Call me Drood, Eddie Drood. Some know me as Shaman Bond and most simply don’t want to know me at all. For centuries, my family has been keeping the things that lurk on the darker side of existence as far away as possible from humans like you, without you even knowing we’re there.
Unfortunately for us, not everybody appreciates what we Droods do. Recently, I personally managed to survive yet another attempt on my life, but the rest of my relatives weren’t so lucky. My parents are missing in action. My grandfather has been murdered. And the future of my family lies in the iron grasp of the Lady Faire, an incredibly seductive, mysterious, and powerful being.
She possesses an ancient object that can save them. I have to steal it from her. Easy enough to say, difficult—and very, very dangerous—to do...
Some call me Shaman Bond, but I was born Eddie Drood, the latest in a long line of folks who chase monsters out of closets for a living to keep humanity safe from all that is dark, demonic, and just downright evil. Needless to say, we’ve made our fair share of enemies over the centuries—and made some questionable bargains.
In exchange for the power to fight the forces of darkness, my parents signed over their souls. They’re not the only ones who’ve made deals with Heaven, Hell, and every otherworldly realm in between, but now the bill’s due for several big names in the supernatural community.
Including my girl, Molly. She, my parents, and other major players have been kidnapped so they’ll pay up—or participate in the “Big Game.” The rules are simple: get from one side of the pocket dimension to the other and kill your competitors. The winner’s debt is paid in full, and the losers get themselves permanently lost, body and soul, forever.
To save my loved ones, I’ve got to become a ringer in this deadly contest that’s undoubtedly rigged by the Powers That Be....
From the Hardcover edition.
The name is Drood, Eddie Drood, also known as Shaman Bond. My family has been safeguarding humanity for generations, facing the hidden horrors of the world so you can sleep at night and remain oblivious to the existence of the monstrous nightmares that walk and stalk among us.
Speaking of predatory night terrors, there is a man who gets away with murder. A man who specializes in removing the problems from other people’s lives, by killing the people who cause those problems. He operates from the darkest shadows of the hidden world, coming and going unseen. No-one knows who he is, just his nomme du muerte. Dr. DOA.
Somehow, this demented doc poisoned me. I don’t know how he did it, when or where, but whatever is coursing through my veins seems to be immune to magic cures and treatments. But that’s not going to stop me from finding him and whoever hired him and give them both a taste of their own medicine...
What I do is find things—people, objects—and in this case, the truth about the origins of the Nightside.
That’s what Lady Luck has hired me to investigate. But the more I dig, the more I discover, not about the Nightside but about the great question in my life: exactly who—and what—was my long-vanished mother.
Paying jobs are one thing. Personal quests are another. And I’ve been warned that uncovering the facts about dear old mum could be a very bad thing, not just for the Nightside but for all of existence.
Still I can’t stop…I’m John Taylor. Finding things is who I am. It’s what I do. Whatever the consequences…
Not a nice place to visit or a nice place to live. So you wouldn’t think I would care that it was about to be destroyed, by none other than my very own long-missing, not-quite-human mom.
But I do. I was born here, I live here, and I got friends here. They might not all be acceptable in polite company, but they’re my friends, nonetheless.
I know that I’m the only one who can stop her. The trick is, how to do it without fulfilling this prophecy that says whatever action I take, not only is the Nightside doomed, but the rest of the world will soon follow…
I left for a while, but I did come back, to make my living doing what I do better than anyone else: finding things—lost or stolen, real or imaginary.
Recently, I found the most dangerous thing of all: the true identity of my long-gone mother. Turns out she’s a being who’s been around since before the dawn of history. Then, she created the Nightside—and now, for her own warped reasons, she intends to destroy it.
To stop her before she even gets started, I’ve got to do some hard traveling—back in Time, through endless eons, into the very distant—and probably deadly—past…
I left there a long time ago, with my skin and sanity barely intact. Now I make my living in the sunlit streets of London. But business has been slow lately, so when Joanna Barrett showed up at my door, reeking of wealth, asking me to find her runaway teenage daughter, I didn’t say no.
Then I found out exactly where the girl had gone.
The Nightside. That square mile of Hell in the middle of the city, where it’s always three A.M. Where you can walk beside myths and drink with monsters. Where nothing is what it seems and everything is possible.
I swore I’d never return. But there’s a kid in danger and a woman depending on me. So I have no choice—I’m going home.
I’m John Taylor, a PI with a knack for finding things, helping those the Nightside has chewed up and is about to spit out. All things considered, my life lately had been bright, even in this shadowy place.
So it was only a matter of time before everything hit the fan. Walker—the powerful, ever-present, never-to-be-trusted agent who runs the Nightside on behalf of the Authorities—paid me a visit. He told me he is dying and that he, too, has a job for me. An important job.
