A graphic novel of war and its aftermath.
A powerful, compulsively page-turning, vivid, and moving tribute to the experience of war and PTSD, The White Donkey tells the story of Abe, a young Marine recruit who experiences the ugly, pedestrian, and often meaningless side of military service in rural Iraq. He enlists in hopes of finding that missing something in his life but comes to find out that it's not quite what he expected. Abe gets more than he bargained for when his journey takes him to the middle east in war-torn Iraq.
This is a story about a Marine, written and illustrated by a Marine, and is the first graphic novel about the war in Iraq from a veteran. The White Donkey explores the experience of being a Marine, as well as the challenges that veterans face upon their return home, and its raw power will leave you in awe.
SCOTT PILGRIM has faced down six of Ramona Flowers's evil exes but now that the happy couple is no more, was it even worth it? And if Scott and Ramona aren't together, then why do the ominous messages from Gideon Graves keep coming? This the end of the SCOTT PILGRIM saga like you've never seen it before--in full glorious color with a bevy of extras. This is truly SCOTT PILGRIM'S FINEST HOUR.
Strangers have come to the village of Emond's Field, located in Two Rivers, during the Bel Tine holiday. With theses strangers come stories of the outside world: tales of war and of a man who claims to be the Dragon Reborn, the one prophesized to save the world, and also to destroy it in his madness. For it is known that no man can channel the One Power without going horribly insane.
When a savage creature known only as the Adversary conquered the fabled lands of legends and fairy tales, all of the infamous inhabitants of folklore were forced into exile. Disguised among the "mundys," their name for normal citizens of modern-day New York, these magical characters created their own secret society that they call Fabletown.
From their exclusive luxury apartment buildings on Manhattan's Upper West Side, these creatures of legend must fight for their survival in the new world.
DIY maven Lucy Knisley was fascinated by American wedding culture . . . but also sort of horrified by it. So she set out to plan and execute the adorable DIY wedding to end all adorable DIY weddings. And she succeeded. This graphic novel, Something New--clocking in at almost 300 pages of humor, despair, and eternal love--is the story of how Lucy built a barn, invented a whole new kind of photo booth, and managed to turn an outdoor wedding on a rainy day into a joyous (though muddy) triumph.
Box Brown brings his great talents as a cartoonist and biographer to this phenomenal new graphic novel. Drawing from historical records about Andre's life as well as a wealth of anecdotes from his colleagues in the wrestling world, including Hulk Hogan, and his film co-stars (Billy Crystal, Robin Wright, Mandy Patinkin, etc), Brown has created in Andre the Giant, the first substantive biography of one of the twentieth century's most recognizable figures.
Alison Bechdel’s Fun Home was a pop culture and literary phenomenon. Now, a second thrilling tale of filial sleuthery, this time about her mother: voracious reader, music lover, passionate amateur actor. Also a woman, unhappily married to a closeted gay man, whose artistic aspirations simmered under the surface of Bechdel's childhood . . . and who stopped touching or kissing her daughter good night, forever, when she was seven. Poignantly, hilariously, Bechdel embarks on a quest for answers concerning the mother-daughter gulf. It's a richly layered search that leads readers from the fascinating life and work of the iconic twentieth-century psychoanalyst Donald Winnicott, to one explosively illuminating Dr. Seuss illustration, to Bechdel’s own (serially monogamous) adult love life. And, finally, back to Mother—to a truce, fragile and real-time, that will move and astonish all adult children of gifted mothers.
This story is at the same time a historical novel and an accessible explication of some of the biggest ideas of mathematics and modern philosophy. With rich characterizations and expressive, atmospheric artwork, the book spins the pursuit of these ideas into a highly satisfying tale.
Probing and ingeniously layered, the book throws light on Russell's inner struggles while setting them in the context of the timeless questions he spent his life trying to answer. At its heart, Logicomix is a story about the conflict between an ideal rationality and the unchanging, flawed fabric of reality.
This is a story of desire taken to the edge of reason and beyond; of the frantic, clumsy dance steps of young love; and a gorgeous, street-level portrait of the world's greatest city. It's about the small, warm, human moments of everyday life...and the great surging forces that lie just under the surface. Scott McCloud wrote the book on how comics work; now he vaults into great fiction with a breathtaking, funny, and unforgettable new work.
FOR TEEN+ READERS.
After too long an absence, Jamie Fraser is coming home to Scotland—but not without great trepidation. Though his beloved godfather, Murtagh, promised Jamie’s late parents he’d watch over their brash son, making good on that vow will be no easy task. There’s already a fat bounty on the young exile’s head, courtesy of Captain Black Jack Randall, the sadistic British officer who’s crossed paths—and swords—with Jamie in the past. And in the court of the mighty MacKenzie clan, Jamie is a pawn in the power struggle between his uncles: aging chieftain Colum, who demands his nephew’s loyalty—or his life—and Dougal, war chieftain of Clan MacKenzie, who’d sooner see Jamie put to the sword than anointed Colum’s heir.
