Criss Angel is poised to take the magic world by storm. He had his first 1–hour special on ABC in '01, headlined Madison Square Garden's annual Halloween special a year later to an audience of 60,000, performed in front of 75,000 people in Times Square, had two subsequent 1–hour specials on the Sci–Fi channel, he's received countless magician awards, and he currently has a groundbreaking show on A&E called CRISS ANGEL MINDFREAK, the first weekly magic show in over 40 years, that consistently wins its timeslot. MINDFREAK – the book – will be an extention of the show, which uses a specific topic each week – like 'Buried Alive', 'Bullet Catch', 'Building Walk', or 'Levitation' – to delve into the history of each subject, and see if Criss can't break new ground by doing something no one has done before. We are also going to try and include secrets in the book – clues to be dissected by readers – that relate back to magic he will perform on the show, where the book will be heavily promoted.
When you’re a kid life can seem tough; tougher for some than others. But the darkest of times can also be the most enlightening.
When his late granddad showed him magic for the first time, Steven Frayne knew there was more to life than hiding from bullies. He had a destiny. A calling. In that moment Dynamo was born: the most exciting magician of the 21st century.
Since then, Dynamo has shocked, thrilled and amazed men, women and children, from all walks of life, all over the world. With his mind-blowing illusions, he has catalysed a whole new era of magic.
Now, in his very first book, Dynamo invites you to join him on a breathtaking journey across the globe. Be prepared to levitate Lindsay Lohan in Singapore, transform snow into diamonds in the Austrian mountains, and walk on water across the River Thames. Along the way, he reveals how to make the impossible possible, what it takes to pull off the greatest stunts man has seen, and why everyone needs magic in their lives.
This is no illusion. This is Dynamo revealed.
For almost a century, this book has been considered indispensable to attaining the highest level of card mastery. In it, S. W. Erdnase, a supreme master of card manipulation, teaches card enthusiasts how to perform the dazzling tricks and sleights — many of them his own creations — that made him famous.
The first section of the book deals with card table artifice, or, to put it more bluntly, cheating at cards. Step by step, Mr. Erdnase demonstrates his own systems of false shuffling, false riffling and cutting, dealing from the bottom, and such slick moves as palming cards, "skinning the hand" — even three-card monte.
The second section covers legerdemain: the art of forcing a card, one- and two-hand transformations, the devious "slide" and more. Card handlers will love Erdnase's selection of dazzling card tricks, including The Acrobatic Jacks, The Exclusive Coterie, The Divining Rod, The Invisible Flights, A Mind Reading Trick, and many others.
In an informative Foreword to this edition, Martin Gardner relates the unhappy details of the author's personal life, and recounts the history of this famous book, whose methods, Mr. Gardner asserts, "are as useful today by magicians and card hustlers as they were in 1902. This book is still the bible of card 'mechanics,' and as much a delight to read as it was in the early years of this century."
The authors, both noted authorities on magic, present complete, easy-to-understand explanations of shuffles, flourishes, the glide, the glimpse, false shuffles and cuts, the pass, the classic force, and many other techniques. These will enable card handlers to perform over 100 mind-boggling feats of card magic, including Thought Stealer, Gray's Spelling Trick, Do as I Do, Now You See It, Obliging Aces, Rapid Transit, Kangaroo Card, A Tipsy Trick, and dozens of others. Illustrated with more than 120 clear line cuts that make the explanations easy to follow, this exciting introduction to card conjuring will enable even beginners to develop professional-level skill and the ability to perform tricks guaranteed to astound family and friends.
This book is the most complete treatise ever written on sleight-of-hand coin conjuring. Celebrated magician J. B. Bobo has gathered here the best and most useful of all coin tricks — not only his own, but those of some four dozen notable prestidigitators, including such greats as Robert-Houdin, Professer Hoffman, and — the greatest of all coin conjurers — T. Nelson Downs.
All the tested, traditional methods of coin magic are here. Bobo has added to these the best of the modern innovations, while eliminating all of the out-of-date and impractical sleights of his sources. You will learn all about palms, holds, flips, switches, change-over, steals, cuffing, sleeving, and other sleight-of-hand techniques; coin tricks requiring special devices are also included. The author guides how systematically from basic techniques, concealments, and vanishes, through integrated tricks, to complete routine acts (18 in all). His clear explanations are splendidly complemented by 510 of Nelson C. Hahne's crisp illustrations.
