Ideal for beginners, this book shows you how to work with modules and other hardware in the popular Fez Spider Starter Kit, and teaches you how to program your gadgets with Visual Studio C# Express and the .NET Micro Framework 4.1 SDK. You’ll soon learn a wide range of programming techniques along with the skills to design your own projects.Get to know the software and hardware with a simple LED projectDownload code from the companion site to build and test each projectBuild a spy camera that automatically captures and saves images at regular intervalsConstruct a simple animated game with the joystick moduleCreate a web server that sends messages you draw or write on the touchscreen moduleBuild a gadget that backs up digital images from an SD card to a USB flash driveLearn about other .NET Gadgeteer modules for creating environmental sensors, an MP3 player, and a WiFi network
Make a robot that obeys your every command—or runs on its own.
Maybe you’re a teacher who wants to show students how to build devices that can move, sense, respond, and interact with the physical world. Or perhaps you’re a hobbyist looking for a robot companion to make your world a little more futuristic. With Make an Arduino Controlled Robot, you’ll learn how to build and customize smart robots on wheels.
You will:Explore robotics concepts like movement, obstacle detection, sensors, and remote control Use Arduino to build two- and four-wheeled robots Put your robot in motion with motor shields, servos, and DC motors Work with distance sensors, infrared reflectance sensors, and remote control receivers Understand how to program your robot to take on all kinds of real-world physical challenges
You don’t need to have mastered Arduino or programming to get started. Updated for the Arduino 1.0 release, the recipes in this second edition include practical examples and guidance to help you begin, expand, and enhance your projects right away—whether you’re an artist, designer, hobbyist, student, or engineer.Get up to speed on the Arduino board and essential software concepts quicklyLearn basic techniques for reading digital and analog signalsUse Arduino with a variety of popular input devices and sensorsDrive visual displays, generate sound, and control several types of motorsInteract with devices that use remote controls, including TVs and appliancesLearn techniques for handling time delays and time measurementApply advanced coding and memory handling techniques
Calculations can be also tested against any standard subject textbook to compare the results.
Interactive Technology when used in the classroom can motivate passive students by encouraging their active participation where STEM subjects are ideally suited to Mobile Interactive Technology.
Students are more likely to be comfortable with technology they understand i.e. their phone and can interact with, often preferring 'Learning-by-Doing' over traditional pencil and paper methods.
Full colour graphics that are redrawn for every input change will make the learning experience more enjoyable and effective as it encourages experimentation of real world situations as almost any practical values are accepted.
Students who struggle to be fully engaged in normal classroom activity can often achieve the unexpected once sat in front of a digital screen where they can learn without the embarrassment of full class exposure.
Mobile Interactive Technology can bring any STEM textbook to life by inserting printed values from the book into their mobile device and comparing the results.
Colourful visual presentation assists the learning process as students will more likely remember, thereby increasing their personal confidence as they believe they are learning more as a result. Knowing the content is on their phone encourages them to dip-in in a spare moment more than open a traditional textbook.
Conclusion: Students will spend more time engaged with the Mobile Interactive Technology than with a traditional textbook.
For each topic group students can TEST THEIR UNDERSTANDING by considering an open question whereby their ease of answering will provide an indication of personal progress.
Digital video cameras are everywhere--even on our phones! But cameras don't make great movies; filmmakers do. Written by a seasoned pro with 40 years of teaching experience, Digital Filmmaking for Beginners is your fully illustrated introduction to all technical aspects of digital filmmaking.
Featuring clear, concise instruction--accompanied by online video demonstrations--this comprehensive guide covers the best methods and techniques to plan and script projects; set up lighting, microphones, and cameras; and shoot, edit, and apply postproduction effects and other finishing touches. Whether you're an amateur film buff or an aspiring professional videographer, this is the source for everything you need to bring your ideas from the page to the screen.
Coverage includes:Best practices to ensure smooth operations in all project phases, from planning to post production Recommendations on selecting and purchasing cameras, filming gear, and the best editing and effects software to fit your budget and needs Advice on planning, shooting, editing, and other technical elements Fully illustrated tutorials on composition, framing, and other visual storytelling techniques Exclusive bonus online content, including finished video demonstrations of key filmmaking techniques and informative articles
Achieving Accuracys missile descriptions and discussions begin for weapon systems existing well before WW2 and cover virtually all US smart bombs, cruise and ballistic missiles of that century. Missile guidance systems have ranged from the V-1s dead reckoning through simple, but jammable radio-controlled, to exceedingly complex self-contained inertial guidance systems discussed at length. The reader may be surprised to learn that a smart-bomb flew in 1917, with several different models used in anger in WW2. The Minuteman III leg of the present Triad is described in detail along with a somewhat bizarre set of proposed basing plans for the Peacekeeper Missile that were precursors of the recently proposed Subway basing plan for MMIII. Missile legacy includes a sub-section, necessarily less complete, describing Soviet/Russian missilery through 2000, noting that the early Soviet ballistic missile development was based almost entirely on the German V-2.
