Accompanying a concise and thoughtfully written text are more than 150 simply drawn illustrations that depict a sense of space and depth, demonstrate vanishing points and eye level, and explain such concepts as appearance versus reality; perspective distortion; determining heights, depths, and widths; and the use of circles, cylinders, and cones.
Artists, architects, designers, and engineers will find this book invaluable in creating works with convincing perspective.
Beginning with clear, concise, immediately applicable discussions of the horizon, vanishing point, and the crucial relationship of eye level to perspective drawing, you'll learn how to place figures and objects in a drawing, depict interiors, create shade and shadows, and achieve all the other elements necessary for a successful perspective drawing. By repeatedly stressing important points, Mr. Norling teaches you to make them second-nature. Moreover, his approach is so simple and direct that no matter how little raw talent or experience you have, you will soon be able to apply these techniques almost instinctively.
Mastery of perspective is a basic skill every artist must have. This simple, nontechnical guide will enable you to master its essentials in a relatively short time. Clear and concise, this book is an essential addition to any artist's bookshelf.
In this elegant and inspiring primer, master contemporary artist and author Juliette Aristides breaks down the drawing process into small, manageable lessons; introduces time-tested principles and techniques that are easily accessible; and shares the language and context necessary to understand the artistic process and create superior, well-crafted drawings.
From comics to video games to contemporary fine art, the beautiful, wide-eyed-girl look of shoujo manga has infiltrated pop culture, and no artist's work today better exemplifies this trend than Camilla D'Errico's. In her first instructional guide, D'Errico reveals techniques for creating her emotive yet playful manga characters, with lessons on drawing basic body construction, capturing action, and creating animals, chibis, and mascots. Plus, she gives readers a behind-the-scenes look at her character design process, pointers on creating their own comics, and prompts for finishing her drawings.
Pop Manga is both a celebration of creativity and an indespensible guide that is sure to appeal to manga diehards and aspiring artists alike.
Are You Up to the Challenge?
With just watercolors, colored pencils, and white gouache, artist Mark Crilley takes you step-by-step through his process for producing stunning, hyperrealistic recreations of everyday items. Based on Crilley’s mega-popular “Realism Challenge” YouTube videos, The Realism Challenge contains thirty lessons demonstrating how to render mirror-like duplicates in the trompe l’oeil tradition of everything from shells, leaves, and candy bars to your very own still life arrangements. Each lesson builds off the previous one, as you’ll master essential artistic techniques like creating drop shadows, adding highlights, and building from light to dark. Learn the secrets of one of hyperrealism’s biggest stars. Come take . . . The Realism Challenge!
From the Trade Paperback edition.
Through his profound understanding of the physical nature of landscapes and his highly developed artistic sense, John Carlson is able to explain both the whys and the hows of the various aspects of landscape painting. Among the subjects covered are angles and consequent values (an insightful concept necessary for strong overall unity of design), aerial and linear perspective, the painting of trees, the emotional properties of line and mass in composition, light, unity of tone, choice of subject, and memory work. In the beginning chapters, the author tells how to make the best of canvas, palette, colors, brushes, and other materials and gives valuable advice about texture, glazing, varnishing, bleaching, retouching, and framing. Thirty-four reproductions of Mr. Carlson's own work and 58 of his explanatory diagrams are shown on pages adjoining the text.
As Howard Simon says in the introduction: "Crammed into its pages are the thoughts and experiences of a lifetime of painting and teaching. Undoubtedly it is a good book for the beginner, but the old hand at art will appreciate its honesty and broadness of viewpoint. It confines itself to the mechanics of landscape painting but, philosophically, it roams far and wide. . . . This is a book to keep, to read at leisure, and to look into for the solution of problems as they arise, when the need for an experienced hand is felt."
Have you landed in a frustrating rut? Are you having trouble selling paintings in galleries, getting bogged down by projects you can’t seem to finish or abandon, or finding excuses to avoid working in the studio? Author Carol Marine knows exactly how you feel—she herself suffered from painter’s block, until she discovered “daily painting.” The idea is simple: do art (usually small) often (how often is up to you), and if you’d like, post and sell it online. Soon you’ll find that your block dissolves and you’re painting work you love—and more of it than you ever thought possible!
With her encouraging tone and useful exercises, Marine teaches you to:
-Master composition and value
-Become confident in any medium including oil painting, acrylic painting, watercolors, and other media
-Choose subjects wisely
-Stay fresh and loose
-Photograph, post, and sell your art online
-Become connected to the growing movement of daily painters around the world
From the Trade Paperback edition.
