When suburban Claudia Kincaid decides to run away, she knows she doesn't just want to run from somewhere, she wants to run to somewhere -- to a place that is comfortable, beautiful, and, preferably, elegant. She chooses the Metropolitan Museum of Art in New York City. Knowing that her younger brother Jamie has money and thus can help her with a serious cash-flow problem, she invites him along.
Once settled into the museum, Claudia and Jamie find themselves caught up in the mystery of an angel statue that the museum purchased at auction for a bargain price of $225. The statue is possibly an early work of the Renaissance master, Michelangelo, and therefore worth millions. Is it? Or isn't it? Claudia is determined to find out. Her quest leads her to Mrs. Basil E. Frankweiler, the remarkable old woman who sold the statue, and to some equally remarkable discoveries about herself.
In this seventh Middle School episode, Rafe heads back to the place his misadventures began: the dreaded Hills Village Middle School, where he's now being forced to take "special" classes.. He also finds himself joining the school's football team--alongside his main tormenter, Miller the Killer! But Rafe has grand plans for a better year: First, he decides to start a super-secret art project that's sure to rock the school. Then, if Rafe manages to make a play to save his team, he might have to deal with something completely new: popularity!
In Shakespeare's Secret Elise Broach showed her keen ability to weave storytelling with history and suspense, and Masterpiece is yet another example of her talent. This time around it's an irresistible miniature world, fascinating art history, all wrapped up in a special friendship— something for everyone to enjoy.
Masterpiece is a 2009 Bank Street - Best Children's Book of the Year.
Adrian Piper is used to blending into the background. He may be a talented artist, a sci-fi geek, and gay, but at his Texas high school those traits would only bring him the worst kind of attention.
In fact, the only place he feels free to express himself is at his drawing table, crafting a secret world through his own Renaissance-art-inspired superhero, Graphite.
But in real life, when a shocking hate crime flips his world upside down, Adrian must decide what kind of person he wants to be. Maybe it’s time to not be so invisible after all—no matter how dangerous the risk.
A new neighborhood. A new school. A lonely birthday. Life isn’t easy for nine-year-old Gregory. Then he finds an abandoned chalk factory behind his house. It’s a secret place, just for him! Now he can draw anything he imagines on the dark brick walls. What amazing thing will Gregory draw first?
Two beloved classics—The Chalk Box Kid and The Paint Brush Kid—get a vibrant new look!
In twelve-year-old Giacomo's Renaissance-inspired world, art is powerful, dangerous, and outlawed. A few artists possess Geniuses, birdlike creatures that are the living embodiment of an artist's creative spirit. Those caught with one face a punishment akin to death, so when Giacomo discovers he has a Genius, he knows he's in serious trouble.
Luckily, he finds safety in a secret studio where young artists and their Geniuses train in sacred geometry to channel their creative energies as weapons. But when a murderous artist goes after the three Sacred Tools--objects that would allow him to destroy the world and everyone in his path—Giacomo and his friends must risk their lives to stop him.
“DiMartino masterfully weaves a thrilling action-adventure epic into an imaginative and terrifying world.” —Bryan Konietzko, co-creator of Avatar: The Last Airbender and The Legend of Korra
“Rebel Genius is a natural extension of Michael Dante DiMartino's work on Avatar: The Last Airbender: charming young heroes, magical creatures, an innovative magic system, and mysteries galore. There is so much to love about this book!” —Gene Yang, National Ambassador for Young People's Literature and author of American Born Chinese
“DiMartino delivers a magical take on the power of art. With a cast that will charm you and an innovative new world to get lost in, Rebel Genius is a gift for fantasy lovers and a treasure for anyone who has ever tried to pick up a brush or a pen and make something new. A lively, thrilling spin on the struggle to create.”—Leigh Bardugo, author of the Grisha trilogy and the Six of Crows series
“Rebel Genius contains all of Mike DiMartino's hallmarks: an exquisite world dripping with magic and color, a cast of incredible, diverse characters, and artwork that will take your breath away. Get ready to fall in love.” —Marie Lu, author of the Legend trilogy and the Young Elites trilogy
"Rebel Genius is a mind-blowing new series, a passionate blend of adventure, mystery, and puzzle-solving that has no end to its imagination." —Soman Chainani, author of The School for Good and Evil trilogy
NOMINATED FOR 16 STATE AWARDS!
