A GAME OF THRONES
A CLASH OF KINGS
A STORM OF SWORDS
A FEAST FOR CROWS
A DANCE WITH DRAGONS
“One of the best series in the history of fantasy.”—Los Angeles Times
Winter is coming. Such is the stern motto of House Stark, the northernmost of the fiefdoms that owe allegiance to King Robert Baratheon in far-off King’s Landing. There Eddard Stark of Winterfell rules in Robert’s name. There his family dwells in peace and comfort: his proud wife, Catelyn; his sons Robb, Brandon, and Rickon; his daughters Sansa and Arya; and his bastard son, Jon Snow. Far to the north, behind the towering Wall, lie savage Wildings and worse—unnatural things relegated to myth during the centuries-long summer, but proving all too real and all too deadly in the turning of the season.
Yet a more immediate threat lurks to the south, where Jon Arryn, the Hand of the King, has died under mysterious circumstances. Now Robert is riding north to Winterfell, bringing his queen, the lovely but cold Cersei, his son, the cruel, vainglorious Prince Joffrey, and the queen’s brothers Jaime and Tyrion of the powerful and wealthy House Lannister—the first a swordsman without equal, the second a dwarf whose stunted stature belies a brilliant mind. All are heading for Winterfell and a fateful encounter that will change the course of kingdoms.
Meanwhile, across the Narrow Sea, Prince Viserys, heir of the fallen House Targaryen, which once ruled all of Westeros, schemes to reclaim the throne with an army of barbarian Dothraki—whose loyalty he will purchase in the only coin left to him: his beautiful yet innocent sister, Daenerys.
“Long live George Martin . . . a literary dervish, enthralled by complicated characters and vivid language, and bursting with the wild vision of the very best tale tellers.”—The New York Times
George R. R. Martin's A Song of Ice and Fire series has become, in many ways, the gold standard for modern epic fantasy. Martin—dubbed the "American Tolkien" by Time magazine—has created a world that is as rich and vital as any piece of historical fiction, set in an age of knights and chivalry and filled with a plethora of fascinating, multidimensional characters that you love, hate to love, or love to hate as they struggle for control of a divided kingdom.
This bundle includes the following novels:
A GAME OF THRONES
A CLASH OF KINGS
A STORM OF SWORDS
A FEAST FOR CROWS
Stephen King’s terrifying, classic #1 New York Times bestseller, “a landmark in American literature” (Chicago Sun-Times)—about seven adults who return to their hometown to confront a nightmare they had first stumbled on as teenagers…an evil without a name: It.
Welcome to Derry, Maine. It’s a small city, a place as hauntingly familiar as your own hometown. Only in Derry the haunting is real.
They were seven teenagers when they first stumbled upon the horror. Now they are grown-up men and women who have gone out into the big world to gain success and happiness. But the promise they made twenty-eight years ago calls them reunite in the same place where, as teenagers, they battled an evil creature that preyed on the city’s children. Now, children are being murdered again and their repressed memories of that terrifying summer return as they prepare to once again battle the monster lurking in Derry’s sewers.
Readers of Stephen King know that Derry, Maine, is a place with a deep, dark hold on the author. It reappears in many of his books, including Bag of Bones, Hearts in Atlantis, and 11/22/63. But it all starts with It.
“Stephen King’s most mature work” (St. Petersburg Times), “It will overwhelm you… to be read in a well-lit room only” (Los Angeles Times).
Hoping for a new listing, Elizabeth visits the home of Clara Williams, an elderly widow, and is both amused and uncomfortable when Clara starts asking pointed questions about her marriage and faith. But it’s Clara’s secret prayer room, with its walls covered in requests and answers, that has Elizabeth most intrigued . . . even if she’s not ready to take Clara’s suggestion that she create a prayer room of her own. As tensions at home escalate, though, Elizabeth begins to realize that her family is worth fighting for, and she can’t win this battle on her own. Stepping out in blind faith, putting her prayers for her family and their future in God’s hands, might be her only chance at regaining the life she was meant for.
Legends are not simply born...they are willed into existence.
Humanity has expanded beyond the Sol System. There are hundreds of planets we now call "home."
The United Nations Space Command now struggles to control this vast empire.
After exhausting all strategies to keep seething insurrections from exploding into interplanetary civil war, the UNSC has one last hope.
At the Office of Naval Intelligence, Dr. Catherine Halsey has been hard at work on a top secret program that could bring an end to all this conflict...and it starts with seventy-five children, among them a six year old boy named John.
Halsey never guessed that this little boy would become humanity's final hope against a vast alien force hell-bent on wiping us out.
This is the story of John, Spartan-117...the Master Chief, and of the battles that brought humanity face to face with its possible extinction.
This new Tor edition will serve as the definitive version of the novel that started Halo fans reading the series, and features brand-new material, including:
Excerpts of Office of Naval Intelligence interrogations of the Covenant.
Missives and mandates issued by the Covenant
Declassified transmissions regarding the defense of Reach
A personal insight into the Spartan program
The Official Evacuation Order for all inhabitants of Reach.
Five sketches of cover art by 343 Industries artist, Robogabo
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
If the past is prologue, then George R. R. Martin’s masterwork—the most inventive and entertaining fantasy saga of our time—warrants one hell of an introduction. At long last, it has arrived with The World of Ice & Fire.
This lavishly illustrated volume is a comprehensive history of the Seven Kingdoms, providing vividly constructed accounts of the epic battles, bitter rivalries, and daring rebellions that lead to the events of A Song of Ice and Fire and HBO’s Game of Thrones. In a collaboration that’s been years in the making, Martin has teamed with Elio M. García, Jr., and Linda Antonsson, the founders of the renowned fan site Westeros.org—perhaps the only people who know this world almost as well as its visionary creator.
Collected here is all the accumulated knowledge, scholarly speculation, and inherited folk tales of maesters and septons, maegi and singers, including
• artwork and maps, with more than 170 original pieces
• full family trees for Houses Stark, Lannister, and Targaryen
• in-depth explorations of the history and culture of Westeros
• 100% all-new material, more than half of which Martin wrote specifically for this book
The definitive companion piece to George R. R. Martin’s dazzlingly conceived universe, The World of Ice & Fire is indeed proof that the pen is mightier than a storm of swords.