One of few books on the subject of drawing drapery, this volume was written by a noted artist and instructor. Easy to follow, full of fascinating advice, and highly enjoyable to read, it is sure to become a well-thumbed guide.
In this work, Harold Speed approaches this dynamic aspect of drawing and painting from many different points of view. He plays the historical against the scientific, theory against precise artistic definition. He begins with a study of line drawing and mass drawing, the two basic approaches the artist needs to learn. Further sections carry the artistic vision through unity and variety of line and mass, balance, proportion, portrait drawing, the visual memory, materials, and procedures. Throughout, Speed combines historical backgrounds, dynamic aspects which each technique brings to a work of art, and specific exercises through which the young draughtsman may begin his training. Although not a technique book in the strict sense of the terms, The Practice and Science of Drawing brings to the beginner a clear statement of the principles that he will have to develop and their importance in creating a work of art. Ninety-three plates and diagrams, masterfully selected, reinforce Speed's always clear presentation.
Harold Speed, master of the art of drawing and brilliant teacher, has long been cited for this important work. For the beginner, Speed will develop a sense for the many different aspects which go into an artistic education. For the person who enjoys looking at drawings and paintings, Speed will aid developing the ability to see a work of art as the artist meant it to be seen.
What did Einstein, JFK, Edison, Marie Curie, and Henry Ford have in common? They were all inveterate doodlers. These powerhouse minds knew instinctively that doodling is deep thinking in disguise-a simple, accessible, and dynamite tool for innovating and solving even the stickiest problems.
Sunni Brown's mission is to bring the power of the Doodle to the rest of us. She leads the Revolution defying all those parents, teachers, and bosses who say Stop doodling! Get serious! Grow up! She overturns misinformation about doodling, demystifies visual thinking, and shows us the power of applying our innate visual literacy. She'll teach you how to doodle any object, concept, or system imaginable, shift habitual thinking patterns, and transform boring text into displays that can engage any audience.
Sunni Brown was named one of the "100 Most Creative People in Business" and one of the "10 Most Creative People on Twitter" by Fast Company. She is founder of a creative consultancy, an international speaker, the co-author of Gamestorming, and the leader of a global campaign for visual literacy called The Doodle Revolution. Her TED Talk on doodling has drawn more than a million views on TED.com. Her work on visual literacy and gaming has been featured in over 35 nationally-syndicated news programs and reported on in The Wall Street Journal, CNN.com, the BBC, Fast Company, Inc. Magazine, etc. She lives in Keep Austin Weird, Texas.
From the Trade Paperback edition.
For today’s in-demand comic creators, animators, video game artists, concept designers, and more, being able to quickly draw the human figure in a variety of action-packed poses is a requirement. But what do you do if you don’t have models or photographic reference readily available? In Freehand Figure Drawing for Illustrators, artist and instructor David H. Ross provides an alternative solution, showing you how to master freehand figure drawing without visual reference by using a modern twist on the classic technique of blocking out the human figure in mannequin form. Step-by-step lessons guide illustrators from basic poses (standing, running, jumping) to extreme motions (throwing punches, high kicking). For on-the-go artists, Freehand Figure Drawing for Illustrators allows you complete freedom to bring your figures to life at any time.
From the Trade Paperback edition.
Beginning with method and proportion, the author discusses the drawing of lines, contours, planes, masses, and rounded forms. Moving on to the individual parts of the body, simple principles of anatomy are applied to demonstrate techniques for sketching the head and neck, the trunk, the upper and lower limbs, and the digits. Expertly rendered figures are shown in various positions and movements, and from all angles, for the most thorough, concise instruction. Brimming with the basic elements necessary for creating quality works of art, Figure Drawing also includes guidance for drawing drapery, revealing the main points of support on the body and the proper way to sketch the folds and forms of garments. Immensely practical and highly readable, it is a manual that artists of every level will turn to again and again.
Such provocative assertions are characteristic of this stimulating and informative guide, written in a highly personal and unique style by a noted painter and teacher. Brimming with pertinent insights into the technical aspects and painting in oils, it is also designed to help students perfect powers of observation and expression.
Harold Speed has distilled years of painting and pedagogical experience into an expert instructional program covering painting technique, painting from life, materials (paints, varnishes, oils and mediums, grounds, etc.), a painter's training, and more. Especially instructive is his extensive and perceptive discussion of form, tone, and color, and a fascinating series of detailed "Notes" analyzing the painting styles of Velasquez, Reynolds, Gainsborough, Franz Hals, and Rembrandt.