Sleight-of-hand magic has consistently earned the respect of professional magicians. If you are yet an amateur, this easy-to-follow manual — together with regular practice — is the surest route to professional-level competence. For professionals, this volume is a convenient encyclopedic reference that gathers in one place all the best coin magic from antiquity to modern times.
Let's say you are at a dinner party and are invited to perform a trick. You have no apparatus on you, nothing prepared. In an absent manner, you place a glass of sherry to your lips, as though bracing yourself for the fray. The glass is half emptied (be careful about this), when a sudden movement is made as though you threw it up to the ceiling; but nothing is seen to ascend, though the glass, with the wine in it, has disappeared. After a short pause, to allow the general astonishment to take full effect, the missing article is discovered inside the coat of your immediate neighbor, with the wine in it unspilt.
How is this startling trick performed? Find out in this legendary classic of legerdemain, Sleight of Hand, widely regarded by professional magicians as one of the finest magic books ever written. Clearly and minutely, the steps are given for hundreds of astonishing tricks: drawing-room tricks with coins, common objects, cups and balls, handkerchiefs, and so on, including many fascinating card tricks — The Congenial Aces, The Traveling Cards, The Assembly, etc.; and stage magic, encompassing the more involved tricks with coins, handkerchiefs and cards, and tricks with watches and livestock, sham mesmerism and clairvoyance, the famous Cornucopian Hat, and an impressive array of miscellaneous tricks — Houdini's Die Trick, The Ubiquitous Glass of Water, The Shower of Gold, The Chinese Rings, The Magic Omelette, The Great Dictionary Trick, and more.
Be assured that sleight of hand relies primarily on dexterity, not apparatus. And if you are truly interested in magic, you must eventually master sleight-of-hand techniques or give up the idea of being anything more than a beginning magician. These techniques, both basic and more advanced, are all here — in the best book on the subject that you could possibly own.
Among the moves are shifts, palms, glides, false shuffles, cuts, fans, and steals. You'll learn how to do the false table riffle shuffle, how to deal from the bottom, how to know an opponent's hole card, how to "warm up a cold deck," and much more. In addition, the author presents forty dazzling deceptions guaranteed to amaze your audience: Confusion, Birds of a Feather, The Ambitious Card, A Brilliant Climax, Your Favorite Ace, A Quickie, The Obtrusive Queens, and many more. Over 300 photographs show the practitioner's exact hand positions during each critical move.
Australian-born Arthur H. Buckley became well known in America for the magic he worked with cards on the major vaudeville circuits of the 1920s. Schooled by the great sleight-of-hand artists he met in the entertainment business and by professional gamblers he met in his early years touring Australia, his absolute mastery of the most artful and demanding card-handling routines was legendary. In 1946, he wrote this practical guide revealing in detail the secrets of his art. Any magician or card conjurer who aspires to the utmost proficiency in card manipulation will want to have this indispensable reference in his or her library.
Stephen Macknik and Susana Martinez-Conde, the founders of the exciting new discipline of neuromagic, have convinced some of the world's greatest magicians to allow scientists to study their techniques for tricking the brain. This book is the result of the authors' yearlong, world-wide exploration of magic and how its principles apply to our behavior. Magic tricks fool us because humans have hardwired processes of attention and awareness that are hackable—a good magician uses your mind's own intrinsic properties against you in a form of mental jujitsu.
Now magic can reveal how our brains work in everyday situations. For instance, if you've ever bought an expensive item you'd sworn you'd never buy, the salesperson was probably a master at creating the "illusion of choice," a core technique of magic. The implications of neuromagic go beyond illuminating our behavior; early research points to new approaches for everything from the diagnosis of autism to marketing techniques and education. Sleights of Mind makes neuroscience fun and accessible by unveiling the key connections between magic and the mind.
No special dexterity is required to master such mystifying and entertaining illusions as "Prediction Wallet," in which the card a spectator has chosen and signed turns up in the magician's wallet; "Magnetic Force," a trick that uses a "magnetized" card to find the mates to a pair of target cards; "Cupid's Hotline," in which an audience member telephones a psychic and the latter identifies the card in the former's hand; or "Suspense," which dangles a card in midair.
Each trick is clearly explained and illustrated, and many include patter and presentation suggestions. Magicians at all levels, beginner to expert, amateur to professional, will prize this collection of surefire tricks by one of the masters of card magic. 116 black-and-white illustrations.
