## Similar

Math is boring, says the mathematician and comedian Matt Parker. Part of the problem may be the way the subject is taught, but it's also true that we all, to a greater or lesser extent, find math difficult and counterintuitive. This counterintuitiveness is actually part of the point, argues Parker: the extraordinary thing about math is that it allows us to access logic and ideas beyond what our brains can instinctively do—through its logical tools we are able to reach beyond our innate abilities and grasp more and more abstract concepts.

In the absorbing and exhilarating Things to Make and Do in the Fourth Dimension, Parker sets out to convince his readers to revisit the very math that put them off the subject as fourteen-year-olds. Starting with the foundations of math familiar from school (numbers, geometry, and algebra), he reveals how it is possible to climb all the way up to the topology and to four-dimensional shapes, and from there to infinity—and slightly beyond.

Both playful and sophisticated, Things to Make and Do in the Fourth Dimension is filled with captivating games and puzzles, a buffet of optional hands-on activities that entices us to take pleasure in math that is normally only available to those studying at a university level. Things to Make and Do in the Fourth Dimension invites us to re-learn much of what we missed in school and, this time, to be utterly enthralled by it.

Part of the reason for the book's success is its marvelously varied assortment of brainteasers ranging from simple "catch" riddles to difficult problems (none, however, requiring advanced mathematics). Many of the puzzles will be new to Western readers, while some familiar problems have been clothed in new forms. Often the puzzles are presented in the form of charming stories that provide non-Russian readers with valuable insights into contemporary Russian life and customs. In addition, Martin Gardner, former editor of the Mathematical Games Department, Scientific American, has clarified and simplified the book to make it as easy as possible for an English-reading public to understand and enjoy. He has been careful, moreover, to retain nearly all the freshness, warmth, and humor of the original.

Lavishly illustrated with over 400 clear diagrams and amusing sketches, this inexpensive edition of the first English translation will offer weeks or even months of stimulating entertainment. It belongs in the library of every puzzlist or lover of recreational mathematics.

In Pursuit of the Traveling Salesman travels to the very threshold of our understanding about the nature of complexity, and challenges you yourself to discover the solution to this captivating mathematical problem.

Some images inside the book are unavailable due to digital copyright restrictions.

The two-part selection of puzzles and paradoxes begins with examinations of the nature of infinity and some curious systems related to Gödel's theorem. The first three chapters of Part II contain generalized Gödel theorems. Symbolic logic is deferred until the last three chapters, which give explanations and examples of first-order arithmetic, Peano arithmetic, and a complete proof of Gödel's celebrated result involving statements that cannot be proved or disproved. The book also includes a lively look at decision theory, better known as recursion theory, which plays a vital role in computer science.

Is it possible that the answer to becoming a more efficient and effective thinker is learning how to forget? Yes! Mike Byster will show you how mastering this extraordinary technique—forgetting unnecessary information, sifting through brain clutter, and focusing on only important nuggets of data—will change the quality of your work and life balance forever.

Using the six tools in The Power of Forgetting, you’ll learn how to be a more agile thinker and productive individual. You will overcome the staggering volume of daily distractions that lead to to brain fog, an inability to concentrate, lack of creativity, stress, anxiety, nervousness, angst, worry, dread, and even depression. By training your brain with Byster’s exclusive quizzes and games, you’ll develop the critical skills to become more successful in all that you do, each and every day.

Lawrence Weinstein and John Adam present an eclectic array of estimation problems that range from devilishly simple to quite sophisticated and from serious real-world concerns to downright silly ones. How long would it take a running faucet to fill the inverted dome of the Capitol? What is the total length of all the pickles consumed in the US in one year? What are the relative merits of internal-combustion and electric cars, of coal and nuclear energy? The problems are marvelously diverse, yet the skills to solve them are the same. The authors show how easy it is to derive useful ballpark estimates by breaking complex problems into simpler, more manageable ones--and how there can be many paths to the right answer. The book is written in a question-and-answer format with lots of hints along the way. It includes a handy appendix summarizing the few formulas and basic science concepts needed, and its small size and French-fold design make it conveniently portable. Illustrated with humorous pen-and-ink sketches, Guesstimation will delight popular-math enthusiasts and is ideal for the classroom.

