Merciless deserts, forbidding mountains, and vast oceans now separate the once powerful despot from his former seat of power -- his dark dreams of vengeance overwhelmed by the daily struggle for survival. But there is a larger drama that will entangle the broken dictator. An evil devastating and deadly seeks entrance to the land -- the mystical tool of a dark empire hungry for conquest and destruction -- and Kaspar has inadvertently discovered the key. Suddenly, Midkemia's last hope is a disgraced and exiled duke whose history is written in blood, and who now must wield his sword as her champion . . . if he so chooses..
But the prey he so earnestly stalks is hunting himas well. And Talon must swear allegiance toa shadowy cause that already binds his mysterious benefactors -- or his mission, his honor,and his life will be lost forever.
The great sorcerer Pug knows of no power that will vanquish the invaders. And he realizes he must now enter another realm of reality if his world is to survive—and make his way to the poisonous heart of the Dasati Empire to find the answers he needs to defeat the fearsome enemy. Joining him on his quest into the dark unknown will be the brave Magnus and Nakor . . . and a disturbing young stranger named Bek, whose terrifying bloodlust and uncanny strength attest to a host of sinister secrets waiting to be revealed. But the champions of Midkemia will need every ally they can muster if their mission is to succeed in the most terrible place they have ever ventured—as they and all Midkemians prepare for battle against the encroaching doom that would swallow their world.
Welcome to Emaneska.
The Emaneska Series Bundle contains:
Dead Stars - Part One
Dead Stars - Part Two
"There are certain twists that will surprise the reader by genuinely coming out of the left field." – Fantasy Book Critic (Review of The Written)
"Galley's imagination is a truly beautiful thing. The plot here is rich and intricate, and the characters are a delight... I believe Mr Galley may well be one to watch." – Fantasy Bytes (Review of Pale Kings)
"If you love fantasy, action, intrigue, magic and all that goes with it then you need to read this book. There are characters you will love, ones you will hate and there will be a new revelation on each page." – The Book Geek (Review of The Written)
"Ben Galley is not yet as good an author as Gemmell but the thing that I find exciting is that I honestly think that he could be." – Fantasy Book Review (Review of The Written)
For news of future Emaneska books, stay in touch at www.bengalley.com
Legends II picks up where its illustrious predecessor left off. All of the bestselling writers represented in Legends II return to the special universe of the imagination that its author has made famous throughout the world. Whether set before or after events already recounted elsewhere, whether featuring beloved characters or compelling new creations, these masterful short novels are both mesmerizing stand-alones—perfect introductions to the work of their authors—and indispensable additions to the epics on which they are based.
ROBIN HOBB returns to the Realm of the Elderlings with “Homecoming,” a powerful tale in which exiles sent to colonize the Cursed Shores find themselves sinking into an intoxicating but deadly dream . . . or is it a memory?
GEORGE R. R. MARTIN continues the adventures of Dunk, a young hedge knight, and his unusual squire, Egg, in “The Sworn Sword,” set a generation before the events in A Song of Ice and Fire.
ORSON SCOTT CARD tells a tale of Alvin Maker and the mighty Mississippi, featuring a couple of ne’er-do-wells named Jim Bowie and Abe Lincoln, in “The Yazoo Queen.”
DIANA GABALDON turns to an important character from her Outlander saga—Lord John Grey—in “Lord John and the Succubus,” a supernatural thriller set in the early days of the Seven Years War.
ROBERT SILVERBERG spins an enthralling tale of Majipoor’s early history—and remote future—as seen through the eyes of a dilettantish poet who discovers an unexpected destiny in “The Book of Changes.”
TAD WILLIAMS explores the strange afterlife of Orlando Gardiner, from his Otherland saga, in “The Happiest Dead Boy in the World.”
ANNE McCAFFREY shines a light into the most mysterious and wondrous of all places on Pern in the heartwarming “Beyond Between.”
RAYMOND E. FEIST turns from the great battles of the Riftwar to the story of one soldier, a young man about to embark on the ride of his life, in “The Messenger.”