Ham and Shortwave Radio for the Electronics Hobbyist shows you, step by step, how to set up and operate your own ham radio station. It’s also perfect for those interested in shortwave listening, without getting a ham radio license. This practical guide covers communications modes, assigned frequency ranges in the United States, details on fixed, mobile, and portable ham stations, antennas, and much more. Ham radio will work even when the Internet and other utilities fail. So get on the air and keep the lines of communication open in any situation!
Inside, you’ll find out all about:Radio waves and how they travel Shortwave and allwave listening Communications modes for ham radio operators, including using the Internet as a supplement Ham radio licenses and assigned frequency ranges (bands) used in the United States Wave-propagation characteristics and tips on the bands best suited for use at different times of the day, year, and sunspot cycle Selecting and installing equipment for fixed ham radio stations Setting up mobile and portable ham radio stations Antennas and transmission lines for various frequencies and station types How to operate your station using popular voice and digital modes Schematic symbols and Q signals for ham radio operators
For easy reading, a comprehensive list of hundreds of topics each with a graphic image and explanatory text act as a useful exam revision reminder or reference tool for professionals.
The accompanying software which brings all these images to life can be downloaded at no extra charge thereby providing an additional computer based interactive learning resource as an easy and enjoyable way to study.
A combined eBook and software package at a tiny fraction of the previously published price.
Unlock accompanying software with your eBook receipt!
Perfect for teachers, hobbyists, engineers, and students of all ages, this reference puts reliable, fact-checked information right at your fingertips--whether you're refreshing your memory or exploring a component for the first time. Beginners will quickly grasp important concepts, and more experienced users will find the specific details their projects require.
Volume 3 covers components for sensing the physical world, including light, sound, heat, motion, ambient, and electrical sensors.Unique: the first and only encyclopedia set on electronic components, distilled into three separate volumesIncredibly detailed: includes information distilled from hundreds of sourcesEasy to browse: parts are clearly organized by component typeAuthoritative: fact-checked by expert advisors to ensure that the information is both current and accurateReliable: a more consistent source of information than online sources, product datasheets, and manufacturer's tutorialsInstructive: each component description provides details about substitutions, common problems, and workaroundsComprehensive: Volume 1 covers power, electromagnetism, and discrete semi-conductors; Volume 2 includes integrated circuits, and light and sound sources; Volume 3 covers a range of sensing devices.
The network has become the core organizational structure for postmodern politics, culture, and life, replacing the modern era’s hierarchical systems. From peer-to-peer file sharing and massive multiplayer online games to contagion vectors of digital or biological viruses and global affiliations of terrorist organizations, the network form has become so invasive that nearly every aspect of contemporary society can be located within it.
Borrowing their title from the hacker term for a program that takes advantage of a flaw in a network system, Alexander R. Galloway and Eugene Thacker challenge the widespread assumption that networks are inherently egalitarian. Instead, they contend that there exist new modes of control entirely native to networks, modes that are at once highly centralized and dispersed, corporate and subversive.
In this provocative book-length essay, Galloway and Thacker argue that a whole new topology must be invented to resist and reshape the network form, one that is as asymmetrical in relationship to networks as the network is in relation to hierarchy.
Alexander R. Galloway is associate professor of culture and communications at New York University and the author of Gaming: Essays on Algorithmic Culture (Minnesota, 2006) and Protocol: How Control Exists after Decentralization.
Eugene Thacker is associate professor of new media at the Georgia Institute of Technology and the author of Biomedia (Minnesota, 2004) and The Global Genome: Biotechnology, Politics, and Culture.
From the Trade Paperback edition.
Now published as a portable, learning, reference and subject revision guide students now have their own low-cost version as an eBook.
The Electronics PC software to accompany your eBook provides you with an easy and enjoyable way to study your chosen subject.
See Additional Notes for instructions to download the highly interactive PC software comprising hundreds of menu selected colorful topics where the graphic images (from your eBook) are brought to life for every value change along with many additional learning software features.
Full color printed is available for student handouts (using your values and selections) or images and text pasted to make student assignments.
Various editors are included to enable your own calculations to be explored and evaluated from simple algebraic equations to complex formula.
A combined eBook and educational software package at a tiny fraction of the previously published price.
In Digital Destiny: How the New Age of Data Will Change the Way We Live, Work, and Communicate, Shawn DuBravac, chief economist and senior director of research at the Consumer Electronics Association (CEA), argues that the groundswell of digital ownership unfolding in our lives signals the beginning of a new era for humanity. Beyond just hardware acquisition, the next decade will be defined by an all-digital lifestyle and the “Internet of Everything”—where everything, from the dishwasher to the wristwatch, is not only online, but acquiring, analyzing, and utilizing the data that surrounds us. But what does this mean in practice?
It means that some of mankind’s most pressing problems, such as hunger, disease, and security, will finally have a solution. It means that the rise of driverless cars could save thousands of American lives each year, and perhaps hundreds of thousands more around the planet. It means a departure from millennia-old practices, such as the need for urban centers. It means that massive inefficiencies, such as the supply chains in Africa allowing food to rot before it can be fed to the hungry, can be overcome. It means that individuals will have more freedom in action, work, health, and pursuits than ever before.