With coverage spanning the foundations of origami construction and advanced methods using both paper and pencil and custom-built free software, Origami Design Secrets helps readers cultivate the intuition and skills necessary to develop their own designs. It takes them beyond merely following a recipe to crafting a work of art.

Throughout history, scientists have come up with theories and ideas that just don't seem to make sense. These we call paradoxes. The paradoxes Al-Khalili offers are drawn chiefly from physics and astronomy and represent those that have stumped some of the finest minds. For example, how can a cat be both dead and alive at the same time? Why will Achilles never beat a tortoise in a race, no matter how fast he runs? And how can a person be ten years older than his twin?

With elegant explanations that bring the reader inside the mind of those who've developed them, Al-Khalili helps us to see that, in fact, paradoxes can be solved if seen from the right angle. Just as surely as Al-Khalili narrates the enduring fascination of these classic paradoxes, he reveals their underlying logic. In doing so, he brings to life a select group of the most exciting concepts in human knowledge. Paradox is mind-expanding fun.

This classroom-tested book covers the main subjects of a standard undergraduate probability course, including basic probability rules, standard models for describing collections of data, and the laws of large numbers. It also discusses several more advanced topics, such as the ballot theorem, the arcsine law, and random walks, as well as some specialized poker issues, such as the quantification of luck and skill in Texas Hold’em. Homework problems are provided at the end of each chapter.

The author includes examples of actual hands of Texas Hold’em from the World Series of Poker and other major tournaments and televised games. He also explains how to use R to simulate Texas Hold’em tournaments for student projects. R functions for running the tournaments are freely available from CRAN (in a package called holdem).

See Professor Schoenberg discuss the book.

Kick start your neurons at Level 1 with puzzles involving hidden words, math calculations, and logical conundrums. At Level 2, fire up your synapses with cryptograms, scrambled sentences, and visual challenges. And activate your brain at Level 3 with fill-in-the-blanks, search-a-words, magic squares, and much more. If you get stumped, an answer key with complete solutions appears at the end.

This uncommonly interesting volume covers 100 of the most famous historical problems of elementary mathematics. Not only does the book bear witness to the extraordinary ingenuity of some of the greatest mathematical minds of history — Archimedes, Isaac Newton, Leonhard Euler, Augustin Cauchy, Pierre Fermat, Carl Friedrich Gauss, Gaspard Monge, Jakob Steiner, and many others — but it provides rare insight and inspiration to any reader, from high school math student to professional mathematician. This is indeed an unusual and uniquely valuable book.

The one hundred problems are presented in six categories: 26 arithmetical problems, 15 planimetric problems, 25 classic problems concerning conic sections and cycloids, 10 stereometric problems, 12 nautical and astronomical problems, and 12 maxima and minima problems. In addition to defining the problems and giving full solutions and proofs, the author recounts their origins and history and discusses personalities associated with them. Often he gives not the original solution, but one or two simpler or more interesting demonstrations. In only two or three instances does the solution assume anything more than a knowledge of theorems of elementary mathematics; hence, this is a book with an extremely wide appeal.

Some of the most celebrated and intriguing items are: Archimedes' "Problema Bovinum," Euler's problem of polygon division, Omar Khayyam's binomial expansion, the Euler number, Newton's exponential series, the sine and cosine series, Mercator's logarithmic series, the Fermat-Euler prime number theorem, the Feuerbach circle, the tangency problem of Apollonius, Archimedes' determination of pi, Pascal's hexagon theorem, Desargues' involution theorem, the five regular solids, the Mercator projection, the Kepler equation, determination of the position of a ship at sea, Lambert's comet problem, and Steiner's ellipse, circle, and sphere problems.

This translation, prepared especially for Dover by David Antin, brings Dörrie's "Triumph der Mathematik" to the English-language audience for the first time.

The present volume contains a rich selection of 70 of the best of these brain teasers, in some cases including references to new developments related to the puzzle. Now enthusiasts can challenge their solving skills and rattle their egos with such stimulating mind-benders as The Returning Explorer, The Mutilated Chessboard, Scrambled Box Tops, The Fork in the Road, Bronx vs. Brooklyn, Touching Cigarettes, and 64 other problems involving logic and basic math. Solutions are included.