The routines encompass 12 major categories: Effects with Billets and Pellets; Envelope Necromancy; Publicity Effects; Miracle Slate Routines; Dead or Alive; Money Mentalism; Book Tests; Blindfold Reading; Thought Foretold; Mentalism with Cards; Miscellaneous Mental Masterpieces; and Psychic Codes.
Theodore Annemann, through his own performances and editorship of Jinx magazine, probably did more than anyone else to popularize this branch of entertainment. Now, his extensive knowledge, experience, and know-how are at your fingertips in this comprehensive collection. Here are the closely guarded tricks of the trade behind such astonishing effects as Pseudo-Psychometry, one of the greatest one-man psychic effects ever achieved; Who Killed Mr. X? — a classic routine that combines both magic and mind reading with a triple mystery and a novel presentation; and The Swami Test, a demonstration of prophecy first popularized around 1920. Annemann himself came up with some 16 variations on this popular and much-practiced effect. My Own Swami Test is one of his best.
These and scores of other crowd-pleasers are here, each thoroughly explained and diagrammed, with insiders' tips on techniques, staging, patter, plants and confederates, diversions — everything you need to make any trick a foolproof success. No special equipment is required; just traditional magic props and a willingness to learn from one of magic's legendary figures. Although written for professional magicians, the step-by-step detail, clarity and inclusiveness of this collection, along with the author's intimate knowledge of the stage performer's needs, make this a volume that will benefit magicians at every level of expertise.
Simple instructions and clear diagrams illustrate Houdini's "Card on the Ceiling," Blackstone's "Card Trick Without Cards," Carlyle's "Piano Card Trick," Milton Berle's "Quickie Card Deal," and dozens more. Also included are Scarne's "Drunken Poker Deal," "Knockout Card Trick," and others from his repertoire — tricks that have fooled some of the world's leading magicians.
Scarne presents all tricks with advice on accompanying patter, offering helpful suggestions about the kinds of words and gesturers that give performances a professional gloss. Anyone can learn these tricks, and this single volume contains everything a would-be master of card magic needs to know.
Joshua Jay took home the top prize at the World Magic Seminar (the Olympics of magic) when he was just 16 years old. Ten years later, he continues to perform magic, write about magic, eat, sleep, and breathe magic. Here, he brings all his passion and knowledge to teaching magic. Each trick is broken down into the Effect, the Secret, the Set-up, and, most important, the Performance, with lessons on what to say, how to direct the audience's attention, where to keep your hands, and so on. (In other words, how to be smart about the things your audience is surprisingly clueless about.)
Here are the Ten Greatest Card Tricks; tricks to dazzle a dinner date; tricks to perform for the boss (poke a hole through his shirt, then magically mend it); tricks especially for kids; and even tricks for an audience in another state—with "Australian Self-Help," you can find a participant's chosen card over the phone. It's the Aha! book for a subject whose time has come.
A British stage magician of the 1930s and '40s, Jasper Maskelyne was a third-generation performer in a well-known family of illusionists. During World War II, Maskelyne assembled a squad known as the “Magic Gang” to misdirect Axis bombers and camouflage the activities of the Allied forces with illusions of tanks, battleships, and armies. This new edition of his captivating classic features an introduction by magic historian and author Edwin A. Dawes that recounts Maskelyne's larger-than-life career and exploits.
The keys to these tricks are not well known outside professional magicians' groups. But to the advanced beginner or semiprofessional who has some degree of card skill, the manipulations and tricks developed in this book will add to the dexterity of the performance, give hours of rigorous skill-developing practice, and help build a professional, well-rounded repertoire with cards.
"Recommended." — Linking Ring.
As he navigates this quirky and occasionally hilarious subculture populated by brilliant eccentrics, Stone pulls back the curtain on a community shrouded in secrecy, fueled by obsession and brilliance, and organized around one overriding need: to prove one’s worth by deceiving others.
But his journey is more than a tale of tricks, gigs, and geeks. By investing some of the lesser-known corners of psychology, neuroscience, physics, history, and even crime, all through the lens of trickery and illusion, Fooling Houdini arrives at a host of startling revelations about how the mind works--and why, sometimes, it doesn’t.
