While Spawn is busy battling his inner demons, real demons are on the prowl and want a piece of him, too. Enter the historic battle with Urizen and the advent of Ab and Zab. Plus... Wanda's pregnant?! Add another baby to your Spawn: Origins family and re-live the excitement of one of the best-selling independent comics of all time! Collecting classic issues of everyone's favorite anti-hero and featuring impossible pencils by Greg Capullo, this is the stuff legends are made of. Collects Spawn #93-98.
In 1992, legendary writer and artist Todd McFarlane unleashed his iconic antihero, Spawn, on the world. In so doing, he launched the most successful independent comic book in history - and the world would never be the same. Spawn Origins Volume 17 features the stories and artwork that helped cement the Spawn legacy. Relive the excitement of this groundbreaking series - collected in this accessibly priced format with exclusive bonus content, including cover galleries, black-and-white art, classic quotes, and an exclusive, digitally painted cover by Clayton Crain. Reprints issues #99-104 of this classic series - including the landmark, double-sized issue #100!
In 1992, legendary writer and artist Todd McFarlane unleashed his iconic antihero, Spawn, on the world. In so doing, he launched the most successful independent comic book in history - and the world would never be the same. Spawn: Origins Volume 18 features the stories and artwork that helped cement the Spawn legacy. Relive the excitement of this groundbreaking series, collected in this accessibly priced format with exclusive bonus content, including cover galleries, b/w art, classic quotes, and an exclusive digitally painted cover by Clayton Crain. Collects issues #105-110 of the Spawn series.
In 1992, legendary writer and artist Todd McFarlane unleashed his iconic antihero, Spawn, on the world. In so doing, he launched the most successful independent comic book in history - and the world would never be the same! Spawn: Origins Volume 19 features the stories and artwork that helped cement the Spawn legacy. Relive the excitement of this groundbreaking series, collected in this accessibly priced format with exclusive bonus content, including cover galleries, b/w art, classic quotes from Todd McFarlane, and an exclusive, digitally painted cover by Clayton Crain.
Spawn: Origins Volume 20 features the stories and artwork that helped cement the Spawn legacy. Relive the excitement of this groundbreaking series in this accessibly priced format with exclusive bonus content, including cover galleries, black and white art, classic quotes from Todd McFarlane, and an exclusive digitally painted cover by Clayton Crain.
Featuring the stories and artwork (by Todd McFarlane himself!) that laid the groundwork for the most successful independent comic book ever published. Spawn Origins Volume 1 includes the introduction of not only Spawn, but also a number of other memorable and menacing characters, including Malebolgia and the Violator. Collects Spawn #1-6.
With Spawn, legendary writer and artist Todd McFarlane unleashed his iconic antihero on the world, and launched the most successful independent comic book in history. Collecting Spawn #15-20, Spawn: Origins Volume 3 includes stories penned by Grant Morrison, and introduces unforgettable, all-new characters.
Featuring the stories and artwork (by Todd Mcfarlane himself) that laid the groundwork for the most successful independent comic book ever published. Spawn Origins Volume 5 includes early artwork by fan-favorite Spawn artist, Greg Capullo. Collects Spawn #27-32.
Sometimes in our judicial system, bad men like Billy Kincaid slip through the cracks. Posing as an ice cream man, Kincaid lured children into his van and killed them. When Spawn learns that Kincaid has been set free, he remembers he once turned down a chance to kill the child molester. He does what the courts couldn't, passing his own death sentence on the pervert.
Spawn is suddenly felled by painful flashbacks of his own death. But he shakes off the memories and visits Mob consigliere Antonio Twistelli, telling him that he welcomes a rematch with Overtkill. They meet at midnight, fighting to a standstill before Spawn pulls out his heavy weaponry. Even cybernetics offer no protection from such powerful ordnance, and Overtkill is defeated.
The latest addition to the ever-expanding classic Spawn trade paperback program, Spawn: Origins Volume 13 collects classic issues written by Spawn creator Todd McFarlane with legendary artist Greg Capullo providing stellar pencil work. Spawn visits Greenworld to help restore the earth's splendor. When he returns, he helps Sam and Twitch solve a series of senseless murders. Collects Spawn #75-80.
