Analyzing the strategic maneuvers of today’s great information powers–Apple, Google, and an eerily resurgent AT&T–Tim Wu uncovers a time-honored pattern in which invention begets industry and industry begets empire.
It is easy to forget that every development in the history of the American information industry–from the telephone to radio to film–once existed in an open and chaotic marketplace inhabited by entrepreneurs and utopians, just as the Internet does today. Each of these, however, grew to be dominated by a monopolist or cartel. In this pathbreaking book, Tim Wu asks: will the Internet follow the same fate? Could the Web–the entire flow of American information–come to be ruled by a corporate leviathan in possession of "the master switch"? Here, Tim Wu shows how a battle royale for Internet’s future is brewing, and this is one war we dare not tune out.
Prolific hacker and author Simon Monk also teaches basic principles to help you use new technologies with Raspberry Pi as its ecosystem continues to develop. This cookbook is ideal for programmers and hobbyists familiar with the Pi through resources, including Getting Started with Raspberry Pi (O’Reilly). Python and other code examples from the book are available on GitHub.Set up your Raspberry Pi and connect to a networkWork with its Linux-based operating systemProgram Raspberry Pi with PythonGive your Pi "eyes" with computer visionControl hardware through the GPIO connectorUse Raspberry Pi to run different types of motorsWork with switches, keypads, and other digital inputsUse sensors to measure temperature, light, and distanceConnect to IoT devices in various waysCreate dynamic projects with Arduino
A NEW YORK TIMES NOTABLE BOOK
A VOICE LITERARY SUPPLEMENT TOP 25 FAVORITE BOOKS OF THE YEAR
AN ESQUIRE MAGAZINE BEST BOOK OF THE YEAR
Explaining why the whole is sometimes smarter than the sum of its parts, Johnson presents surprising examples of feedback, self-organization, and adaptive learning. How does a lively neighborhood evolve out of a disconnected group of shopkeepers, bartenders, and real estate developers? How does a media event take on a life of its own? How will new software programs create an intelligent World Wide Web?
In the coming years, the power of self-organization -- coupled with the connective technology of the Internet -- will usher in a revolution every bit as significant as the introduction of electricity. Provocative and engaging, Emergence puts you on the front lines of this exciting upheaval in science and thought.
**Named a best book of the year by Bloomberg and Nature**
**'Best of 2017' by The Morning Sun**
"We owe Claude Shannon a lot, and Soni & Goodman’s book takes a big first step in paying that debt." —San Francisco Review of Books
"Soni and Goodman are at their best when they invoke the wonder an idea can instill. They summon the right level of awe while stopping short of hyperbole." —Financial Times
"Jimmy Soni and Rob Goodman make a convincing case for their subtitle while reminding us that Shannon never made this claim himself." —The Wall Street Journal
"Soni and Goodman have done their research...A Mind at Play reveals the remarkable human behind some of the most important theoretical and practical contributions to the information age." —Nature
"A Mind at Play shows us that you don't need to be a genius to learn from a genius. Claude Shannon's inventive, vibrant life demonstrates how vital the act of play can be to making the most of work." —Inc.
“A charming account of one of the twentieth century’s most distinguished scientists…Readers will enjoy this portrait of a modern-day Da Vinci.” —Fortune
In their second collaboration, biographers Jimmy Soni and Rob Goodman present the story of Claude Shannon—one of the foremost intellects of the twentieth century and the architect of the Information Age, whose insights stand behind every computer built, email sent, video streamed, and webpage loaded. Claude Shannon was a groundbreaking polymath, a brilliant tinkerer, and a digital pioneer. He constructed the first wearable computer, outfoxed Vegas casinos, and built juggling robots. He also wrote the seminal text of the digital revolution, which has been called “the Magna Carta of the Information Age.” In this elegantly written, exhaustively researched biography, Soni and Goodman reveal Claude Shannon’s full story for the first time. With unique access to Shannon’s family and friends, A Mind at Play brings this singular innovator and always playful genius to life.
You don’t need to have mastered Arduino or programming to get started. Updated for the Arduino 1.0 release, the recipes in this second edition include practical examples and guidance to help you begin, expand, and enhance your projects right away—whether you’re an artist, designer, hobbyist, student, or engineer.Get up to speed on the Arduino board and essential software concepts quicklyLearn basic techniques for reading digital and analog signalsUse Arduino with a variety of popular input devices and sensorsDrive visual displays, generate sound, and control several types of motorsInteract with devices that use remote controls, including TVs and appliancesLearn techniques for handling time delays and time measurementApply advanced coding and memory handling techniques
Inside, you’ll learn about:Interaction design and physical computing The Arduino hardware and software development environment Basics of electricity and electronics Prototyping on a solderless breadboard Drawing a schematic diagram
Getting started with Arduino is a snap. To use the introductory examples in this guide, all you need an Arduino Uno or earlier model, along with USB A-B cable and an LED. The easy-to-use Arduino development environment is free to download.