A truly staggering collection, this book explains how to perform over 600 professional card tricks: impromptu card tricks, spelling tricks, "you do as I do" tricks, diachylon (a paste for gluing cards together) tricks, calculation tricks; tricks using key cards, slick cards, double-backed cards, reversed cards, short cards; tricks based on a one-way pack, prearranged pack, Svengali pack, Mene-Tekel pack, stripper pack; special packs; miscellaneous tricks including Everywhere and Nowhere, The Case of the Four Kings, Card in the Orange, The Buddha Whispers, and Inseparable Aces; and a final chapter on tricks using the famous Nikola Card System. In addition, a chapter on technique explains the most important sleights ― the overhand shuffle, riffle shuffle, false cut, palm, simple pass, double lift, glide, and force.
Based on a volume compiled by Dr. Wilhelm Von Deusen and Glenn G. Gravatt, this collection was thoroughly revised by Jean Hugard and completely rewritten. It is easily the finest single compendium of classic card tricks, and the clear style makes the instructions easy to follow. An indispensable book for the professional or amateur magician, it is a magnificent source for anyone who wants just the right tricks to mystify his friends or delight his children.
In this instructive book, Helms analyzes every phase of conjuring — from sleights, devices, and illusions to misdirection, controlling the audience’s attention, incorporating “patter,” and the effective use of assistants. Of particular interest is a chapter on body language, posture, positioning and movement. Also included are some 60 original routines — from simple card tricks to such major illusions as having the performer suddenly appear at stage center.
Indispensable as an instruction manual for novices, this how-to guide — enhanced with nearly 200 of the author’s illustrations — will also serve as a lasting source of advice and inspiration for veteran conjurers.
Step-by-step instructions and nearly 200 easy-to-follow diagrams and illustrations provide all the information and advice you’ll need to make cards vanish and reappear, get coins to pass through solid objects, make articles mysteriously travel from one location to another, and much more.
In this ebook you will find:
- Multiple outs principle
- Mind reading with "one step forward" principle
- Mind-reading nail writer
- Revelation of the skin tattoed card
- Muscle reading with pendulum dowsing
- Zener cards and sound reading
- An incredible method to perform a mind reading
- Memorize the sequenceof an entire deck shuffled by the spectator and reveal a card in the position indicated by the spectator
- Dual reality
- Mind reading through visual signals
- Revelation of the PIN for an unknown credit card
- Subliminal suggestions, psychological methods
- Book Test
- Find out which hand is hidden a coin in, with tricks and psychological methods
- Pateo force
- Magic Choice
- A spectator thinks of something, the mentalist calls a psychic friend and passes the phone to the viewer which will be revealed his thoughts
- A person touches an object without the mentalist seeing it, the mentalist still can find out who has touched the object
- Synchronized drinks
- Improvised partners
- Psychokinetic touch (3 methods), you can touch a person at a distance
- Stop Heartbeat
- Invisible deck
- Si Stebbins Deck
- Svengali Deck
- Carbon paper
- Peek wallet - wallet for mentalists
- TV methods, preshow, partners, hypnosis
- Bending metal, keys, spoons, forks, different methods
- Cold reading - practical script ready for use
- Pseudo Hypnosis
- Hypnosis, what is hypnosis, hypnotic induction, hand glued to the table, amnesia of the name
- Berglas Effect - improvised version
- Bonus - unpublished effect, the mentalist comes on stage carrying a box he places on a table in spectators’ view.
Invite a spectator on the stage and ask him to think of something.
The spectator opens the box on the coffee table the mentalist never touched and finds inside is inside the exact prediction of what he thought.
Welcome to Death Cog, a versatile, customizable, and gigantic
pen-and-paper tabletop RPG designed by a life-long student of the gaming
arts. Bigger than Shadowrun and more flexible than D&D, Death Cog
boasts everything from dragons to nuclear bombs. Craft your character’s
race, class, and abilities, then outfit them with anything from a
sharpened toothpick to gigantic riding armor. Visit distant worlds,
battle strange creatures, and explore dark dungeons full of sparkly
This book covers everything needed by game masters and
players alike, from character creation to dispute resolution. New
players are introduced through a comprehensive explanation of the game
mechanics, while those more experienced can jump right in to explore its
innumerable options. If the standard suite of critters and quests
aren’t enough, the game allows for unending customizations. Want to
fight battles as a high-seas pirate? No problem. Does steam-punk do it
for you? You can do that too. Grab some snacks, call your friends, and
get ready for a treat. It’s like no tabletop game you’ve played before.
Some of these sure-fire tricks are simple, a good place to begin. Others were specially adapted from professional routines and are here presented for the first time for amateurs. Almost all of these tricks can be worked informally, with a borrowed deck of cards. Some also adapt to stage presentation.