Six Simple Twists: The Pleat Pattern Approach to Origami Tessellation Design explains the process of designing an origami pattern. It answers the questions "how is a tessellation folded" and "what are the further possibilities."

The author introduces an innovative pleat pattern technique of origami design that is easily accessible to anyone who enjoys the geometry of paper. The book begins with basic forms and systematically builds upon them to teach a limitless number of patterns. It then describes a process of design for the building blocks themselves. At the end, what emerges is a fascinating art form that will enrich folders for many years.

Unlike standard, project-based origami books, Six Simple Twists focuses on how to design rather than construct. This leads to a better understanding of more complicated tessellations at the advanced level.

Each main topic is treated in depth from its historical conception through to its status today. Many beautiful solutions have emerged for basic chessboard problems since mathematicians first began working on them in earnest over three centuries ago, but such problems, including those involving polyominoes, have now been extended to three-dimensional chessboards and even chessboards on unusual surfaces such as toruses (the equivalent of playing chess on a doughnut) and cylinders. Using the highly visual language of graph theory, Watkins gently guides the reader to the forefront of current research in mathematics. By solving some of the many exercises sprinkled throughout, the reader can share fully in the excitement of discovery.

Showing that chess puzzles are the starting point for important mathematical ideas that have resonated for centuries, Across the Board will captivate students and instructors, mathematicians, chess enthusiasts, and puzzle devotees.

These three-dimensional models are created from a number of small pieces of paper that are easily folded and then cleverly fit together to form a spectacular shape. They range from paper polyhedra to bristling buckyballs that are reminiscent of sea urchins—to ornate flower-like spheres.

Each piece of paper is held by the tension of the other papers—demonstrating the remarkable hidden properties of paper, which is at the same time flexible but also strong!

Author Byriah Loper has been creating modular origami sculptures for just five years, but in that time, he's pushed the upper limits of the art form with some of the largest, most complex geometric paper constructions ever assembled. While many geo-modular origami artists focus on creating dense floral spheres, Byriah has pioneered the open, linear "wire frame" approach, which results in a very complex-looking model that reveals the interior of its form. He exhibits his sculptures annually at the Origami USA convention in New York, and was recently a featured artist at the "Surface to Structure" exhibition at the Cooper Union gallery in the East Village.

A great way to learn origami, the easy-to-follow diagrams and step-by-step instructions in this book show you how to fold the paper components and then assemble them to create 22 incredible models. Each model is a new challenge, and the paper sculptures you create look fantastic on your desk or shelf!

Symmetry is a fundamental phenomenon in art, science, and nature that has been captured, described, and analyzed using mathematical concepts for a long time. Inspired by the geometric intuition of Bill Thurston and empowered by his own analytical skills, John Conway, with his coauthors, has developed a comprehensive mathematical theory of symmetry that allows the description and classification of symmetries in numerous geometric environments.

This richly and compellingly illustrated book addresses the phenomenological, analytical, and mathematical aspects of symmetry on three levels that build on one another and will speak to interested lay people, artists, working mathematicians, and researchers.

Give your mind a playful workout with this collection of more than 100 inventive puzzles. Finding the solutions requires only minimal mathematical knowledge and will test your imagination as well as your brainpower. The motley collection ranges from conundrums and mathematical stunts to practical situations involving counting and measuring. Chess problems, magic squares, and a host of other intriguing scenarios will amuse and challenge puzzle enthusiasts and fans of recreational mathematics. Answers appear at the end of each chapter.

These puzzles are the inventions of a gifted Soviet mathematician, Yakov Perelman, whose popular science books on astronomy, physics, and mathematics inspired generations of readers. Perelman's distinctive style, abounding in wit and ingenuity, adds a special flair to his timeless riddles and brainteasers.

In A Cultural History of Physics, Hungarian scientist and educator Károly Simonyi succeeds in bridging this chasm by describing the experimental methods and theoretical interpretations that created scientific knowledge, from ancient times to the present day, within the cultural environment in which it was formed. Unlike any other work of its kind, Simonyi’s seminal opus explores the interplay of science and the humanities to convey the wonder and excitement of scientific development throughout the ages.

