## Similar

—Keith Devlin, award-winning Stanford University mathematician

“Can you help me with my math homework?” If this question fills you with fear (or even panic), then Old Dogs, New Math is here to help!

Gone are the days when elementary school students simply memorized their times tables and struggled through long division. Today, students are expected not just to find the right answer, but also to use the best method—and to explain why it works.

If your attempts to help your child are met with “That’s not how the teacher does it,” then it’s time to take the stress out of math homework. Old Dogs, New Math demystifies Common Core math for parents, including:

Number lines, place value and negative numbersLong multiplication and divisionFractions, percentages and decimalsShapes, symmetry and anglesData analysis, probability and chanceComplete with sample questions, examples of children’s errors, and over 25 games and activities, Old Dogs, New Math will not only help you and your child subtract on a number line or multiply on a grid—but also help you discover math all around you, and have fun doing it!

Mike Ellicock, Chief Executive, National Numeracy

Need some help with addition? Play a game of Salute

Having trouble with times tables? Try Times Table Donk

Floundering with fractions? Get creative cutting up the toast with your kids at breakfast

Busy mums or dads are crying out for quick and easy ways to help their children with primary school maths and beyond. Here are 101 simple tips, games and activities to make practising maths as engaging and enjoyable as possible, for you and your child. All can be incorporated into the everyday routine – at home and on the go – with minimal fuss and no expensive kit – helping children have fun with numbers. Indeed, most of the time they won’t even realise that maths is involved. Sneaky!

Areas covered include, addition and subtraction, multiplication and division, fractions, ratio and proportion, telling the time, estimation, measurement, geometry and shapes, with an emphasis on problem solving throughout.

But as your child embarks on secondary school, two new issues arise. First, in the build-up to GCSE, school children begin to do maths that you probably have never encountered before – or if you have, you never really got it in the first place, and have long since forgotten. Factorising? Finding the locus?Solving for x? Probability distributions? What do these even mean?

More Maths for Mums and Dads gives you all the ammunition to help you to help your teenager get to grips with and feel more confident about – and hopefully even enjoy – GCSE maths. It covers in straightforward and easy-to-follow terms the maths your child will encounter in the build up to GCSE, in many cases gives practical and fun examples of where the maths crops up in the real world. In addition, the authors introduce the notion of estimation and coin a new term, Zequals. Using the Zequals method will help develop your teenager's feel for numbers, which in turn could transform their experience and enjoyment of everyday maths.

Math is boring, says the mathematician and comedian Matt Parker. Part of the problem may be the way the subject is taught, but it's also true that we all, to a greater or lesser extent, find math difficult and counterintuitive. This counterintuitiveness is actually part of the point, argues Parker: the extraordinary thing about math is that it allows us to access logic and ideas beyond what our brains can instinctively do—through its logical tools we are able to reach beyond our innate abilities and grasp more and more abstract concepts.

In the absorbing and exhilarating Things to Make and Do in the Fourth Dimension, Parker sets out to convince his readers to revisit the very math that put them off the subject as fourteen-year-olds. Starting with the foundations of math familiar from school (numbers, geometry, and algebra), he reveals how it is possible to climb all the way up to the topology and to four-dimensional shapes, and from there to infinity—and slightly beyond.

Both playful and sophisticated, Things to Make and Do in the Fourth Dimension is filled with captivating games and puzzles, a buffet of optional hands-on activities that entices us to take pleasure in math that is normally only available to those studying at a university level. Things to Make and Do in the Fourth Dimension invites us to re-learn much of what we missed in school and, this time, to be utterly enthralled by it.

Part of the reason for the book's success is its marvelously varied assortment of brainteasers ranging from simple "catch" riddles to difficult problems (none, however, requiring advanced mathematics). Many of the puzzles will be new to Western readers, while some familiar problems have been clothed in new forms. Often the puzzles are presented in the form of charming stories that provide non-Russian readers with valuable insights into contemporary Russian life and customs. In addition, Martin Gardner, former editor of the Mathematical Games Department, Scientific American, has clarified and simplified the book to make it as easy as possible for an English-reading public to understand and enjoy. He has been careful, moreover, to retain nearly all the freshness, warmth, and humor of the original.

Lavishly illustrated with over 400 clear diagrams and amusing sketches, this inexpensive edition of the first English translation will offer weeks or even months of stimulating entertainment. It belongs in the library of every puzzlist or lover of recreational mathematics.

In Pursuit of the Traveling Salesman travels to the very threshold of our understanding about the nature of complexity, and challenges you yourself to discover the solution to this captivating mathematical problem.

