In the whole of the Solar System, mankind was supreme. There was life on Mars, Venus and the outer moons of Jupiter and Saturn, but nothing which could match the military might of Earth.
Yet now, Earth itself faced destruction. Quite suddenly the thread had materialised. There was no doubt in anyone's mind that Someone - or Something - wanted Earth. But vast creatures such as these had never originated on any of the Solar Planets and Brad Norton, investigating events for the Military Commission, refused to believe that they could have been transported through space from an of the stars.
But the undeniable fact was that they were here and Earth science was powerless against them...
Against such a force there seemed no defence; for who could say that the man or woman by his side was not motivated by one of these creatures? Who could say that his own thoughts and senses belonged to him and not to some 'thing' seated in some alien way inside his brain?
Also included in this collection are "The Seventh Image," "Shirley's Ghost," and the two Cthulhu Mythos stories, "Undersea Quest" and "Innsmouth Bane."
First-rate horror by a master of the genre!
Earth was one of the last pf the planets to be attacked and here they were opposed by the Earth Council: six men who held the destinies of a hundred billion people in their hands.
But in the end, there remained only one man out of the six to fight. Velga Dorne, Earth Councillor and Member of the Triumvirate of Worlds. And he himself was a hunted man. Death and terrible destruction followed him across the wastes of space in the search for the crazy, nightmare planet that had spawned these creatures. Fear and terror were his only companions.
Until he reached the nameless planet of a still more insignificant sun and learned that there were others to join him in the struggle against the black, inhuman monsters. These were the Hheroni, scientists whose achievements had progressed along a slightly different path of research to humanity. And Astraea, the girl who went with him on the suicidal mission to where the Aliens originated: on a world that no one in their wildest dreams had thought possible to exist, one which even science said was impossible.
But away from the decadent shell that Jrun had built up, out among the lonely suns of the Edge, a new power was growing. It had fallen on Kelda, the young star-king of Zandyr to form the union known as the Cosmic Echelon. A fleet of ships that dared to match the armed might of Imperial Terra.
The ultimate weapon belonged to Jrun, a battleship which no power could withstand, and a force that could shatter the bodies of men.
Here, you can follow Kelda and his warrior princess, Irrena, through the star-strewn wastes of Space; across the Dark Gap in which the empty wrecks of once proud vessels floated forever, manned by crews long-dead.
And realise as Jrun did, that there are two kinds of laws. Those made by Man himself, which can be broken - and the laws of the Universe, which are inviolate.
Inside the blue and gray uniform of the Interstellar Passenger Service, the man began to melt, to change into a thick gooey substance that dripped and trickled away between the rising pillars of steel. Desperately, he fought down the rising sense of nausea that tugged at the muscles of his stomach. The picture was so utterly impossible that he screwed his eyes tightly to shut it out of his mind. When he looked again, there was nothing there and Blair was looking across at him, his jaw slack and an expression of stark disbelief in his dark eyes.
Here, they discovered mystery. The ruins of great cities built on the shattered remains of still earlier fortresses, showing that some great race of conquerors had passed that way sometime in the past thirty thousand years.
No life now remained on this planet and speeding to the next sun, they found a civilisation which possessed powers so utterly strange to them that one native almost succeeded in destroying them and taking over the ship. And still the mystery remained, for the legends of the planet spoke of a race of gods who had come down from the stars twenty thousand years before.
It was not until they reached the planet of a red giant sun that they ran into a race of creatures so fantastically alien that there was no defence against them, and they learned the real identity of the race which had conquered the stars millennia before...
After several failures, the station is ready, but even there, danger exists, unseen, unheard, invisible and terrible. Forced to exist in the belt of cosmic radiation surrounding the planet, men die within weeks from aplastic anemia. Seeking a solution to the problem, Doctor Paul Russell is sent up to the satellite and here learns of the two men fro the previous crew who vanished without a trace after spotting an unidentified spaceship in orbit further out from Earth than themselves.
Stretched out between the rivers of radioactive fire, the cities were growing wildernesses of shattered stone and brick, splintered glass and silent streets. But here and there in quiet places sheltered from the deadly rains, men waited for the fires to subside and hoped to rebuilt something a little like the civilisation which had existed before.
This is the stirring and sometimes terrible story of the supreme struggle for survival, when the continued existence of the human race on Earth is uncertain after such a tremendous catastrophe, and when all life is menaced by the wandering bands of mutants, creatures spawned and tainted by the deadly radiation.
But there were others who had still stranger talents, mental powers exceeding those of the mutants, and whose bodies did not bear the sign of the deviate. Their origin could not be traced to an atomic war; even they themselves had no idea whence they came.