But just how many Spartans are left?
While the Master Chief defends a besieged Earth, and the myriad factions of the Covenant continue their crusade to eliminate humanity, an ultrasecret cell of the Office of Naval Intelligence known as "Section Three" devises a plan to buy the UNSC vital time. They're going to need hundreds of willing soldiers, though . . . and one more Spartan to get the job done.
The planet Onyx is virtually abandoned and the perfect place to set this new plan in motion. But when the Master Chief destroys Halo, something is triggered deep within Onyx: Ancient Forerunner technology stirs, and fleets of UNSC and Covenant race to claim it to change the course of the Human-Covenant War.
But this reawakened and ancient force may have plans of its own . . .
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
In the Hugo-award winning, epic New York Times Bestseller and basis for the BBC miniseries, two men change England's history when they bring magic back into the world.
In the midst of the Napoleonic Wars in 1806, most people believe magic to have long since disappeared from England - until the reclusive Mr. Norrell reveals his powers and becomes an overnight celebrity.
Another practicing magician then emerges: the young and daring Jonathan Strange. He becomes Norrell's pupil, and the two join forces in the war against France.
But Strange is increasingly drawn to the wild, most perilous forms of magic, and he soon risks sacrificing his partnership with Norrell and everything else he holds dear.
Susanna Clarke's brilliant first novel is an utterly compelling epic tale of nineteenth-century England and the two magicians who, first as teacher and pupil and then as rivals, emerge to change its history.
Time #1 Book of the Year
Book Sense Book of the Year
People Top Ten Books of the Year
Winner of the Hugo Award
New York Times Notable Book of the Year
Salon.com Top Ten of 2004
Winner of the World Fantasy Award
Nancy Pearl's Top 12 Books of 2004
Washington Post Book World's Best of 2004
Christian Science Monitor Best Fiction 2004
San Francisco Chronicle Best Books of 2004
Winner of the Locus Award for Best First Novel
Chicago Tribune Best of 2004
Seattle Times 25 Best Books of 2004
Atlanta Journal-Constitution Top 12 Books of 2004
Village Voice "Top Shelf"
Raleigh News & Observer Best of 2004
Rocky Mountain News critics' favorites of 2004
With the Covenant War over, the Office of Naval Intelligence faces old grievances rising again to threaten Earth. The angry, bitter colonies, still with scores to settle from the insurrection put on hold for thirty years, now want justice -- and so does a man whose life was torn apart by ONI when his daughter was abducted for the SPARTAN-II program. Black ops squad Kilo-Five find their loyalties tested beyond breaking point when the father of their Spartan comrade, still searching for the truth about her disappearance, prepares to glass Earth's cities to get an answer. How far will Kilo-Five go to stop him? And will he be able to live with the truth when he finds it? The painful answer lies with a man long dead, and a conscience that still survives in the most unlikely, undiscovered place.
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
But one species--eons beyond all others in both technology and knowledge--achieved dominance.
They ruled in peace but met opposition with quick and brutal effectiveness.
They were the Forerunners--the keepers of the Mantle, the next stage of life in the Universe's Living Time.
And then they vanished.
This is their story.
Bornstellar Makes Eternal Lasting is a young rebellious Forerunner. He is a Manipular, untried--yet to become part of the adult Forerunner society, where vast knowledge and duty waits. He comes from a family of Builders, the Forerunners' highest and most politically powerful rate. It is the Builders who create the grand technology that facilitates Forerunner dominance over the known universe. It is the Builders who believe they must shoulder the greatest burden of the Mantle--as shepherds and guardians of all life.
Bornstellar is marked to become a great Builder just like his father.
But this Manipular has other plans.
He is obsessed with lost treasures of the past. His reckless passion to seek out the marvelous artifacts left behind by the Precursors--long-vanished superbeings of unknowable power and intent---forces his father's hand.
Bornstellar is sent to live among the Miners, where he must come to terms with where his duty truly lies.
But powerful forces are at play. Forerunner society is at a major crux. Past threats are once again proving relentless. Dire solutions--machines and strategies never before contemplated--are being called up, and fissures in Forerunner power are leading to chaos.
On a Lifeworker's experimental planet, Bornstellar's rebellious course crosses the paths of two humans, and the long lifeline of a great military leader, forever changing Bornstellar's destiny ...and the fate of the entire galaxy.
Halo: Cryptum by Greg Bear is a tale of life, death, intergalactic horror, exile, and maturity. It is a story of overwhelming change--and of human origins. For the Mantle may not lie upon the shoulders of Forerunners forever.
Dirk Gently’s Holistic Detective Agency
Douglas Adams, the “master of wacky words and even wackier tales” (Entertainment Weekly), once again boggles the mind with a completely unbelievable story of ghosts, time travel, eccentric computer geniuses, Samuel Taylor Coleridge, the end of the world, and—of course—missing cats.
The Long Dark Tea-Time of the Soul
When a check-in desk at London’s Heathrow Airport disappears in a ball of orange flame, the event is said to be an act of God. But which god, wonders holistic detective Dirk Gently. And how is this connected to Dirk’s battle with his cleaning lady over his filthy refrigerator…or to the murder of his latest client? Or are these events just another stretch of coincidences in the life of the world’s most off-kilter private investigator?
Ten years after graduating from high school in Neptune, California, Veronica Mars is back in the land of sun, sand, crime, and corruption. She’s traded in her law degree for her old private investigating license, struggling to keep Mars Investigations afloat on the scant cash earned by catching cheating spouses until she can score her first big case.
Now it’s spring break, and college students descend on Neptune, transforming the beaches and boardwalks into a frenzied, week-long rave. When a girl disappears from a party, Veronica is called in to investigate. But this is no simple missing person’s case; the house the girl vanished from belongs to a man with serious criminal ties, and soon Veronica is plunged into a dangerous underworld of drugs and organized crime. And when a major break in the investigation has a shocking connection to Veronica’s past, the case hits closer to home than she ever imagined.
