simplify gameplay code in your projects Animate games with sprites using atlas images and fast matrix transforms Employ object-oriented programming techniques using inheritance and data hiding Create an advanced animation system to add interesting behaviors to game objects Detect collisions and simulate realistic movement with trigonometry Experiment with an evolving engine coding technique that more naturally reflects how games are written
In this essential guide, expert mobile developer John Wargo quickly gets you up to speed with all the essentials, from installation, configuration, and tools, to building plugins and using Cordova’s powerful APIs. Wargo helps you make the most of Cordova 4’s major enhancements, while offering practical guidance for all versions, including Adobe PhoneGap. Full chapters are dedicated to five major mobile platforms: Android, iOS, Windows Phone, Firefox OS, and Ubuntu.
Using rich, relevant examples, Wargo guides you through both the anatomy of a Cordova app and its entire lifecycle, including cross-platform testing and debugging. Throughout, he illuminates Cordova development best practices, streamlining your development process and helping you write high-quality apps right from the start.
Topics includeInstalling and configuring Cordova’s development environment Working with the Cordova command line interfaces Creating Cordova plugins, using Plugman and the PhoneGap CLI Cordova’s support for Firefox OS and Ubuntu devices Automation (Grunt and Gulp) and Cordova CLI hooks Microsoft’s hybrid toolkit for Visual Studio Third-party tools, such as AppGyver, GapDebug, THyM, and more Beautifying Cordova apps with third-party HTML frameworks, such as Bootstrap, OpenUI5, Ionic, and Onsen UI Running, testing, and debugging Cordova apps on each major mobile platform
Access the full code examples at cordova4programming.com, where you’ll also find updates reflecting Cordova’s continuing evolution.
This book is an ideal companion to Wargo’s authoritative collection of Apache Cordova code recipes for each Cordova API, Apache Cordova API Cookbook (Addison-Wesley, 2015).
There are huge profits to be made in selling Android apps! But with more than 70,000 apps now available, posting your app to the Android Market is no longer enough. You need to market your app effectively. Don’t know much about marketing? Don’t worry: This book gives you all the step-by-step help you’ll need. Top app marketing consultant Jeffrey Hughes walks you through building a winning marketing plan, crafting highly competitive apps, choosing your message, building buzz, and connecting with people who’ll actually buy your app. Packed with examples, this book makes Android apps marketing easy! You’ll learn how toIdentify your app’s unique value, target audience, and total message Understand the Android Market’s dynamics Cut through clutter and get your app into the top selling categories Set the right price for your app and effectively sell its value Get reviewers to recommend your apps Write effective press releases Time your marketing and publicity for maximum effectiveness Blog about your app and get the attention of influential bloggers Use Facebook, Twitter, YouTube, and other social media to generate buzz Use promotions and cross-marketing just like professional marketers do Measure and improve your results with Android Analytics Generate a loyal audience that will buy your next app, too Earn steady revenue, build a brand, and make a real business out of app development
Ideal for developers who have little or no Android experience but have basic Java experience, this tutorial teaches through carefully structured exercises that address the entire development process. Leading Android developers James Talbot and Justin McLean guide you through building a real biking mobile app that can handle everything from mileage tracking to route planning. Each chapter builds your knowledge, step-by-step, and in the end you will have a complete, working app.
Along the way, you’ll gain hands-on experience with writing code that can run on the widest spectrum of devices while still leveraging Android’s newest features. You’ll also discover proven solutions for the occasionally messy realities of Android development, from inaccurate sensor data to inadequate device battery life–pitfalls that most other Android books ignore.
Learn how toSet up your Android development environment on Windows or Mac operating systems Quickly create a simple, working app that demonstrates basic Android principles Master core building blocks, such as Activities, Intents, Services, and Resources Build a functional user interface, and then make it more intuitive and usable Professionally style your Android app Make your app location-aware Integrate social networking features Build highly efficient threaded apps Integrate database support to read and write data Make your app run faster, while using less memory and power Efficiently test and debug your app Easily internationalize your app for multiple countries and languages Sell your app through Google Play and the Amazon AppStore
Get all of this book’s sample code at www.androiddevbook.com/code.html.
Register your book at informit.com/register to gain access to the Bonus KitKat Chapter.
Download the free version of this book’s On Your Bike app from Google Play today.
This short e-book provides an overview from the authors on the importance of Ice Cream Sandwich as well as key preview content from the upcoming book, "Android Wireless Application Development, Third Edition, Volume I." This preview content provides some essential references, updated for Android SDK 4.0, for those interested in jumping into Android application development at this exciting time. To use this e-book most effectively, you need to download the Android development SDK and tools, install them on your development machine, and configure them using the development environment of your choice. You can find instructions for installing and configuring your computer for Android software development on the Android Developer website at http://d.android.com/sdk/.
Based on Big Nerd Ranch's popular Objective-C Bootcamp, Objective-C Programming: The Big Nerd Ranch Guide covers C, Objective-C, and the common programming idioms that enable developers to make the most of Apple technologies. Compatible with Xcode 5, iOS 7, and OS X Mavericks (10.9), this guide features short chapters and an engaging style to keep you motivated and moving forward. At the same time, it encourages you to think critically as a programmer.
Here are some of the topics covered: Using Xcode, Apple’s documentation, and other tools Programming basics: variables, loops, functions, etc. Objects, classes, methods, and messages Pointers, addresses, and memory management with ARC Properties and Key-Value Coding (KVC) Class extensions Categories Classes from the Foundation framework Blocks Delegation, target-action, and notification design patterns Key-Value Observing (KVO) Runtime basics
Today, embedded systems programming is a more valuable discipline than ever, driven by fast-growing, new fields such as wearable technology and the Internet of Things. In this concise guide, Roger Ye teaches all the skills you’ll need to write the efficient embedded code necessary to make tomorrow’s Android devices work.
The first title in Addison-Wesley’s new Android™ Deep Dive series for intermediate and expert Android developers, Embedded Programming with Android™ draws on Roger Ye’s extensive experience with advanced projects in telecommunications and mobile devices. Step by step, he guides you through building a system with all the key components Android hardware developers must deliver to manufacturing. By the time you’re done, you’ll have the key programming, compiler, and debugging skills you’ll need for real-world projects.
