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It teaches risk-driven architecting. There is no need for meticulous designs when risks are small, nor any excuse for sloppy designs when risks threaten your success. This book describes a way to do just enough architecture. It avoids the one-size-fits-all process tar pit with advice on how to tune your design effort based on the risks you face.
It democratizes architecture. This book seeks to make architecture relevant to all software developers. Developers need to understand how to use constraints as guiderails that ensure desired outcomes, and how seemingly small changes can affect a system's properties.
It cultivates declarative knowledge. There is a difference between being able to hit a ball and knowing why you are able to hit it, what psychologists refer to as procedural knowledge versus declarative knowledge. This book will make you more aware of what you have been doing and provide names for the concepts.
It emphasizes the engineering. This book focuses on the technical parts of software development and what developers do to ensure the system works not job titles or processes. It shows you how to build models and analyze architectures so that you can make principled design tradeoffs. It describes the techniques software designers use to reason about medium to large sized problems and points out where you can learn specialized techniques in more detail.
It provides practical advice. Software design decisions influence the architecture and vice versa. The approach in this book embraces drill-down/pop-up behavior by describing models that have various levels of abstraction, from architecture to data structure design.
Readers learn how to use a domain model to make a complex development effort more focused and dynamic. A core of best practices and standard patterns provides a common language for the development team. A shift in emphasis–refactoring not just the code but the model underlying the code–in combination with the frequent iterations of Agile development leads to deeper insight into domains and enhanced communication between domain expert and programmer. Domain-Driven Design then builds on this foundation, and addresses modeling and design for complex systems and larger organizations.Specific topics covered include:
With this book in hand, object-oriented developers, system analysts, and designers will have the guidance they need to organize and focus their work, create rich and useful domain models, and leverage those models into quality, long-lasting software implementations.
The contributions describe the most recent developments in information technology and ideas, applications and problems related to technology convergence, illustrated through case studies, and reviews converging existing security techniques. Through this volume, readers will gain an understanding of the current state-of-the-art information strategies and technologies of convergence security. The intended readers are researchers in academia, industry and other research institutes focusing on information science and technology.
Authors Kelsey Hightower, Brendan Burns, and Joe Beda—who’ve worked on Kubernetes at Google and other organizatons—explain how this system fits into the lifecycle of a distributed application. You will learn how to use tools and APIs to automate scalable distributed systems, whether it is for online services, machine-learning applications, or a cluster of Raspberry Pi computers.Explore the distributed system challenges that Kubernetes addressesDive into containerized application development, using containers such as DockerCreate and run containers on Kubernetes, using the docker image format and container runtimeExplore specialized objects essential for running applications in productionReliably roll out new software versions without downtime or errorsGet examples of how to develop and deploy real-world applications in Kubernetes
The aim of these two meetings was to promote discussion and interaction among academics, researchers and professionals in the field of ubiquitous computing technologies.
These proceedings reflect the state of the art in the development of computational methods, involving theory, algorithms, numerical simulation, error and uncertainty analysis and novel applications of new processing techniques in engineering, science, and other disciplines related to ubiquitous computing.
James J. (Jong Hyuk) Park received Ph.D. degrees in Graduate School of Information Security from Korea University, Korea and Graduate School of Human Sciences from Waseda University, Japan. From December, 2002 to July, 2007, Dr. Park had been a research scientist of R&D Institute, Hanwha S&C Co., Ltd., Korea. From September, 2007 to August, 2009, He had been a professor at the Department of Computer Science and Engineering, Kyungnam University, Korea. He is now a professor at the Department of Computer Science and Engineering and Department of Interdisciplinary Bio IT Materials, Seoul National University of Science and Technology (SeoulTech), Korea. Dr. Park has published about 200 research papers in international journals and conferences. He has been serving as chair, program committee, or organizing committee chair for many international conferences and workshops. He is a steering chair of international conferences – MUE, FutureTech, CSA, CUTE, UCAWSN, World IT Congress-Jeju. He is editor-in-chief of Human-centric Computing and Information Sciences (HCIS) by Springer, The Journal of Information Processing Systems (JIPS) by KIPS, and Journal of Convergence (JoC) by KIPS CSWRG. He is Associate Editor / Editor of 14 international journals including JoS, JNCA, SCN, CJ, and so on. In addition, he has been serving as a Guest Editor for international journals by some publishers: Springer, Elsevier, John Wiley, Oxford Univ. press, Emerald, Inderscience, MDPI. He got the best paper awards from ISA-08 and ITCS-11 conferences and the outstanding leadership awards from IEEE HPCC-09, ICA3PP-10, IEE ISPA-11, PDCAT-11, IEEE AINA-15. Furthermore, he got the outstanding research awards from the SeoulTech, 2014. His research interests include IoT, Human-centric Ubiquitous Computing, Information Security, Digital Forensics, Vehicular Cloud Computing, Multimedia Computing, etc. He is a member of the IEEE, IEEE Computer Society, KIPS, and KMMS.
