For Angado was returning to a complex of high-tech cunning and high-wealth power . . . the prodigal son against whom all would plot. The Cyclan, who had put a fabulous price on Dumarest's head, were also closing in. But Dumarest was willing to stay to the bitter end - for the priceless reward of forgotten Terra.
(First published 1984)
Ray Bradbury’s internationally acclaimed novel Fahrenheit 451 is a masterwork of twentieth-century literature set in a bleak, dystopian future.
Guy Montag is a fireman. In his world, where television rules and literature is on the brink of extinction, firemen start fires rather than put them out. His job is to destroy the most illegal of commodities, the printed book, along with the houses in which they are hidden.
Montag never questions the destruction and ruin his actions produce, returning each day to his bland life and wife, Mildred, who spends all day with her television “family.” But then he meets an eccentric young neighbor, Clarisse, who introduces him to a past where people didn’t live in fear and to a present where one sees the world through the ideas in books instead of the mindless chatter of television.
When Mildred attempts suicide and Clarisse suddenly disappears, Montag begins to question everything he has ever known. He starts hiding books in his home, and when his pilfering is discovered, the fireman has to run for his life.
But Chenault is not all that he seems, and Dumarest is forced to bargain for the information he seeks. In return he must pledge allegiance to Chenault's deadly plan . . .
(First published 1984)
In the twenty-fifth century, humankind has spread throughout the galaxy, monitored by the watchful eye of the U.N. While divisions in race, religion, and class still exist, advances in technology have redefined life itself. Now, assuming one can afford the expensive procedure, a person’s consciousness can be stored in a cortical stack at the base of the brain and easily downloaded into a new body (or “sleeve”) making death nothing more than a minor blip on a screen.
Ex-U.N. envoy Takeshi Kovacs has been killed before, but his last death was particularly painful. Dispatched one hundred eighty light-years from home, re-sleeved into a body in Bay City (formerly San Francisco, now with a rusted, dilapidated Golden Gate Bridge), Kovacs is thrown into the dark heart of a shady, far-reaching conspiracy that is vicious even by the standards of a society that treats “existence” as something that can be bought and sold.
Praise for Altered Carbon
“Compelling . . . immensely entertaining . . . [Richard] Morgan’s writing is vivid and his plotting inventive.”—The Philadelphia Inquirer
“A fascinating trip . . . Pure high-octane science fiction mixes with the classic noir private-eye tale.”—Orlando Sentinel
“Gritty and vivid . . . looks as if we have another interstellar hero on our hands.”—USA Today
It all comes together on the world of the Guardians, where in the great temple of their fanatical faith, the true co-ordinates of Earth are listed. There Dumarest will battle the Cyclan . . . while the fate of all humanity hangs in the balance.
(First published 1985)
On the world called Hyperion, beyond the reach of galactic law, waits a creature called the Shrike. There are those who worship it. There are those who fear it. And there are those who have vowed to destroy it. In the Valley of the Time Tombs, where huge, brooding structures move backward through time, the Shrike waits for them all.
On the eve of Armageddon, with the entire galaxy at war, seven pilgrims set forth on a final voyage to Hyperion seeking the answers to the unsolved riddles of their lives. Each carries a desperate hope—and a terrible secret. And one may hold the fate of humanity in his hands.
Praise for Dan Simmons and Hyperion
“Dan Simmons has brilliantly conceptualized a future 700 years distant. In sheer scope and complexity it matches, and perhaps even surpasses, those of Isaac Asimov and James Blish.”—The Washington Post Book World
“An unfailingly inventive narrative . . . generously conceived and stylistically sure-handed.”—The New York Times Book Review
“Simmons’s own genius transforms space opera into a new kind of poetry.”—The Denver Post
“An essential part of any science fiction collection.”—Booklist
But before he could reach that ideal moment, Dumarest would have to fight his way out of a demonic Cyclan trap as well as unravel a very tricky web of planetary conspiracy.
Only if he could achieve those desperate goals would he be able to set out on what he hoped would be the final lap of his long galactic trek . . .