AN ALA NOTABLE BOOK
AN ILA TEACHERS CHOICE
A KIRKUS REVIEWS BEST BOOK OF THE YEAR
Arthur T. Owens grabbed a brick and hurled it at the trash picker. Arthur had his reasons, and the brick hit the Junk Man in the arm, not the head. But none of that matters to the judge—he is ready to send Arthur to juvie forever. Amazingly, it’s the Junk Man himself who offers an alternative: 120 hours of community service . . . working for him.
Arthur is given a rickety shopping cart and a list of the Seven Most Important Things: glass bottles, foil, cardboard, pieces of wood, lightbulbs, coffee cans, and mirrors. He can’t believe it—is he really supposed to rummage through people’s trash? But it isn’t long before Arthur realizes there’s more to the Junk Man than meets the eye, and the “trash” he’s collecting is being transformed into something more precious than anyone could imagine. . . .
Inspired by the work of folk artist James Hampton, Shelley Pearsall has crafted an affecting and redemptive novel about discovering what shines within us all, even when life seems full of darkness.
“A moving exploration of how there is often so much more than meets the eye.” —Booklist, starred review
“There are so many things to love about this book. Remarkable.” —The Christian Science Monitor
Imagine—what if you discovered a key that allowed you to shrink so that you were small enough to sneak inside and explore the rooms’ secrets? What if you discovered that others had done so before you? And that someone had left something important behind?
Fans of Chasing Vermeer, The Doll People, and From the Mixed-Up Files of Mrs. Basil E. Frankweiler will be swept up in the magic of this exciting art adventure!
From the Hardcover edition.
The art teacher asks the students of Room 3B to draw posters of things they love, and one of them will get to display his or her artwork on South School's brand-new TV show. Harry doesn't care about the contest. Mary, on the other hand, is convinced that her poster is the best, and she can't wait for her television debut. But if Mary's poster doesn't get selected, then she's going to make horrible trouble for Room 3B--especially Harry!
Andrew Henry has two younger brothers, who are always together, and two older sisters, who are always together. But Andrew Henry is in the middle--and he's always with himself. He doesn't mind this very much, because he's an inventor. But when Andrew Henry's family doesn't appreciate him or his inventions, he decides it's time to run away. Many children in the neighborhood feel the same way and follow him to his meadow, where he builds each of his friends a unique house of their very own. But in town the families miss their children and do everything they can to find them. And the kids realize that it feels a little lonely out in the meadow without their parents.
Just as relevant today as it was in 1967, this is a heart-warming story about children who want to feel special and appreciated for who they are. With a new jacket and expanded trim size, Andrew Henry is ready to enchant the next generation of kids.
In the third book in this hilarious, endearing series, all Penelope Crumb wants is to be someone's "Favorite." She’d thought she was her Grandpa Felix’s Favorite, and her mom’s Favorite, and her friend Patsy Cline’s Favorite, but she’s starting to realize that maybe she’s not. And it’s all The Bad Luck’s fault. So since Penelope's a superb artist, she comes up with a plan—she's going to be the boss of the mural her school is making at the Portwaller’s Blessed Home for the Aged, which will make her into everyone’s Favorite. And maybe it’ll frighten The Bad Luck away. But things don't quite go as planned there either. And when an old woman named Nila promises to help Penelope find her luck so everyone will like her again, things get even worse! In the end, Penelope finds out that friendships aren't about luck—and that it doesn't matter if you're anyone's Favorite when there are tons of people who love you. In a book that’s equal parts humor and heart, it’s clear to see why young readers will count Penelope as one of their Favorites.
