Understanding Digital Signal Processing, Third Edition, is quite simply the best resource for engineers and other technical professionals who want to master and apply today’s latest DSP techniques. Richard G. Lyons has updated and expanded his best-selling second edition to reflect the newest technologies, building on the exceptionally readable coverage that made it the favorite of DSP professionals worldwide. He has also added hands-on problems to every chapter, giving students even more of the practical experience they need to succeed.
Comprehensive in scope and clear in approach, this book achieves the perfect balance between theory and practice, keeps math at a tolerable level, and makes DSP exceptionally accessible to beginners without ever oversimplifying it. Readers can thoroughly grasp the basics and quickly move on to more sophisticated techniques.
This edition adds extensive new coverage of FIR and IIR filter analysis techniques, digital differentiators, integrators, and matched filters. Lyons has significantly updated and expanded his discussions of multirate processing techniques, which are crucial to modern wireless and satellite communications. He also presents nearly twice as many DSP Tricks as in the second edition—including techniques even seasoned DSP professionals may have overlooked.
Coverage includesNew homework problems that deepen your understanding and help you apply what you’ve learned Practical, day-to-day DSP implementations and problem-solving throughout Useful new guidance on generalized digital networks, including discrete differentiators, integrators, and matched filters Clear descriptions of statistical measures of signals, variance reduction by averaging, and real-world signal-to-noise ratio (SNR) computation A significantly expanded chapter on sample rate conversion (multirate systems) and associated filtering techniques New guidance on implementing fast convolution, IIR filter scaling, and more Enhanced coverage of analyzing digital filter behavior and performance for diverse communications and biomedical applications Discrete sequences/systems, periodic sampling, DFT, FFT, finite/infinite impulse response filters, quadrature (I/Q) processing, discrete Hilbert transforms, binary number formats, and much more
The available average good books on AutoCAD are horribly containing 2-3 thousands of pages for main text, with dozens of pages, only for their contents. All these mess is full of unnecessary details of even very simpler commands, which user can easily learn intuitively. Even after the bulk of pages they skip some really useful commands, which could otherwise boost the productivity of end user.
While this reference guide is intended to provide a compact guide of AutoCAD to a wide range of working CAD professionals and students, ranging from engineering streams (architectural, civil, mechanical, electrical, etc.) to non-technical streams. We are relying heavily on the AutoCAD’s user friendly interface while writing the reference guide, as after entering the command alias in AutoCAD, it, itself, tells ‘n asks for minimum ‘n necessary details through command line. So, practically, there is no need of written procedural details.
As this reference guide book is complimentary with the ‘AutoCAD-Advanced’ and ‘AutoCAD-Professional’ courses of ‘4Dimensions’, most commands given in this guide need at least one time lab training on real projects by an experienced tutor/professional. Each command, once mastered, doesn’t need the whole procedure to be remembered exactly (as different versions may have different procedures).
Content Development Team
This book will contain pragmatic information on how to engineer IMS networks as well as an applications-oriented approach for the engineering and networking professionals responsible for making IMS function in the real world.
* Describes the convergence of wireless IMS (IP Multimedia Subsystem) with other networks, including wireline and cable
* Discusses building interfaces for end users and IMS applications servers
* Explores network management issues with IMS
In Practical RF Handbook, Ian Hickman draws upon his own radio engineering background to develop a hands-on guide to the difficulties and pitfalls of RF design with a minimum of maths. A broad coverage includes devices, circuits, equipment, systems, radio propagation and external noise to fully acquaint the reader with the necessary circuit technologies and techniques.
The fourth edition brings the book fully up-to-date with new advances in RF, including coverage of OFDM, UWB, WiFi and WiMax.
* Practical coverage of the cutting-edge technology behind the fast-moving world of communications electronics
* Real-world design guide for engineers, technicians and students, covering key principles with a minimum of maths
* Updated throughout, including coverage of recent hot topics such as UWB, WiFi and WiMax
Together with the powerful suite of CD software, the reader will have a complete solution for constructing or using an antenna - bar the actual hardware! The software provides a simple Windows-based aid to carrying out the design calculations at the heart of successful antenna design. All the user needs to do is select the antenna type and set the frequency - a much more fun and less error prone method than using a conventional calculator to solve formulae.