In Veronica Mars, Rob Thomas has created a groundbreaking female detective who’s part Phillip Marlowe, part Nancy Drew, and all snark. With its sharp plot and clever twists, The Thousand-Dollar Tan Line will keep you guessing until the very last page.
From the Trade Paperback edition.
This is how it began...
It is the year 2524. Harvest is a peaceful, prosperous farming colony on the very edge of human-controlled space. But we have trespassed on holy ground--strayed into the path of an aggressive alien empire known as the Covenant. What begins as a chance encounter between an alien privateer and a human freighter catapults mankind into a struggle for its very existence.
But humanity is also locked in a bitter civil war known as the Insurrection. So the survival of Harvest's citizens falls to a squad of battle-weary UNSC Marines and their inexperienced colonial militia trainees. In this unlikely group of heroes, one stands above the rest...a young Marine staff sergeant named Avery Johnson.
The classic short story collection from #1 New York Times bestselling author Stephen King.
A wrong turn on a lonely road lands a wayward couple in Rock and Roll Heaven, Oregon, where there’s no escaping the free nightly concert….A novelty toy becomes an unexpected and terrifying instrument of self-defense….An ex-con pieces together a map to unearth a stolen million dollars—but at what price?...A private investigator in Depression-era Los Angeles is finding his life unraveling as he discovers the shocking truth of who he really is….A third-grade teacher is willing to dig deep in order to exact revenge for his murdered wife.... These are just some of the haunting scenarios to be found in this classic collection—spellbinding tales from the darkest places and the unparalleled imagination of fiction’s master storyteller.
-The End of the Whole Mess
-Suffer the Little Children
-The Night Flier
-It Grows on You
-The Moving Finger
-You Know They Got a Hell of a Band
-My Pretty Pony
-Sorry, Right Number
-The Ten O'Clock People
-The House on Maple Street
-The Fifth Quarter
-The Doctor's Case
-Umney's Last Case
Now a major motion picture starring Tom Cruise!-- VIZ Media
Too little, too late, the legal rate of Juridicals is only now investigating possible crimes by the Master Builder and others. Evidence-gathering agents known collectively as Catalog have been dispatched to collect testimony from the Librarian and both Didacts: the Ur-Didact, treacherously abandoned in a Flood-infested system, and the Bornstellar Didact, who accompanies the Librarian as she preserves specimens against the dire possibility of Halo extermination.
Facing the imminent collapse of their civilization, the Librarian and the Ur-Didact reveal what they know about the relationship between the long-vanished Precursors and the Flood.
The Precursors created many technological species, including humanity and the Forerunners. But the roots of the Flood may be found in an act of enormous barbarity, carried out beyond our galaxy ten million years before...
Because of that barbarism, a greater evil looms. Only the Ur-Didact and the Librarian--husband and wife pushed into desperate conflict--hold the keys to a solution.
Facing the consequences of a mythic tragedy, one of them must now commit the greatest atrocity of all time-to prevent an insane evil from dominating the entire universe ... in Greg Bear's Halo: Silentium.
Out beyond the Outer Colonies lies the planet Hesiod, a gas giant surrounded by a vast asteroid belt. As the Covenant continues to glass the human occupied planets near Hesiod, many of the survivors, helped by a stronghold of human Insurrectionists, are fleeing to the asteroid belt for refuge. They have transformed the tumbling satellites into a tenuous, yet ingenious, settlement known as the Rubble--and have come face-to-face with a Covenant settlement of Kig-Yar . . . yet somehow survived.
News of this unlikely treaty has spread to the warring sides. Luckily for the UNSC, this uneasy alliance is in the path of the Spartan Gray Team, a three-man renegade squad whose simple task is to wreak havoc from behind enemy lines in any way they see fit. But the Prophets have also sent their best---an ambitious and ruthless Elite, whose quest for nobility and rank is matched only by his brutality . . . and who will do anything to secure his Ascendancy and walk the Path.
Across the galaxy, a woman thought to have died on Reach is actually very much alive. Chief scientist Dr. Catherine Halsey broke every law in the book to create the Spartans, and now she's broken some more to save them. Marooned with Chief Mendez and a Spartan team in a Forerunner slipspace bubble hidden in the destroyed planet Onyx, she finds that the shield world has been guarding an ancient secret—a treasure trove of Forerunner technology that will change everything for the UNSC and mankind.
As Kilo-Five joins the hunt for Halsey, humanity's violent past begins to catch up with all of them as disgruntled colony Venezia has been biding its time to strike at Earth, and its most dangerous terrorist has an old, painful link with both Halsey and Kilo-Five that will test everyone's loyalty to the limit.
Halo: Glasslands by Karen Traviss is thrilling, action-packed science fiction that longtime Halo fans and newcomers alike will enjoy.
Among them is a great dreamer, an immigrant who pulled himself from the depths of poverty to become one of the wealthiest and admired men in the world. That man is Andrew Ryan, and he believed that great men and women deserve better. And so he set out to create the impossible, a utopia free from government, censorship, and moral restrictions on science--where what you give is what you get. He created Rapture---the shining city below the sea.
But as we all know, this utopia suffered a great tragedy. This is the story of how it all came to be . . .and how it all ended.
Inner Circle depicts the life of Evelyn Lozada’s off-camera alter ego Eve Inez. Much like on The Basketball Wives, Inner Circle reveals everything athlete’s wives live through complete with the cheating, scandal, manipulation and gossip. However this time, nothing is being held back.
None of the wives are prepared for how addictive their rich lifestyles can be and find themselves stooping to unimaginable levels of deception to preserve their social status. Eve encourages the wives to band together and becomes the mastermind behind the drastic measures these women are willing to take to maintain their celebrity, until she herself comes face to face with a reality that shakes her to the core. The riveting ending will leave readers dying for more.