Join hundreds of thousands of hobbyists who have discovered this incredible (and educational) platform. Written by the co-founder of the Arduino project, Getting Started with Arduino gets you in on all the fun!
Previously the domain of philosophers and linguists, information theory has now moved beyond the province of code breakers to become the crucial science of our time. In Decoding the Universe, Charles Seife draws on his gift for making cutting-edge science accessible to explain how this new tool is deciphering everything from the purpose of our DNA to the parallel universes of our Byzantine cosmos. The result is an exhilarating adventure that deftly combines cryptology, physics, biology, and mathematics to cast light on the new understanding of the laws that govern life and the universe.
Through the ideas and software in this book, users will learn to design and employ a fully-featured rendering system for creating stunning imagery. This completely updated and revised edition includes new coverage on ray-tracing hair and curves primitives, numerical precision issues with ray tracing, LBVHs, realistic camera models, the measurement equation, and much more. It is a must-have, full color resource on physically-based rendering.Presents up-to-date revisions of the seminal reference on rendering, including new sections on bidirectional path tracing, numerical robustness issues in ray tracing, realistic camera models, and subsurface scatteringProvides the source code for a complete rendering system allowing readers to get up and running fastIncludes a unique indexing feature, literate programming, that lists the locations of each function, variable, and method on the page where they are first describedServes as an essential resource on physically-based rendering
With the post-PC era now upon us, Computer Organization and Design moves forward to explore this generational change with examples, exercises, and material highlighting the emergence of mobile computing and the Cloud. Updated content featuring tablet computers, Cloud infrastructure, and the x86 (cloud computing) and ARM (mobile computing devices) architectures is included.
An online companion Web site provides advanced content for further study, appendices, glossary, references, and recommended reading.Features RISC-V, the first such architecture designed to be used in modern computing environments, such as cloud computing, mobile devices, and other embedded systemsIncludes relevant examples, exercises, and material highlighting the emergence of mobile computing and the cloud
Information security is a rapidly evolving field. As businesses and consumers become increasingly dependent on complex multinational information systems, it is more imperative than ever to protect the confidentiality and integrity of data. Featuring a wide array of new information on the most current security issues, this fully updated and revised edition of Information Security: Principles and Practice provides the skills and knowledge readers need to tackle any information security challenge.
Taking a practical approach to information security by focusing on real-world examples, this book is organized around four major themes:Cryptography: classic cryptosystems, symmetric key cryptography, public key cryptography, hash functions, random numbers, information hiding, and cryptanalysisAccess control: authentication and authorization, password-based security, ACLs and capabilities, multilevel security and compartments, covert channels and inference control, security models such as BLP and Biba's model, firewalls, and intrusion detection systemsProtocols: simple authentication protocols, session keys, perfect forward secrecy, timestamps, SSH, SSL, IPSec, Kerberos, WEP, and GSMSoftware: flaws and malware, buffer overflows, viruses and worms, malware detection, software reverse engineering, digital rights management, secure software development, and operating systems security
This Second Edition features new discussions of relevant security topics such as the SSH and WEP protocols, practical RSA timing attacks, botnets, and security certification. New background material has been added, including a section on the Enigma cipher and coverage of the classic "orange book" view of security. Also featured are a greatly expanded and upgraded set of homework problems and many new figures, tables, and graphs to illustrate and clarify complex topics and problems. A comprehensive solutions manual is available to assist in course development.
Minimizing theory while providing clear, accessible content, Information Security remains the premier text for students and instructors in information technology, computer science, and engineering, as well as for professionals working in these fields.
Database design is not an exact science. Many are surprised to find that problems with their databases are caused by poor design rather than by difficulties in using the database management software. Beginning Database Design, Second Edition helps you ask and answer important questions about your data so you can understand the problem you are trying to solve and create a pragmatic design capturing the essentials while leaving the door open for refinements and extension at a later stage. Solid database design principles and examples help demonstrate the consequences of simplifications and pragmatic decisions. The rationale is to try to keep a design simple, but allow room for development as situations change or resources permit.Provides solid design principles by which to avoid pitfalls and support changing needs Includes numerous examples of good and bad design decisions and their consequences Shows a modern method for documenting design using the Unified Modeling Language
If you are a robotics developer, whether a hobbyist, researchers or professional, and are interested in learning about ROS through a hands-on approach, then this book is for you. You are encouraged to have a working knowledge of GNU/Linux systems and Python.What You Will LearnGet to know the fundamentals of ROS and apply its concepts to real robot examplesControl a mobile robot to navigate autonomously in an environmentModel your robot designs using URDF and Xacro, and operate them in a ROS Gazebo simulationControl a 7 degree-of-freedom robot arm for visual servoingFly a quadcopter to autonomous waypointsGain working knowledge of ROS tools such as Gazebo, rviz, rqt, and Move-ItControl robots with mobile devices and controller boardsIn Detail
The visionaries who created ROS developed a framework for robotics centered on the commonality of robotic systems and exploited this commonality in ROS to expedite the development of future robotic systems.