The new edition has been revised to include further cases of propagation, additional antennas and also two new chapters - Small Loop Antennas (a topic of considerable interest, which has been the subject of much recent debate in the amateur radio press); and Yagi Beam Antennas (widely used at HF and VHF). The CD software has also been updated.
Joe Carr's expertise in the area of antenna design is legendary. Antenna designers, whether hobbyist or technician, can be assured they need look no further than Antenna Toolkit for the complete guide to understanding the practicalities of using and designing antennas today.
A complete solution for antenna design in one package.
Includes free CD-ROM with state of the art software for all design calculations.
The definitive guide to antenna design for radio amateurs and short-wave listeners.
There are very few other books available even though EMI is constantly discussed and cursed. Most of the books on the market are about how to prevent EMI in circuit design or approaches to understanding the theory behind EMI. Though this information is important, especially to an engineering audience, these books hold no value at all to the technicians and hands-on practitioners in the fields of communications and servicing.These savvy professionals know that the book they are looking for and need is just not on the market. To get the information they need, this group is forced to read every magazine article they can find on the subject and rely on the advice of other professionals whether through technician groups or newsgroups. This book fills a void in the telecommunications and electronics industries by providing practical troubleshooting information.Addresses the technician's needs and interestsWritten by an eminent authority in the fieldCovers correction and prevention of problems with EMI
This book provides an in-depth coverage of essential analog and mixed-signal topics such as power amplifiers, active filters, noise and dynamic range, analog-to-digital and digital-to-analog conversion techniques, phase-locked loops, and switching power supplies. Readers will learn the basics of linear systems, types of nonlinearities and their effects, op-amp circuits, the high-gain analog filter-amplifier, and signal generation. The author uses system design examples to motivate theoretical explanations and covers system-level topics not found in most textbooks.Provides references for further study and problems at the end of each chapter Includes an appendix describing test equipment useful for analog and mixed-signal work Examines the basics of linear systems, types of nonlinearities and their effects, op-amp circuits, the high-gain analog filter-amplifier, and signal generation Comprehensive and detailed, Analog and Mixed-Signal Electronics is a great introduction to analog and mixed-signal electronics for EE undergraduates, advanced electronics students, and for those involved in computer engineering, biomedical engineering, computer science, and physics.
The multimedia revolution has created hundreds of new uses for Digital Signal Processing, but most software guides have continued to focus on outdated languages such as FORTRAN and Pascal for managing new applications. Now C++ Algorithms for Digital Signal Processing applies object-oriented techniques to this growing field with software you can implement on your desktop PC. C++ Algorithms for Digital Signal Processing's programming methods can be used for applications as diverse as:Digital audio and video Speech and image processing Digital communications Radar, sonar, and ultrasound signal processing
Complete coverage is provided, including:Overviews of DSP and C++ Hands-on study with dozens of exercises Extensive library of customizable source code Import and Export of Microsoft WAV and Matlab data files
Multimedia professionals, managers, and even advanced hobbyists will appreciate C++ Algorithms for Digital Signal Processing as much as students, engineers, and programmers. It's the ideal bridge between programming and signal processing, and a valuable reference for experts in either field.
Source code for all of the DSP programs and DSP data associated with the examples discussed in this book and Appendix B and the file README.TXT which provide more information about how to compile and run the programs can be downloaded from www.informit.com/title/9780131791442
While some sides of photographic “culture” remain wholly unchanged – art photography, journalistic and advertising photography, scientific photography, etc. – new facets emerge: leisure or travel photography, everyday life photography, anecdotal, observational or unusual photography, and microcosm, or micro-community, photography with its culmination in the narcissistic selfie. These new forms combine an often simplified manner of photographing and modern means of instantaneous, remote and mass communication. This book does not extend into the sociological study of photography, instead it explains how the digital camera works by examining in detail each of the components that constitutes it to provide the reader with a preliminary guide into the inner workings of this device.