This book picks up where Make: Electronics left off: you'll work with components like comparators, light sensors, higher-level logic chips, multiplexers, shift registers, encoders, decoders, and magnetic sensors. You'll also learn about topics like audio amplification, randomicity, as well as positive and negative feedback. With step-by-step instructions, and hundreds of color photographs and illustrations, this book will help you use -- and understand -- intermediate to advanced electronics concepts and techniques.
In this pathbreaking book, Jeffrey Rosen explores the legal, technological, and cultural changes that have undermined our ability to control how much personal information about ourselves is communicated to others, and he proposes ways of reconstructing some of the zones of privacy that law and technology have been allowed to invade. In the eighteenth century, when the Bill of Rights was drafted, the spectacle of state agents breaking into a citizen's home and rummaging through his or her private diaries was considered the paradigm case of an unconstitutional search and seizure. But during the impeachment of President Bill Clinton, prosecutors were able to subpoena Monica Lewinsky's bookstore receipts and to retrieve unsent love letters from her home computer. And the sense of violation that Monica Lewinsky experienced is not unique. In a world in which everything that Americans read, write, and buy can be recorded and monitored in cyberspace, there is a growing danger that intimate personal information originally disclosed only to our friends and colleagues may be exposed to--and misinterpreted by--a less understanding audience of strangers.
Privacy is important, Rosen argues, because it protects us from being judged out of context in a world of short attention spans, a world in which isolated bits of intimate information can be confused with genuine knowledge. Rosen also examines the expansion of sexual-harassment law that has given employers an incentive to monitor our e-mail, Internet browsing habits, and office romances. And he suggests that some forms of offensive speech in the workplace--including the indignities allegedly suffered by Paula Jones and Anita Hill--are better conceived of as invasions of privacy than as examples of sex discrimination. Combining discussions of current events--from Kenneth Starr's tapes to DoubleClick's on-line profiles--with inno-vative legal and cultural analysis, The Unwanted Gaze offers a powerful challenge to Americans to be proactive in the face of new threats to privacy in the twenty-first century.
From the Hardcover edition.
Completely revised to reflect the 2012 National Electrical Safety Code (NESC), The Lineman's and Cableman's Handbook, 12th Edition, provides in-depth information on overhead and underground distribution and transmission lines. The latest OSHA, ANSI, and ASTM standards are emphasized throughout.
This authoritative resource presents basic principles, equipment, standards, and safety regulations, allowing electrical workers to avoid costly errors, diagnose and repair power failures, and ensure optimum safety. A wealth of illustrations and photographs make it easy to understand the material, and self-test questions and exercises help reinforce key concepts.
Comprehensive coverage includes:
Electrical principles and systems * Substations * Circuits * Construction * Wood-pole, aluminum, concrete, fiberglass, and steel structures * Distribution automation * Emergency system restoration * Unloading, hauling, erecting, setting, and guying poles * Insulators, crossarms, and conductor supports * Line conductors * Distribution transformers * Lightning and surge protection * Fuses * Switches, sectionalizers, and reclosers * Voltage regulators * Transmission tower erection * Stringing, sagging, and joining line conductors * Live-line maintenance * Grounding * Street lighting * Underground distribution * Vegetation management * Distribution transformer installation * Electrical drawing symbols * Single-line and schematic diagrams * Voltage regulation * Units of measurement, electrical definitions, electrical formulas, and calculations * Maintenance of transmission and distribution lines * Rope, knots, splices, and gear * Climbing and wood poles * Protective equipment * OSHA 1910.269 * Resuscitation * Pole-top and bucket rescue
Covers Gadgeteer for Micro Framework 4.1 and 4.2
Realize your inner innovator and rapidly build breathtaking electronic devices with Microsoft .NET Gadgeteer. By working through easy-to-follow, practical projects, you’ll discover how to design, assemble, and prototype your own gadgets—all without ever lifting a soldering iron. Learn how to choose components, write Gadgeteer applications, connect your creations to the Web, and troubleshoot. Microsoft .NET Gadgeteer: Electronics Projects for Hobbyists and Inventors contains complete instructions for building your projects using money-saving mainboards and modules.Set up the development environment and tools on your PC Understand Gadgeteer mainboards, modules, and sockets Learn how the Micro Framework and Gadgeteer libraries work Download and debug your applications from your PC Learn the principles of writing structured applications for embedded projects Interface with SPI, I2C, and serial-based modules Work with Gadgeteer interfaces for serial and storage devices, graphics, networking, and web-connected devices Design touch-sensitive graphic display gadgets Create web servers and web devices
It covers all the topics of this popular software title used in schools and colleges worldwide for over twenty years.
Now published as a portable, learning, reference and subject revision guide students, teachers and hobbyists have their own low-cost version as an eBook on their mobile phone.