Forced to take part in the abortive war between the Eastern and Western Federations, one man and one man eventually escaped and discovered creatures similar to themselves. But to discover their origin they had to go back five thousand years; and the answer lay not on earth, but somewhere in the stars.
In the empty, murmuring void, virtually half-way between the two galaxies of stars, a solitary sun streaked away from Andromeda, dragging its lonely, ammonia-laden planet with it. And it was here that the explorers first gained their glimpse of the black horror that lay straddled across the intergalactic darkness. Something that had being. Something that existed where it seemed impossible that anything could.
It fell on Klau-Telph, the only non-Terran on board the Canopus, to finally track down and destroy the inhuman monster that threatened to drive the inhabitants of a trillion planets over the red edge of madness. Not until it was done did he find that the hidden reason behind the insidious whisperings was not what it seemed. In fact, it was something that even he, with his strange double mind, had never thought possible...
Taken prisoner by them, he and a handful of others found themselves transported in Time to the world of a million years hence. A strange world filled with the weirdest anachronisms where a superstitious people were held in thrall by three men, the Time Kings, who alone knew the secret of time travel.
The ancient knowledge had been destroyed by a people smarting under utter defeat. During the long ages there had been three Interstellar Empires when Earth had reigned supreme throughout the galaxy, but it remained for a group of men from the early dawn of the Atomic Age to overthrow the anarchy which prevailed and to restore Earth to her previous position of greatness, leading the people back to the stars which were their destiny.
Here, the crew of the Stellar Polaris, led by Commander John Forrest, discovered one sole survivor. He was mad! To their questions he could only answer that the children had destroyed the armed might of the Military Base.
When they finally reached Earth, they found that what he had said was true. The children had taken over control of the world. But then, these were no ordinary children - and their little weapons were almost enough to overthrow the armed superiority of the Stellar Polaris herself!
There were no planets! The worlds of Sol were alone in the Great Dark that swirled across the boundless heavens.
It was not until Steve Rane and Nick Brodine, in the Exploratory Ship Vega, reached across the yawning gulf of light years to Sirius, that they found the strange planet that rotated in its complicated orbit around the twin sun. It was an event transcending all others.
A discovery that plunged the planets of Sol into the greatest race of all time. For whoever controlled the alien planet, controlled the Solar System. And away from the watchful eye of the IPC it would be possible to build the greatest space armada in history and attack the Interplanetary Confederation without warning.
To Steve Rane, the order came from Earth Central. Zero Point has been set for three months hence. The ship of Jupiter must not reach the new planet first.
Only one chance remained to prevent Earth's destruction, and that was the chance that a skilled and experienced saboteur might just have time strike his blow before the enemy could launch the attack.
It was Captain Blair whose mission this became, and it was his ace-saboteur who raced against death in planet after planet, as the zero-hour approached when Earth would face the attacking fleets of DARK ANDROMEDA.
Kerrel Stevens found himself trapped in one of the Shells, unable to remember how he came to be there, aware only that for some strange reason, he held the secret which could release these people from their terrible existence, but that his memory and all of the knowledge which could help in the struggle against the aliens had been erased from his mind.
In the Shells, he finds what he is seeking - others like himself, different from the people who had become used to this life on the sea bottom, where science had gradually given way to superstition and witchcraft - and this chance meeting provides the key which unlocked the amnesia in his mind. For him, it opened the doorway to the surface of this strange, impossible planet, plunging him breathlessly towards the stars- and the unbelievable secret which spelt destruction for the alien star-race.
Then something in deep space began to affect the fringe of the Solar System. The isolated Observers in their living domes were helpless. They could do nothing except report on the increasingly bewildering phenomena. As the strange effects worsened, several domes were abandoned. The menace from Beyond continued to encroach on the civilised planets as it head steadily earthwards...
What was the rational, scientific explanation for the thing that looked like an eye? Was it merely motiveless and purposeless, or was it guided by something sinister and more dangerous? Were men fighting a Cosmic Accident or an enormous Intelligence from out there...?
Ray Bradbury’s internationally acclaimed novel Fahrenheit 451 is a masterwork of twentieth-century literature set in a bleak, dystopian future.
Guy Montag is a fireman. In his world, where television rules and literature is on the brink of extinction, firemen start fires rather than put them out. His job is to destroy the most illegal of commodities, the printed book, along with the houses in which they are hidden.
Montag never questions the destruction and ruin his actions produce, returning each day to his bland life and wife, Mildred, who spends all day with her television “family.” But then he meets an eccentric young neighbor, Clarisse, who introduces him to a past where people didn’t live in fear and to a present where one sees the world through the ideas in books instead of the mindless chatter of television.
When Mildred attempts suicide and Clarisse suddenly disappears, Montag begins to question everything he has ever known. He starts hiding books in his home, and when his pilfering is discovered, the fireman has to run for his life.
