“The Ally is there, but only ever as a shadow, unexplained catastrophe or murder committed at the behest of a dark vengeful spirit. Sorting truth from myth is often a fruitless task.”
After fighting back from the brink of death, Queen Lyrna is determined to repel the invading Volarian army and regain the independence of the Unified Realm. Except, to accomplish her goals, she must do more than rally her loyal supporters. She must align herself with forces she once found repugnant—those who possess the strange and varied gifts of the Dark—and take the war to her enemy’s doorstep.
Victory rests on the shoulders of Vaelin Al Sorna, now named Battle Lord of the Realm. However, his path is riddled with difficulties. For the Volarian enemy has a new weapon on their side, one that Vaelin must destroy if the Realm is to prevail—a mysterious Ally with the ability to grant unnaturally long life to her servants. And defeating one who cannot be killed is a nearly impossible feat, especially when Vaelin’s blood-song, the mystical power which has made him the epic fighter he is, has gone ominously silent…
From the Hardcover edition.
“The dead don’t talk. I don’t know why.” But they do try to communicate, with a short-order cook in a small desert town serving as their reluctant confidant. Sometimes the silent souls who seek out Odd want justice. Occasionally their otherworldly tips help him prevent a crime. But this time it’s different.
A stranger comes to Pico Mundo, accompanied by a horde of hyena-like shades who herald an imminent catastrophe. Aided by his soul mate, Stormy Llewellyn, and an unlikely community of allies that includes the King of Rock ’n’ Roll, Odd will race against time to thwart the gathering evil. His account of these shattering hours, in which past and present, fate and destiny, converge, is a testament by which to live—an unforgettable fable for our time destined to rank among Dean Koontz’s most enduring works.
“One of my favorite fantasy series.” —George R. R. Martin • “Groundbreaking.” —Patrick Rothfuss • “One of the great fantasy epics of all time.” —Christopher Paolini
Tad Williams introduced readers to the incredible fantasy world of Osten Ard in his internationally bestselling series Memory, Sorrow, and Thorn. The trilogy inspired a generation of modern fantasy writers, including George R.R. Martin, Patrick Rothfuss, and Christopher Paolini, and defined Tad Williams as one of the most important fantasy writers of our time.
BOOK TWO: STONE OF FAREWELL
It is a time of darkness, dread, and ultimate testing for the realm of Osten Ard, for the wild magic and terrifying minions of the undead Sithi ruler, Ineluki the Storm King, are spreading their seemingly undefeatable evil across the kingdom.
With the very land blighted by the power of Ineluki’s wrath, the tattered remnants of a once-proud human army flee in search of a last sanctuary and rallying point—the Stone of Farewell, a place shrouded in mystery and ancient sorrow.
An even as Prince Josua seeks to rally his scattered forces, Simon and the surviving members of the League of the Scroll are desperately struggling to discover the truth behind an almost-forgotten legend, which will take them from the fallen citadels of humans to the secret heartland of the Sithi—where near-immortals must at last decide whether to ally with the race of men in a final war against those of their own blood.
After the landmark Memory, Sorrow, and Thorn trilogy, the epic saga of Osten Ard continues with the brand-new novel, The Heart of What Was Lost. Then don’t miss the upcoming trilogy, The Last King of Osten Ard, beginning with The Witchwood Crown!
Praise for Osten Ard:
"Inspired me to write my own seven-book trilogy.... It’s one of my favorite fantasy series."
—George R. R. Martin, New York Times-bestselling author of A Game of Thrones
"Groundbreaking...changed how people thought of the genre, and paved the way for so much modern fantasy. Including mine."
—Patrick Rothfuss, New York Times-bestselling author of The Name of the Wind
"Tad Williams is a master storyteller, and the Osten Ard books are his masterpiece." —Brandon Sanderson, New York Times-bestselling author of Mistborn
"Memory, Sorrow, and Thorn is one of the great fantasy epics of all time."