Individual tricks in this book have sold for more than the price of the entire book. Amateurs can use them to get a start in magic and to feel, at once, the rewards of giving a professional performance. Advanced and professional magicians will find tricks to add to their acts or informal routines. Author Karl Fulves is one of the best-known writers and editors in the field of magic.
Kirkus raves: "...its appealing protagonist and high personal stakes provide an excellent read for young fantasy fans."
Twelve-year-old Andy returns to Oomaldee and finds he must locate unicorns in the land and retrieve a unicorn horn as the next ingredient to break the curse that plagues the land. He and his company embark upon this unicorn quest only to have a seductive voice tempt him to surrender the unicorn horn. What will he do?
"The scenes and dialog come alive on the page. This is an amazing adventure filled with unicorns and magic!" - Rena Marthaler, Rena Writes (Rena is 10)
"A long-lasting story with unicorns that is part of one of my favorite series." - Erik Weibel, This Kid Reviews Books Blog (Erik is 13)
"Sometimes, I just let the 5 star rating speak for itself. I can add nothing more to wonderful this tale of unicorns." - Wayne Walker, Home School Book Review
This series is perfect if you love unicorn epic fantasy for children, teens and young adults. Unicorns and fantasy with unicorns ...this is it!
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In this definitive work on card technique, step-by-step instructions teach you the correct methods for the basic manipulations and the more advanced flourishes, and only then allow you to learn tricks. Offering the most foolproof methods available, Jean Hugard and Fredrick Braue explain such basic manipulations as the palm, the shuffle, the lift, the side slip, the pass, the glimpse, the jog, and the reverse. They detail various false deals, crimps, and changes and the more advanced execution needed for forces, fans, and the use of the prearranged deck. Also presented is a wide variety of tricks, including discoveries, self-working tricks, one-handed tricks, stranger cards, and such individually famous tricks as the four aces, the rising cards, and the Zingone spread. In addition, the authors include a complete compendium of shakedown sleights — to warn the card player and aid the entertainer — and a performer's guide to misdirection and patter.
Many of the methods explained were revealed here for the first time, while many previously known tricks are presented in improved versions. In every case the aim is simplicity of technique for the purpose of mystifying an audience, not technique for the sake of technique. An unsurpassed collection of methods and manipulations, this classic work will help any aspiring magician to achieve expert card technique.
Tricks with Your Head is the world’s greatest (and only) collection of hilarious, mystifying, and sometimes repulsive magic tricks that you can perform with your very own head.
If you’ve only thought of your head as a receptacle for so-called higher learning, or as a structure for keeping your haircut from falling into your body cavity, rejoice! Now you can use that ten-pound meatball between your shoulders as a source of ribald entertainment. Best of all, when you learn to perform a head trick, you can never be caught without your prop.
Mac King and Mark Levy have perfected the ultimate mix of head games (literally) in this clever illustrated volume that teaches you how to:
* Make your head disappear
* Penetrate your skull with a drinking straw
* Make a french fry vanish up your nose
* Read someone’s mind
* Jab a fork in your eye
From the Trade Paperback edition.
Karl Fulves, one of the most renowned modern writers in the field of magic, presents 67 new and foolproof tricks — spectacular mental feats that seem impossible but are easy to perform. None of the tricks requires long practice, supernormal dexterity, or complicated apparatus. Mr. Fulves' precise, easy-to-follow instruction and many helpful diagrams lead to quick mastery and effective performance of each. Perform mystifying mental magic in such categories as Instant ESP Psychic Secrets, Slate Sorcery, Mind Reading with Cards, Mind over Matter, Miracles with Cards, Book Tests, and Psychometry.
Many of these tricks can be done with no prior preparation, and all involve easy-to-find materials: a deck of cards, coins, matches, dice, keys, chalk, etc. But while the materials are ordinary, the effects are truly extraordinary. Magicians who wish to add mental acts to their routines, party entertainers, or anyone wishing to give an amazing performance of mental magic will find this book perfect for their needs.
- Erik Weibel, This Kid Reviews Books (Erik is 14)
Erik awarded the book 5 Bookworms!
“L. R. W. Lee’s best book of the Andy Smithson series to date!”