Vincenzo Loia (BS ‘85, MS ‘87, PhD ‘89) is Full Professor of Computer Science. His research interests include Intelligent Agents, Ambient intelligence, Computational Intelligence. Currently he is Founder & Editor-in-chief of “Ambient Intelligence and Humanized Computing”, and Co-Editor-in-Chief of “Softcomputing”, Springer-Verlag. He is Chair of the Task Forces “Intelligent Agents” and “Ambient Intelligence” IEEE CIS ETTC. He has been Chair the Emergent Technical Committe "Emergent Technology", IEEE CIS Society and Vice-Chair of Intelligent Systems Applications Technical Committee. He has been author of more than 200 scientific works, Editor/co-editor of 4 Books, 64 journal papers, 25 book chapters, and 100 conference papers. He is Senior member of the IEEE, Associate Editor of IEEE Transactions on Industrial Informatics, and Associate Editor of IEEE Transactions on Systems, Man, and Cybernetics: Systems. Many times reviewers for national and international projects, Dr. Loia is active in the research domain of agents, ambient intelligence, computational intelligence, smartgrids, distributed platform for enrich added value.
Gangman Yi in Computer Sciences at Texas A&M University, USA in 2007, and doctorate in Computer Sciences at Texas A&M University, USA in 2011. In May 2011, he joined System S/W group in Samsung Electronics, Suwon, Korea. He joined the Department of Computer Science & Engineering, Gangneung-Wonju National University, Korea, since March 2012. Dr. Yi has been researched in an interdisciplinary field of researches. His research focuses especially on the development of computational methods to improve understanding of biological systems and its big data. Dr. Yi actively serves as a managing editor and reviewer for international journals, and chair of international conferences and workshops.
Yunsick Sung received his B.S. degree in division of electrical and computer engineering from Pusan National University, Busan, Korea, in 2004, his M.S. degree in computer engineering from Dongguk University, Seoul, Korea, in 2006, and his Ph.D. degree in game engineering from Dongguk University, Seoul, Korea, in 2012. He was employed as a member of the researcher at Samsung Electronics between 2006 and 2009. He was the plural professor at Shinheung College in 2009 and at Dongguk University in 2010. His main research interests are many topics in brain-computer Interface, programming by demonstration, ubiquitous computing and reinforcement learning. His Journal Service Experiences is Associate Editor at Human-centric Computing and Information Sciences, Springer (2015- Current).
The algorithms in this book represent a body of knowledge developed over the last 50 years that has become indispensable, not just for professional programmers and computer science students but for any student with interests in science, mathematics, and engineering, not to mention students who use computation in the liberal arts.
The companion web site, algs4.cs.princeton.edu, containsAn online synopsis Full Java implementations Test data Exercises and answers Dynamic visualizations Lecture slides Programming assignments with checklists Links to related material
The MOOC related to this book is accessible via the "Online Course" link at algs4.cs.princeton.edu. The course offers more than 100 video lecture segments that are integrated with the text, extensive online assessments, and the large-scale discussion forums that have proven so valuable. Offered each fall and spring, this course regularly attracts tens of thousands of registrants.
Robert Sedgewick and Kevin Wayne are developing a modern approach to disseminating knowledge that fully embraces technology, enabling people all around the world to discover new ways of learning and teaching. By integrating their textbook, online content, and MOOC, all at the state of the art, they have built a unique resource that greatly expands the breadth and depth of the educational experience.
In this collection of essays and articles, key members of Google’s Site Reliability Team explain how and why their commitment to the entire lifecycle has enabled the company to successfully build, deploy, monitor, and maintain some of the largest software systems in the world. You’ll learn the principles and practices that enable Google engineers to make systems more scalable, reliable, and efficient—lessons directly applicable to your organization.
This book is divided into four sections:Introduction—Learn what site reliability engineering is and why it differs from conventional IT industry practicesPrinciples—Examine the patterns, behaviors, and areas of concern that influence the work of a site reliability engineer (SRE)Practices—Understand the theory and practice of an SRE’s day-to-day work: building and operating large distributed computing systemsManagement—Explore Google's best practices for training, communication, and meetings that your organization can use
This Proceedings of the 2011 International Conference on Electrical, Information Engineering and Mechatronics provides a forum for engineers and scientists to address the most innovative research and development including technical challenges and social, legal, political, and economic issues, and to present and discuss their ideas, results, works in progress and experience on all aspects of electrical, information engineering, mechatronics and applications.
Engineers and scientists in academia, industry, and government will find a insights into the solutions that combine ideas from multiple disciplines in order to achieve something more significant than the sum of the individual parts in all aspects of electrical, information engineering, mechatronics and applications.
--Richard Mark Soley, Chairman and CEO, OMG
If you're like most software developers, you're building systems that are increasingly complex. Whether you're creating a desktop application or an enterprise system, complexity is the big hairy monster you must manage.
The Unified Modeling Language (UML) helps you manage this complexity. Whether you're looking to use UML as a blueprint language, a sketch tool, or as a programming language, this book will give you the need-to-know information on how to apply UML to your project. While there are plenty of books available that describe UML, Learning UML 2.0 will show you how to use it. Topics covered include:
Capturing your system's requirements in your model to help you ensure that your designs meet your users' needs
Modeling the parts of your system and their relationships
Modeling how the parts of your system work together to meet your system's requirements
Modeling how your system moves into the real world, capturing how your system will be deployed
Engaging and accessible, this book shows you how to use UML to craft and communicate your project's design. Russ Miles and Kim Hamilton have written a pragmatic introduction to UML based on hard-earned practice, not theory. Regardless of the software process or methodology you use, this book is the one source you need to get up and running with UML 2.0.