"In one respect at least the Martians are a happy people, they have no lawyers." — Edgar Rice Burroughs, A Princess of Mars
* Professional formatting, giving you full control over fonts, font sizes, and line spacing
* Active table of contents accessed by the "go to" or "menu" button
* Links to download full-length audiobooks included FREE!
The John Carter of Mars Collection includes seven of Edgar Rice Burroughs works:
A Princess of Mars
The Gods of Mars
Warlord of Mars
Thuvia, Maid of Mars
The Chessmen of Mars
The Master Mind of Mars
A Fighting Man of Mars
Bonus: A Glossary of Names and Terms Used In the Martian Books
Audiobook Links: Links to download free, full-length audiobooks for The John Carter of Mars Collection by Edgar Rice Burroughs (books 1-5) can be found at the end of the book.
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Only once in a great while does a writer come along who defies comparison—a writer so original he redefines the way we look at the world. Neal Stephenson is such a writer and Snow Crash is such a novel, weaving virtual reality, Sumerian myth, and just about everything in between with a cool, hip cybersensibility to bring us the gigathriller of the information age.
In reality, Hiro Protagonist delivers pizza for Uncle Enzo’s CosoNostra Pizza Inc., but in the Metaverse he’s a warrior prince. Plunging headlong into the enigma of a new computer virus that’s striking down hackers everywhere, he races along the neon-lit streets on a search-and-destroy mission for the shadowy virtual villain threatening to bring about infocalypse.
Praise for Snow Crash
“[Snow Crash is] a cross between Neuromancer and Thomas Pynchon’s Vineland. This is no mere hyperbole.”—The San Francisco Bay Guardian
“Fast-forward free-style mall mythology for the twenty-first century.”—William Gibson
“Brilliantly realized . . . Stephenson turns out to be an engaging guide to an onrushing tomorrow.”—The New York Times Book Review
What would happen if the world were ending?
A catastrophic event renders the earth a ticking time bomb. In a feverish race against the inevitable, nations around the globe band together to devise an ambitious plan to ensure the survival of humanity far beyond our atmosphere, in outer space.
But the complexities and unpredictability of human nature coupled with unforeseen challenges and dangers threaten the intrepid pioneers, until only a handful of survivors remain . . .
Five thousand years later, their progeny—seven distinct races now three billion strong—embark on yet another audacious journey into the unknown . . . to an alien world utterly transformed by cataclysm and time: Earth.
A writer of dazzling genius and imaginative vision, Neal Stephenson combines science, philosophy, technology, psychology, and literature in a magnificent work of speculative fiction that offers a portrait of a future that is both extraordinary and eerily recognizable. As he did in Anathem, Cryptonomicon, the Baroque Cycle, and Reamde, Stephenson explores some of our biggest ideas and perplexing challenges in a breathtaking saga that is daring, engrossing, and altogether brilliant.
On the world called Hyperion, beyond the reach of galactic law, waits a creature called the Shrike. There are those who worship it. There are those who fear it. And there are those who have vowed to destroy it. In the Valley of the Time Tombs, where huge, brooding structures move backward through time, the Shrike waits for them all.
On the eve of Armageddon, with the entire galaxy at war, seven pilgrims set forth on a final voyage to Hyperion seeking the answers to the unsolved riddles of their lives. Each carries a desperate hope—and a terrible secret. And one may hold the fate of humanity in his hands.
Praise for Dan Simmons and Hyperion
“Dan Simmons has brilliantly conceptualized a future 700 years distant. In sheer scope and complexity it matches, and perhaps even surpasses, those of Isaac Asimov and James Blish.”—The Washington Post Book World
“An unfailingly inventive narrative . . . generously conceived and stylistically sure-handed.”—The New York Times Book Review
“Simmons’s own genius transforms space opera into a new kind of poetry.”—The Denver Post
“An essential part of any science fiction collection.”—Booklist
In 1984, London is a grim city where Big Brother is always watching you and the Thought Police can practically read your mind. Winston Smith joins a secret revolutionary organization called The Brotherhood, dedicated to the destruction of the Party. Together with his beloved Julia, he hazards his life in a deadly match against the powers that be.
Animal Farm is Orwell's classic satire of the Russian Revolution -- an account of the bold struggle, initiated by the animals, that transforms Mr. Jones's Manor Farm into Animal Farm--a wholly democratic society built on the credo that All Animals Are Created Equal. But are they?
Melanie Stryder refuses to fade away. The earth has been invaded by a species that take over the minds of their human hosts while leaving their bodies intact, and most of humanity has succumbed.
Wanderer, the invading "soul" who has been given Melanie's body, knew about the challenges of living inside a human: the overwhelming emotions, the too vivid memories. But there was one difficulty Wanderer didn't expect: the former tenant of her body refusing to relinquish possession of her mind.
