After their journey down the river, Satou and crew finally arrive at the old capital just in time for the martial arts tournament, along with some fireworks, a ball at the castle, and sightseeing in the Ougoch Duchy. But the followers of the demon lord are plotting in the shadows...
Donna Hanks, a self-development author and coach, explores how to lead a more fulfilling life by moving past hurt, shunning the need for approval, and overcoming beliefs that prevent you from taking charge of your life.
Her main message is that being happy starts with loving yourself, being you, and being true to yourself. You can have anything you want, you can change anything you want, and you can create anything you wantas long as you believe you can do it!
If something in your life is not working, then its time to think differently. Change your actions, thoughts, and feelings and take responsibility for your future by applying the strategies in I Love You.
Welcome to Emaneska.
The Emaneska Series Bundle contains:
Dead Stars - Part One
Dead Stars - Part Two
"There are certain twists that will surprise the reader by genuinely coming out of the left field." – Fantasy Book Critic (Review of The Written)
"Galley's imagination is a truly beautiful thing. The plot here is rich and intricate, and the characters are a delight... I believe Mr Galley may well be one to watch." – Fantasy Bytes (Review of Pale Kings)
"If you love fantasy, action, intrigue, magic and all that goes with it then you need to read this book. There are characters you will love, ones you will hate and there will be a new revelation on each page." – The Book Geek (Review of The Written)
"Ben Galley is not yet as good an author as Gemmell but the thing that I find exciting is that I honestly think that he could be." – Fantasy Book Review (Review of The Written)
For news of future Emaneska books, stay in touch at www.bengalley.com
It is now being developed as one of the most ambitious television miniseries of all time. Executive Producer Sam Raimi (director of the three Spider-Man movies), in collaboration with Disney/ABC, is creating a 22-episode adaptation of the book to be filmed in New Zealand.
Richard and Kahlan’s story unfolds over ten more novels, collectively known as the Sword of Truth series, concluding with Confessor in 2007. Placing Goodkind in the elite club of #1 New York Times bestselling authors, the series has sold more than twenty million copies to date worldwide.
In Wizard’s First Rule, Goodkind introduced the world to an ordinary forest guide, Richard Cypher, and the mysterious, powerful woman he comes to love, Kahlan Amnell. Learning his true identity, Richard accepts his destiny as the one man who can stop the bloodthirsty tyrant Darken Rahl. Hunted relentlessly, betrayed and alone, Kahlan calls upon Richard to reach beyond his sword and invoke something more noble within himself as the final confrontation with Darken Rahl looms.
The importance of Wizard’s First Rule is sourced in Goodkind taking on the toughest of all literary challenges: to tell an electrifying story of action, violence, and adventure that also makes people think, and that would influence the choices and actions of its readers.
Their world is one in which those who die in glory return as gods to live confined to a pantheon in Hallandren's capital city and where a power known as BioChromatic magic is based on an essence known as breath that can only be collected one unit at a time from individual people.
By using breath and drawing upon the color in everyday objects, all manner of miracles and mischief can be accomplished. It will take considerable quantities of each to resolve all the challenges facing Vivenna and Siri, princesses of Idris; Susebron the God King; Lightsong, reluctant god of bravery, and mysterious Vasher, the Warbreaker.
Other Tor books by Brandon Sanderson
The Stormlight Archive
The Way of Kings
Words of Radiance
The Mistborn trilogy
Mistborn: The Final Empire
The Well of Ascension
The Hero of Ages
Mistborn: The Wax and Wayne series
Alloy of Law
Shadows of Self
Bands of Mourning
Other Cosmere novels
The Alcatraz vs. the Evil Librarians series
Alcatraz vs. the Evil Librarians
The Scrivener's Bones
The Knights of Crystallia
The Shattered Lens
The Dark Talent
The Rithmatist series
Other books by Brandon Sanderson
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Her name is Auri, and she is full of mysteries.
The Slow Regard of Silent Things is a brief, bittersweet glimpse of Auri’s life, a small adventure all her own. At once joyous and haunting, this story offers a chance to see the world through Auri’s eyes. And it gives the reader a chance to learn things that only Auri knows....
In this book, Patrick Rothfuss brings us into the world of one of The Kingkiller Chronicle’s most enigmatic characters. Full of secrets and mysteries, The Slow Regard of Silent Things is the story of a broken girl trying to live in a broken world.
Filled with practical tips and support to help you deal with the stress and lifestyle changes that come with living with IBS each day, IBS: 365 Tips for Living Well will show you how to:
Find ways to treat your IBS effectively and avoid flare-ups, including prescription and over-the-counter medications, and complementary and alternative therapies Relieve stomach pain, gas, bloating, diarrhea, and constipation Know which food and beverages to eat and drinkóand which ones to avoid Begin a Low-FODMAP diet to ease painful symptoms and improve digestion Feel confident at work, school, parties, and the gym and in all of your everyday activities Prevent IBS from compromising your personal relationships
Behind its walls, the Convent of Sweet Mercy has trained young girls to hone their skills for centuries. In Mystic Class, Novice Nona Grey has begun to learn the secrets of the universe. But so often even the deepest truths just make our choices harder. Before she leaves the convent, Nona must choose which order to dedicate herself to--and whether her path will lead to a life of prayer and service or one of the blade and the fist.