(First published 1982)
Only once in a great while does a writer come along who defies comparison—a writer so original he redefines the way we look at the world. Neal Stephenson is such a writer and Snow Crash is such a novel, weaving virtual reality, Sumerian myth, and just about everything in between with a cool, hip cybersensibility to bring us the gigathriller of the information age.
In reality, Hiro Protagonist delivers pizza for Uncle Enzo’s CosoNostra Pizza Inc., but in the Metaverse he’s a warrior prince. Plunging headlong into the enigma of a new computer virus that’s striking down hackers everywhere, he races along the neon-lit streets on a search-and-destroy mission for the shadowy virtual villain threatening to bring about infocalypse.
Praise for Snow Crash
“[Snow Crash is] a cross between Neuromancer and Thomas Pynchon’s Vineland. This is no mere hyperbole.”—The San Francisco Bay Guardian
“Fast-forward free-style mall mythology for the twenty-first century.”—William Gibson
“Brilliantly realized . . . Stephenson turns out to be an engaging guide to an onrushing tomorrow.”—The New York Times Book Review
Now they said the Event was coming! Earl Dumarest - who was born on Earth and knew the truth - was an unwelcome visitor among them. If they knew of Earth's whereabouts, they were not telling him.
But another Event was already on its way. A Cyclan ship was rapidly approaching the Terridae's world, confident that this time Dumarest would fall into their heartless clutches.
Dumarest was not ready to flee - but if he stayed there would be no Earth for him, only a long, lingering doom.
(First published 1982)
To find Earth was a goal that Earl Dumarest shared. But how much did he really have in common with the zealot Terridae, who slept in caskets decorated with the zodiacs and dreamed of soaring towers of crystal and floating cities? And what were their despotic Guardians really after?
(First published 1981)
Area X has been cut off from the rest of the continent for decades. Nature has reclaimed the last vestiges of human civilization. The first expedition returned with reports of a pristine, Edenic landscape; the second expedition ended in mass suicide; the third expedition in a hail of gunfire as its members turned on one another. The members of the eleventh expedition returned as shadows of their former selves, and within weeks, all had died of cancer. In Annihilation, the first volume of Jeff VanderMeer's Southern Reach trilogy, we join the twelfth expedition.
The group is made up of four women: an anthropologist; a surveyor; a psychologist, the de facto leader; and our narrator, a biologist. Their mission is to map the terrain, record all observations of their surroundings and of one another, and, above all, avoid being contaminated by Area X itself.
They arrive expecting the unexpected, and Area X delivers—they discover a massive topographic anomaly and life forms that surpass understanding—but it's the surprises that came across the border with them and the secrets the expedition members are keeping from one another that change everything.
Such a world was surely the place to learn of the legendary planet called Earth. And Dumarest discovered that there had once indeed been a study-group of Earth lore. But to find the remnants of it was not easy. Not when the dreaded Cyber already had a toe-hold on Ascelius - and genetic engineering of man and monster was the latest fad.
But Dumarest was not a quitter. Whatever the tests might demand, he would not give up . . . although it might mean death for others - or even for himself.
(First published 1980)
In the near future, when America has become a police state, one hundred boys are selected to enter an annual contest where the winner will be awarded whatever he wants for the rest of his life. Among them is sixteen-year-old Ray Garraty, and he knows the rules—keep a steady walking pace of four miles per hour without stopping. Three warnings and you’re out—permanently.
A “psychologically dark tale with commentary on society, teenage life, and cultural entertainment, The Long Walk is still poignant decades after its original publication” (Publishers Weekly). This edition features an introduction by Stephen King on “The Importance of Being Bachman.”
Bochner was the greatest hunter of a hundred worlds - a man more than wise to the wiles of beasts and men. And now he was on the trail of the most dangerous and most challenging quarry of his career: Earl Dumarest.
While Dumarest searched for lost Terra, the Cyclan and Bochner searched for him. Of all the nightmare worlds of the universe, the hunt this time was to lead to the Quillian Sector.
The Quillian Sector: the place where space goes mad...
(First published 1978)
But his attention is temporarily diverted, as he is unexpectedly involved in a hunt for a nebulous ghost world in another galaxy.