—Christopher Paolini, New York Times-bestselling author of Eragon
On the snow-covered slopes of Utah, the President of the United States has been kidnapped and his Secret Service detail massacred. Only one agent has survived—ex-Navy SEAL Scot Harvath. He doesn’t buy the official line that Middle Eastern terrorists are behind the attack and begins his own campaign to find the truth and exact revenge. But now, framed for murder by a sinister cabal, Harvath takes his fight to the towering mountains of Switzerland—and joins forces with beautiful Claudia Mueller of the Swiss Federal Attorney’s Office. Together they must brave the subzero temperatures and sheer heights of treacherous Mount Pilatus—where their only chance for survival lies inside the den of the most lethal team of professional killers the world has ever known…
You are not prepared.
Illidan Stormrage is one of the most powerful beings ever to walk the lands of Azeroth. He is also one of the least understood. Behind his legend, beneath his enigmatic mission, lies a brilliant mind whose machinations are comprehended by few—and trusted by even fewer. Illidan’s righteous reign of justice and vengeance has begun.
Long ago, the night elf sorcerer Illidan infiltrated the demonic Burning Legion to ward off its invasion of Azeroth. Instead of hailing him as a hero, his own kind branded him the Betrayer, questioning his intentions after he appeared to aid the demon lords. For ten thousand years, he languished in prison—vilified, isolated, but never forgetting his purpose.
Now the Legion has returned, and there is only one champion who can truly stand against it. Released from his bonds, Illidan prepares for the final confrontation in the alien realm of Outland, gathering an army of grotesque fel orcs, serpentine naga, cunning blood elves, and twisted demon hunters to his side. He alone knows what deeply hidden motives guide his hand; he alone understands the price that must be paid to defeat the enemies of creation. Yet as before, he is assailed by those who see his schemes as a cynical quest for power, including the night elf Maiev Shadowsong, his former jailor. Warden Shadowsong and her Watchers have pursued the Betrayer to Outland to exact retribution for his crimes, and she will not rest until Illidan is in her custody . . . or in his grave.
Praise for Illidan
“William King kicks off a great story with Illidan.”—BlizzPro
“For many people, new and old players alike, this book will be an eye-opening journey.”—All Things Azeroth
“I enjoyed World of Warcraft: Illidan a great deal.”—BlizzPlanet
“Damn fun . . . There’s virtually never a dull moment in Illidan.”—Cinelinx
From the Hardcover edition.
Although the scythe isn't pre-eminent among the weapons of war, anyone who has been on the wrong end of, say, a peasants' revolt will know that in skilled hands it is fearsome.
For Mort however, it is about to become one of the tools of his trade. From henceforth, Death is no longer going to be the end, merely the means to an end. He has received an offer he can't refuse. As Death's apprentice he'll have free board, use of the company horse and being dead isn't compulsory. It's the dream job until he discovers that it can be a killer on his love life...
Young Tristran Thorn will do anything to win the cold heart of beautiful Victoria—even fetch her the star they watch fall from the night sky. But to do so, he must enter the unexplored lands on the other side of the ancient wall that gives their tiny village its name. Beyond that old stone wall, Tristran learns, lies Faerie—where nothing, not even a fallen star, is what he imagined.From #1 New York Times bestselling author Neil Gaiman comes a remarkable quest into the dark and miraculous—in pursuit of love and the utterly impossible.
'Death has to happen. Tha'ts what bein' alive is all about. You're alive, and then you're dead. It can't just stop happening.'
But it can. And it has. So what happens after death is now less of a philosophical question than a question of actual reality. On the disc, as here, they need Death. If Death doesn't come for you, then what are you supposed to do in the meantime? You can't have the undead wandering about like lost souls. There's no telling what might happen, particularly when they discover that life really is only for the living...
Twenty years ago, a boy named Jack Sawyer traveled to a parallel universe called the Territories to save his mother and her “Twinner” from an agonizing death that would have brought cataclysm to the other world. Now Jack is a retired Los Angeles homicide detective living in the nearly nonexistent hamlet of Tamarack, Wisconsin. He has no recollection of his adventures in the Territories, and he was compelled to leave the police force when a happenstance event threatened to awaken those long suppressed and dangerous memories.