First, Ye introduces the essentials of bare-metal programming: creating assembly language code that runs directly on hardware. Then, building on this knowledge, he shows how to use C to create hardware interfaces for booting a Linux kernel with the popular U-Boot bootloader. Finally, he walks you through using filesystem images to boot Android and learning to build customized ROMs to support any new Android device. Throughout, Ye provides extensive downloadable code you can run, explore, and adapt.
You willBuild a complete virtualized environment for embedded development Understand the workflow of a modern embedded systems project Develop assembly programs, create binary images, and load and run them in the Android emulator Learn what it takes to bring up a bootloader and operating system Move from assembler to C, and explore Android’s goldfish hardware interfaces Program serial ports, interrupt controllers, real time clocks, and NAND flash controllers Integrate C runtime libraries Support exception handling and timing Use U-Boot to boot the kernel via NOR or NAND flash processes Gain in-depth knowledge for porting U-Boot to new environments Integrate U-Boot and a Linux kernel into an AOSP and CyanogenMod source tree Create your own Android ROM on a virtual Android device
If you just bought an Android Wear smartwatch, you need this book... because there is no comprehensive manual in the box that tells you how to get up-and-running (and more) with your new device.
If you're thinking about buying an LG G Watch, Samsung Gear Live, Motorola Moto 360 or any other Android Wear watch, you need this book... because it will help you decide which watch is right for you.
From theory (about smart watches in general and Google's Android Wear in particular) to practice (with hands-on demonstrated features, tips and tricks) our warts 'n' all coverage will help you to decide which watch to buy plus how to use it when you've bought it.
Like all our books at smartwatchbooks.info, it's an "unofficial" book because we haven't colluded with the manufacturers during the writing of the book. So we can tell it like it really is. And best of all, this first edition is a relatively cheap and definitely cheerful guide to Android Wear.
ABOUT THE SMARTWATCH REVOLUTION
ABOUT THE BOOK
1 – A BRIEF HISTORY OF SMART WATCHES
2 – INTRODUCING THE ANDROID WEAR WATCHES
THE ANDROID WEAR WATCHES
SIMILAR, BUT NOT THE SAME
ANDROID WEAR COMMON FEATURES
THE TEST VEHICLE(S)
3 – GETTING STARTED WITH YOUR WEAR WATCH
WHAT’S IN THE BOX?
CHARGING THE WATCH
PAIRING YOUR WEAR WATCH WITH YOUR ANDROID SMARTPHONE
INTERACTING WITH YOUR WEAR WATCH
4 – INTERACTING WITH ANDROID WEAR
NAVIGATING THE NOTIFICATIONS
NOW YOU’RE TALKING!
LOOK WHO’S TALKING TOO
5 – THE ANDROID WEAR SMARTPHONE APP
CONFIGURING VOICE ACTIONS
6 – WEAR WATCH STANDALONE FUNCTIONS
FROM FUNCTIONS TO APPS
7 – SMARTWATCH USAGE SCENARIOS
TELEPHONE CALL HANDLING
GMAIL, SMS AND HANGOUTS MESSAGING
CHROMECAST REMOTE CONTROL
8 – ANDROID WEAR ADDITIONAL APPS
THERE’S NO SUCH THING AS AN ANDROID WEAR APP
CALCULATOR AND WEAR MINI LAUNCHER
THE PROBLEM WITH PAID APPS
9 – ANDROID WEAR DEVELOPER NOTES
ADDING WEARABLE FEATURES TO NOTIFICATIONS
CREATING WEARABLE APPS
SENDING AND SYNCING DATA
TAKING SCREENSHOTS FROM AN ANDROID WEAR WATCH
10 – ANDROID WEAR VS. OTHER SMART WATCHES
ANDROID WEAR VERSUS PEBBLE
ANDROID WEAR VERSUS SONY SMARTWATCH 2
ANDROID WEAR VERSUS SAMSUNG GALAXY GEAR
ANDROID WEAR VERSUS OMATE TRUESMART OR EC309 TIGON
11 – SMART WATCHES ARE NOT THE ONLY WEARABLES
ANDROID WEAR WATCHES VS. GOOGLE GLASS
THE FUTURE FORM FACTOR(S)
HOW DID WE HELP YOU?
Companion web site at androidwear.smartwatchbooks.info
Highlights of this new Third Edition include:Extensive new coverage: fragments, action bar, SQLite, content providers, Facebook SDK, and more Practical guidance on developing for multiple Android versions How to use open source projects to simplify Android development New topic-focused structure with at least one complete project in nearly every chapter
Register your book at informit.com/register to gain access to the Bonus KitKat chapter online.
Learn how to…Quickly set up your development environment and create Android projects Use Android layouts and fragments to create apps that look great on phones, tablets, and even TVs Develop intuitive user interfaces using Android controls Access the cloud and retrieve data using the Flickr API Create a full-blown app that parses JSON, stores metadata, and
displays Flickr images Use a SQLite database and content providers to create responsive, data-driven apps Write social apps using the Facebook Android SDK Use contact and calendar data Build location-based apps using LocationManager APIs or the new Google Play Location Services Internationalize your apps Work with media and cameras Use open-source libraries to add “finishing touches” Package and publish apps to Google Play and other app stores
Revised and simplified step-by-step instructions with full-color screenshots walk you through key tasks... updated Q and As, Quizzes, and Exercises test your knowledge..."Did You Know?" tips offer insider advice..."Watch Out!" alerts help you avoid problems. By the time you're finished, you won't just understand core Android concepts: you'll be comfortable writing, testing, and publishing your own new apps.
Step-by-step instructions carefully walk you through the most common iOS development tasks.
Quizzes and Exercises at the end of each chapter help you test your knowledge.
By the Way notes present interesting information related to the discussion.
Did You Know? tips offer advice or show you easier ways to perform tasks.
Watch Out! cautions alert you to possible problems and give you advice on how to avoid them.
Printed in full color—figures and code appear as they do in XcodeCovers iOS 5.0 and up Learn to navigate the Xcode 4.2+ development environment Prepare your system and iDevice for efficient development Get started quickly with Apple’s Objective-C and Cocoa Touch Understand the Model-View-Controller (MVC) development paradigm Visually design and code interfaces using Xcode Storyboards, Segues, and the iOS Object Library Build advanced UIs with Tables, Split Views, Navigation Controllers, and more Read and write preferences and data, and create System Settings plug-ins Use the iOS media playback and recording capabilities Take photos and manipulate graphics with Core Image Sense motion, orientation, and location with the accelerometer, gyroscope, and GPS Integrate online services using Twitter, Email, Web Views, and Google Maps Create universal applications that run on both the iPhone and iPad Write background-aware multitasking applications Trace and debug your applications as they run
Covers iOS 5, Xcode 4.2+, Storyboards, iPhone, iPad, and More!