Some images inside the book are unavailable due to digital copyright restrictions.

Lawrence Weinstein and John Adam present an eclectic array of estimation problems that range from devilishly simple to quite sophisticated and from serious real-world concerns to downright silly ones. How long would it take a running faucet to fill the inverted dome of the Capitol? What is the total length of all the pickles consumed in the US in one year? What are the relative merits of internal-combustion and electric cars, of coal and nuclear energy? The problems are marvelously diverse, yet the skills to solve them are the same. The authors show how easy it is to derive useful ballpark estimates by breaking complex problems into simpler, more manageable ones--and how there can be many paths to the right answer. The book is written in a question-and-answer format with lots of hints along the way. It includes a handy appendix summarizing the few formulas and basic science concepts needed, and its small size and French-fold design make it conveniently portable. Illustrated with humorous pen-and-ink sketches, Guesstimation will delight popular-math enthusiasts and is ideal for the classroom.

Throughout history, scientists have come up with theories and ideas that just don't seem to make sense. These we call paradoxes. The paradoxes Al-Khalili offers are drawn chiefly from physics and astronomy and represent those that have stumped some of the finest minds. For example, how can a cat be both dead and alive at the same time? Why will Achilles never beat a tortoise in a race, no matter how fast he runs? And how can a person be ten years older than his twin?

With elegant explanations that bring the reader inside the mind of those who've developed them, Al-Khalili helps us to see that, in fact, paradoxes can be solved if seen from the right angle. Just as surely as Al-Khalili narrates the enduring fascination of these classic paradoxes, he reveals their underlying logic. In doing so, he brings to life a select group of the most exciting concepts in human knowledge. Paradox is mind-expanding fun.

The two-part selection of puzzles and paradoxes begins with examinations of the nature of infinity and some curious systems related to Gödel's theorem. The first three chapters of Part II contain generalized Gödel theorems. Symbolic logic is deferred until the last three chapters, which give explanations and examples of first-order arithmetic, Peano arithmetic, and a complete proof of Gödel's celebrated result involving statements that cannot be proved or disproved. The book also includes a lively look at decision theory, better known as recursion theory, which plays a vital role in computer science.

Is it possible that the answer to becoming a more efficient and effective thinker is learning how to forget? Yes! Mike Byster will show you how mastering this extraordinary technique—forgetting unnecessary information, sifting through brain clutter, and focusing on only important nuggets of data—will change the quality of your work and life balance forever.

Using the six tools in The Power of Forgetting, you’ll learn how to be a more agile thinker and productive individual. You will overcome the staggering volume of daily distractions that lead to to brain fog, an inability to concentrate, lack of creativity, stress, anxiety, nervousness, angst, worry, dread, and even depression. By training your brain with Byster’s exclusive quizzes and games, you’ll develop the critical skills to become more successful in all that you do, each and every day.

This classroom-tested book covers the main subjects of a standard undergraduate probability course, including basic probability rules, standard models for describing collections of data, and the laws of large numbers. It also discusses several more advanced topics, such as the ballot theorem, the arcsine law, and random walks, as well as some specialized poker issues, such as the quantification of luck and skill in Texas Hold’em. Homework problems are provided at the end of each chapter.

The author includes examples of actual hands of Texas Hold’em from the World Series of Poker and other major tournaments and televised games. He also explains how to use R to simulate Texas Hold’em tournaments for student projects. R functions for running the tournaments are freely available from CRAN (in a package called holdem).

See Professor Schoenberg discuss the book.

With coverage spanning the foundations of origami construction and advanced methods using both paper and pencil and custom-built free software, Origami Design Secrets helps readers cultivate the intuition and skills necessary to develop their own designs. It takes them beyond merely following a recipe to crafting a work of art.

Kick start your neurons at Level 1 with puzzles involving hidden words, math calculations, and logical conundrums. At Level 2, fire up your synapses with cryptograms, scrambled sentences, and visual challenges. And activate your brain at Level 3 with fill-in-the-blanks, search-a-words, magic squares, and much more. If you get stumped, an answer key with complete solutions appears at the end.

Bellos has traveled all around the globe and has plunged into history to uncover fascinating stories of mathematical achievement, from the breakthroughs of Euclid, the greatest mathematician of all time, to the creations of the Zen master of origami, one of the hottest areas of mathematical work today. Taking us into the wilds of the Amazon, he tells the story of a tribe there who can count only to five and reports on the latest findings about the math instinct—including the revelation that ants can actually count how many steps they’ve taken. Journeying to the Bay of Bengal, he interviews a Hindu sage about the brilliant mathematical insights of the Buddha, while in Japan he visits the godfather of Sudoku and introduces the brainteasing delights of mathematical games.