When a series of gruesome murders occur in western Wisconsin that are reminiscent of those committed several decades earlier, Jack’s buddy, the local chief of police, begs Jack to help find the killer. But are these new killings merely the work of a disturbed individual, or has a mysterious and malignant force been unleashed in this quiet town? What causes Jack’s inexplicable waking dreams—if that is what they are—of robins’ eggs and red feathers? As these cryptic messages becomes impossible to ignore, Jack is drawn back to the Territories and to his own hidden past.
They say that a little knowledge is a dangerous thing, but it is not one half so bad as a lot of ignorance.
There are some situations where the correct response is to display the sort of ignorance which happily and wilfully flies in the face of the facts. In this case, the birth of a baby girl, born a wizard - by mistake. Everybody knows that there's no such thing as a female wizard. But now it's gone and happened, there's nothing much anyone can do about it. Let the battle of the sexes begin...
'A foot on the neck is nine points of the law'
There are many who say that the art of diplomacy is an intricate and complex dance between two informed partners, determined by an elaborate set of elegant and unwritten rules. There are others who maintain that it's merely a matter of who carries the biggest stick. Like when a large, heavily fortified and armoured empire makes a faintly menacing request of a much smaller, infinitely more cowardly neighbour. It would be churlish, if not extremely dangerous, not to comply - particularly if all they want is a wizard, and they don't specify whether competence is an issue...
'Look after the dead', said the priests, 'and the dead will look after you.'
Wise words in all probability, but a tall order when you have just become the pharaoh of a small and penniless country whose largesse - and indeed treasury - is unlikely to stretch to the building of a monumental pyramid to honour your dead father. And particularly when your only visible means of support is a recently acquired qualification from the Guild of Assassins where running a kingdom and basic financial acumen were not prerequisites for course entry...
'Just because you can't explain it, doesn't mean it's a miracle.'
Religion is a controversial business in the Discworld. Everyone has their own opinion, and indeed their own gods. Who come in all shapes and sizes. In such a competitive environment, there is a pressing need to make one's presence felt. And it's certainly not remotely helpful to be reduced to be appearing in the form of a tortoise, a manifestation far below god-like status in anyone's book. In such instances, you need an acolyte, and fast. Preferably one who won't ask too many questions...
There have been nineteen years of blood. The ruthless Grand Duke Orso is locked in a vicious struggle with the squabbling League of Eight, and between them they have bled the land white. While armies march, heads roll and cities burn, and behind the scenes bankers, priests and older, darker powers play a deadly game to choose who will be king.
War may be hell but for Monza Murcatto, the Snake of Talins, the most feared and famous mercenary in Duke Orso's employ, it's a damn good way of making money too. Her victories have made her popular - a shade too popular for her employer's taste. Betrayed, thrown down a mountain and left for dead, Murcatto's reward is a broken body and a burning hunger for vengeance. Whatever the cost, seven men must die.
Her allies include Styria's least reliable drunkard, Styria's most treacherous poisoner, a mass-murderer obsessed with numbers and a Northman who just wants to do the right thing. Her enemies number the better half of the nation. And that's all before the most dangerous man in the world is dispatched to hunt her down and finish the job Duke Orso started...
Springtime in Styria. And that means revenge.
First Law Trilogy
The Blade Itself
Before They Are Hanged
Last Argument of Kings
Novels in the First Law world
Best Served Cold
Three brilliantly colored narrative threads intertwine as the story unfolds:
- The rock star known as Vampire Lestat, worshipped by millions of spellbound fans, prepares for a concert in San Francisco. Among the audience--pilgrims in a blind swoon of adoration--are hundreds of vampires, creatures who see Lestat as a "greedy fiend risking the secret prosperity of all his kind just to be loved and seen by mortals," fiends themselves who hate Lestat's power and who are determined to destroy him . . .
- The sleep of certain men and women--vampires and mortals scattered around the world--is haunted by a vivid, mysterious dream: of twins with fiery red hair and piercing green eyes who suffer an unspeakable tragedy. It is a dream that slowly, tauntingly reveals its meaning to the dreamers as they make their way toward each other--some to be destroyed on the journey, some to face an even more terrifying fate at journey's end . . .