In the wake of the war that almost brought the Nightside to total ruin, there’s a power vacuum begging to be filled—and some think I should take charge. I don’t agree. Neither does the immortal known as the Griffin. Wealthy beyond reason, he has his own ideas about who should be running things. Still, when his granddaughter—and designated heir—is kidnapped, he calls on me to find her.
But someone—or some Thing—is blocking my special gift. So this time, I’m going to have to do my job the hard way. And quickly, or the Griffin will have to choose a new heir…
My name is John Taylor. The Nightside is my home, and I’ve got a brand new full-time job there (in addition to my private eye work) as Walker—the Voice of the Authorities. I’m also marrying the love of my life, Suzie Shooter, the Nightside’s most fearsome bounty-hunter. But nothing comes easy here. Not life. Not death. And for certain, not happily-ever-after.
Before I can say “I do,” I have one more case to solve as a private eye—and my first assignment as Walker. Both jobs would be a lot easier to accomplish if I weren’t on the run, from friends and enemies alike. And if my bride-to-be weren’t out to collect the bounty on my head...
They have earned the right to live happily ever after.
But there’s a blue moon on the rise....
Hawk and Fisher, famous for their years of keeping the peace in Haven, are really quite happy being legends. They gave up the hero business when they decided they’d grown too old for it. Now they run the Hero Academy, training young hopefuls to be heroes.
Legends never die, but it seems they cannot retire, either. Hawk and Fisher’s adult children, Jack and Gillian, have been kidnapped. They were taken by the Demon Prince, an old enemy from the Forest Kingdom who challenges the couple to one final battle for their lives. But Hawk and Fisher believe there’s another motive behind the abductions, one connected to a case they worked in Haven many years ago—a case they refuse to discuss.
They have no choice but to return to the Forest Kingdom, to be Prince Rupert and Princess Julia one last time in one last story—of the kind of things that happen only once in a blue moon....
Recently I suffered a slight case of death, but thanks to Molly, my best girl (who happens to be a powerful witch), I got over that right quick. Unfortunately my family wasn’t so lucky. In my absence, Drood Hall was destroyed and all my relatives were killed. Which left me as the last of the Droods.
I didn’t much like being the Last Drood, I can tell you—and then I realized that things weren’t as they seemed. Someone had activated a dimensional engine, sending my Drood Hall off to an alternate Earth, replacing it with a burnt-out doppelgänger. My family is still alive out there. Somewhere.
And nothing’s going to stop me from finding them….
But now, the Droods have hit a bad patch, what with the death of our Matriarch and the discovery that she was killed by one of our own. It’s left us in more than a bit of disarray, and it goes without saying that those forces of darkness are taking advantage of the situation. There’s a Satanic Conspiracy brewing—one that could throw humanity directly into the clutches of the Biggest of the Big Bads, forever.
Things are looking grim—and here I am, not able to be of any help. On account of I’m dead…
Eddie Drood, at your service. For generations my family has been keeping humanity safe from the wicked, the nasty, and the generally not-nice inhuman predators who feed on people’s fear and misery. No one kicks evil arse better than us Droods—especially yours truly.
In fact, my arse-kicking skills have come to the attention of the legendary Alexander King, Independent Agent extraordinaire, who spent a lifetime doing anything and everything—for the right price. Now he’s on his deathbed, looking to bestow all of his priceless secrets to a worthy successor.
To decide, King challenges six competitors—myself included—to solve five mysteries all around the world, figuring that along the way we’ll backstab one another until only one remains. But I’ve got to win at all costs, because King holds the most important secret of all to the Droods: the identity of the traitor in our midst.
My name is John Taylor. I’m a PI with a special talent for finding lost things. I’m also the reluctant owner of a very special—and dangerous—weapon: Excalibur, the legendary sword (which isn’t what you think it is, and never was). Excalibur chose me, and to find out why, I’ll have to consult the last defenders of Camelot, a group of knights who dwell in a place that some find more frightening than the Nightside.
London Proper. It’s been years since I’ve been back—and there are good reasons for that…
The name’s Bond. Shaman Bond. Actually, that's just his cover. His real name is Eddie Drood, but when your job includes a license to kick supernatural arse on a regular basis, you find your laughs where you can.
For centuries, his family has been the secret guardian of Humanity, all that stands between all of you and all of the really nasty things that go bump in the night. As a Drood field agent he wore the golden torc, he killed monsters, and he protected the world. He loved his job.
Right up to the point where his own family declared him rogue for no reason. Now, the only people who can help Eddie prove his innocence are the people he used to consider his enemies...
From the Paperback edition.
