Cam's down-and-out father gives him a cardboard box for his birthday and he knows it's the worst present ever. So to make the best of a bad situation, they bend the cardboard into a man-and to their astonishment, it comes magically to life. But the neighborhood bully, Marcus, warps the powerful cardboard into his own evil creations that threaten to destroy them all!
When Reese is forced to go on a boating trip with his family, the last thing he expects is to be shipwrecked on an island-especially one teeming with weird plants and animals. But what starts out as simply a bad vacation turns into a terrible one, as the castaways must find a way to escape while dodging the island's dangerous inhabitants. With few resources and a mysterious entity on the hunt, each secret unlocked could save them . . . or spell their doom. One thing Reese knows for sure: This is one Bad Island.
When Ely's beloved dog, Tommy, is hit by a car, he goes to his grandpa's house for the summer to get his mind off things. While exploring a nearby cave one day he discovers a full-grown but friendly Tyrannosaurus Rex. As the news of the dinosaur grows around town, so does the friendship between Ely and his Jurassic pet. But Randy, the mean kid down the street, decides he's going to make life miserable for Ely and his dinosaur-to devastating effect.
In this exciting sequel to Escape from the Lizzarks, Herk is happy to have a new family and a new place to call home. But when the Lizzarks make an all-out assault on Amphibopolis using a giant monster, Herk must seek the help of the megasloth to save the city and his adopted family. Meanwhile, Sissy, Herk's sister, discovers the dark truth about their long-lost brother Zerk.
Imagine Garth Hale's surprise when he's accidentally zapped to the spirit world by Frank Gallows, a washed-out ghost wrangler. Suddenly Garth finds he has powers the ghosts don't have, and he's stuck in a world run by the evil ruler of Ghostopolis, who would use Garth's newfound abilities to rule the ghostly kingdom. When Garth meets Cecil, his grandfather's ghost, the two search for a way to get Garth back home, and nearly lose hope until Frank Gallows shows up to fix his mistake.