The Mob is fed up with losing their men to an unknown assailant. Finally deciding that Spawn is the killer, they send hit men to kill him. When Spawn defeats these attackers, the mob calls in Overtkill, a cyborg assassin. This foe is unlike any Spawn has ever faced, so he flees their battle to prepare. Luckily, he knows a secret armory stacked with the latest firepower.
With Spawn, legendary writer and artist Todd McFarlane unleashed his iconic antihero on the world, and launched the most successful independent comic book in history. Spawn: Origins, Vol. 8 contains the stories and artwork that helped create the Spawn legacy. Featuring awe-inspiring art by fan-favorites Greg Capullo (The Creech) and Tony Daniel (Batman), with stories written by Spawn creator Todd McFarlane. Collects Spawn #45 through the double-sized milestone issue Spawn #50.
Homicide Detective Sam Burke investigates a grisly murder scene where the phrase "Where's Wanda?" is scrawled in blood on the wall above the victim. At the same time, Jason Wynn plays out a scene from Macbeth, as he tries desperately to wash away the blood from his hands and his conscience. Al Simmons finds himself trapped in a game of Russian Roulette with Twitch Williams. Twitch blames Al for destroying his life. As the game comes closer to an end, Spawn teaches Twitch a lesson about life and death.
While Wanda lies close to death, Spawn returns to the eighth level of Hell for a final showdown with a weakened Malebolgia. At the height of the conflict, Angela arrives to join in the battle. After mortally wounding Malebolgia and thinking him dead, Spawn and Angela prepare to escape; however, with his last breath, Malebolgia extracts Angela's lance and impales her with it. In a rage, Spawn decapitates Malebolgia with Angela's sword. Carrying Angela's lifeless body, Spawn delivers her to a host of angels who offer him forgiveness and redemption. He refuses this angelic pardon, but the angel who offers it can yet do one favor for Spawn: She appears in Wanda' hospital room and breathes new life into Wanda. Meanwhile, Spawn finally comes to terms with his place in the world.
Nyx remembers the past and her old friends, Lily and Thea. Curious what her friend Thea is experiencing in Hell, Nyx asks Spawn what Hell is like. Nyx is thrown into convulsions of pain and suffering when Spawn gives her just a taste of Hell's anguish. Realizing that something is wrong in the city, Spawn is led back to his old home. But The Alleys no longer resemble what Spawn is used to. After walking through the "Phlebiac Bros. Pandemonium Circus," Spawn comes face to face with his nemesis, the Violator. Meanwhile, Nyx meets up with Mammon to ask what kind of offer is on the table.
Searching for a single soul in Hell is not an easy task. One must keep her eyes wide open and instincts sharp. Nyx has learned these lessons in full as she travels deeper into Hell in search of her lost friend Thea. Still trying to grasp the entirety of her recently acquired Hell-born powers, she wanders the plains of Hell in the direction she prays will lead her to Thea. Trying to survive the local residents of Hell may be more than Nyx is prepared to handle, even with a newly formed ally, The Redeemer, by her side.
At the police department, Burke threatens to expose Chief Banks with the file Spawn gave him, which links Banks to the child killer Kincaid. Banks faces Spawn, but loses his nerve and reveals that he works for Wynn. Enraged, Spawn confronts Wynn but Terry bursts into the office and demands Wynn's release. Spawn believes Terry has befriended Wynn.
Terry learns that he will die in two months from a malignant brain tumor. Spawn is torn apart by the belief that Terry's a traitor, but he uses all his power to heal him. This sends Spawn hurtling to Hell's second level, where he is immediately attacked by creatures trying to drain his life-sustaining necroplasm. Then suddenly, memories of past injustices provoke Al into a rage and he rises to fight again.
As Cy-Gor rampages, the Curse prepares to get to the root of Spawn's evil by studying his body. Left alone, Spawn severs his own hand and uses it to crack the tank holding his uniform. The uniform escapes and goes berserk as it re-integrates its host while attacking the Curse, leading him to blow up the entire complex.
When Angela helped Spawn escape Heaven, she lost her position as priority A-1 angel. Tiffany, a firecracker with a taste for blood, is determined to get the job; and her path to success leads straight through Spawn. Coming upon him in his weakened state, Tiffany confronts Spawn and a fierce battle ensues with Tiffany about to decapitate Spawn. Meanwhile, Sam and Twitch wonder why Banks took the fall when others were implicated in their investigation.