Mystery sensation Richard Castle, blockbuster author of the wildly best-selling Derrick Storm novels, introduces his newest character, NYPD Homicide Detective Nikki Heat. Tough, sexy, professional, Nikki Heat carries a passion for justice as she leads one of New York City's top homicide squads. She's hit with an unexpected challenge when the commissioner assigns superstar magazine journalist Jameson Rook to ride along with her to research an article on New York's Finest. Pulitzer Prize-winning Rook is as much a handful as he is handsome. His wise-cracking and meddling aren't her only problems. As she works to unravel the secrets of the murdered real estate tycoon, she must also confront the spark between them. The one called heat.
THE COVENANT WAR MACHINE RAGES ON.
HUMANITY'S LAST HOPE LIES WITH THE CREW OF THE PILLAR OF AUTUMN—THE INDOMITABLE CAPTAIN JACOB KEYES, STAFF SERGEANT AVERY JOHNSON, THE AI CORTANA, HUNDREDS OF FEARLESS MARINES . . . AND SPARTAN 117, THE MASTER CHIEF.
Having barely escaped the battle for Reach, the crew of the Pillar of Autumn is forced to make a jump into Slipspace in hopes of evading the vast alien alliance hell-bent on wiping out humanity. But their destination brings them to an ancient mystery and an even greater struggle.
In this far-flung corner of the universe floats a magnificently massive artificial ring world . . . a construct from a long lost race. The humans' only hope of survival is to crash land on its surface and take the battle against the Covenant to the ground.
But they soon discover that this enigmatic ring world is much more than it seems. Built 100,000 years ago by a civilization known as the Forerunners, this "Halo" is worshipped by the Covenant---a sacred artifact that they hope will complete their religious quest for supposed transcendence. They will stop at nothing to control it.
Engaged in a fierce ground battle, Master Chief and Cortana go deep into the Halo Construct to uncover a dark secret; this enigmatic ring world is also the universe's most dangerous weapon. Its purpose: the destruction of all sentient life. For the Forerunners built the Halo to battle the universe's most vicious enemy---a virtually unstoppable and suddenly reawakened force known as The Flood.
When New York’s most vicious gossip columnist, Cassidy Towne, is found dead, Heat uncovers a gallery of high profile suspects, all with compelling motives for killing the most feared muckraker in Manhattan.
Heat’s murder investigation is complicated by her surprise reunion with superstar magazine journalist Jameson Rook. In the wake of their recent breakup, Nikki would rather not deal with their raw emotional baggage. But the handsome, wise-cracking Pulitzer Prize-winning writer’s personal involvement in the case forces her to team up with Rook anyway. The residue of their unresolved romantic conflict and crackling sexual tension fills the air as Heat and Rook embark on a search for a killer among celebrities and mobsters, singers and hookers, pro athletes and shamed politicians.
This new, explosive case brings on the heat in the glittery world of secrets, cover-ups, and scandals.
From the creators of Fireproof comes an inspiring new story about everyday heroes who long to be the kinds of dads that make a lifelong impact on their children. As law enforcement officers, Adam Mitchell, Nathan Hayes, and their partners willingly stand up to the worst the world can offer. Yet at the end of the day, they face a challenge that none of them are truly prepared to tackle: fatherhood. While they consistently give their best on the job, good enough seems to be all they can muster as dads. But they’re quickly discovering that their standard is missing the mark.
They know that God desires to turn the hearts of fathers to their children, but their children are beginning to drift farther and farther away from them. Will they be able to find a way to serve and protect those who are most dear to them? When tragedy hits home, these men are left wrestling with their hopes, their fears, their faith, and their fathering. Can a newfound urgency help these dads draw closer to God . . . and to their children?
A mystical killer stalks the halls of the White Spire, the heart of templar power in the mighty Orlesian Empire. To prove his innocence, Rhys reluctantly embarks on a journey into the western wastelands that will not only reveal much more than he bargained for but change the fate of his fellow mages forever.
DIRK GENTLY’S HOLISTIC DETECTIVE AGENCY
We solve the whole crime
We find the whole person
Phone today for the whole solution to your problem
(Missing cats and messy divorces a specialty)
Douglas Adams, the “master of wacky words and even wackier tales” (Entertainment Weekly) once again boggles the mind with a completely unbelievable story of ghosts, time travel, eccentric computer geniuses, Samuel Taylor Coleridge, the end of the world, and—of course—missing cats.
Paul Sheldon is a bestselling novelist who has finally met his number one fan. Her name is Annie Wilkes, and she is more than a rabid reader—she is Paul’s nurse, tending his shattered body after an automobile accident. But she is also furious that the author has killed off her favorite character in his latest book. Annie becomes his captor, keeping him prisoner in her isolated house.
Annie wants Paul to write a book that brings Misery back to life—just for her. She has a lot of ways to spur him on. One is a needle. Another is an axe. And if they don’t work, she can get really nasty.
“Terrifying” (San Francisco Chronicle), “dazzlingly well-written” (The Indianapolis Star), and “truly gripping” (Publishers Weekly), Misery is “classic Stephen King...full of twists and turns and mounting suspense” (The Boston Globe).
T.I.’s explosive sequel picks up the story of Paul “Power” Clay and Tanya “Beauty” Long, as Power takes over his mentor-turned-arch-enemy’s street empire, looking to turn it legit, while Beauty rises ever-higher in a glamorous world of fashion and celebrity. An authentic voice of the street, in the vein of Sistah Souljah and other successful authors of contemporary African-American commercial fiction, T.I. is a rap music legend who has lived at every strata of society, and whose hard life experience adds truth and fire to Trouble & Triumph.
But that was just one epic battle, and the war rages on . . .
The Covenant shows no mercy as they continue to assault every human world they can find, but in their way lies humanity's great champion, Spartan-117, the Master Chief. Together with his AI companion Cortana and the last remaining Spartans, the fight continues on two fronts.
One takes a crew of Spartans to the charred surface of Reach, the only planet they've ever known as home. But beneath the surface, Dr. Halsey has discovered an ancient secret...one that could alter the course of the war.
Meanwhile, Master Chief and Cortana head towards a gathering of Covenant warships because the UNSC's worst nightmare has come true: the Covenant has discovered the location of Earth and is forming a massive fleet to destroy it...and all who oppose the will of the Prophets.