These pages contain an abundance of excerpts from original resources, a wide array of clear and straightforward explanations, and an astonishing wealth of insight, revealing the historical progress of science and inviting readers into a dialogue with the great scientific minds that shaped our current understanding of physics.

Beautifully illustrated, accurate in its scientific content and broad in its historical and cultural perspective, this book will be a valuable reference for scholars and an inspiration to aspiring scientists and humanists who believe that science is an integral part of our culture.

Basic Gambling Mathematics: The Numbers Behind the Neon explains the mathematics involved in analyzing games of chance, including casino games, horse racing, and lotteries. The book helps readers understand the mathematical reasons why some gambling games are better for the player than others. It is also suitable as a textbook for an introductory course on probability.

Along with discussing the mathematics of well-known casino games, the author examines game variations that have been proposed or used in actual casinos. Numerous examples illustrate the mathematical ideas in a range of casino games while end-of-chapter exercises go beyond routine calculations to give readers hands-on experience with casino-related computations.

The book begins with a brief historical introduction and mathematical preliminaries before developing the essential results and applications of elementary probability, including the important idea of mathematical expectation. The author then addresses probability questions arising from a variety of games, including roulette, craps, baccarat, blackjack, Caribbean stud poker, Royal Roulette, and sic bo. The final chapter explores the mathematics behind "get rich quick" schemes, such as the martingale and the Iron Cross, and shows how simple mathematics uncovers the flaws in these systems.

Discrete mathematics has the answer to these—and many other—questions of picking, choosing, and shuffling. T. S. Michael's gem of a book brings this vital but tough-to-teach subject to life using examples from real life and popular culture. Each chapter uses one problem—such as slicing a pizza—to detail key concepts about counting numbers and arranging finite sets. Michael takes a different perspective in tackling each of eight problems and explains them in differing degrees of generality, showing in the process how the same mathematical concepts appear in varied guises and contexts. In doing so, he imparts a broader understanding of the ideas underlying discrete mathematics and helps readers appreciate and understand mathematical thinking and discovery.

This book explains the basic concepts of discrete mathematics and demonstrates how to apply them in largely nontechnical language. The explanations and formulas can be grasped with a basic understanding of linear equations.

Reimer takes you on a lively and entertaining tour of the ancient Egyptian world, providing rich historical details and amusing anecdotes as he presents a host of mathematical problems drawn from different eras of the Egyptian past. Each of these problems is like a tantalizing puzzle, often with a beautiful and elegant solution. As you solve them, you’ll be immersed in many facets of Egyptian life, from hieroglyphs and pyramid building to agriculture, religion, and even bread baking and beer brewing.

Fully illustrated in color throughout, Count Like an Egyptian also teaches you some Babylonian computation—the precursor to our modern system—and compares ancient Egyptian mathematics to today’s math, letting you decide for yourself which is better.

The ability to guesstimate on your feet is an essential skill to have in today's world, whether you're trying to distinguish between a billion-dollar subsidy and a trillion-dollar stimulus, a megawatt wind turbine and a gigawatt nuclear plant, or parts-per-million and parts-per-billion contaminants. Lawrence Weinstein begins with a concise tutorial on how to solve these kinds of order of magnitude problems, and then invites readers to have a go themselves. The book features dozens of problems along with helpful hints and easy-to-understand solutions. It also includes appendixes containing useful formulas and more.

Guesstimation 2.0 shows how to estimate everything from how closely you can orbit a neutron star without being pulled apart by gravity, to the fuel used to transport your food from the farm to the store, to the total length of all toilet paper used in the United States. It also enables readers to answer, once and for all, the most asked environmental question of our day: paper or plastic?

Featuring more than 100 stunning color illustrations and requiring only a modest background in math, Creating Symmetry begins by addressing the enigma of a simple curve, whose curious symmetry seems unexplained by its formula. Farris describes how complex numbers unlock the mystery, and how they lead to the next steps on an engaging path to constructing waveforms. He explains how to devise waveforms for each of the 17 possible wallpaper types, and then guides you through a host of other fascinating topics in symmetry, such as color-reversing patterns, three-color patterns, polyhedral symmetry, and hyperbolic symmetry. Along the way, Farris demonstrates how to marry waveforms with photographic images to construct beautiful symmetry patterns as he gradually familiarizes you with more advanced mathematics, including group theory, functional analysis, and partial differential equations. As you progress through the book, you'll learn how to create breathtaking art images of your own.