Russ Miles is a software engineer for General Dynamics UK, where he works with Java and Distributed Systems, although his passion at the moment is Aspect Orientation and, in particular, AspectJ. Kim Hamilton is a senior software engineer at Northrop Grumman, where she's designed and implemented a variety of systems including web applications and distributed systems, with frequent detours into algorithms development.
International Conference on Information Engineering and Applications (IEA) 2011 is organized by Chongqing Normal University, Chongqing University, Shanghai Jiao Tong University, Nanyang Technological University, University of Michigan and the Chongqing University of Arts and Sciences, and is sponsored by National Natural Science Foundation of China (NSFC). The objective of IEA 2011 is to will provide a forum for engineers and scientists in academia, industry, and government to address the most innovative research and development . Information Engineering and Applications provides a summary of this conference including contributions for key speakers on subjects such as technical challenges, social and economic issues, and ideas, results and current work on all aspects of advanced information and business intelligence.
This two volume publication includes selected papers from the ICCI 2012. Covering the latest research advances in the area of computer, informatics, cybernetics and applications, which mainly includes the computer, information, control, communications technologies and applications.
Concise, readable, and actionable, Domain-Driven Design Distilled never buries you in detail–it focuses on what you need to know to get results. Vaughn Vernon, author of the best-selling Implementing Domain-Driven Design, draws on his twenty years of experience applying DDD principles to real-world situations. He is uniquely well-qualified to demystify its complexities, illuminate its subtleties, and help you solve the problems you might encounter.
Vernon guides you through each core DDD technique for building better software. You’ll learn how to segregate domain models using the powerful Bounded Contexts pattern, to develop a Ubiquitous Language within an explicitly bounded context, and to help domain experts and developers work together to create that language. Vernon shows how to use Subdomains to handle legacy systems and to integrate multiple Bounded Contexts to define both team relationships and technical mechanisms.
Domain-Driven Design Distilled brings DDD to life. Whether you’re a developer, architect, analyst, consultant, or customer, Vernon helps you truly understand it so you can benefit from its remarkable power.
Coverage includesWhat DDD can do for you and your organization–and why it’s so important The cornerstones of strategic design with DDD: Bounded Contexts and Ubiquitous Language Strategic design with Subdomains Context Mapping: helping teams work together and integrate software more strategically Tactical design with Aggregates and Domain Events Using project acceleration and management tools to establish and maintain team cadence
The CWNA: Certified Wireless Network Administrator OfficialStudy Guide: Exam CWNA-106 is the officially endorsed CWNA testprep for the leading wireless certification. Expert authors andCWNEs David D. Coleman and David A. Westcott guide readers throughthe skills and concepts candidates need to know for the exam, usinghands-on methods to convey an in-depth understanding of wirelessnetwork administration. Readers should have a basic knowledge ofRadio Frequency behavior, experience with WLAN hardware peripheralsand protocols, and an interest in designing, installing, andmanaging wireless networks.
Wireless technology is taking over the tech industry, and thedemand for competent, certified professionals is far outpacing thesupply. A CWNA certification denotes advanced-level proficiency inthe field, with a complete understanding of wireless LANcomponents, features, and function—but the only way to passthe exam is to truly understand the material, not just the talkingpoints. The CWNA: Certified Wireless Network AdministratorOfficial Study Guide thoroughly covers each exam objective, andincludes review questions, assessment tests, and exercises to testyour skills. Topics include:Radio Frequency technologies, regulations, and standards802.11 protocolsNetwork implementation and security802.11 RF site surveying
Readers also get access to a suite of study tools including anelectronic test engine with hundreds or practice test questions,electronic flashcards, exercise peripherals, and industry WhitePapers, which serve as valuable backup references. In preparing forthe CWNA-106 exam, the ideal study guide should cover all of theexam topics in depth—CWNA: Certified Wireless NetworkAdministrator Official Study Guide does just that, making it anexcellent, comprehensive study guide.
This book introduces a practical methodology for architecture design that any professional software engineer can use, provides structured methods supported by reusable chunks of design knowledge, and includes rich case studies that demonstrate how to use the methods.
Using realistic examples, you’ll master the powerful new version of the proven Attribute-Driven Design (ADD) 3.0 method and will learn how to use it to address key drivers, including quality attributes, such as modifiability, usability, and availability, along with functional requirements and architectural concerns.
Drawing on their extensive experience, Humberto Cervantes and Rick Kazman guide you through crafting practical designs that support the full software life cycle, from requirements to maintenance and evolution. You’ll learn how to successfully integrate design in your organizational context, and how to design systems that will be built with agile methods.
Comprehensive coverage includes
Understanding what architecture design involves, and where it fits in the full software development life cycle Mastering core design concepts, principles, and processes Understanding how to perform the steps of the ADD method Scaling design and analysis up or down, including design for pre-sale processes or lightweight architecture reviews Recognizing and optimizing critical relationships between analysis and design Utilizing proven, reusable design primitives and adapting them to specific problems and contexts Solving design problems in new domains, such as cloud, mobile, or big data
This reference gives a quick and authoritative summary of the key concepts of DDD. It is not meant as a learning introduction to the subject. Eric Evans' original book and a handful of others explain DDD in depth from different perspectives. On the other hand, we often need to scan a topic quickly or get the gist of a particular pattern. That is the purpose of this reference. It is complementary to the more discursive books.
The starting point of this text was a set of excerpts from the original book by Eric Evans, Domain-Driven-Design: Tackling Complexity in the Heart of Software, 2004 - in particular, the pattern summaries, which were placed in the Creative Commons by Evans and the publisher, Pearson Education. In this reference, those original summaries have been updated and expanded with new content.
