Written by Mark Lutz—widely recognized as the world’s leading Python trainer—Python Pocket Reference is an ideal companion to O’Reilly’s classic Python tutorials, Learning Python and Programming Python, also written by Mark.
This fifth edition covers:Built-in object types, including numbers, lists, dictionaries, and moreStatements and syntax for creating and processing objectsFunctions and modules for structuring and reusing codePython’s object-oriented programming toolsBuilt-in functions, exceptions, and attributesSpecial operator overloading methodsWidely used standard library modules and extensionsCommand-line options and development toolsPython idioms and hintsThe Python SQL Database API
In Clean Code, legendary software expert Robert C. Martin has teamed up with his colleagues from Object Mentor to distill their best agile practice of cleaning code “on the fly” into a book that will instill within you the values of a software craftsman and make you a better programmer--but only if you work at it. You will be challenged to think about what’s right about that code and what’s wrong with it. More important, you will be challenged to reassess your professional values and your commitment to your craft.
In The Clean Coder, Martin introduces the disciplines, techniques, tools, and practices of true software craftsmanship. This book is packed with practical advice--about everything from estimating and coding to refactoring and testing. It covers much more than technique: It is about attitude. Martin shows how to approach software development with honor, self-respect, and pride; work well and work clean; communicate and estimate faithfully; face difficult decisions with clarity and honesty; and understand that deep knowledge comes with a responsibility to act.
Readers of this collection will come away understandingHow to tell the difference between good and bad code How to write good code and how to transform bad code into good code How to create good names, good functions, good objects, and good classes How to format code for maximum readability How to implement complete error handling without obscuring code logic How to unit test and practice test-driven development What it means to behave as a true software craftsman How to deal with conflict, tight schedules, and unreasonable managers How to get into the flow of coding and get past writer’s block How to handle unrelenting pressure and avoid burnout How to combine enduring attitudes with new development paradigms How to manage your time and avoid blind alleys, marshes, bogs, and swamps How to foster environments where programmers and teams can thrive When to say “No”--and how to say it When to say “Yes”--and what yes really means
In Java: The Complete Reference, Eighth Edition, bestselling programming author Herb Schildt shows you everything you need to develop, compile, debug, and run Java programs. Updated for Java Platform, Standard Edition 7 (Java SE 7), this comprehensive volume covers the entire Java language, including its syntax, keywords, and fundamental programming principles. You'll also find information on key elements of the Java API library. JavaBeans, servlets, applets, and Swing are examined and real-world examples demonstrate Java in action. In addition, new Java SE 7 features such as try-with-resources, strings in switch, type inference with the diamond operator, NIO.2, and the Fork/Join Framework are discussed in detail.
Coverage includes:Data types and operators Control statements Classes and objects Constructors and methods Method overloading and overriding Interfaces and packages Inheritance Exception handling Generics Autoboxing Enumerations Annotations The try-with-resources statement Varargs Multithreading The I/O classes Networking The Collections Framework Applets and servlets JavaBeans AWT and Swing The Concurrent API Much, much more
See Additional Notes for instructions to download the highly interactive PC software. Used in thousands of schools and colleges worldwide the software is designed to work as an interactive textbook on your PC screen.
Comprising hundreds of menu selected colourful topics where the graphic images (from your eBook) are brought to life for every value change along with many additional learning software features.
A combined eBook and educational software package at a tiny fraction of the previously published price.
Chapters (958 topics): - Introduction, Electronics, Basic Electronics, DC Current Flow, Resistor Value Test, Simple DC Circuits, Types of Switching, Variable Voltages, Ohm's Law, DC Voltage, DC Current, Series/Parallel Resistors, AC Measurements, AC Voltage and Current, AC Theory, RCL Series Circuits, RCL Parallel Circuits, Capacitance, Capacitors, Inductance, Inductors, Impedance, Radio and Communication, Tuned Circuits, Attenuators, Passive Filters, Active Filters, Oscillators, Circuit Theorems, Complex Numbers, DC Power, AC Power, Silicon Controlled Rectifier, Power Supplies, Voltage Regulation, Magnetism, Electric Machines, Transformers, Three Phase Systems, Energy Transfer and Cost, Atomic Structures, Diode Theory, Diode Applications, Transistor Theory, Bipolar Transistor, Transistor Configurations, Active Transistor Circuits, Field Effect Transistors, Basic Operational Amplifier, Op-Amp Theory, Op-Amp Applications, Sum and Difference Amp, Analogue Multi-meter, Measurement, Component Testing, PIC Micro, PICa(R) Microcontroller, PICa(R) Architecture, PICa(R) Analogue to Digital, PICa(R) Byte Orientated Instructions, PICa(R) Bit Orientated Instructions, PICa(R) Literal and Control Instructions, Mechanics, Area, Surface Area and Symmetry, Volume, Compound Measures, Geometry, Motion, Machines, Optics, Computing, Hardware Devices, Data Structures, Data Files, Computer Systems, Data Handling, System Development, Computer Programming, Data Analysis, Binary Numbers, Binary Arithmetic, Digital, Logic Gates 1., Logic Gates 2., Logic Families, Flip Flops, Combinational Logic, Counters, Counting, Shift Registers, 555 Timer, Logic Interfacing, Boolean and DeMorgan's, Microprocessor, Micro-Computer, Data/Address Bus, Memory Addressing, Arithmetic and Logic Unit, Clock and Reset, Instructions and Control, Memory Cells, Microprocessor Memory, Addressing Modes, Instructions Set 1., Instructions Set 2., Instructions Set 3., Mathematics, Number Systems, Number Conversion, Number Types, Compound Measures, Roots, Angles and Parallels, Triangle Ratios, Triangle Angles, Percentages, Ratios, Fractions, Vectors, Circle Angles, Laws, Algebra 0., Algebra 1., Algebra 2., Mathematical Rules, Powers and Indices, Simplifying, Equations, Graphing, Slope and Translation, Curves and Angle Conversion, Personal Finance, Additional Notes.
ASP.NET MVC 5 contains a number of advances over previous versions, including the ability to define routes using C# attributes and the ability to override filters. The user experience of building MVC applications has also been substantially improved. The new, more tightly integrated, Visual Studio 2013 IDE has been created specifically with MVC application development in mind and provides a full suite of tools to improve development times and assist in reporting, debugging and deploying your code.