ELIZABETH HAYDON tells of the destruction of Serendair and the fate of its last defenders in “Threshold,” set at the end of the Third Age of her Symphony of Ages series.
NEIL GAIMAN gives us a glimpse into what befalls the man called Shadow after the events of his Hugo Award–winning novel American Gods in “The Monarch of the Glen.”
TERRY BROOKS adds an exciting epilogue to The Wishsong of Shannara in “Indomitable,” the tale of Jair Ohmsford’s desperate quest to complete the destruction of the evil Ildatch . . . armed only with the magic of illusion.
But salvation may come from a friend thought long dead—an unlikely ally whose remarkable powers will be sorely needed. For there is a momentous battle looming . . . a final, fevered onslaught against the most malevolent agents of evil ever known.
It is now being developed as one of the most ambitious television miniseries of all time. Executive Producer Sam Raimi (director of the three Spider-Man movies), in collaboration with Disney/ABC, is creating a 22-episode adaptation of the book to be filmed in New Zealand.
Richard and Kahlan’s story unfolds over ten more novels, collectively known as the Sword of Truth series, concluding with Confessor in 2007. Placing Goodkind in the elite club of #1 New York Times bestselling authors, the series has sold more than twenty million copies to date worldwide.
In Wizard’s First Rule, Goodkind introduced the world to an ordinary forest guide, Richard Cypher, and the mysterious, powerful woman he comes to love, Kahlan Amnell. Learning his true identity, Richard accepts his destiny as the one man who can stop the bloodthirsty tyrant Darken Rahl. Hunted relentlessly, betrayed and alone, Kahlan calls upon Richard to reach beyond his sword and invoke something more noble within himself as the final confrontation with Darken Rahl looms.
The importance of Wizard’s First Rule is sourced in Goodkind taking on the toughest of all literary challenges: to tell an electrifying story of action, violence, and adventure that also makes people think, and that would influence the choices and actions of its readers.
—Contra Costa Times
“Feist has a natural talent for keeping the reader turning pages.”
Midkemia’s fifth and final Riftwar—the devastating Chaoswar—explodes in the opening volume of Raymond E. Feist’s spectacular new epic fantasy trilogy of magic, conflict, and world-shattering peril. A Kingdom Besieged is a breathtaking adventure that brings back Pug—first introduced in Feist’s classic debut novel, Magician, and now Midkemia’s most powerful sorcerer—who faces a major magical cataclysm that forces him to question everything he’s ever held as true and dear…including the loyalty of his beloved son Magnus. The Chaoswar promises to be the crowning achievement in the three decades-long career of a New York Times bestselling master fantasist who rules the sword and sorcery universe along with Terry Goodkind, George R. R. Martin, and Terry Brooks.
New York Times bestselling master fantasist Raymond E. Feist returns to beleaguered Midkemia and its capital, Krondor, in At the Gates of Darkness, the second volume in his enthralling DemonWar Saga of magic, war, and peril. An author the Science Fiction Chronicle proclaims, “Without question one of the very best writers of fantasy adventure practicing today,” Feist graces eager readers with his most astonishing adventure yet. Feist fans, readers of Terry Goodkind, George R. R. Martin, and Terry Brooks, and everyone, in fact, who loves superior epic fantasy will not want to miss At the Gates of Darkness.
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
—Science Fiction Chronicle
The DemonWar Saga begins with Rides a Dread Legion! Raymond E. Feist—the revered, New York Times bestselling fantasist who has been captivating readers for decades with his epic tales of courage and conflict set on besieged Midkemia—plunges his noble heroes and their world into almost unimaginable peril, as demon hordes approach from a different dimension. Replete with intrigue, mystery, betrayal, and conflict, Rides a Dread Legion is a must read for fans of Terry Goodkind, George R. R. Martin, and Terry Brooks.
Behind its walls, the Convent of Sweet Mercy has trained young girls to hone their skills for centuries. In Mystic Class, Novice Nona Grey has begun to learn the secrets of the universe. But so often even the deepest truths just make our choices harder. Before she leaves the convent, Nona must choose which order to dedicate herself to--and whether her path will lead to a life of prayer and service or one of the blade and the fist.