Melanie fills Wanderer's thoughts with visions of the man Melanie loves--Jared, a human who still lives in hiding. Unable to separate herself from her body's desires, Wanderer yearns for a man she's never met. As outside forces make Wanderer and Melanie unwilling allies, they set off to search for the man they both love.
Featuring what may be the first love triangle involving only two bodies, THE HOST is a riveting and unforgettable novel that will bring a vast new readership to one of the most compelling writers of our time.
While Spartans get all the glory, no soldier―not even the legendary Master Chief―wins a war on their own. Gunnery Sergeant Edward Buck and his team of Orbital Drop Shock Troopers (ODSTs) played a major role in saving the Earth from all-out invasion at the end of the Covenant War―acts of bravery and ingenuity that did not go unnoticed by the United Nations Space Command.
Now, after many Spartans have been killed in battle and the Master Chief is listed as MIA, the UNSC decides to create a new generation of Spartans to defend humanity from threats both outside―and within. When they come to Buck with an extraordinary proposition, he is forced to make a life-altering decision. With the Covenant War finally over, is it time for him to finally retire to the sidelines for a life he could only dream about…or is he prepared to step up and become part of the military’s new blood?
Copyright © 2015 by Microsoft Corporation. All Rights Reserved. Microsoft, Halo, the Halo logo, Xbox, and the Xbox logo are trademarks of the Microsoft group of companies.
From the author of Legion and the #1 New York Times bestselling Stormlight Archive comes an action-filled novella about privilege, culture clash, and expectations.
God-Emperor Kairominas is lord of all he surveys. He has defeated all foes, has united the entire world beneath his rule, and has mastered the arcane arts. He spends his time sparring with his nemesis, who keeps trying to invade Kai's world.
Except for today. Today, Kai has to go on a date.
Forces have conspired to require him to meet with his equal—a woman from another world who has achieved just as much as he has. What happens when the most important man in the world is forced to have dinner with the most important woman in the world?
Years have passed since humanity’s destruction emerged from the Breach.
Friendless and alone he walks across a desolate, war-torn landscape.
As each day passes the world tumbles further into depravity, bent and twisted by the new order, corrupted by the Usurper, the enemy, and his infernal horde.
His purpose is to reach the Shining City, last bastion of the human race, and deliver the only weapon that may make a difference in the ongoing war.
What little hope remains is dying. Abandoned by its leader, The Seven, and its heroes, The Seraph Knights, the last defences of a once great civilisation are crumbling into dust.
But the Shining City is far away and the world is a very dangerous place.
Bob Arctor is a junkie and a drug dealer, both using and selling the mind-altering Substance D. Fred is a law enforcement agent, tasked with bringing Bob down. It sounds like a standard case. The only problem is that Bob and Fred are the same person. Substance D doesn’t just alter the mind, it splits it in two, and neither side knows what the other is doing or that it even exists. Now, both sides are growing increasingly paranoid as Bob tries to evade Fred while Fred tries to evade his suspicious bosses.
In this award-winning novel, friends can become enemies, good trips can turn terrifying, and cops and criminals are two sides of the same coin. Dick is at turns caustically funny and somberly contemplative, fashioning a novel that is as unnerving as it is enthralling.
"Hypnotic and darkly funny. . . . Belongs to a particular strain of American gothic that encompasses The Twilight Zone, Stephen King and Twin Peaks, with a bit of Tremors thrown in."--The Guardian
Located in a nameless desert somewhere in the great American Southwest, Night Vale is a small town where ghosts, angels, aliens, and government conspiracies are all commonplace parts of everyday life. It is here that the lives of two women, with two mysteries, will converge.
Nineteen-year-old Night Vale pawn shop owner Jackie Fierro is given a paper marked "KING CITY" by a mysterious man in a tan jacket holding a deer skin suitcase. Everything about him and his paper unsettles her, especially the fact that she can't seem to get the paper to leave her hand, and that no one who meets this man can remember anything about him. Jackie is determined to uncover the mystery of King City and the man in the tan jacket before she herself unravels.
Night Vale PTA treasurer Diane Crayton's son, Josh, is moody and also a shape shifter. And lately Diane's started to see her son's father everywhere she goes, looking the same as the day he left years earlier, when they were both teenagers. Josh, looking different every time Diane sees him, shows a stronger and stronger interest in his estranged father, leading to a disaster Diane can see coming, even as she is helpless to prevent it.
Diane's search to reconnect with her son and Jackie's search for her former routine life collide as they find themselves coming back to two words: "KING CITY". It is King City that holds the key to both of their mysteries, and their futures...if they can ever find it.