Praise for PENELOPE CRUMB
* “Penelope Crumb . . . channels the quirkiness of Ramona Quimby and the detective skills of Cam Jansen . . . Penelope will delight children and parents alike.”—Shelf Awareness, starred review
“Penelope is an intrepid heroine with a unique and frequently amusing narrative voice . . . kids who have outgrown the Junie B. Jones series will enjoy Penelope’s equally comical narrative style.”—The Bulletin of the Center for Children’s Books
“Readers will root for and relate to this fresh-voiced young heroine who joins the likes of Ramona, Judy Moody and Clementine.”—Kirkus Reviews
"With wit, cunning, snappy dialogue and superior math skills, The Red Blazer Girls represent the best of girl-detectives while still feeling relatable and real. Nancy Drew would be right at home with this group." -- Huffington Post's 15 Greatest Kid Detectives List
Sophie, Margaret, Becca, and Leigh Ann are back in an all-new Red Blazer Girls caper. In the third installment, Sophie is nose to fist with her arch-rival, Livvy, all while taking care of movie-star Nate Etan's dog, when Father Julian hires the Blazers to help him authenticate a painting. Mayhem and mystery follows as the girls attempt to uncover the truth. Oh, and, uh, Sophie's friend-who-is-not-a-boyfriend, Raf, is back. . . .
Michael Beil, a New York City high school English teacher and life-long mystery fan, delivers a middle-grade caper that's perfect for middle-grade readers who have finished THE LEMONADE WAR series and are ready for more advanced mysteries!
From the Hardcover edition.
Meet Louise. Louise loves art more than anything. It's her imagination on the outside. She is determined to create a masterpiece—her pièce de résistance!
Louise also loves Art, her little brother. This is their story.
Louise Loves Art is a celebration of the brilliant artist who resides in all of us.
Tomie dePaola is the author and illustrator of many beloved books for children, including the Caldecott Honor Book Strega Nona. Fans of all ages will be pleased to hear that The Art Lesson is, in fact, based on the artist's own experiences growing up, and offers a welcome glimpse into his past. This bright picture book is as covered with drawings as the walls of Tommy's parents' and grandparents' houses, and sends an inspirational message to budding artists and individualists. Break out the crayons!
There's a world of wonder outside baby's window in this fourth board book in the popular Look, Look! series. In striking black-and-white images perfect for infant eyes, ladybugs fly, cars zoom, and clouds float. With bold, simple text and art, this board book makes an ideal learning experience for very young babies and a perfect shower gift.
From the Board edition.
I Can Read books are designed to encourage a love of reading. Alvin and the Big Art Show is a Level 2 book, perfect for kids who are growing more confident in their reading skills but still need a little help.
Chicago sixth graders Ruthie and Jack think they’ve learned everything about the magic of the Art Institute’s Thorne Rooms. But the magic starts to act strangely when Ruthie and Jack discover two rings that are out of place—and out of time—and a portal that shouldn’t be open but somehow is. Ruthie and Jack follow the clues to seventeenth-century England and the Brownlow house, where they meet the Brownlow’s governess, Rebecca. But Rebecca has a few secrets of her own—and she might even be in the wrong century! Can Ruthie and Jack discover the truth about Rebecca’s mysterious past, or will they end up stuck in the wrong century themselves? Their quest for answers takes them from 1930s New York City and San Francisco to turn-of-the-century China. The only one who can truly answer their questions may be the woman who started it all: the room’s creator, Narcissa Thorne. But to talk to Mrs. Thorne, they’ll have to go back in time and find her!
Unlock the magic . . . in the exciting conclusion to the Sixty-Eight Rooms Adventures!
Ben was just two years old when he and his uncle, Ian, were last together, so Ben didn't remember him. And no one in Ben's family ever talked about the man. Thenthe letter arrived, changing Ben's life, and changing his family in unexpected ways. And there was the birthday room...
There was once a boy named Henri, whose dreams were full of color even though his hometown was dreary and gray. His parents expected him to learn a trade when he grew up, but being a law clerk bored him, and he continued to dream of a colorful, exciting life, and of being noticed. Then Henri started painting . . . and kept painting and dreaming and working at his craft until he'd become one of the most admired and famous artists in the world.
