After an intense World of Warfare (WOW) bender, college kid and hardcore gamer Shesh Maccabee finds himself completely consumed by his dark character, slayer extraordinaire Moggrathka. To avoid a repeat incident—and the potentially fatal consequences of getting whacked online—Shesh enmeshes himself in the real world with the help of a part-time job, focusing on paying tuition instead of slaying orcs. Meanwhile his archenemy, student cop Rona, is never far behind, watching and waiting for Shesh to lapse back into character and go on a rampage.
Before you know it, he does just that, wreaking havoc across the WOW servers . . . and across campus. With Shesh’s RPG-enabling gamemaster friend Theo feeding the fires of madness, WOW execs devise a plan to extinguish Moggrathka’s virtual flame once and for all. The final showdown explodes at the world’s biggest WOW convention, where top gamers gather to fight for supremacy. It’s the ultimate battle between good, evil, and chaotic evil with the (virtual) lives of millions at stake!
THE GREATEST GAMER ON EARTH
At the University of California, Escondido, no one would guess that freshman Shesh Maccabee is a hard-core gamer—and in recovery to boot, following a court order, a wireless ban, and months of therapy (all because of one little seven-day Internet café episode). His friend Mike—who personally prefers Japanese-console RPGs—is tasked with keeping Shesh far away from any computer with access to World of Warfare.
Everything's going according to plan—until a Ren Faire fangirl introduces them to the campus gaming club, where they meet Theodore, a fanatical tabletop game master whose single goal in life is to run the greatest Mages & Monsters game in the world. And there just happens to be room for two more players. Soon Shesh and Mike are dragged into the dungeon of hard-core gaming—and cops, baboon men, Sri Lankan cave roaches, and Gothémon card collectors converge in the zaniest adventure that ever involved twenty-sided dice!
No country's past can match Egypt's in antiquity, richness, and variety. However, it is rarely presented as a comprehensive panorama because scholars tend to divide it into distinct eras—prehistoric, pharaonic, Greco-Roman, Coptic, medieval Islamic, Ottoman, and modern—that are not often studied in relation to one another. In this daringly ambitious project, drawing on the most current scholarship as well as his own research, Thompson makes the case that few if any other countries have as many threads of continuity running through their entire historical experience. With its unprecedented scope and lively and readable style, A History of Egypt offers students, travelers, and general readers alike an engaging narrative of the extraordinarily long course of human history by the Nile.
From the Trade Paperback edition.
In this first full-scale biography of Wilkinson (1797-1875), Jason Thompson skillfully portrays both the man and his era. He follows Wilkinson during his initial sojourn in Egypt (1821-1833) as Wilkinson immersed himself in a contemporary Egyptian lifestyle and in study of its ancient past. He shows Wilkinson in his circle of friends—among them Edward William Lane, Robert Hay and Frederick Catherwood. And he traces how Wilkinson continued to use his Egyptian material in the decades following his return to England.
With the rise of professional Egyptology in the middle and later nineteenth century, Sir Gardner Wilkinson came to be viewed as an amateur and his popularity diminished. Drawing upon recently opened sources, Thompson returns Wilkinson to his rightful place within centuries of Egyptian scholarship and assesses both the vision and the limitations of his work. The result is a compelling portrait of a Victorian "gentleman-scholar" and his cultural milieu.
The content encompasses a wide range of techniques and step-by-step projects that deconstruct and rebuild books and their parts into unique, upcycled objects. The book combines in equal measure bookbinding, woodworking, paper crafting, origami, and textile and decorative arts techniques, along with a healthy dose of experimentation and fun.The beautiful high-end presentation and stunning photography make this book a delightful, must-have volume for any book-loving artist or art-loving book collector.
This volume gathers together a host of scholars from different countries, institutions, disciplines, departments, and ranks, in order to present original and evocative scholarship on digital game culture. Collectively, the contributors reject the commonplaces that have come to define digital games as apolitical or as somehow outside of the imbricated processes of cultural production that govern the medium itself.
As an alternative, they offer essays that explore video game theory, ludic spaces and temporalities, and video game rhetorics. Importantly, the authors emphasize throughout that digital games should be understood on their own terms: literally, this assertion necessitates the serious reconsideration of terms borrowed from other academic disciplines; figuratively, the claim embeds the embrace of game play in the continuing investigation of digital games as cultural forms. Put another way, by questioning the received wisdom that would consign digital games to irrelevant spheres of harmless child’s play or of invidious mass entertainment, the authors productively engage with ludic ambiguities.
• Death anxiety–is your fear of death normal or off the scale?
• You can’t take it with you . . . or can you? Wacky wills and bizarre bequests
• The hospice experience–going out in comfort and style
• Deathbed and funeral etiquette–how to help the dying and mourn the dead with dignity
• Death on demand–why the right-to-die movement may be the next big thing
• “Good-bye everybody”–famous last words
• The embalmer’s art–all dressed up and nowhere to go
• Behind the scenes at your local funeral home
• Alternative burial choices–from coral reefs to outer space
From the cold, hard facts of death to lessons in the art of dying well, from what happens in the body’s last living moments to what transpires in the ground or in the furnace, from near-death experiences to speculation on the afterlife, The Whole Death Catalog leaves no gravestone unturned.