Exploring the mysteries of randomness, he explains why it is impossible for our iPods to truly randomly select songs. In probing the many intrigues of that most beloved of numbers, pi, he visits with two brothers so obsessed with the elusive number that they built a supercomputer in their Manhattan apartment to study it. Throughout, the journey is enhanced with a wealth of intriguing illustrations, such as of the clever puzzles known as tangrams and the crochet creation of an American math professor who suddenly realized one day that she could knit a representation of higher dimensional space that no one had been able to visualize.

Whether writing about how algebra solved Swedish traffic problems, visiting the Mental Calculation World Cup to disclose the secrets of lightning calculation, or exploring the links between pineapples and beautiful teeth, Bellos is a wonderfully engaging guide who never fails to delight even as he edifies. Here’s Looking at Euclid is a rare gem that brings the beauty of math to life.

Equations are modeled on the patterns we find in the world around us, says Stewart, and it is through equations that we are able to make sense of, and in turn influence, our world. Stewart locates the origins of each equation he presents—from Pythagoras's Theorem to Newton's Law of Gravity to Einstein's Theory of Relativity—within a particular historical moment, elucidating the development of mathematical and philosophical thought necessary for each equation's discovery. None of these equations emerged in a vacuum, Stewart shows; each drew, in some way, on past equations and the thinking of the day. In turn, all of these equations paved the way for major developments in mathematics, science, philosophy, and technology. Without logarithms (invented in the early 17th century by John Napier and improved by Henry Briggs), scientists would not have been able to calculate the movement of the planets, and mathematicians would not have been able to develop fractal geometry. The Wave Equation is one of the most important equations in physics, and is crucial for engineers studying the vibrations in vehicles and the response of buildings to earthquakes. And the equation at the heart of Information Theory, devised by Claude Shannon, is the basis of digital communication today.

An approachable and informative guide to the equations upon which nearly every aspect of scientific and mathematical understanding depends, In Pursuit of the Unknown is also a reminder that equations have profoundly influenced our thinking and continue to make possible many of the advances that we take for granted.

The present volume contains a rich selection of 70 of the best of these brain teasers, in some cases including references to new developments related to the puzzle. Now enthusiasts can challenge their solving skills and rattle their egos with such stimulating mind-benders as The Returning Explorer, The Mutilated Chessboard, Scrambled Box Tops, The Fork in the Road, Bronx vs. Brooklyn, Touching Cigarettes, and 64 other problems involving logic and basic math. Solutions are included.

Symmetry is a fundamental phenomenon in art, science, and nature that has been captured, described, and analyzed using mathematical concepts for a long time. Inspired by the geometric intuition of Bill Thurston and empowered by his own analytical skills, John Conway, with his coauthors, has developed a comprehensive mathematical theory of symmetry that allows the description and classification of symmetries in numerous geometric environments.

This richly and compellingly illustrated book addresses the phenomenological, analytical, and mathematical aspects of symmetry on three levels that build on one another and will speak to interested lay people, artists, working mathematicians, and researchers.

Each main topic is treated in depth from its historical conception through to its status today. Many beautiful solutions have emerged for basic chessboard problems since mathematicians first began working on them in earnest over three centuries ago, but such problems, including those involving polyominoes, have now been extended to three-dimensional chessboards and even chessboards on unusual surfaces such as toruses (the equivalent of playing chess on a doughnut) and cylinders. Using the highly visual language of graph theory, Watkins gently guides the reader to the forefront of current research in mathematics. By solving some of the many exercises sprinkled throughout, the reader can share fully in the excitement of discovery.

Showing that chess puzzles are the starting point for important mathematical ideas that have resonated for centuries, Across the Board will captivate students and instructors, mathematicians, chess enthusiasts, and puzzle devotees.

Contents:Islamic Patterns and Their Geometrical StructuresIn Praise of Pattern, Symmetry, Unity and Islamic ArtThe Gateway from Islamic Patterns to Invariance and GroupsClassification, Identification and Construction of the Seventeen Types of Two-Dimensional Periodic PatternsIslamic Patterns and Their Symmetries

Readership: General.

keywords:Islamic Patterns;Islamic Tiles;Islamic Art;Muslim Art;Islamic Culture;Pattern;Symmetry;Tile;Tiling;Geometrical Pattern;Geometrical Art;Mathematical Art;Alhambra;Science and Art

“Symmetry is one of the most important and pervasive principles in Mathematics, particularly in its Geometrical form. Here, mathematics combines with art and exhibits clearly its aesthetic appeal. Islamic patterns provide a marvellous illustration of symmetry and Drs. Abas and Salman perform a useful service by taking this as their theme and blending it with ideas on computer graphics.”