The treatment of the topic is at the senior undergraduate to graduate and professional levels, with sufficient introductory material for the book to be used as a self-contained reference.
The new edition of this classic book gives all the major concepts, techniques and applications of sparse representation, reflecting the key role the subject plays in today's signal processing. The book clearly presents the standard representations with Fourier, wavelet and time-frequency transforms, and the construction of orthogonal bases with fast algorithms. The central concept of sparsity is explained and applied to signal compression, noise reduction, and inverse problems, while coverage is given to sparse representations in redundant dictionaries, super-resolution and compressive sensing applications.
* Balances presentation of the mathematics with applications to signal processing
* Algorithms and numerical examples are implemented in WaveLab, a MATLAB toolbox
New in this edition
* Sparse signal representations in dictionaries
* Compressive sensing, super-resolution and source separation
* Geometric image processing with curvelets and bandlets
* Wavelets for computer graphics with lifting on surfaces
* Time-frequency audio processing and denoising
* Image compression with JPEG-2000
* New and updated exercises
A Wavelet Tour of Signal Processing: The Sparse Way, Third Edition, is an invaluable resource for researchers and R&D engineers wishing to apply the theory in fields such as image processing, video processing and compression, bio-sensing, medical imaging, machine vision and communications engineering.
Stephane Mallat is Professor in Applied Mathematics at École Polytechnique, Paris, France. From 1986 to 1996 he was a Professor at the Courant Institute of Mathematical Sciences at New York University, and between 2001 and 2007, he co-founded and became CEO of an image processing semiconductor company.Includes all the latest developments since the book was published in 1999, including its
application to JPEG 2000 and MPEG-4
Algorithms and numerical examples are implemented in Wavelab, a MATLAB toolbox
Balances presentation of the mathematics with applications to signal processing
This book is an ideal introduction for the research and development communications and network engineer who needs an intuitive introduction to the theory and wishes to understand the increased performance and reliability it offers over a number of applications.A clear and intuitive introduction to network coding, avoiding difficult mathematics, which does not require a background in information theory.Emphasis on how network coding techniques can be implemented, using a wide range of applications in communications and network engineeringDetailed coverage on content distribution networks, peer-to-peer networks, overlay networks, streaming and multimedia applications, storage networks, network security and military networks, reliable communication, wireless networks, delay-tolerant and disruption-tolerant networks, cellular and ad hoc networks (including LTE and WiMAX), and connections with data compression and compressed sensingEdited and contributed by the world’s leading experts
New technologies, viewing paradigms, and content distribution approaches are taking the TV/video services industry by storm. Linear and Nonlinear Video and TV Applications: Using IPv6 and IPv6 Multicast identifies five emerging trends in next-generation delivery of entertainment-quality video. These trends are observable and can be capitalized upon by progressive service providers, telcos, cable operators, and ISPs.
This comprehensive guide explores these evolving directions in the TV/video services industry, including worldwide deployment of IPv6, IPTV services, web-produced video content, and the plethora of different screens available, from TV to iPad. It offers practical suggestions as to how these technologies can be implemented in service provider networks to support cost-effective delivery of entertainment, and how new revenue-generating services can be brought to market.
Important topics include:Evolving video consumption habits and possible network implications An overview of IPv6 address capabilities, protocols, quality of service (QoS), and more Process descriptions of IP multicast and IPv6 multicast approaches and challenges A detailed overview of IPTV systems and technologies, including architectural requirements, QoE and QoS, security and content protection, networks, and more Internet-based TV technologies: streaming, content distribution networks, P2P networks, and cloud computing Non-traditional video content sources and their implications
Linear and Nonlinear Video and TV Applications: Using IPv6 and IPv6 Multicast is indispensable reading for planners, CTOs, and engineers at broadcast TV operations, Cable TV operations, satellite operations, Internet and IS providers, telcos, and wireless providers.
Written and edited by leading experts in the field, with contributors belonging to the European Commission's FP7 Network of Excellence NEWCOM++ Applications to a wide range of fields, including sensor networks, emergency services, military use, location-based billing, location-based advertising, intelligent transportation, and leisure
Location-aware personal devices and location-based services have become ever more prominent in the past few years, thanks to the significant advances in position location technology. Sensor networks, geographic information, emergency services, location management, location-based billing, location-based advertising, intelligent transportation, and leisure applications are just some of the potential applications that can be enabled by these techniques.