All that stands between her and these choices are the pride of a thwarted assassin, the designs of a would-be empress wielding the Inquisition like a knife, and the vengeance of the empire's richest lord.
As the world narrows around her, and her enemies attack her through the system she is sworn to, Nona must find her own path despite the competing pulls of friendship, revenge, ambition, and loyalty.
And in all this only one thing is certain: there will be blood.
“Feist has a command of language and a natural talent for keeping the reader turning pages.”
The Chaoswar—the fifth and final Riftwar—is in full, explosive swing in Raymond E. Feist’s A Crown Imperiled, the second book in the acclaimed, New York Times bestselling fantasist’s monumental saga of courage, conflict, and bitter consequence. Once again, Midkemia, the author’s brilliantly conceived fantasy milieu, is in gravest danger from outside invaders—and from treacherous forces within—as the death of a powerful leader throws the world into chaos and threatens all hope of enduring peace. Returning in A Crown Imperiled are some of Feist’s most memorable characters—including the great sorcerer, Pug, who has been a fan favorite since his introduction in the author’s beloved classic, Magician—and the action, as always, comes fast and furious. The Chaoswar Saga is the master fantasist working at the peak of his powers, and further proof why Raymond E. Feist, like Terry Goodkind, George R. R. Martin, and Terry Brooks, is one of the true giants of epic fantasy fiction.
Sonea has learned much since she was but a penniless urchin possessing an awesome untapped ability. She has earned the grudging respect of her fellow novices and a place in the Magicians' Guild. But there is much she wishes she had never learned—what she witnessed, for example, in the underground chamber of the mysterious High Lord Akkarin . . . and the knowledge that the Guild is being observed closely by an ancient fearsome enemy.
Still, she dares not ignore the terrifying truths the High Lord would share with her, even though she fears it may be base trickery, a scheme to use her astonishing powers to accomplish his dark aims. For Sonea knows her future is in his hands—and that only in the shadows will she achieve true greatness . . . if she survives.
Thirty years ago, Feist's first novel, Magician, introduced us to an orphan boy named Pug, who rises from slavery to become a Master Magician, and to Midkemia and the Riftwar, an epic series of battles between Good and Evil that have scarred Pug's world for generations.
After twenty-nine books, Feist delivers the crowning achievement of his renowned bestselling career: Magician's End, the final chapter in The Chaos Wars, the climax of his extraordinary Riftwar Cycle.
Pug, now the greatest magician of all time, must risk everything he has fought for and everything he cherishes in the hope of destroying an evil enemy once and for all. But to achieve peace and save untold millions of lives, he will have to pay the ultimate price.
Horrified by the misuse of magic they had witnessed during the First War of the Races, the Druids at Paranor devoted themselves to the study of the old sciences, from the period before the collapse of civilization a thousand years before. Only the Bremen and a few trusted associates still studied the arcane arts. And for his persistence, Bremen found himself outcast, avoided by all but the few free-thinkers among the Druids.
But his removal from Paranor was not altogether a terrible thing, for Bremen learned that dark forces were on the move from the Northlands. That seemingly invincible armies of trolls were fast conquering all that lay to their south. That the scouts for the army--and its principal assassins--were Skull Bearers, disfigured and transformed Druids who had fallen prey to the seductions of the magic arts. And that at the heart of the evil tide was an archmage and former Druid named Brona!
Using the special skills he had acquired through his own study of Magic, Bremen was able to penetrate the huge camp of the Troll army and learn many of its secrets. And he immediately understood that if the peoples of the Four Lands were to escape eternal subjugation they would need to unite. But, even united, they would need a weapon, something so powerful that the evil magic of Brona, the Warlock Lord, would fail before its might...
Years have passed since humanity’s destruction emerged from the Breach.
Friendless and alone he walks across a desolate, war-torn landscape.
As each day passes the world tumbles further into depravity, bent and twisted by the new order, corrupted by the Usurper, the enemy, and his infernal horde.
His purpose is to reach the Shining City, last bastion of the human race, and deliver the only weapon that may make a difference in the ongoing war.