From the fundamental concepts to advanced practical experience, this book will provide you with an incremental knowledge of the ROS framework, the backbone of the robotics evolution. ROS standardizes many layers of robotics functionality from low-level device drivers to process control to message passing to software package management. This book provides step-by-step examples of mobile, armed, and flying robots, describing the ROS implementation as the basic model for other robots of these types. By controlling these robots, whether in simulation or in reality, you will use ROS to drive, move, and fly robots using ROS control.Style and approach
This is an easy-to-follow guide with hands-on examples of ROS robots, both real and in simulation.
Beginning with digital logic gates and progressing to the design of combinational and sequential circuits, the book uses these fundamental building blocks as the basis for the design of an actual MIPS processor. It provides practical examples of how to interface with peripherals using RS232, SPI, motor control, interrupts, wireless, and analog-to-digital conversion. SystemVerilog and VHDL are integrated throughout the text in examples illustrating the methods and techniques for CAD-based circuit design. There are also additional exercises and new examples of parallel and advanced architectures, practical I/O applications, embedded systems, and heterogeneous computing, plus a new appendix on C programming to strengthen the connection between programming and processor architecture.
This new edition will appeal to professional computer engineers and to students taking a course that combines digital logic and computer architecture.Updated based on instructor feedback with more exercises and new examples of parallel and advanced architectures, practical I/O applications, embedded systems, and heterogeneous computingPresents digital system design examples in both VHDL and SystemVerilog (updated for the second edition from Verilog), shown side-by-side to compare and contrast their strengthsIncludes a new chapter on C programming to provide necessary prerequisites and strengthen the connection between programming and processor architectureCompanion Web site includes links to Xilinx CAD tools for FPGA design, lecture slides, laboratory projects, and solutions to exercisesInstructors can also register at textbooks.elsevier.com for access to: Solutions to all exercises (PDF), Lab materials with solutions, HDL for textbook examples and exercise solutions, Lecture slides (PPT), Sample exams, Sample course syllabus, Figures from the text (JPG, PPT)
Inside, you'll learn about:
Interaction design and physical computingThe Arduino hardware and software development environmentBasics of electricity and electronicsPrototyping on a solderless breadboardDrawing a schematic diagram
And more. With inexpensive hardware and open-source software components that you can download free, getting started with Arduino is a snap. To use the introductory examples in this book, all you need is a USB Arduino, USB A-B cable, and an LED.
Join the tens of thousands of hobbyists who have discovered this incredible (and educational) platform. Written by the co-founder of the Arduino project, with illustrations by Elisa Canducci, Getting Started with Arduino gets you in on the fun! This 128-page book is a greatly expanded follow-up to the author's original short PDF that's available on the Arduino website.
Beginning with digital logic gates and progressing to the design of combinational and sequential circuits, this book uses these fundamental building blocks as the basis for designing an ARM processor. SystemVerilog and VHDL are integrated throughout the text in examples illustrating the methods and techniques for CAD-based circuit design. The companion website includes a chapter on I/O systems with practical examples that show how to use the Raspberry Pi computer to communicate with peripheral devices such as LCDs, Bluetooth radios, and motors.
This book will be a valuable resource for students taking a course that combines digital logic and computer architecture or students taking a two-quarter sequence in digital logic and computer organization/architecture.Covers the fundamentals of digital logic design and reinforces logic concepts through the design of an ARM microprocessor.Features side-by-side examples of the two most prominent Hardware Description Languages (HDLs)—SystemVerilog and VHDL—which illustrate and compare the ways each can be used in the design of digital systems.Includes examples throughout the text that enhance the reader’s understanding and retention of key concepts and techniques.The Companion website includes a chapter on I/O systems with practical examples that show how to use the Raspberry Pi computer to communicate with peripheral devices such as LCDs, Bluetooth radios, and motors. The Companion website also includes appendices covering practical digital design issues and C programming as well as links to CAD tools, lecture slides, laboratory projects, and solutions to exercises.