Introduction to Java Programming, Comprehensive Version (8Th & 10th Best Selling Edition)
Easy Standard Special Beginner’s To Expert Edition for Students and IT Professional’s 2014.
This Java Book is One of worlds Best Java Book, Author teaches concepts of problem-solving and object-oriented programming using a fundamentals-first approach. Beginning programmers learn critical problem-solving techniques then move on to grasp the key concepts of object-oriented, GUI programming, advanced GUI and Web programming using Java.
Regardless of major, students will be able to grasp concepts of problem-solving and programming — thanks to Authors’ fundamentals-first approach, students learn critical problem solving skills and core constructs before object-oriented programming. Authors’ approach has been extended to application-rich programming examples, which go beyond the traditional math-based problems found in most texts. Students are introduced to topics like control statements, methods, and arrays before learning to create classes. Later chapters introduce advanced topics including graphical user interface, exception handling, I/O, and data structures. Small, simple examples demonstrate concepts and techniques while longer examples are presented in case studies with overall discussions and thorough line-by-line explanations. Increased data structures chapters make the Tenth Edition ideal for a full course on data structures.
1. Introduction to Computers, Programs, and Java-1
2. Elementary Programming -23
6. Single-Dimensional Arrays-197
7. Multidimensional Arrays-235
8. Objects and Classes-263
9. Strings and Text-I/O 301
10. Thinking in Objects-343
11. Inheritance and Polymorphism-373
12. GUI Basics-405
13. Exception Handling-431
14. Abstract Classes and Interfaces-457
16. Event-Driven Programming-533
17. Creating Graphical User Interfaces-571
18. Applets and Multimedia-613
19. Binary I/O-649
A. Java Keywords-707
B. The ASCII Character Set-710
C. Operator Precedence Chart-712
D. Java Modifiers-714
E. Special Floating-Point Values-716
F. Number Systems-717
What’s all the buzz about this Ruby language? Is it right for you? Well, ask yourself: are you tired of all those extra declarations, keywords, and compilation steps in your other language? Do you want to be a more productive programmer? Then you’ll love Ruby. With this unique hands-on learning experience, you’ll discover how Ruby takes care of all the details for you, so you can simply have fun and get more done with less code.
Why does this book look so different?
Based on the latest research in cognitive science and learning theory, Head First Ruby uses a visually rich format to engage your mind, rather than a text-heavy approach that puts you to sleep. Why waste your time struggling with new concepts? This multi-sensory learning experience is designed for the way your brain really works.
The fact is your brain craves novelty. It's constantly searching, scanning, waiting for something unusual to happen. After all, that's the way it was built to help you stay alive. It takes all the routine, ordinary, dull stuff and filters it to the background so it won't interfere with your brain's real work--recording things that matter. How does your brain know what matters? It's like the creators of the Head First approach say, suppose you're out for a hike and a tiger jumps in front of you, what happens in your brain? Neurons fire. Emotions crank up. Chemicals surge.
That's how your brain knows.
And that's how your brain will learn Java. Head First Java combines puzzles, strong visuals, mysteries, and soul-searching interviews with famous Java objects to engage you in many different ways. It's fast, it's fun, and it's effective. And, despite its playful appearance, Head First Java is serious stuff: a complete introduction to object-oriented programming and Java. You'll learn everything from the fundamentals to advanced topics, including threads, network sockets, and distributed programming with RMI. And the new. second edition focuses on Java 5.0, the latest version of the Java language and development platform. Because Java 5.0 is a major update to the platform, with deep, code-level changes, even more careful study and implementation is required. So learning the Head First way is more important than ever.
If you've read a Head First book, you know what to expect--a visually rich format designed for the way your brain works. If you haven't, you're in for a treat. You'll see why people say it's unlike any other Java book you've ever read.
By exploiting how your brain works, Head First Java compresses the time it takes to learn and retain--complex information. Its unique approach not only shows you what you need to know about Java syntax, it teaches you to think like a Java programmer. If you want to be bored, buy some other book. But if you want to understand Java, this book's for you.
The book begins with a summary of the nontechnical aspects of interviewing, such as common mistakes, strategies for a great interview, perspectives from the other side of the table, tips on negotiating the best offer, and a guide to the best ways to use EPI.
The technical core of EPI is a sequence of chapters on basic and advanced data structures, searching, sorting, broad algorithmic principles, concurrency, and system design. Each chapter consists of a brief review, followed by a broad and thought-provoking series of problems. We include a summary of data structure, algorithm, and problem solving patterns.
You’ll gain a strong foundation in the language, including best practices for testing, debugging, code reuse, and other development tips. This book also shows you how to use Python for applications in business, science, and the arts, using various Python tools and open source packages.Learn simple data types, and basic math and text operationsUse data-wrangling techniques with Python’s built-in data structuresExplore Python code structure, including the use of functionsWrite large programs in Python, with modules and packagesDive into objects, classes, and other object-oriented featuresExamine storage from flat files to relational databases and NoSQLUse Python to build web clients, servers, APIs, and servicesManage system tasks such as programs, processes, and threadsUnderstand the basics of concurrency and network programming
Sams Teach Yourself SQL in 10 Minutes, Fourth Edition
New full-color code examples help you see how SQL statements are structured
Whether you're an application developer, database administrator, web application designer, mobile app developer, or Microsoft Office users, a good working knowledge of SQL is an important part of interacting with databases. And Sams Teach Yourself SQL in 10 Minutes offers the straightforward, practical answers you need to help you do your job.
Expert trainer and popular author Ben Forta teaches you just the parts of SQL you need to know–starting with simple data retrieval and quickly going on to more complex topics including the use of joins, subqueries, stored procedures, cursors, triggers, and table constraints.
You'll learn methodically, systematically, and simply–in 22 short, quick lessons that will each take only 10 minutes or less to complete.
With the Fourth Edition of this worldwide bestseller, the book has been thoroughly updated, expanded, and improved. Lessons now cover the latest versions of IBM DB2, Microsoft Access, Microsoft SQL Server, MySQL, Oracle, PostgreSQL, SQLite, MariaDB, and Apache Open Office Base. And new full-color SQL code listings help the beginner clearly see the elements and structure of the language.