Explanatory text is condensed to note form making it quick and easy to find the detail on the selected topic or to provide a content reminder for exam revision. All common formula for the subject are included using typical values with calculations and results determined from the software default inputs.
The PC software to accompany your mobile device eBook provides you with an easy and enjoyable way to study your chosen subject. Comprising hundreds of menu selected colorful topics where the graphic images on your mobile are brought to life for every value change along with many additional learning and software features.
A unique combined digital portable study device and educational software package at a tiny fraction of the previously published price.
See Additional Notes for the FREE Electronics, Mechanics, Maths and Computing V10 educational software download for your PC, to accompany this eBook title, worth a120 / $160.
"The book has it all...written by a pro with 40 years of hands-on repair and teaching experience...this book is like brain candy"--GeekDad (Wired.com)
Fully updated for current technologies and packed with hundreds of photos and diagrams, this do-it-yourself guide shows you how to safely install, operate, maintain, and fix gas and electric appliances of all types. Troubleshooting and Repairing Major Appliances, Third Edition provides easy-tofollow procedures for using test meters, replacing parts, reading circuit diagrams, interpreting fault and error codes, and diagnosing problems. Featuring a new chapter on becoming a service technician, this practical, money-saving resource is ideal for homeowners and professionals alike.
Covers all major appliances:Automatic dishwashers Garbage disposers Electric water heaters Gas water heaters Top load automatic washers Front load automatic washers Automatic electric dryers Automatic gas dryers Electric ranges, cooktops, and ovens Gas ranges, cooktops, and ovens Microwave ovens Refrigerators Freezers Automatic ice makers Residential under-the-counter ice cube makers Room air conditioners Dehumidifiers
**Named a best book of the year by Bloomberg and Nature**
**'Best of 2017' by The Morning Sun**
"We owe Claude Shannon a lot, and Soni & Goodman’s book takes a big first step in paying that debt." —San Francisco Review of Books
"Soni and Goodman are at their best when they invoke the wonder an idea can instill. They summon the right level of awe while stopping short of hyperbole." —Financial Times
"Jimmy Soni and Rob Goodman make a convincing case for their subtitle while reminding us that Shannon never made this claim himself." —The Wall Street Journal
"Soni and Goodman have done their research...A Mind at Play reveals the remarkable human behind some of the most important theoretical and practical contributions to the information age." —Nature
"A Mind at Play shows us that you don't need to be a genius to learn from a genius. Claude Shannon's inventive, vibrant life demonstrates how vital the act of play can be to making the most of work." —Inc.
“A charming account of one of the twentieth century’s most distinguished scientists…Readers will enjoy this portrait of a modern-day Da Vinci.” —Fortune
In their second collaboration, biographers Jimmy Soni and Rob Goodman present the story of Claude Shannon—one of the foremost intellects of the twentieth century and the architect of the Information Age, whose insights stand behind every computer built, email sent, video streamed, and webpage loaded. Claude Shannon was a groundbreaking polymath, a brilliant tinkerer, and a digital pioneer. He constructed the first wearable computer, outfoxed Vegas casinos, and built juggling robots. He also wrote the seminal text of the digital revolution, which has been called “the Magna Carta of the Information Age.” In this elegantly written, exhaustively researched biography, Soni and Goodman reveal Claude Shannon’s full story for the first time. With unique access to Shannon’s family and friends, A Mind at Play brings this singular innovator and always playful genius to life.
Education Bundle: eBook + PC software + App at a tiny fraction of the previously published price.
Table of Contents (980 topics) , Introduction, BASIC Programming, Sample Code, Making a Start, Basic Electronics, Conductor And Insulator, Resistor Value Test, Simple Dc Circuits, Types Of Switching, Variable Voltages, Ohm's Law, DC Voltage, DC Current, Series and Parallel Resistors, AC Measurement, AC Voltage and Current, AC Theory, RCL Series, RCL Parallel, Capacitance, Capacitors, Inductance, Inductors, Impedance, Radio and Communication, Tuned Circuits, Attenuators, Passive Filters, Active Filters, Oscillators, Circuit Theorems, Complex Numbers, DC Power, AC Power, Silicon Controlled Rectifier, Power Supply, Voltage Regulation, Magnetism, Electrical Machines, Transformers, Three Phase Systems, Energy Transfer and Cost, Atomic Structures, Diode Theory, Diode Applications, Transistor Theory, Bipolar Transistors, Transistor Configurations, Active Transistor Circuits, Field Effect Transistors, Basic Operational Amplifier, Op-Amp Theory, Op-Amp Applications, Sum and Difference Amplifiers, Analogue Multi-Meter, Measurement, Component Testing, PIC Introduction, PIC Architecture, PIC A to D, Pic Byte Instructions, Pic Bit Instructions, Pic Literal Instructions, Area, Surface Area and Symmetry, Volume, Compound Measures, Geometry, Motion, Machines, Optics, Computer Hardware, Data Structures, Data Files, Computer Systems, Data Handling, System Development, Computer Programming, Data Analysis, Binary Numbers, Binary Arithmetic, Logic Gates 1, Logic Gates 2, Logic Families, Flop Flops, Combinational Logic, Counters, Counting, Shift Registers, Timers, Logic Interfacing, Boolean Algebra, Micro-Computers, Data Address Bus, Memory Addressing, Arithmetic And Logic Unit, Microprocessor Timing, Instructions and Control, Memory Cells, Microprocessor Memory, Addressing Modes, Instruction Set 1, Instruction Set 2, Instruction Set 3, Number Systems, Number Conversion, Number Types, Roots, Angles and Parallels, Triangle Ratios, Triangle Angles, Percentages, Ratios, Fractions, Vectors, Circle Angles, Laws, Algebra 0, Algebra 1, Algebra 2, Mathematical Rules, Powers and Indices, Simplifying, Linear Equations, Graphing, Slope and Translation, Curves and Angle Conversion, Personal Finance, Additional Notes.