Beginning ASP.NET 4.5 Databases is a comprehensive introduction on how you can connect a Web site to many different data sources — not just databases — and use the data to create dynamic page content. It also shows you how to build a relational database, use SQL to communicate with it, and understand how they differ from each other.
With in-depth, on-target coverage of the new data access features of .NET Framework 4.5, this book is your guide to using ASP.NET to build responsive, easy-to-update data-driven Web sites.
Odoo is a full-featured open source ERP with a focus on extensibility. The flexibility and sustainability of open source is also a key selling point of Odoo. It is built on a powerful framework for rapid application development, both for back-end applications and front-end websites.
The book starts by covering Odoo installation and administration, and provides a gentle introduction to application development. It then dives deep into several of the areas that an experienced developer will need to use. You'll learn implement business logic, adapt the UI, and extend existing features.Style and Approach
These practical and easy-to-follow recipes are presented step-by-step, with dozens of hands-on recipes to boost your Odoo skills. This book can also be used as a reference guide for your daily work.
The combination of two of the twentieth century's most influential and revolutionary scientific theories, information theory and quantum mechanics, gave rise to a radically new view of computing and information. Quantum information processing explores the implications of using quantum mechanics instead of classical mechanics to model information and its processing. Quantum computing is not about changing the physical substrate on which computation is done from classical to quantum but about changing the notion of computation itself, at the most basic level. The fundamental unit of computation is no longer the bit but the quantum bit or qubit.
This comprehensive introduction to the field offers a thorough exposition of quantum computing and the underlying concepts of quantum physics, explaining all the relevant mathematics and offering numerous examples. With its careful development of concepts and thorough explanations, the book makes quantum computing accessible to students and professionals in mathematics, computer science, and engineering. A reader with no prior knowledge of quantum physics (but with sufficient knowledge of linear algebra) will be able to gain a fluent understanding by working through the book.
Modern cryptology has been described as the science of the integrity of information, covering all aspects like confidentiality, authenticity and non-repudiation and also including the protocols required for achieving these aims. In both theory and practice it requires notions and constructions from three major disciplines: computer science, electronic engineering and mathematics. Within mathematics, group theory, the theory of finite fields, and elementary number theory as well as some topics not normally covered in courses in algebra, such as the theory of Boolean functions and Shannon theory, are involved.Although essentially self-contained, a degree of mathematical maturity on the part of the reader is assumed, corresponding to his or her background in computer science or engineering. Algebra for Cryptologists is a textbook for an introductory course in cryptography or an upper undergraduate course in algebra, or for self-study in preparation for postgraduate study in cryptology.
Ideal for experienced C and C++ programmers, this book also includes popular tools in the GNU software collection. You’ll learn how to build C programs with GNU Make, compile executable programs from C source code, and test and debug your programs with the GNU debugger.
In three sections, this authoritative book covers:C language concepts and language elements, with separate chapters on types, statements, pointers, memory management, I/O, and moreThe C standard library, including an overview of standard headers and a detailed function referenceBasic C programming tools in the GNU software collection, with instructions on how use them with the Eclipse IDE
Programmable Logic Controllers: A Practical Approach using CoDeSys is a hands-on guide to rapidly gain proficiency in the development and operation of PLCs based on the IEC 61131-3 standard. Using the freely-available* software tool CoDeSys, which is widely used in industrial design automation projects, the author takes a highly practical approach to PLC design using real-world examples. The design tool, CoDeSys, also features a built in simulator/soft PLC enabling the reader to undertake exercises and test the examples.
Key features:Introduces to programming techniques using IEC 61131-3 guidelines in the five PLC-recognised programming languages.Focuses on a methodical approach to programming, based on Boolean algebra, flowcharts, sequence diagrams and state-diagrams.Contains a useful methodology to solve problems, develop a structured code and document the programming code.Covers I/O like typical sensors, signals, signal formats, noise and cabling.Features Power Point slides covering all topics, example programs and solutions to end-of-chapter exercises via companion website.
No prior knowledge of programming PLCs is assumed making this text ideally suited to electronics engineering students pursuing a career in electronic design automation. Experienced PLC users in all fields of manufacturing will discover new possibilities and gain useful tips for more efficient and structured programming.
* Register at www.codesys.com
Excessive technical detail and language are avoided, recognising that the real requirement for practising engineers is the need to understand the applications of mathematics in everyday engineering contexts. Emphasis is given to an appreciation of the fundamental concepts behind the mathematics, for problem solving and undertaking critical analysis of results, whether using a calculator or a computer.