- Richard Weatherly, Author
When Andy landed back home, little did he realize the hunt Abaddon would initiate to capture and punish him for thwarting his plans for eternal life for yet a third time. Meanwhile, when Methuselah unexpectedly extends in Mom's hand while in Texas, something it has never done for him, it triggers more revelations about her past.
After a frustrating and, at times, terrifying year, Andy returns to Oomaldee and joins Hans’ quest to locate the only surviving heir to the throne of Cromlech. In the process, Andy and company discover the Giant’s Ring, the center of Cromlech’s healing powers, has been destroyed by Abaddon’s evil sorcerer. The situation grows dire when Andy finds that the phoenix who rose from that land millennia before has returned to be reborn and the evil mage has trapped her inside the decimated Ring. Without the freedom to collect the materials she needs to build a pyre, she will die. Andy knows failure is not an option for he needs a feather from this phoenix as the next ingredient to break the curse. Will Andy and his friends free the phoenix in time? Will they be able to fix the Ring and restore Cromlech’s healing powers? Will Andy collect a phoenix feather?
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Thirteen diagrams and easy-to-follow directions provide the novice with fundamentals for successfully mastering more than 50 impressive techniques — among them The False Shuffle, The Corner Crimp, Sensitive Finger Tips, Palming, The Glide, The Slip Force, and Reading the Pack. No special dexterity is needed to successfully complete any of these methods.
With its special emphasis on presenting magic for the spectator's entertainment, Card Tricks for Beginners was acclaimed by Hugard's Magic Monthly as "extremely well done."
Magic Tricks explains impromptu deceptions like Coin Through the Hand, Flying Dime, Down Your Sleeve, and studied mysteries like Counting Chalk, Bill in the Egg, Kling Klang, and Afghan Bands — 35 in all. Card Tricks teaches you to perform Card in the Pocket, Turn Over, Hypnotism, The 13 Principle, Eight Kings, and some 40 others, along with easy methods for false shuffling, palming, the glide, prepared cards, and many similar techniques.
“If you follow the author’s instructions, you will learn how to do tricks entertainingly.” — Linking Ring.
“Mr. Jonson’s books are extremely well done and serve admirably as ‘first books for amateurs.’” — Hugard’s Magic Monthly.
It has the nostalgic quality of an old-fashioned fable, but Karl Johnson's The Magician and the Cardsharp is a true story that lovingly re-creates the sparkle of a vanished world. Here, set against the backdrop of America struggling through the Depression, is the world of magic, a realm of stars, sleight of hand, and sin where dreams could be realized - or stolen away.
Following the Crash of '29, Dai Vernon, known by magicians as "the man who fooled Houdini," is tramping down Midwestern backroads, barely making ends meet. While swapping secrets with a Mexican gambler, he hears of a guy he doesn't quite believe is real - a legendary mystery man who deals perfectly from the center of the deck and who locals call the greatest cardsharp of all time. Determined to find the reclusive genius, Vernon sets out on a journey through America's shady, slick, and sinful side - from mob-run Kansas City through railroad towns that looked sleepy only in the daytime. Does he find the sharp?
Well, Karl Johnson did - after years of research into Vernon's colorful quest, research that led him to places he never knew existed. Johnson takes us to the cardsharp's doorstep and shows us how he bestowed on Vernon the greatest secret in magic. The Magician and the Cardsharp is a unique and endlessly entertaining piece of history that reveals the artistry and obsession of a special breed of American showmen.
3 books. Nearly 700 pages of action. Save over 40% when you buy the box set!
Medieval and modern-day collide when otherworldly forces draw ten-year-old Andy Smithson into a medieval world where fire-breathing dragons, deranged pixies, and vengeful spirits are the way of things.
Trading his controller for a sword of legend, Andy embarks upon several epic quests to break a centuries-old curse oppressing the land. It isn't chance that plunges him into the adventure though, for he soon discovers ancestors his parents have kept hidden from him are behind the curse.
The Andy Smithson series is a coming-of-age, epic fantasy adventure featuring fast-paced action, sword fights, laugh-out-loud humor, with a few life lessons thrown in.
Grab your copy now. Save 40% over buying each book separately. Scroll up and buy it today!
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Winner of the Prestigious Readers' Favorite Five-Star Award
Resurrection stone? Almost. The Stone of Athanasia has kept the king and his wizard alive for over five-hundred-years, but a villain has stolen it, driving the pair to the brink of death.