The practice and understanding of DDD has not stood still over the past decade, and Evans has taken this chance to document some important refinements. Some of the patterns and definitions have been edited or rewritten by Evans to clarify the original intent. Three patterns have been added, describing concepts whose usefulness and importance has emerged in the intervening years. Also, the sequence and grouping of the topics has been changed significantly to better emphasize the core principles.
This is an up-to-date, quick reference to DDD.
Our love affair with the digital interface is out of control. We’ve embraced it in the boardroom, the bedroom, and the bathroom.
Screens have taken over our lives. Most people spend over eight hours a day staring at a screen, and some “technological innovators” are hoping to grab even more of your eyeball time. You have screens in your pocket, in your car, on your appliances, and maybe even on your face. Average smartphone users check their phones 150 times a day, responding to the addictive buzz of Facebook or emails or Twitter.
Are you sick? There’s an app for that! Need to pray? There’s an app for that! Dead? Well, there’s an app for that, too! And most apps are intentionally addictive distractions that end up taking our attention away from things like family, friends, sleep, and oncoming traffic.
There’s a better way.
In this book, innovator Golden Krishna challenges our world of nagging, screen-based bondage, and shows how we can build a technologically advanced world without digital interfaces.
In his insightful, raw, and often hilarious criticism, Golden reveals fascinating ways to think beyond screens using three principles that lead to more meaningful innovation. Whether you’re working in technology, or just wary of a gadget-filled future, you’ll be enlighted and entertained while discovering that the best interface is no interface.
Radio networking is creating revolutions in volcano monitoring, performance art, clean energy, and consumer electronics. As you follow the examples in each chapter, you'll learn how to tackle inspiring projects of your own. This practical guide is ideal for inventors, hackers, crafters, students, hobbyists, and scientists.Investigate an assortment of practical and intriguing project ideasPrep your ZigBee toolbox with an extensive shopping list of parts and programsCreate a simple, working ZigBee network with XBee radios in less than two hours -- for under $100Use the Arduino open source electronics prototyping platform to build a series of increasingly complex projectsGet familiar with XBee's API mode for creating sensor networksBuild fully scalable sensing and actuation systems with inexpensive componentsLearn about power management, source routing, and other XBee technical nuancesMake gateways that connect with neighboring networks, including the Internet
In three parts, this book explains how these services work and what it means to build an application the Microservices Way. You’ll explore a design-based approach to microservice architecture with guidance for implementing various elements. And you’ll get a set of recipes and practices for meeting practical, organizational, and cultural challenges to microservice adoption.Learn how microservices can help you drive business objectivesExamine the principles, practices, and culture that define microservice architecturesExplore a model for creating complex systems and a design process for building a microservice architectureLearn the fundamental design concepts for individual microservicesDelve into the operational elements of a microservices architecture, including containers and service discoveryDiscover how to handle the challenges of introducing microservice architecture in your organization
Inside, you’ll learn about:Interaction design and physical computing The Arduino hardware and software development environment Basics of electricity and electronics Prototyping on a solderless breadboard Drawing a schematic diagram
Getting started with Arduino is a snap. To use the introductory examples in this guide, all you need an Arduino Uno or earlier model, along with USB A-B cable and an LED. The easy-to-use Arduino development environment is free to download.
Join hundreds of thousands of hobbyists who have discovered this incredible (and educational) platform. Written by the co-founder of the Arduino project, Getting Started with Arduino gets you in on all the fun!
–Randy Stafford, Architect At-Large, Oracle Coherence Product Development
“This book is a must-read for anybody looking to put DDD into practice.”
–Udi Dahan, Founder of NServiceBus
Implementing Domain-Driven Design presents a top-down approach to understanding domain-driven design (DDD) in a way that fluently connects strategic patterns to fundamental tactical programming tools. Vaughn Vernon couples guided approaches to implementation with modern architectures, highlighting the importance and value of focusing on the business domain while balancing technical considerations.
Building on Eric Evans’ seminal book, Domain-Driven Design, the author presents practical DDD techniques through examples from familiar domains. Each principle is backed up by realistic Java examples–all applicable to C# developers–and all content is tied together by a single case study: the delivery of a large-scale Scrum-based SaaS system for a multitenant environment.
The author takes you far beyond “DDD-lite” approaches that embrace DDD solely as a technical toolset, and shows you how to fully leverage DDD’s “strategic design patterns” using Bounded Context, Context Maps, and the Ubiquitous Language. Using these techniques and examples, you can reduce time to market and improve quality, as you build software that is more flexible, more scalable, and more tightly aligned to business goals.
Coverage includesGetting started the right way with DDD, so you can rapidly gain value from it Using DDD within diverse architectures, including Hexagonal, SOA, REST, CQRS, Event-Driven, and Fabric/Grid-Based Appropriately designing and applying Entities–and learning when to use Value Objects instead Mastering DDD’s powerful new Domain Events technique Designing Repositories for ORM, NoSQL, and other databases
Effective design is at the heart of everything from software development to engineering to architecture. But what do we really know about the design process? What leads to effective, elegant designs? The Design of Design addresses these questions.
These new essays by Fred Brooks contain extraordinary insights for designers in every discipline. Brooks pinpoints constants inherent in all design projects and uncovers processes and patterns likely to lead to excellence. Drawing on conversations with dozens of exceptional designers, as well as his own experiences in several design domains, Brooks observes that bold design decisions lead to better outcomes.