It’s no walk in the bloody park, being a Drood—one of the family who has protected ordinary humanity from the things that go bump in the night for centuries. We’re not much liked—even by one another. Now our Matriarch is dead. Murdered. Maybe by one of us. Maybe not. It’s been left up to me, Eddie Drood, to figure out whodunit.
That’s not going to be easy. You see, opinion is divided evenly between two camps of thought: those who think the killer was Molly, my best girl, and those who think the killer was actually me. And I know for a fact that I didn’t do it.
Rupert did find a fiery dragon-and a beautiful princess to rescue. But the dragon turned out to be a better friend than anyone back at the castle, and with the evil of Darkwood spreading, Rupert was going to need all the friends he could get.
“Fans of fast-paced heroics, featuring a snarky knight armored in silver and sarcasm, need look no further; Eddie Drood is your guy.”—SF Revu
For centuries, the Droods have been fighting the monsters in the shadows so that the rest of you lot can go about your everyday lives. These days, I’m the head of the family, and it’s fallen to me to deal with a bit of a mess left over from World War II.
Seems that back then the Droods made a pact with a bunch of demons known as the Loathly Ones to fight some really nasty buggers called up by the Nazis. Once the war was over, we couldn’t get rid of them. Now they’re calling their masters to invade and destroy our world...and we Droods are the last, best hope of stopping them.
I’d say that the world is in a major lot of trouble.
John Taylor works in the Nightside—the gaudy, neon noir, secret heart of London, where it’s always three in the morning, where gods and monsters make deals and seek pleasures they won’t find anywhere else. He has a gift for finding things. And sometimes what he's hired to locate can be very, very dangerous indeed.
Right now, for example, he's searching for The Unholy Grail, the cup that Judas drank from at the Last Supper. It corrupts all who touch it—but it also gives enormous power. So he's not the only one hunting. Angels, devils, sinners and saints—they’re all out there, tearing apart The Nightside, seeking the dark goblet.
And it’s only a matter of time until they realize that the famous John Taylor, the man with the gift for finding things, can lead them straight to it…
From the Paperback edition.
Now it may have arrived. God’s own enforcer, the righteous engine of destruction known as the Walking Man, has come to the Nightside. He’s a being whose sole purpose is the elimination of the wicked and the guilty—and given the nature of the Nightside, there’s a good chance that once he gets started, he’ll just keep on until there’s no-one left.
So the Authorities have hired me to stop him. Legend has it that he can’t be killed. I’m very much hoping that the legend isn’t true…
I have a talent for finding things. People…property…no problem. But now I’m after something different.
A local diva called the Nightingale has cut herself off from her family and friends, and I’ve been hired to find out the reason. I’m also wondering why her suicide—prone fans think she has a voice to die for. Literally.
To get the truth, I’ll have to lend an ear to the most enticingly beautiful and deadly voice in all of the Nightside—and survive.
John Taylor is the best PI in the secret heart of London known as The Nightside. He can find anything. But locating the lost memory of a desperate woman may be his undoing in a thrilling noir tale from New York Times bestselling author Simon R. Green...
National bestselling author Kat Richardson’s Greywalker finds herself in too deep when a job in Mexico goes awry, and Harper Blaine is enmeshed in a tangle of dark family secrets and revenge from beyond the grave...
An ancient being that lived among humanity for centuries is dead, and fallen angel-turned-Boston detective Remy Chandler has been hired to find out who—or what—murdered him in a whodunit by national bestselling author Thomas E. Sniegoski...
Owen Deathstalker—outlawed, with a price on his head and the blood of a mighty warrior lineage in his veins—had no choice but to embrace a dangerous destiny. With nothing to lose, only he had the courage to take up arms against Queen Lionstone XIV.
Now as he gathers his unlikely allies—the legendary washed-up hero Jack Random, the beautiful pirate Hazel d’Arc, the original Deathstalker long since presumed dead, and the alien Hadenmen whose purposes no human can discern—the eyes of the downtrodden are upon him while the freedom of a galaxy hangs in the balance...
The editor of the Unnatural Inquirer—the Nightside’s most notorious rag—has offered me one million pounds to find a man who claims to have evidence of the Afterlife stored on a DVD. The Inquirer made the guy a sweet deal. Then he and the disc vanished.
I don’t know if the disc is on the level—but for a million pounds, I’m willing to believe. Trouble is, someone else—someone very powerful—is on the trail, too. And who—or what—ever it is, is deadly determined to find the disc first…
Welcome to the Nightside. It’s the secret heart of London, beating to its own rhythm, pumping lifeblood through the veins of its streets and alleys hidden in eternal darkness, where creatures of the night congregate and where the sun is afraid to shine. It’s the place to go if you’re looking to indulge the darker side of your nature—and to hell with the consequences.