Additional files and updates available online
After reading this book, you will know enough to understand and utilize Apple’s online documentation for your own unique needs. And you will know enough to write your own stylish code.
This edition was written for Xcode 6.3 and Swift 1.2. At WWDC 2015, Apple announced Xcode 7 and Swift 2, both of which introduce significant updates that (along with some changes to Cocoa for OS X 10.11) affect some of the exercises in this book. We have prepared a companion guide listing the changes needed to use Xcode 7 to work through the exercises in the book; it is available at https://github.com/bignerdranch/cocoa-programming-for-osx-5e/blob/master/Swift2.md.
The important stuff you need to know:Start with the basics. Write CSS-friendly HTML, including the HTML5 tags recognized by today’s browsers.Design for mobile devices. Create web pages that look great when visitors use them on the go.Make your pages work for you. Add animations that capture the imagination, and forms that get the job done.Take control of page layouts. Use professional design techniques such as floats and positioning.Make your layouts more flexible. Design websites with Flexbox that adjust to different devices and screen sizes.Work more efficiently. Write less CSS code and work with smaller files, using Syntactically Awesome Stylesheets (Sass).
This book delivers all the up-to-date information, tested code, and best practices you need to create and market successful mobile apps with the latest versions of Android. Drawing on their extensive experience with mobile and wireless development, Lauren Darcey and Shane Conder cover every step: concept, design, coding, testing, packaging, and delivery. The authors introduce the Android platform, explain the principles of effective Android application design, and present today’s best practices for crafting effective user interfaces. Next, they offer detailed coverage of each key Android API, including data storage, networking, telephony, location-based services, multimedia, 3D graphics, and hardware.
Every chapter of this edition has been updated for the newest Android SDKs, tools, utilities, and hardware. All sample code has been overhauled and tested on leading devices from multiple companies, including HTC, Motorola, and ARCHOS. Many new examples have been added, including complete new applications. This new edition also adds
Nine new chapters covering web APIs, the Android NDK, extending application reach, managing users, data synchronization, backups, advanced user input, and more Greatly expanded coverage of Android manifest files, content providers, app design, and testing New coverage of hot topics like Bluetooth, gestures, voice recognition, App Widgets, live folders, live wallpapers, and global search Updated 3D graphics programming coverage reflecting OpenGL ES 2.0 An all-new chapter on tackling cross-device compatibility issues, from designing for the smallest phones to the big new tablets hitting the market Even more tips and tricks to help you design, develop, and test applications for different devices A new appendix full of Eclipse tips and tricks
This book is an indispensable resource for every member of the Android development team: software developers with all levels of mobile experience, team leaders and project managers, testers and QA specialists, software architects, and even marketers.
By reading this definitive tutorial and reference, you'll gain the knowledge and experience to create stunning, cutting-edge Android apps that can make you money, while keeping you agile enough to respond to changes in the future.
What Every Android™ App Developer Should Know Today: Android Tools, App/UI Design, Testing, Publishing, And More
This fully reworked edition of a proven title is the most useful real-world guide to building robust, commercial-grade Android™ apps. The content is revised and updated for the latest Android 4.3 SDK and the newest development best practices. Introduction to Android™ Application Development: Android Essentials, Fourth Edition, covers all you need to quickly start developing professional apps for today’s Android devices. Three expert developers guide you through setting up your development environment, designing user interfaces, developing for diverse devices, and optimizing your entire app-development process–from design through publication. Updated throughout, this title includes extensive coverage of the most useful new Android tools and utilities. It adds an all-new chapter on planning an amazing Android app user experience, plus extensive new coverage of unit testing, dialogs, preferences, and app publishing. Throughout, key concepts are taught through clear, up-to-date example code.
This edition offersFully updated introductions to the latest Android 4.3 APIs, tools, utilities, and best practices Up-to-date strategies for leveraging new Android capabilities while preserving compatibility Navigation patterns and code samples for delivering more intuitive user experiences Example-based explanations of ActionBars, DialogFragments, and other key concepts Expert automated testing techniques to quickly improve code quality New Google Play Developer Console app publishing techniques that also offer more control
For Android developers at all levels of experience, this reference is now more valuable than ever. Students, instructors, and self-learners will especially appreciate new chapter-ending questions and exercises, carefully designed to test knowledge and deepen mastery.
Annuzzi has released new source code samples for use with Android Studio. The code updates are posted to the associated blog site: http://introductiontoandroid.blogspot.com/
Note: This revamped, newly titled edition is a complete update of Android™ Wireless Application Development, Volume I: Android Essentials, Third Edition
Auto Layout transforms the way you create iOS user interfaces. As flexible as it is powerful, Auto Layout gives you unprecedented control over your iOS user interfaces. But Auto Layout has a reputation for difficulty. In iOS Auto Layout Demystified, Second Edition, world-renowned iOS developer and author Erica Sadun strips away the confusion, helping you gain Auto Layout mastery the easiest way possible: by example.
Fully updated for iOS 7 and Xcode 5, this tutorial delivers everything Sadun’s guides are famous for: clear explanations, expert tips, proven best practices--and, above all, plenty of code to learn from and reuse.
Step by step, Sadun explains how Auto Layout “thinks,” how it works, where it fits, and why it’s more useful (and simpler) than you ever imagined. She offers practical solutions for a wide variety of real-world iOS development challenges, plus innovative ways to use Auto Layout to build interactive elements, animations, and more.
If you’re an experienced iOS developer, this guide will expand your design possibilities, helping you build apps that are superbly usable and intuitive and stand out even in the most crowded marketplace.