What little hope remains is dying. Abandoned by its leader, The Seven, and its heroes, The Seraph Knights, the last defences of a once great civilisation are crumbling into dust.
But the Shining City is far away and the world is a very dangerous place.
—Ft. Lauderdale Sun-Sentinel
The Serpentwar rages on! In Rage of a Demon King—the spellbinding third installment in Raymond E. Feist’s masterful epic fantasy, The Serpentwar Saga—the imperiled realm of Midkemia confronts its most devastating horror, as a nightmare beyond imagining descends upon the war-torn land determined to devour and destroy. A terrible conflict reaches a breathtaking climax—a world-annihilating conflagration that pits serpent against man and magician against demon. Rage of a Demon King is Feist at his best, solidifying his standing along with Terry Goodkind, George R. R. Martin, and Terry Brooks, as the elite creators of epic sword and sorcery fantasy.
To the forest on the shore of the Kingdom of the Isles, the orphan Pug came to study with the master magician Kulgan. But though his courage won him a place at court and the heart of a lovely Princess, he was ill at ease with the normal ways of wizardry.
Yet Pug's strange sort of magic would one day change forever the fates of two worlds. For dark beings from another world had opened a rift in the fabric of spacetime to being again the age-old battle between the forces of Order and Chaos.
Praise for Magician: Apprentice
“Totally gripping . . . A fantasy of epic scope, fast-moving action and vivid imagination.”—The Washington Post Book World
“Most exciting . . . A very worthy and absorbing addition to the fantasy field.”—Andre Norton
“The best new fantasty in years . . . has a chance of putting its aughor firmly on the trone next to Tolkien—and keeping him there.”—The Dragon Magazine
In the south, the Breach stirs.
Gamma’s sword, the Malice, wakes, calling to be taken to battle once more.
But the Vagrant has found a home now, made a life and so he turns his back, ignoring its call.
The sword cries out, frustrated, until another answers.
Her name is Vesper.
—San Diego Union-Tribune
Acclaimed, New York Times bestselling fantasist Raymond E. Feist gets his masterful Serpentwar Saga off to a spectacular start with Shadow of a Dark Queen. Feist’s classic epic fantasy adventure returns readers to ever-imperiled Midkemia, a breathtaking, richly imagined realm of magic and intrigue, where two unlikely heroes must rally the forces of the land to stand firm against a malevolent race of monsters intent upon conquest and annihilation. Locus magazine calls Shadow of a Dark Queen, “the place to start for those yet to discover Feist’s fantasy worlds.” For fans of Terry Goodkind, George R. R. Martin, and Terry Brooks—and for anyone not already in the thrall of this astonishing author’s literary magic—that is excellent advice indeed.
Their world is one in which those who die in glory return as gods to live confined to a pantheon in Hallandren's capital city and where a power known as BioChromatic magic is based on an essence known as breath that can only be collected one unit at a time from individual people.
By using breath and drawing upon the color in everyday objects, all manner of miracles and mischief can be accomplished. It will take considerable quantities of each to resolve all the challenges facing Vivenna and Siri, princesses of Idris; Susebron the God King; Lightsong, reluctant god of bravery, and mysterious Vasher, the Warbreaker.
Other Tor books by Brandon Sanderson
The Stormlight Archive
The Way of Kings
Words of Radiance
The Mistborn trilogy
Mistborn: The Final Empire
The Well of Ascension
The Hero of Ages
Mistborn: The Wax and Wayne series
Alloy of Law
Shadows of Self
Bands of Mourning
Other Cosmere novels
The Alcatraz vs. the Evil Librarians series
Alcatraz vs. the Evil Librarians
The Scrivener's Bones
The Knights of Crystallia
The Shattered Lens
The Dark Talent
The Rithmatist series
Other books by Brandon Sanderson
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
For centuries, the five greatest kingdoms of North and South Tembria, twin continents on the world of Garn, have coexisted in peace. But the balance of power is destroyed when four of the kingdoms violate an ancient covenant and betray the fifth: Ithrace, the Kingdom of Flames, ruled by Steveren Langene, known as "the Firemane" for his brilliant red hair. As war engulfs the world, Ithrace is destroyed and the Greater Realms of Tembria are thrust into a dangerous struggle for supremacy.
