Table of Contents
Moving Around in the Comic Cosmos
Common Comic Superhero Movements
The Human Body
The Torso and the Bean
Proportion, Perspective, and Foreshortening
Tips for Penciling
The Drawing Process
Line of Action
Drawing in Layers
Lines, Shapes and Gesture Drawing
The Comic Strip
Visual and Narrative Analysis
Exposition continues and conflict begins:
Conflict is established and rises:
Conflict enters the climax:
Climax is achieved:
Down through the ages, mankind has revered superheroes. It leads one to wonder: What makes them so captivating? Is it our fascination over their superhuman powers and embodiment of incorruptible virtue? Or how they gloriously fight and emerge from gruesome battles? Or is it simply the prowess of the storyteller to enchant readers?
The superhero saga revolves around an inevitable clash between good and evil. Though we ultimately look forward to and aspire for the triumph of good, it is really about the journey they tread and the battles they conquer that lure us.
In a nutshell, the success of the story relies mainly on the exploits, the skirmishthe action. One word that says it all. Precisely the word that brings together superheroes, villains, and comic aficionados. Thus, the need to learn how to draw figures in motion.
In essence, drawing figures in motion involves two aspects: emotions and body movement. We tackle both in the Drawing Superheroes in Action series. In Book I, we explored the essentials of illustrating and inducing the right emotions in each panel. Now, we move on to Book II, where we advance to the second aspect: body movement.
Previously, we also discussed how body language plays a significant role in communicating thoughts and feelings. In the succeeding pages, we will delve deeper into the spatial and anatomical minutiae that affect even the slightest of gestures.
Before wrapping up, we take on another challenge. We will put all that we have learned into practice by crafting yet another comic strip.
With our journey through the comic cosmos nearing its end, here are a few but timely parting words to remember: Fortune favors the bold.
What It Is: Celebrate the release of the new film with this one-shot Snoopy Special. Follow Snoopy, the World Famous Sergeant-Major of the Foreign Legion, on the mission of a lifetime to save his dear brother Spike, encountering adventure at every which corner of the neighborhood---from Lucy¡¯s Psychiatric Booth to Schroeder¡¯s piano.
Chapter # 1: Creating Cartoon Characters
Have an Idea of How the Character Will Look
Don't Ignore Colors
Give it a Personality –
Give it a Background
Chapter # 2: Writing for Your Animation
Define Your Objective
Write a Storyboard
Write a Script
Tips to Enhance Your Story
Your Characters Must Overcome Impossible Challenges –
Chapter # 3: Understanding Your Audience
Knowing audiences previous knowledge
You Will Know What Language to Use
You Will Know What Style They Prefer
You Will Understand How to Reach Them
Chapter # 4: Tools You Will Need to Make Cartoons
Chapter # 5: Methods of Creating Cartoons
Chapter # 6: Softwares to Use When Making Cartoons
Chapter # 7: An Introduction to Sound Effects
It Reinforces Emotions
Sounds Draw Attention
Sounds Make Your Movie Come to Life
Where to Get Sounds
Chapter # 8: Recording Voices for Your Animation
Choose a Room
Have a Good Mic
Have Recording Software
Use a Pop Shield
Stand up When Recording
Put the Script on a Stable Surface
Voice Must Match Lip Movements
Chapter # 9: Promoting Your Cartoons
Have a Website
Don't Ignore Social Networking
Submit to Local TV stations –
Have a Stunning Trailer
Ask People to Share Your Cartoon
Chapter # 10: Making a Living as a Cartoon Maker
Perfect Your Skills
Read and Learn
You definitely have some cartoons you enjoy watching. And you surely have thought of making such cartoons yourself. The imagination of bringing lifeless characters to life is fascinating, and so is the idea of creating worlds you can only explore in your dreams.
Producing all this, however, may seem like an impossible task. You can tell that you will need to make huge investments just to get started. Fortunately, this is not the case anymore. Advancements in technology have made the process of making cartoons easy. A computer and some special softwares are all you need to get your feet in the industry.
In this book, I will show you how you can make cartons without breaking the bank. You will find tips on creating characters, promotion, recording voices, and more.
I'm sure you will like the book. Enjoy the reading.
Grizz, Panda, and Ice Bear are here to set the record straight about bears. Humans may think bears are slobby, smelly, and lack social graces, but that's not true! Here, the bears of We Bare Bears share what's great about bears in their own bizarre, yet heartfelt way—complete with jazzed-up graphics and fun (mostly fabricated) facts. This "educational" guide is one fans won't want to miss!
Now, Macavity is given a new life in this stunning picture book with illustrations from Arthur Robins that perfectly convey all the wit and humour of Eliot's creation.
George Bernard Shaw said: "You see things and you say, 'Why?' But I dream things that never were, and I say, 'Why Not?'" Truer words could not describe the journey this young lad, Joshua L. Mask takes us on. You share his joy of imagination in the most simple and immediate way. Dream and wonder in this most singular act of fantasy!
As we continue to grow, we continue to learn, especially from our young, innocent and passionate writers. Young author Joshua L. Mask demonstrates a need for both young and ones of a certain age to think outside the box and put their imaginations into action. He is both motivating and inspiring!
-James "Big Game" Worthy
What It Is: Ice King wakes up one morning to find Gunter missing and a ransom note from someone called Dark Magister Templi Marble! Panicking over his sweet Gunter, Ice King goes to Wizard City to find help and discovers the coolest, most intimidating secret society of wizards who are also looking for Marble.
Araminta Ross was born a slave in Delaware in the early 19th century. Slavery meant that her family could be ripped apart at any time, and that she could be put to work in dangerous places and for abusive people. But north of the Mason-Dixon line, slavery was illegal. If she could run away and make it north without being caught or killed, she’d be free. Facing enormous danger, Araminta made it, and once free, she changed her name to Harriet Tubman. Tubman spent the rest of her life helping slaves run away like she did, every time taking her life in her hands. Nathan Hale tells her incredible true-life story with the humor and sensitivity he’s shown in every one of the Hazardous Tales—perfect for reluctant readers and classroom discussions.