This HUGE, TRIPLE-SIZED 250th ANNIVERSARY ISSUE marks only the second time an independent comic book has reached such a lofty number! This issue marks the cataclysmic climax in the story of the current Spawn: Jim DowningÕs final struggle against his costume while the fate of New York City lies in the balance. From the ashes of that battlefield comes the long awaited return of the original SpawnÉ AL SIMMONS.
Al Simmons is returned to his demonic birthplace where he is tormented by a demon in the likeness of Wanda. When he realizes that Malebolgia has tricked him, he destroys the demon and passes another of the Malebolgia's tests. Malebolgia then agrees to leave Wanda alone in exchange for Al's loyalty and servitude. Spawn then enters Terry's dreams where he suddenly awakens knowing that Al is "alive."
In his office, Wynn plots against Sam and Twitch, setting up a secret meeting where they are to be eliminated. Meanwhile, Terry has finally linked Wynn to illegal activities, but blacks out due to a mysterious illness. In Rat City, Spawn builds a hideout. Cog wonders who is building it - Spawn or his costume.
Malebolgia's quest to regain full power has come to a crossroads, with only Jim Downing standing in his way. But Clown has other plans. As Jim and Clown attempt to escape Malebolgia's vengeance, the inevitable confrontation between the former Lord of the 8th Circle of Hell and the world's newest Hellspawn comes to a violent and spectacular conclusion.
Spawn and Terry both battle their personal demons. Spawn's suit has completely taken control of him. He hemorrhages and sprouts growth until he is helped by Cog. Terry blacks out and is struck by a semi-. The accident lands him in the hospital. Cy-Gor is in New York city looking for Spawn.
To confirm his dreams of Al, Terry searches the alleys for his dead friend. When Cog intercepts and questions Terry about his motives, he ends up mediating their encounter and saving Terry from Al's jealous rage. After Terry shows Al proof of the case he has against Wynn, Spawn helps Terry on a dangerous mission. Meanwhile, Sam & Twitch wait for the "informant" regarding information regarding information about the Chief Banks - Senator Jennings conspiracy.
The epic battle between the one-time ruler of Hell's Eighth Circle and the world's newest Hellspawn is HERE. But the showdown may be more one-sided than anyone expected. Witness a NEW EVOLUTION as SPAWN heads into its next unpredictable and thrilling chapter.
When Terry meets with Spawn to plan their mission, he tries to understand his friend's chosen hideout as well as their new-found friendship. When he stumbles onto the worms, Al's reaction confuses even more. Terry and Al carry out their mission to document Wynn's involvement in the arms trade. Upon seeing the evidence, Al sends an explosive message to implicate and endanger Wynn's global network infrastructure.
Things have not been what they seem. Spawn, Nyx and The Redeemer have all been playing right into Mammon's hands. Spawn and The Redeemer fight among themselves, with Spawn pinning down The Redeemer and threatening him with his own sword. Mammon reveals to Nyx that she has not only betrayed Spawn, but also been tricked into giving Mammon her connection with the Hellspawn. And it should only be a matter of time before the world finds out what Mammon plans to do with this newfound power.
Spawn's long trek back to New York leads him deep into Klan country, where a local chapter is planning to kill the county's last remaining black family. Spawn traps the leader in the family's house and transforms him into a black man. When the rest of the Klan arrives, the costumed redneck finds out how it feels to be on the other end of the lynching rope.
Spawn has been thrown into the realm of Greenworld, a third power beyond Heaven and Hell. There he learns that the earth is under siege by man's relentless pollution and overuse of its resources. He is given the task to stop the war between Heaven and Hell in order to preserve Mother Nature. Back in the alleys, Bootsy prays for Spawn's return to earth and is removed from earth for interfering with mortal's lives.
Eddie and Andy, the abused children who killed their father, escape their detention and find their way to New York City in search of their hero, Spawn. There, they are befriended by Snake who offers to employ Eddie to courier illegal packages for him. Snake forces Eddie to lead him to Spawn where a confrontation ensues. Snake is killed and Andy is wounded. After medical treatment, the boys return to the detention center, forever stripped of their innocence.