Nearly 70 photographs and drawings illustrate the text, among them prehistoric cave paintings, diagrams of tonal values, stages of portrait painting, and reproductions of masterpieces by Giotto, Vermeer, Ingres, Rembrandt, Titian, Reynolds, Gainsborough, Hals, Giorgione, Poussin, Corot, Veronese, and other luminaries. In addition to these pictorial pleasures, the author further leavens the lessons with thought-provoking opinion.
Clear, cogent, and down-to-earth, this time-honored handbook will especially interest serious amateurs studying the technical aspects of oil painting, but its rich insight into the mind and methods of the artist will enlighten and intrigue any art lover.
Watercolor sketching is a rapidly emerging technique that enlivens sketches done in pen or pencil with the expressive washes, glazes, and luminous hues of watercolor . This lushly illustrated resource teaches artists on the go how to sketch with watercolor, rendering subjects efficiently and without inhibitions. Readers are guided through all aspects of the medium, from fundamental techniques including wet-on-wet, glazing, and washes; materials and supplies; and little known tips and tricks for getting the most out of watercolor (for example, just sprinkling a little salt on your painting creates a texture that's impossible to achieve with a brush.) A strong focus color theory provides a solid foundation for enhancing drawings with vibrant hues.
Master the Latest Breakthroughs in Colored Pencil Art
If you want to create colorful, radiant works of art, colored pencil and related color media (pastels, watercolor pencils, and so on) provide you with limitless options for adding vibrancy to your creations. In The New Colored Pencil, artist and instructor Kristy Ann Kutch guides you through the latest developments in color drawing media with examples of and recommendations for the newest pencil brands, drawing surfaces, and groundbreaking techniques (including using the Grid Method, grating pigments, blending with heat, and more). Supported by step-by-step demonstrations and showcasing inspiring art from some of today’s best colored pencil artists, The New Colored Pencil shows you how to use color theory to your advantage, combine color media, create and enhance textures, and experiment with surfaces to create interesting effects. Whether you use traditional, wax-based, or watercolor colored pencils, The New Colored Pencil will take your art to the next level.
— John Romero, co-founder of id Software and CEO of Loot Drop, Inc.
"Solarski’s methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work, I’d have a copy of this on my shelf."
— Marc Mason, Comics Waiting Room
Video games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas—or a computer screen—the artist’s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different.
Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills—light, value, color, anatomy, concept development—as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression.
Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it’s equally accessible for those interested to learn about gaming’s future, and potential as an artistic medium.
Also available as an eBook
From the Trade Paperback edition.
The 209 pages of drawings in this volume show the human body in a wide variety of positions, viewed from many different angles. Marsh directs special attention to those angles, aspects, and physical positions which are the most difficult to portray. His great talent, coupled with a rare ability to instruct others (Marsh taught at the Art Students League for many years) gave him unusual sensitivity to the concerns of the artist in life drawing: his concise commentary on the drawing points up the problems addressed in each — tone, movement, proportion, composition, etc. The front, side, back, head, arms and hands, legs and feet, and full figure drawings are all included. A separate section on the problems of proportion explores 7, 7 1/2, and 8 head schemes, providing an unusually workable and lucid treatment of the topic for the practicing artist. The body and parts of the body are drawn in skeleton, tissue and muscle, major bone structure, and as they appear in life. Marsh studied medical anatomy as well as the work of the great medical artists in order to perfect his knowledge of human anatomy.
All of the hundreds of drawings, figures, and details of this volume have been excellently reproduced in this edition. The last 95 drawings in the book are all original studies by Marsh, never before published in book form. These casual, light-hearted drawings (mostly of female nudes) illustrate both Marsh's seemingly easy mastery of the techniques of life drawing, and his characteristic lusty, Rubenesque style. Because they are so distinctly in his own style, these drawings highlight the great scope and knowledgeability he has shown in the earlier instructive studies. Those who know and admire Marsh as an artist, as well as anyone who wishes to learn to draw from life, will find this volume indispensable.
• Definition of a tessellation
• History of tessellated designs, beginning with their origin in Rome
• Basic kinds of tessellations and how they are formed
• Detailed instructions for creating your own unique designs from common geometrical shapes
A full 179 figures illustrate the clearly written text. Also included is a special section of 32 full-page plates of tessellations, ready to be colored any way you wish. This is your best introduction to an unusual and rewarding pastime that will afford you many hours of creative satisfaction.