It is 2555, more than two years after the Master Chief went missing-in-action following a decisive conflict on Installation 00—the massive, extragalactic Forerunner construct known as the Ark—as part of the final chapter in humanity’s bloody thirty-year struggle against the overwhelming forces of the Covenant. Now, as a tenuous peace exists between the humans and the Elites, a startling scientific discovery is made…and the riddle behind its Forerunner origins could very well seal the fate of the entire galaxy within a matter of weeks. In order to unravel these dangerous secrets, a heroic, hastily formed coalition of humans and Elites must attempt to overcome their differences as they embark on a covert mission back to the Ark—an astonishing, enigmatic place beyond comprehension from which few have returned and where mortal danger awaits them all…
It was caught in a hovering, jagged chunk of ice, the runes that ran the length of its blade glowing a cool blue. Below it was a dais of some sort, standing on a large gently raised mound that was covered in a dusting of snow. A soft light, coming from somewhere high above where the cavern was open to daylight, shone down on the runeblade. The icy prison hid some details of the sword's shape and form, exaggerated others. It was revealed and concealed at the same time, and all the more tempting, like a new lover imperfectly glimpsed through a gauzy curtain. Arthas knew the blade -- it was the selfsame sword he had seen in his dream when he first arrived. The sword that had not killed Invincible, but that had brought him back healed and healthy. He'd thought it a good omen then, but now he knew it was a true sign. This was what he had come to find. This sword would change everything. Arthas stared raptly at it, his hands almost physically aching to grasp it, his fingers to wrap themselves around the hilt, his arms to feel the weapon swinging smoothly in the blow that would end Mal'Ganis, end the torment he had visited upon the people of Lordaeron, end this lust for revenge. Drawn, he stepped forward.
The uncanny elemental spirit drew its icy sword. "Turn away, before it is too late," it intoned.
* * *
His evil is legend. Lord of the undead Scourge, wielder of the runeblade Frostmourne, and enemy of the free peoples of Azeroth. The Lich King is an entity of incalculable power and unparalleled malice -- his icy soul utterly consumed by his plans to destroy all life on the World of Warcraft.
But it was not always so. Long before his soul was fused with that of the orc shaman Ner'zhul, the Lich King was Arthas Menethil, crown prince of Lordaeron and faithful paladin of the Silver Hand.
When a plague of undeath threatened all that he loved, Arthas was driven to pursue an ill-fated quest for a runeblade powerful enough to save his homeland. Yet the object of his search would exact a heavy price from its new master, beginning a horrifying descent into damnation. Arthas's path would lead him through the arctic northern wastes toward the Frozen Throne, where he would face, at long last, the darkest of destinies.
The Prime are the Commonwealth’s worst nightmare. Coexistence is impossible with the technologically advanced aliens, who are genetically hardwired to exterminate all other forms of life. Twenty-three planets have already fallen to the invaders, with casualties in the hundreds of millions. And no one knows when or where the genocidal Prime will strike next.
Nor are the Prime the only threat. For more than a hundred years, a shadowy cult, the Guardians of Selfhood, has warned that an alien with mind-control abilities impossible to detect or resist–the Starflyer–has secretly infiltrated the Commonwealth. Branded as terrorists, the Guardians and their leader, Bradley Johansson, have been hunted by relentless investigator Paula Myo. But now evidence suggests that the Guardians were right all along, and that the Starflyer has placed agents in vital posts throughout the Commonwealth–agents who are now sabotaging the war effort. Is the Starflyer an ally of the Prime, or has it orchestrated a fight to the death between the two species for its own advantage?
Caught between two deadly enemies, one a brutal invader striking from without, the other a remorseless cancer killing from within, the fractious Commonwealth must unite as never before.
This will be humanity’s finest hour–or its last gasp.
From the Hardcover edition.
The year is 2380. The Intersolar Commonwealth, a sphere of stars some four hundred light-years in diameter, contains more than six hundred worlds, interconnected by a web of transport “tunnels” known as wormholes. At the farthest edge of the Commonwealth, astronomer Dudley Bose observes the impossible: Over one thousand light-years away, a star . . . vanishes. It does not go supernova. It does not collapse into a black hole. It simply disappears. Since the location is too distant to reach by wormhole, a faster-than-light starship, the Second Chance, is dispatched to learn what has occurred and whether it represents a threat. In command is Wilson Kime, a five-time rejuvenated ex-NASA pilot whose glory days are centuries behind him.
Opposed to the mission are the Guardians of Selfhood, a cult that believes the human race is being manipulated by an alien entity they call the Starflyer. Bradley Johansson, leader of the Guardians, warns of sabotage, fearing the Starflyer means to use the starship’s mission for its own ends.