Fun, accessible, and challenging, Creating Symmetry features numerous examples and exercises throughout, as well as engaging discussions of the history behind the mathematics presented in the book.

Math Goes to the Movies is based on the authors’ own collection of more than 700 mathematical movies and their many years using movie clips to inject moments of fun into their courses. With more than 200 illustrations, many of them screenshots from the movies themselves, this book provides an inviting way to explore math, featuring such movies as:

• Good Will Hunting• A Beautiful Mind• Stand and Deliver• Pi• Die Hard• The Mirror Has Two Faces

The authors use these iconic movies to introduce and explain important and famous mathematical ideas: higher dimensions, the golden ratio, infinity, and much more. Not all math in movies makes sense, however, and Polster and Ross talk about Hollywood’s most absurd blunders and outrageous mathematical scenes. Interviews with mathematical consultants to movies round out this engaging journey into the realm of cinematic mathematics.

This fascinating behind-the-scenes look at movie math shows how fun and illuminating equations can be.

Drawing on game theory, geometry, linear algebra, target-tracking algorithms, and much more, Nahin also offers an array of challenging puzzles with their historical background and broader applications. Chases and Escapes includes solutions to all problems and provides computer programs that readers can use for their own cutting-edge analysis.

Now with a gripping new preface on how the Enola Gay escaped the shock wave from the atomic bomb dropped on Hiroshima, this book will appeal to anyone interested in the mathematics that underlie pursuit and evasion.

Some images inside the book are unavailable due to digital copyright restrictions.

Trigonometry deals with the relationship between the sides and angles of triangles... mostly right triangles. In practical use, trigonometry is a friend to astronomers who use triangulation to measure the distance between stars. Trig also has applications in fields as broad as financial analysis, music theory, biology, medical imaging, cryptology, game development, and seismology.

From sines and cosines to logarithms, conic sections, and polynomials, this friendly guide takes the torture out of trigonometry, explaining basic concepts in plain English and offering lots of easy-to-grasp example problems. It also explains the "why" of trigonometry, using real-world examples that illustrate the value of trigonometry in a variety of careers.

Tracks to a typical Trigonometry course at the high school or college level Packed with example trig problems From the author of Trigonometry Workbook For DummiesTrigonometry For Dummies is for any student who needs an introduction to, or better understanding of, high-school to college-level trigonometry.

Each chapter contains a diverse array of problems in such areas as logic, number and graph theory, two-player games of strategy, solitaire games and puzzles, and much more. Sample problems (solved in the text) whet readers' appetites and motivate discussions; practice problems solidify their grasp of mathematical ideas; and exercises challenge them, fostering problem-solving ability. Appendixes contain information on basic algebraic techniques and mathematical inductions, and other helpful addenda include hints and solutions, plus answers to selected problems. An extensive appendix on probability is new to this Dover edition. Free solutions manual available for download at the Dover website.

Popular-math writer Paul Nahin challenges readers to solve twenty-one difficult but fun problems, from determining the odds of coin-flipping games to figuring out the behavior of elevators. Problems build from relatively easy (deciding whether a dishwasher who breaks most of the dishes at a restaurant during a given week is clumsy or just the victim of randomness) to the very difficult (tackling branching processes of the kind that had to be solved by Manhattan Project mathematician Stanislaw Ulam). In his characteristic style, Nahin brings the problems to life with interesting and odd historical anecdotes. Readers learn, for example, not just how to determine the optimal stopping point in any selection process but that astronomer Johannes Kepler selected his second wife by interviewing eleven women.

The book shows readers how to write elementary computer codes using any common programming language, and provides solutions and line-by-line walk-throughs of a MATLAB code for each problem.

Digital Dice will appeal to anyone who enjoys popular math or computer science. In a new preface, Nahin wittily addresses some of the responses he received to the first edition.