10 minutes is all you need to learn how to...
Use the major SQL statements Construct complex SQL statements using multiple clauses and operators Retrieve, sort, and format database contents Pinpoint the data you need using a variety of filtering techniques Use aggregate functions to summarize data Join two or more related tables Insert, update, and delete data Create and alter database tables Work with views, stored procedures, and more Table of Contents
1 Understanding SQL
2 Retrieving Data
4 Filtering Data
5 Advanced Data Filtering
6 Using Wildcard Filtering
7 Creating Calculated Fields
8 Using Data Manipulation Functions
9 Summarizing Data
10 Grouping Data
11 Working with Subqueries
12 Joining Tables
13 Creating Advanced Joins
14 Combining Queries
15 Inserting Data
16 Updating and Deleting Data
17 Creating and Manipulating Tables
18 Using Views
19 Working with Stored Procedures
20 Managing Transaction Processing
21 Using Cursors
22 Understanding Advanced SQL Features
Appendix A: Sample Table Scripts
Appendix B: Working in Popular Applications
Appendix C : SQL Statement Syntax
Appendix E: SQL Reserved Words
With contributions from some of the most experienced and respected practitioners in the industry--including Michael Feathers, Pete Goodliffe, Diomidis Spinellis, Cay Horstmann, Verity Stob, and many more--this book contains practical knowledge and principles that you can apply to all kinds of projects.
A few of the 97 things you should know:"Code in the Language of the Domain" by Dan North"Write Tests for People" by Gerard Meszaros"Convenience Is Not an -ility" by Gregor Hohpe"Know Your IDE" by Heinz Kabutz"A Message to the Future" by Linda Rising"The Boy Scout Rule" by Robert C. Martin (Uncle Bob)"Beware the Share" by Udi Dahan
The world's leading software testing experts lend you their wisdom and years of experience to help you avoid the most common mistakes in testing software. Each lesson is an assertion related to software testing, followed by an explanation or example that shows you the how, when, and why of the testing lesson. More than just tips, tricks, and pitfalls to avoid, Lessons Learned in Software Testing speeds you through the critical testing phase of the software development project without the extensive trial and error it normally takes to do so. The ultimate resource for software testers and developers at every level of expertise, this guidebook features:
* Over 200 lessons gleaned from over 30 years of combined testing experience
* Tips, tricks, and common pitfalls to avoid by simply reading the book rather than finding out the hard way
* Lessons for all key topic areas, including test design, test management, testing strategies, and bug reporting
* Explanations and examples of each testing trouble spot help illustrate each lesson's assertion
You’ll learn powerful new ways to manage resources and exceptions in your applications, and quickly get up to speed on Java’s new concurrency utilities, and APIs for web services and XML. You’ll also find an updated tutorial on how to get started with the Eclipse IDE, and a brand-new introduction to database access in Java.
With Kanban, every minute you spend on a software project can add value for customers. One book can help you achieve this goal: Agile Project Management with Kanban.
Author Eric Brechner pioneered Kanban within the Xbox engineering team at Microsoft. Now he shows you exactly how to make it work for your team.
Think of this book as “Kanban in a box”: open it, read the quickstart guide, and you’re up and running fast. As you gain experience, Brechner reveals powerful techniques for right-sizing teams, estimating, meeting deadlines, deploying components and services, adapting or evolving from Scrum or traditional Waterfall, and more.
For every step of your journey, you’ll find pragmatic advice, useful checklists, and actionable lessons. This truly is “Kanban in a box”: all you need to deliver breakthrough value and quality.
Use Kanban techniques to:
Start delivering continuous value with your current team and project Master five quick steps for completing work backlogs Plan and staff new projects more effectively Minimize work in progress and quickly adjust to change Eliminate artificial meetings and prolonged stabilization Improve and enhance customer engagement Visualize workflow and fix revealed bottlenecks Drive quality upstream Integrate Kanban into large projects Optimize sustained engineering (contributed by James Waletzky) Expand Kanban beyond software development
Make’s second annual 3D Printing Guide is once again your go-to resource for discovering the latest information in this fast-changing field of printers, software, projects, and accessories. Inside, you'll find up-to-date reviews on the latest in 3D printing technology, feature and model comparisons, tutorials and stories about 3d printing, and some of the coolest 3d printed objects out there.
Discover the timeless techniques and strategies that help you:
Design for minimum complexity and maximum creativity Reap the benefits of collaborative development Apply defensive programming techniques to reduce and flush out errors Exploit opportunities to refactor—or evolve—code, and do it safely Use construction practices that are right-weight for your project Debug problems quickly and effectively Resolve critical construction issues early and correctly Build quality into the beginning, middle, and end of your project
—Andrew Hedges, Tapulous
Inside, you'll learn about:
Interaction design and physical computingThe Arduino hardware and software development environmentBasics of electricity and electronicsPrototyping on a solderless breadboardDrawing a schematic diagram
And more. With inexpensive hardware and open-source software components that you can download free, getting started with Arduino is a snap. To use the introductory examples in this book, all you need is a USB Arduino, USB A-B cable, and an LED.
Join the tens of thousands of hobbyists who have discovered this incredible (and educational) platform. Written by the co-founder of the Arduino project, with illustrations by Elisa Canducci, Getting Started with Arduino gets you in on the fun! This 128-page book is a greatly expanded follow-up to the author's original short PDF that's available on the Arduino website.
A Programmer’s Guide to Java™ SCJP Certification, Third Edition, provides detailed coverage of all exam topics and objectives, readily runnable code examples, programming exercises, extensive review questions, and a new mock exam. In addition, as a comprehensive primer to the Java programming language, this book is an invaluable reference tool.
This new edition has been thoroughly updated to focus on the latest version of the exam (CX-310-065). In particular, it contains in-depth explanations of the language features. Their usage is illustrated by way of code scenarios, as required by the exam. The companion Web site (www.ii.uib.no/~khalid/pgjc3e/) contains a version of the SCJP 1.6 Exam Simulator developed by the authors. The site also contains the complete source code for all the book’s examples, as well as solutions to the programming exercises.