The book includes chapters covering types of adhesive, the chemistry on which they are based, and their properties, applications, processes, specifications, and reliability. Coverage of toxicity, environmental impacts and the regulatory framework make this book particularly important for engineers and managers alike.
The third edition has been updated throughout and includes new sections on nanomaterials, environmental impacts and new environmentally friendly ‘green’ adhesives. Information about regulations and compliance has been brought fully up-to-date.
As well as providing full coverage of standard adhesive types, Licari explores the most recent developments in fields such as:
• Tamper-proof adhesives for electronic security devices.
• Bio-compatible adhesives for implantable medical devices.
• Electrically conductive adhesives to replace toxic tin-lead solders in printed circuit assembly – as required by regulatory regimes, e.g. the EU’s Restriction of Hazardous Substances Directive or RoHS (compliance is required for all products placed on the European market).
• Nano-fillers in adhesives, used to increase the thermal conductivity of current adhesives for cooling electronic devices.A complete guide for the electronics industry to adhesive types, their properties and applications – this book is an essential reference for a wide range of specialists including electrical engineers, adhesion chemists and other engineering professionalsProvides specifications of adhesives for particular uses and outlines the processes for application and curing – coverage that is of particular benefit to design engineers, who are charged with creating the interface between the adhesive material and the microelectronic deviceDiscusses the respective advantages and limitations of different adhesives for a varying applications, thereby addressing reliability issues before they occur and offering useful information to both design engineers and Quality Assurance personnel
• B.Sc. (Computer Science)
• B.Sc. (Electronics)
• B.Sc. (Information Technology)
• B.Sc. (Physics)
• Bachelor of Computer Applications (BCA)
• Postgraduate Diploma in Computer Applications
• Master of Computer Applications (MCA)
The book emphasizes the must know concepts that should be covered in an introductory course and provides an abundance of clearly explained examples, so essential for a thorough understanding of the principles involved in the analysis and design of digital computers. The book takes students step-by-step through digital theory, focusing on:
» Number representation systems and codes for representing information in digital systems
» Use of logic gates in building digital circuits
» Basic postulates and theorems of Boolean algebra
» Karnaugh map method for simplifying Boolean functions
» Arithmetic circuits such as adders and subtractors
» Combinational circuit building blocks such as multiplexers, decoders and encoders
» Sequential circuit building blocks such as flip-flops, counters and registers
» Operation of memory elements such as RAM, DRAM, magnetic disk, magnetic bubble, optical disk, etc.
1. Number Systems and Codes
2. Logic Gates and Circuits
3. Boolean Algebra
4. Combinational Logic Circuits
5. Sequential Logic Circuits
6. Counters and Shift Registers
7. MEMORY ELEMENTS
- Risman Adnan, Director of R&D, Samsung Electronics Indonesia
“This book offers a seat in that warm discussion. An easy read from Alfred’s perspective as he leads a pioneering multinational software R&D outfit in Indonesia.”
- Andreas W. Djiwandono, Director of Service Innovation, Samsung Electronics Indonesia
“This book will open your eyes to see the new growth area that you need desperately as you launch out to the real world. Take these challenges seriously, and discuss their significance with seasoned veterans in software engineering. I wish I had this book when I started my career as a young engineer. Well done, Alfred!”
- John Yi, Principle Engineer, Samsung Electronics Indonesia
“I hope that a lot of people will read this book so there will be lots of brilliant works born from the tech world which are also followed by high respect for the value of life.”
- Bao Jianlei, Managing Director, Baidu Indonesia
“This book offered a chance to review my whole career and how I’ve been guided and educated to be in this place now, and during the course of reviewing it has been a crystal clear mirror for me, and motivated (me) to contribute more proactively to be, ’Beyond Me’.”
- Jaehoon Lee, CTO, Groovers
“Beyond Me by Alfred is a fascinating journey. This incredible non-fiction book contains content such as various experiences in his life, critical criticism about education, and life from a software engineer’s point of view.”
- Dany Junghwan Bang, Technology Director, RealNetworks Indonesia
Untuk men-download file cd audio, periksa nomor SKU di sampul belakang buku ini. Kemudian silahkan kunjungi KESAINT BLANC Website di www.kesaintblanc.co.id/this_digitalpen.php masukkan nomor SKU dan klik pencarian. Setelah itu, download file zip.