As the shadows of the Empire loom ever larger across the galaxy, so do deeply troubling rumors. The Rebellion has learned of a sinister Imperial plot to bring entire worlds to their knees. Deep in Empire-dominated space, a machine of unimaginable destructive power is nearing completion. A weapon too terrifying to contemplate . . . and a threat that may be too great to overcome.
If the worlds at the Empire’s mercy stand any chance, it lies with an unlikely band of allies: Jyn Erso, a resourceful young woman seeking vengeance; Cassian Andor, a war-weary rebel commander; Bodhi Rook, a defector from the Empire’s military; Chirrut Îmwe, a blind holy man and his crack-shot companion, Baze Malbus; and K-2SO, a deadly Imperial droid turned against its former masters. In their hands rests the new hope that could turn the tide toward a crucial Rebellion victory—if only they can capture the plans to the Empire’s new weapon.
But even as they race toward their dangerous goal, the specter of their ultimate enemy—a monstrous world unto itself—darkens the skies. Waiting to herald the Empire’s brutal reign with a burst of annihilation worthy of its dreaded name: Death Star.
Praise for Rogue One: A Star Wars Story
“One of the best movie adaptations yet.”—Cinelinx
“Rogue One bridged characters and elements of the prequels and original Star Wars trilogy in a visually stunning ride, but there are even more rich details hiding in the film’s novelization, [which] reveals and expands with inner monologues and character insights, political knots, and nuance.”—The Daily Dot
“Rogue One: A Star Wars Story novelization deepens a tale of hope. . . . [Jyn Erso] proves to be even more fascinating here than she was in the movie.”—New York Daily News
A long time ago, I was a living, breathing human being. I went mad. I served my enemies. They became my only friends.
Since then, I've traveled back and forth across this galaxy, and out to the spaces between galaxies--a greater reach than any human before me.
You have asked me to tell you about that time. Since you are the last true Reclaimer, I must obey. Are you recording? Good. Because my memory is failing rapidly. I doubt I'll be able to finish the story.
Once, on my birth-world, a world I knew as Erde-Tyrene, and which now is called Earth, my name was Chakas...
In the wake of apparent self-destruction of the Forerunner empire, two humans--Chakas and Riser--are like flotsam washed up on very strange shores indeed.
Captured by the Master Builder, misplaced during a furious battle in space, they now find themselves on an inverted world where horizons rise into the sky, and where humans of all kinds are trapped in a perilous cycle of horror and neglect. For they have become both research animals and strategic pawns in a cosmic game whose madness knows no end--a game of ancient vengeance between the powers who seeded the galaxy with life, and the Forerunners who expect to inherit their sacred Mantle of duty to all living things.
In the company of a young girl and an old man, Chakas begins an epic journey across a lost and damaged Halo in search of a way home, an explanation for the warrior spirits rising up within, and for the Librarian's tampering with human destiny.
This journey will take them into the Palace of Pain, the domain of a powerful and monstrous intelligence who claims to be the Last Precursor, and who now has control of both this Halo and the fate of Forerunners and Humans alike.
Called the Captive by Forerunners, and the Primordial by ancient human warriors, this intelligence has taken charge of, and retasked, the Master Builder's cruel researches into the Flood--which it may have itself unleashed on the galaxy more than ten thousand years before.
Dragon Age: The Stolen Throne
After his mother, the beloved Rebel Queen, is betrayed and murdered by her own faithless lords, young Maric becomes the leader of a rebel army attempting to free his nation from the control of a foreign tyrant.
His countrymen live in fear; his commanders consider him untested; and his only allies are Loghain, a brash young outlaw who saved his life, and Rowan, the beautiful warrior maiden promised to him since birth. Surrounded by spies and traitors, Maric must find a way to not only survive but achieve his ultimate destiny: Ferelden's freedom and the return of his line to the stolen throne.
Love to the Death.
When Henry Tudor picks up the crown of England from the mud of Bosworth field, he knows he must marry the princess of the enemy house—Elizabeth of York—to unify a country divided by war for more than three decades. But his bride is still in love with his dead enemy, and her mother and half of England remain loyal to her brother, the missing York heir.
Henry’s greatest fear is that somewhere a prince is waiting to reclaim the throne. When a young man who would be king invades England, Elizabeth has to choose between the new husband she is coming to love and the boy who claims to be her lost brother: the rose of York come home at last.
“A bloody irresistible read.” —People
“Bring on the blood, sex, and tears!...You name it, it’s all here.” —USA TODAY
The Kingmaker’s Daughter—Philippa Gregory’s first sister story since The Other Boleyn Girl—is the gripping tale of the daughters of the man known as the Kingmaker, Richard Neville, Earl of Warwick: the most powerful magnate in fifteenth-century England. Without a son and heir, he uses his daughters, Anne and Isabel, as pawns in his political games, and they grow up to be influential players in their own right.
At the court of Edward IV and his beautiful queen, Elizabeth Woodville, Anne grows from a delightful child to become ever more fearful and desperate when her father makes war on his former friends. Married at age fourteen, she is soon left widowed and fatherless, her mother in sanctuary and her sister married to the enemy. Anne manages her own escape by marrying Richard, Duke of Gloucester, but her choice will set her on a collision course with the overwhelming power of the royal family.
With half of the club recently released from Stockton State Penitentiary, and the Galindo drug cartel bringing down heat at every turn, the MC already has its hands full. Yet Jax Teller the V.P. of SAMCRO has another problem to deal with. He just learned that his Irish half-sister Trinity has been in the U.S. for months entangled with Russian BRATVA gangsters. Now that she's abruptly gone missing, he's sure the brewing mafia war is connected to her disappearance. Jax heads to Nevada with Chibs and Opie to search for her and seek revenge. Trinity may be half-Irish, but she's also half-Teller and where Teller's go, trouble follows.
In the Walking Dead universe, there is no greater villain than The Governor. The despot who runs the walled-off town of Woodbury, he has his own sick sense of justice: whether it's forcing prisoners to battle zombies in an arena for the townspeople's amusement, or chopping off the appendages of those who cross him. The Governor was voted "Villain of the Year" by Wizard magazine the year he debuted, and his story arc was the most controversial in the history of the Walking Dead comic book series. Now, for the first time, fans of The Walking Dead will discover how The Governor became the man he is, and what drove him to such extremes.