What you will find in this book:
Using everyday objects and familiar language systems such as Braille and Morse code, author Charles Petzold weaves an illuminating narrative for anyone who’s ever wondered about the secret inner life of computers and other smart machines.
It’s a cleverly illustrated and eminently comprehensible story—and along the way, you’ll discover you’ve gained a real context for understanding today’s world of PCs, digital media, and the Internet. No matter what your level of technical savvy, CODE will charm you—and perhaps even awaken the technophile within.
The book features hundreds of interesting and practical examples of well-written Go code that cover the whole language, its most important packages, and a wide range of applications. Each chapter has exercises to test your understanding and explore extensions and alternatives. Source code is freely available for download from http://gopl.io/ and may be conveniently fetched, built, and installed using the go get command.
You Will Learn Python!
Zed Shaw has perfected the world's best system for learning Python. Follow it and you will succeed-just like the hundreds of thousands of beginners Zed has taught to date! You bring the discipline, commitment, and persistence; the author supplies everything else.
In Learn Python the Hard Way, Third Edition, you'll learn Python by working through 52 brilliantly crafted exercises. Read them. Type their code precisely. (No copying and pasting!) Fix your mistakes. Watch the programs run. As you do, you'll learn how software works; what good programs look like; how to read, write, and think about code; and how to find and fix your mistakes using tricks professional programmers use. Most importantly, you'll learn the following, which you need to start writing excellent Python software of your own:Installing a complete Python environment Organizing and writing code Basic mathematics Variables Strings and text Interacting with users Working with files Looping and logic Data structures using lists and dictionaries Program design Object-oriented programming Inheritance and composition Modules, classes, and objects Python packaging Debugging Automated testing Basic game development Basic web development
It'll be hard at first. But soon, you'll just get it-and that will feel great!
This tutorial will reward you for every minute you put into it. Soon, you'll know one of the world's most powerful, popular programming languages. You'll be a Python programmer.
Watch Zed, too! The accompanying DVD contains 5+ hours of passionate, powerful teaching: a complete Python video course!
Many experienced programmers try to bend Python to fit patterns they learned from other languages, and never discover Python features outside of their experience. With this book, those Python programmers will thoroughly learn how to become proficient in Python 3.
This book covers:Python data model: understand how special methods are the key to the consistent behavior of objectsData structures: take full advantage of built-in types, and understand the text vs bytes duality in the Unicode ageFunctions as objects: view Python functions as first-class objects, and understand how this affects popular design patternsObject-oriented idioms: build classes by learning about references, mutability, interfaces, operator overloading, and multiple inheritanceControl flow: leverage context managers, generators, coroutines, and concurrency with the concurrent.futures and asyncio packagesMetaprogramming: understand how properties, attribute descriptors, class decorators, and metaclasses work
—Brandon Rhodes, software engineer at Dropbox and chair of PyCon 2016-2017
It’s easy to start coding with Python, which is why the language is so popular. However, Python’s unique strengths, charms, and expressiveness can be hard to grasp, and there are hidden pitfalls that can easily trip you up.
Effective Python will help you master a truly “Pythonic” approach to programming, harnessing Python’s full power to write exceptionally robust and well-performing code. Using the concise, scenario-driven style pioneered in Scott Meyers’ best-selling Effective C++, Brett Slatkin brings together 59 Python best practices, tips, and shortcuts, and explains them with realistic code examples.
Drawing on years of experience building Python infrastructure at Google, Slatkin uncovers little-known quirks and idioms that powerfully impact code behavior and performance. You’ll learn the best way to accomplish key tasks, so you can write code that’s easier to understand, maintain, and improve.
Key features includeActionable guidelines for all major areas of Python 3.x and 2.x development, with detailed explanations and examples Best practices for writing functions that clarify intention, promote reuse, and avoid bugs Coverage of how to accurately express behaviors with classes and objects Guidance on how to avoid pitfalls with metaclasses and dynamic attributes More efficient approaches to concurrency and parallelism Better techniques and idioms for using Python’s built-in modules Tools and best practices for collaborative development Solutions for debugging, testing, and optimization in order to improve quality and performance
See Additional Notes for instructions to download the highly interactive PC software for your school. Used in thousands of schools and colleges worldwide the software is designed to work as a traditional textbook on your PC screen. Comprising hundreds of menu selected colourful topics where the graphic images (from your eBook) are brought to life for every value change along with many additional learning software features.
Full colour printed is available for student handouts (using your values and selections) or images and text pasted to make student assignments.
Various additional software editors are included to enable your own calculations to be explored and evaluated from simple algebraic equations to complex formulae.
A combined eBook and educational software package at a tiny fraction of the previously published price.
Software 958 interactive topics: - Introduction, Electronics, Basic Electronics, DC Current Flow, Resistor Value Test, Simple DC Circuits, Types of Switching, Variable Voltages, Ohm's Law, DC Voltage, DC Current, Series/Parallel Resistors, AC Measurements, AC Voltage and Current, AC Theory, RCL Series Circuits, RCL Parallel Circuits, Capacitance, Capacitors, Inductance, Inductors, Impedance, Radio and Communication, Tuned Circuits, Attenuators, Passive Filters, Active Filters, Oscillators, Circuit Theorems, Complex Numbers, DC Power, AC Power, Silicon Controlled Rectifier, Power Supplies, Voltage Regulation, Magnetism, Electric Machines, Transformers, Three Phase Systems, Energy Transfer and Cost, Atomic Structures, Diode Theory, Diode Applications, Transistor Theory, Bipolar Transistor, Transistor Configurations, Active Transistor Circuits, Field Effect Transistors, Basic Operational Amplifier, Op-Amp Theory, Op-Amp Applications, Sum and Difference Amp, Analogue Multi-meter, Measurement, Component Testing, PIC Micro, PICa(R) Microcontroller, PICa(R) Architecture, PICa(R) Analogue to Digital, PICa(R) Byte Orientated Instructions, PICa(R) Bit Orientated Instructions, PICa(R) Literal and Control Instructions, Mechanics, Area, Surface Area and Symmetry, Volume, Compound Measures, Geometry, Motion, Machines, Optics, Computing, Hardware Devices, Data Structures, Data Files, Computer Systems, Data Handling, System Development, Computer Programming, Data Analysis, Binary Numbers, Binary Arithmetic, Digital, Logic Gates 1., Logic Gates 2., Logic Families, Flip Flops, Combinational Logic, Counters, Counting, Shift Registers, 555 Timer, Logic Interfacing, Boolean and DeMorgan's, Microprocessor, Micro-Computer, Data/Address Bus, Memory Addressing, Arithmetic and Logic Unit, Clock and Reset, Instructions and Control, Memory Cells, Microprocessor Memory, Addressing Modes, Instructions Set 1., Instructions Set 2., Instructions Set 3., Mathematics, Number Systems, Number Conversion, Number Types, Compound Measures, Roots, Angles and Parallels, Triangle Ratios, Triangle Angles, Percentages, Ratios, Fractions, Vectors, Circle Angles, Laws, Algebra 0., Algebra 1., Algebra 2., Mathematical Rules, Powers and Indices, Simplifying, Equations, Graphing, Slope and Translation, Curves and Angle Conversion, Personal Finance, Additional Notes.