It is rumoured that in this fabulous land lies the mysterious Castle of Heart's Desire, where every wish is fulfilled. If Dumarest can find it, then maybe - just maybe - he will be able to return to the planet of his birth.
(First published 1976)
Now, in the stunning continuation of the epic adventure begun in Hyperion, Simmons returns us to a far future resplendent with drama and invention. On the world of Hyperion, the mysterious Time Tombs are opening. And the secrets they contain mean that nothing—nothing anywhere in the universe—will ever be the same.
Praise for The Fall of Hyperion
“One of the finest SF novels published in the past few years.”—Science Fiction Eye
“A magnificently original blend of themes and styles.”—The Denver Post
The world was split into rich men's holdings - and every hour, every minute these were being traded on a continuous stock-market. Up and down went values as men conspired to seize others' properties, to push prices down and costs up. Their money game controlled everything else - the common people, workers, farmers, homes, lives, poverty and luxury . . .
Earl Dumarest went there to find his next stake. Find the drug-gem or manipulate the market - two possibilities. But behind the scenes stood the advisors of the inhuman Cyclan, determined to fix the odds against Dumarest . . .
(First published 1981)
Because, even though the odds had turned heavily against him, he was able to strike a bargain. The Matriarch's child daughter Iduna had disappeared into the mind-trap of the Tau. If he could follow, find her, and return with her, he would have his freedom and a chance to locate the lost Earth he sought.
But Dumarest had to outwit her monster playthings, outfight her hideous horrors, and outdream her satanic fantasies . . .
(First published 1979)
In 1984, London is a grim city where Big Brother is always watching you and the Thought Police can practically read your mind. Winston Smith joins a secret revolutionary organization called The Brotherhood, dedicated to the destruction of the Party. Together with his beloved Julia, he hazards his life in a deadly match against the powers that be.
Animal Farm is Orwell's classic satire of the Russian Revolution -- an account of the bold struggle, initiated by the animals, that transforms Mr. Jones's Manor Farm into Animal Farm--a wholly democratic society built on the credo that All Animals Are Created Equal. But are they?
New Earth, perhaps? Or even the original planet Dumarest seeks? He must find out.
And so Dumarest comes to Nerth - to discover that the Cyclan, his prime enemy in the cosmos, is already there . . . together with mysteries and terror that defy the imagination!
(First published 1975)
In the south, the Breach stirs.
Gamma’s sword, the Malice, wakes, calling to be taken to battle once more.
But the Vagrant has found a home now, made a life and so he turns his back, ignoring its call.
The sword cries out, frustrated, until another answers.
Her name is Vesper.
Earl Dumarest could fight humans, could match wits with the implacable Cyclan. But now, in his galaxy-spanning quest for the lost planet Earth, he must face the WEB OF SAND.
(First published 1979)
It was caught in a hovering, jagged chunk of ice, the runes that ran the length of its blade glowing a cool blue. Below it was a dais of some sort, standing on a large gently raised mound that was covered in a dusting of snow. A soft light, coming from somewhere high above where the cavern was open to daylight, shone down on the runeblade. The icy prison hid some details of the sword's shape and form, exaggerated others. It was revealed and concealed at the same time, and all the more tempting, like a new lover imperfectly glimpsed through a gauzy curtain. Arthas knew the blade -- it was the selfsame sword he had seen in his dream when he first arrived. The sword that had not killed Invincible, but that had brought him back healed and healthy. He'd thought it a good omen then, but now he knew it was a true sign. This was what he had come to find. This sword would change everything. Arthas stared raptly at it, his hands almost physically aching to grasp it, his fingers to wrap themselves around the hilt, his arms to feel the weapon swinging smoothly in the blow that would end Mal'Ganis, end the torment he had visited upon the people of Lordaeron, end this lust for revenge. Drawn, he stepped forward.
The uncanny elemental spirit drew its icy sword. "Turn away, before it is too late," it intoned.
* * *
His evil is legend. Lord of the undead Scourge, wielder of the runeblade Frostmourne, and enemy of the free peoples of Azeroth. The Lich King is an entity of incalculable power and unparalleled malice -- his icy soul utterly consumed by his plans to destroy all life on the World of Warcraft.