Untuk informasi lebih lanjut hubungi kami: firstname.lastname@example.org
This book is a technical guide for Arduino and iOS developers who have a basic knowledge of the two platforms but want to learn how to integrate them. The book includes a lot of external references to additional documentation and learning materials, so even if you are less experienced, you can improve your knowledge on the subjects covered.What You Will LearnDesign circuits with Arduino using sensors and actuatorsWrite code to handle analog and digital sensors with the most used protocols including OneWire, I2C, and SPI)Store data on SD Card and in EEPROMBuild iOS applications using the MCV pattern and the UIKit componentsAllow your applications to control Arduino and its hooked-up devicesManage TCP/IP, UDP, and Bluetooth BLE communication between Arduino and iOS devicesMake your iOS application take advantage of the sensors available in the iOS devices including accelerometer, gyroscope, and compassDevelop iOS applications that use iBeaconsIn Detail
Arduino and iOS devices have reached wide popularity due to their simple way of use and flexibility. Hence, their integration opens up new opportunities, allowing everyone to build devices that are extremely useful in everyday life.
You will first learn how to control Arduino from an iPhone or iPad by writing the Arduino sketch, the iOS application, and integrating everything together via Wi-Fi or Bluetooth BLE. You will then learn about various components that interact with the Arduino such as digital and analog I/O, Wi-Fi shield, Bluetooth BLE, SD card, OneWire, I2C, and so on. You will also learn about iOS, which includes the development of an application from scratch, GUI design and MVC, UIKit, iOS sensors, TCP and Bluetooth BLE communication, and more.
All the projects are described in detail, providing you with a learning tool, not just some sketches or some iOS code to copy.Style and approach
This is a project-based book with a step-by-step guide that covers everything that you need to build an Arduino-iOS project, right from defining the basic requirements to the coding and testing the entire project. Each chapter ends with ideas on how to improve the project and to constantly learn the topics covered.
Brilliant LED Projects presents 20 hands-on, step-by-step projects for you to make using inexpensive, commonly available components. Projects range from simple, functional devices, such as a "green" LED flashlight and a flashing rear bike light, to more complex designs, including color-changing disco lights and persistence-of-vision (POV) gadgets--all featuring easy-to-follow instructions, highlighted with detailed illustrations.
Build with confidence using this book's expert guidance and practical information, including overviews of various LED components, comprehensive listings of tool and supplies, sample clock and driver circuit building blocks, and more. A companion website gives you access to exclusive content, including downloadable assembly codes and programming codes (for the projects powered by the PIC 16F628 microcontroller). Plus, every chapter spotlights key concepts and techniques that make it easy and enjoyable for you to produce eye-catching LED displays.Great for first-timers and expert hobbyists alike All projects can be built with stripboard--no need to translate complicated schematics, or purchase special PCBs Includes extensive guidelines for safe assembly Learn the basic principles of every project component--from LEDs to dot-matrix displays and various integrated circuits Create your own designs using building blocks and assembly techniques from the book's projects
NATIONAL BESTSELLERShortlisted for the Financial Times Business Book of the Year Award
One of the Best Business Books of 2016 - CNBC, Bloomberg, 1-800-CEO-Read
"The One Device is a tour de force, with a fast-paced edge and heaps of analytical insight." -Ashlee Vance, New York Times bestselling author of Elon Musk
"A stunning book. You will never look at your iPhone the same way again." -Dan Lyons, New York Times bestselling author of Disrupted
Odds are that as you read this, an iPhone is within reach. But before Steve Jobs introduced us to "the one device," as he called it, a cell phone was merely what you used to make calls on the go.
How did the iPhone transform our world and turn Apple into the most valuable company ever? Veteran technology journalist Brian Merchant reveals the inside story you won't hear from Cupertino-based on his exclusive interviews with the engineers, inventors, and developers who guided every stage of the iPhone's creation.
This deep dive takes you from inside One Infinite Loop to 19th century France to WWII America, from the driest place on earth to a Kenyan pit of toxic e-waste, and even deep inside Shenzhen's notorious "suicide factories." It's a firsthand look at how the cutting-edge tech that makes the world work-touch screens, motion trackers, and even AI-made their way into our pockets.
The One Device is a roadmap for design and engineering genius, an anthropology of the modern age, and an unprecedented view into one of the most secretive companies in history. This is the untold account, ten years in the making, of the device that changed everything.
This book is a complete guide for anyone who has discovered the exciting new prospect of publishing an Amazon Kindle book âe" but does not know where to start. Using this book as your sole learning device, you will be introduced to the development and history of electronic publishing and the origins of the Kindle, as well as the primary pros and cons between print and digital books.
Authors and publishers with experience in electronic publishing were interviewed for this book to provide you an insider look at the e-publishing platform and process. You will learn how to target your book to the right demographic through social media and publicity outlets, and learn what you can do to promote your book in Amazonâe(tm)s online inventory. Furthermore, you will gain insight on the basics of Web promotion and the pros and cons of hiring an agent and submitting your manuscript to publishing houses.