Using Hadoop 2 exclusively, author Tom White presents new chapters on YARN and several Hadoop-related projects such as Parquet, Flume, Crunch, and Spark. You’ll learn about recent changes to Hadoop, and explore new case studies on Hadoop’s role in healthcare systems and genomics data processing.Learn fundamental components such as MapReduce, HDFS, and YARNExplore MapReduce in depth, including steps for developing applications with itSet up and maintain a Hadoop cluster running HDFS and MapReduce on YARNLearn two data formats: Avro for data serialization and Parquet for nested dataUse data ingestion tools such as Flume (for streaming data) and Sqoop (for bulk data transfer)Understand how high-level data processing tools like Pig, Hive, Crunch, and Spark work with HadoopLearn the HBase distributed database and the ZooKeeper distributed configuration service
Zed Shaw has perfected the world’s best system for learning Python 3. Follow it and you will succeed—just like the millions of beginners Zed has taught to date! You bring the discipline, commitment, and persistence; the author supplies everything else.
In Learn Python 3 the Hard Way, you’ll learn Python by working through 52 brilliantly crafted exercises. Read them. Type their code precisely. (No copying and pasting!) Fix your mistakes. Watch the programs run. As you do, you’ll learn how a computer works; what good programs look like; and how to read, write, and think about code. Zed then teaches you even more in 5+ hours of video where he shows you how to break, fix, and debug your code—live, as he’s doing the exercises.
It’ll be hard at first. But soon, you’ll just get it—and that will feel great! This course will reward you for every minute you put into it. Soon, you’ll know one of the world’s most powerful, popular programming languages. You’ll be a Python programmer.
This Book Is Perfect ForTotal beginners with zero programming experience Junior developers who know one or two languages Returning professionals who haven’t written code in years Seasoned professionals looking for a fast, simple, crash course in Python 3
Topics include:The pros and cons of braced initialization, noexcept specifications, perfect forwarding, and smart pointer make functionsThe relationships among std::move, std::forward, rvalue references, and universal referencesTechniques for writing clear, correct, effective lambda expressionsHow std::atomic differs from volatile, how each should be used, and how they relate to C++'s concurrency APIHow best practices in "old" C++ programming (i.e., C++98) require revision for software development in modern C++
Effective Modern C++ follows the proven guideline-based, example-driven format of Scott Meyers' earlier books, but covers entirely new material.
"After I learned the C++ basics, I then learned how to use C++ in production code from Meyer's series of Effective C++ books. Effective Modern C++ is the most important how-to book for advice on key guidelines, styles, and idioms to use modern C++ effectively and well. Don't own it yet? Buy this one. Now".
-- Herb Sutter, Chair of ISO C++ Standards Committee and C++ Software Architect at Microsoft
In this practical guide, you’ll find out about compiling, algorithms, best practices, debugging your programs, and much more. The concepts are illustrated in several different programming languages, so you’ll get a feel for the variety of languages and the needs they fill. Seven minibooks cover:Getting started Programming basics Data structures Algorithms Web programming Programming language syntax Applications
Beginning Programming All-In-One Desk Reference For Dummies shows you how to decide what you want your program to do, turn your instructions into “machine language” that the computer understands, use programming best practices, explore the “how” and “why” of data structuring, and more. You’ll even get a look into various applications like database management, bioinformatics, computer security, and artificial intelligence. Soon you’ll realize that — wow! You’re a programmer!
Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Ruby’s widely admired ease of use has a downside: Too many Ruby and Rails applications have been created without concern for their long-term maintenance or evolution. The Web is awash in Ruby code that is now virtually impossible to change or extend. This text helps you solve that problem by using powerful real-world object-oriented design techniques, which it thoroughly explains using simple and practical Ruby examples.
Sandi Metz has distilled a lifetime of conversations and presentations about object-oriented design into a set of Ruby-focused practices for crafting manageable, extensible, and pleasing code. She shows you how to build new applications that can survive success and repair existing applications that have become impossible to change. Each technique is illustrated with extended examples, all downloadable from the companion Web site, poodr.info.
The first title to focus squarely on object-oriented Ruby application design, Practical Object-Oriented Design in Ruby will guide you to superior outcomes, whatever your previous Ruby experience. Novice Ruby programmers will find specific rules to live by; intermediate Ruby programmers will find valuable principles they can flexibly interpret and apply; and advanced Ruby programmers will find a common language they can use to lead development and guide their colleagues.
This guide will help youUnderstand how object-oriented programming can help you craft Ruby code that is easier to maintain and upgrade Decide what belongs in a single Ruby class Avoid entangling objects that should be kept separate Define flexible interfaces among objects Reduce programming overhead costs with duck typing Successfully apply inheritance Build objects via composition Design cost-effective tests Solve common problems associated with poorly designed Ruby code
Olsen draws on years of experience internalizing the Ruby culture and teaching Ruby to other programmers. He guides you to the “Ah Ha!” moments when it suddenly becomes clear why Ruby works the way it does, and how you can take advantage of this language’s elegance and expressiveness.