Mastering Auto Layout’s basic concepts, techniques, and approach Defining unambiguous, satisfiable constraints that express your layout exactly how you intend Overcoming obstacles to constraint-based user interface design in Interface Builder Using visual formatting to express how items are laid out vertically and horizontally Making visual formats more flexible with metrics dictionaries and layout options Debugging constraints and deciphering those bewildering Xcode log messages Using descriptive techniques to uncover and express natural relationships in your design Applying iOS Auto Layout techniques in Mac OS X apps too
Learn how to use Swift in a wide range of real-world situations, with Cocoa features such as Event Kit and Core Animation. You’ll pick up Swift language features and syntax along the way, and understand why using Swift (instead of Objective-C) makes iOS and Mac app development easier, faster, and safer. You’ll also work with several exercises to help you practice as you learn.Learn the OS X and iOS application lifecycleUse storyboards to design adaptive interfacesExplore graphics systems, including the built-in 2D and 3D game frameworksDisplay video and audio with AVFoundationStore data locally with the file system, or on the network with iCloudDisplay lists or collections of data with table views and collection viewsBuild apps that let users create, edit, and work with documentsUse MapKit, Core Location, and Core Motion to interact with the world
As Android development has matured and grown increasingly competitive, developers have recognized the crucial importance of good design. With Material Design, Google introduced its most radical visual changes ever, and made effective design even more essential. Android 6 and the design support library continue to push mobile design forward.
In Android User Interface Design, Second Edition, leading Android developer and user experience (UX) advocate Ian G. Clifton shows how to combine exceptional usability and outstanding visual appeal. Clifton helps you build apps that new users can succeed with instantly: apps that leverage users’ previous experience previous experience, reflect platform conventions, and never test their patience.
You won’t need any design experience: Clifton walks you through the entire process, from wireframes and flowcharts to finished apps with polished animations and advanced compositing. You’ll find hands-on case studies and extensive downloadable sample code, including complete finished apps.
• Integrate Material Design into backward compatible Android 6 apps
• Understand views, the building blocks of Android user interfaces
• Make the most of wireframes and conceptual prototypes
• Apply user-centered design throughout
• Master the essentials of typography and iconography
• Use custom themes and styles for consistent visuals
• Handle inputs and scrolling
• Create beautiful transition animations
• Use advanced components like spans and image caches
• Work with the canvas, color filters, shaders, and image compositing
• Combine multiple views into efficient custom components
• Customize views to meet unique drawing or interaction requirements
• Maximize downloads by designing compelling app store assets
Step by step, this guide bridges the gap between Android developers and designers, so you can collaborate on world-class app designs...or do it all yourself!
“This well-presented, easy-to-grasp book gets to the heart of Android User Interface Design. Well worth the reading time!”
--Dr. Adam Porter, University of Maryland, Fraunhofer Center for Experimental Software Engineering
"Ian's grasp of Android is fantastic, and this book is a great read for any developer or designer. I've personally worked on 30+ Android applications, and I was learning new tips with every chapter."
--Cameron Banga, Lead Designer, 9magnets, LLC
Learn Java for Android Development, Second Edition teaches programmers of any skill level the essential Java language and foundational Java API skills that must be learned to improve the programmer’s chances of succeeding as an Android app developer. Each of the book’s 14 chapters provides an exercise section that gives you the opportunity to reinforce your understanding of the chapter’s material. Answers to the book’s more than 500 exercises are provided in an appendix. A second appendix provides a significant game-oriented Java application, which you can convert into an Android app.
Once you complete this book, you should be ready to dive into beginning Android app development. Maybe, start that journey with Apress' Beginning Android.
Learning iOS Developmentis the perfect first book for every new iOS 7 developer. It delivers a complete foundation for iOS development, including an introduction to the Objective-C language, Xcode development tools, best-practice user interface development, and best practices for all aspects of app development and deployment.
Throughout Learning iOS Development, you explore the iOS development process as you create and expand a handy car valet app. The hands-on projects enable you to create meaningful code as soon as possible, building confidence and mastery. The annotated code listings work with all the latest iOS technology, so you’ll be ready to jump into this exciting development field.
With Learning iOS Development, it’s easy to learn at your own pace, on your own--or to deepen the knowledge you may be gaining in a classroom or workplace.
Installing all the tools, programs, and devices you need to create iOS apps Building your first app and mastering the essentials of Objective-C Making the most effective use of device memory Storyboarding your interface and connecting it to your underlying code Using Auto Layout to support devices with different sizes and orientations Managing app data with Core Data Creating sophisticated custom gestures Deploying your app through Apple’s App Store Quickly localizing your app for multiple languages and countries Implementing scrolling, navigation, table views, and other core iOS features Mastering advanced table views and navigation, including iPad split views Passing code encapsulated in blocks for communicating between parts of your app and with the system Tuning and debugging your apps for the best performance and quality Discovering great resources to take your next steps as an iOS developer
How is Office for iPad different from Office on your Mac or PC? Which features do the Office for iPad apps have, which do they lack, and how can you work around their limitations? How can you share your files among the different versions of Office? How quickly can you work without the physical keyboard and keyboard shortcuts you're used to -- and which keyboard shortcuts can you use if you connect a hardware keyboard to your iPad?
Whether you plan to write a few letters or your dissertation, run your home office away from home, or use your iPad for daily business, Pro Office for iPad will show you how to get the most out of Word, Excel, and other Office apps on your iPad. Enjoy your new freedom and still be as productive as ever with the skills and techniques you'll learn in Pro Office for iPad.
An outstanding practical reference for the newest Android APIs, this guide provides in-depth explanations of code utilizing key API features and includes downloadable sample apps for nearly every chapter. Together, they provide a solid foundation for any modern app project.
Throughout, the authors draw on decades of in-the-trenches experience as professional mobile developers to provide tips and best practices for highly efficient development. They show you how to break through traditional app boundaries with optional features, including the Android NDK, Google Analytics and Android Wear APIs, and Google Play Game Services.
New coverage in this edition includesIntegrating Google Cloud Messaging into your apps Utilizing the new Google location and Google Maps Android APIs Leveraging in-app billing from Google Play, as well as third-party providers Getting started with the Android Studio IDE Localizing language and using Google Play App Translation services Extending your app’s reach with Lockscreen widgets and DayDreams Leveraging improvements to Notification, Web, SMS, and other APIs
Annuzzi has released new source code samples for use with Android Studio. The code updates are posted to the associated blog site: http://advancedandroidbook.blogspot.com/
This title is an indispensable resource for intermediate- to advanced-level Java programmers who are now developing for Android, and for seasoned mobile developers who want to make the most of the new Android platform and hardware.
This revamped, newly titled edition is a complete update of Android™ Wireless Application Development, Volume II: Advanced Topics, Third Edition.
iOS Apps for Masterminds leads the reader step by step to master the complex subjects required to create applications for iPhones and iPads. After reading this book, you will know how to program in Swift, how to design user interfaces, and how to work with the most powerful frameworks available for the construction of modern applications.
