Join me on a global adventure in search of the 7 dragon balls, as we head west toward Japan, the birthplace of Dragon Ball. Along the way we'll meet 81 fans from 25 countries who will share their Dragon Ball story. From artists to authors, collectors to philosophers, we'll hear their Dragon Soul and discover how Dragon Ball changed their lives. Includes over 100 images.
We'll meet such famous fans as Lawrence Simpson (MasakoX) from Team Four Star, Malik from Dragon Ball New Age, Salagir from Dragon Ball Multiverse, MMA fighter Marcus Brimage, YouTube celebrities SSJGoshin4, Nelson Junior (Casa do Kame), and film critic Chris Stuckmann, famous cosplayers "Living Ichigo," Atara Collis, and Jah'lon Escudero, the creators of Dragon Ball Z: Light of Hope, Twitter star @Goku, authors Patrick Galbraith, Nestor Rubio, and Vicente Ramirez, and dozens more.
Joining us will be 27 professionals from 7 countries, including American voice actors Chris Sabat (Vegeta), Sean Schemmel (Goku), Chris Ayres (Freeza), Chris Rager (Mister Satan), Mike McFarland (Master Roshi), Chuck Huber (Android 17), Kyle Hebert (Son Gohan), Jason Douglas (Beerus), Chris Cason (Tenshinhan), FUNimation employees Justin Rojas, Adam Sheehan, and Rick Villa, Dragon Ball Z composer Bruce Faulconer, Dragon Ball manga editor Jason Thompson, Canadian voice actors Peter Kelamis (Goku) and Brian Drummond (Vegeta), Latin American voice actors Mario Castaneda (Goku), Rene Garcia (Vegeta), Eduardo Garza (Krillin), French voice actor Eric Legrand (Vegeta), French journalist Olivier Richard, Spanish voice actors Jose Antonio Gavira (Goku), Julia Oliva (Chichi), and manga editor David Hernando, Danish voice actors Caspar Philllipson (Goku) and Peter Secher Schmidt (Freeza), and Brazilian voice actor Wendel Bezerra (Goku).
Gather your belongings, jump on your magic cloud, and embark on a grand adventure, in Dragon Soul: 30 Years of Dragon Ball Fandom!
This critical study of Miyazaki's work begins with an analysis of the visual conventions of manga, Japanese comic books, and anime; an overview of Japanese animated films; and a consideration of the techniques deployed by both traditional cel and computer animation. This section also details Miyazaki's early forays into comic books and animation, and his output prior to his founding of Studio Ghibli. Part Two concentrates on the Studio Ghibli era, outlining the company's development and analyzing the director's productions between 1984 and 2004, including Castle in the Sky, My Neighbor Totoro and his newest film, Howl's Moving Castle. The second section also discusses other productions involving Studio Ghibli, including Grave of the Fireflies and The Cat Returns. Appendices supply additional information about Studio Ghibli's merchandise production, Miyazaki's global fan base, and the output of other Ghibli directors.
In Dragon Ball Culture Volume 3: Battle, you’ll discover the origin of Goku’s training mentality. You’ll see how Akira Toriyama combines thousands of years of martial arts history and modern cinema together to create the Tenkaichi Budōkai. And you’ll hear how Dragon Ball almost gets cancelled, but then changes its format to become the world’s most recognized anime and manga series.
Travel alongside Goku as he becomes the disciple of the world’s greatest martial artist, meets his new training partner, and competes in the largest tournament on Earth. Will this wild monkey boy gain the discipline he needs to become the champion?
Volume 3 explores Chapters 24 to 53 of the Dragon Ball manga. Let the battle begin!
In Dragon Ball Culture Volume 4, you'll discover the origin of the Red Ribbon Army in Western cinema. You'll see how author Akira Toriyama brings Western concepts into his Eastern world and fuses them together, creating the Dragon World that we know and love. And you’ll learn how monster movies, witches, and magical dragons mix together to tell a story about a young boy with a dream of becoming stronger.
Volume 4 explores Chapters 54 to 112 of the Dragon Ball manga. So let's hop on our magic cloud and head west with Goku!