- Akasha--Queen of the Damned, mother of all vampires, rises after a 6,000 year sleep and puts into motion a heinous plan to "save" mankind from itself and make "all myths of the world real" by elevating herself and her chosen son/lover to the level of the gods: "I am the fulfillment and I shall from this moment be the cause" . . .
These narrative threads wind sinuously across a vast, richly detailed tapestry of the violent, sensual world of vampirism, taking us back 6,000 years to its beginnings. As the stories of the "first brood" of blood drinkers are revealed, we are swept across the ages, from Egypt to South America to the Himalayas to all the shrouded corners of the globe where vampires have left their mark. Vampires are created--mortals succumbing to the sensation of "being enptied, of being devoured, of being nothing." Vampires are destroyed. Dark rituals are performed--the rituals of ancient creatures prowling the modern world. And, finally, we are brought to a moment in the twentieth century when, in an astonishing climax, the fate of the living dead--and perhaps of the living, all the living--will be decided.
In Borne, a young woman named Rachel survives as a scavenger in a ruined city half destroyed by drought and conflict. The city is dangerous, littered with discarded experiments from the Company-a biotech firm now derelict-and punished by the unpredictable predations of a giant bear. Rachel ekes out an existence in the shelter of a run-down sanctuary she shares with her partner, Wick, who deals his own homegrown psychoactive biotech.
One day, Rachel finds Borne during a scavenging mission and takes him home. Borne as salvage is little more than a green lump-plant or animal?-but exudes a strange charisma. Borne reminds Rachel of the marine life from the island nation of her birth, now lost to rising seas. There is an attachment she resents: in this world any weakness can kill you. Yet, against her instincts-and definitely against Wick's wishes-Rachel keeps Borne. She cannot help herself. Borne, learning to speak, learning about the world, is fun to be with, and in a world so broken that innocence is a precious thing. For Borne makes Rachel see beauty in the desolation around her. She begins to feel a protectiveness she can ill afford.
But as Borne grows, he begins to threaten the balance of power in the city and to put the security of her sanctuary with Wick at risk. For the Company, it seems, may not be truly dead, and new enemies are creeping in. What Borne will lay bare to Rachel as he changes is how precarious her existence has been, and how dependent on subterfuge and secrets. In the aftermath, nothing may ever be the same.
“Pratchett . . . has a satirist's instinct for the absurd and a cartoonist's eye for the telling detail."
—Daily Telegraph (London)
“The purely funniest English writer since Wodehouse.”
—Washington Post Book World
Sam Vimes, watch commander of Ankh-Morpork, is at long last taking a much-needed (and well deserved) vacation. But, of course, this is Discworld®, where nothing goes as planned—and before Vimes can even change his cardboard-soled boots for vacationer’s slippers, the gruff watch commander soon finds himself enmeshed in a fresh fiasco fraught with magic, cunning, daring, and (for the reader more than for poor Vimes) endless hilarity. Did he really expect time off? As Vimes himself says in Feet of Clay, “there’s some magical creature called ‘overtime,’ only no one’s even seen its footprints.” Following the New York Times bestselling Unseen Academichals, Terry Pratchett delivers an enthralling new tale from a place of insuperable adventure: Discworld.
Discworld® is a registered trademark.
As it began, so shall it end—in magic, mystery, and majesty. . . Magician's End
Thirty years ago, Raymond E. Feist wrote his first novel, Magician, a story about an orphan boy named Pug who is thrust by a war into captivity in an alien world, only to rise from slavery to become a Master Magician. Magician introduced readers to Midkemia and the Riftwars, an epic series of battles between Good and Evil that have scarred this remarkable realm for generations. Now, after twenty-nine books (authored and coauthored), Feist delivers the crowning achievement of his renowned bestselling career: Magician's End, the final chapter of the Chaoswar Saga and the climax of his extraordinary Riftwar Cycle.
An uneasy quiet has settled upon Midkemia in the wake of a surprise invasion. But the land is far from peaceful. Leaderless, the Kingdom is on the brink of anarchy and civil war, unless Hal conDoin, Duke of Crydee, and his brothers can rally their allies to crown a new king. They must move quickly, for war has left the land vulnerable to an agency of horrific destruction not of this world. No one is safe, not even the Star Elves whose city deep in the Grey Tower Mountains has come under attack by an ancient darkness that seeks to extinguish every living thing in Midkemia.