Death Sails the Seas . . .
The lost kingdom of Orr lies beneath the ocean waves, an entire civilization swallowed by an ancient cataclysm. For centuries, it has lain dormant in the depths, its ancient secrets lost.
The Elder Dragon Zhaitan has risen. In its wake, the drowned kingdom of Orr is reborn—and another is destroyed. The city of Lion’s Arch, for generations a cornerstone of civilization in Tyria, is brutally swept beneath the waves, leaving nothing but ruins. Among the survivors is Cobiah Marriner, a human sailor shipwrecked by the tsunami and stranded at sea. When he is rescued by a ferocious charr, Cobiah knows that he’s been plunged into a world forever changed.
Now, Zhaitan’s undead servants dominate the sea, destroying port after port and slaughtering anything in their path. In the midst of ruin, Cobiah vows to see Lion’s Arch rebuilt. Amid the storm of the dragon’s rising, Cobiah must become a hero to his crew and an admiral to the pirate fleet, and face the ghosts of his past. Only then will he master the Sea of Sorrows and crush the armada of Orr.
The zombie plague unleashes its horrors on the suburbs of Atlanta without warning, pitting the living against the dead. Caught in the mass exodus, Lilly Caul struggles to survive in a series of ragtag encampments and improvised shelters. But the Walkers are multiplying. Dogged by their feral hunger for flesh and crippled by fear, Lilly relies on the protection of good Samaritans by seeking refuge in a walled-in town once known as Woodbury, Georgia.
At first, Woodbury seems like a perfect sanctuary. Squatters barter services for food, people have roofs over their heads, and the barricade expands, growing stronger every day. Best of all, a mysterious self-proclaimed leader named Philip Blake keeps the citizens in line. But Lilly begins to suspect that all is not as it seems. . . . Blake, who has recently begun to call himself The Governor, has disturbing ideas about law and order.
Ultimately, Lilly and a band of rebels open up a Pandora's box of mayhem and destruction when they challenge The Governor's reign . . . and the road to Woodbury becomes the highway to hell in this riveting follow-up to Robert Kirkman and Jay Bonansinga's New York Times bestselling The Walking Dead: Rise of the Governor.
Desperate to defend his land from advancing hordes of bestial charr, King Adelbern summoned the all-powerful Foefire to repel the invaders. But magic can be a double-edged sword—the Foefire burned both charr and human alike. While the charr corpses smoldered, the slain Ascalonians arose again, transformed by their king’s rage into ghostly protectors and charged with guarding the realm . . . forever. The once mighty kingdom became a haunted shadow of its former glory.
Centuries later, the descendants of Ascalon, exiled to the nation of Kryta, are besieged on all sides. To save humankind, Queen Jennah seeks to negotiate a treaty with the hated charr. But one obstacle remains. The charr legions won’t sign the truce until their most prized possession, the Claw of the Khan-Ur,is returned from the ruins of fallen Ascalon.
Now a mismatched band of adventurers, each plagued by ghosts of their own, sets forth into a haunted, war-torn land to retrieve the Claw. Without the artifact, there is no hope for peace between human and charr—but the undead king who rules Ascalon won’t give it up easily, and not everyone wants peace!
Fighting with the legendary skill of the Orlesian Chevaliers, Grand Duke Gaspard has won countless battles for the empire and the empress. But as the Circle fails and chaos looms, Gaspard begins to doubt that Celene's diplomatic approach Orlais' problems will keep the empire safe. Perhaps it is time for a new leader, one who lives by the tenets of the Chevalier's Code, to make Orlais strong again.
Briala has been Celene's handmaid since the two of them were children, subtly using her position to help improve the lives of elves across Orlais. She is Celene's confidante, spymaster, and lover, but when politics force the empress to choose between the rights of the elves and the Orlesian throne, Briala must decide where her true loyalties lie.
In this thrilling tie-in to the award-winning Dragon AgeTM games, alliances are forged and promises broken as Celene and Gaspard battle for the throne of Orlais. But in the end, the elves who hide in the forests or starve in the slums may decide the fate of the masked empire.
The Neptune Grand has always been the seaside town’s ritziest hotel, despite the shady dealings and high-profile scandals that seem to follow its elite guests. When a woman claims that she was brutally assaulted in one of its rooms and left for dead by a staff member, the owners know that they have a potential powder keg on their hands. They turn to Veronica to disprove—or prove—the woman's story.
The case is a complicated mix of hard facts, mysterious occurrences, and uncooperative witnesses. The hotel refuses to turn over its reservation list and the victim won’t divulge who she was meeting that night. Add in the facts that the attack happened months ago, the victim’s memory is fuzzy, and there are holes in the hotel’s surveillance system, and Veronica has a convoluted mess on her hands. As she works to fill in the missing pieces, it becomes clear that someone is lying—but who? And why?
“I will seek vengeance upon those who betrayed my family. I am Ezio Auditore Da Firenze. I am an Assassin…”
To eradicate corruption and restore his family’s honor, Ezio will learn the art of the Assassins. Along the way, he will call upon the wisdom of such great minds as Leonardo da Vinci and Niccolo Machiavello—knowing that survival is bound to the skills by which he must live.
To his allies, he will become a force for change—fighting for freedom and justice. To his enemies, he will become a threat dedicated to the destruction of the tyrants abusing the people of Italy.
So begins an epic story of power, revenge and conspiracy...
An Original Novel Based on the Multiplatinum Video Game from Ubisoft
From the Paperback edition.
Winter is coming. Such is the stern motto of House Stark, the northernmost of the fiefdoms that owe allegiance to King Robert Baratheon in far-off King’s Landing. There Eddard Stark of Winterfell rules in Robert’s name. There his family dwells in peace and comfort: his proud wife, Catelyn, his sons Robb, Brandon, and Rickon, his daughters Sansa and Arya, and his bastard son, Jon Snow. Far to the north, behind the towering Wall, lie savage Wildings and worse—unnatural things relegated to myth during the centuries-long summer . . . but proving all too real and all too deadly in the turning of the season.