Foreword by Michael Atiyah“… a major contribution to the world of science and of particular value to the documention of the culture of Islam.”

N Gedal“… This book will allow readers to travel through time and space, from ancient ornaments to the most modern computer graphics patterns.”

C Pickover“Ever since the discovery of the existence of seventeen space groups in two dimensions by Fedorov in 1891, it has been speculated that all seventeen could be found in Islamic art. But it is in this book that this remarkable fact is for the first time detailed and analysed, with beautiful illustrations. Rarely is there such a thought-provoking blend of esthetics and geometry with abstraction.”

C N Yang“Abas and Salman have assembled a fascinating collection that combines art, history, culture, science, mathematics and philosophy. Their examples range from a 12th-century minaret in Uzbekistan via the Alhambra in Granada to modern computer graphics of Koranic calligraphy on dodecahedrons and tori. They conclude by speculating on the prospect of creating Islamic patterns in virtual reality, where ‘a seeker after unity in science and art would be able to submerge himself or herself in exquisite Alhambras of the mind’. Judging by the evidence presented here, it would be an unforgettable experience.”

New Scientist“The authors' love for Islamic art and symmetry shines through every page of this book.”

The Chemical Intelligencer“The authors' data can be used both for re-creating the original patterns as well as for the production of new variations and perhaps exploitation via CAD/CAM implementations. This involves a new method for extracting numerical data for use with computer graphics. The book is very richly illustrated with lovely color plates and some beautiful photographs.”

Mathematical ReviewsSix Simple Twists: The Pleat Pattern Approach to Origami Tessellation Design explains the process of designing an origami pattern. It answers the questions "how is a tessellation folded" and "what are the further possibilities."

The author introduces an innovative pleat pattern technique of origami design that is easily accessible to anyone who enjoys the geometry of paper. The book begins with basic forms and systematically builds upon them to teach a limitless number of patterns. It then describes a process of design for the building blocks themselves. At the end, what emerges is a fascinating art form that will enrich folders for many years.

Unlike standard, project-based origami books, Six Simple Twists focuses on how to design rather than construct. This leads to a better understanding of more complicated tessellations at the advanced level.

These three-dimensional models are created from a number of small pieces of paper that are easily folded and then cleverly fit together to form a spectacular shape. They range from paper polyhedra to bristling buckyballs that are reminiscent of sea urchins—to ornate flower-like spheres.

Each piece of paper is held by the tension of the other papers—demonstrating the remarkable hidden properties of paper, which is at the same time flexible but also strong!

Author Byriah Loper has been creating modular origami sculptures for just five years, but in that time, he's pushed the upper limits of the art form with some of the largest, most complex geometric paper constructions ever assembled. While many geo-modular origami artists focus on creating dense floral spheres, Byriah has pioneered the open, linear "wire frame" approach, which results in a very complex-looking model that reveals the interior of its form. He exhibits his sculptures annually at the Origami USA convention in New York, and was recently a featured artist at the "Surface to Structure" exhibition at the Cooper Union gallery in the East Village.

A great way to learn origami, the easy-to-follow diagrams and step-by-step instructions in this book show you how to fold the paper components and then assemble them to create 22 incredible models. Each model is a new challenge, and the paper sculptures you create look fantastic on your desk or shelf!

Basic Gambling Mathematics: The Numbers Behind the Neon explains the mathematics involved in analyzing games of chance, including casino games, horse racing, and lotteries. The book helps readers understand the mathematical reasons why some gambling games are better for the player than others. It is also suitable as a textbook for an introductory course on probability.

Along with discussing the mathematics of well-known casino games, the author examines game variations that have been proposed or used in actual casinos. Numerous examples illustrate the mathematical ideas in a range of casino games while end-of-chapter exercises go beyond routine calculations to give readers hands-on experience with casino-related computations.

The book begins with a brief historical introduction and mathematical preliminaries before developing the essential results and applications of elementary probability, including the important idea of mathematical expectation. The author then addresses probability questions arising from a variety of games, including roulette, craps, baccarat, blackjack, Caribbean stud poker, Royal Roulette, and sic bo. The final chapter explores the mathematics behind "get rich quick" schemes, such as the martingale and the Iron Cross, and shows how simple mathematics uncovers the flaws in these systems.