From following technology updates to abiding by modern copyright laws, and from troubleshooting published content to developing new content ideas, this book covers every aspect of the groundbreaking eBook industry.
Atlantic Publishing is a small, independent publishing company based in Ocala, Florida. Founded over twenty years ago in the company presidentâe(tm)s garage, Atlantic Publishing has grown to become a renowned resource for non-fiction books. Today, over 450 titles are in print covering subjects such as small business, healthy living, management, finance, careers, and real estate. Atlantic Publishing prides itself on producing award winning, high-quality manuals that give readers up-to-date, pertinent information, real-world examples, and case studies with expert advice. Every book has resources, contact information, and web sites of the products or companies discussed.
“[The authors explain] gently yet firmly exactly how the internet threatens established ways and what can and cannot be done about it. Their book should be required for anyone who wishes to believe that nothing much has changed.”
—The Wall Street Journal
“Packed with examples, from the nimble-footed who reacted quickly to adapt their businesses, to laggards who lost empires.”
Traditional network television programming has always followed the same script: executives approve a pilot, order a trial number of episodes, and broadcast them, expecting viewers to watch a given show on their television sets at the same time every week. But then came Netflix's House of Cards. Netflix gauged the show's potential from data it had gathered about subscribers' preferences, ordered two seasons without seeing a pilot, and uploaded the first thirteen episodes all at once for viewers to watch whenever they wanted on the devices of their choice.
In this book, Michael Smith and Rahul Telang, experts on entertainment analytics, show how the success of House of Cards upended the film and TV industries—and how companies like Amazon and Apple are changing the rules in other entertainment industries, notably publishing and music. We're living through a period of unprecedented technological disruption in the entertainment industries. Just about everything is affected: pricing, production, distribution, piracy. Smith and Telang discuss niche products and the long tail, product differentiation, price discrimination, and incentives for users not to steal content. To survive and succeed, businesses have to adapt rapidly and creatively. Smith and Telang explain how.
How can companies discover who their customers are, what they want, and how much they are willing to pay for it? Data. The entertainment industries, must learn to play a little “moneyball.” The bottom line: follow the data.
But the iPhone has implications far beyond the phone or gadget market. In fact, it's opening the way to what Brian Chen calls the "always-on" future, where we are all constantly connected to a global Internet via flexible, incredibly capable gadgets that allow us to do anything, anytime, from anywhere. This has far-reaching implications--both positive and negative--throughout all areas of our lives, opening the door for incredible personal and societal advances while potentially sacrificing both privacy and creative freedom in the process.
Always On is the first book to look at the surprising and expansive significance of Apple's incredibly powerful vertical business model, and the future it portends.
It's simply undeniable: More and more people prefer watching their favorite movies, television shows, and videos from the comfort of their own sofas and couches. What's also undeniable is the inexperience of most people who choose to install or upgrade their home theaters.
Until now, the knowledge, technique, and experiences of those who've encountered similar conditions to yours could only be accessed through laborious web searches, stacks of magazines, and water cooler conversations. Home Theater Hacks from O'Reilly is the perfect remedy for this group.
A smart collection of insider tips and tricks, Home Theater Hacks covers home theater installation from start to finish, purchase to experience. Just imagine: no frustrating trial-and-error process and better yet, no expensive appointments with installation experts. Home Theater Hacks prevents both by imparting down-and-dirty technique not found anywhere else.
The book begins with a quick glossary of terms so you can speak the lingo when you go shopping, and then dives right into hush-hush, insider tricks. It's all covered where to find the right audio and video components, how to deal with speakers and wiring, understanding cable connectivity, mastering remote controls, how to fully grasp TiVo, and so much more. And to top it off, each of these insider tips is presented in a concise yet delightfully entertaining style. Bringing the Jurassic Park dinosaurs into your living room has never been so easy!
A seasoned veteran with numerous O'Reilly titles under his belt, author Brett McLaughlin leaves no stone unturned in helping you customize your home theater experience to your own personal environment.
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Knowledge flow provides sensible and complete book of Digital Electronics, bringing together information on basic theory, functioning aspects and possible applications. With exertion problems, examples, and reconsider questions for every chapter, digital electronics comprise information on number systems, logic gates and families, binary codes and Boolean algebra, an in profundity look at multiplexers, digital arithmetic, de-multiplexers, devices for arithmetic operations, flip-flops and related devices, counters and registers, profundity look at multiplexers and data conversion circuits.
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Learn electronics without getting your wires crossed! Electronics Demystified, Second Edition teaches you fundamental concepts and applications step by step.
This practical guide begins by covering voltage, current, resistance, impedance, admittance, and power supplies. The book goes on to discuss semiconductor diodes, transistors, integrated circuits, and signal amplifiers and oscillators. Wireless electronics is then addressed, including radio-frequency transmitters and receivers, telecommunications, and antennas. Detailed examples make it easy to understand the material. End-of-chapter quizzes and a final exam help reinforce key topics.