The author tracks the evolution of the design process, treats collaborative and distributed design, and illuminates what makes a truly great designer. He examines the nuts and bolts of design processes, including budget constraints of many kinds, aesthetics, design empiricism, and tools, and grounds this discussion in his own real-world examples—case studies ranging from home construction to IBM’s Operating System/360. Throughout, Brooks reveals keys to success that every designer, design project manager, and design researcher should know.
Learning the basics of a modeling technique is not the same as learning how to use and apply it. To develop a data model of an organization is to gain insights into its nature that do not come easily. Indeed, analysts are often expected to understand subtleties of an organization's structure that may have evaded people who have worked there for years.
Here's help for those analysts who have learned the basics of data modeling (or "entity/relationship modeling") but who need to obtain the insights required to prepare a good model of a real business.
Structures common to many types of business are analyzed in areas such as accounting, material requirements planning, process manufacturing, contracts, laboratories, and documents.
In each chapter, high-level data models are drawn from the following business areas:
The Enterprise and Its World The Things of the Enterprise Procedures and Activities Contracts Accounting The Laboratory Material Requirements Planning Process Manufacturing Documents Lower-Level Conventions
Whether you’re a junior programmer, senior software engineer, or non-technical manager, you’ll learn how to create a sound plan for your software project, and make better decisions about the pattern and structure of your system.Discover why good software design has become the missing scienceUnderstand the ultimate purpose of software and the goals of good designDetermine the value of your design now and in the futureExamine real-world examples that demonstrate how a system changes over timeCreate designs that allow for the most change in the environment with the least change in the softwareMake easier changes in the future by keeping your code simpler nowGain better knowledge of your software’s behavior with more accurate tests
With detailed scenarios, imaginative illustrations, and step-by-step instructions, consultant and speaker Norman L. Kerth guides readers through productive, empowering retrospectives of project performance.
Whether your shop calls them postmortems or postpartums or something else, project retrospectives offer organizations a formal method for preserving the valuable lessons learned from the successes and failures of every project. These lessons and the changes identified by the community will foster stronger teams and savings on subsequent efforts.
For a retrospective to be effective and successful, though, it needs to be safe. Kerth shows facilitators and participants how to defeat the fear of retribution and establish an air of mutual trust. One tool is Kerth's Prime Directive: Regardless of what we discover, we must understand and truly believe that everyone did the best job he or she could, given what was known at the time, his or her skills and abilities, the resources available, and the situation at hand.
Applying years of experience as a project retrospective facilitator for software organizations, Kerth reveals his secrets for managing the sensitive, often emotionally charged issues that arise as teams relive and learn from each project.
With refactoring, programmers can transform even the most chaotic software into well-designed systems that are far easier to evolve and maintain. What’s more, they can do it one step at a time, through a series of simple, proven steps. Now, there’s an authoritative and extensively updated version of Martin Fowler’s classic refactoring book that utilizes Ruby examples and idioms throughout–not code adapted from Java or any other environment.
The authors introduce a detailed catalog of more than 70 proven Ruby refactorings, with specific guidance on when to apply each of them, step-by-step instructions for using them, and example code illustrating how they work. Many of the authors’ refactorings use powerful Ruby-specific features, and all code samples are available for download.
Leveraging Fowler’s original concepts, the authors show how to perform refactoring in a controlled, efficient, incremental manner, so you methodically improve your code’s structure without introducing new bugs. Whatever your role in writing or maintaining Ruby code, this book will be an indispensable resource.
This book will help youUnderstand the core principles of refactoring and the reasons for doing it Recognize “bad smells” in your Ruby code Rework bad designs into well-designed code, one step at a time Build tests to make sure your refactorings work properly Understand the challenges of refactoring and how they can be overcome Compose methods to package code properly Move features between objects to place responsibilities where they fit best Organize data to make it easier to work with Simplify conditional expressions and make more effective use of polymorphism Create interfaces that are easier to understand and use Generalize more effectively Perform larger refactorings that transform entire software systems and may take months or years Successfully refactor Ruby on Rails code
You'll learn how to use Linux, including Linux on Raspberry Pi, to control appliances and everything from kettles to curtains, including how to hack game consoles and even incorporate LEGO Mindstorms into your smart home schemes.
You’ll discover the practicalities on wiring a house in terms of both and power and networking, along with the selection and placement of servers. There are also explanations on handling communication to (and from) your computer with speech, SMS, email, and web. Finally, you’ll see how your automated appliances can collaborate to become a smart home.
Smart Home Automation with Linux was already an excellent resource for home automation, and in this second edition, Steven Goodwin will show you how a house can be fully controlled by its occupants, all using open source software and even open source hardware like Raspberry Pi and Arduino.
Fully updated for the growing demand of fiber optics forlarge-scale communications networks and telecommunicationstandards, this new edition is organized into two parts. Part Icovers LAN Networks and Cabling Systems offers comprehensivecoverage on current cabling methodologies and is updated to thelatest industry standards. Part II addresses Fiber-Optic Cablingand Components probes deeper into fiber optics, and can be used toprepare for the Fiber Optics Installer (FOI) and/or Fiber OpticsTechnician (FOT) certifications, two of the Electronic Technician'sAssociation's leading certifications.Explains why cutting corners is a bad ideaWalks you through the obstacles to high-speed datatransferEncourages you to follow the golden rules of cabling
This new edition is the only book you need for current cablingmethodologies and standards.