Yet a more immediate threat lurks to the south, where Jon Arryn, the Hand of the King, has died under mysterious circumstances. Now Robert is riding north to Winterfell, bringing his queen, the lovely but cold Cersei, his son, Prince Joffrey, a cruel, vainglorious youth, and the queen’s brothers Jaime and Tyrion of the powerful and wealthy House Lannister—the first a swordsman without equal, the second a dwarf whose stunted stature belies a brilliant mind. All heading for Winterfell and a fateful encounter that will change the course of kingdoms.
While across the Narrow Sea, Prince Viserys, heir of the fallen House Targaryen, which once ruled all of Westeros, schemes to reclaim the throne with an army of barbarian Dothraki—whose loyalty he will purchase in the only coin left to him: his beautiful yet innocent sister, Daenerys.
Arriving in New Orleans in 1722, Original vampire siblings Klaus, Elijah and Rebekah Mikaelson believe they've escaped their dangerous past. But the city is lawless, a haven for witches and werewolves unwilling to share territory. The siblings are at their mercy…especially after Klaus meets the beautiful and mysterious Vivianne. Her impending marriage is key to ending the war between the supernatural factions—and Klaus's attraction to her could destroy the uneasy alliance. As Elijah works toward securing a piece of the city for his family, and Rebekah fights her unexpected feelings for a French captain, will Klaus's volatile desires bring their world crashing down—and tear them apart for good?
After two hundred years of exile, King Maric has allowed the legendary Grey Wardens to finally return to Ferelden. When they come, however, they bring dire news: one of their own has escaped into the Deep Roads and aligned himself with their ancient enemy, the monstrous darkspawn.
The Grey Wardens need Maric's help, and he reluctantly agrees to lead them into the passages he traveled through many years before, chasing after a deadly secret that will threaten to destroy not only the Grey Wardens but also the Kingdom above.
The first volume, THE WALKING DEAD: RISE OF THE GOVERNOR, explores the heart-wrenching and horrifying origin of the comic world's most infamous villain: Philip Blake, AKA The Governor. Following Blake and his ragtag band of survivors as they carve out a terrifying path through infested subdivisions and rotting cities, RISE OF THE GOVERNOR is a fever dream of a road trip that explores the making of a super-villain, culminating in a mind-bending twist-ending.
The second volume in the series, THE WALKING DEAD: THE ROAD TO WOODBURY, delves even deeper into the dark heart of the Governor, taking readers through the fractured looking glass of a small town turned into a deadly dictatorship. As seen through the eyes of a troubled bystander, Lilly Caul, this rotting utopia crumbles under the weight of its own excesses and lurid pastimes.
The final installments, THE WALKING DEAD: FALL OF THE GOVERNOR: PARTS ONE and TWO, ties all the narrative strands and back stories together in a roller-coaster finale that spans two books—an epic conclusion that resonates for fans of the comic series in startling ways. Every dark promise made during the Governor's rise to power now pays off in a series of terrifying, dramatic confrontations. When collected as a set, these four installments tell a heart-wrenching and terrifying saga of apocalyptic horror as well as human behavior in the extreme.
MARCUS FENIX. WAR HERO. LOYAL SON. TRAITOR.
Ten years after Emergence Day, as the Locust Horde advances on humanity’s last defended area—Ephyra—in a bloody war that has seen billions die, Marcus Fenix does the unthinkable: he defies orders and abandons his post during a critical battle in a bid to rescue his father, weapons scientist Adam Fenix. But Adam is buried in the rubble during a ferocious assault on the Fenix mansion, and Ephyra falls to the enemy. Marcus, grieving for a father everyone believes is dead, is court-martialed for dereliction of duty and sentenced to forty years in the Coalition of Ordered Government’s brutal maximum security prison, known simply as the Slab.
But Adam is very much alive, snatched from the destruction by the elite Onyx Guard on Chairman Richard Prescott’s orders. He’s now a long way from home and in a prison of his own—a COG doomsday bunker on the tropical island of Azura, a place hidden from the rest of Sera since the Pendulum Wars. His own guilty secret has been exposed: Adam knew the Locust existed deep below the surface of Sera long before Emergence Day, and were being driven from their tunnels by a lethal parasite known as the Lambent. Now he has to find a way to destroy the Lambent while the dwindling COG forces fight to hold back a growing Locust army that’s threatening to overrun the city.
As Adam struggles to find redemption in his comfortable island jail, Marcus seeks his own atonement in the squalid, closed world within the Slab’s granite walls. While Dom Santiago and Anya Stroud fight to get him released, ready to make any sacrifice to free him, Marcus gradually finds unexpected kinship among Sera’s most dangerous criminals—and a way to carry on his personal war against the Locust.
Annie Proulx has written some of the most original and brilliant short stories in contemporary literature, and for many readers and reviewers, “Brokeback Mountain” is her masterpiece.
Ennis del Mar and Jack Twist, two ranch hands, come together when they’re working as sheepherder and camp tender one summer on a range above the tree line. At first, sharing an isolated tent, the attraction is casual, inevitable, but something deeper catches them that summer.
Both men work hard, marry, and have kids because that’s what cowboys do. But over the course of many years and frequent separations this relationship becomes the most important thing in their lives, and they do anything they can to preserve it.
The New Yorker won the National Magazine Award for Fiction for its publication of “Brokeback Mountain,” and the story was included in Prize Stories 1998: The O. Henry Awards. In gorgeous and haunting prose, Proulx limns the difficult, dangerous affair between two cowboys that survives everything but the world’s violent intolerance.
"There will be neither compassion nor mercy;
Nor peace, nor solace
For those who bear witness to these Signs
And still do not believe."
Book of Reclaiming 25:10
New Eden: the celestial battleground of a catastrophic war that has claimed countless lives.
The immortal starship captains spearheading this epic conflict continue their unstoppable dominance, shaping the universe to their will and ensuring a bloody, everlasting stalemate.