As a Free Lord, Baron Daylon Dumarch owes allegiance to no king. When an abandoned infant is found hidden in Daylon’s pavilion, he realizes that the child must be the missing heir of the slain Steveren. The boy is valuable—and vulnerable. A cunning and patient man, Daylon decides to keep the baby’s existence secret, and sends him to be raised on the Island of Coaltachin, home of the so-called Kingdom of Night, where the powerful and lethal Nocusara, the "Hidden Warriors," legendary assassins and spies, are trained.
Years later, another orphan of mysterious provenance, a young man named Declan, earns his Masters rank as a weapons smith. Blessed with intelligence and skill, he unlocks the secret to forging King’s Steel, the apex of a weapon maker’s trade known by very few. Yet this precious knowledge is also deadly, and Declan is forced to leave his home to safeguard his life. Landing in Lord Daylon’s provinces, he hopes to start anew.
Soon, the two young men—an unknowing rightful heir to a throne and a brilliantly talented young swordsmith—will discover that their fates, and that of Garn, are entwined. The legendary, long-ago War of Betrayal has never truly ended . . . and they must discover the secret of who truly threatens their world.
The terrible Emerald Queen is vanquished…but the war in Midkemia is not yet won, as the remarkable Raymond E. Feist concludes his magnificent Serpentwar Saga with Shards of a Broken Crown—a spellbinding tale of magic, conflict, and treachery that sees the rise of a new threat from the ashes of defeat, an evil poised to strike mercilessly at realm triumphant but weakened by war. This is epic fantasy adventure at its finest—a classic that stands tall alongside the best works of Terry Goodkind, George R. R. Martin, Terry Brooks and other acclaimed fantasists. Feist once again works his breathtaking magic in Shards of a Broken Crown, and, as always, he “brings a new world alive” (Portland Oregonian).
The Serpentwar Saga continues! The second book in master fantasist Raymond E. Feist’s New York Times bestselling classic epic fantasy adventure of war, magic, betrayal, and heroism, Rise of a Merchant Prince chronicles the further exploits of the young protagonists of Shadow of a Dark Queen in the aftermath of the initial confrontation with the fearsome reptilian Sauur and the invading armies of the dreaded Emerald Queen. Return once more to Midkemia—and discover why Science Fiction Chronicle calls Raymond E. Feist, “Without question one of the very best writers of fantasy adventure practicing today.” Any reader addicted to the works of Terry Goodkind, George R. R. Martin, and Terry Brooks simply must add Feist’s Serpentwar Saga to his fantasy bookshelf.
Lyr might be a powerful elven lord in charge of thousands, but his personal life is a disaster. Just the month before, a daughter he’d never known existed arrived from Earth, giving him news of his lost love’s death. Since then, he has been betrayed, captured, and almost murdered. And though his enemy was defeated, Lyr’s wounds never seem to heal. He certainly doesn’t need more conflict.
A perilous journey
Amid the glittering perfection of Alfheim, Meli is a dismal failure. Haunted by visions of people and places she’s never seen, she struggles to find her place. So when her king orders her to lead an expedition to another world, Meli is caught between shock and terror. How can she navigate the Veil between worlds with no magic of her own? But with Alfheim threatened by strange, dark energy, she has no choice.
A threat that spans worlds
The last thing Lyr expects is the arrival of the Ljósálfar, the reclusive Norse elves of Alfheim. More surprising? One among them, Meli, is a possible soulbonded, a link he’d believed lost with his previous love. But wounded and besieged with problems on every side, he can’t let himself be distracted. Poisoned energy is flooding into the closely connected realms of the fae, causing sickness, and Lyr must rush to find the source of the threat.
Only Moranaia remains untouched—leading Lyr to suspect one of his own people might be to blame.