Ivar Jacobson, Ivar Jacobson Consulting
"I just finished reading HF OOA&D and I loved it! The thing I liked most about this book was its focus on why we do OOA&D-to write great software!"
Kyle Brown, Distinguished Engineer, IBM
"Hidden behind the funny pictures and crazy fonts is a serious, intelligent, extremely well-crafted presentation of OO Analysis and Design. As I read the book, I felt like I was looking over the shoulder of an expert designer who was explaining to me what issues were important at each step, and why."
Edward Sciore,Associate Professor, Computer Science Department, Boston College
Tired of reading Object Oriented Analysis and Design books that only makes sense after you're an expert? You've heard OOA&D can help you write great software every time-software that makes your boss happy, your customers satisfied and gives you more time to do what makes you happy.
Head First Object-Oriented Analysis & Design shows you how to analyze, design, and write serious object-oriented software: software that's easy to reuse, maintain, and extend; software that doesn't hurt your head; software that lets you add new features without breaking the old ones. Inside you will learn how to:Use OO principles like encapsulation and delegation to build applications that are flexibleApply the Open-Closed Principle (OCP) and the Single Responsibility Principle (SRP) to promote reuse of your codeLeverage the power of design patterns to solve your problems more efficientlyUse UML, use cases, and diagrams to ensure that all stakeholders arecommunicating clearly to help you deliver the right software that meets everyone's needs.
By exploiting how your brain works, Head First Object-Oriented Analysis & Design compresses the time it takes to learn and retain complex information. Expect to have fun, expect to learn, expect to be writing great software consistently by the time you're finished reading this!
The book is targeted at System Administrators and IT professionals who would like to design and deploy Windows Server 2016 (physical and logical) Enterprise infrastructure. Previous experience of Windows Server operating systems and familiarity with networking concepts is assumed. System administrators who are upgrading or migrating to Windows Server 2016 would also find this book useful.What You Will LearnFamiliarize yourself with Windows Server 2016 ideology, the core of most datacenters running todayNew functions and benefits provided only by the new Windows Server 2016Get comfortable working with NanoserverSecure your network with new technologies in Server 2016Harden your Windows Servers to help keep those bad guys out!Using new built-in integration for Docker with this latest release of Windows Server 2016Virtualize your datacenter with Hyper-VIn Detail
Windows Server 2016 is the server operating system developed by Microsoft as part of the Windows NT family of operating systems, developed concurrently with Windows 10. With Windows Server 2016, Microsoft has gotten us thinking outside of the box for what it means to be a system administration, and comes with some interesting new capabilities. These are exciting times to be or to become a server administrator!
This book covers all aspects of administration level tasks and activities required to gain expertise in Microsoft Windows Server 2016. You will begin by getting familiar and comfortable navigating around in the interface. Next, you will learn to install and manage Windows Server 2016 and discover some tips for adapting to the new server management ideology that is all about centralized monitoring and configuration.
You will deep dive into core Microsoft infrastructure technologies that the majority of companies are going to run on Server 2016. Core technologies such as Active Directory, DNS, DHCP, Certificate Services, File Services, and more. We will talk about networking in this new operating system, giving you a networking toolset that is useful for everyday troubleshooting and maintenance. Also discussed is the idea of Software Defined Networking. You will later walk through different aspects of certificate administration in Windows Server 2016. Three important and crucial areas to cover in the Remote Access role -- DirectAccess, VPN, and the Web Application Proxy -- are also covered.
You will then move into security functions and benefits that are available in Windows Server 2016. Also covered is the brand new and all-important Nano Server!
We will incorporate PowerShell as a central platform for performing many of the functions that are discussed in this book, including a chapter dedicated to the new PowerShell 5.0. Additionally, you will learn about the new built-in integration for Docker with this latest release of Windows Server 2016. The book ends with a discussion and information on virtualizing your datacenter with Hyper-V.
By the end of this book, you will have all the ammunition required to start planning for and implementing Windows Server 2016.Style and approach
This book offers a practical and wide coverage of all features of brand new Microsoft Server 2016 along with tips on daily administration tasks.
In Service Design Patterns, Rob Daigneau codifies proven design solutions for web services that follow the REST architectural style or leverage the SOAP/WSDL specifications. This catalogue identifies the fundamental topics in web service design and lists the common design patterns for each topic. All patterns identify the context in which they may be used, explain the constituent design elements, and explore the relative strengths and trade-offs. Code examples are provided to help you better understand how the patterns work but are kept general so that you can see how the solutions may be applied to disparate technologies that will inevitably change in the years to come.
This book will help readers answer the following questions:How do you create a web service API, what are the common API styles, and when should a particular style be used? How can clients and web services communicate, and what are the foundations for creating complex conversations in which multiple parties exchange data over extended periods of time? What are the options for implementing web service logic, and when should a particular approach be used? How can clients become less coupled to the underlying systems used by a service? How can information about a web service be discovered? How can generic functions like authentication, validation, caching, and logging be supported on the client or service? What changes to a service cause clients to break? What are the common ways to version a service? How can web services be designed to support the continuing evolution of business logic without forcing clients to constantly upgrade?