Increasingly, satellite and terrestrial positioning techniques are being combined for maximum performance; to produce the next wave of location-based devices and services, engineers need to combine both components. This book is the first to present a holistic view, covering all aspects of positioning: both terrestrial and satellite, both theory and practice, both performance bounds and signal processing techniques. It will provide a valuable resource for product developers and R&D engineers, allowing them to improve existing location techniques and develop future approaches for new systems.Combines satellite and terrestrial positioning techniques, using a signal processing approach. Discusses the applicability of developed techniques to emerging standards, such as LTE Advanced or WiMAX II, through the issue of ranging measurement with multicarrier signals.Contains quantitative performance results for ranging, positioning, and tracking for various systems.
The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.
*The essential guide to communications techologies and protocols for engineers designing, specifying or using instrumentation and control systems
*Provides the knowledge required to analyze, specify and debug data communication systems, introducing the latest digital technologies
*Coverage includes RS-232, RS422 and RS-485 standards, industrial networks and protocols, smart instrumentation, FieldBus and DeviceNet standards
This book provides an introduction to video as well as succinct overviews of analog and digital interfaces along with signal processing. This book is filled with images, figures, tables, and easy to find tips and tricks for the engineer that needs material fast to complete projects to deadline.
*Tips and tricks feature that will help engineers get up and running fast and move on to the next issue
*Easily searchable content complete with tabs, chapter table of contents, bulleted lists, and boxed features
*Just the essentials, no need to page through material not needed for the current project
* Removing blemishes and distractions
* Creating amazing, natural-looking portraits
* Changing the color of clothing and hair
* Changing the shape of bodies and objects
* Using layers, adjustment layers, and masks
* Replacing skies and backgrounds
* Straightening lines and buildings
* Compositing multiple images together
* Changing facial expressions and poses
* Creating complex selections and masks
* Creating panoramas
* Creating actions to automate tasks
* Choosing the best image formats
* Customizing and configuring Photoshop CC
Tony & Chelsea go beyond teaching you how to use Photoshop; they teach you why and when to use each feature to create stunning, natural images. When Photoshop isn’t the best tool, they suggest other alternatives.
Combining the benefits of video training and book learning, this video book gives you over 10 hours of video and dozens of images to practice with. If you learn better with video, watch the video training and refer to the book for quick reference. For best results, walk through each procedure in the book using the provided sample images. Then, watch the videos to learn more advanced and artistic techniques. If you still have questions, or want peer review, join our Photoshop group on Facebook and get feedback from other Photoshop users.
Tony and Chelsea cover every aspect of Photoshop in-depth, but structure their teaching so that both beginner and advanced photographers can learn as efficiently as possible. If you just want a quick start, you can watch the first video or read the first chapter and you'll know the basics of photo editing in less than an hour. If you want to know more about a specific feature, switch to that video or jump to that chapter in the ebook. If you want to know everything about Photoshop, watch the videos and read the book from start to finish.