Yet the bravery of determined warriors—brothers in blood and arms—is not enough to ensure the Kingdom's preservation without the magic of the Master Sorcerer Pug. A powerful spell has trapped him, his son Magnus, and two unlikely allies in an unfamiliar realm, and they must find their separate ways home—a journey of memory and discovery that will illuminate the truth of the destiny that awaits them. But to save Midkemia—and everything he has fought for and all he cherishes—Pug will have to pay the ultimate price.
A breathtaking tale of elves and men, love and hate, ambition and sacrifice, intrigue and brotherhood, war and peace, Magician's End brilliantly captures the essence of life and the eternal struggle for survival. It is an extraordinary ending to the magnificent saga that has made award-winning Raymond E. Feist a legend.
WAR IS COMING
Vol’jin, courageous leader of the Darkspear tribe. His strength and cunning are unmatched even among the Horde’s most exalted champions. Now, on the legendary continent of Pandaria, the troll chieftain faces his greatest trial yet, one that may redefine his purpose in the...WORLD OF WARCRAFT
Warchief Garrosh’s assassins strike at Vol’jin, leaving him at death’s door. But fate smiles on the wounded Darkspear leader when renowned brewmaster Chen Stormstout transports him to the safety of an isolated mountain monastery. There, Vol’jin wrestles with old hatreds smoldering between the Alliance and the Horde as he struggles to recover alongside a mysterious human soldier.
Yet this is only the beginning of Vol’jin’s worries. Soon, he becomes embroiled in an invasion of Pandaria launched by the Zandalari, revered trolls driven by dreams of conquest and power. This ancient tribe offers Vol’jin a chance to seize the glory that is the birthright of all trolls…an offer made even more tempting after Garrosh’s brazen treachery.
Amid these troubling events, Vol’jin is rocked by intense visions depicting his race’s grand history. As he questions where his loyalties lie, he knows he must make a choice about his own destiny that could save his people or damn them to languish under Garrosh’s heel in...SHADOWS OF THE HORDE
© 2013 Blizzard Entertainment, Inc. All Rights Reserved. Blizzard Entertainment and World of Warcraft are trademarks or registered trademarks of Blizzard Entertainment, Inc., in the U.S. and/or other countries.
But Odd has a knack for finding himself in the path of trouble no matter where he goes–even among the eccentric monks in their sanctuary and with the King of Rock ’n’ Roll at his side. For a killer is stalking the ancient holy halls, and Odd is about to encounter an enemy who eclipses any he has yet encountered….
With more than 10 million monthly subscribers, the massively multiplayer online role playing game World of Warcraft has forever altered the pop culture landscape with its ongoing, ever-expanding, action-packed epic fantasy set in the world of Azeroth—a canonical expansion of this wildly popular gaming franchise with highly acclaimed novels that continue explore an incredible world that legions of fans enter and few want to leave.
What does it take to turn the peacekeeper into a warmonger? Jaina Proudmoore: Tides of War gives World of Warcraft fans the opportunity to see what happens when a beloved peacekeeper is pressed to the limit by an inconceivable horror. Will it change her forever? Break her? Or redefine her role on Azeroth? Do different times call for different ethical standards?
Featuring electrifying works from such acclaimed authors as:
Tobias Buckell • Troy Denning • Matt Forbeck • Kelly Gay • Christie Golden • Kevin Grace • Morgan Lockhart • John Jackson Miller • Frank O’Connor • Brian Reed • Joseph Staten • James Swallow
We’re all a little odd beneath the surface. He’s the most unlikely hero you’ll ever meet—an ordinary guy with a modest job you might never look at twice. But there’s so much more to any of us than meets the eye—and that goes triple for Odd Thomas. For Odd lives always between two worlds in the small desert town of Pico Mundo, where the heroic and the harrowing are everyday events. Odd never asked to communicate with the dead—it’s something that just happened. But as the unofficial goodwill ambassador between our world and theirs, he’s got a duty to do the right thing. That’s the way Odd sees it and that’s why he’s won hearts on both sides of the divide between life and death.