This book is an invaluable resource for enterprise architects, solution architects, and developers who use web services to create enterprise IT applications, commercial or open source products, and Software as a Service (SaaS) products that leverage emerging Cloud platforms.
If you are a Python developer, researcher, or analyst who wants to perform Geospatial, modeling, and GIS analysis with Python, then this book is for you. Familarity with digital mapping and analysis using Python or another scripting language for automation or crunching data manually is appreciated.What You Will LearnAutomate Geospatial analysis workflows using PythonCode the simplest possible GIS in 60 lines of PythonMold thematic maps with Python toolsGet hold of the various forms that geospatial data comes inProduce elevation contours using Python toolsCreate flood inundation modelsApply Geospatial analysis to find out about real-time data tracking and for storm chasingIn Detail
Geospatial Analysis is used in almost every field you can think of from medicine, to defense, to farming. This book will guide you gently into this exciting and complex field. It walks you through the building blocks of geospatial analysis and how to apply them to influence decision making using the latest Python software.
Learning Geospatial Analysis with Python, 2nd Edition uses the expressive and powerful Python 3 programming language to guide you through geographic information systems, remote sensing, topography, and more, while providing a framework for you to approach geospatial analysis effectively, but on your own terms. We start by giving you a little background on the field, and a survey of the techniques and technology used. We then split the field into its component specialty areas: GIS, remote sensing, elevation data, advanced modeling, and real-time data.
This book will teach you everything you need to know about, Geospatial Analysis from using a particular software package or API to using generic algorithms that can be applied. This book focuses on pure Python whenever possible to minimize compiling platform-dependent binaries, so that you don't become bogged down in just getting ready to do analysis. This book will round out your technical library through handy recipes that will give you a good understanding of a field that supplements many a modern day human endeavors.Style and approach
This is a practical, hands-on tutorial that teaches you all about Geospatial analysis interactively using Python.
The combination of two of the twentieth century's most influential and revolutionary scientific theories, information theory and quantum mechanics, gave rise to a radically new view of computing and information. Quantum information processing explores the implications of using quantum mechanics instead of classical mechanics to model information and its processing. Quantum computing is not about changing the physical substrate on which computation is done from classical to quantum but about changing the notion of computation itself, at the most basic level. The fundamental unit of computation is no longer the bit but the quantum bit or qubit.
This comprehensive introduction to the field offers a thorough exposition of quantum computing and the underlying concepts of quantum physics, explaining all the relevant mathematics and offering numerous examples. With its careful development of concepts and thorough explanations, the book makes quantum computing accessible to students and professionals in mathematics, computer science, and engineering. A reader with no prior knowledge of quantum physics (but with sufficient knowledge of linear algebra) will be able to gain a fluent understanding by working through the book.
Using a public cloud platform was considered risky a decade ago, and unconventional even just a few years ago. Today, however, use of the public cloud is completely mainstream - the norm, rather than the exception. Several leading technology firms, including Google, have built sophisticated cloud platforms, and are locked in a fierce competition for market share.
The main goal of this book is to enable you to get the best out of the GCP, and to use it with confidence and competence. You will learn why cloud architectures take the forms that they do, and this will help you become a skilled high-level cloud architect. You will also learn how individual cloud services are configured and used, so that you are never intimidated at having to build it yourself. You will also learn the right way and the right situation in which to use the important GCP services.
By the end of this book, you will be able to make the most out of Google Cloud Platform design.What you will learn Set up GCP account and utilize GCP services using the cloud shell, web console, and client APIs Harness the power of App Engine, Compute Engine, Containers on the Kubernetes Engine, and Cloud Functions Pick the right managed service for your data needs, choosing intelligently between Datastore, BigTable, and BigQuery Migrate existing Hadoop, Spark, and Pig workloads with minimal disruption to your existing data infrastructure, by using Dataproc intelligently Derive insights about the health, performance, and availability of cloud-powered applications with the help of monitoring, logging, and diagnostic tools in StackdriverWho this book is for
If you are a Cloud architect who is responsible to design and manage robust cloud solutions with Google Cloud Platform, then this book is for you. System engineers and Enterprise architects will also find this book useful. A basic understanding of distributed applications would be helpful, although not strictly necessary. Some working experience on other public cloud platforms would help too.
Grounded in both practice and scientific research, Bill Buxton’s engaging work aims to spark the imagination while encouraging the use of new techniques, breathing new life into user experience design.Covers sketching and early prototyping design methods suitable for dynamic product capabilities: cell phones that communicate with each other and other embedded systems, "smart" appliances, and things you only imagine in your dreamsThorough coverage of the design sketching method which helps easily build experience prototypes—without the effort of engineering prototypes which are difficult to abandonReaches out to a range of designers, including user interface designers, industrial designers, software engineers, usability engineers, product managers, and othersFull of case studies, examples, exercises, and projects, and access to video clips that demonstrate the principles and methods
—Bert Hooyman, Chief Architect, Europe, for MphasiS (an HP Company)
“I would like all the folks on my team to read this, to ensure we are all on the same page with the deliverables that are expected from architecture teams involved in global projects and the role that the TIBCO tools play in implementing these solutions.”
—Joseph G. Meyer, Director of Architecture Services and R&D, Citi
TIBCO’s product suite comprises a diverse range of components. Each component is specialized for a particular functionality, ranging from basic messaging through services, service orchestration, the management of complex business processes, managing master data across multiple systems, and the interpretation ofmassive streams of events (complex event processing).