If there were two more impetuous and carefree men in the Kingdom of the Isles, they had yet to be found. Twins Borric and Erland wore that mantle proudly, much to the chagrin of their father, Prince Arutha of Krondor. But their blissful youth has come to an end. Their uncle, the King, has produced no male children. Bypassing himself, Arutha names Borric, the eldest twin by seconds, the Royal Heir. As his brother, Erland will have his own great responsibilities to shoulder. To drive home their future roles, Arutha sends them as ambassadors to Kesh, the most feared nation in the world. Borric and Erland will be presented to the Queen of Kesh—the single most powerful ruler in the known world—at her Seventy-fifth Jubilee Anniversary.
But they have not even left Krondor when an assassination attempt on Borric is thwarted. Aware that he is being provoked into war, Arutha does not rise to the bait. His sons’ journey will not be deterred, for nothing less than peace is riding on it. Yet there is to be no peace for the young princes. When their traveling party is ambushed, Borric disappears and is presumed dead—sending Erland into spirals of rage and grief as he is forced to navigate alone the court intrigues at Kesh. But unbeknownst to anyone, Borric lives and has escaped his captors. In a strange land, with a price on his head, Borric must use all his wits and stamina to find his way back to his brother.
On separate paths, the two men—one a fugitive and one a future king—make their journey toward maturity, honor, and duty. For every step they take could sway the fragile peace of the land, as those who crave war rally against them—and become ever more daring.
At the Convent of Sweet Mercy, young girls are raised to be killers. In some few children the old bloods show, gifting rare talents that can be honed to deadly or mystic effect. But even the mistresses of sword and shadow don’t truly understand what they have purchased when Nona Grey is brought to their halls.
A bloodstained child of nine falsely accused of murder, guilty of worse, Nona is stolen from the shadow of the noose. It takes ten years to educate a Red Sister in the ways of blade and fist, but under Abbess Glass’s care there is much more to learn than the arts of death. Among her class Nona finds a new family—and new enemies.
Despite the security and isolation of the convent, Nona’s secret and violent past finds her out, drawing with it the tangled politics of a crumbling empire. Her arrival sparks old feuds to life, igniting vicious struggles within the church and even drawing the eye of the emperor himself.
Beneath a dying sun, Nona Grey must master her inner demons, then loose them on those who stand in her way.
New York Times bestselling fantasist Raymond E. Feist returns to a beleaguered realm of wonders and magic-where war is an enduring legacy; where blood swells the rivers and nourishes the land. Attend to this hitherto untold chapter in the violent history of Midkemia -- a towering saga of great conflicts, brave acts and insidious intrigues. It is the story of a traitor who rejects the brutality of his warlike kind and casts his lot with the human targets of their fierce aggression. It tells of mysterious deaths and sinister machinations -- and signs of a time when the fate of many civilizations rested in the able, unfaltering hands of RiftWar veterans Squire Locklear and cunning their-turned-squire Jimmy the Hand. It chronicles the powerful awakening of Owyn -- apprentice magician of untried strengths -- and celebrates the selfless achievements of Pug, the great sorcerer of two worlds. Welcome now to astonishing new corners of a world you have not yet fully explored-and prepare to experience true excitement, blood chilling terror...and the triumph born from the doom aimed at the beating heart of a kingdom.
To save his beloved, Arutha sets out in search of the mytics herb called Silverthorn that only grows in the dark and forbidding land of the Spellweavers.
Accompanied by a mercenary, a minstrel, and a clever young thief, he wil confront an ancient evil and do battle with the dark powers that threaten the enchanted realm of Midkemia.
The Color of MagicM is Terry Pratchett's maiden voyage through the now-legendary land of Discworld. This is where it all begins -- with the tourist Twoflower and his wizard guide, Rincewind.
Now Pug, the master magician sometimes known as Milamber, must undertake an awesome and perilous quest to the dawn of time to grapple with an ancient and terrible Enemy for the fate of a thousand worlds.
With winter descending and the paralyzing dread of an army of annihilation occupying their homeland, Richard Rahl and his wife Kahlan must venture deep into a strange and desolate land. Their quest turns to terror when they find themselves the helpless prey of a tireless hunter.
Meanwhile, Lauren finds herself drawn into the center of a struggle for conquest and revenge. Worse yet, she finds her will seized by forces more abhorrent than anything she ever envisioned. Only then does she come to realize that the voices were real.