This edition has been thoroughly revised and updated to reflect the large extensions to LTE as introduced in 3GPP Releases 12 and 13 and the role of LTE in the upcoming 5G era. New to this edition includes updated content on:
4G and 5G Radio Access Spectrum for 4G and 5G Machine-Type Communication Device-to-Device Communication License-assisted Access Full-dimension MIMOSmall-cell enhancements, eIMTA, FDD+TDD aggregation, dual connectivity Requirements on and general structure of 5G wireless access, addressing the existing and new usage scenarios for 5GTechnical solutions for the new 5G radio-access technology
The authors of this book all work at Ericsson Research and have been deeply involved in 3G and 4G development and standardization. They are leading experts in the field and are today actively contributing to the standardization of 4G and 5G within 3GPP.The leading book on 3GPP specifications for LTE, LTE-Advanced, and LTE-Advanced Pro covering up to and including Release 13, written by Ericsson engineers who are heavily involved in the development of 3GPP specificationsTen new chapters and coverage of all major features introduced with Release 12 and 13Two completely new chapters on 5G wireless access including a detailed description of the key technology components under development by 3GPP
* The latest results on support vector machines including v-SVM's and their geometric interpretation
* Classifier combinations including the Boosting approach
* State-of-the-art material for clustering algorithms tailored for large data sets and/or high dimensional data, as required by applications such as web-mining and bioinformatics
* Coverage of diverse applications such as image analysis, optical character recognition, channel equalization, speech recognition and audio classification
This book addresses the fundamental issues underlying the semiconductor test discipline. The test engineer must understand the basic principles of semiconductor fabrication and process and have an in-depth knowledge of circuit functions, instrumentation and noise sources.Introduces a novel component-testing philosophy for semiconductor test, product and design engineersBest new source of information for experienced semiconductor engineers as well as entry-level personnelEight chapters about semiconductor testing
Before you even begin modeling that first rectangle, you'll need to fully understand which type of model you should be building for LayOut. Don't make the mistake of creating twice the amount of work for yourself because you didn't properly organize your model ahead of time.
I'll teach you how to save time and frustration by organizing your model so YOU are in control of how your model viewports look.
The entire first half of the book is dedicated to preparing your model for LayOut. From organizational workflow, to scenes and styles. I share with you my 5 point method I use to visualize and prepare every scene I create for LayOut.
Not only will you understand exactly what those five points are, you'll learn multiple ways to control them. Using these methods, you will gain complete control over the look of your viewports in LayOut. You will master every aspect of a SketchUp scene and style, to enable you to create impressive presentations and drawings in the least amount of time possible.Is this too advanced for me?
This book is designed for construction professionals who don't have any prior experience in LayOut at all. But it's also structured in a way that lets you look up specific tasks or methods without having to read the book cover to cover. I’ll save you all the time and frustration that I went through when I first learned LayOut by quickly orienting you with the workspace, then jumping right in to creating your own titleblock, inserting SketchUp models, and adding dimensions.
You should have some basic knowledge on how to use SketchUp. But if you're just starting out, you'll have complete access to my entire library of tutorials and videos for free on my website to bring you up to speed quickly.
Every important aspect of LayOut is explained in the book, with step by step instructions for you to follow along. Learn exactly what you need to know and skip over all the little details you don’t need to worry about. The book has been updated for 2014 so you'll even learn about the new Auto-Text tag feature, saving you a ton of time on those redundant text edits.You’ll see REAL examples
The sample projects in the book are real projects, not hypothetical meaningless shapes and boxes, so you can see exactly how to apply the concepts you learn in context with the real world. Plus, the SketchUp and LayOut files are included with each book download so you’ll be able to follow along and discover for yourself how to organize a similar project of your own. The sample projects include a woodworking table project, akitchen project, and a three story house project.
At the same time, each step by step instruction can be read and followed independently from the project. So if you need to go back and reference a certain part of the book to learn how to do something specific, you'll be able to do that too.Advanced Techniques
I’ve consulted with many of the best SketchUp gurus in the world! I’ve hung out with Nick Sonder at the SketchUp basecamp conference. I’ve interviewed Aidan Chopra, SketchUp evangelist and author of “Google SketchUp for Dummies”, Eric Schimelpfenig from SketchThis.net, and Alexander Schreyer, author of “Architectural Design with SketchUp”. I’ve also consulted with Mike Brightman, author of “The SketchUp Workflow for Architecture”, Daniel Tal, author of “Rendering In SketchUp”, and many other great SketchUp experts.
New, expanded tutorials take readers of all abilities through full character and environment modeling from beginning to end
Companion website (3d-for-games.com) offers a robust, supportive forum where readers can get commentary on new work, develop skills and portfolio art, as well as network with other game artists on a variety of projects. Also features project files for all tutorials in the book and enough support images and photos to keep the budding artist busy for months
Completely updated gallery allows the reader to build on various models
Written with the clarity, humor, and objective scrutiny, Photoshop CS5: The Missing Manual is the friendly, thorough resource you need.