With Spawn, legendary writer and artist Todd McFarlane unleashed his iconic antihero on the world, and launched the most successful independent comic book in history. Spawn Origins Volume 6 includes stories penned by Alan Moore, along with artwork by Greg Capullo, Tony Daniel, and Kevin Conrad. Collects Spawn #33-38. collects issues #33_38 (July 2010)
Bootsy steps between Spawn and Wolfram, the vampire, to keep them from destroying each other. When Wolfram mentions a nest of vampires in the area, Spawn goes to investigate just as the police arrive and take Bootsy in for questioning. At the police station, Bootsy passes a cryptic message to Sam and Twitch. Elsewhere in an abandoned warehouse, a child is being tortured. Spawn breaks in, kills the abusers and releases the child who reveals an emblem blazoned across his belly.
By morphing his symbiotic suit to match the soldiers, Spawn infiltrates the compound where Wynn has reinforced security. He successfully severs communication and power systems to cripple the battalions, leaving a terrified Wynn trapped. Spawn threatens Wynn with the promise to undermine his operations until nothing remains of his international empire. In the alley, Sam & Twitch get no information from the bums about Spawn. Cog then fills them in on facts that create more questions.
The new era that began in the pages of SPAWN's hallmark 220th issue continues! Featuring a classic Todd McFarlane cover re-imagined by the legendary artist as Image Comics and Todd McFarlane Productions continue SPAWN's 20th Anniversary celebration. Jim Downing is a man possessed by a hellish power he cannot control, by a heavenly secret he doesn't understand, and by an unstoppable drive to piece together the mystery that is his lost past. Balancing the deadly realities of his secret life as the world's newest Hellspawn with the worldwide media frenzy as a new messiah for the Digital Age, Jim begins to embrace his abilities like never before. This all leads to a showdown with a classic Spawn adversary... TREMOR RETURNS!!!
A Massacre! An Awakening! And The True Face of Evil! As the world eagerly awaits the gifts of their newest savior, Jim Downing's struggle for control over the darkness within him threatens to jeopardize everything he has worked to build. Violence erupts in the deserts of Mexico as the K7 goes on a feeding frenzy, and for the first time Jim awakens to the realities of the monster that lives within him. Can a man live with so much blood on his hands, or will the weight of the world's sins crush any hope of salvation? While Jim wrestles with his new reality, an old adversary explores the true power behind Jim's"miracles." Also Featured: The K7-Leetha is a weapon of mass destruction birthed in the pits of Hell, a living creation built for one purpose -- death. But what happens when a tool of unending violence has its own ambitions? A dark future awaits and the path forward begins here.
Spawn and Tremor take a prisoner in their ongoing war to discover the truth behind The Program -- the clandestine military operation that made them both monsters. As the interrogation heats up, the reality of Jim's memories begin to take shape. Was he the architect of his own downfall, or a victim of those with far more sinister intent?
After Cog is unable to reason with Spawn, the ghost of Al Simmons appears to him and they have a heart-to-heart talk. Spawn's epiphany comes when he kills his own ghost. He then returns to the alleys a changed man refusing to be a pawn in someone else's game. He announces to Cog that he is quitting.
At the end of her mental and emotional rope, Thea has a gift that can also be a curse: She can see when people are about to die. Spawn appears to Thea, but she's convinced he's there to harm her. Hell's opportunistic lords are quick to take advantage of humans in Thea's condition, and a smooth-talking, expensively dressed demon approaches her and reenforces her belief that Spawn is out to get her. The demon convinces Thea to give up her soul to him and then reveals, after it's too late, that Spawn was actually there to help.
Lacking both fingerprints and a shadow, a confused Al Simmons resorts to his natural instincts when he suddenly finds himself standing in the middle of a New York City street. As two policemen approach him, he violently lashes out at them, an act that lands him in a jail cell next to a violent killer that confesses his crimes to Al alone. As Al is taken from his cell to speak with a Public Defender, a shadow lurks in the darkness that surrounds the cell occupied by Al's self-confessed, murderous neighbor; it's Al's missing shadow, which has taken on a life of its own as Spawn! And while Al may not know who or where he is, he does remember one thing: Wanda.
Was Jim Downing a mastermind or a victim in his previous life? As a brutal interrogation intensifies, the answers Jim seeks, and the realities of the man he was, may exist somewhere in-between good and evil. To complicate matters further...The final details he needs and the ultimate end to "The Program" rest in the hands of a man whose actions helped shape the very foundation of the SPAWN universe...Jason Wynn.