Andy must hunt down the Stone along with the next ingredient in the curse-breaking potion. But as Andy and his friend, Alden, scour the land, things get really weird when they visit Oomaldee's ancient library and find a portrait that looks exactly like Andy.
Andy holds the fate of the monarchy in his hands. But what fate will the library's secrets hold for Andy?
Venom of the Serpent's Cunning is the second novel in a coming-of-age, epic fantasy adventure featuring page-turning action, terrifying villains, and witty banter mixed with tender exchanges that will grab your heart and make you beg for more. Author L. R. W. Lee's Andy Smithson series continues to grow in scope and excitement in this second installment.
Buy Venom of the Serpent's Cunning to continue the thrilling adventure today!
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Demystifying the mystical is the popular, raucous, ready-to-trick-his-own-mother Bart King! But what, you may ask, can Bart do? He can show the ways of the most secretive magicians in the world.
With Self-Working Number Magic you can perform show-stopping tricks, stunts and routines that are sure to delight audiences because they capitalize on our natural fascination for numbers. Karl Fulves, well-known writer in the field of magic presents 101 baffling tricks that are so easy to do they practically work by themselves. While all the tricks involve basic mathematical principles, the mathematics is not discussed here; rather, emphasis is on performing and perfecting the tricks. They can be learned quickly and put into operation immediately, and best of all, they really dazzle an audience.
Among the seemingly impossible tricks and stunts in this book: guessing a spectator's age or how long a married couple have known each other; predicting the sum of a group of numbers and using your brain like a lightning calculator; and instantly memorizing long lists of numbers or things. This selection also includes tricks involving cards, calendars, magic squares, and betting games. The author even suggests stage patter to use while performing.
With this book and a modicum of practice, anyone can perform an assortment of number tricks that will astound and delight an audience. Whatever your age or math skills, you'll soon be baffling friends and relatives with over 100 fascinating, foolproof tricks.
A professional magician and friend of Houdini, Cannell rationally explains how the master escaped bank vaults, walked through brick walls, floated women in mid-air, read minds, and much more. All of these are discussed in clear, simple language, and for better understanding, the author includes numerous line drawings of Houdini's ingenious escape devices, with diagrams of the more complicated tricks. Twenty-four photographs have been added to the 23 from the original edition.
Winner of Readers' Favorite Five Star Award!
Unclaimed Baggage department.
Unfinished Business office.
Soul music plays...
Imogenia unexpectedly finds herself in the Afterlife, having to navigate between the Unclaimed Baggage department, the Unfinished Business office, and other governmental agencies. Against a backdrop of soul music, she encounters all manner of new experiences from black, frothing, arsenic-spiced drinks, to guest services personnel, and more.
However, Imogenia has never forgotten the cause of her early arrival in the afterlife...her brother, the former prince, now king, and she plots revenge.
How will her proposed Beta test be received? Will she realize the justice denied her?
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Over a year later, Andy arrives back in Oomaldee to tensions running high as more and more citizens are turned into zolt. But there's more going on than meets the eye, for the effectiveness of Abaddon's strikes reveal he's getting inside information. Could there a spy in their midst?
Despite the chaos, Andy receives a clue for the fifth ingredient needed for the curse-breaking potion, the claw of a griffin. There's one not-so-small problem however--griffins guard the land of Carta's gold and silver mines and don't take kindly to humans. While away in Carta, fears over an imminent attack materialize and Abaddon with his new mage, Fides, enact a campaign of terror no one could have imagined!
Amaze friends, astonish your family, and fascinate any audience by infallibly dealing a royal flush, correctly predicting the outcome of the World Series, unmasking a psychic fraud, and performing a host of other dazzling deceptions. You can do it with the help of this book, one of the best guides to magic tricks that don't require long hours of practice or elaborate preparation.
You'll find invaluable techniques — clearly demonstrated with abundant illustrations — for accomplishing magical feats with cards, coins, rope, comedy magic, mental displays of dexterity and much more, as well as expert advice for practicing psychological misdirection and dramatic presentation. Although the tricks in this book require little in the way of props, sleight of hand or a high degree of skill, the effects they produce are astounding. Novices especially will find Big Book of Magic Tricks a wonderful introduction to the art of conjuring but the book is crammed with so much choice new information that even professional magicians can learn something.
"This book is quality — the tricks are effective, the methods ingenious, and the advice Fulves gives on presenting the tricks properly is excellent." — Robert Dike Blair
Diaconis and Graham tell the stories—and reveal the best tricks—of the eccentric and brilliant inventors of mathematical magic. The book exposes old gambling secrets through the mathematics of shuffling cards, explains the classic street-gambling scam of three-card Monte, traces the history of mathematical magic back to the oldest mathematical trick—and much more.