Tales from the Nightside presents ten macabre mysteries that shine a dim beam into the neighborhood’s darkest corners to reveal things that should never come to light. Take a walk with such deadly and dangerous denizens of the Nightside as Razor Eddie, Dead Boy, and Larry Oblivion as they encounter things even more inhuman and inhumane than they are. And join John Taylor, the PI with a knack for finding lost things, as he confronts Sir Francis Varney, King of the Vampires, in a never-before-published novella-length adventure.
There may be nothing to be afraid of in the dark, but there’s plenty to be afraid of in the Nightside…
Includes “The Big Game,” a Never-Before-Published Nightside Novella and Nine Other Favorite Nightside Stories
It has been many years since the long night of the Blue Moon. King Harald is dead, and chaos reigns in the Forest Kingdom. The long-lost heroes of Blue Moon Rising must return in order to save the nation of their birth—and it may already be too late.
A stunning revelation about the true identities of two Haven cops (whom readers will recognize from Green’s popular Hawk & Fisher series) awaits. At long last, revisit the world of the Blue Moon.
A continuation of several of New York Times–bestselling author Simon R. Green’s most beloved series, Beyond the Blue Moon was chosen as one of the year’s best books by Science Fiction Chronicle.
Owen Deathstalker became a hero after the great rebellion against the tyranny of Lionstone XIV. But he and his compatriots have no chance to enjoy their victory before they are launched into conflict again—this time among factions quarreling over who will replace the deposed Empress.
Owen and Hazel d’Ark attempt to escape the ensuing chaos only to discover that Humanity has problems more pressing than political squabbles as they encounter an even greater threat—an encroaching invasion fleet of alien origin...
A third-generation Naval officer, Scott Hunter was raised to be a captain in the Imperial starfleet. His career is soaring until he panics during a skirmish with the rebellion, a moment of weakness that gets half his crew killed. The Empire gives him a choice—quit the service, or join a Hell Squad.
The Hell Squads are one-way planetary scouts—outcasts sent to explore new worlds and determine whether or not they are habitable. Their task is simple: either survive or die. For one whose whole life is the Navy, this was never a choice at all. On his first Hell Squad mission, Hunter leads a motley team of hard-nosed rebels to the volcano planet of Wolf IV. After a bumpy landing, they find that what was supposed to be a hospitable planet is actually completely barren. On a world that was meant to hold new life, why does there seem to be death all around?
It figures. Just when Bradfordian bookshop clerk, Toby Dexter, finally works up the nerve to talk to his secret crush, she darts into an open door. Toby follows, and in that second, everything changes. Though it still looks like Bradford-on-Avon, the town’s suddenly chatty ATM and river mermaids are the first clues that something is quite out of place—namely, Toby. The moment he stepped through that door, Toby entered the magical parallel world of Mysterie.
Our ordinary dimension—the one Toby knew as Bradford-on-Avon—is actually Veritie, a mere shadow of its alter ego, Mysterie, where magic and myth, gods and monsters, living legends and walking nightmares reign. And Toby isn’t the only recent arrival. A cunning and vicious demon—The Serpent’s Son—has returned to Mysterie, accompanied by a malevolent new ally, intent on bringing down both dimensions.
Toby can remain mortal, return to Veritie, and try to convince himself that he had a bad pint of bitter that night. Or he can stay in Mysterie, join forces with his new friends Leo Morn and his Brother Under The Hill, and try to stop The Serpent’s Son. The choices Toby makes will have dramatic consequences for both worlds. It may not be the first time Mysterie’s wars have spilled over into our reality, but if Toby fails, it could be the last.
Simon R. Green, New York Times bestselling author of the Deathstalker series and the Nightside series, brings his trademark wit and inventiveness to his beloved hometown of Bradford-on-Avon, in this charming standalone urban fantasy novel.
Welcome to the worlds of Simon R. Green. In this wide-ranging collection, the bestselling urban fantasist opens doors into hidden places: strange realms bordering our own mundane existence and prowled by creatures of fancy and nightmare. Here are the strange, frequently deadly—and sometimes even dead—things that lurk in garbage-strewn city alleyways and grimy subway stations after midnight, visible only to the most perceptive human or inhuman eye.
In these tales, Green revisits the ingenious worlds within worlds that he created for his wildly popular novels. Take a stroll on the Nightside with a jaded street wizard, an underpaid government functionary responsible for keeping demons, vamps, and aliens in line. Enter the hidden recesses of Drood Hall, where the aging family member who creates powerful weapons that protect humankind recalls his long and bloody career. Join a squad of no-longer-human soldiers dispatched to combat the all-consuming jungle on a distant planet. Visit a house at the intersection of two realities that serves as a sanctuary from the evil of all worlds. Confront the unstoppable zombie army of General Kurtz in a brilliant homage to Apocalypse Now. And whatever you do, never forget that there are monsters out there. Really.