The text is backed up by numerous exercises and worked examples throughout, firmly rooted in engineering practice, ensuring that all mathematical theory introduced is directly relevant to real-world engineering. The book includes introductions to advanced topics such as Fourier analysis, vector calculus and random processes, also making this a suitable introductory text for second year undergraduates of electrical, electronic and computer engineering, undertaking engineering mathematics courses.
Dr Attenborough is a former Senior Lecturer in the School of Electrical, Electronic and Information Engineering at South Bank University. She is currently Technical Director of The Webbery - Internet development company, Co. Donegal, Ireland.Fundamental principles of mathematics introduced and applied in engineering practice, reinforced through over 300 examples directly relevant to real-world engineering
This Handbook is intended to serve as the basic reference point on image and video processing, in the field, in the research laboratory, and in the classroom. Each chapter has been written by carefully selected, distinguished experts specializing in that topic and carefully reviewed by the Editor, Al Bovik, ensuring that the greatest depth of understanding be communicated to the reader. Coverage includes introductory, intermediate and advanced topics and as such, this book serves equally well as classroom textbook as reference resource.
• Provides practicing engineers and students with a highly accessible resource for learning and using image/video processing theory and algorithms
• Includes a new chapter on image processing education, which should prove invaluable for those developing or modifying their curricula
• Covers the various image and video processing standards that exist and are emerging, driving today’s explosive industry
• Offers an understanding of what images are, how they are modeled, and gives an introduction to how they are perceived
• Introduces the necessary, practical background to allow engineering students to acquire and process their own digital image or video data
• Culminates with a diverse set of applications chapters, covered in sufficient depth to serve as extensible models to the reader’s own potential applications
About the Editor...
Al Bovik is the Cullen Trust for Higher Education Endowed Professor at The University of Texas at Austin, where he is the Director of the Laboratory for Image and Video Engineering (LIVE). He has published over 400 technical articles in the general area of image and video processing and holds two U.S. patents. Dr. Bovik was Distinguished Lecturer of the IEEE Signal Processing Society (2000), received the IEEE Signal Processing Society Meritorious Service Award (1998), the IEEE Third Millennium Medal (2000), and twice was a two-time Honorable Mention winner of the international Pattern Recognition Society Award. He is a Fellow of the IEEE, was Editor-in-Chief, of the IEEE Transactions on Image Processing (1996-2002), has served on and continues to serve on many other professional boards and panels, and was the Founding General Chairman of the IEEE International Conference on Image Processing which was held in Austin, Texas in 1994.
* No other resource for image and video processing contains the same breadth of up-to-date coverage
* Each chapter written by one or several of the top experts working in that area
* Includes all essential mathematics, techniques, and algorithms for every type of image and video processing used by electrical engineers, computer scientists, internet developers, bioengineers, and scientists in various,
As computer chips continue to shrink in size, scientists anticipate the end of the road: A computer in which each switch is comprised of a single atom. Such a device would operate under a different set of physical laws: The laws of quantum mechanics. Johnson gently leads the curious outsider through the surprisingly simple ideas needed to understand this dream, discussing the current state of the revolution, and ultimately assessing the awesome power these machines could have to change our world.
From the Trade Paperback edition.
Whether you have already developed multiple applications or zero applications, this book will help you to develop your next application in a cross-platform framework quickly, saving you a massive amount of time and money.
This book concisely shows you NativeScript's built-in framework that allows you to rapidly develop a fully-working compiled cross-platform application in just a few chapters. It starts by laying the foundation of NativeScript and working through the fundamentals to create a basic shell of the application. Moving on, you'll see how to build a full-fledged application step by step. We'll show you how to use plugins, and how to communicate with the native OS libraries easily so that you can customize your application as if your app was created in Java or Objective C. We then deal with the issues that arise from being cross platform and compensate for the different screen sizes, screen resolutions, and device abilities. Finally, we progress to testing and deploying your app.Style and approach
A stepwise guide for building cross-platform mobile applications with the help of easy-to-understand examples.