Amaze spectators by stopping your pulse, predicting their answers to your questions, and carrying out other feints involving thought transference, magic squares, stacked decks, and logic puzzles. In addition to revealing the keys to each illusion, the author walks readers through the entire presentation and offers suggestions for lively patter and getting spectators involved in the act. All tricks are high impact, low risk, easy to carry off, and guaranteed crowd-pleasers.
After a brief introduction and a section devoted to acquiring and preparing the proper ropes, Karl Fulves begins the book by introducing rope tricks based on simple overhand knots, slip knots and square knots. These are followed by such tricks as the "Vishnu Rope Mystery" and the "Hindu Turban Mystery" in the chapter entitled "Cut-and-Restored Rope." In "Ropes That Think" he demonstrates such fascinating maneuvers as "Liar's Ropes" and "Séance." You'll also learn how to do a one-hand figure eight, perform a "double-ring ceremony" and make an endless chain.
Novice magicians as well as veterans can learn these foolproof tricks quickly and easily with Karl Fulves' clearly worded instructions and over 400 step-by-step illustrations. Along with the specifics of how to perform each trick, Mr. Fulves provides helpful phrases and bits of patter to help readers present each routine with a professional flourish.
Original Dover (1991) publication.
Step-by-step instructions, complemented by nearly 400 explanatory illustrations, show you how to master such all-time classics as The Inexhaustible Hat, The Cut and Restored Turban, Dyeing the Silks, The Chinese Rings, and The Vanishing Bowl of Water. You'll also learn to perform the mystifying manipulations of The Rising Cards, The Telltale Card, and The Impossible Location and to execute such quick tricks as The Invisible Lasso, Steel through Steel, and The Indestructible Handkerchief. With this book as your guide, you'll even master such baffling exploits of mental magic as Fingers That See, The Great Telephone Trick, Magic Squares, Super Memory, and dozens more. In addition to complete instructions, the text includes a glossary of professional terms, notes on constructing necessary props, and a brief but fascinating section on great magicians, past and present.
Like many magicians, author Bill Tarr has been performing since an early age. In this book, his enthusiasm, knowledge, and admiration for his subject are readily apparent. By following the expert advice and instructions he has put forth in this easy-to-follow guide, you'll soon be adept at a repertoire of tricks sure to dazzle friends and family alike.
Karl Fulves is one of the most popular and respected magic authorities writing today. In Self-Working Close-Up Card Magic he shows beginners how to perform 56 tried-and-true, crowd-pleasing tricks for the kind of small, close-up audiences that gather at parties and family get-togethers. The tricks are simple to master. The performer needs only a deck of cards and a few everyday objects like a coin or a rubber band. The kind of close-up performing these tricks require offers beginners the best possible way to learn how to engage and handle an audience.
Among the tricks are "openers," which quickly get an audience's attention and set the stage for the rest of the act; memory tricks that make it appear the performer has an uncanny ability to memorize cards; gambling tricks that seem to give the performer an expert ability to control the cards in games of chance; and "gimmicked" cards that create eye-popping visual magic. Simple step-by-step instructions, accompanied by clear, carefully drawn illustrations, make these applause-winning tricks absolutely foolproof, requiring no long practice or dexterity to perform.
Written by one of today's foremost authorities on self-working magic tricks (those that need no special dexterity or long hours of practice), this how-to book features an impressive array of 92 simple-to-do tricks sure to dazzle any audience.
Clearly worded instructions and 251 illustrations show beginning as well as veteran conjurers how to pluck a seemingly endless number of coins from the air, make a coin penetrate a tabletop, and perform psychic tricks with coins and bills. "Quick Print" lets you apparently print a genuine $5 bill on blank paper, while "Bunco Bills" takes the audience behind the scenes to expose the methods of the shortchange artist. Other intriguing illusions include "Metal Bending," "Tower of Nickels," "Balancing Act," "Thru the Ring," "Immovable Object," "Sealed-Box Mystery," and dozens of other phenomenal tricks.
No previous experience is necessary to perform these tricks and apart from the required currency, most call for nothing more than a few easy-to-find items (tabletop, cup, handkerchief, playing cards, etc.). Almost all can be mastered in a short time.