And then there is Claire Randall—mysterious, beautiful, and strong-willed, who appears in Jamie’s life to stir his compassion . . . and arouse his desire.
But even as Jamie’s heart draws him to Claire, Murtagh is certain she’s been sent by the Old Ones, and Captain Randall accuses her of being a spy. Claire clearly has something to hide, though Jamie can’t believe she could pose him any danger. Still, he knows she is torn between two choices—a life with him, and whatever it is that draws her thoughts so often elsewhere.
Step into the captivating, passionate, and suspenseful world of The Exile, and experience the storytelling magic of Diana Gabaldon as never before.
Award-winning graphic artist Gareth Hinds masterfully reinterprets a story of heroism, adventure, and high action that has been told and retold for more than 2,500 years--though never quite like this. With bold imagery and an ear tuned to the music of Homer’s epic poem, Gareth Hinds reinterprets the ancient classic as it’s never been told before.
The highly anticipated new standalone full-color graphic novel from Bryan Lee O’Malley, author and artist of the hugely bestselling Scott Pilgrim graphic novel series
Katie’s got it pretty good. She’s a talented young chef, she runs a successful restaurant, and she has big plans to open an even better one. Then, all at once, progress on the new location bogs down, her charming ex-boyfriend pops up, her fling with another chef goes sour, and her best waitress gets badly hurt. And just like that, Katie’s life goes from pretty good to not so much. What she needs is a second chance. Everybody deserves one, after all—but they don’t come easy. Luckily for Katie, a mysterious girl appears in the middle of the night with simple instructions for a do-it-yourself do-over:
1. Write your mistake
2. Ingest one mushroom
3. Go to sleep
4. Wake anew
And just like that, all the bad stuff never happened, and Katie is given another chance to get things right. She’s also got a dresser drawer full of magical mushrooms—and an irresistible urge to make her life not just good, but perfect. Too bad it’s against the rules. But Katie doesn’t care about the rules—and she’s about to discover the unintended consequences of the best intentions.
From the mind and pen behind the acclaimed Scott Pilgrim series comes a madcap new tale of existential angst, everyday obstacles, young love, and ancient spirits that’s sharp-witted and tenderhearted, whimsical and wise.
Praise for Seconds
“The cartoonist, best known for the Scott Pilgrim series, delivers one of the most enjoyable reads I’ve had all year with this magical graphic novel. I dare you to not read it all in one sitting.”—Whitney Matheson, USA Today
“Seconds arrives with high expectations, and it meets them all, delivering the style and humor of [Bryan Lee] O’Malley’s past works with greater emphasis on mood, detail, and complex character relationships.”—The A.V. Club
“Richly imagined and vibrantly drawn, Seconds is a funny, surprising, and enchanting read.”—Publishers Weekly
“In Seconds, Bryan Lee O’Malley plays the angst of youth against the fabric of a larger epic. In doing so, he enriches both. A great ride!”—Guillermo del Toro
“Bryan Lee O’Malley’s Seconds is adorable, haunting, funny, and beautiful. A perfect recipe for a great graphic novel.”—Scott McCloud, author of Understanding Comics
From the Hardcover edition.
Meet Victorian London’s most dynamic duo: Charles Babbage, the unrealized inventor of the computer, and his accomplice, Ada, Countess of Lovelace, the peculiar protoprogrammer and daughter of Lord Byron. When Lovelace translated a description of Babbage’s plans for an enormous mechanical calculating machine in 1842, she added annotations three times longer than the original work. Her footnotes contained the first appearance of the general computing theory, a hundred years before an actual computer was built. Sadly, Lovelace died of cancer a decade after publishing the paper, and Babbage never built any of his machines.
But do not despair! The Thrilling Adventures of Lovelace and Babbage presents a rollicking alternate reality in which Lovelace and Babbage do build the Difference Engine and then use it to build runaway economic models, battle the scourge of spelling errors, explore the wilder realms of mathematics, and, of course, fight crime—for the sake of both London and science. Complete with extensive footnotes that rival those penned by Lovelace herself, historical curiosities, and never-before-seen diagrams of Babbage’s mechanical, steam-powered computer, The Thrilling Adventures of Lovelace and Babbage is wonderfully whimsical, utterly unusual, and, above all, entirely irresistible.
(With black-and-white illustrations throughout.)
From the Hardcover edition.