This book is a complete course that will teach you how to build insanely great applications from scratch. Every chapter explores both basic and complicated concepts of computer programming, the Swift language, and app development. The information is supported by fully functional examples to guide beginners and experts through every single framework included in the iOS SDK. The examples are distributed throughout the book in a specific order to gradually introduce complex topics and make them accessible to everyone.
The goal of iOS Apps for Masterminds is to make you familiar with the most advanced technologies for app development. It was designed to prepare you for the future and was written for the genius inside you, for Masterminds.
This book includes:
Introduction to Swift 3
Split View Controller
Core Graphics and Quartz 2D
Camera and Photo Library
Image and Video
iOS app development with iOS 10, Xcode 8 and Swift 3App development, Swift programming, Create apps, Create app, iPhone apps, Build app, Swift language, develop application, Objective-C, Apple development, iOS development, iOS Apps, Program apps.
Learn Java for Web Development teaches web developers who are new to Java key skills, Java-based languages, and frameworks to build simple or complex web sites and applications. As soon as you pick up this book, Vishal Layka's experience guides you on a very practical learning and building journey.
You will learn the Java nuts and bolts necessary to build a simple "HelloWorld" Java (native) application, as well as a "HelloWorld" Java-based web application example that utilizes servlets and Java Server Pages (JSPs). Over the course of the book, you'll learn more about servlets and JSPs and delve into Java Server Faces (JSFs) and the expression language found in each of these by applying them in a real-world case study—a book store e-commerce application. Then you’ll build your web application using Apache Struts2 and the Spring MVC framework.
The book concludes by exploring the web application that you've built and examining industry best practices and how these might fit with your application, as well as covering alternative Java Web frameworks like Groovy/Grails and Scala/Play 2. You also can explore the basics of Java, Groovy, and Scala in the book’s appendices.
While reading this book, you'll see all this in action and you can use it as a starting point for further Java web development. Study and experiment with the many source code examples, and later apply them to your own web application building endeavors and 2:00 AM challenges.
OS X and iOS Kernel Programming provides an incisive and complete introduction to the XNU kernel, which runs iPhones, iPads, iPods, and Mac OS X servers and clients. Then, you’ll expand your horizons to examine Mac OS X and iOS system architecture. Understanding Apple’s operating systems will allow you to write efficient device drivers, such as those covered in the book, using I/O Kit.
With OS X and iOS Kernel Programming, you’ll:Discover classical kernel architecture topics such as memory management and thread synchronization Become well-versed in the intricacies of the kernel development process by applying kernel debugging and profiling tools Learn how to deploy your kernel-level projects and how to successfully package them Write code that interacts with hardware devices Examine easy to understand example code that can also be used in your own projects Create network filters
Whether you’re a hobbyist, student, or professional engineer, turn to OS X andiOS Kernel Programming and find the knowledge you need to start developing
Updated for OS X Mountain Lion, iOS 6, and Xcode 4.5
Programming in Objective-C is a concise, carefully written tutorial on the basics of Objective-C and object-oriented programming for Apple's iOS and OS X platforms.
The book makes no assumptions about prior experience with object-oriented programming languages or with the C language (which Objective-C is based upon). Because of this, both beginners and experienced programmers alike can use this book to quickly and effectively learn the fundamentals of Objective-C. Readers can also learn the concepts of object-oriented programming without having to first learn all of the intricacies of the underlying C programming language.
This unique approach to learning, combined with many small program examples and exercises at the end of each chapter, makes Programming in Objective-C ideally suited for either classroom use or self-study.
This edition has been fully updated to incorporate new features in Objective-C programming introduced with Xcode 4.4 (OS X Mountain Lion) and Xcode 4.5 (iOS 6.)
“The best book on any programming language that I’ve ever read. If you want to learn Objective-C, buy it.”–Calvin Wolcott
“An excellent resource for a new programmer who wants to learn Objective-C as their first programming language–a woefully underserved market.”–Pat Hughes
Contents at a Glance
Part I The Objective-C Language
2 Programming in Objective-C
3 Classes, Objects, and Methods
4 Data Types and Expressions
5 Program Looping
6 Making Decisions
7 More on Classes
9 Polymorphism, Dynamic Typing, and Dynamic Binding
10 More on Variables and Data Types
11 Categories and Protocols
12 The Preprocessor
13 Underlying C Language Features
Part II The Foundation Framework
14 Introduction to the Foundation Framework
15 Numbers, Strings, and Collections
16 Working with Files
17 Memory Management and Automatic Reference Counting (ARC)
18 Copying Objects
Part III Cocoa, Cocoa Touch, and the iOS SDK
20 Introduction to Cocoa and Cocoa Touch
21 Writing iOS Applications
B Address Book Program Source Code
After a tour of how to install and configure the Android Studio and Eclipse, you jump right in, building your first Android project. The pair demonstrate how to use the major building blocks for creating an intuitive and good-looking interface. Next, they shows you how to retrieve data and use lists to display data. Chris and Kevin then explore how to use services—important, and often under-utilized, components of the Android platform. The two examine how to handle media and location services before showing you how to write applications for the diverse Android ecosystem and—finally—publish your application.
This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book.
Through the authors' carefully constructed explanations and examples, you will develop an understanding of Swift grammar and the elements of effective Swift style. This book is written for Swift 3.0 and will also show you how to navigate Xcode 8 and get the most out of Apple's documentation.
Throughout the book, the authors share their insights into Swift to ensure that you understand the hows and whys of Swift and can put that understanding to use in different contexts.
After working through the book, you will have the knowledge and confidence to develop your own solutions to a wide range of programming challenges using Swift.
This edition has been extensively updated to reflect the other Android 4.2.2 releases. You’ll find all-new chapters on advanced threading and UI development, in-app billing, push messages, and native development, plus new techniques for everything from accessing NFC hardware to using Google Cloud Messaging.
Proven modular recipes take you from the basics all the way to advanced services, helping you to make the most of the newest Android APIs and tools. The authors’ fully updated code samples are designed to serve as templates for your own projects and components. You’ll learn best-practice techniques for efficiently solving common problems and for avoiding pitfalls throughout the entire development lifecycle. Coverage includes
Organizing Android apps and integrating their activities Working efficiently with services, receivers, and alerts Managing threads, including advanced techniques using AsyncTasks and loaders Building robust, intuitive user interfaces Implementing advanced UI features, including Custom Views, animation, accessibility, and large screen support Capturing, playing, and manipulating media Interacting with SMS, websites, and social networks Storing data via SQLite and other methods Integrating in-app billing using Google Play services Managing push messaging with C2DM Leveraging new components and structures for native Android development Efficiently testing and debugging with Android’s latest tools and techniques, including LINT code analysis
The Android ™ Developer’s Cookbook, Second Edition, is all you need to jumpstart any Android project, and create high-value, feature-rich apps that sell.