This lyrical, visually rich picture book is more than an excellent biography; at its core, this remarkable book is an encouragement to never give up on your dreams.
After their father, a video-game inventor, strikes it rich, the Smithfork kids find they hate their new life. They move from their cozy Brooklyn neighborhood to a swanky apartment on Manhattan's Fifth Avenue. They have no friends, a nanny who takes the place of their parents, and a school year looming ahead that promises to be miserable.
And then, one day, Brid, CJ, and Patrick discover an astonishing secret about their apartment: The original owner, the deceased multimillionaire Mr. Post, long ago turned the apartment itself into a giant puzzle containing a mysterious book and hidden panels—a puzzle that, with some luck, courage, and brainpower, will lead to discovering the Post family fortune.
Unraveling the mystery causes them to race through today's New York City—and to uncover some long-hidden secrets of the past.
Does a book remember it once was a word?
When a feather drifts through a child's window, a magical journey begins. As the boy follows the feather, he is swept away to a world filled with adorable animals, where fantasy and reality come together in surprising and playful ways. From the cake that once was grain to the ocean that once was rain, whimsical "before" and "after" scenes offer readers a peek at the world as seen through the eyes of a curious child, ultimately asking the question, "What will you remember?"
Nina Laden's poetic and cleverly woven text is perfectly paired with bestselling artist Renata Liwska's captivating illustrations. Together they create a story that will keep readers enchanted long after the journey has ended.
Winner of the 2013 Boston Globe Horn Book Award for Best Picture Book
A Kirkus Reviews Best Book of 2013
A New York Times Book Review Notable Children's Book of 2013
In this unique construction book for kids who love tools and trucks, readers join a girl and her family as they pack up their old house in town and set out to build a new one in the country. Mom and Dad are going to make the new house themselves, from the ground up. From empty lot to finished home, every stage of their year-and-a-half-long building project is here. And at every step their lucky kids are watching and getting their hands dirty, in page after page brimming with machines, vehicles, and all kinds of house-making activities!
As he imagines it through the eyes of his older sister, Building Our House is Jonathan Bean's retelling of his own family's true experience, and includes an afterword with photographs from the author's collection.
It's all down to Giacomo, and whether he can come up with a brilliant solution. And if he does, will his Master go for it? After all, Leonardo still doesn't seem to trust him. He refuses to teach Giacomo how to paint; he won't help him find his parents; nor will he discuss the significance of the medallion, ring, and cross that Giacomo was carrying when Leonardo found him. But with the secret arrival of a powerful stranger, Giacomo is about to discover much more than the answers he has been looking for. And he will also receive an invitation to help arrange a meeting that could change his life. . . and the future course of history.
With more twists and turns than a spiral staircase, this thriller is as unique as its two heroes -- the most celebrated artist who ever lived, and a young man without a past, who will stop at nothing to find the truth about his life.
In If I Built a Car, imaginative Jack dreamed up a whimsical fantasy ride that could do just about anything. Now he's back and ready to build the house of his dreams, complete with a racetrack, flying room, and gigantic slide. Jack's limitless creativity and infectious enthusiasm will inspire budding young inventors to imagine their own fantastical designs.
Chris Van Dusen's vibrant illustrations marry retro appeal with futuristic style as he, once again, gives readers a delightfully rhyming text that absolutely begs to be read aloud.
Aldo Zelnick is not an athlete like his older brother or a rock collector like his best friend; he’s just a regular kid who likes to draw.
On the first day of summer vacation after fourth grade, Aldo's grandma, Goosy, gives him a sketchbook in which to record all of his ideas and adventures, and Aldo quickly discovers how much fun cartooning is. From petitioning for a neighborhood pool slide to his passion for slushies, Aldo illustrates his summer vacation, wacky friends, and loving family in this charming comic novel that blends text with illustrations on every page.
Engaging and entertaining, the story and drawings in this book will captivate both enthusiastic and reluctant young readers.