Numerous captivating integer sequences arise along the way, but also many open questions impose themselves. Central among these is the famed Frame-Stewart conjecture. Despite many attempts to decide it and large-scale numerical experiments supporting its truth, it remains unsettled after more than 70 years and thus demonstrates the timeliness of the topic.

Enriched with elaborate illustrations, connections to other puzzles and challenges for the reader in the form of (solved) exercises as well as problems for further exploration, this book is enjoyable reading for students, educators, game enthusiasts and researchers alike.

From the Trade Paperback edition.

Joyner uses permutation puzzles such as the Rubik’s Cube and its variants, the 15 puzzle, the Rainbow Masterball, Merlin’s Machine, the Pyraminx, and the Skewb to explain the basics of introductory algebra and group theory. Subjects covered include the Cayley graphs, symmetries, isomorphisms, wreath products, free groups, and finite fields of group theory, as well as algebraic matrices, combinatorics, and permutations.

Featuring strategies for solving the puzzles and computations illustrated using the SAGE open-source computer algebra system, the second edition of Adventures in Group Theory is perfect for mathematics enthusiasts and for use as a supplementary textbook.

While specific predictions regarding the consequences of superintelligent AI vary from potential economic hardship to the complete extinction of humankind, many researchers agree that the issue is of utmost importance and needs to be seriously addressed. Artificial Superintelligence: A Futuristic Approach discusses key topics such as:

AI-Completeness theory and how it can be used to see if an artificial intelligent agent has attained human level intelligence

Methods for safeguarding the invention of a superintelligent system that could theoretically be worth trillions of dollars

Self-improving AI systems: definition, types, and limits

The science of AI safety engineering, including machine ethics and robot rights

Solutions for ensuring safe and secure confinement of superintelligent systems

The future of superintelligence and why long-term prospects for humanity to remain as the dominant species on Earth are not great

Artificial Superintelligence: A Futuristic Approach

is designed to become a foundational text for the new science of AI safety engineering. AI researchers and students, computer security researchers, futurists, and philosophers should find this an invaluable resource.The author covers the five Platonic solids (cube, tetrahedron, octahedron, icosahedron and dodecahedron). There are ample variations with different color patterns and sunken sides. Dipyramids and Dimpled Dipyramids, unexplored before this in Origami, are also covered. There are a total of 64 models in the book. All the designs have an interesting look and a pleasing folding sequence and are based on unique mathematical equations.

John Adam presents ninety-six questions about many common natural phenomena--and a few uncommon ones--and then shows how to answer them using mostly basic mathematics. Can you weigh a pumpkin just by carefully looking at it? Why can you see farther in rain than in fog? What causes the variations in the colors of butterfly wings, bird feathers, and oil slicks? And why are large haystacks prone to spontaneous combustion? These are just a few of the questions you'll find inside. Many of the problems are illustrated with photos and drawings, and the book also has answers, a glossary of terms, and a list of some of the patterns found in nature. About a quarter of the questions can be answered with arithmetic, and many of the rest require only precalculus. But regardless of math background, readers will learn from the informal descriptions of the problems and gain a new appreciation of the beauty of nature and the mathematics that lies behind it.

If idiots A and B alternately take aim at each other with a six-shot revolver containing one bullet, what is the probability idiot A will win? What are the chances it will snow on your birthday in any given year? How can researchers use coin flipping and the laws of probability to obtain honest answers to embarrassing survey questions? The solutions are presented here in detail, and many contain a profound element of surprise. And some puzzles are beautiful illustrations of basic mathematical concepts: "The Blind Spider and the Fly," for example, is a clever variation of a "random walk" problem, and "Duelling Idiots" and "The Underdog and the World Series" are straightforward introductions to binomial distributions.

Written in an informal way and containing a plethora of interesting historical material, Duelling Idiots is ideal for those who are fascinated by mathematics and the role it plays in everyday life and in our imaginations.

Popular-math writer Paul Nahin challenges readers to solve twenty-one difficult but fun problems, from determining the odds of coin-flipping games to figuring out the behavior of elevators. Problems build from relatively easy (deciding whether a dishwasher who breaks most of the dishes at a restaurant during a given week is clumsy or just the victim of randomness) to the very difficult (tackling branching processes of the kind that had to be solved by Manhattan Project mathematician Stanislaw Ulam). In his characteristic style, Nahin brings the problems to life with interesting and odd historical anecdotes. Readers learn, for example, not just how to determine the optimal stopping point in any selection process but that astronomer Johannes Kepler selected his second wife by interviewing eleven women.