Chapters (958 topics): - Introduction, Electronics, Basic Electronics, DC Current Flow, Resistor Value Test, Simple DC Circuits, Types of Switching, Variable Voltages, Ohm's Law, DC Voltage, DC Current, Series/Parallel Resistors, AC Measurements, AC Voltage and Current, AC Theory, RCL Series Circuits, RCL Parallel Circuits, Capacitance, Capacitors, Inductance, Inductors, Impedance, Radio and Communication, Tuned Circuits, Attenuators, Passive Filters, Active Filters, Oscillators, Circuit Theorems, Complex Numbers, DC Power, AC Power, Silicon Controlled Rectifier, Power Supplies, Voltage Regulation, Magnetism, Electric Machines, Transformers, Three Phase Systems, Energy Transfer and Cost, Atomic Structures, Diode Theory, Diode Applications, Transistor Theory, Bipolar Transistor, Transistor Configurations, Active Transistor Circuits, Field Effect Transistors, Basic Operational Amplifier, Op-Amp Theory, Op-Amp Applications, Sum and Difference Amp, Analogue Multi-meter, Measurement, Component Testing, PIC Micro, PICa(R) Microcontroller, PICa(R) Architecture, PICa(R) Analogue to Digital, PICa(R) Byte Orientated Instructions, PICa(R) Bit Orientated Instructions, PICa(R) Literal and Control Instructions, Mechanics, Area, Surface Area and Symmetry, Volume, Compound Measures, Geometry, Motion, Machines, Optics, Computing, Hardware Devices, Data Structures, Data Files, Computer Systems, Data Handling, System Development, Computer Programming, Data Analysis, Binary Numbers, Binary Arithmetic, Digital, Logic Gates 1., Logic Gates 2., Logic Families, Flip Flops, Combinational Logic, Counters, Counting, Shift Registers, 555 Timer, Logic Interfacing, Boolean and DeMorgan's, Microprocessor, Micro-Computer, Data/Address Bus, Memory Addressing, Arithmetic and Logic Unit, Clock and Reset, Instructions and Control, Memory Cells, Microprocessor Memory, Addressing Modes, Instructions Set 1., Instructions Set 2., Instructions Set 3., Mathematics, Number Systems, Number Conversion, Number Types, Compound Measures, Roots, Angles and Parallels, Triangle Ratios, Triangle Angles, Percentages, Ratios, Fractions, Vectors, Circle Angles, Laws, Algebra 0., Algebra 1., Algebra 2., Mathematical Rules, Powers and Indices, Simplifying, Equations, Graphing, Slope and Translation, Curves and Angle Conversion, Personal Finance, Additional Notes.
This book will introduce hapi.js and walk you through the creation of your first working application using the out-of-the-box features hapi.js provides. Packed with real-world problems and examples, this book introduces some of the basic concepts of hapi.js and Node.js and takes you through the typical journey you'll face when developing an application. Starting with easier concepts such as routing requests, building APIs serving JSON, using templates to build websites and applications, and connecting databases, we then move on to more complex problems such as authentication, model validation, caching, and techniques for structuring your codebase to scale gracefully. You will also develop skills to ensure your application's reliability through testing, code coverage, and logging.
By the end of this book, you'll be equipped with all the skills you need to build your first fully featured application. This book will be invaluable if you are investigating Node.js frameworks or planning on using hapi.js in your next project.Style and approach
This book takes a step-by-step approach to building an application or web server using hapi.js though examples.
The second half of the book features an Inventor’s Manual to help you understand the fundamentals of app building and computer science. App Inventor 2 makes an excellent textbook for beginners and experienced developers alike.Use programming blocks to build apps—like working on a puzzleCreate custom multi-media quizzes and study guidesDesign games and other apps with 2D graphics and animationMake a custom tour of your city, school, or workplaceControl a LEGO® MINDSTORMS® NXT robot with your phoneBuild location-aware apps by working with your phone’s sensorsExplore apps that incorporate information from the Web
Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.
It covers all the topics of this popular software title used in schools and colleges worldwide for over twenty years.
Now published as a portable, learning, reference and subject revision guide students, teachers and hobbyists have their own low-cost version as an eBook on their mobile phone.
Explanatory text is condensed to note form making it quick and easy to find the detail on the selected topic or to provide a content reminder for exam revision. All common formula for the subject are included using typical values with calculations and results determined from the software default inputs.
The PC software to accompany your mobile device eBook provides you with an easy and enjoyable way to study your chosen subject. Comprising hundreds of menu selected colorful topics where the graphic images on your mobile are brought to life for every value change along with many additional learning and software features.
A unique combined digital portable study device and educational software package at a tiny fraction of the previously published price.
See Additional Notes for the FREE Electronics, Mechanics, Maths and Computing V10 educational software download for your PC, to accompany this eBook title, worth a120 / $160.
A refresher for more experienced readers, the first part of the book presents an introduction to Python, Python modules, reading and writing images using Python, and an introduction to images. The second part discusses the basics of image processing, including pre/post processing using filters, segmentation, morphological operations, and measurements. The last part describes image acquisition using various modalities, such as x-ray, CT, MRI, light microscopy, and electron microscopy. These modalities encompass most of the common image acquisition methods currently used by researchers in academia and industry.