Over 11 years in development, at over 2,000 pages, and featuring over 1,800 unique terms, Dragon Ball Culture is a 7 Volume analysis of your favorite series. You will go on an adventure with Son Goku, from Chapter 1 to 194 of the original Dragon Ball series, as we explore every page, every panel, and every sentence, to reveal the hidden symbolism and deeper meaning of Dragon Ball.
In Volume 1 you will discover the origin of Dragon Ball. How does Akira Toriyama get his big break and become a manga author? Why does he make Dragon Ball? Where does Dragon Ball’s culture come from? And why is it so successful?
Along the way you’ll be informed, entertained, and inspired. You will learn more about your favorite series and about yourself.
Now step with me through the doorway of Dragon Ball Culture.
Japan's most successful film, and one of the top-grossing 'foreign language'
films ever released. Set in modern Japan, the film is a wildly imaginative
fantasy, at once personal and universal. It tells the story of a listless little girl
who stumbles into a magical world where gods relax in a palatial bathhouse,
where there are giant babies and hard-working soot sprites, and where a train
runs across the sea.
Andrew Osmond's insightful study describes how Miyazaki directed Spirited
Away with a degree of creative control undreamt of in most popular cinema,
using the film's delightful, freewheeling visual ideas to explore issues ranging
from personal agency and responsibility to what Miyazaki sees as the
lamentable state of modern Japan. Osmond unpacks the film's visual language,
which many Western (and some Japanese) audiences find both beautiful and
bewildering. He traces connections between Spirited Away and Miyazaki's prior
body of work, arguing that Spirited Away uses the cartoon medium to create a
compellingly immersive drawn world.
The Jewish Graphic Novel is a lively, interdisciplinary collection of essays that addresses critically acclaimed works in this subgenre of Jewish literary and artistic culture. Featuring insightful discussions of notable figures in the industry�such as Will Eisner, Art Spiegelman, and Joann Sfar�the essays focus on the how graphic novels are increasingly being used in Holocaust memoir and fiction, and to portray Jewish identity in America and abroad
Featuring more than 85 illustrations, this collection is a compelling representation of a major postmodern ethnic and artistic achievement.
With each step that Goku takes, you'll discover more of the hidden spirituality and symbolism in Dragon Ball that makes the series so successful. You'll see how author Akira Toriyama synthesizes Chinese culture, Western technology, and Buddho-Daoist philosophy to create a series that speaks to your humanity. Not because of the action or the humor, but because it reminds you of what it means to be alive.
Along the way you'll learn of Goku's ancient origin. You'll hear how the legend of a wild monkey-man begins in India, evolves across 2,000 years of Chinese and Japanese history, and leads to the Goku you know and love.
I'll walk you through the journey from the first page to the last. And by the time we're done, you will be an expert on Dragon Ball's culture.
Volume 2 explores Chapters 1 to 23 of the Dragon Ball manga. So let's take our first step with Goku!
Full of practical advice and innovative ideas for librarians, educators, and archivists, this book provides a wide-reaching look at how graphic novels and comics can be used to their full advantage in educational settings. Topics include the historically tenuous relationship between comics and librarians; the aesthetic value of sequential art; the use of graphic novels in library outreach services; collection evaluations for both American and Canadian libraries; cataloging tips and tricks; and the swiftly growing realm of webcomics.
—Mark Waid, Eisner Award-winning writer of Kingdom Come and Daredevil
In the summer of 2000 X-Men surpassed all box office expectations and ushered in an era of unprecedented production of comic book film adaptations. This trend, now in its second decade, has blossomed into Hollywood’s leading genre. From superheroes to Spartan warriors, The Comic Book Film Adaptation offers the first dedicated study to examine how comic books moved from the fringes of popular culture to the center of mainstream film production.
Through in-depth analysis, industry interviews, and audience research, this book charts the cause-and-effect of this influential trend. It considers the cultural traumas, business demands, and digital possibilities that Hollywood faced at the dawn of the twenty-first century. The industry managed to meet these challenges by exploiting comics and their existing audiences. However, studios were caught off-guard when these comic book fans, empowered by digital media, began to influence the success of these adaptations. Nonetheless, filmmakers soon developed strategies to take advantage of this intense fanbase, while codifying the trend into a more lucrative genre, the comic book movie, which appealed to an even wider audience. Central to this vibrant trend is a comic aesthetic in which filmmakers utilize digital filmmaking technologies to engage with the language and conventions of comics like never before.