But it was not always so. Long before his soul was fused with that of the orc shaman Ner'zhul, the Lich King was Arthas Menethil, crown prince of Lordaeron and faithful paladin of the Silver Hand.
When a plague of undeath threatened all that he loved, Arthas was driven to pursue an ill-fated quest for a runeblade powerful enough to save his homeland. Yet the object of his search would exact a heavy price from its new master, beginning a horrifying descent into damnation. Arthas's path would lead him through the arctic northern wastes toward the Frozen Throne, where he would face, at long last, the darkest of destinies.
The he learned of a man on Elysius who knew where Earth was, and who had the special coordinates that would take a starship directly to it. Though the man was dead, his widow knew where the data lay. But she demanded a price from Dumarest - a chore that involved a mining expedition which would bring her back a fortune . . . and for him the information he sought.
But the Terra Data would not be so easily come by!
(First published 1980)
For there, in the background, were the features of cratered Luna, satellite of Earth, the fabled planet that Dumarest had sought through countless galaxies.
Dumarest had to find the artist, had to talk to him. His trail led to Ath - and to the ominous forces of the Cyclan.
(First published 1978)
John Rodrigues (aka "Control") is the Southern Reach's newly appointed head. Working with a distrustful but desperate team, a series of frustrating interrogations, a cache of hidden notes, and hours of profoundly troubling video footage, Control begins to penetrate the secrets of Area X. But with each discovery he must confront disturbing truths about himself and the agency he's pledged to serve.
In Authority, the second volume of Jeff VanderMeer's Southern Reach trilogy, Area X's most disturbing questions are answered . . . but the answers are far from reassuring.
The Cyclan orders were clear - 'Find Dumarest. Find him before war erupts on ZAKYM.' But Zakym could hold the key to Dumarest's search for his lost home planet - and for that he would risk everything.
(First published 1977)
Once a gang member, then a marine, then a galaxy-hopping Envoy trained to wreak slaughter and suppression across the stars, a bleeding, wounded Kovacs was chilling out in a New Hokkaido bar when some so-called holy men descended on a slim beauty with tangled, hyperwired hair. An act of quixotic chivalry later and Kovacs was in deep: mixed up with a woman with two names, many powers, and one explosive history.
In a world where the real and virtual are one and the same and the dead can come back to life, the damsel in distress may be none other than the infamous Quellcrist Falconer, the vaporized symbol of a freedom now gone from Harlan’s World. Kovacs can deal with the madness of AI. He can do his part in a battle against biomachines gone wild, search for a three-centuries-old missing weapons system, and live with a blood feud with the yakuza, and even with the betrayal of people he once trusted. But when his relationship with “the” Falconer brings him an enemy specially designed to destroy him, he knows it’s time to be afraid.
After all, the guy sent to kill him is himself: but younger, stronger, and straight out of hell.
Wild, provocative, and riveting, Woken Furies is a full-bore science fiction spectacular of the highest order–from one of the most original and spellbinding storytellers at work today.
From the Hardcover edition.
ZAKYM - a cadaverous, twin-sunned world where the spectres of the dead daily claim the lives of the living; a decadent world that threatens to explode with the unparalleled violence of civil war and broken taboos.
ZAKYM - home of the beautiful, haunted Lavinia whose soul is claimed and condemned by a power-crazed madman.
Both Lavinia and her planet are doomed until a man appears who promises to be their saviour. Dumarest is the only person capable of challenging the terrifying menace of the Cyclan and the terrors of Zakym. But can even he triumph against such foes?
(First published 1977)
What would happen if the world were ending?
A catastrophic event renders the earth a ticking time bomb. In a feverish race against the inevitable, nations around the globe band together to devise an ambitious plan to ensure the survival of humanity far beyond our atmosphere, in outer space.
But the complexities and unpredictability of human nature coupled with unforeseen challenges and dangers threaten the intrepid pioneers, until only a handful of survivors remain . . .
Five thousand years later, their progeny—seven distinct races now three billion strong—embark on yet another audacious journey into the unknown . . . to an alien world utterly transformed by cataclysm and time: Earth.