Eloquent Rubystarts small, answering tactical questions focused on a single statement, method, test, or bug. You’ll learn how to write code that actually looks like Ruby (not Java or C#); why Ruby has so many control structures; how to use strings, expressions, and symbols; and what dynamic typing is really good for.
Next, the book addresses bigger questions related to building methods and classes. You’ll discover why Ruby classes contain so many tiny methods, when to use operator overloading, and when to avoid it. Olsen explains how to write Ruby code that writes its own code–and why you’ll want to. He concludes with powerful project-level features and techniques ranging from gems to Domain Specific Languages.
A part of the renowned Addison-Wesley Professional Ruby Series, Eloquent Ruby will help you “put on your Ruby-colored glasses” and get results that make you a true believer.
Yukihiro "Matz" Matsumoto, creator, designer and lead developer of Ruby and author of Ruby in a Nutshell, which has been expanded and revised to become this book.
why the lucky stiff, artist and Ruby programmer extraordinaire.This book begins with a quick-start tutorial to the language, and then explains the language in detail from the bottom up: from lexical and syntactic structure to datatypes to expressions and statements and on through methods, blocks, lambdas, closures, classes and modules.
The book also includes a long and thorough introduction to the rich API of the Ruby platform, demonstrating -- with heavily-commented example code -- Ruby's facilities for text processing, numeric manipulation, collections, input/output, networking, and concurrency. An entire chapter is devoted to Ruby's metaprogramming capabilities.
The Ruby Programming Language documents the Ruby language definitively but without the formality of a language specification. It is written for experienced programmers who are new to Ruby, and for current Ruby programmers who want to challenge their understanding and increase their mastery of the language.
Apps Script is handy for automating Google Apps tasks, but it also serves as a complete application platform. With this book, you’ll learn how to build, store, run, and share data-driven web apps right on Google Drive. You’ll have access to complete code and working examples that show you how everything fits together.Build an interactive Web App UI that runs on most web and mobile browsersCreate a sample product catalog that displays custom data from a spreadsheetDevelop an application to generate web forms from templatesUse Apps Script to build a simple web-based database applicationDesign a document workflow builder that users can quickly customizeCreate a Google form that lets you select and send email responsesDebug your code and keep track of script problems after deployment
Inside, you’ll find complete recipes for more than a dozen topics, covering the core Python language as well as tasks common to a wide variety of application domains. Each recipe contains code samples you can use in your projects right away, along with a discussion about how and why the solution works.
Topics include:Data Structures and AlgorithmsStrings and TextNumbers, Dates, and TimesIterators and GeneratorsFiles and I/OData Encoding and ProcessingFunctionsClasses and ObjectsMetaprogrammingModules and PackagesNetwork and Web ProgrammingConcurrencyUtility Scripting and System AdministrationTesting, Debugging, and ExceptionsC Extensions
The definitive guide to building database-driven Web applications with PHP and MySQL
PHP and MySQL are popular open-source technologies that are ideal for quickly developing database-driven Web applications. PHP is a powerful scripting language designed to enable developers to create highly featured Web applications quickly, and MySQL is a fast, reliable database that integrates well with PHP and is suited for dynamic Internet-based applications.
PHP and MySQL Web Development shows how to use these tools together to produce effective, interactive Web applications. It clearly describes the basics of the PHP language, explains how to set up and work with a MySQL database, and then shows how to use PHP to interact with the database and the server.
The final part of this book describes how to approach real-world projects and takes the reader through the design, planning, and building of several projects, including:
User authentication and personalization Web-based email Social media integration Shopping cart
The fifth edition of PHP and MySQL Web Development has been thoroughly updated, revised, and expanded to cover developments in PHP through versions 5.6 and 7, as well as features introduced in recent stable releases of MySQL.
Free Access to Web Edition
Purchase of this book in any format, electronic or print, includes free access to the corresponding Web Edition, which provides several special features:
The complete text of the book online Exercises and interactive quizzes to test your understanding of the material Bonus chapters not included in the print or e-book editions Updates and corrections as they become available The Web Edition can be viewed on all types of computers and mobile devices with any modern web browser that supports HTML5.
Contents at a Glance
Part I: Using PHP
1 PHP Crash Course
2 Storing and Retrieving Data
3 Using Arrays
4 String Manipulation and Regular Expressions
5 Reusing Code and Writing Functions
6 Object-Oriented PHP
7 Error and Exception Handling
Part II: Using MySQL
8 Designing Your Web Database
9 Creating Your Web Database
10 Working with Your MySQL Database
11 Accessing Your MySQL Database from the Web with PHP
12 Advanced MySQL Administration
13 Advanced MySQL Programming
Part III: Web Application Security
14 Web Application Security Risks
15 Building a Secure Web Application
16 Implementing Authentication Methods with PHP
Part IV: Advanced PHP Techniques
17 Interacting with the File System and the Server
18 Using Network and Protocol Functions
19 Managing the Date and Time
20 Internationalization and Localization
21 Generating Images
22 Using Session Control in PHP
24 Other Useful Features
Part V: Building Practical PHP and MySQL Projects
25 Using PHP and MySQL for Large Projects
26 Debugging and Logging
27 Building User Authentication and Personalization
28 (Web Edition) Building a Web-Based Email Client with Laravel Part I
29 (Web Edition) Building a Web-Based Email Client with Laravel Part II
30 (Web Edition) Social Media Integration Sharing and Authentication
31 (Web Edition) Building a Shopping Cart
Part VI: Appendix
A Installing Apache, PHP, and MySQL
The book discusses the differences between the normal ways to sketch and sketching used by user-experience designers. It also describes some motivation on why a person should sketch and introduces the sketchbook. The book reviews the different sketching methods and the modules that contain a particular sketching method. It also explains how the sketching methods are used.