Here are seventeen tales—each accompanied by an afterword by the author—of magic, sorcery, and the supernatural by a master of all that is dark.
The Great Jordan has played the finest stages in the Forest Kingdom, performing for kings and queens, earning thunderous applause, and lining his pockets at the same time. But that was a lifetime ago. At twenty-seven, Jordan is washed up, eking out a living in backwater towns whose citizens prefer tawdry magic to true theatrical talent. Jordan’s purse is nearly empty when three men approach him in an alley and offer him the role of a lifetime, which will either make his career—or end his life.
They offer ten thousand ducats if the actor will impersonate the son of the late King Malcolm, whose untimely death has caused some to whisper of poisoning. Swayed by their proposal, Jordan accompanies them to Castle Midnight, where a bit of magic makes him look like royalty. But playing a prince is risky business, and Jordan will quickly find that this is a part for which there can be no encore.
No life can survive on Unseeli—at least, not anymore. This little planet on the edge of the Empire has no oceans, rivers, or lakes—only an endless forest of metal trees, tall enough to scrape the stratosphere. Ten years ago, the indigenous people stormed out of the forest in rebellion, and Captain John Silence was there for the massacre that left Unseeli’s natives extinct and the planet completely lifeless save for the engineers who mine its invaluable metals. When the mining operation goes off the rails, Silence will be called back to the world that still haunts his nightmares.
The miners have erected a force shield around the planet and cut off all communication with the Empire. Backed up by a few professional killers, Silence lands at the mine in hopes of discovering what’s gone wrong. Getting into Unseeli will be tough—but getting out could prove impossible.
Ten years after the Demon War, the wounds of the Forest Kingdom are finally beginning to heal. Deep in the Darkwood, on the border between two long-feuding territories, a fort has been erected to keep the peace. But a month ago, the soldiers inside stopped speaking to the outside world. Have they come under attack, or is something more sinister at work?
Led by the adventure-hungry warrior Duncan MacNeil, a party of Rangers is sent to investigate. With a witch, a swordsman, and a powerful eight-fingered woman at his side, MacNeil steps into the deserted fort—and discovers a massacre. The gory scene suggests that the soldiers turned on one other, but the witch has an alternate theory. Beneath this newly built fort, she senses an ancient evil, a power older than the Kingdom itself, about to trap them in the dark.
Fate had made Owen Deathstalker a rebel hero in an empire choked by tyranny. Embracing his warrior lineage for the sake of freedom, he stoked the flames of revolution, gathering the forces that one day must strike against Imperial authority. That day has come.
With his valiant compatriots Hazel d’Ark and Jack Random, Owen must now bring the uprising to a fiery conclusion. From the rebel strongholds of Mistworld and Virimonde to the Empire’s mighty heart on the planet of Golgotha, the fate of humanity now depends on a clash of arms across light-years of space. But Deathstalker’s desperate cause will need more than an army of courageous fighters to succeed—for the cunning Empress has some evil surprises to unleash...
Long before the start of a galactic rebellion, Mistworld is just another rebel planet, cut off from the fruits of empire by a punishing blockade. In a spaceport where ships hardly land anymore, and any piece of high tech is worth far more than its weight in gold, a medieval order has imposed itself on this once-rich world: The strong rule, the weak perish, and no one is too rich to steal.
Investigator Topaz is one of the few honest people left on this cutthroat planet. With her husband, Sergeant Michael Gunn, Topaz does what she can to keep the crooks who run Mistworld in check. But when the corrupt Empire devises an unprecedented scheme to attack the ESP shield that guards Mistworld, Topaz is the only one who can save the planet from being overrun. An enemy fleet lurks just off world—but it is the enemies at home whom Topaz and Gunn should fear the most.
Now, on the run from Imperial starcruisers, shady mercenaries, and just about everyone else in the Empire, Owen’s options are limited. Though the name Deathstalker still commands respect in certain quarters, out on the Rim, Owen is lucky he can cobble together a makeshift team of castoffs, including an ex-pirate, a cyborg, and a bounty hunter. But allies won’t be enough to save him.
If he’s to live, Owen can either run forever...or take down the corrupt Empire. To do that, he’ll need the fabled Darkvoid Device—an artifact dating back to the first Deathstalker and perhaps the only weapon powerful enough to help this ragtag rebellion win. The time has come for Owen to finally embrace his Deathstalker heritage...and all the blood and death that go along with it.
Deathstalker is the first book in New York Times bestselling author Simon R. Green’s beloved space opera series.
A rogue agent has come in from the cold and wants to spill his secrets. The Organisation wants Ishmael to find out if Frank Parker is who he says he is, what he really knows, and why he has emerged from the shadows after all this time.