Avoiding complex charts of muscles and bones that are more helpful to doctors than to artists, this book’s refreshing approach teaches anatomy from a cartoonist/illustrator’s point of view. For example, there are many large and small muscles in the neck, all rendered in great detail in most anatomy books, but here, master teacher Christopher Hart shows only the four that are visible and need to be drawn. His clear instruction helps readers to visualize and portray shifting body weight in a pose without the need of a model, and instead of showing a mass of facial muscles and bones, he translates them into the simple planes an artist needs to draw a range of expressive faces.
Through simple, creative exercises and assignments, Brunetti offers an unintimidating approach to a complex art form. He looks at the rhythms of storytelling, the challenges of character design, and the formal elements of comics while composing pages in his own iconic style and experimenting with a variety of tools, media, and approaches. By following the author's sophisticated and engaging perspective on the art of cartooning, aspiring cartoonists of all ages will hone their craft, create their personal style, and discover their own visual language.
"As a book of reference to the practicing artists who wants to solve some particular difficulty, the book could hardly be bettered." — Field
Rex Vicat Cole makes learning about perspective an enjoyable and fascinating pursuit in this clearly written and profusely illustrated book. Over 390 diagrams illustrate every aspect of the text, and more than 80 illustrations reproduce drawings and paintings — by old masters and by the author — that indicate how perspective is utilized in practice. The book is so well illustrated that many perspective problems can be answered without reference to the text at all.
The text itself clarifies the theory of perspective and offers numerous practice exercises. Among the topics covered are the principle of perspective in theory, the rules of perspective and their application, depths, the use of plans in sketching foreshortened surfaces, inclined planes, the circle, arches, how to draw curves by straight lines, perspective of the sky and sea, perspective of shadows, and more. Two additional sections cover perspective in the history of art and mechanical perspective.
A noted landscape painter and art instructor, Mr. Cole combines common sense with an understanding of Nature's laws to make perspective a subject that every artist can approach with confidence. Art students will also find this book extremely valuable.
In this book, which is an extensive course in animal drawing, Knight offers an almost incredible wealth of practical instruction to commercial and fine artists, painters, sculptors, book illustrators, designers, decorators, and art students. He discusses animal musculature, bone structure, animal psychology, movements, habits, and habitats. He provides innumerable tips on animal proportions, the play of light and shadow, coloring, hair formation, feather arrangements of birds, scales of fish, how animals lie down, animal expressions, how a lioness bends back her ears when angry, and many others. Scores of animal categories are covered: great apes, tigers, lions, dogs, bears, cattle, horses, antelopes, sheep, goats, camels, swine, seals, rodents, young animals, exotic animals, crocodiles, snakes, fish, and birds.
This work should help both practicing artists and art students achieve more natural and lifelike drawings. Especially valuable will be the many pointers on how to avoid stiffness and gracelessness in drawings of horses, deer, and other quick-footed animals; how to introduce the proper sense of bulk and power in sketches of such heavier animals as elephants and bears; and how to put into drawings of the cat family, from the household pet to the African lion, the superb lithe grace and wealth of subtle expression that we marvel at in the originals.
"Without good data and analysis—much of it grounded in economic theory—we cannot hope to strengthen communities through the arts or to achieve any of the other goals we set for the National Endowment for the Arts, the largest nationwide funder of the arts." —from the Foreword by Rocco Landesman
Contributors: Hasan Bakhshi (Nesta UK), Elisa Barbour (University of California, Berkeley), Shiri M. Breznitz (Georgia Institute of Technology), Roland J. Kushner (Muhlenberg College), Rex LaMore (Michigan State University), James Lawton (Michigan State), Neil Lee (Nesta UK), Richard G. Maloney (Boston University), Ann Markusen (University of Minnesota), Juan Mateos-Garcia (Nesta UK), Anne Gadwa Nicodemus (Metris Arts Consulting), Douglas S. Noonan (Indiana University–Purdue University Indianapolis), Peter Pedroni (Williams College), Amber Peruski (Michigan State), Michele Root-Bernstein (Michigan State), Robert Root-Bernstein (Michigan State), Eileen Roraback (Michigan State), Michael Rushton (Indiana University), Lauren Schmitz (New School for Social Research), Jenny Schuetz (University of Southern California), John Schweitzer (Michigan State), Stephen Sheppard (Williams College), Megan VanDyke (Michigan State), Gregory H. Wassall (Northeastern University)
"The short road to success" begins with a brush. Richmond advises novices to forego the use of a pencil, since it demands a higher degree of accuracy than the beginner possesses. When a brush is used, the ink glides over the paper easily and is more likely to bring desired results. Starting with simple lines and curves, then moving on to various elements—from clouds and trees to castles and cottages—Richmond offers exercises to train the eyes and hand to work together. In step-by-step pictorial sequences, he effectively illustrates how to construct a successful landscape, offers tips on perspective—and even uses several great works of art for lessons in composition. Invaluable for students and teachers, this guide will help artists at every level bring landscapes to life.