It's a no-brainer! You'll learn about:Ohm's law Current and voltage in RL and RC circuits Oscillation and amplification Bipolar and field-effect transistors Radio-wave propagation Receiver and transmitter design Communications satellites and antennas
Simple enough for a beginner, but challenging enough for an advanced student, Electronics Demystified, Second Edition helps you master this essential subject.
--Hans Camenzind, inventor of the 555 timer (the world's most successful integrated circuit), and author of Much Ado About Almost Nothing: Man's Encounter with the Electron (Booklocker.com)
"A fabulous book: well written, well paced, fun, and informative. I also love the sense of humor. It's very good at disarming the fear. And it's gorgeous. I'll be recommending this book highly."
--Tom Igoe, author of Physical Computing and Making Things Talk
Want to learn the fundamentals of electronics in a fun, hands-on way? With Make: Electronics, you'll start working on real projects as soon as you crack open the book. Explore all of the key components and essential principles through a series of fascinating experiments. You'll build the circuits first, then learn the theory behind them!
Build working devices, from simple to complex You'll start with the basics and then move on to more complicated projects. Go from switching circuits to integrated circuits, and from simple alarms to programmable microcontrollers. Step-by-step instructions and more than 500 full-color photographs and illustrations will help you use -- and understand -- electronics concepts and techniques.Discover by breaking things: experiment with components and learn from failure Set up a tricked-out project space: make a work area at home, equipped with the tools and parts you'll need Learn about key electronic components and their functions within a circuit Create an intrusion alarm, holiday lights, wearable electronic jewelry, audio processors, a reflex tester, and a combination lock Build an autonomous robot cart that can sense its environment and avoid obstacles Get clear, easy-to-understand explanations of what you're doing and why
Who needs an electrical engineering degree? This intuitive guide shows how to wire, disassemble, tweak, and re-purpose everyday devices quickly and easily. Packed with full-color illustrations, photos, and diagrams, Hacking Electronics teaches by doing--each topic features fun, easy-to-follow projects. Discover how to hack sensors, accelerometers, remote controllers, ultrasonic rangefinders, motors, stereo equipment, microphones, and FM transmitters. The final chapter contains useful information on getting the most out of cheap or free bench and software tools.Safely solder, join wires, and connect switches Identify components and read schematic diagrams Understand the how and why of electronics theory Work with transistors, LEDs, and laser diode modules Power your devices with a/c supplies, batteries, or solar panels Get up and running on Arduino boards and pre-made modules Use sensors to detect everything from noxious gas to acceleration Build and modify audio amps, microphones, and transmitters Fix gadgets and scavenge useful parts from dead equipment
Raspberry Pi with Java: Programming the Internet of Things (IoT) fills an important gap in knowledge between seasoned Java developers and embedded-hardware gurus, taking a project-based approach to skills development from which both hobbyists and professionals can learn. By starting with simple projects based on open-source libraries such as Pi4J, hobbyists can get immediate results without a significant investment in time or hardware.
Later projects target simplified industrial use cases where professionals can start to apply their skills to practical problems in the fields of home automation, healthcare, and robotics. This progression prepares you to be an active participant in the IoT revolution that is reshaping our lives.
For the hobbyist:Hardware used in projects is affordable and easily accessible Follows a project-based learning approach with a gradual learning curve Projects are based on open-source code repositories with commercial friendly licenses
For the professional computer engineer:Uses an industry-standard platform that allows for high performance, secure, production-ready applications Introduces Java SE Embedded for large devices and Java ME Embedded for small devices Code is portable to a wide variety of ARM and MIPS based platforms Provides practical skill development with advanced projects in the fields of home automation, healthcare, and robotics
Algorithmic and Architectural Gaming Design: Implementation and Development discusses the most recent advances in the field of video game design, with particular emphasis on practical examples of game development, including design and implementation. The target audience of this book includes educators, students, practitioners, professionals, and researchers working in the area of video game design and development. Anyone actively developing video games will benefit from the practical application of fundamental computer science concepts demonstrated in this book.
Master cutting-edge electronic circuit synthesis and design with help from this detailed guide. Hardware Implementation of Finite-Field Arithmetic describes algorithms and circuits for executing finite-field operations, including addition, subtraction, multiplication, squaring, exponentiation, and division.
This comprehensive resource begins with an overview of mathematics, covering algebra, number theory, finite fields, and cryptography. The book then presents algorithms which can be executed and verified with actual input data. Logic schemes and VHDL models are described in such a way that the corresponding circuits can be easily simulated and synthesized. The book concludes with a real-world example of a finite-field application--elliptic-curve cryptography. This is an essential guide for hardware engineers involved in the development of embedded systems.
Get detailed coverage of:Modulo m reduction Modulo m addition, subtraction, multiplication, and exponentiation Operations over GF(p) and GF(pm) Operations over the commutative ring Zp[x]/f(x) Operations over the binary field GF(2m) using normal, polynomial, dual, and triangular