A childhood friend of Odd’s has disappeared. The worst is feared. But as Odd applies his unique talents to the task of finding the missing person, he discovers something worse than a dead body, encounters an enemy of exceptional cunning, and spirals into a vortex of terror. Once again Odd will stand against our worst fears. Around him will gather new allies and old, some living and some not. For in the battle to come, there can be no innocent bystanders, and every sacrifice can tip the balance between despair and hope. Whether you’re meeting Odd Thomas for the first time or he’s already an old friend, you’ll be led on an unforgettable journey through a world of terror, wonder and delight—to a revelation that can change your life. And you can have no better guide than Odd Thomas.
THE NEW YORK TIMES BOOK REVIEW
Demonstrating once again her gift for spellbinding storytelling, Anne Rice makes real for us a great dynasty of four centuries of witches--a family given to poetry and incest, murder and philosophy, a family that over the ages is itself haunted by a powerful, dangerous, and seductive being called Lasher who haunts the Mayfair women..
Moving in time from today's New Orleans and San Francisco to long-ago Amsterdam and the France of Louis XIV, from the coffee plantations of Port-au-Prince to Civil War New Orleans and back to today, Anne Rice has spun a mesmerizing tale that challenges everything we believe in.
Still struggling with amnesia, and in the wake of the startling revelation at the end of Denial, Ella questions everything she’s known about Kayden Wilkens—the alluring stranger who claims to have found her unconscious in an alleyway a month earlier. But was he truly a stranger—or did Kayden know her before his supposed rescue? Tormented by the potential betrayal he denies, with fleeting memories of a bombshell in her recent past, Ella must face a hard reality. Every action has consequences…and trusting Kayden, the one thing she most desires, might result in the direst consequences of all.
New York Times and USA TODAY bestselling author Lisa Renee Jones, whose searing novels generate “enough heat…to start a fire” (RT Book Reviews), dares you to fall in love with her irresistibly surprising and scandalously erotic new series.
'Sorry?' said Carrot. If it's just a thing, how can it commit murder? A sword is a thing' - he drew his own sword; it made an almost silken sound - 'and of course you can't blame a sword if someone thrust it at you, sir.'
For members of the City Watch, life consists of troubling times, linked together by periods of torpid inactivity. Now is one such troubling time. People are being murdered, but there's no trace of anything alive having been at the crime scene. Is there ever a circumstance in which you can blame the weapon not the murderer? Such philosophical questions are not the usual domain of the city's police, but they're going to have to start learning fast...
It's the night before Hogswatch. And it's too quiet. There's snow, there're robins, there're trees covered with decorations, but there's a notable lack of the big fat man who delivers the toys... He's gone.
Susan the governess has got to find him before morning, otherwise the sun won't rise. And unfortunately her only helpers are a raven with an eyeball fixation, the Death of Rats and an oh god of hangovers.
Worse still, someone is coming down the chimney. This time he's carrying a sack instead of a scythe, but there's something regrettably familiar...
Ho. Ho. Ho. It's true what they say.
'You'd better watch out...'
“I wouldn’t miss a Kim Harrison book for anything.”
There’s nothing more darkly satisfying than time spent in the Hollows—New York Times bestseller Kim Harrison’s alternate urban fantasy Cincinnati where vampires, pixies, and werewolves roam free. Harrison takes us back in A Perfect Blood, as former bounty hunter witch-turned-reluctant daywalking demon Rachel Morgan investigates a series of ritual murders, only to discover to her horror that whomever—or whatever—is responsible is actually seeking her blood. Rachel’s sexy, supernatural adventures have consistently landed atop bestseller lists from coast-to-coast, and A Perfect Blood is no exception—another supremely satisfying excursion to a deliciously eerie fantasy realm that’s certain to delight Kim Harrison’s voracious army of fans…not to mention Laurell K. Hamilton, Charlaine Harris, Jim Butcher, Kelley Armstrong, Patricia Briggs, and Stephanie Meyers aficionados, and any reader who craves a walk on the wild, dark side.