The important stuff you need to know:Migrate from iPhoto. Learn how to make a quick and smooth transition.Organize your collection with ease. Master the many ways to import, group, and categorize images—and set up iCloud Family Sharing.Find your photos quickly. Employ Photos’ powerful labeling, keyword and facial recognition features to optimize searches.Sharpen your editing skills. Skillfully use Photos’ impressive image- and video-editing tools on your Mac or iOS device.Access photos anywhere. Sync your library to all of your Apple devices so your photos travel with you wherever you go.Share them online. Show your shots to everyone on your list by using shared albums, creating web galleries, posting them on Facebook, and more.Dive into creative projects. Build pro-level slideshows to share with others, and create gorgeous gift books, calendars, and cards.
"At ILM, compositing is one of the most important tools we use. If you want to learn more, this excellent 2nd-edition is detailed with hundreds of secrets that will help make your comps seamless. For beginners or experts, Ron walks you through the processes of analysis and workflows - linear thinking which will help you become deft and successfully tackle any shot." --Dennis Muren ASC, Senior Visual Effects Supervisor, Industrial Light & Magic
"Ron Brinkman's book is the definitive work on digital compositing and we have depended on this book as a critical part of our in-house training program at Imageworks since the 1999 Edition. We use this book as a daily textbook and reference for our lighters, compositors and anyone working with digital imagery. It is wonderful to see a new edition being released and it will certainly be required reading for all our digital artists here at Imageworks." --Sande Scoredos, Executive Director of Training & Artist Development, Sony Pictures Imageworks
The Art and Science of Digital Compositing is the only complete overview of the technical and artistic nature of digital compositing. It covers a wide range of topics from basic image creation, representation and manipulation, to a look at the visual cues that are necessary to create a believable composite. Designed as an introduction to the field, as well as an authoritative technical reference, this book provides essential information for novices and professionals alike.17 new case-studies provide in-depth looks at the compositing work done on films such as Chronicles of Narnia: The Lion, the Witch and the Wardrobe, The Golden Compass, The Incredibles, King Kong, The Lord of the Rings: The Return of the King, Sin City, Spider-Man 2, Wallace and Gromit: The Curse of the Were-Rabbit, and Star Wars: Episode 3 – Revenge of the Sith.Includes new sections on 3D compositing, High Dynamic Range (HDR) imaging, Rotoscoping, and much more!All disc-based content for this title is now available on the Web.17 new case-studies provide in-depth looks at the compositing work done on films such as Chronicles of Narnia: The Lion, the Witch and the Wardrobe, The Golden Compass, The Incredibles, King Kong, The Lord of the Rings: The Return of the King, Sin City, Spider-Man 2, Wallace and Gromit: The Curse of the Were-Rabbit, and Star Wars: Episode 3 – Revenge of the Sith.Includes new sections on 3D compositing, High Dynamic Range (HDR) imaging, Rotoscoping, and much more!
Chris Braithwaite and Mike Scott use their extensive experience of training engineers across Europe, and their backgrounds in working with Nokia, Ericsson and Orange to deliver a uniquely practical guide written from the perspective of the engineer and network planner. This guide is a valuable addition to the literature on UMTS which to date has been dominated by theoretical and reference works. The authors consider each of the key topics of UMTS/WCDMA and 3G rollout in terms of Coverage, Capacity and Quality of Service- the key considerations for all engineers and managers working in 3G telecoms.
*A real-world design guide with cookbook-style instructions and rules of thumb, not another R&D-level book or crib to the standards.
*Covers the hot engineering issues in UMTS planning, design and implementation.
*UMTS is the natural evolutionary choice for operations of GSM networks, currently representing a customer base of more than 747 million end users in over 180 countries and representing over 70% of today's digital wireless market[source: GSM Association]
The important stuff you need to know:Get to work right away. Import, organize, and make quick fixes with ease.Retouch any image. Repair and restore old and damaged photos.Add pizzazz. Use dozens of filters, layer styles, and special effects.Share photos. Create online albums, email-ready slideshows, and web-ready files.Find your artistic flair. Use tools to draw, paint, work with blend modes, and more.Use your words. Make text flow along a curved path or around an object or shape.Unleash your creativity. Design photo books, greeting cards, calendars, and collages.Make yourself comfortable. Customize Elements to fit your working style.