Pursued by a Commonwealth special agent convinced the Guardians are crazy but dangerous, Johansson flees. But the danger is not averted. Aboard the Second Chance, Kime wonders if his crew has been infiltrated. Soon enough, he will have other worries. A thousand light-years away, something truly incredible is waiting: a deadly discovery whose unleashing will threaten to destroy the Commonwealth . . . and humanity itself.
Could it be that Johansson was right?
From the Hardcover edition.
After decades of grim combat against the humans and then the traitorous Covenant Prophets, the Sangheili warrior Rtas ‘Vadum—the Half-Jaw—has earned a long rest. But not all of the Prophets perished in their holy city, High Charity, and now one of their fearsome Prelates has sworn his vengeance. This powerful threat has set a cataclysmic plan in motion—a plan to lure the Half-Jaw into a trap that will herald the utter destruction of the entire Sangheili race…
Go’el’s mien, which had been deeply peaceful, now looked troubled. “I have heard, of course.”
“And . . . you do nothing?”
“I have another path,” he said. “You have seen the results of that path. A threat that—”
“Go’el, I hear this, but now that task is over. Garrosh is stirring up trouble between the Alliance and the Horde—trouble that didn’t exist until he started it. I can understand if you don’t wish to undermine him publicly, but—perhaps you and I can work together. Form a summit of sorts. Ask Baine to join us; I know he has no love for what Garrosh is striving for. I could speak with Varian. As of late, he seems to be more reachable. Everyone respects you, even in the Alliance, Go’el. You have earned that respect because of your actions. Garrosh has earned nothing but mistrust and hatred because of his.”
She indicated her cloak, which had blown about with the wind he had sent to bear her to shore. “You can control the winds as a shaman. But the winds of war are blowing, and if we do not stop Garrosh now, many innocents will pay the price for our hesitation.”
The ashes of the Cataclysm have settled across Azeroth’s disparate kingdoms. As the broken world recovers from the disaster, the renowned sorceress Lady Jaina Proudmoore continues her long struggle to mend relations between the Horde and the Alliance. Yet of late, escalating tensions have pushed the two factions closer to open war, threatening to destroy what little stability remains in the . . .
Dark news arrives in Jaina’s beloved city, Theramore. One of the blue dragonflight’s most powerful artifacts—the Focusing Iris—has been stolen. To unravel the item’s mysterious whereabouts, Jaina works with the former blue Dragon Aspect Kalecgos. The two brilliant heroes forge an unlikely bond during their investigation, but another disastrous turn of events looms on the horizon. . . .
Garrosh Hellscream is mustering the Horde’s armies for an all-out invasion of Theramore. Despite mounting dissent within his faction, the brazen warchief aims to usher in a new era of Horde domination. His thirst for conquest leads him to take brutal measures against anyone who dares question his leadership.
Alliance forces converge on Theramore to repel the Horde onslaught, but the brave defenders are unprepared for the true scope of Garrosh’s cunning and deceptive strategy. His attack will irrevocably transform Jaina, engulfing the ardent peacekeeper in the chaotic and all-consuming . . . TIDES OF WAR
In the late seventeenth century, two immortals meet in an African forest. Anyanwu is a healer, a three-hundred-year-old woman who uses her wisdom to help those around her. The other is Doro, a malevolent despot who has mastered the power of stealing the bodies of others when his wears out. Together they will change the world. Over the next three centuries, Doro mounts a colossal selective breeding project, attempting to create a master race of telepaths. He succeeds beyond his wildest dreams, splitting the human race down the middle and establishing a new world order dominated by the most manipulative minds on Earth. In these four novels, award-winning author Octavia E. Butler tells the classic story that began her legendary career: a mythic tale of the transformation of civilization. This ebook features an illustrated biography of Octavia E. Butler including rare images from the author’s estate.
“Unmissable . . . Bloodline’s tense politics, vivid new characters, and perfectly characterized Leia make it feel as central to the Star Wars universe as one of the films.”—Tor.com
WITNESS THE BIRTH OF THE RESISTANCE
When the Rebellion defeated the Empire in the skies above Endor, Leia Organa believed it was the beginning to a lasting peace. But after decades of vicious infighting and partisan gridlock in the New Republic Senate, that hope seems like a distant memory.
Now a respected senator, Leia must grapple with the dangers that threaten to cripple the fledgling democracy—from both within and without. Underworld kingpins, treacherous politicians, and Imperial loyalists are sowing chaos in the galaxy. Desperate to take action, senators are calling for the election of a First Senator. It is their hope that this influential post will bring strong leadership to a divided galaxy.
As the daughter of Darth Vader, Leia faces with distrust the prospect of any one person holding such a powerful position—even when supporters suggest Leia herself for the job. But a new enemy may make this path Leia’s only option. For at the edges of the galaxy, a mysterious threat is growing. . . .