Discrete mathematics has the answer to these—and many other—questions of picking, choosing, and shuffling. T. S. Michael's gem of a book brings this vital but tough-to-teach subject to life using examples from real life and popular culture. Each chapter uses one problem—such as slicing a pizza—to detail key concepts about counting numbers and arranging finite sets. Michael takes a different perspective in tackling each of eight problems and explains them in differing degrees of generality, showing in the process how the same mathematical concepts appear in varied guises and contexts. In doing so, he imparts a broader understanding of the ideas underlying discrete mathematics and helps readers appreciate and understand mathematical thinking and discovery.

This book explains the basic concepts of discrete mathematics and demonstrates how to apply them in largely nontechnical language. The explanations and formulas can be grasped with a basic understanding of linear equations.

Reimer takes you on a lively and entertaining tour of the ancient Egyptian world, providing rich historical details and amusing anecdotes as he presents a host of mathematical problems drawn from different eras of the Egyptian past. Each of these problems is like a tantalizing puzzle, often with a beautiful and elegant solution. As you solve them, you’ll be immersed in many facets of Egyptian life, from hieroglyphs and pyramid building to agriculture, religion, and even bread baking and beer brewing.

Fully illustrated in color throughout, Count Like an Egyptian also teaches you some Babylonian computation—the precursor to our modern system—and compares ancient Egyptian mathematics to today’s math, letting you decide for yourself which is better.

The ability to guesstimate on your feet is an essential skill to have in today's world, whether you're trying to distinguish between a billion-dollar subsidy and a trillion-dollar stimulus, a megawatt wind turbine and a gigawatt nuclear plant, or parts-per-million and parts-per-billion contaminants. Lawrence Weinstein begins with a concise tutorial on how to solve these kinds of order of magnitude problems, and then invites readers to have a go themselves. The book features dozens of problems along with helpful hints and easy-to-understand solutions. It also includes appendixes containing useful formulas and more.

Guesstimation 2.0 shows how to estimate everything from how closely you can orbit a neutron star without being pulled apart by gravity, to the fuel used to transport your food from the farm to the store, to the total length of all toilet paper used in the United States. It also enables readers to answer, once and for all, the most asked environmental question of our day: paper or plastic?

Like the Singapore's bar model method, the stack model method allows word problems that were traditionally read in higher grades to be set in lower grades. The stack model method empowers younger readers with the higher-order thinking skills needed to solve word problems much earlier than they would normally acquire in school.

Singapore's stack model method is a more creative and intuitive visualization problem-solving strategy than the bar model method. Brain-unfriendly word problems that are bar-model-unfriendly tend to lend themselves easily to the stack model method.

Features of the Singapore math playbook are:

● Look-See Proofs for Kids

● Visible Thinking in Mathematics

● Advanced Visual Literacy

● Creative and Higher-Order Thinking Skills

● Alternative Solutions and Thought Processes

The Stack Model Method would benefit all grades 3–4 students, teachers, and parents, as they acquaint themselves with this visualization problem-solving strategy to solve both routine and non-routine questions, while indirectly helping them to enhance their creative thinking and problem-solving skills in mathematics. Learn what the best grades 3–4 students in Singapore do in elementary math—you too can learn to solve the types of challenging questions they deal with every day in local schools and tuition centers island-wide.

Featuring more than 100 stunning color illustrations and requiring only a modest background in math, Creating Symmetry begins by addressing the enigma of a simple curve, whose curious symmetry seems unexplained by its formula. Farris describes how complex numbers unlock the mystery, and how they lead to the next steps on an engaging path to constructing waveforms. He explains how to devise waveforms for each of the 17 possible wallpaper types, and then guides you through a host of other fascinating topics in symmetry, such as color-reversing patterns, three-color patterns, polyhedral symmetry, and hyperbolic symmetry. Along the way, Farris demonstrates how to marry waveforms with photographic images to construct beautiful symmetry patterns as he gradually familiarizes you with more advanced mathematics, including group theory, functional analysis, and partial differential equations. As you progress through the book, you'll learn how to create breathtaking art images of your own.

Fun, accessible, and challenging, Creating Symmetry features numerous examples and exercises throughout, as well as engaging discussions of the history behind the mathematics presented in the book.