Cammy Bean presents a fresh, modern take on instructional design for e-learning. Filled with her personal insights and tips, The Accidental Instructional Designer covers nearly every aspect of the e-learning design process, including understanding instructional design, creating scenarios, building interactivity, designing visuals, and working with SMEs. You'll learn all about the CBT Lady and how to avoid her instructional design mistakes. Along the way, you'll hear from a few other accidental instructional designers, get ideas for your own projects, and find resources and references to take your own practice to the next level.
The Accidental Instructional Designer is perfect for the learning professional or instructional designer who is just getting started with e-learning—or the more experienced practitioner looking for new ideas. In addition to sharing proven techniques and strategies, this book:covers best practices and what to avoid when designing an e-learning program presents e-learning in action through various case studies shows how you can go from being an accidental instructional designer to an intentional one.
Through the ideas and software in this book, users will learn to design and employ a fully-featured rendering system for creating stunning imagery. This completely updated and revised edition includes new coverage on ray-tracing hair and curves primitives, numerical precision issues with ray tracing, LBVHs, realistic camera models, the measurement equation, and much more. It is a must-have, full color resource on physically-based rendering.Presents up-to-date revisions of the seminal reference on rendering, including new sections on bidirectional path tracing, numerical robustness issues in ray tracing, realistic camera models, and subsurface scatteringProvides the source code for a complete rendering system allowing readers to get up and running fastIncludes a unique indexing feature, literate programming, that lists the locations of each function, variable, and method on the page where they are first describedServes as an essential resource on physically-based rendering
This book helps you create a character mesh and sculpt features, using tools and techniques such as the Skin modifier and polygon merging. You will also get a detailed, step-by-step overview of how to rig and skin your character for animation, how to paint textures and create shaders, and how to perform rendering and compositing. With the help of this book, you will be making production-quality 3D models and characters quickly and efficiently, which will be ready to be added to your very own animated feature or game.
A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. The book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media.
This book is ideal for graphic designers and visual artists without programming background who want to learn programming. It will also appeal to students taking college and graduate courses in interactive media or visual computing, and for self-study.A friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages No previous experience required—this book is for the true programming beginner!Step-by-step examples, thorough explanations, hands-on exercises, and sample code supports your learning curve
Enhance a poignant scene by choosing to animate the scenic background in 2D while the main character is brought to life with 3D techniques. Balance the budget demands of a project by choosing to integrate a 2D or 3D asset to save time and expense. Choose which medium Hybrid Animation, learn the systematic development of the 2D and 3D assets and the issues surrounding choices made during the creative process.
The 8 project-based lessons show readers step-by-step the key techniques for working with all the applications in the Creative Suite. Readers learn what they need to know to create engaging layouts for print or web publishing.
This completely revised Creative Suite 5 edition covers designing for mobile devices and creating animated Flash documents. The companion DVD includes all the lesson files readers need to work along with the book.
This guide is ideal for beginning to intermediate users and provides countless tips and techniques to help them become more productive.
“The Classroom in a Book series is by far the best training material on the market. Everything you need to master the software is included: clear explanations of each lesson, step-by-step instructions, and the project files for the students.” –Barbara Binder, Adobe Certified Instructor, Rocky Mountain Training
Classroom in a Book®, the best-selling series of hands-on software training workbooks, helps you learn the features of Adobe software quickly and easily. Classroom in a Book offers what no other book or training program does–an official training series from Adobe Systems Incorporated, developed with the support of Adobe product experts.
Note from the publisher:
FREE Adobe Creative Suite 5.5 updates are available for this title. Simply register your product at www.peachpit.com/register and you will receive the updates when they become available.