Using a top down approach, Pro Android UI shows you how to design and develop the best user interface for your app, while taking into account the varying device form factors in the increasingly fragmented Android environment. Pro Android UI aims to be the ultimate reference and customization cookbook for your Android UI Design, and as such will be useful to experienced developers as well as beginners.
With Android’s powerful UI layout classes, you can easily create everything from the simplest of lists to fully tricked-out user interfaces. While using these UI classes for boring, standard user interfaces can be quite simple, customizing a unique UI design can often become extremely challenging.
–Aaron Hillegass, founder of Big Nerd Ranch, Inc., and author of Cocoa Programming for Mac OS X
Unlocking the Secrets of Cocoa and Its Object-Oriented Frameworks
Mac and iPhone developers are often overwhelmed by the breadth and sophistication of the Cocoa frameworks. Although Cocoa is indeed huge, once you understand the object-oriented patterns it uses, you’ll find it remarkably elegant, consistent, and simple.
Cocoa Design Patterns begins with the mother of all patterns: the Model-View-Controller (MVC) pattern, which is central to all Mac and iPhone development. Encouraged, and in some cases enforced by Apple’s tools, it’s important to have a firm grasp of MVC right from the start.
The book’s midsection is a catalog of the essential design patterns you’ll encounter in Cocoa, includingFundamental patterns, such as enumerators, accessors, and two-stage creation Patterns that empower, such as singleton, delegates, and the responder chain Patterns that hide complexity, including bundles, class clusters, proxies and forwarding, and controllers
And that’s not all of them! Cocoa Design Patterns painstakingly isolates 28 design patterns, accompanied with real-world examples and sample code you can apply to your applications today. The book wraps up with coverage of Core Data models, AppKit views, and a chapter on Bindings and Controllers.
Cocoa Design Patterns clearly defines the problems each pattern solves with a foundation in Objective-C and the Cocoa frameworks and can be used by any Mac or iPhone developer.
This book presents leading-edge computing technologies for professional software developers. At the heart of the book is the Deitel “app-driven approach”– a variant of Deitel’s live-code approach–concepts are presented in the context of complete working iOS apps, rather than using code snippets. The introduction and app test drives at the beginning of each chapter show one or more sample executions. The book’s source code is available at: www.deitel.com/books/iOS8FP1.
You’ll quickly learn everything you need to start building iOS 8 apps–beginning with a test-drive of the Tip Calculator app in Chapter 1, then building your first apps in Chapter 2 with visual programming and in Chapter 3 with Swift. By the time you reach Chapter 9, you’ll be ready to create your own apps for submission to the App Store. We’ll overview the submission process, including uploading your apps, deciding whether to sell your apps or offer them for free, and marketing them using in-app advertising, social media, Internet public relations and more.
Use Xcode 5 to Write Great iOS and OS X Apps!
Xcode 5 Start to Finish will help you use the tools in Apple’s Xcode 5 to improve productivity, write great code, and leverage the newest iOS 7 and OS X Mavericks features.
Drawing on thirty years of experience developing for Apple platforms and helping others do so, Fritz Anderson shows you a complete best-practice Xcode workflow. Through three full sample projects, you’ll learn to integrate testing, source control, and other key skills into a high-efficiency process that works.
Anderson shows you better ways to storyboard, instrument, build, and compile code, and helps you apply innovations ranging from Quick Look to Preview Assistant. By the time you’re finished, you’ll have the advanced Xcode skills to develop outstanding software.
Register your book at www.informit.com/register for access to this title’s downloadable code.
Kloss begins with the absolute basics of program structure, syntax, flow, and function, and then demonstrates simple ways to solve today’s most common mobile development problems. Along the way, you’ll build a dozen real Android apps, from games and geotrackers to navigation systems and news tickers. By the time you’re done, you’ll be comfortable implementing advanced apps and mashups integrating realtime multimedia data from all kinds of Web services with the communication and sensor-based features of your smartphone.
Topics covered include
Installing and configuring App Inventor
Building modern, attractive mobile user interfaces
Controlling Android media hardware, including the camera
Saving data locally with TinyDB, or in the cloud with TinyWebDB
Streamlining and automating phone, text, and email communications
Tracking orientation, acceleration, and geoposition
Integrating text-to-speech and speech-to-text in your apps
Controlling other apps and Web services with ActivityStarter
Building mobile mashups by exchanging data with Web APIs
Testing your apps for diverse hardware with the Android Emulator
Example apps, including multimedia center, online vocabulary trainer, finger painting, squash game, compass, geocacher, navigator, stock market ticker, and many more
This book will empower you to explore, experiment, build your skills and confidence, and start writing professional-quality Android apps—for yourself, and for everyone else!
Companion files for this title can be found at informit.com/title/9780321812704
Throughout the book, the authors explain what's important and share their insights into the larger context of the iOS platform. You get a real understanding of how iOS development works, the many features that are available, and when and where to apply what you've learned.
Here are some of the topics covered: Xcode 5, Instruments, and Storyboards Building interfaces using the iOS 7 aesthetic ARC and strong and weak references Handling touch events and gestures Toolbars, navigation controllers, and split view controllers Using Auto Layout to scale user interfaces Using Dynamic Type to scale fonts Localization and Internationalization Block syntax and use Saving/loading data: Archiving and Core Data Core Location and Map Kit Communicating with web services using JSON Using the Model-View-Controller-Store design pattern
Android’s immense popularity has made it today’s #1 target for attack: high-profile victims include eHarmony, Facebook, and Delta Airlines, just to name a few. Today, every Android app needs to resist aggressive attacks and protect data, and in Bulletproof Android™, Godfrey Nolan shows you how.
Unlike “black hat/gray hat” books, which focus on breaking code, this guide brings together complete best practices for hardening code throughout the entire development lifecycle. Using detailed examples from hundreds of apps he has personally audited, Nolan identifies common “anti-patterns” that expose apps to attack, and then demonstrates more secure solutions.
Nolan covers authentication, networking, databases, server attacks, libraries, hardware, and more. He illuminates each technique with code examples, offering expert advice on implementation and trade-offs. Each topic is supported with a complete sample app, which demonstrates real security problems and solutions.