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For centuries, scientific thought was focused on bringing order to the natural world. But even as relativity and quantum mechanics undermined that rigid certainty in the first half of the twentieth century, the scientific community clung to the idea that any system, no matter how complex, could be reduced to a simple pattern. In the 1960s, a small group of radical thinkers began to take that notion apart, placing new importance on the tiny experimental irregularities that scientists had long learned to ignore. Miniscule differences in data, they said, would eventually produce massive ones—and complex systems like the weather, economics, and human behavior suddenly became clearer and more beautiful than they had ever been before.In this seminal work of scientific writing, James Gleick lays out a cutting edge field of science with enough grace and precision that any reader will be able to grasp the science behind the beautiful complexity of the world around us. With more than a million copies sold, Chaos is “a groundbreaking book about what seems to be the future of physics” by a writer who has been a finalist for both the Pulitzer Prize and the National Book Award, the author of Time Travel: A History and Genius: The Life and Science of Richard Feynman (Publishers Weekly).

Like the Singapore's bar model method, the stack model method allows word problems that were traditionally read in higher grades to be set in lower grades. The stack model method empowers younger readers with the higher-order thinking skills needed to solve word problems much earlier than they would normally acquire in school.

Singapore's stack model method is a more creative and intuitive visualization problem-solving strategy than the bar model method. Brain-unfriendly word problems that are bar-model-unfriendly tend to lend themselves easily to the stack model method.

Features of the Singapore math playbook are:

● Look-See Proofs for Kids

● Visible Thinking in Mathematics

● Advanced Visual Literacy

● Creative and Higher-Order Thinking Skills

● Alternative Solutions and Thought Processes

The Stack Model Method would benefit all grades 5–6 students, teachers, and parents, as they acquaint themselves with this visualization problem-solving strategy to solve both routine and non-routine questions, while indirectly helping them to enhance their creative thinking and problem-solving skills in mathematics. Learn what the best grades 5–6 students in Singapore do in elementary math—you too can learn to solve the types of challenging questions they deal with every day in local schools and tuition centers island-wide.

Math Goes to the Movies is based on the authors’ own collection of more than 700 mathematical movies and their many years using movie clips to inject moments of fun into their courses. With more than 200 illustrations, many of them screenshots from the movies themselves, this book provides an inviting way to explore math, featuring such movies as:

• Good Will Hunting• A Beautiful Mind• Stand and Deliver• Pi• Die Hard• The Mirror Has Two Faces

The authors use these iconic movies to introduce and explain important and famous mathematical ideas: higher dimensions, the golden ratio, infinity, and much more. Not all math in movies makes sense, however, and Polster and Ross talk about Hollywood’s most absurd blunders and outrageous mathematical scenes. Interviews with mathematical consultants to movies round out this engaging journey into the realm of cinematic mathematics.

This fascinating behind-the-scenes look at movie math shows how fun and illuminating equations can be.

Each chapter contains a diverse array of problems in such areas as logic, number and graph theory, two-player games of strategy, solitaire games and puzzles, and much more. Sample problems (solved in the text) whet readers' appetites and motivate discussions; practice problems solidify their grasp of mathematical ideas; and exercises challenge them, fostering problem-solving ability. Appendixes contain information on basic algebraic techniques and mathematical inductions, and other helpful addenda include hints and solutions, plus answers to selected problems. An extensive appendix on probability is new to this Dover edition. Free solutions manual available for download at the Dover website.

Popular-math writer Paul Nahin challenges readers to solve twenty-one difficult but fun problems, from determining the odds of coin-flipping games to figuring out the behavior of elevators. Problems build from relatively easy (deciding whether a dishwasher who breaks most of the dishes at a restaurant during a given week is clumsy or just the victim of randomness) to the very difficult (tackling branching processes of the kind that had to be solved by Manhattan Project mathematician Stanislaw Ulam). In his characteristic style, Nahin brings the problems to life with interesting and odd historical anecdotes. Readers learn, for example, not just how to determine the optimal stopping point in any selection process but that astronomer Johannes Kepler selected his second wife by interviewing eleven women.

The book shows readers how to write elementary computer codes using any common programming language, and provides solutions and line-by-line walk-throughs of a MATLAB code for each problem.

Digital Dice will appeal to anyone who enjoys popular math or computer science. In a new preface, Nahin wittily addresses some of the responses he received to the first edition.

Numerous captivating integer sequences arise along the way, but also many open questions impose themselves. Central among these is the famed Frame-Stewart conjecture. Despite many attempts to decide it and large-scale numerical experiments supporting its truth, it remains unsettled after more than 70 years and thus demonstrates the timeliness of the topic.