A writer of dazzling genius and imaginative vision, Neal Stephenson combines science, philosophy, technology, psychology, and literature in a magnificent work of speculative fiction that offers a portrait of a future that is both extraordinary and eerily recognizable. As he did in Anathem, Cryptonomicon, the Baroque Cycle, and Reamde, Stephenson explores some of our biggest ideas and perplexing challenges in a breathtaking saga that is daring, engrossing, and altogether brilliant.
In the quest for his legendary birthplace, Earl Dumarest has traversed galaxies. Now, at least, he reaches Ourelle, a planet close to Earth - out along a far arm of the Milky Way. There he finds Jondelle, a boy who may hold the key to Earl's search.
But then Jondelle is kidnapped. And Dumarest's pursuit of the imperilled boy leads him to a city of paranoiac killers - madmen whose terrible violence is always on a hair-trigger!
(First published 1973)
While Spartans get all the glory, no soldier―not even the legendary Master Chief―wins a war on their own. Gunnery Sergeant Edward Buck and his team of Orbital Drop Shock Troopers (ODSTs) played a major role in saving the Earth from all-out invasion at the end of the Covenant War―acts of bravery and ingenuity that did not go unnoticed by the United Nations Space Command.
Now, after many Spartans have been killed in battle and the Master Chief is listed as MIA, the UNSC decides to create a new generation of Spartans to defend humanity from threats both outside―and within. When they come to Buck with an extraordinary proposition, he is forced to make a life-altering decision. With the Covenant War finally over, is it time for him to finally retire to the sidelines for a life he could only dream about…or is he prepared to step up and become part of the military’s new blood?
Copyright © 2015 by Microsoft Corporation. All Rights Reserved. Microsoft, Halo, the Halo logo, Xbox, and the Xbox logo are trademarks of the Microsoft group of companies.
On the distant, decadent planet Dradea, he meets the mysterious, mutant woman Veruchia. She selected him from the gladiators' arena to become her servant. . . and more.
Soon, Dumarest discovers that she too is engaged in a quest - and that the fate of her planet hangs in the balance. Fascinated, compelled, he agrees to help her.
But then he must face bizarre perils which make the gladiatorial arena seem a haven of safety. . .
(First published 1973)
Years have passed since humanity’s destruction emerged from the Breach.
Friendless and alone he walks across a desolate, war-torn landscape.
As each day passes the world tumbles further into depravity, bent and twisted by the new order, corrupted by the Usurper, the enemy, and his infernal horde.
His purpose is to reach the Shining City, last bastion of the human race, and deliver the only weapon that may make a difference in the ongoing war.
What little hope remains is dying. Abandoned by its leader, The Seven, and its heroes, The Seraph Knights, the last defences of a once great civilisation are crumbling into dust.
But the Shining City is far away and the world is a very dangerous place.
Intent on finding the legendary world of Terra - Earth - the planet of his birth; pursued by the brilliant and ruthless megalomaniac race, the Cyclan, whose secret key to Galactic domination only he possesses; trapped on a plague ship hurtling through a universe determined to destroy it, and captained by a madman - Earl Dumarest is tempted by the irresistible but fatal promise of Delphine.
The choice is simple - to abandon his dreams or perish by them, just as they promise fulfilment.
(First published 1976)
Somewhere on the cyber-dominated police-world of Technos lives the mysterious woman who can help him. And the only way to find her is to become a slave . . .
(First published 1972)
Hyperion --with a novel even more magnificent than its predecessors.
Dan Simmons's Hyperion was an immediate sensation on its first publication in 1989. This staggering multifaceted tale of the far future heralded the conquest of the science fiction field by a man who had already won the World Fantasy Award for his first novel (Song of Kali) and had also published one of the most well-received horror novels in the field, Carrion Comfort. Hyperion went on to win the Hugo Award as Best Novel, and it and its companion volume, The Fall of Hyperion, took their rightful places in the science fiction pantheon of new classics.
Now, six years later, Simmons returns to this richly imagined world of technological achievement, excitement, wonder and fear. Endymion is a story about love and memory, triumph and terror--an instant candidate for the field's highest honors.