After apparently losing his son, Twitch Williams is on the verge of suicide, but Spawn will intervene before Twitch pulls the trigger. Out in Central Park, the Children of the Kingdom are gathering but have not taken into account Spawn_s allies. Nor have they considered the versatile Ab and Zab who, with the help of a magic marker, turn the Citadel into a pillar of death and a gateway to Hell for all the vampires. In the end, Max is saved, but is no longer a part of this world. And though it appears that Spawn has vanquished the Kingdom_s cult, he fails to realize, as a familiar face reminds us, that a gateway to Hell can also let things out.
A group of vampires join Simon Pure in his battle against Spawn, but the Hellspawn has experience on his side and causes a tidal wave that engulfs Simon and his followers, all of whom drown. Simon survives, but cuts off his own hand to escape Spawn's chains. Meanwhile, Twitch has an encounter with Max Jr. and Dawn, but it turns out to be only a dream... or was it? Spawn has a new plan to eliminate Simon and enlists the help of Ab and Zab, who have been reinstated as full demons, while Simon's plan to eliminate those who are sinners continues apace.
Eddie and Andy were children with an abusive father. After listening to Spawn, Eddie took it upon himself to kill his father and end the abuse. (See Spawn #29.) Now, after serving many years in a juvenile home, Eddie is free and looking for the evil being that he feels encouraged him to commit murder. Meanwhile, Cog, who is dying, knows his time to teach Spawn is now extremely limited, but Spawn has his own plans for his own future, the future of mankind and the future of Hell. At the same time, Eddie, who found religion while incarcerated, goes on a shooting spree at the bus station where he is critically injured, as is his plan; however, not even death can dissuade him in his quest to kill Spawn. He is reborn. He is The Redeemer!
Spawn is led to a former church, now an archive of Hellspawn memorabilia. There, Cog tells Spawn of his own life as a Hellspawn, and how Spawn may break his curse. Meanwhile, detectives Burke and Twitch go looking for Spawn. After finding no sign of Spawn in the alleys, the two are confronted by a stranger. Also, Bobby is in despair, practically at rock bottom. After taking a bottle from a murdered drunk, he asks Heaven's forgiveness.
Relive the excitement of one of the bestselling independent comics of all time and grow your Spawn: Origins collection! In this volume, the ghost of slain child killer Billy Kincaid returns to taunt Spawn! Possessing human souls, Kincaid carries out his dirty work vicariously through innocents. Sam and Twitch find themselves knee deep in it when current police officers become victims to Kincaid's torment. Can they help Spawn save the people without killing all of them too!?
Al is a grateful man. After so many years of living with his chosen destiny as a Hellspawn, he'd forgotten the simple joy of being human; however, he should choose his new friends more carefully, since the Wiccan, Nyx, has plans for Al that look unpleasant at best. As Jason Wynn is being interrogated for information about Al Simmons, he is getting advice from the long-absent, opportunistic and apparently invisible Clown. With the Clown's help, Wynn appears not as crazy as originally thought. Meanwhile, Al has a dream that turns into a real life nightmare as he awakens to find himself physically restrained, with Nyx, his new best friend, about to plunge a knife into his chest.
His memories taken from him by Mammon, Al Simmons wanders the countryside hoping to find answers to a question he doesn't even remember. His trip takes him into a bizarre small town that seems to have a certain infatuation with the Devil. The architecture of the town has incorporated the Devil in some way or another: Stained-glass windows, mantles, handrails and doorknockers all contain undeniable Hellish motifs. Simmons comes across a poster for the town's Teind. Uncertain just what a Teind is, Simmons asks the local bed and breakfast owner Ruth about it. She tells him it is a festival that ensures that the town is surrounded by blessings and good fortune. She also explains the devilish dcor as a way to ensure that the town's folk are aware that evil is all around them. Simmons finds out the about the town's Teind, its hell-born architecture and the real reasons behind the town's beliefs as he attempts to rescue a little girl from being sacrificed and comes face to face with The Forgotten Ones.
Spawn returns to the home of Granny Blake to bid her a final farewell. He explains to Granny his belief that Heaven and Hell are two sides of the same coin and defends his decision to choose neither. Granny, however, will have none of it and refuses to let Al disparage her faith. Cogliostro is not letting Al off the hook, either, and tells him that the choice of what role he wants to take is not his to make; that by slaying Malebolgia, he has become Malebolgia's de facto replacement whether he accepts it or not.