Ishmael heads to Ringstone Lodge in Yorkshire where Parker is being held to find that an atmosphere of fear and suspicion prevails. As he and his fellow residents are menaced by a series of alarming and inexplicable incidents, Ishmael sets out to prove that it’s human trickery rather than any supernatural being behind the seemingly ghostly goings-on. But matters take an unexpected turn when one of their number is brutally murdered, and once again Ishmael must turn detective in order to entrap a twisted killer before they strike again.
Stephen King’s terrifying, classic #1 New York Times bestseller, “a landmark in American literature” (Chicago Sun-Times)—about seven adults who return to their hometown to confront a nightmare they had first stumbled on as teenagers…an evil without a name: It.
Welcome to Derry, Maine. It’s a small city, a place as hauntingly familiar as your own hometown. Only in Derry the haunting is real.
They were seven teenagers when they first stumbled upon the horror. Now they are grown-up men and women who have gone out into the big world to gain success and happiness. But the promise they made twenty-eight years ago calls them reunite in the same place where, as teenagers, they battled an evil creature that preyed on the city’s children. Now, children are being murdered again and their repressed memories of that terrifying summer return as they prepare to once again battle the monster lurking in Derry’s sewers.
Readers of Stephen King know that Derry, Maine, is a place with a deep, dark hold on the author. It reappears in many of his books, including Bag of Bones, Hearts in Atlantis, and 11/22/63. But it all starts with It.
“Stephen King’s most mature work” (St. Petersburg Times), “It will overwhelm you… to be read in a well-lit room only” (Los Angeles Times).
A PBS Great American Read Top 100 Pick
Swan is a nine-year-old Idaho girl following her struggling mother from one trailer park to the next when she receives visions of doom—something far wider than the narrow scope of her own beleaguered life. In a blinding flash, nuclear bombs annihilate civilization, leaving only a few buried survivors to crawl onto a scorched landscape that was once America.
In Manhattan, a homeless woman stumbles from the sewers, guided by the prophecies of a mysterious amulet, and pursued by something wicked; on Idaho’s Blue Dome Mountain, an orphaned boy falls under the influence of depraved survivalists and discovers the value of a killer instinct; and amid the devastating dust storms on the Great Plains of Nebraska, Swan forms a heart-and-soul bond with an unlikely new companion. Soon they will cross paths. But only Swan knows that they must endure more than just a trek across an irradiated country of mutated animals, starvation, madmen, and wasteland warriors.
Swan’s visions tell of a coming malevolent force. It’s a shape-shifting embodiment of the apocalypse, and of all that is evil and despairing. And it’s hell-bent on destroying the last hope of goodness and purity in the world. Swan is that hope. Now, she must fight not only for her own survival, but for that of all mankind.
A winner of the Bram Stoker Award and a finalist for the World Fantasy Award, Swan Song has become a modern classic, called “a chilling vision that keeps you turning pages to the shocking end” by John Saul and “a long, satisfying look at hell and salvation” by Publishers Weekly.
The Wind Through the Keyhole is another of Master of Horror Stephen King’s New York Times bestselling installment in the massively popular Dark Tower series, a fabulously satisfying standalone story and a perfect addition to the series for new fans and old fans alike.
Roland Deschain and his ka-tet—Jake, Susannah, Eddie, and Oy, the billy-bumbler—encounter a ferocious storm just after crossing the River Whye on their way to the Outer Baronies. As they shelter from the howling gale, Roland tells his friends not just one strange story but two...and in so doing, casts new light on his own troubled past.
In his early days as a gunslinger, in the guilt-ridden year following his mother’s death, Roland is sent by his father to investigate evidence of a murderous shape-shifter, a “skin-man” preying upon the population around Debaria. Roland takes charge of Bill Streeter, the brave but terrified boy who is the sole surviving witness to the beast’s most recent slaughter. Only a teenager himself, Roland calms the boy and prepares him for the following day’s trials by reciting a story from the Magic Tales of the Eld that his mother often read to him at bedtime. “A person’s never too old for stories,” Roland says to Bill. “Man and boy, girl and woman, never too old. We live for them.” And indeed, the tale that Roland unfolds, the legend of Tim Stoutheart, is a timeless treasure for all ages, a story that lives for us.
King began the Dark Tower series in 1974; it gained momentum in the 1980s; and he brought it to a thrilling conclusion when the last three novels were published in 2003 and 2004. The Wind Through the Keyhole is sure to fascinate avid fans of the Dark Tower epic. But this novel also stands on its own for all readers, an enchanting and haunting journey to Roland’s world and testimony to the power of Stephen King’s storytelling magic.
When Valerie is saved by the Argenau rescue team after being kidnapped by an immortal madman, Anders finds himself captivated by the strong, sultry woman. Engaged in a steamy affair, he promises to do everything in his power to protect Valerie while her abductor is still at large—and on the hunt.