From the Paperback edition.
To this violent planet come two more travellers, ready to try their luck among its lethal jungles: the cruel, mocking Lord of Jest - and Dumarest, driven by destiny on his endless search for Lost Earth . . .
(First published 1970)
Andrew Harlan is an Eternal, a member of the elite of the future. One of the few who live in Eternity, a location outside of place and time, Harlan's job is to create carefully controlled and enacted Reality Changes. These Changes are small, exactingly calculated shifts in the course of history, made for the benefit of humankind. Though each Change has been made for the greater good, there are also always costs.
During one of his assignments, Harlan meets and falls in love with Noÿs Lambent, a woman who lives in real time and space. Then Harlan learns that Noÿs will cease to exist after the next Change, and he risks everything to sneak her into Eternity.
Unfortunately, they are caught. Harlan's punishment? His next assignment: Kill the woman he loves before the paradox they have created results in the destruction of Eternity.
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Then, on a primitive world, he fights a giant mutant for the life of the lovely psychic Lallia - and wins a vital clue that could lead him to the end of his quest . . .
(First published 1971)
Now, just as his search seems to be nearing its close, Dumarest is once again side-tracked - forced to lead an army for Zenya in the deadly feuds of the alien planet of Paiyar . . .
(First published 1974)
Meanwhile, Acceptance tunnels ever deeper into the circumstances surrounding the creation of Area X--what initiated this unnatural upheaval? Among the many who have tried, who has gotten close to understanding Area X--and who may have been corrupted by it?
In this last installment of Jeff VanderMeer's Southern Reach trilogy, the mysteries of Area X may be solved, but their consequences and implications are no less profound--or terrifying.
On Derai's home planet, Dumarest had hoped to meet a living witness to Earth. But instead he finds himself in the lists of the deadly Contest on Folgone - with the Lady of Caldor as prize.
And on Folgone, for the first time, Dumarest confronts the Cybers: ruthless, emotionless tools of a great Gestalt which holds the mighty of the universe in its grip - a power which may yet provide him with the key to his quest for Earth.
The time of reckoning has arrived. As a final genocidal Crusade threatens to enslave humanity forever, a new messiah has come of age. She is Aenea and she has undergone a strange apprenticeship to those known as the Others. Now her protector, Raul Endymion, one-time shepherd and convicted murderer, must help her deliver her startling message to her growing army of disciples.
But first they must embark on a final spectacular mission to discover the underlying meaning of the universe itself. They have been followed on their journey by the mysterious Shrike--monster, angel, killing machine--who is about to reveal the long-held secret of its origin and purpose. And on the planet of Hyperion, where the story first began, the final revelation will be delivered--an apocalyptic message that unlocks the secrets of existence and the fate of humankind in the galaxy.
From the Paperback edition.
Dumarest's search begins on the ghost-world of Gath, where he becomes unwilling champion of the Matriarch of Kund, and must undergo a fight-to-the-death at stormtime.
Victory could give Dumarest his first clue to the whereabouts of the planet he fled from as a child - an obscure world scarred by ancient wars, which lies countless light years from the thickly populated centre of the galaxy; a world no-one else in the inhabited universe believed exists.
Earth, the birthplace of Man.
(First published 1967)
It’s America in 1962. Slavery is legal once again. The few Jews who still survive hide under assumed names. In San Francisco, the I Ching is as common as the Yellow Pages. All because some twenty years earlier the United States lost a war—and is now occupied by Nazi Germany and Japan.
This harrowing, Hugo Award–winning novel is the work that established Philip K. Dick as an innovator in science fiction while breaking the barrier between science fiction and the serious novel of ideas. In it Dick offers a haunting vision of history as a nightmare from which it may just be possible to wake.
Winner of the Hugo Award
But soon he realises Toy is a place that gives away nothing for free. Before Dumarest can gain the information he needs, he must take part in the Toy Games - must fight like a tin soldier in a vast nursery.
And there is nothing playful about the Games on Toy. The pain is real enough; the wounds, the blood - and death.
(First published 1969)
For this was Earth, that planet of legend, the paradise for which all yearned and hungered to find. The world of joy and beauty and riches beyond the wildest dreams.
