Learn how these reusable patterns help you solve complex problems, organize object-oriented code, and revise a big project by only changing small parts. With Learning PHP Design Patterns, you’ll learn how to adopt a more sophisticated programming style and dramatically reduce development time.Learn design pattern concepts, including how to select patterns to handle specific problemsGet an overview of object-oriented programming concepts such as composition, encapsulation, polymorphism, and inheritanceApply creational design patterns to create pages dynamically, using a factory method instead of direct instantiationMake changes to existing objects or structure without having to change the original code, using structural design patternsUse behavioral patterns to help objects work together to perform tasksInteract with MySQL, using behavioral patterns such as Proxy and Chain of ResponsibilityExplore ways to use PHP’s built-in design pattern interfaces
Whispers in the Cedars: Port Gibson, Mississippi's Wintergreen Cemetery
by William L. Sanders
“The purpose of this book is not only to list those laid to rest in this beautiful, historic burial ground, but also to provide an easy and accurate way to locate specific graves, by using the maps and locations referenced within.” In this, author Sanders has admirably succeeded. Thoroughly researched, Whispers in the Cedars provides a systematic guide to this revered resting place in Port Gibson, Mississippi. Wanting “to let the stones speak” for themselves, Mr. Sanders records the information contained on each gravestone. And an extensive Index of Last Names offers ready access to the contents. “It is my sincere wish that the reader will find this book not only valuable as a genealogical reference tool, but may find it entertaining as well. I hope you enjoy it!” Again, a wish fulfilled in this book of remembrance and dedication.
FMS3 is very different from regular web servers. Because its open-socket server technology stays connected until users quit the application, you can stream audio, video, text, and other media in real time. FMS3 is also quite different from previous versions, a fact that web developers familiar with Flash Media Server 2 or Flash Communication Server 1.5 will quickly discover.
Don't worry. With Learning Flash Media Server 3 and a little experience with Flash CS3 and ActionScript 3.0, anyone can get up to speed in no time. You'll learn how to install FMS3, organize your development environment with Apache web server, and use the management console before diving into the whys and hows of:Recording and playing back streaming audio and video in VP6 and H.264 formatsUsing the new Flash Media Encoder to stream and record videoCamera and microphone settingsNon-persistent client-side remote shared objectsTwo-way audio-video communicationsBroadcasting and server-side bandwidth controlWorking with server-side files: the file classServer-side shared objectsServer-side streamsSetting up a software load handler using FMS3's new server-side NetStreamBringing in data and working with configuration files
At the heart of every chapter is a core set of code that shows the minimum requirements needed for different procedures. Beyond that, Learning Flash Media Server 3 provides you with plenty of options for using FMS3's different versions -- the full-feature server, the streaming-only server, and the limited-user development server. It's a whole new world of media, and this book puts you right at the doorstep. Ready to enter?
Learn how to create database-driven ASP.NET 3.5 websites using C# 3.0. ASP.NET 3.5: A Beginner's Guide shows you just what you need to know to build rich Internet applications quickly and easily. You'll find details on Web controls, CSS, event handlers, validation, SQL, ADO.NET, data binding, text files, and security. Coverage of the latest technologies, such as LINQ and Ajax, is also included. All examples use Visual Studio 2008 to ease you through the learning process, and all the source code is displayed. Start building dynamic ASP.NET 3.5 Web applications today with help from this fast-paced tutorial.
Designed for Easy Learning:Key Skills & Concepts--Lists of specific skills covered in the chapter Ask the Expert--Q&A sections filled with bonus information and helpful tips Try This--Hands-on exercises that show how to apply your skills Notes--Extra information related to the topic being covered Tips--Helpful reminders or alternate ways of doing things Annotated Syntax--Example code with commentary that describes the programming techniques being illustrated
This document employs reusable code examples to demonstrate the basic functionality of ActionScript 3.0 in the following topic areas: Packages and Classes; Display Programming; Movie Clips and Buttons; and Basic Structures. A concluding section helps those unfamiliar with OOP (Object Oriented Programming) and Design Patterns get acquainted with these concepts, as a knowledge of them will greatly benefit anyone getting into ActionScript 3.0 who wants to get the most out of it.
ActionScript 3.0 Design Patterns takes you step by step through the process, first by explaining how design patterns provide a clear road map for structuring code that actually makes OOP languages easier to learn and use. You then learn about various types of design patterns and construct small abstract examples before trying your hand at building full-fledged working applications outlined in the book. Topics in ActionScript 3.0 Design Patterns include:Key features of ActionScript 3.0 and why it became an OOP languageOOP characteristics, such as classes, abstraction, inheritance, and polymorphismThe benefits of using design patternsCreational patterns, including Factory and Singleton patternsStructural patterns, including Decorator, Adapter, and Composite patternsBehavioral patterns, including Command, Observer, Strategy, and State patternsMultiple design patterns, including Model-View-Controller and Symmetric Proxy designsDuring the course of the book, you'll work with examples of increasing complexity, such as an e-business application with service options that users can select, an interface for selecting a class of products and individual products in each class, an action game application, a video record and playback application, and many more. Whether you're coming to Flash and Flex from Java or C++, or have experience with ActionScript 2.0, ActionScript 3.0 Design Patterns will have you constructing truly elegant solutions for your Flash and Flex applications in no time.