But a powerful empire is on the verge of a breakthrough that could end the war and secure their rule over mankind forever. For deep in a prison reclamation camp, a secret program is underway...one that will unlock dangerous secrets of New Eden's past.
It all begins with inmate 487980-A . . . Templar One.
Prepare for DUST 514.
The Grey Wardens are heroes across Thedas once again: the Archdemon has been defeated with relative ease and the scattered darkspawn are being driven back underground. The Blight is over. Or so it seems.
Valya, a young elven mage recently recruited into the Wardens, has been tasked with studying the historical record of previous Blights in order to gain insight into newly reported, and disturbing, darkspawn phenomena. Her research into the Fourth Blight leads her to an encoded reference scrawled in the margins of an ancient map, and to the hidden diary of Issenya, one of the last of the fabled griffon riders. As the dark secrets buried in Isseyna's story unfold, Valya begins to question everything she thought she knew about the heroic Grey Wardens. . . .
A division of Electronic Arts, the world's leading electronic entertainment publisher, BioWare is the award-winning creator of some of the world's best-selling video games, including the Baldur's GateTM and Neverwinter NightsTM series, Star Wars®: Knights of the Old RepublicTM and Mass Effect.
In the dark recesses of Tyria, elder dragons have awoken from millennial slumbers. First came Primordus, which stirred in the Depths forcing the asura to flee to the surface. Half a century later, Jormag awoke and drove the norn from the frozen climes of the Northern Shiverpeaks, corrupting sons and brothers along the way. A generation later, Zhaitan arose in a cataclysmic event that reshaped a continent and flooded the capital of the human nation of Kryta.
The races of Tyria stand on the edge of destiny. Heroes have battled against dragon minions, only to be corrupted into service of the enemy. Armies have marched on the dragons and been swep aside. The dwarves sacrificed their entire race to defeat a single dragon champion. The age of mortals may soon be over.
This is a time for heroes. While the races of Tyria stand apart, six heroic individuals will come together to fight for their people: Eir, the norn huntress with the soul of an artist; Snaff, the asuran genius, and his ambitious assistant Zojja; Rytlock, the ferocious charr warrior in exile; Caithe, a deadly sylvari with deep secrets; and Logan, the valiant human guardian dealing with divided loyalties. Together they become Destiny’s Edge. Together they answer the call. But will it be enough?
Underground, in the labyrinth of ancient tunnels and mine shafts, Lilly Caul and her motley crew of senior citizens, misfits, and children struggle to build a new life. But a secret ambition still burns in Lilly's heart and soul. She wants her beloved town of Woodbury back from the plague of walkers, and now the only thing that stands in her way currently roams the wasted backwaters of Georgia...
Way out in the hinterlands, amidst the rising tide of walkers that seem to be pushing in from all directions, the psychotic Reverend Jeremiah Garlitz rebuilds his army of followers with a diabolical secret weapon. He has designs on the destruction of Lilly and her crew – the very people who vanquished his cultish church – and now, for the first time, he has the means to bring a special brand of hell down upon the tunnel dwellers.
The final confrontation between these two human factions unleashes an unthinkable weapon – forged from the monstrous hordes of undead, perfected by a madman, and soaked in the blood of innocents.
“I have been beaten, deceived and betrayed. They murdered my father—and I will have my revenge at whatever cost!”
1789: The magnificent city of Paris sees the dawn of the French Revolution. The cobblestone streets run red with blood as the people rise against the oppressive aristocracy. But revolutionary justice comes at a high price...
At a time when the divide between the rich and the poor is at its most extreme, and a nation is tearing itself apart, a young man and woman fight to avenge all they have lost.
Soon Arno and Élise are drawn into the centuries-old battle between the Assassins and the Templars—a world with dangers more deadly than they could ever have imagined.
An Original Novel Based on the Multiplatinum Video Game from Ubisoft
From the Paperback edition.
DON'T GET STUMPED. GET PSYCHED!
You've seen him solve unsolvable crimes, stop unstoppable killers, and consume unconsumable breakfast cereals. Now Shawn Spencer, the mastermind from TV's hit show Psych, shows you how to become a fake psychic-and a real detective-using his patented methods of crime-fighting awesomeness. Along the way, he'll help you deal with whiny sidekicks (that means you, Gus), interfering police officers (including but not limited to Chief Vick, Lassiter, Henry, Buzz MacNab, and, ah, Juliet), and flashes of genius (like Evel Knievel's white leather jumpsuit). You'll discover:
How to set up a totally bitchin' office, where Wednesday = Ladies Night How to convince your sidekick that he's really your partner How to pick up women at a crime scene Shawn's Stakeout Survival Guide, including sensible snacks Gus's Scream-and-Run Method for confronting criminals Unsolved mysteries like who stole Shawn's Sno-Caps in third grade The ideal sleuth car: Magnum, P.I.'s Ferrari or Knight Rider's K.I.T.T.? Who should play Shawn in the movie of his life: Christian Bale or Don Cheadle? New names for detectives, such as Rico Solv? and Sherlock Homeboy
. . . and way more cool stuff.Packed with insane pop quizzes, unbelievable case studies, unflattering photos, and off-the-chart charts, this all-in-one guide will have you solving crimes and catching crooks like a pro-even if you don't have a clue.
A clone with no name or past awakens to a cruel existence, hunted mercilessly for crimes he may never know; yet he stands close to the pinnacle of power in New Eden.
A disgraced ambassador is confronted by a mysterious woman who knows everything about him, and of the sinister plot against his government; his actions will one day unleash the vengeful wrath of an entire civilization.
And among the downtrodden masses of a corporation-owned world, a man named Tibus Heth is about to launch a revolution that will change the course of history.
The confluence of these dark events will lead humanity towards a tragic destiny. The transcendence of man to the dream of immortality has bred a quest for power like none before it; empires spanning across thousands of stars will clash in the depths of space and on the worlds within. Those who stand before the tides of war, willingly or not, must face the fundamental choices that have been with man for tens of thousands of years, unchanged since the memory of Earth was lost.
This is EVE, The Empyrean Age. A test of our convictions and the will to survive.