Instead Earl Dumarest found a landscape of unremitting hostility. Could this really be the fabled home world for which he had spent his entire life searching . . . ?
(First published 2008)
Left for dead on the nightmarish surface of the planet, Commander Michael Everhart and his team of Hell Divers barely escape with their lives aboard a new airship called Deliverance. After learning that Xavier “X” Rodriguez may still be alive, they mount a rescue mission for the long-lost hero.
In the skies, the Hive is falling apart, but Captain Jordan is more determined than ever to keep humanity in their outdated lifeboat. He will do whatever it takes to keep the ship in the air—even murder. But when he learns the Hell Divers he exiled have found Deliverance, he changes course for a new mission—find the divers, kill them, and make their new ship his own.
In the third installment of the USA Today bestselling Hell Divers series, Michael and his fellow divers fight across the mutated landscape in search of X. But what they find will change everything.
Gregson, chief of the psych-police, makes sure the computer's death-sentences are carried out quickly and painlessly. His duty is a sacred trust. He knows the intricacies of the system, how it works . . . and how it can be subverted.
He is growing old. Rebellious.
He also knows his name will soon come up in the computer for elimination.
And he has no intention of carrying out his own death-sentence!
"Hypnotic and darkly funny. . . . Belongs to a particular strain of American gothic that encompasses The Twilight Zone, Stephen King and Twin Peaks, with a bit of Tremors thrown in."--The Guardian
Located in a nameless desert somewhere in the great American Southwest, Night Vale is a small town where ghosts, angels, aliens, and government conspiracies are all commonplace parts of everyday life. It is here that the lives of two women, with two mysteries, will converge.
Nineteen-year-old Night Vale pawn shop owner Jackie Fierro is given a paper marked "KING CITY" by a mysterious man in a tan jacket holding a deer skin suitcase. Everything about him and his paper unsettles her, especially the fact that she can't seem to get the paper to leave her hand, and that no one who meets this man can remember anything about him. Jackie is determined to uncover the mystery of King City and the man in the tan jacket before she herself unravels.
Night Vale PTA treasurer Diane Crayton's son, Josh, is moody and also a shape shifter. And lately Diane's started to see her son's father everywhere she goes, looking the same as the day he left years earlier, when they were both teenagers. Josh, looking different every time Diane sees him, shows a stronger and stronger interest in his estranged father, leading to a disaster Diane can see coming, even as she is helpless to prevent it.
Diane's search to reconnect with her son and Jackie's search for her former routine life collide as they find themselves coming back to two words: "KING CITY". It is King City that holds the key to both of their mysteries, and their futures...if they can ever find it.
“Unmissable . . . Bloodline’s tense politics, vivid new characters, and perfectly characterized Leia make it feel as central to the Star Wars universe as one of the films.”—Tordotcom
WITNESS THE BIRTH OF THE RESISTANCE
When the Rebellion defeated the Empire in the skies above Endor, Leia Organa believed it was the beginning to a lasting peace. But after decades of vicious infighting and partisan gridlock in the New Republic Senate, that hope seems like a distant memory.
Now a respected senator, Leia must grapple with the dangers that threaten to cripple the fledgling democracy—from both within and without. Underworld kingpins, treacherous politicians, and Imperial loyalists are sowing chaos in the galaxy. Desperate to take action, senators are calling for the election of a First Senator. It is their hope that this influential post will bring strong leadership to a divided galaxy.
As the daughter of Darth Vader, Leia faces with distrust the prospect of any one person holding such a powerful position—even when supporters suggest Leia herself for the job. But a new enemy may make this path Leia’s only option. For at the edges of the galaxy, a mysterious threat is growing. . . .