The book shows readers how to write elementary computer codes using any common programming language, and provides solutions and line-by-line walk-throughs of a MATLAB code for each problem.

Digital Dice will appeal to anyone who enjoys popular math or computer science.

Published posthumously in 1663, Cardano's Liber de ludo aleae (Book on Games of Chance) is often considered the major starting point of the study of mathematical probability. The Italian scholar formulated some of the field's basic ideas more than a century before the better-known correspondence of Pascal and Fermat. Although his book had no direct influence on other early thinkers about probability, it remains an important antecedent to later expressions of the science's tenets.

The first part of the book describes the basic requirements and constraints of a bead crochet pattern and explains what makes designing in this medium so tricky. The authors present their new design framework and offer insight on how best to approach design choices and issues unique to bead crochet.

The second part presents a series of bead crochet design challenges informed by colorful bits of mathematics, including topology, graph theory, knot theory, tessellations, and wallpaper groups. Each chapter in this section begins with a design puzzle accompanied by an introduction to the mathematical idea that inspired it. The authors then discuss what made the challenge difficult, present some of their solutions, and describe the thinking and ideas behind their approach.

The final part contains nearly 100 original bead crochet patterns, including solutions to all the design challenges. This part also provides a tutorial on the fundamentals of bead crochet technique.

Behind the deceptively simple and uniform arrangement of beads is a subtle geometry that produces compelling design challenges and fascinating mathematical structures. In color throughout, Crafting Conundrums gives both math enthusiasts and crafters an innovative approach to creating bead crochet patterns while addressing a variety of mathematically inspired design questions. Supplementary materials, including demo videos, are available on the book’s CRC Press web page.

Some of these columns are less well known than, say, his writings about flexagons, but they are no less fun. In true Gardner fashion, they leap from magic and games—as well as art, music, and literature—to flashes of deep mathematical insight. Lattice integers become a billiards challenge and surreal numbers spawn a host of related games. The "abracadabric number e," quoting French entomologist Jean-Henri Fabre, leads to spiders' webs and compounded interest. The binary Gray code inspires a poem and cracks the classic Chinese Rings puzzle. And binary numbers unlock mind-reading tricks and the Tower of Hanoi. Almost every column offers up problems for readers to solve and test their understanding—along with the answers for anyone easily frustrated. We hope that they will prove as inspirational to readers now as they did to earlier audiences.

Diaconis and Graham tell the stories—and reveal the best tricks—of the eccentric and brilliant inventors of mathematical magic. The book exposes old gambling secrets through the mathematics of shuffling cards, explains the classic street-gambling scam of three-card Monte, traces the history of mathematical magic back to the oldest mathematical trick—and much more.

A first-rate fictional guide to the concept of multiple dimensions of space, the book will also appeal to those who are interested in computer graphics. This field, which literally makes higher dimensions seeable, has aroused a new interest in visualization. We can now manipulate objects in four dimensions and observe their three-dimensional slices tumbling on the computer screen. But how do we interpret these images? In his introduction, Thomas Banchoff points out that there is no better way to begin exploring the problem of understanding higher-dimensional slicing phenomena than reading this classic novel of the Victorian era.

Traversing mathematical history and the foundations of numerals in different cultures, Mazur looks at how historians have disagreed over the origins of the numerical system for the past two centuries. He follows the transfigurations of algebra from a rhetorical style to a symbolic one, demonstrating that most algebra before the sixteenth century was written in prose or in verse employing the written names of numerals. Mazur also investigates the subconscious and psychological effects that mathematical symbols have had on mathematical thought, moods, meaning, communication, and comprehension. He considers how these symbols influence us (through similarity, association, identity, resemblance, and repeated imagery), how they lead to new ideas by subconscious associations, how they make connections between experience and the unknown, and how they contribute to the communication of basic mathematics.

From words to abbreviations to symbols, this book shows how math evolved to the familiar forms we use today.