The architecture series from TIBCO® Press comprises a coordinated set of books for software architects and developers, showing how to combine TIBCO components to design and build real-world solutions.
TIBCO® Architecture Fundamentals is the core book for understanding and using the TIBCO product suite. It focuses on the TIBCO ActiveMatrix® product suite and a handful of the other most commonly used components, including the TIBCO Enterprise Message ServiceTM and TIBCO BusinessEventsTM. The book provides a sound basis for applying TIBCO products to solve the most common integration and SOA challenges faced by architects and developers. In addition, it lays the foundation for the more advanced books to be added to the architecture series.
Designed to make the material as accessible as possible, the book starts with concrete problems architects and developers face every day, showing how to solve these problems with combinations of TIBCO (and selected third-party) products. In the context of specific design scenarios, it also discusses key concepts and decision trade-offs. To accomplish its practical aims, the bookProvides useful techniques for discussing and documenting architectures Presents reference architectures (design patterns) for solving common SOA and system integration problems Describes each problem and solution from both business process and technical perspectives Supplies an overview of the typical solution roles played by different TIBCO products
The book largely avoids the code-level detail already available in the product manuals, concentrating instead on blueprints for solving whole classes of problems.
Industry 4.0: The Industrial Internet of Things covers Industry 4.0, a term that encapsulates trends and technologies that could rewrite the rules of manufacturing and production.
What You'll Learn:Discover the Industrial Internet and Industrial Internet of Things
See the technologies that must advance to enable Industry 4.0 and learn what is happening today to make that happenObserve examples of the implementation of Industry 4.0
Apply some of these case studies
Discover the potential to take back the lead in manufacturing, and the potential fallout that could result
Who This Book is For:
Business futurists, business strategists, CEOs and CTOs, and anyone with an interest and an IT or business background; or anyone who may have a keen interest in how the future of IT, industry and production will develop over the next two decades.
This book is targeted at people who want to build connected and inexpensive home automation projects using the ESP8266 Wi-Fi chip, and to completely automate their homes. A basic understanding of the board would be an added advantageWhat You Will LearnGet, compile, install, and configure an MQTT serverUse the Wi-Fi connectivity feature to control appliances remotelyControl several home appliances using the ESP8266 Wi-Fi chipControl and monitor your home from the cloud using ESP8266 modulesStream real-time data from the ESP8266 to a server over WebSocketsCreate an Android mobile application for your projectIn Detail
The ESP8266 is a low-cost yet powerful Wi-Fi chip that is becoming more popular at an alarming rate, and people have adopted it to create interesting projects.
With this book, you will learn to create and program home automation projects using the ESP8266 Wi-Fi chip. You will learn how to build a thermostat to measure and adjust the temperature accordingly and how to build a security system using the ESP8266. Furthermore, you will design a complete home automation system from sensor to your own cloud. You will touch base on data monitoring, controlling appliances, and security aspects.
By the end of the book, you will understand how to completely control and monitor your home from the cloud and from a mobile application. You will be familiar with the capabilities of the ESP8266 and will have successfully designed a complete ready-to-sell home automated system.Style and approach
A practical book that will cover independent home automation projects.
Beyond the fundamentals, Network Programming with Go covers key networking and security issues such as HTTP and HTTPS, templates, remote procedure call (RPC), web sockets including HTML5 web sockets, and more.
Additionally, author Jan Newmarch guides you in building and connecting to a complete web server based on Go. This book can serve as both as an essential learning guide and reference on Go networking.
What You Will LearnMaster network programming with Go
Carry out data serialization
Use application-level protocols
Manage character sets and encodings
Deal with HTTP(S)
Build a complete Go-based web server
Work with RPC, web sockets, and more
Who This Book Is For
Experienced Go programmers and other programmers with some experience with the Go language.
This book is for novice programmers and hobbyists who want to understand how Arduino can be used to program a home security system as well as to those who want to delve deeper into the world of Arduino.What You Will LearnRun cables and electricity to support home security infrastructureConnect Arduino to your programming environmentLearn to interact with output devices – alarms, locks, shuttersUnderstand different parts of electronics circuit (MOSFET, resistor, capacitor)Integrate home monitoring and security notifications with monitoring systemsUse logical level shifter with Arduino to send and receive data to and from Raspberry PIIn Detail
Arduino is an open source micro-controller built on a single circuit board that is capable of receiving sensory input from the environment and controlling interactive physical objects. It is also a development environment that allows the writing of software to the board, and is programmed in the Arduino programming language. It is used for a variety of different purposes and projects, from simple projects such as building a thermostat, to more advanced ones such as robotics, web servers, seismographs, home security systems and synthesizers.
This book will demonstrate how the Arduino can be used to develop a highly connected home security system by mobilizing a network of sensors which can feed alerts back to an Arduino when alarms are triggered. You will know the current state of security systems, well supported by the designs that fit best for your environment. Also, we will see some current technologies such as NFC, Wi-Fi and Bluetooth, and will finally create a complete web interface that will allow us to remotely manage our system, and even send daily bulletins with the summary of activity.
Towards the end, we'll develop a wireless home security system by setting up security cameras and motion detectors (door and gate trips, temperature sensors). We will then set up a centralized remote access hub (powered by the Arduino) that allows sensors to connect to the wireless home network that can be viewed and interacted by the user.Style and approach
A step-by-step guide with numerous examples focusing on providing the practical skills required to build home security applications using Arduino.