The important stuff you need to know:Dive into page design. Quickly learn the basics of working with text, images, links, and tables.Edit pages in Live view. Dynamically add elements to live pages and immediately see the results.Design once, and for all. Build fluid-grid sites that adapt themselves to desktop, tablet, and mobile devices.Troubleshoot your HTML. Use the new Element Quick View to reveal the hierarchy of page elements.Style with ease. Tap Dreamweaver’s enhanced CSS Designer to copy and paste styles.Enhance Dreamweaver. Get new program features with add-ons that integrate directly with Dreamweaver.Bring your pages to life. Use jQuery UI to add interactive page elements like tabbed content panels.Create universal pages. Avoid browser incompatibility with workarounds.
From menus to modeling, lipsync to lighting, How to Cheat in Maya 2013 covers all of the methods available in the latest version of Maya. Get up to speed quickly and produce stellar results with these insider workflows. With new, updated cheats for the latest version of Maya, "How to Cheat in Maya" is an essential guide for amateur and professional 3D animators alike. Fulyl updated with gold-mine coverage including: expanded sections on production workflow, all new chapters covering rigging cheats and Maya's referencing tools, and brand new project files demonstrating production-proven techniques.
The companion website includes complete scene files for exercises and techniques, extra rigs, Quicktime movies of full projects, and video tutorials.
You’ll learn how to avoid common mistakes, make informed decisions about application design, and elevate the ordinary. We’ll review three key principles that affect application design – consistency, hierarchy, and personality – and illustrate how to apply tools like typography, color, and layout to digital application design. Whether you’re a UI professional looking to fine-tune your skills, a developer who cares about making applications beautiful and usable, or someone entirely new to the design arena, Visual Usability is your one-stop, practical guide to visual design.Discover the principles and rules that underlie successful application design Learn how to develop a rationale to support design strategy and move teams forwardMaster the visual design toolkit to increase user-friendliness and make complicated processes feel straightforward for your product
Fully revised and updated this hands-on resource offers a one-stop learning opportunity through eight minibooks dedicated to each product inside Adobe's Design & Web Premium Suite. The minibooks include Adobe Creative Suite Basics, InDesign, Illustrator, Photoshop, Acrobat, Dreamweaver, Flash, Fireworks. The book contains information on new image enhancements to After Effects, 64-bit versions of Illustrator and Flash Professional, and a new tool, dubbed Helium, that will enable designers to create content using HTML5 and CSS3.Offers the depth needed by novices and long-time professionals Covers the key features and tools users need to master individual programs to their fullest capacities Helps designers to be more creative and productive Filled with tips and techniques for using the 8 design programs
This popular package gives designers a full review of the most popular design and development tools on the market.
Covering all the mathematical techniques required to resolve geometric problems and design computer programs for computer graphic applications, each chapter explores a specific mathematical topic prior to moving forward into the more advanced areas of matrix transforms, 3D curves and surface patches. Problem-solving techniques using vector analysis and geometric algebra are also discussed.
All the key areas are covered including: Numbers, Algebra, Trigonometry, Coordinate geometry, Transforms, Vectors, Curves and surfaces, Barycentric coordinates, Analytic geometry.
Plus – and unusually in a student textbook – a chapter on geometric algebra is included.
Full color illustrations display the scripts and the resulting effects, pickwhip techniques, and sequential animations. Downloadable companion files include Quicktime movies of the demo animations, and AE project files that permit you to examine the Expressions. Extensive notes are provided to aid you in implementing the extensive library of Expressions available for your use on Adobe LiveDocs.
Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro6: Advanced Rendering Techniques assembles a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. It incorporates contributions from more than 45 experts who cover the latest developments in graphics programming for games and movies.
The book covers advanced rendering techniques that run on the DirectX or OpenGL runtimes, as well as on any other runtime with any language available. It details the specific challenges involved in creating games across the most common consumer software platforms such as PCs, video consoles, and mobile devices.
The book includes coverage of geometry manipulation; rendering techniques, handheld devices programming, effects in image space, shadows, 3D engine design, graphics-related tools, and environmental effects. It also includes a dedicated section on general purpose GPU programming that covers CUDA, DirectCompute, and OpenCL examples.
In color throughout, GPU Pro6 presents ready-to-use ideas and procedures that can help solve many of your daily graphics programming challenges. Example programs with downloadable source code are also provided on the book’s CRC Press web page.