Enriched with elaborate illustrations, connections to other puzzles and challenges for the reader in the form of (solved) exercises as well as problems for further exploration, this book is enjoyable reading for students, educators, game enthusiasts and researchers alike.

From the Trade Paperback edition.

Trigonometry deals with the relationship between the sides and angles of triangles... mostly right triangles. In practical use, trigonometry is a friend to astronomers who use triangulation to measure the distance between stars. Trig also has applications in fields as broad as financial analysis, music theory, biology, medical imaging, cryptology, game development, and seismology.

From sines and cosines to logarithms, conic sections, and polynomials, this friendly guide takes the torture out of trigonometry, explaining basic concepts in plain English and offering lots of easy-to-grasp example problems. It also explains the "why" of trigonometry, using real-world examples that illustrate the value of trigonometry in a variety of careers.

Tracks to a typical Trigonometry course at the high school or college level Packed with example trig problems From the author of Trigonometry Workbook For DummiesTrigonometry For Dummies is for any student who needs an introduction to, or better understanding of, high-school to college-level trigonometry.

The author covers the five Platonic solids (cube, tetrahedron, octahedron, icosahedron and dodecahedron). There are ample variations with different color patterns and sunken sides. Dipyramids and Dimpled Dipyramids, unexplored before this in Origami, are also covered. There are a total of 64 models in the book. All the designs have an interesting look and a pleasing folding sequence and are based on unique mathematical equations.

John Adam presents ninety-six questions about many common natural phenomena--and a few uncommon ones--and then shows how to answer them using mostly basic mathematics. Can you weigh a pumpkin just by carefully looking at it? Why can you see farther in rain than in fog? What causes the variations in the colors of butterfly wings, bird feathers, and oil slicks? And why are large haystacks prone to spontaneous combustion? These are just a few of the questions you'll find inside. Many of the problems are illustrated with photos and drawings, and the book also has answers, a glossary of terms, and a list of some of the patterns found in nature. About a quarter of the questions can be answered with arithmetic, and many of the rest require only precalculus. But regardless of math background, readers will learn from the informal descriptions of the problems and gain a new appreciation of the beauty of nature and the mathematics that lies behind it.

If idiots A and B alternately take aim at each other with a six-shot revolver containing one bullet, what is the probability idiot A will win? What are the chances it will snow on your birthday in any given year? How can researchers use coin flipping and the laws of probability to obtain honest answers to embarrassing survey questions? The solutions are presented here in detail, and many contain a profound element of surprise. And some puzzles are beautiful illustrations of basic mathematical concepts: "The Blind Spider and the Fly," for example, is a clever variation of a "random walk" problem, and "Duelling Idiots" and "The Underdog and the World Series" are straightforward introductions to binomial distributions.

Written in an informal way and containing a plethora of interesting historical material, Duelling Idiots is ideal for those who are fascinated by mathematics and the role it plays in everyday life and in our imaginations.

While specific predictions regarding the consequences of superintelligent AI vary from potential economic hardship to the complete extinction of humankind, many researchers agree that the issue is of utmost importance and needs to be seriously addressed. Artificial Superintelligence: A Futuristic Approach discusses key topics such as:

AI-Completeness theory and how it can be used to see if an artificial intelligent agent has attained human level intelligence

Methods for safeguarding the invention of a superintelligent system that could theoretically be worth trillions of dollars

Self-improving AI systems: definition, types, and limits

The science of AI safety engineering, including machine ethics and robot rights

Solutions for ensuring safe and secure confinement of superintelligent systems

The future of superintelligence and why long-term prospects for humanity to remain as the dominant species on Earth are not great

Artificial Superintelligence: A Futuristic Approach

is designed to become a foundational text for the new science of AI safety engineering. AI researchers and students, computer security researchers, futurists, and philosophers should find this an invaluable resource.Popular-math writer Paul Nahin challenges readers to solve twenty-one difficult but fun problems, from determining the odds of coin-flipping games to figuring out the behavior of elevators. Problems build from relatively easy (deciding whether a dishwasher who breaks most of the dishes at a restaurant during a given week is clumsy or just the victim of randomness) to the very difficult (tackling branching processes of the kind that had to be solved by Manhattan Project mathematician Stanislaw Ulam). In his characteristic style, Nahin brings the problems to life with interesting and odd historical anecdotes. Readers learn, for example, not just how to determine the optimal stopping point in any selection process but that astronomer Johannes Kepler selected his second wife by interviewing eleven women.

The book shows readers how to write elementary computer codes using any common programming language, and provides solutions and line-by-line walk-throughs of a MATLAB code for each problem.