The Comic Book Film Adaptation explores this unique moment in which cinema is stimulated, challenged, and enriched by the once-dismissed medium of comics.
Through a combination of economic, cultural, historical, textual, and technological approaches, this book provides a discriminating analysis of Disney authorship, and the authorial claims of others working within the studio; conceptual and theoretical engagement with the constructions of 'Classic' Disney, the Disney Renaissance, and Neo-Disney; Disney's relationship with other studios; how certain Disney animations problematise a homogeneous reading of the studio's output; and how the studio's animation has changed as a consequence of new digital technologies. For all those interested in gaining a better understanding of one of cinema's most popular and innovative studios, this will be an invaluable addition to the existing literature.
From the actor who somehow lived through it all, a “sharply detailed…funny book about a cinematic comedy of errors” (The New York Times): the making of the cult film phenomenon The Room.
In 2003, an independent film called The Room—starring and written, produced, and directed by a mysteriously wealthy social misfit named Tommy Wiseau—made its disastrous debut in Los Angeles. Described by one reviewer as “like getting stabbed in the head,” the $6 million film earned a grand total of $1,800 at the box office and closed after two weeks. Ten years later, it’s an international cult phenomenon, whose legions of fans attend screenings featuring costumes, audience rituals, merchandising, and thousands of plastic spoons.
Hailed by The Huffington Post as “possibly the most important piece of literature ever printed,” The Disaster Artist is the hilarious, behind-the-scenes story of a deliciously awful cinematic phenomenon as well as the story of an odd and inspiring Hollywood friendship. Greg Sestero, Tommy’s costar, recounts the film’s bizarre journey to infamy, explaining how the movie’s many nonsensical scenes and bits of dialogue came to be and unraveling the mystery of Tommy Wiseau himself. But more than just a riotously funny story about cinematic hubris, “The Disaster Artist is one of the most honest books about friendship I’ve read in years” (Los Angeles Times).
Based on new archival research and original interviews with Schulz’s family, friends, and colleagues, author Stephen J. Lind offers a new spiritual biography of the life and work of the great comic strip artist. In his lifetime, aficionados and detractors both labeled Schulz as a fundamentalist Christian or as an atheist. Yet his deeply personal views on faith have eluded journalists and biographers for decades. Previously unpublished writings from Schulz will move fans as they begin to see the nuances of the humorist’s own complex, intense journey toward understanding God and faith.
“There are three things that I’ve learned never to discuss with people,” Linus says, “Religion, politics, and the Great Pumpkin.” Yet with the support of religious communities, Schulz bravely defied convention and dared to express spiritual thought in the “funny pages,” a secular, mainstream entertainment medium. This insightful, thorough study of the 17,897 Peanuts newspaper strips, seventy-five animated titles, and global merchandising empire will delight and intrigue as Schulz considers what it means to believe, what it means to doubt, and what it means to share faith with the world.
One of the most popular comic strips of the 1950s and the first to reference politics of the day, Walt Kelly's Pogo took on Joe McCarthy before the controversial senator was a blip on Edward R. Murrow's radar. The strip's satire was so biting, it was often relegated to newspaper editorial sections at a time when artists in other media were blacklisted for far less. Pogo was the vanguard of today's political comic strips, such as Doonesbury and Pearls Before Swine, and a precursor of the modern political parody of late night television.
This comprehensive biography of Kelly reveals the life of a conflicted man and unravels the symbolism and word-play of his art for modern readers.
There are 241 original Pogo comic strips illustrated and 13 other Kelly artworks (as well as illustrations by other cartoonists).
With interviews and in-depth case studies from some of today's leading animators, including Bill Plympton, Glen Keane, Tori Davis and John Canemaker, this is a unique guide to turning your sketchbook - the world's cheapest, most portable pre-visualisation tool - into your own personal animation armory.