From the Trade Paperback edition.
This July issue features items scheduled to ship in September, 2014. Preorder items at your local comic book shop by July 18th. Find a comic shop near you at www.comicshoplocator.com.
This Month’s Cover Art: Dark Horse: Aliens: Fire and Stone/DC Comics: Teen Titans Earth One Volume 1. This Month’s Theme: Holiday Gift Giving Ideas!
Great Whiskeys reveals the secrets that give each whiskey its character and cherry picks the best expressions to try. As the whiskey world becomes more global, heritage brands are exported ever more widely, and innovative whiskeys from new producing countries are winning accolades. Great Whiskeys reflects this diversity by bringing you whiskeys from 22 countries. This is a guide that covers every whiskey style: single malt, blended, grain, bourbon, rye, and more. Enthusiasts and converts alike could not find a more comprehensive and accessible resource.
This August issue features items scheduled to ship in October, 2014. Preorder items at your local comic book shop by August 18th. Find a comic shop near you at www.comicshoplocator.com.
This Month’s Cover Art: DC Comics: Earth 2 World's End #1/Image Comics: Wytches #1. This Month’s Theme: Do It Yourself (DIY)/How to Draw Month!
"Chinese Studies Classes of Peking University" is suitable for people of all ages, ranks and classes to read via its clear conception and interesting allusions. Of course, the Chinese civilization has a long history, so we also can't cover anything in terms of overall planning. If you want to develop yourself as a real master, only reading a book is not enough. Here, we also sincerely hope that each reader of this book can achieve their dreams in their own direction. Finally, I wish every reader can learn valuable knowledge from this book, increasingly and succeed in a specific field of study.
More than 1,500 titles in printAuthoritative introductions and notes by leading academics and contemporary authorsUp-to-date translations from award-winning translatorsReaders guides and other resources available onlinePenguin Classics on air online radio programs
The Parts Unlimited 2014 Street catalog is more than “just a book.” It is designed to help you and
your customers get the most out of your passion for powersports. It showcases the new, exciting,
in-demand products, as well as highlighting trusted favorites. The well-organized catalog sections
make it easy to find the items you want. And every part is supported with the latest fitment
information and technical updates available.
Looking for tires? See the Drag Specialties/Parts Unlimited Tire catalog. It has tires,
tire accessories and tire/wheel service tools from all the top brands.
And for riding gear or casual wear, see the Drag Specialties/
Parts Unlimited Helmet/Apparel catalog.
Combine all three catalogs for the most complete powersports resource of 2014.
The 826 photograph collections that this guide thus details encompass Native American culture; frontier and pioneer life in Oklahoma and Indian territories; Wild West shows; the range cattle industry; the petroleum industry; and gunfighters, outlaws, and lawmen. New additions include the Lucille Clough Collection of 1,800 prints, postcards, and stereograph cards of American Indians and Alaska Natives, and First Peoples of Canada.
This census contains more than 2.500 exemplars of Merels Board in the world, distribuited in 20 extra-European nations and 23 in Europe, where Italy hold the absolute supremacy in this inventory in continuous growth. 2.000 years of history, 100 catalogued models, 11 graphs: these are only some of the numbers that this research has produced.
We have also considered numerous contexts in which it is clear that this ludible scheme has assumed powerful symbolic meanings, much more important than it's believed. What does the Merels Board has to do with the death of Christ? Why a Knight of St. John Order made accurately paint eighty Merels Board on his own sepulchre and what's more intercalated by a mysterious saying? Why the chamberlain of the King of France, Philippe du Moulin, made it to be immured in the walls of his own castle in Sologne? And why we find a Merels Board, in vertical, on the throne where 32 sovereigns of the Sacred Roman Empire were crowned? Why it is called "the perfect game of God" in Sri-Lanka? Why we find manifold concentric squares on the bath containers of the new-born babies of the Fulani tribe of Nigeria? And what is the role of Merels Board, today?
These and other questions wait to be discovered and clarified through the pages of this book...
In 1946, E. V. Rieu's groundbreaking translation of The Odyssey established a cultural legacy that would bring the world's most compelling and influential literature to millions of readers around the globe. For over sixty-five years, Penguin Classics have been making works that were once the sole preserve of academics accessible to everyone; this catalogue offers a complete list of all titles in print across the list - more than 1,200 books, from Aristotle and Austen, to Zola and Zamyatin. It also features Michel de Montaigne's enchanting essay 'On Books'.
'The Penguin Classics, though I designed them to give pleasure even more than instruction, have been hailed as the greatest educative force of the twentieth century. And far be it for me to quarrel with that encomium, for there is no one whom they have educated more than myself' E. V. Rieu
Frederik L. Schodt is a translator and author of numerous books about Japan, including Manga! Manga! and Dreamland Japan. He often served as Osamu Tezuka’s English interpreter. In 2009 he was received the The Order of the Rising Sun, Gold Rays with Rosette for his contribution to the introduction and promotion of Japanese contemporary popular culture.