Sexy, fun, and full of passion, Lynsay Sands’s Immortal Ever After delivers a tantalizing adventure and a smoldering romance.
“Gruesome yet poetic…highly original.” —The Seattle Times
“Dark and funny.” —Wired
“A mesmerizing evolution of a classic contemporary myth.” —Simon Pegg
“A strange and unexpected treat…elegantly written, touching, and fun.” —Audrey Niffenegger, author of The Time Traveler’s Wife
“Has there been a more sympathetic monster since Frankenstein’s?” —Financial Times
“R” is having a no-life crisis—he is a zombie. He has no memories, no identity, and no pulse, but he is a little different from his fellow Dead. He may occasionally eat people, but he’d rather be riding abandoned airport escalators, listening to Sinatra in the cozy 747 he calls home, or collecting souvenirs from the ruins of civilization.
And then he meets a girl.
First as his captive, then his reluctant house guest, Julie is a blast of living color in R’s gray landscape, and something inside him begins to bloom. He doesn’t want to eat this girl—although she looks delicious—he wants to protect her. But their unlikely bond will cause ripples they can’t imagine, and their hopeless world won’t change without a fight.
Isaac Marion’s genre-defying debut startled the literary world with its poignant subversion of the zombie mythos, inspiring a major film adaptation and being translated into twenty-seven languages. Read the groundbreaking first entry as the Warm Bodies series approaches its conclusion with The Living, coming in 2017.
Dante Notte has heard it said that love hurts. He just wasn’t expecting it to run him over in an RV. Still, a punctured lung and broken ribs are nothing compared to the full-body shock he feels whenever he’s near the vehicle’s driver, Mary Winslow. He needs to keep her safe from their pursuers while he rescues his brother. Most challenging of all, he needs to claim this smart, stubborn woman as his life mate.
The naked, injured, insanely gorgeous younger man who clambered into her RV insists they belong together. If Mary wasn’t feeling their incredible connection in every inch of her being, she wouldn’t believe it. But now that the men who took Dante’s twin are after her too, trusting her gut means risking her life for an immortal who’s the very definition of a perfect stranger.
When radical terrorists take hostages in Indonesia, Captain Ezekiel Fortunes is called to lead the rescue team. Part of a classified government experiment, Zeke is a supersoldier with enhanced abilities. He can see better and run faster than the enemy, disappear when necessary and hunt along any terrain. There are those in the world willing to do anything for power like that...
A formidable spy genetically engineered to hide in plain sight, Bellisia rarely meets a man who doesn’t want to control her or kill her. But Zeke is different. His gaze, his touch—they awaken feelings inside her that she never thought possible. He’s the kind of man she could settle down with—if she can keep him alive...
Dr. Danielle McGill doesn't know if she can trust the man who just saved her life. There are too many questions, such as what is the secret organization he says he's part of, and why do his wounds hardly bleed? However, with her sister in the hands of some dangerous men, she doesn't have much choice but to trust him.
Except now Decker's talking about life mates and awakening a passion that's taking Dani beyond anything she's ever known. Being undead may not be half-bad...especially if it means spending forever with a man who would love her with his mind, body, and immortal soul.
Readers simply can’t get their fill of bestselling author Lynsay Sands’s paranormal romance series featuring the Argeneau family of vampires—and Hungry for You is another satisfying feast of sizzling passion and winning humor. Fans of Charlaine Harris and her Sookie Stackhouse books will eat up Sands’s Hungry for You, the story of an ancient immortal masquerading as a chef to get closer to the intoxicating restaurateur who just might be the lifemate the lonely vampire has been searching for for centuries.
—Katie MacAlister, USA Today bestselling author of Sex, Lies, and Vampires
Lynsay Sands, the nationally bestselling author of the Argeneau/Rogue Hunter vampire series, is one of the superstars of paranormal romance. Her latest Argeneau novel, Under a Vampire Moon, features a recently single, romantically-wary mortal who encounters a gorgeous vampire male waiting for her on a pristine Caribbean beach. Under a Vampire Moon is a treat for fans of Charlaine Harris and her Sookie Stackhouse novels—for anyone, in fact, who appreciates a good island romance between a hot blooded human and a love-hungry immortal.
With immortal good looks and scorching charisma, Justin Bricker has yet to meet a woman he can't win over. His potential life mate should be no different. But instead of falling into his bed, Holly Bosley runs away and ends up mortally wounded. To save her, he has to turn her. And then Bricker learns the shocking truth: Holly's already married.
Holly wakes up with a bump on her head, a craving for blood, and a sexy stranger who insists they belong together. She needs Bricker's help to control her new abilities, even as she tries to resist his relentless seduction. Choosing between the world she knows and the eternity he offers is impossible. But Justin is fighting for his life mate—maybe even his life—and he'll break every rule to do it . . .