Digital Dice will appeal to anyone who enjoys popular math or computer science.

In A Cultural History of Physics, Hungarian scientist and educator Károly Simonyi succeeds in bridging this chasm by describing the experimental methods and theoretical interpretations that created scientific knowledge, from ancient times to the present day, within the cultural environment in which it was formed. Unlike any other work of its kind, Simonyi’s seminal opus explores the interplay of science and the humanities to convey the wonder and excitement of scientific development throughout the ages.

These pages contain an abundance of excerpts from original resources, a wide array of clear and straightforward explanations, and an astonishing wealth of insight, revealing the historical progress of science and inviting readers into a dialogue with the great scientific minds that shaped our current understanding of physics.

Beautifully illustrated, accurate in its scientific content and broad in its historical and cultural perspective, this book will be a valuable reference for scholars and an inspiration to aspiring scientists and humanists who believe that science is an integral part of our culture.

Joyner uses permutation puzzles such as the Rubik’s Cube and its variants, the 15 puzzle, the Rainbow Masterball, Merlin’s Machine, the Pyraminx, and the Skewb to explain the basics of introductory algebra and group theory. Subjects covered include the Cayley graphs, symmetries, isomorphisms, wreath products, free groups, and finite fields of group theory, as well as algebraic matrices, combinatorics, and permutations.

Featuring strategies for solving the puzzles and computations illustrated using the SAGE open-source computer algebra system, the second edition of Adventures in Group Theory is perfect for mathematics enthusiasts and for use as a supplementary textbook.

Diaconis and Graham tell the stories—and reveal the best tricks—of the eccentric and brilliant inventors of mathematical magic. The book exposes old gambling secrets through the mathematics of shuffling cards, explains the classic street-gambling scam of three-card Monte, traces the history of mathematical magic back to the oldest mathematical trick—and much more.

"Mathematically, I think the lessons are very well done. I like the emphasis on translating phrases into mathematical expressions and the practice with decimal arithmetic."—Yale Professor Michelle Lacey, PhD, Statistics, Yale University

"Math classrooms require a great deal of reading to solve problems and this comic book provides students with an opportunity to dive right into a magical math world."—Monica Burns, Apple Distinguished Educator, 5th Grade NYC math teacher, George Lucas Educational Foundation Contributor

"This is really good, a great story that helps students to understand some basic algebra with a focus on prime numbers."—Kirsten van Niekerk, Apple Distinguished Educator, Assistant Head of Senior School (Key Stage 3); Head of Math Faculty, Dulwich College Suzhou, China

Math Contents Summary

MAYDAY! This is a math SOS, kids! The evil dark chess pieces, Vigdor and the Chromemunchers, have cast a cartoon spell on the 8 numbers along the y-axis of the chess board, sending the numbers 1 to 8 to sleep.

With the numbers snoozing, our Yankee hero 8-year-old Kimi, the boy who plays chess in his dreams, can’t complete the 2 grid coordinates for the winning moves he needs to checkmate the dark king, and save his friends.

You’re invited to venture onto the high seas with the Yamie Chess cast for a thrilling math lesson about numbers. Learn how to convert English statements into algebra, with Kimi, the light king, Tigermore, and their Boston Red Sox buddy—the very rational number 8.

As we journey to Deep Blue, the dark pieces underwater lair, you’ll need to find out the difference between rational and irrational numbers, solve the Sudoku problem, and work out the math puzzles step by step. Just make sure you know your multiplication tables!

Information for Parents and Teachers

Suitable for students at U.S. grade 3 math level and up, A Tale of Sleepy Numbers is an engaging cartoon math adventure for struggling-to-gifted learners, communicated by professional math teachers in simple, clear and concise language.

The material is a short story extension to the Harvard- and MIT-supported Yamie Chess School Assistant for K-8 math education, recommended by School Library Journal and developed by experienced math teachers with decades of classroom teaching experience.

Kids will continue the math learning adventures of our young chess hero, Kimi from Queens, New York, and tackle critical math concepts to develop math success in school.

The math content can be used as revision or as a new teaching material to supplement important classroom work in number sense and operations. A Tale of Sleepy Numbers addresses integers, rational and irrational numbers, prime numbers, factors and multiples, orders of operation (PEMDAS), place value and the base-10 number system, the commutative property of addition, translating English statements into algebraic expressions, and decimal arithmetic.

The integrated classic chess puzzle is adapted from a traditional game that took place between Grandmasters R. G. Nezhmetdinov and O. L Chernikov in Russia in 1962.