Staggered by loss and increasingly isolated, Richard and Kahlan must stop the relentless, unearthly threat which has come out of the darkest night of the human soul. To do so, Richard will be called upon to face the demons stalking among the Pillars of Creation.
Discover breathtaking adventure and true nobility of spirit. Find out why millions of readers the world over have elevated Terry Goodkind to the ranks of legend.
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Her name is Auri, and she is full of mysteries.
The Slow Regard of Silent Things is a brief, bittersweet glimpse of Auri’s life, a small adventure all her own. At once joyous and haunting, this story offers a chance to see the world through Auri’s eyes. And it gives the reader a chance to learn things that only Auri knows....
In this book, Patrick Rothfuss brings us into the world of one of The Kingkiller Chronicle’s most enigmatic characters. Full of secrets and mysteries, The Slow Regard of Silent Things is the story of a broken girl trying to live in a broken world.
It was caught in a hovering, jagged chunk of ice, the runes that ran the length of its blade glowing a cool blue. Below it was a dais of some sort, standing on a large gently raised mound that was covered in a dusting of snow. A soft light, coming from somewhere high above where the cavern was open to daylight, shone down on the runeblade. The icy prison hid some details of the sword's shape and form, exaggerated others. It was revealed and concealed at the same time, and all the more tempting, like a new lover imperfectly glimpsed through a gauzy curtain. Arthas knew the blade -- it was the selfsame sword he had seen in his dream when he first arrived. The sword that had not killed Invincible, but that had brought him back healed and healthy. He'd thought it a good omen then, but now he knew it was a true sign. This was what he had come to find. This sword would change everything. Arthas stared raptly at it, his hands almost physically aching to grasp it, his fingers to wrap themselves around the hilt, his arms to feel the weapon swinging smoothly in the blow that would end Mal'Ganis, end the torment he had visited upon the people of Lordaeron, end this lust for revenge. Drawn, he stepped forward.
The uncanny elemental spirit drew its icy sword. "Turn away, before it is too late," it intoned.
* * *
His evil is legend. Lord of the undead Scourge, wielder of the runeblade Frostmourne, and enemy of the free peoples of Azeroth. The Lich King is an entity of incalculable power and unparalleled malice -- his icy soul utterly consumed by his plans to destroy all life on the World of Warcraft.
But it was not always so. Long before his soul was fused with that of the orc shaman Ner'zhul, the Lich King was Arthas Menethil, crown prince of Lordaeron and faithful paladin of the Silver Hand.
When a plague of undeath threatened all that he loved, Arthas was driven to pursue an ill-fated quest for a runeblade powerful enough to save his homeland. Yet the object of his search would exact a heavy price from its new master, beginning a horrifying descent into damnation. Arthas's path would lead him through the arctic northern wastes toward the Frozen Throne, where he would face, at long last, the darkest of destinies.
Once he was an orphan called Pug, apprenticed to a sorcerer of the enchanted land of Midkemia.. Then he was captured and enslaved by the Tsurani, a strange, warlike race of invaders from another world.
There, in the exotic Empire of Kelewan, he earned a new name--Milamber. He learned to tame the unnimagined powers that lay withing him. And he took his place in an ancient struggle against an evil Enemy older than time itself.
An ancient evil is stirring, intent on the complete destruction of all life. The Druid Allanon sets out on a dangerous journey to save the world, reluctantly aided by Brin Ohmsford, daughter of Wil Ohmsford—for she alone holds the magic power of the wishsong. But a prophecy foretells doom, as evil nurses its plan to trap the unsuspecting Brin into a fate far more horrible than death.
Praise for Terry Brooks
“Shannara was one of my favorite fictional worlds growing up, and I look forward to many return trips.”—Karen Russell, author of Swamplandia!
“If Tolkien is the grandfather of modern fantasy, Terry Brooks is its favorite uncle.”—Peter V. Brett, author of The Skull Throne
“A great storyteller, Terry Brooks creates rich epics filled with mystery, magic, and memorable characters.”—Christopher Paolini, author of Eragon
But while riches and renown are incentive enough for most, Bell Cranel, would-be hero extraordinaire, has bigger plans.