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Ainsley Connor is determined to turn her back on her shifter past.
But the wolves of Tarker’s Hollow call on her to choose the next alpha, and Ainsley becomes the object of desire for every eligible wolf in the quiet college town.
Surrounded by seductive shifters, all desperate to claim her, Ainsley wants nothing more than to leave the pack behind forever. But her newfound passions will not be ignored.
Ainsley soon finds herself torn between the mysterious stranger with the dark secret, the gorgeous and loyal friend from her past, and the hunky sheriff that wants her all to himself.
And the shifters aren’t even the strangest part of Tarker’s Hollow.
As she struggles to come to terms with her true nature, Ainsley is thrust into the center of a steamy web of shifters, ghosts, witches and warlocks, caught up in a life-and-death struggle for control of the pack she tried to abandon.
But for Ainsley Connor, the toughest wolf she must face might just be the one inside herself.A Complete Story...
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Luck be a vampire tonight . . .
When Nicole Phillips agreed to hire a housekeeper, she pictured someone a little frumpy and almost certainly female. Instead, she gets gorgeous, unmistakably male Jake Colson. The man is proving indispensable in the kitchen—and everywhere else. Except Jake might not be a mortal man at all.
. . . and every night
Who wouldn't want to be a tall, dark, powerful vampire?Jake, for one. He's barely had time to adjust to his newstate before he's roped into a family favor. Still, secretly playing bodyguard to sweet, sexy Nicole is turning out to be the wildest ride of his life. First, he'll put a stop to whoever's targeting her. Then he'll prove that this kind of love, and luck, happens only once in an eternity.
“Once, in a kingdom called Delain, there was a king with two sons….”
Thus begins one of the most unique tales that master storyteller Stephen King has ever written—a sprawling fantasy of dark magic and the struggle for absolute power that utterly transforms the destinies of two brothers born into royalty. Through this enthralling masterpiece of mythical adventure, intrigue, and terror, you will thrill to this unforgettable narrative filled with relentless, wicked enchantment, and the most terrible of secrets….
—Katie MacAlister, USA Today Bestselling Author
“Take a bite into a fresh, fun vampire comedy ... read Lynsay Sands!”
—Carly Phillips, New York Times Bestselling Author
The Argeneau’s are hungry for love—and Lynsay Sands’s bestselling paranormal romance series starring the enormously popular vampire family is hotter than ever! In this New York Times and USA Today bestselling author’s spicy-sweet sixteenth Argeneau novel, the lady is a gorgeous vampire enchantress who finds herself kidnapped by one desperate—and devastatingly handsome—man. The Lady is a Vamp is Lynsay at her best—and fans of the hit HBO series True Blood, as well as the Charlaine Harris Sookie Stackhouse novels it’s based on, will eagerly drink in every tasty drop of this sexy, suspenseful paranormal winner.
Edward is a hit man, specializing in monsters, vampires, shapeshifters, anything and everything. There are people like Anita who do it legal, but Edward doesn't sweat the legalities, or, hell, the ethics. He's an equal opportunity killer.
Anita may be one of the few friends that Edward has, but it’s like being friends with a tame leopard. It may curl up on the foot of your bed and let you pet its head, but it can still eat your throat out...
EXCLUSIVE TO THIS EDITION ONLY: A PREVIEW OF THE LATEST ANITA BLAKE, VAMPIRE HUNTER NOVEL, CRIMSON DEATH
For Basha Argeneau, anything is better than facing her estranged family. Even hiding out in sweltering southern California. But when a sexy immortal in black shows up determined to bring her back to the clan, she'll do anything to keep far, far away from the past she can't outrun.
Marcus Notte isn't here to play games—especially not with someone as crazy as the infamous blonde. Asked by Lucian Argeneau to bring her back for questioning, Marcus is determined to carry out Lucian's request—no matter how the seductive little mind-reading vamp feels about it.
Basha doesn't mind fighting fire with fire, especially with a hot immortal involved. But if he wants to take her away, he'll have to catch her first . . .
For nearly six hundred years, Vlad Tepesh cared for nothing, so he had nothing to lose. His brutal reputation ensured that all but the most foolhardy stayed away. Now, falling in love with Leila has put him at the mercy of his passions. And one adversary has found a devastating way to use Vlad’s new bride against him.
A powerful spell links Leila to the necromancer Mircea. If he suffers or dies, so does she. Magic is forbidden to vampires, so Vlad and Leila enlist an unlikely guide as they search for a way to break the spell. But an ancient enemy lies in wait, capable of turning Vlad and Leila’s closest friends against them . . . and finally tearing the lovers apart forever.