Readers who are interested in learning, understanding, practicing, and teaching experience design, information design, interface design, and information architecture will find this book relevant.Features standalone modules detailing methods and exercises for practitioners who want to learn and develop their sketching skills
Extremely practical, with illustrated examples detailing all steps on how to do a method
Excellent for individual learning, for classrooms, and for a team that wants to develop a culture of design practice
Perfect complement to Buxton’s Sketching User Experience or any UX textAuthor-maintained companion website at
Packed with examples and exercises, Natural Language Processing with Python will help you:
Extract information from unstructured text, either to guess the topic or identify "named entities"Analyze linguistic structure in text, including parsing and semantic analysisAccess popular linguistic databases, including WordNet and treebanksIntegrate techniques drawn from fields as diverse as linguistics and artificial intelligence
This book will help you gain practical skills in natural language processing using the Python programming language and the Natural Language Toolkit (NLTK) open source library. If you're interested in developing web applications, analyzing multilingual news sources, or documenting endangered languages -- or if you're simply curious to have a programmer's perspective on how human language works -- you'll find Natural Language Processing with Python both fascinating and immensely useful.
This is a quick read, which you can easily scan through and find easy to read, short facts about the world around us, as well as some quotes from well known faces in science.
Topics in the book include;
Earth & Environment
Animals & Nature
Technology & Engineering
This book is 100% free - if you're being asked for payment details, that's Google Play asking for it (possibly to verify your age) and not us. We receive no money from this book.
This Google FAQ (at the bottom) mentions this: https://support.google.com/googleplay/answer/2851613?hl=en-GB
The book is for existing Java developers who want to learn more about an alternative JVM language. If you want to see what Kotlin has to offer, this book is ideal for you.What You Will LearnUse new features to write structured and readable object-oriented codeFind out how to use lambdas and higher order functions to write clean, reusable, and simple codeWrite unit tests and integrate Kotlin tests with Java code in a transitioning code baseWrite real-world production code in Kotlin in the style of microservicesLeverage Kotlin's extensions to the Java collections libraryUse destructuring expressions and find out how to write your ownWrite code that avoids null pointer errors and see how Java-nullable code can integrate with features in a Kotlin codebaseDiscover how to write functions in Kotlin, see the new features available, and extend existing librariesLearn to write an algebraic data types and figure out when they should be usedIn Detail
Kotlin has been making waves ever since it was open sourced by JetBrains in 2011; it has been praised by developers across the world and is already being adopted by companies. This book provides a detailed introduction to Kotlin that shows you all its features and will enable you to write Kotlin code to production.
We start with the basics: get you familiar with running Kotlin code, setting up, tools, and instructions that you can use to write basic programs. Next, we cover object oriented code: functions, lambdas, and properties – all while using Kotlin's new features.
Then, we move on to null safety aspects and type parameterization. We show you how to destructure expressions and even write your own. We also take you through important topics like testing, concurrency, microservices, and a whole lot more. By the end of this book you will be able to compose different services and build your own applications.Style and approach
An easy to follow guide that covers the full set of features in Kotlin programming.
Explore production-readiness standards, including:Stability and Reliability: develop, deploy, introduce, and deprecate microservices; protect against dependency failuresScalability and Performance: learn essential components for achieving greater microservice efficiencyFault Tolerance and Catastrophe Preparedness: ensure availability by actively pushing microservices to fail in real timeMonitoring: learn how to monitor, log, and display key metrics; establish alerting and on-call proceduresDocumentation and Understanding: mitigate tradeoffs that come with microservice adoption, including organizational sprawl and technical debt
Author Steven Foote taught himself to program, figuring out the best ways to overcome every obstacle. Now a professional web developer, he’ll help you follow in his footsteps. He teaches concepts you can use with any modern programming language, whether you want to program computers, smartphones, tablets, or even robots.
Learning to Program will help you build a solid foundation in programming that can prepare you to achieve just about any programming goal. Whether you want to become a professional software programmer, or you want to learn how to more effectively communicate with programmers, or you are just curious about how programming works, this book is a great first step in helping to get you there.
Learning to Program will help you get started even if you aren’t sure where to begin.
• Learn how to simplify and automate many programming tasks
• Handle different types of data in your programs
• Use regular expressions to find and work with patterns
• Write programs that can decide what to do, and when to do it
• Use functions to write clean, well-organized code
• Create programs others can easily understand and improve
• Test and debug software to make it reliable
• Work as part of a programming team
• Learn the next steps to take to build a lifetime of programming skills
Drawing on a wide range of research, Managing Construction Projects proposes new ways of thinking about project management in construction, exploring the skills required to manage uncertainty and offering techniques for thinking about the challenges involved. The second edition takes the information processing perspective introduced in the first edition and develops it further. In particular, this approach deepens the reader’s understanding of the dynamics in the construction project process – from the value proposition inherent in the project mission, to the functioning asset that generates value for its owners and users.
Managing Construction Projects is a unique and indispensible contribution to the available literature on construction project management. It will be of particular benefit to advanced students of construction and construction project management, as well as contractors and quantity surveyors.
Reviews of the First edition:
"A massive review of the art and science of the management of projects that has the great virtue of being a good read wherever it is touched. It spills the dirt on things that went wrong, elucidates the history so you can understand the industry's current stance, draws on other countries experience and explains the latest management processes. Throughout it is liberally sprinkled with anecdotes and case histories which amply illustrate the dos and don't for practitioners wishing to deliver projects on time to expected quality and price. A valuable book for students and practitioners alike."
—John D Findlay, Director, Stent
"This is a valuable source for practitioners and students. It covers the A-Z of project management in a confident contemporary manner, and provides a powerful and much needed conceptual perspective in place of a purely prescriptive approach. The engaging presentation introduces a range of challenges to established thinking about project management, often by making comparisons between practices in the UK and those of other countries."
—Peter Lansley, Professor of Construction Management, University of Reading
"A refreshing and unique study of information management and its impact upon international construction project management.... The book is well presented and written, logical and succinct and is flexible enough to allow readers to either read from start to finish or to dip into selected chapters. This book deserves to be an established text for any construction or civil engineering under - and/or postgraduate course."
—CNBR, 25th November 2003
"Generous use is made of anecdotes andc case histories throughout to support the theory. the book illustrates the mistakes made by others, and the means to deliver projects on time and to cost."
—Building Services Journal, April 2004
--Richard Mark Soley, Chairman and CEO, OMG
If you're like most software developers, you're building systems that are increasingly complex. Whether you're creating a desktop application or an enterprise system, complexity is the big hairy monster you must manage.