Karen Morton has updated the content for Oracle version 12c and helps you master powerful aspects of Oracle SQL from the inside-out. You’ll learn analytic functions, the MODEL clause, and advanced grouping syntax—features that will help in creating good queries for reporting and business intelligence applications. Pro Oracle SQL, Second Edition also helps you minimize parsing overhead, read execution plans, test for correct results, understand performance management, and exert control over SQL execution in your database. You’ll learn when to create indexes, how to verify that they make a difference, how to use SQL Baselines and Profiles to optimize and stabilize SQL execution plans, and much more. You’ll also understand how SQL is optimized for working in sets, and that the key to getting accurate results lies in making sure that queries ask clear and precise questions.
Pro Oracle SQL, Second Edition helps you work at a truly professional level in the Oracle dialect of SQL. You’ll master the language, the tools to work effectively with the language, and the right way to think about a problem in SQL.
Endorsed by the OakTable Network, a group of Oracle technologists well-known for their rigorous and scientific approach to Oracle Database performance Comprehensive—goes beyond the language with a focus on what you need to know to write successful queries and data manipulation statements. Performance focused—teaches you how to measure the performance of your SQL statements and not just the syntax.
Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.
Now, what if you had a time machine and could go back and read this book. You would learn that even NoSQL databases like MongoDB require some level of data modeling. Data modeling is the process of learning about the data, and regardless of technology, this process must be performed for a successful application. You would learn the value of conceptual, logical, and physical data modeling and how each stage increases our knowledge of the data and reduces assumptions and poor design decisions.
Read this book to learn how to do data modeling for MongoDB applications, and accomplish these five objectives:
Understand how data modeling contributes to the process of learning about the data, and is, therefore, a required technique, even when the resulting database is not relational. That is, NoSQL does not mean NoDataModeling! Know how NoSQL databases differ from traditional relational databases, and where MongoDB fits. Explore each MongoDB object and comprehend how each compares to their data modeling and traditional relational database counterparts, and learn the basics of adding, querying, updating, and deleting data in MongoDB. Practice a streamlined, template-driven approach to performing conceptual, logical, and physical data modeling. Recognize that data modeling does not always have to lead to traditional data models! Distinguish top-down from bottom-up development approaches and complete a top-down case study which ties all of the modeling techniques together.
This book is written for anyone who is working with, or will be working with MongoDB, including business analysts, data modelers, database administrators, developers, project managers, and data scientists. There are three sections:In Section I, Getting Started, we will reveal the power of data modeling and the tight connections to data models that exist when designing any type of database (Chapter 1), compare NoSQL with traditional relational databases and where MongoDB fits (Chapter 2), explore each MongoDB object and comprehend how each compares to their data modeling and traditional relational database counterparts (Chapter 3), and explain the basics of adding, querying, updating, and deleting data in MongoDB (Chapter 4).
In Section II, Levels of Granularity, we cover Conceptual Data Modeling (Chapter 5), Logical Data Modeling (Chapter 6), and Physical Data Modeling (Chapter 7). Notice the “ing” at the end of each of these chapters. We focus on the process of building each of these models, which is where we gain essential business knowledge.
In Section III, Case Study, we will explain both top down and bottom up development approaches and go through a top down case study where we start with business requirements and end with the MongoDB database. This case study will tie together all of the techniques in the previous seven chapters.
Nike Senior Data Architect Ryan Smith wrote the foreword. Key points are included at the end of each chapter as a way to reinforce concepts. In addition, this book is loaded with hands-on exercises, along with their answers provided in Appendix A. Appendix B contains all of the book’s references and Appendix C contains a glossary of the terms used throughout the text.
Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.
New or Updated for the Second Edition:
A short new chapter on random vectors that adds some advanced new material and supports topics associated with discrete random processes
Reorganized chapters that further clarify topics such as random processes (including Markov and Poisson) and analysis in the time and frequency domain
A large collection of new MATLAB®-based problems and computer projects/assignments
Each Chapter Contains at Least Two Computer Assignments
Maintaining the simplified, intuitive style that proved effective the first time, this edition integrates corrections and improvements based on feedback from students and teachers. Focused on strengthening the reader’s grasp of underlying mathematical concepts, the book combines an abundance of practical applications, examples, and other tools to simplify unnecessarily difficult solutions to varying engineering problems in communications, signal processing, networks, and associated fields.
This book is designed for those who are unfamiliar with the art of Python development and want to get to know their way round the language and the many additional libraries that allow you to get a full application up and running in no time.What You Will LearnFundamentals of Python applicationsDesigning applications for multi-threadingInteracting with electronics and physical devicesDebugging applications when they go wrongPackaging and installing Python modulesUser interface design using QtBuilding easy to use command-line interfacesConnecting applications to the InternetIn Detail
The Raspberry Pi is one of the smallest and most affordable single board computers that has taken over the world of hobby electronics and programming, and the Python programming language makes this the perfect platform to start coding with.