He wants to pick up girls.
Is it wrong to face the perils of Dungeon alone, in a single-member guild blessed by a failed goddess? Maybe. Is it wrong to dream of playing hero to hapless maidens in Dungeon? Maybe not. After one misguided adventure, Bell quickly discovers that anything can happen in the labyrinth--even chance encounters with beautiful women. The only problem? He's the one who winds up the damsel in distress!
Prince Arutha--newly returned from battle--is concerned about a rash of unexplained assassinations that plagues his capital city. And so he commissions his most trusted agent, Squire James--formerly the thief known as "Jimmy the Hand"--to discover the source of the deadly epidemic. The answers seem to lie far beneath the streets in the dank depths of Krondor, where a terrible war rages in secret between two rival criminal gangs: those who call themselves "Mockers" and others in the thrall of a mysterious being known as "The Crawler." But the deeper the Squire delves, the closer he gets to the true nature of the horror that has left untold dead in its wake. And unless James can prevent one last, unthinkable slaying, the nightmare forces of corruption and deceit will destroy his liege and reduce his beloved Krondor to ruins.
A War Game--an all-out proxy war between gods, and the winner takes all. But what is it that Apollo wants? Hestia's beloved Bell Cranell, of course! With a week to go until the Game, things are bleak enough, but then Lilly is kidnapped by the Soma Familia. The outlook isn't good , but Bell has made many friends through his adventures, and they won't stand idly by. The familia myth continues!
Now the Dark Brotherhood and the hounds of chaos were hunting him, even as Kaem's armies waged war on the Drenai lands, intent on killing every man, woman, and child. The Drenai soldiers were doomed to ultimate defeat, and chaos would soon reign.
Then a strange old man told Waylander that the only way to turn the tide of battle would be for Waylander himself to retrieve the legendary Armor of Bronze from its hiding place deep within a shadow-haunted land. He would be hunted. He was certain to fail. But he must try, the old man commanded--commanded in the name of his son, the king, who had been slain by an assassin...
Waylander was the most unlikely of heroes--for he was a traitor, the Slayer who had killed the king...
Durine, Kethol, and Pirojil are three mercenaries who have spent twenty years fighting other people's battles, defeating the Tsurani and the Bugs and the goblins. Yet now it seems there are no more enemies to vanquish, leaving them with a few months of welcomed garrison duty as the Riftwar rages on in the west.
When the trio is ordered to accompany a lady and her husband safely to the city of LaMut, it looks like an easy—even cushy—assignment. But in Midkemia, nothing is that straightforward, and the men find themselves trapped by a vicious winter storm in a castle with scheming lords and ladies, an unsolved murder, and nothing less than the political future of Midkemia at stake. . . .
Why had twelve-year-old Jack Sawyer’s mother frantically moved the two of them from Rodeo Drive to a New York City apartment to the Alhambra, a fading ocean resort and shuttered amusement park in New Hampshire? Who or what is she running from? She is dying . . . and even young Jack knows she can’t outrun death. But only he can save her—for he has been chosen to search for a prize across an epic landscape of dangers and lies, a realm of innocents and monsters, where everything Jack loves is on the line.
In the sprawling, embattled land of Midkemia, fate can form strange alliances. Nine years into the bloody and ongoing Riftwar, Dennis Hartraft's Marauders are cold, hungry, and exhausted. Having only just survived a disastrous encounter with their sworn enemy, the Tsurani, the soldiers are headed for a frontier garrison, where they will be able to rest and recover. But Hartraft's company arrives at the same time as a Tsurani patrol, and both sides discover the stronghold overrun by a migrating horde of dark elves called moredhel, a foe so deadly and vicious the bitter enemies must band together and fight as one.
But can their hatred for their mutual enemy overcome their distrust of each other? As the two groups, bound to each other by their common foe, make their way across the unknown Northlands to freedom, they have to struggle with not only the elements and the enemy, but also their consciences. For, with both sides carrying painful scars from past wars, each man must ask himself what is more important: one's life or one's honor?