Walter Elias “Walt” Disney - artist, entrepreneur, innovator, filmmaker, and theme-park impresario - gave birth to a sprawling entertainment enterprise that, in the half-century since his death in 1966, remains a fixture in the culture unlike any other. A titan of the American Century, Walt Disney was also one of its most contradictory figures. A genius who got only as far as the ninth grade, he seemed to be many things other than what he really was. One of Hollywood’s most successful men, he played polo on the weekends but otherwise shunned any form of socializing, driving himself home from work each night in his Packard roadster in time to play with his children. At the peak of his career, he was known to millions of Americans as the smiling, avuncular man with the slicked hair, pencil-thin mustache, and gentle voice who introduced the most wholesome show on television every Sunday evening - and to the people who worked for him as a fiery and impatient man who believed the only way to do anything was his way. Walt Disney was, in short, quite a story.
But Steamboat Willie was neither Disney’s first cartoon nor Mickey Mouse’s first appearance. Prior to this groundbreaking achievement, Walt Disney worked in a variety of venues and studios, refining what would become known as the Disney style. In Walt before Mickey: Disney’s Early Years, 1919–1928, Timothy Susanin creates a portrait of the artist from age seventeen to the cusp of his international renown.
After serving in the Red Cross in France after World War I, Walt Disney worked for advertising and commercial art in Kansas City. Walt used these experiences to create four studios—Kaycee Studios, Laugh-O-gram Films, Disney Brothers Studio, and Walt Disney Studio. Using company documents, private correspondence between Walt and his brother Roy, contemporary newspaper accounts, and new interviews with Disney’s associates, Susanin traces Disney’s path. The author shows Disney to be a complicated, resourceful man, especially during his early career. Walt before Mickey, a critical biography of a man at a crucial juncture, provides the “missing decade” that started Walt Disney’s career and gave him the skills to become a name known worldwide.
But this trend changed when US participation dramatically increased between 1965 and 1968. In the year of the Tet Offensive and the killings of the Rev. Martin Luther King, Jr., and Senator Robert Kennedy, the violence of the Vietnam War era caught up with animators. This book discusses the evolution of U.S. animation from militaristic and violent to liberal and pacifist and the role of the Vietnam War in this development. The book chronologically documents theatrical and television cartoon studios' changing responses to U.S. participation in the Vietnam War between 1961 and 1973, using as evidence the array of artistic commentary about the federal government, the armed forces, the draft, peace negotiations, the counterculture movement, racial issues, and pacifism produced during this period. The study further reveals the extent to which cartoon violence served as a barometer of national sentiment on Vietnam. When many Americans supported the war in the 1960s, scenes of bombings and gunfire were prevalent in animated films. As Americans began to favor withdrawal, militaristic images disappeared from the cartoon. Soon animated cartoons would serve as enlightening artifacts of Vietnam War-era ideology. In addition to the assessment of primary film materials, this book draws upon interviews with people involved in the production Vietnam-era films. Film critics responding in their newspaper columns to the era's innovative cartoon sociopolitical commentary also serve as invaluable references. Three informative appendices contribute to the work.
Explanation of comedic archetypes and devices will both inspire and inform your creative choices
Exploration of various modes of storytelling allows you to give the right context for your story and characters
Tips for creating worlds, scenarios, and casts for your characters to flourish in
Companion website includes example videos and further resources to expand your skillset--check it out at www.comedyforanimators.com!
Jonathan Lyons delivers simple, fun, illustrated lessons that teach readers to apply the principles of history’s greatest physical comedians to their animated characters. This isn’t stand-up comedy—it’s the falling down and jumping around sort!
The RZA, the Abbot of the Wu-Tang Clan and hip-hop culture's most dynamic genius, imparts the lessons he's learned on the journey that's taken him from the Staten Island projects to international superstar, all along the way a devout student of knowledge in every form he's found it-on the streets, in religion, in martial arts, in chess, in popular culture. Part chronicle of an extraordinary life and part spiritual and philosophical discourse, The Tao of Wu is a nonfiction Siddhartha for the hip-hop generation-an engaging, seeking book that will enlighten, entertain, and inspire.