The Unified Modeling Language (UML) helps you manage this complexity. Whether you're looking to use UML as a blueprint language, a sketch tool, or as a programming language, this book will give you the need-to-know information on how to apply UML to your project. While there are plenty of books available that describe UML, Learning UML 2.0 will show you how to use it. Topics covered include:
Capturing your system's requirements in your model to help you ensure that your designs meet your users' needs
Modeling the parts of your system and their relationships
Modeling how the parts of your system work together to meet your system's requirements
Modeling how your system moves into the real world, capturing how your system will be deployed
Engaging and accessible, this book shows you how to use UML to craft and communicate your project's design. Russ Miles and Kim Hamilton have written a pragmatic introduction to UML based on hard-earned practice, not theory. Regardless of the software process or methodology you use, this book is the one source you need to get up and running with UML 2.0.
Russ Miles is a software engineer for General Dynamics UK, where he works with Java and Distributed Systems, although his passion at the moment is Aspect Orientation and, in particular, AspectJ. Kim Hamilton is a senior software engineer at Northrop Grumman, where she's designed and implemented a variety of systems including web applications and distributed systems, with frequent detours into algorithms development.
Go is a general-purpose programming language with a clean syntax and advanced features, including concurrency. This book provides the one-on-one support you need to get started with the language, with short, easily digestible chapters that build on one another. By the time you finish this book, not only will you be able to write real Go programs, you'll be ready to tackle advanced techniques.Jump into Go basics, including data types, variables, and control structuresLearn complex types, such as slices, functions, structs, and interfacesExplore Go’s core library and learn how to create your own packageWrite tests for your code by using the language’s go test programLearn how to run programs concurrently with goroutines and channelsGet suggestions to help you master the craft of programming
This book also features labs: in-depth projects intended to stretch your abilities, test your new skills, and build confidence. Head First C mimics the style of college-level C courses, making it ideal as an accessible textbook for students.
We think your time is too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First C uses a visually rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep.
Using the open source R language, you can build powerful statistical models to answer many of your most challenging questions. R has traditionally been difficult for non-statisticians to learn, and most R books assume far too much knowledge to be of help. R for Everyone, Second Edition, is the solution.
Drawing on his unsurpassed experience teaching new users, professional data scientist Jared P. Lander has written the perfect tutorial for anyone new to statistical programming and modeling. Organized to make learning easy and intuitive, this guide focuses on the 20 percent of R functionality you’ll need to accomplish 80 percent of modern data tasks.
Lander’s self-contained chapters start with the absolute basics, offering extensive hands-on practice and sample code. You’ll download and install R; navigate and use the R environment; master basic program control, data import, manipulation, and visualization; and walk through several essential tests. Then, building on this foundation, you’ll construct several complete models, both linear and nonlinear, and use some data mining techniques. After all this you’ll make your code reproducible with LaTeX, RMarkdown, and Shiny.
By the time you’re done, you won’t just know how to write R programs, you’ll be ready to tackle the statistical problems you care about most.
Coverage includesExplore R, RStudio, and R packages Use R for math: variable types, vectors, calling functions, and more Exploit data structures, including data.frames, matrices, and lists Read many different types of data Create attractive, intuitive statistical graphics Write user-defined functions Control program flow with if, ifelse, and complex checks Improve program efficiency with group manipulations Combine and reshape multiple datasets Manipulate strings using R’s facilities and regular expressions Create normal, binomial, and Poisson probability distributions Build linear, generalized linear, and nonlinear models Program basic statistics: mean, standard deviation, and t-tests Train machine learning models Assess the quality of models and variable selection Prevent overfitting and perform variable selection, using the Elastic Net and Bayesian methods Analyze univariate and multivariate time series data Group data via K-means and hierarchical clustering Prepare reports, slideshows, and web pages with knitr Display interactive data with RMarkdown and htmlwidgets Implement dashboards with Shiny Build reusable R packages with devtools and Rcpp
Register your product at informit.com/register for convenient access to downloads, updates, and corrections as they become available.
The Go Programming Language Phrasebook
Essential Go code and idioms for all facets of the development process
This guide gives you the code “phrases” you need to quickly and effectively complete a wide variety of projects with Go, today’s most exciting new programming language.
Tested, easy-to-adapt code examples illuminate every step of Go development, helping you write highly scalable, concurrent software. You’ll master Go-specific idioms for working with strings, collections, arrays, error handling, goroutines, slices, maps, channels, numbers, dates, times, files, networking, web apps, the runtime, and more.
Concise and Accessible
Easy to carry and easy to use: Ditch all those bulky books for one portable pocket guide
Flexible and Functional
Packed with more than 100 customizable code snippets: Quickly create solid Go code to solve just about any problem
Register your book at informit.com/register for convenient access to downloads, updates, and corrections as they become available.
Zed Shaw has perfected the world’s best system for learning Ruby. Follow it and you will succeed—just like the hundreds of thousands of beginners Zed has taught to date! You bring the discipline, commitment, and persistence; the author supplies everything else.
In Learn Ruby the Hard Way, Third Edition , you’ll learn Ruby by working through 52 brilliantly crafted exercises. Read them. Type their code precisely. (No copying and pasting!) Fix your mistakes. Watch the programs run. As you do, you’ll learn how software works; what good programs look like; how to read, write, and think about code; and how to find and fix your mistakes using tricks professional programmers use. Most importantly, you’ll learn the following, which you need to start writing excellent Ruby software of your own:
• Installing your Ruby environment
• Organizing and writing code
• Ruby symbols and keywords
• Basic mathematics
• Variables and printing
• Strings and text
• Interacting with users
• Working with files
• Using and creating functions
• Looping and logic
• Arrays and elements
• Program design
• Object-oriented programming
• Inheritance and composition
• Modules, classes, and objects
• Project “skeleton” directories
• Debugging and automated testing
• Advanced user input
• Text processing
• Basic game development
• Basic web development
It’ll Be Hard At First. But Soon, You’ll Just Get It—And That Will Feel Great!
This tutorial will reward you for every minute you put into it. Soon, you’ll know one of the world’s most powerful, popular programming languages. You’ll be a Ruby programmer.