Learn how toApply core practices for securing the platform Protect code, algorithms, and business rules from reverse engineering Eliminate hardcoding of keys, APIs, and other static data Eradicate extraneous data from production APKs Overcome the unique challenges of mobile authentication and login Transmit information securely using SSL Prevent man-in-the-middle attacks Safely store data in SQLite databases Prevent attacks against web servers and services Avoid side-channel data leakage through third-party libraries Secure APKs running on diverse devices and Android versions Achieve HIPAA or FIPS compliance Harden devices with encryption, SELinux, Knox, and MDM Preview emerging attacks and countermeasures
This guide is a perfect complement to Nolan’s Android™ Security Essentials LiveLessons (video training; ISBN-13: 978-0-13-382904-4) and reflects new risks that have been identified since the LiveLessons were released.
This book is intended for intermediate and advanced Unity developers who have experience with most of Unity's feature-set, and who want to maximize the performance of their game. Familiarity with the C# language will be needed.What You Will LearnUse the Unity Profiler to find bottlenecks anywhere in our application, and discover how to resolve themImplement best-practices for C# scripting to avoid common pitfallsDevelop a solid understanding of the rendering pipeline, and maximize its performance through reducing draw calls and avoiding fill rate bottlenecksEnhance shaders in a way that is accessible to most developers, optimizing them through subtle yet effective performance tweaksKeep our scenes as dynamic as possible by making the most of the Physics engineOrganize, filter, and compress our art assets to maximize performance while maintaining high qualityPull back the veil on the Mono Framework and the C# Language to implement low-level enhancements that maximize memory usage and avoid garbage collectionGet to know the best practices for project organization to save time through an improved workflowIn Detail
Competition within the gaming industry has become significantly fiercer in recent years with the adoption of game development frameworks such as Unity3D. Through its massive feature-set and ease-of-use, Unity helps put some of the best processing and rendering technology in the hands of hobbyists and professionals alike. This has led to an enormous explosion of talent, which has made it critical to ensure our games stand out from the crowd through a high level of quality. A good user experience is essential to create a solid product that our users will enjoy for many years to come.
Nothing turns gamers away from a game faster than a poor user-experience. Input latency, slow rendering, broken physics, stutters, freezes, and crashes are among a gamer's worst nightmares and it's up to us as game developers to ensure this never happens. High performance does not need to be limited to games with the biggest teams and budgets.
Initially, you will explore the major features of the Unity3D Engine from top to bottom, investigating a multitude of ways we can improve application performance starting with the detection and analysis of bottlenecks. You'll then gain an understanding of possible solutions and how to implement them. You will then learn everything you need to know about where performance bottlenecks can be found, why they happen, and how to work around them.
This book gathers a massive wealth of knowledge together in one place, saving many hours of research and can be used as a quick reference to solve specific issues that arise during product development.Style and approach
This book is organized based on the major features of Unity engine and should be treated as a reference guide. It is written as a series of investigations into both common and unusual performance pitfalls, each including a study on why the bottleneck is causing us problems, and a list of enhancements or features that can be used to work around them. Differences in effectiveness, behaviors, or feature-sets between Unity 4.x and Unity 5.x will be highlighted.
—Justin Anderson, Freelance Android Developer
“From start to finish, this book contains a variety of great tips and insight into the most important attributes of Android design. This book will definitely be required reading for any of our future Android engineers.”
—Cameron Banga, Cofounder, 9magnets, LLC
There’s a downside to Android’s amazing openness and versatility: it’s easy for developers to write code that’s inefficient, unreliable, insecure, or hard to maintain. In Android Development Patterns , enterprise Android developer Phil Dutson helps you leverage Android 5.0+’s amazing power without falling victim to those pitfalls. Dutson presents today’s most comprehensive set of patterns and procedures for building optimized, robust apps with Android 5.0+.
First, Dutson guides you through establishing a highly efficient development environment and workflow, and testing your app to ensure that your code works just as you expect. Then, he walks through the modern best practices for structuring apps, using widgets and components, and working with views.
You learn how to build apps that are easy to manage and update, deliver accurate and up-to-date information without wasting precious battery power, and take advantage of new hardware, such as Android Wear and Android TV. Dutson concludes by presenting powerful strategies for optimizing your apps and packaging them for distribution.
Coverage includesUsing testing to build more trustworthy, dependable, maintainable apps Understanding subtle but critical differences between Android and traditional Java programming Building consistent, modern user interfaces with views and layouts Leveraging the proven MVC pattern to cleanly organize logic Creating rich visual experiences with 3D graphics, animation, and media Simplifying capture and use of location data with the new Locations API Integrating optional hardware, such as Bluetooth, NFC, or USB Building better apps with Google Play Services Creating Android Wear notifications and apps Tuning and improving apps with Google Analytics Designing Android TV apps for the “ten foot view”
This book focuses on Apple’s new programming language, Swift. Each lesson is divided into two parts: the lecture portion explains the terms and concepts through examples, and the exercise portion helps you apply these concepts while building real-world apps, like a tip calculator. Learn how to think differently—and see the world from a whole new perspective.Learn the basic building blocks of programmingDive into the Swift programming languageMake apps for iPhone and iPadUse GPS in your app to find a user’s locationTake or select photos with your appIntegrate your app with Facebook and TwitterSubmit your app to the App StoreManage and market your app on the App Store
By the end of this book, you will have a good understanding of wearable programming, and be confident enough to write programs for building Android applications that run on Android Wear.
Learn to create apps using simplified interactive image sprites and to control movement using a finger on the screen or by tilting the phone or tablet. Learn how to use the "Canvas" features for drawing, including a unique way to implement traditional animation features.
Includes numerous sample apps, detailed explanations, illustrations, app source code downloads and video tutorials.
Volume 4 introduces the use of graphics drawing features, including general graphics features, image sprites, animation and charting. Charting refers to the creation of line, column, scatter plot, and strip recorder charts commonly used in business and finance.
This is volume 4 of a 4 volume set. Volume 1 introduces App Inventor programming, Volume 2 introduces advanced features and Volume 3 covers databases and files.
Visit the web site at appinventor.pevest.com to learn more about App Inventor and find more tutorials, resources, links to App Inventor books and other App Inventor web sites.
If you already have some programming experience with iOS SDK and Objective-C, but want a more in-depth tutorial on Xcode, especially Xcode with Apple’s new programming language, Swift, then Beginning Xcode, Swift Edition is for you. The book focuses on the new technologies, tools and features that Apple has bundled into the new Xcode 6, to complement the latest iOS 8 SDK.