The legions of Wu-Tang fans are accustomed to this heady mix-their obsession with the band's puzzlelike lyrics and elaborate mythology has propelled the group through fifteen years of dazzling, multiplatform success. In his 2005 bestseller The Wu-Tang Manual, the RZA provided the barest glimpse of how that mythology worked. In The Tao of Wu, he takes us deep inside the complex sense of wisdom and spirituality that has been at the core of his commercial and creative success.
The book is built around major moments in the RZA's life when he was faced with a dramatic turning point, either bad (a potential prison sentence) or good (a record deal that could pull his family out of poverty), and the lessons he took from each experience. His points of view are always surprising and provocative, and reveal a profound, genuine, and abiding wisdom-consistently tempered with humor and peppered with unique, colloquial phraseology. It is a spiritual memoir as the world has never seen before, and will never see again.
"An intriguing anthology of essays...fascinating...academics and readers who enjoy Gaiman's books will appreciate the care put into this impressive collection"--Library Journal
"There is joy in seeing such diverse perspectives excavating Neil Gaiman's efforts. Not unexpectedly, the years of his work warrant endless analysis, and this volume is a keen example of such. It's a pleasure to be a part of it."--JH Williams III, New York Times bestselling comic book artist and writer.
Neil Gaiman has emerged as one of the most influential literary figures of the 21st century. To borrow a phrase from his viral 2012 University of the Arts commencement speech, Gaiman "makes good art," from his graphic novels to his social media collaborations, award-winning fantasy fiction and beloved children's books.
This collection of new essays examines a range of Gaiman's prolific output, with readings of the novels American Gods, Anansi Boys, The Graveyard Book and The Ocean at the End of the Lane. Children's books The Wolves in the Walls and Blueberry Girl and the online short story collection A Calendar of Tales are discussed. Gaiman's return to the serial comic book form with Sandman: Overture is covered, and Artist J.H. Williams III contributes an exclusive interview about his collaboration with Gaiman on Sandman. Cartoonist Judd Winick offers a personal essay on how contemporary artists have been influenced by Gaiman's work.
This book gives readers an up-close and personal, behind-the-scenes look at the family in the exploding A&E® show—Duck Dynasty®. This Louisiana bayou family operates Duck Commander, a booming family business that has made them millions. You’ll hear all about the Robertson clan from Willie and what it was like growing up in the Robertson household. You’ll sample some of Willie’s favorite family recipes from Phil, Kay, and even some of his own concoctions; and you’ll get to know the beautiful Robertson women. You’ll hear from Korie about the joys and hardships of raising a family, running a business, and wrangling the Robertson men while staying fashionable and beautiful inside and out. Discover more about the family dynamics between brothers Willie, Jase, Jep, and parents Phil and Kay. You’ll even meet a fourth brother who isn’t in the show.
The popularity of Duck Dynasty is skyrocketing, garnering a Wednesday-night top two finish in all of cable. The book releases in time for season two of the show in October 2012.
In Dragon Ball Culture Volume 6, we’ll reunite with Goku as he ascends to heaven, trains with Kami for 3 years, and battles the reincarnated Demon King Pikkoro!
When Goku reaches heaven he is greeted by the always-controversial Mister Popo. But who is Mister Popo, and why does he look so strange? His ancient cultural origin will finally be revealed!
From there we’ll explore Kami’s roots in Japanese Shinto and Chinese Buddhism. You’ll discover how Kami and Pikkoro are related on a spiritual level, how reincarnation works within the Dragon World, and what it means for the new demon king to be the ‘son of the father who was cast down from heaven.’
Afterward, we’ll enter the 23rd Tenkaichi Budokai! But will Goku’s friends recognize him, and will he be strong enough to persevere?! Who is this green-skinned man who calls himself “Ma Junia,” and why is he such a grave threat to Goku and the world?!
Discover the amazing truth behind these new characters, with surprising mystery’s and reveals from your old friends, as we take a cultural tour through the final volume of the original Dragon Ball manga! It’s a battle of life and death, and Goku’s the only one who can save us!!
Volume 6 explores Chapters 162 to 194 of the Dragon Ball manga.
It’s time to face god!