Praise for Bloodline
“[Claudia] Gray paints a much more complete galaxy than we often get to see on the big screen. . . . Knowing that Rian Johnson (writer, director of Star Wars: Episode VIII) had some creative input on the novel provides hope that we haven’t seen the last of all of these wonderful characters. . . . Star Wars: Bloodline isn’t just a great Star Wars book, or a great Leia book, or a great book; it’s a great introduction into the larger world of Star Wars in general.”—ComicBookdotcom
“Bloodline is a nonstop page-turner that grabs at heartstrings that you weren’t aware of and yanks down on every one of them. The story is loaded with context for The Force Awakens that plants the seeds for The First Order in perfectly haunting ways, and leaves the reader grasping for more details on newly discovered favorite characters.”—Inverse
Life couldn't be better...until Andrew begins to pick up on the fact that (1) every Away Mission involves some kind of lethal confrontation with alien forces, (2) the ship's captain, its chief science officer, and the handsome Lieutenant Kerensky always survive these confrontations, and (3) at least one low-ranked crew member is, sadly, always killed.
Not surprisingly, a great deal of energy below decks is expendedon avoiding, at all costs, being assigned to an Away Mission. Then Andrew stumbles on information that completely transforms his and his colleagues' understanding of what the starship Intrepid really is...and offers them a crazy, high-risk chance to save their own lives.
Redshirts is the winner of the 2013 Hugo Award for Best Novel.
Old Man's War Series
#1 Old Man’s War
#2 The Ghost Brigades
#3 The Last Colony
#4 Zoe’s Tale
#5 The Human Division
#6 The End of All Things
Short fiction: “After the Coup”
Other Tor Books
The Android’s Dream
Agent to the Stars
Your Hate Mail Will Be Graded
The Collapsing Empire (forthcoming)
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Go’el’s mien, which had been deeply peaceful, now looked troubled. “I have heard, of course.”
“And . . . you do nothing?”
“I have another path,” he said. “You have seen the results of that path. A threat that—”
“Go’el, I hear this, but now that task is over. Garrosh is stirring up trouble between the Alliance and the Horde—trouble that didn’t exist until he started it. I can understand if you don’t wish to undermine him publicly, but—perhaps you and I can work together. Form a summit of sorts. Ask Baine to join us; I know he has no love for what Garrosh is striving for. I could speak with Varian. As of late, he seems to be more reachable. Everyone respects you, even in the Alliance, Go’el. You have earned that respect because of your actions. Garrosh has earned nothing but mistrust and hatred because of his.”
She indicated her cloak, which had blown about with the wind he had sent to bear her to shore. “You can control the winds as a shaman. But the winds of war are blowing, and if we do not stop Garrosh now, many innocents will pay the price for our hesitation.”
The ashes of the Cataclysm have settled across Azeroth’s disparate kingdoms. As the broken world recovers from the disaster, the renowned sorceress Lady Jaina Proudmoore continues her long struggle to mend relations between the Horde and the Alliance. Yet of late, escalating tensions have pushed the two factions closer to open war, threatening to destroy what little stability remains in the . . .
Dark news arrives in Jaina’s beloved city, Theramore. One of the blue dragonflight’s most powerful artifacts—the Focusing Iris—has been stolen. To unravel the item’s mysterious whereabouts, Jaina works with the former blue Dragon Aspect Kalecgos. The two brilliant heroes forge an unlikely bond during their investigation, but another disastrous turn of events looms on the horizon. . . .
Garrosh Hellscream is mustering the Horde’s armies for an all-out invasion of Theramore. Despite mounting dissent within his faction, the brazen warchief aims to usher in a new era of Horde domination. His thirst for conquest leads him to take brutal measures against anyone who dares question his leadership.
Alliance forces converge on Theramore to repel the Horde onslaught, but the brave defenders are unprepared for the true scope of Garrosh’s cunning and deceptive strategy. His attack will irrevocably transform Jaina, engulfing the ardent peacekeeper in the chaotic and all-consuming . . . TIDES OF WAR
So the three men paid a fortune to the one man they believed could help them, But Brett had a dark secret, and he in turn made a bargain with them, They had to accompany him on the strangest and most dangerous journey ever undertaken - to the very centre of the Galaxy - beyond the Wall!
Praise for Iain M. Banks:
"Poetic, humorous, baffling, terrifying, sexy -- the books of Iain M. Banks are all these things and more" -- NME
"An exquisitely riotous tour de force of the imagination which writes its own rules simply for the pleasure of breaking them." -- Time Out