By the end of this book, you'll have all of the skills and a variety of examples to draft from to get your Swift app from idea to App Store with all the power of Xcode.
Expert Android Studio bridges the gap between your Android programing skills with the provided tools including Android Studio, NDK, Gradle and Plugins for IntelliJ Idea Platform. Packed with best practices and advanced tips and techniques on Android tools, development cycle, continuos integration, release management, testing, and performance, this book offers professional guidance to experienced developers who want to push the boundaries of the Android platform with the developer tools. You'll discover how to use the tools and techniques to unleash your true potential as a developer.Discover the basics of working in Android Studio and Gradle, as well as the application architecture of the latest Android platform Understand Native Development Kit and its integration with Android Studio Complete your development lifecycle with automated tests, dependency management, continuos integration and release management Writing your own Gradle plugins to customize build cycle Writing your own plugins for Android Studio to help your development tasks.
Expert Android Studio is a tool for expert and experienced developers who want to learn how to make use of the tools while creating Android applications for use on mobile devices.
This book is for anyone who wants to learn about Android security. Software developers, QA professionals, and beginner- to intermediate-level security professionals will find this book helpful. Basic knowledge of Android programming would be a plus.What You Will LearnAcquaint yourself with the fundamental building blocks of Android Apps in the right wayPentest Android apps and perform various attacks in the real world using real case studiesTake a look at how your personal data can be stolen by malicious attackersUnderstand the offensive maneuvers that hackers useDiscover how to defend against threatsGet to know the basic concepts of Android rootingSee how developers make mistakes that allow attackers to steal data from phonesGrasp ways to secure your Android apps and devicesFind out how remote attacks are possible on Android devicesIn Detail
With the mass explosion of Android mobile phones in the world, mobile devices have become an integral part of our everyday lives. Security of Android devices is a broad subject that should be part of our everyday lives to defend against ever-growing smartphone attacks. Everyone, starting with end users all the way up to developers and security professionals should care about android security.
Hacking Android is a step-by-step guide that will get you started with Android security. You'll begin your journey at the absolute basics, and then will slowly gear up to the concepts of Android rooting, application security assessments, malware, infecting APK files, and fuzzing. On this journey you'll get to grips with various tools and techniques that can be used in your everyday pentests. You'll gain the skills necessary to perform Android application vulnerability assessment and penetration testing and will create an Android pentesting lab.Style and approach
This comprehensive guide takes a step-by-step approach and is explained in a conversational and easy-to-follow style. Each topic is explained sequentially in the process of performing a successful penetration test. We also include detailed explanations as well as screenshots of the basic and advanced concepts.
Are you trying to start a career in programming, but haven't found the right way in? Do you have a great idea for an app, but don't know how to make it a reality? Or maybe you're just frustrated that “to learn Android, you must know java.” If so, Android Programming for Beginners is for you. You don't need any programming experience to follow along with this book, just a computer and a sense of adventure.What You Will LearnMaster the fundamentals of coding Java for AndroidInstall and set up your Android development environmentBuild functional user interfaces with the Android Studio visual designerAdd user interaction, data captures, sound, and animation to your appsManage your apps' data using the built-in Android SQLite databaseFind out about the design patterns used by professionals to make top-grade applicationsBuild, deploy, and publish real Android applications to the Google Play marketplaceIn Detail
Android is the most popular OS in the world. There are millions of devices accessing tens of thousands of applications. It is many people's entry point into the world of technology; it is an operating system for everyone. Despite this, the entry-fee to actually make Android applications is usually a computer science degree, or five years' worth of Java experience.
Android Programming for Beginners will be your companion to create Android applications from scratch—whether you're looking to start your programming career, make an application for work, be reintroduced to mobile development, or are just looking to program for fun. We will introduce you to all the fundamental concepts of programming in an Android context, from the Java basics to working with the Android API. All examples are created from within Android Studio, the official Android development environment that helps supercharge your application development process.
After this crash-course, we'll dive deeper into Android programming and you'll learn how to create applications with a professional-standard UI through fragments, make location-aware apps with Google Maps integration, and store your user's data with SQLite. In addition, you'll see how to make your apps multilingual, capture images from a device's camera, and work with graphics, sound, and animations too.
By the end of this book, you'll be ready to start building your own custom applications in Android and Java.Style and approach
With more than 40 mini apps to code and run, Android Programming for Beginners is a hands-on guide to learning Android and Java. Each example application demonstrates a different aspect of Android programming. Alongside these mini apps, we push your abilities by building three larger applications to demonstrate Android application development in context.
If you are a C# developer who wants to develop Android apps and enhance your existing skill set, then this book is ideal for you. Good working knowledge of C#, .NET, and object-oriented software development is assumed.What You Will LearnBuild a multi-view, orientation-aware Android application with navigationLay out content using the LinearLayout, RelativeLayout, and TableLayout layout managersUse a ListView (AdapterView) and Adapter to build a view that is populated from server dataConsume REST web service to perform GET, UPDATE, DELETE operationUse Android SQLite for data persistence and cachingCapture the current location of a device, determine the street address, and integrate with the map appTest, debug, and deploy an Android appIn Detail
Technology trends come and go, but few have generated the excitement, momentum, or long-term impact that mobile computing has. Mobile computing impacts people's lives at work and at home on a daily basis. Many companies and individual developers are looking to become a part of the movement but are unsure how to best utilize their existing skills and assets. The Xamarin suite of products provides new opportunities to those who already have a significant investment in C# development skills and .NET code bases, and would like to enter into this new, exciting world.
This example-oriented guide provides a practical approach to quickly learn the fundamentals of Android app development using C# and Xamarin.Android. It will lead you through building an Android app step-by-step with steadily increasing complexity.
Beginning with an overview of the Android and Xamarin platforms to provide you with a solid understanding of the underlying platform, we gradually walk through building and testing a Points of Interest Android app using C# and the Xamarin.Android product. You will learn to create ListView and add detail view to your Android application. You will handle application behaviors on orientation changes, before learning the different techniques to manage resources and layouts to support multiple screen sizes. You will then access a SQLite database in a cross-platform way and add location features to your application. Finally, you will add camera integration to your application and deploy your app to the various Android app stores.Style and approach
An example-oriented, comprehensive guide to gain an understanding of both the Android and Xamarin platforms.