1000 Comic Books You Must Read is an unforgettable journey through 70 years of comic books. Arranged by decade, this book introduces you to 1000 of the best comic books ever published and the amazing writers and artists who created them.See Superman from his debut as a sarcastic champion of the people, thumbing his nose at authority, to his current standing as a respected citizen of the worldExperience the tragic moment when Peter Parker and a generation of Spider-Man fans learned that "with great power, there must also come great responsibility"Meet classic characters such as Archie and his Riverdale High friends, Uncle Scrooge McDuck, Little Lulu, Sgt. Rock, the kid cowboys of Boys' Ranch, and more.Enjoy gorgeous full-color photos of each comic book, as well as key details including the title, writer, artist, publisher, copyright information, and entertaining commentary.
1000 Comic Books You Must Read is sure to entertain and inform with groundbreaking material about comics being published today as well as classics from the past.
From planning to posing to polish, you'll learn how to make the most of breakdowns, take the terror out of tangent types and overcome the oft-feared graph editor.
Each chapter includes insight and advice from world-leading character animators, and the companion website, www.bloomsbury.com/Osborn-Cartoon-Animation, includes a short animation featuring the star of the book, Mr. Buttons. There's also a specially created rig of Mr. Buttons for you to animate with, as well as walk-through videos demonstrating key techniques. Everything you need to help you animate your own cartoony creations!
Includes interviews with: Ken Duncan, Beauty and the Beast, Aladdin, 9; Jason Figliozzi, Wreck it Ralph, Frozen, Big Hero 6; T. Dan Hofstedt, Pocahontas, Mulan, Planes; Ricardo Jost, The Nut Job, The Snow Queen 2; Pepe Sánchez, Pocoyo, Jelly Jamm; Matt Williames, Looney Tunes: Back in Action, The Princess and the Frog
The Art of WALL-E features the myriad pieces of concept art on which this fantastic, futuristic film was built, including storyboards, full-color pastels, digital and pencil sketches, character studies, color scripts, and more. Astute text-featuring quotes from the director, artists, animators, and production team-unearths the filmmakers' historical inspirations and recounts the creative process in intimate detail. This richly illustrated portal into the artistic spirit of Pixar reveals a studio confidently pushing the limits of animation.
Cars is a Walt Disney Pictures presentation of a Pixar Animation Studios film. 2006 by Disney Enterprises, Inc./Pixar Animation Studios. All rights reserved.
For decades, fans have known the secret identities and powers of the beautiful women found in the comic book universe. Now you can savor the visual delights of the 100 Sexiest Women of Comics. From Aspen and Catwoman to Sue Storm and Zatanna, we rank 'em—and tell you a bit about their comics careers in this eye-popping and revealing book.
Face it, tiger—you just hit the jackpot!
American Pulp tells the story of the midcentury golden age of pulp paperbacks and how they brought modernism to Main Street, democratized literature and ideas, spurred social mobility, and helped readers fashion new identities. Drawing on extensive original research, Paula Rabinowitz unearths the far-reaching political, social, and aesthetic impact of the pulps between the late 1930s and early 1960s.
Published in vast numbers of titles, available everywhere, and sometimes selling in the millions, pulps were throwaway objects accessible to anyone with a quarter. Conventionally associated with romance, crime, and science fiction, the pulps in fact came in every genre and subject. American Pulp tells how these books ingeniously repackaged highbrow fiction and nonfiction for a mass audience, drawing in readers of every kind with promises of entertainment, enlightenment, and titillation. Focusing on important episodes in pulp history, Rabinowitz looks at the wide-ranging effects of free paperbacks distributed to World War II servicemen and women; how pulps prompted important censorship and First Amendment cases; how some gay women read pulp lesbian novels as how-to-dress manuals; the unlikely appearance in pulp science fiction of early representations of the Holocaust; how writers and artists appropriated pulp as a literary and visual style; and much more. Examining their often-lurid packaging as well as their content, American Pulp is richly illustrated with reproductions of dozens of pulp paperback covers, many in color.
A fascinating cultural history, American Pulp will change the way we look at these ephemeral yet enduringly intriguing books.
Some images inside the book are unavailable due to digital copyright restrictions.