Praise for Bloodline
“[Claudia] Gray paints a much more complete galaxy than we often get to see on the big screen. . . . Knowing that Rian Johnson (writer, director of Star Wars: Episode VIII) had some creative input on the novel provides hope that we haven’t seen the last of all of these wonderful characters. . . . Star Wars: Bloodline isn’t just a great Star Wars book, or a great Leia book, or a great book; it’s a great introduction into the larger world of Star Wars in general.”—ComicBook.com
“Bloodline is a nonstop page-turner that grabs at heartstrings that you weren’t aware of and yanks down on every one of them. The story is loaded with context for The Force Awakens that plants the seeds for The First Order in perfectly haunting ways, and leaves the reader grasping for more details on newly discovered favorite characters.”—Inverse
From the Hardcover edition.
It is 2553, and the three-decade long Covenant War that defined a generation has suddenly drawn to a close. Yet, in the remotest parts of human space, tensions remain that threaten to overflow into another full-scale conflict. Beneath the surface of the planet Gao lies a vast cavern system renowned for its therapeutic effects and rumored miraculous cures. But now Gao natives are turning up brutally murdered down there—violent acts that happen to coincide with the recent arrival of a UNSC research battalion protected by Spartan Blue Team, led by the renowned Spartan-II Fred-104.
Maverick detective Veta Lopis of the Gao Ministry of Protection is only trying to do her job as the Special Inspector assigned to catch a serial killer—one who is possibly hiding within the Spartan ranks—but she never anticipates the situation spiraling out of control into an all-out crisis. When Gao is revealed to harbor ancient Forerunner technology that could solidify the UNSC’s military supremacy for centuries to come, Insurrection loyalists within the planetary government will do anything—even align with a vicious faction of what remains of the Covenant—to ensure that never happens…
Gameboard of the Gods introduced religious investigator Justin March and Mae Koskinen, the beautiful supersoldier assigned to protect him. Together they have been charged with investigating reports of the supernatural and the return of the gods, both inside the Republic of United North America and out. With this highly classified knowledge comes a shocking revelation: Not only are the gods vying for human control, but the elect—special humans marked by the divine—are turning against one another in bloody fashion.
Their mission takes a new twist when they are assigned to a diplomatic delegation headed by Lucian Darling, Justin’s old friend and rival, going into Arcadia, the RUNA’s dangerous neighboring country. Here, in a society where women are commodities and religion is intertwined with government, Justin discovers powerful forces at work, even as he struggles to come to terms with his own reluctantly acquired deity.
Meanwhile, Mae—grudgingly posing as Justin’s concubine—has a secret mission of her own: finding the illegitimate niece her family smuggled away years ago. But with Justin and Mae resisting the resurgence of the gods in Arcadia, a reporter’s connection with someone close to Justin back home threatens to expose their mission—and with it the divine forces the government is determined to keep secret.
From New York Times #1 bestselling author Brandon Sanderson comes a detective thriller in a police beat like no other. Anthony Davis and his partner Chaz are the only real people in a city of 20 million, sent there by court order to find out what happened in the real world 10 days ago so that hidden evidence can be brought to light and located in the real city today.
Within the re-created Snapshot of May 1st, Davis and Chaz are the ultimate authorities. Flashing their badges will get them past any obstruction and overrule any civil right of the dupes around them. But the crimes the detectives are sent to investigate seem like drudgery—until they stumble upon the grisly results of a mass killing that the precinct headquarters orders them not to investigate. That’s one order they have to refuse.
The hunt is on. And though the dupes in the replica city have no future once the Snapshot is turned off, that doesn’t mean that both Davis and Chaz will walk out of it alive tonight.
Film rights have now been optioned by MGM, with Broken Road Productions and Entertainment 360 producing.
Appalled by the hero-worship around him, Geary is nevertheless a man who will do his duty. And he knows that bringing the stolen Syndic hypernet key safely home is the Alliance’s one chance to win the war. But to do that, Geary will have to live up to the impossibly heroic “Black Jack” legend...
As a viper, she's no stranger to death. As a sister, she'll do anything to protect her kin.
Kate Richmond has seen it all. The former army ranger and ISS operative has engaged in missions of sabotage, cyber theft, espionage, and assassination on her path to become a viper cyborg. After barely surviving a full-scale incursion by the Merkiaari, she doubts life can hold anymore surprises, until a family mystery lands on her doorstep.
Her brother has been linked with a dead viper and numerous Merkiaari corpses. Now she must embark on a mission she never expected. It's time to find her brother.
Operation Breakout is the fourth installment in Merkiarri Wars, a five-book military sci-fi space opera. Get lost in a detailed universe with heroes, villains, and everything in between. If you like page-turning futuristic action, you'll love Mark E. Cooper's latest.