This first installment in an A-to-Z alphabet series includes a glossary of words to help kids broaden their vocabulary.
Penelope Crumb is not having a very good week. First she accidentally comes to school dressed as an elephant (dress like an animal day is next week), and then in gym class she's forced to square dance. With a boy who is known as Lippy Gordon because of how sweaty his lip is. All the time. Penelope is mortified. And then is extra mortified when she discovers that Lippy doesn't want to dance with her either!
When Grandpa tells Penelope that he sings to the moon when he’s having trouble, Penelope grabs onto this plan. But sometimes you need more than the moon to fix things.
Another sweet and funny Penelope book. Equal parts humor and heart, this is a character not to be missed. Perfect for fans of Ramona Quimby, Judy Moody and Clementine, and for fans who have just outgrown Junie B. Jones and Katie Kazoo.
Praise for PENELOPE CRUMB IS MAD AT THE MOON:
"Stout’s series about this tween’s worries, insecurities, quirkiness and wit deserves a space in library collections looking for precocious, independent girl characters who might not be perfect but are something else: realistic."--School Library Journal
Praise for the PENELOPE CRUMB series:
* "Penelope Crumb... channels the quirkiness of Ramona Quimby and the detective skills of Cam Jansen... Penelope will delight children and parents alike."–Shelf Awareness, starred review
"Penelope is an intrepid heroine... kids who have outgrown the Junie B. Jones series will enjoy Penelope's equally comical narrative style."–The Bulletin of the Center for Children's Books
"Readers will root for and relate to this fresh-voiced young heroine who joins the likes of Ramona, Judy Moody and Clementine."–Kirkus Reviews
When Theodora Tenpenny spills a bottle of rubbing alcohol on her late grandfather’s painting, she discovers what seems to be an old Renaissance masterpiece underneath. That’s great news for Theo, who’s struggling to hang onto her family’s two-hundred-year-old townhouse and support her unstable mother on her grandfather’s legacy of $463. There’s just one problem: Theo’s grandfather was a security guard at the Metropolitan Museum of Art, and she worries the painting may be stolen.
With the help of some unusual new friends, Theo's search for answers takes her all around Manhattan, and introduces her to a side of the city—and her grandfather—that she never knew. To solve the mystery, she'll have to abandon her hard-won self-reliance and build a community, one serendipitous friendship at a time.
You would live with your whole family in a cave and see woolly mammoths walk by!
You might even see images of animals hidden in the shapes of clouds and rocks.
You would want to share these pictures with your family, but wouldn't know how.
Who would have made the world's first drawing? Would it have been you?
In The First Drawing, Caldecott Medal winner Mordicai Gerstein imagines the discovery of drawing...and inspires the young dreamers and artists of today.
Inspired by actual events, Primavera is a dazzling coming of age story set during a time of beauty and wealth, ambition, rivalry and brutality. Historical art references to Boticelli and his famous painting, Primavera, give this book an appeal similar to Girl with a Pearl Earring.
Early one morning a boy comes into town, hungry, and looking for work. He meets a sign painter who takes him on as a helper. The boy yearns to be a painter. The man offers him security.
The two are commissioned to paint a series of billboards in the desert. Each billboard has one word, Arrowstar. They do not know its meaning. As they are about to paint the last sign, the boy looks up and sees in the distance a magnificent structure. Is it real? They go to find out.
Through a simple text and extraordinary paintings, the reader learns of the temptation of safe choices and the uncertainties of following a personal dream. Here Allen Say tells a haunting and provocative story of dreams and choices for readers of all ages.
Louise loves art more than anything. Imagine her delight when a new neighbor, Andie, moves in . . . and she loves art too! It’s the best day ever.
But liking the same thing doesn’t always mean you agree on it. Can they overcome their creative differences?
Sometimes friendship, like art, can require collaboration.
When Seymour finds a job at the Speedy Arts Gallery, he is thrilled- until he finds himself sliming envelopes shut and delivering packages. Well, even great artists have to start somewhere. And who knows? Seymour's big break might be just around the corner!