"When I was a child ladies and gentlemen, I was a dreamer. I read comic books, and I was the hero of the comic book...So every dream that I¡¯ve dreamed has come true a hundred times" -Elvis
To celebrate the life and legacy of Elvis Presley around the 35th anniversary of his passing on August 16, 2012, Graphic Elvis is the ultimate book for any Elvis fan.
The book also features for the first time, a number of Elvis¡¯ handwritten personal notes written in the margins of his book collection at Graceland. Readers can explore pages from Elvis¡¯ books with doodles, words, numerological notes and handwritten phrases.
The notes reveal rare insights into the inner workings of the legendary music icon, showing his deep spiritual quest and exploration of the mystical. Elvis shared his passion to seek out the deeper mysteries of life commenting, "All I want to know is the truth, to know and experience God. I'm a searcher, that's what I'm all about"
In the same way comic books inspired Elvis, this book allowed today¡¯s premiere comic book creators to find inspiration from Elvis¡¯ treasured archives at Graceland, creating a unique visual experience for his millions of fans. Rare photos and memorabilia from the archives at Graceland in Memphis are showcased, including Elvis¡¯ signed boxing gloves from Muhammad Ali; a letter inviting Elvis to London to perform for the royalty of England; etc.
Featuring a story by comic book legend, Stan Lee, (co-creator of Spider-Man, X-Men, Fantastic Four, Iron Man, Hulk and Thor), as well as leading creators including Jimmy Palmiotti, John Cassaday, Paul Gulacy, Ryan Kelly, Paul Pope, Greg Horn, Jeevan J. Kang, Mukesh Singh, Steve Rude, Tony Millionaire, Gilbert Hernandez and more.
A whole new way to experience the greatest rockstar the world
“California, Labor Day weekend . . . early, with ocean fog still in the streets, outlaw motorcyclists wearing chains, shades and greasy Levis roll out from damp garages, all-night diners and cast-off one-night pads in Frisco, Hollywood, Berdoo and East Oakland, heading for the Monterey peninsula, north of Big Sur. . . The Menace is loose again.”
Thus begins Hunter S. Thompson’s vivid account of his experiences with California’s most notorious motorcycle gang, the Hell’s Angels. In the mid-1960s, Thompson spent almost two years living with the controversial Angels, cycling up and down the coast, reveling in the anarchic spirit of their clan, and, as befits their name, raising hell. His book successfully captures a singular moment in American history, when the biker lifestyle was first defined, and when such countercultural movements were electrifying and horrifying America. Thompson, the creator of Gonzo journalism, writes with his usual bravado, energy, and brutal honesty, and with a nuanced and incisive eye; as The New Yorker pointed out, “For all its uninhibited and sardonic humor, Thompson’s book is a thoughtful piece of work.” As illuminating now as when originally published in 1967, Hell’s Angels is a gripping portrait, and the best account we have of the truth behind an American legend.
From the Hardcover edition.
'It's about the terror, isn't it?'
'The terror of what?' I said.
'The terror of being found out.'
For the past three years, Jon Ronson has travelled the world meeting recipients of high-profile public shamings. The shamed are people like us - people who, say, made a joke on social media that came out badly, or made a mistake at work. Once their transgression is revealed, collective outrage circles with the force of a hurricane and the next thing they know they're being torn apart by an angry mob, jeered at, demonized, sometimes even fired from their job.
A great renaissance of public shaming is sweeping our land. Justice has been democratized. The silent majority are getting a voice. But what are we doing with our voice? We are mercilessly finding people's faults. We are defining the boundaries of normality by ruining the lives of those outside it. We are using shame as a form of social control.
Simultaneously powerful and hilarious in the way only Jon Ronson can be, So You've Been Publicly Shamed is a deeply honest book about modern life, full of eye-opening truths about the escalating war on human flaws - and the very scary part we all play in it.
From the Hardcover edition.
This book first examines a range of Eastern and Western approaches to magic in anime, addressing magical thinking as an overarching concept which unites numerous titles despite their generic and tonal diversity. It then explores the collusion of anime and magic with reference to specific topics. A close study of cardinal titles is complemented by allusions to ancillary productions in order to situate the medium's fascination with magic within an appropriately broad historical context.