Buy Operation Breakout to continue the epic space opera today!
1. Hard Duty
2. What Price Honour
3. Operation Oracle
4. Operation Breakout
This is a science fiction series of first contact and alien invasion seen from both human and alien points of view. Expect to see space fleets battling and military themes.
Unaware of the disaster brewing in Ashenvale, the night elves’ legendary leaders, High Priestess Tyrande Whisperwind and Archdruid Malfurion Stormrage, conduct a summit near Darnassus in order to vote the proud worgen of Gilneas into the Alliance. However, resentment of Gilneas and its ruler, Genn Greymane, runs deep in Stormwind’s King Varian Wrynn. His refusal to forgive Genn for closing his nation off from the rest of the world years ago endangers more than just the summit: it threatens to unravel the Alliance itself.
Varian’s animosity is only one of many unsettling developments in Darnassus. An uneasiness creeps over the once-immortal night elves as the first of them fall victim to the infirmities of age. While they cope with their mortality, tensions flare over the reintroduction of the Highborne, formerly the highest caste of night elf nobility, into their society. Many night elves are unable to pardon the Highborne for the destruction unleashed on Azeroth millennia ago by their reckless use of magic.
When a murdered Highborne is discovered on the outskirts of Darnassus, Malfurion and Tyrande move to stop further bloodshed and unrest by appointing one of the night elves’ most cunning and skilled agents to find the killer: the renowned warden Maiev Shadowsong. Yet with all that is transpiring in Darnassus, the Alliance might be powerless to stop the relentless new warchief Garrosh from seizing the whole of Ashenvale.
Stephen Leeds is perfectly sane. It’s his hallucinations who are mad.
A genius of unrivaled aptitude, Stephen can learn any new skill, vocation, or art in a matter of hours. However, to contain all of this, his mind creates hallucinatory people—Stephen calls them aspects—to hold and manifest the information. Wherever he goes, he is joined by a team of imaginary experts to give advice, interpretation, and explanation. He uses them to solve problems…for a price.
His brain is getting a little crowded, however, and the aspects have a tendency of taking on lives of their own. When a company hires him to recover stolen property—a camera that can allegedly take pictures of the past—Stephen finds himself in an adventure crossing oceans and fighting terrorists. What he discovers may upend the foundation of three major world religions—and, perhaps, give him a vital clue into the true nature of his aspects.
A note from the publisher: Brandon will send a free copy of this ebook to anyone who purchased the Subterranean Press hardcover. See the title page in the ebook preview for details.
the world of Hyperion, the mysterious Time Tombs are opening. And the secrets they contain mean that nothing--nothing anywhere in the universe--will ever be the same.
From the Paperback edition.
A long time ago in a galaxy far, far away. . . .
When the Emperor and his notorious apprentice, Darth Vader, find themselves stranded in the middle of insurgent action on an inhospitable planet, they must rely on each other, the Force, and their own ruthlessness to prevail.
“It appears things are as you suspected, Lord Vader. We are indeed hunted.”
Anakin Skywalker, Jedi Knight, is just a memory. Darth Vader, newly anointed Sith Lord, is ascendant. The Emperor’s chosen apprentice has swiftly proven his loyalty to the dark side. Still, the history of the Sith Order is one of duplicity, betrayal, and acolytes violently usurping their Masters—and the truest measure of Vader’s allegiance has yet to be taken. Until now.
On Ryloth, a planet crucial to the growing Empire as a source of slave labor and the narcotic known as “spice,” an aggressive resistance movement has arisen, led by Cham Syndulla, an idealistic freedom fighter, and Isval, a vengeful former slave. But Emperor Palpatine means to control the embattled world and its precious resources—by political power or firepower—and he will be neither intimidated nor denied. Accompanied by his merciless disciple, Darth Vader, he sets out on a rare personal mission to ensure his will is done.
For Syndulla and Isval, it’s the opportunity to strike at the very heart of the ruthless dictatorship sweeping the galaxy. And for the Emperor and Darth Vader, Ryloth becomes more than just a matter of putting down an insurrection: When an ambush sends them crashing to the planet’s surface, where inhospitable terrain and an army of resistance fighters await them, they will find their relationship tested as never before. With only their lightsabers, the dark side of the Force, and each other to depend on, the two Sith must decide if the brutal bond they share will make them victorious allies or lethal adversaries.
Praise for Lords of the Sith
“A compelling tale [that] gives us new insight into the relationship between Darth Vader and his master, Emperor Palpatine.”—New York Daily News
“Endlessly fascinating . . . a tale [that is] not just compelling but completely thrilling.”—Big Shiny Robot
“The best novel so far in this new era of official canon Star Wars stories.”—IGN
“Packed with action . . . hard to put down.”—Seattle Geekly
From the Hardcover edition.