The book will start with a brief introduction to Raspberry Pi and Python. We will direct you to the official documentation that helps you set up your Raspberry Pi with the necessary equipment such as the monitor, keyboard, mouse, power supply, and so on. It will then dive right into the basics of Python programming. Later, it will focus on other Python tasks, for instance, interfacing with hardware, GUI programming, and more. Once you get well versed with the basic programming, the book will then teach you to develop Python/Raspberry Pi applications.
By the end of this book, you will be able to develop Raspberry Pi applications with Python and will have good understanding of Python programming for Raspberry Pi.Style and approach
An easy-to-follow introduction to Python scripting and application development through clear conceptual explanations backed up by real-world examples on the Raspberry Pi.
Beginning T-SQL is a performance-oriented introduction to the T-SQL language underlying the Microsoft SQL Server database engine. T-SQL is essential in writing SQL statements to get data into and out of a database. T-SQL is the foundation for business logic embedded in the database in the form of stored procedures and functions. Beginning T-SQL starts you on the path to mastering T-SQL, with an emphasis on best-practices and sound coding techniques leading to excellent performance. This new edition is updated to cover the essential features of T-SQL found in SQL Server 2014, 2012, and 2008.
Beginning T-SQL begins with an introduction to databases, normalization, and to SQL Server Management Studio. Attention is given to Azure SQL Database and how to connect to remote databases in the cloud. Each subsequent chapter teaches an aspect of T-SQL, building on the skills learned in previous chapters. Exercises in most chapters provide an opportunity for the hands-on practice that leads to true learning and distinguishes the competent professional. Important techniques such as windowing functions are covered to help write fast executing queries that solve real business problems.
A stand-out feature in this book is that most chapters end with a "Thinking About Performance" section. These sections cover aspects of query performance relative to the content just presented. They'll help you avoid beginner mistakes by knowing about and thinking about performance from Day 1.Imparts best practices for writing T-SQLHelps you avoid common errorsShows how to write scalable code for good performance
We are living in the computer age, in a world increasingly designed and engineered by computer programmers and software designers, by people who call themselves hackers. Who are these people, what motivates them, and why should you care?
Consider these facts: Everything around us is turning into computers. Your typewriter is gone, replaced by a computer. Your phone has turned into a computer. So has your camera. Soon your TV will. Your car was not only designed on computers, but has more processing power in it than a room-sized mainframe did in 1970. Letters, encyclopedias, newspapers, and even your local store are being replaced by the Internet.
Hackers & Painters: Big Ideas from the Computer Age, by Paul Graham, explains this world and the motivations of the people who occupy it. In clear, thoughtful prose that draws on illuminating historical examples, Graham takes readers on an unflinching exploration into what he calls "an intellectual Wild West."
The ideas discussed in this book will have a powerful and lasting impact on how we think, how we work, how we develop technology, and how we live. Topics include the importance of beauty in software design, how to make wealth, heresy and free speech, the programming language renaissance, the open-source movement, digital design, internet startups, and more.
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Computer Vision: Algorithms and Applications explores the variety of techniques commonly used to analyze and interpret images. It also describes challenging real-world applications where vision is being successfully used, both for specialized applications such as medical imaging, and for fun, consumer-level tasks such as image editing and stitching, which students can apply to their own personal photos and videos.
More than just a source of “recipes,” this exceptionally authoritative and comprehensive textbook/reference also takes a scientific approach to basic vision problems, formulating physical models of the imaging process before inverting them to produce descriptions of a scene. These problems are also analyzed using statistical models and solved using rigorous engineering techniques
Topics and features:Structured to support active curricula and project-oriented courses, with tips in the Introduction for using the book in a variety of customized courses Presents exercises at the end of each chapter with a heavy emphasis on testing algorithms and containing numerous suggestions for small mid-term projects Provides additional material and more detailed mathematical topics in the Appendices, which cover linear algebra, numerical techniques, and Bayesian estimation theory Suggests additional reading at the end of each chapter, including the latest research in each sub-field, in addition to a full Bibliography at the end of the book Supplies supplementary course material for students at the associated website, http://szeliski.org/Book/
Suitable for an upper-level undergraduate or graduate-level course in computer science or engineering, this textbook focuses on basic techniques that work under real-world conditions and encourages students to push their creative boundaries. Its design and exposition also make it eminently suitable as a unique reference to the fundamental techniques and current research literature in computer vision.