Starting with an explanation of the physical tools of the art, she describes the basic strokes and the creation of Chinese characters before moving on to demonstrate the use of these strokes to represent trees, flowers, rocks, boats, insects, birds, and other subjects. These elements are then combined to produce finished Chinese paintings, "the kind of pleasing and satisfying pictures that thousands of amateurs have been producing in China for centuries."
Enhanced with hundreds of illustrations, including 36 in full color, this handsome volume also contains a chapter on the mounting process, a valuable bibliography, and an index. It is an invaluable guide to an art, which — once mastered — will not only delight viewing audiences but will bring satisfaction throughout the artist's lifetime.
Klimt's talent and brilliance as a draughtsman, however, was widely recognized only after Klimt's death. During his lifetime, he hardly sold a drawing nor did he exhibit them.
The work is in three parts, cast in the form of letters to a student, successively covering "First Practice," "Sketching from Nature," and "Colour and Composition." Starting with the bare fundamentals (what kind of drawing pen to buy; shading a square evenly), and using the extremely practical method of exercises which the student performs from the very first, Ruskin instructs, advises, guides, counsels, and anticipates problems with sensitivity. The exercises become more difficult, developing greater and greater skills until Ruskin feels his reader is ready for watercolors and finally composition, which he treats in detail as to the laws of principality, repetition, continuity, curvature, radiation, contrast, interchange, consistency, and harmony. All along the way, Ruskin explains, in plain, clear language, the artistic and craftsmanlike reasons behind his practical advice — underlying which, of course, is Ruskin's brilliant philosophy of honest, naturally observed art which has so much affected our aesthetic.
Three full-page plates and 48 woodcuts and diagrams (the latter from drawings by the author) show the student what the text describes. An appendix devotes many pages to the art works which may be studied with profit.
Though noted for his attention to the female figure, Degas executed many studies of grouped horses and jockeys from which he would use figures in later compositions. Later in his career, Degas experimented with mixing drawing media and printmaking techniques. He began the drawing in 1885 using an impression from his 1877–78 lithographs of a concert at Café des Ambassadeurs, which he extended along the bottom and right edges, and drew over in dense strokes of pastel. Degas first produced a mono-type—a unique print made from drawing in ink on a metal or glass plate—of two singers on stage, seen from behind, with a view to the audience. He then enlivened the print with richly colored pastels. In the village of Diénay near Dijon, Degas recalled scenery from the drive through the Burgundian countryside and produced about fifty mono-type landscapes. To create this drawing, he used oil paint (and apparently his fingers) to indicate a few lines of landscape on the plate and printed one or two proofs, hanging them to dry. Later, he completed the composition with a rich layer of pastel.
Discussions of theory encompass definitions, both scientific and informal; the horizon and the points of sight and distance; and rules and conditions of perspective. The majority of the text examines the practice of perspective, featuring instruction on how to reproduce shape, distance, proportion, shade, shadow, reflection, and other aspects that endow two-dimensional works with lifelike qualities. More than 300 illustrations and diagrams make this an exceptionally clear and thorough treatment and an essential guide for students of art, architecture, and design.
Written by popular artist Hazel Soan, the book is arranged in three parts: the first section explains all about the equipment you will need; the second section covers techniques and shows what can be achieved with watercolour in a short time span; the third section looks at various subjects that are ideal for painting quickly.
All the essential techniques are covered, focusing particularly on maximizing brushstrokes and exploring colours, and there is useful advice on deciding what to include and what to leave out. With helpful chapters on painting a wide range of subjects – people, landscapes, seascapes, buildings, gardens, flowers and still life – this little guide is ideal for quick reference when working in the studio or out in the field.
The Artist's Workbooks are practical guides for artists interested in getting to grips with a particular subject. Other books in the series include:
• Drawing Animals
• Drawing Caricatures
• Drawing Figures
• Drawing Landscapes
• Drawing Manga
• Drawing Portraits
• Drawing Still Life