All that stands between her and these choices are the pride of a thwarted assassin, the designs of a would-be empress wielding the Inquisition like a knife, and the vengeance of the empire's richest lord.
As the world narrows around her, and her enemies attack her through the system she is sworn to, Nona must find her own path despite the competing pulls of friendship, revenge, ambition, and loyalty.
And in all this only one thing is certain: there will be blood.
At the Convent of Sweet Mercy, young girls are raised to be killers. In some few children the old bloods show, gifting rare talents that can be honed to deadly or mystic effect. But even the mistresses of sword and shadow don’t truly understand what they have purchased when Nona Grey is brought to their halls.
A bloodstained child of nine falsely accused of murder, guilty of worse, Nona is stolen from the shadow of the noose. It takes ten years to educate a Red Sister in the ways of blade and fist, but under Abbess Glass’s care there is much more to learn than the arts of death. Among her class Nona finds a new family—and new enemies.
Despite the security and isolation of the convent, Nona’s secret and violent past finds her out, drawing with it the tangled politics of a crumbling empire. Her arrival sparks old feuds to life, igniting vicious struggles within the church and even drawing the eye of the emperor himself.
Beneath a dying sun, Nona Grey must master her inner demons, then loose them on those who stand in her way.
“With The Bone Clocks, [David] Mitchell rises to meet and match the legacy of Cloud Atlas.”—Los Angeles Times
Following a terrible fight with her mother over her boyfriend, fifteen-year-old Holly Sykes slams the door on her family and her old life. But Holly is no typical teenage runaway: A sensitive child once contacted by voices she knew only as “the radio people,” Holly is a lightning rod for psychic phenomena. Now, as she wanders deeper into the English countryside, visions and coincidences reorder her reality until they assume the aura of a nightmare brought to life.
For Holly has caught the attention of a cabal of dangerous mystics—and their enemies. But her lost weekend is merely the prelude to a shocking disappearance that leaves her family irrevocably scarred. This unsolved mystery will echo through every decade of Holly’s life, affecting all the people Holly loves—even the ones who are not yet born.
A Cambridge scholarship boy grooming himself for wealth and influence, a conflicted father who feels alive only while reporting on the war in Iraq, a middle-aged writer mourning his exile from the bestseller list—all have a part to play in this surreal, invisible war on the margins of our world. From the medieval Swiss Alps to the nineteenth-century Australian bush, from a hotel in Shanghai to a Manhattan townhouse in the near future, their stories come together in moments of everyday grace and extraordinary wonder.
Rich with character and realms of possibility, The Bone Clocks is a kaleidoscopic novel that begs to be taken apart and put back together by a writer The Washington Post calls “the novelist who’s been showing us the future of fiction.”
An elegant conjurer of interconnected tales, a genre-bending daredevil, and a master prose stylist, David Mitchell has become one of the leading literary voices of his generation. His hypnotic new novel, The Bone Clocks, crackles with invention and wit and sheer storytelling pleasure—it is fiction at its most spellbinding.
Named to more than 20 year-end best of lists, including
NPR • San Francisco Chronicle • The Atlantic • The Guardian • Slate • BuzzFeed
“One of the most entertaining and thrilling novels I’ve read in a long time.”—Meg Wolitzer, NPR
“[Mitchell] writes with a furious intensity and slapped-awake vitality, with a delight in language and all the rabbit holes of experience.”—The New York Times Book Review
“Intensely compelling . . . fantastically witty . . . offers up a rich selection of domestic realism, gothic fantasy and apocalyptic speculation.”—The Washington Post
“[A] time-traveling, culture-crossing, genre-bending marvel of a novel.”—O: The Oprah Magazine
“Great fun . . . a tour de force . . . [Mitchell] channels his narrators with vivid expertise.”—San Francisco Chronicle
On the snow-covered slopes of Utah, the unthinkable has just become a nightmarish reality: thirty Secret Service agents have been viciously executed and the vacationing president of the United States is kidnapped by one of the most lethal terrorist organizations in the Middle East -- the dreaded Fatah.
But one man, surviving agent and exNavy SEAL Scot Harvath, doesn't believe the Fatah is responsible for the attack. Driven by his professional code of duty and honor -- and a solemn vow to avenge his fallen comrades -- Scot creates his own rules to get some answers. But his search for the truth raises the blood pressure of his superiors...and casts his own life in mortal jeopardy. The deadly machinations have been set in motion by a shadowy coalition, comprising some of the highest-ranking officials in government and business -- men who operate above the law, men who realize the threat Scot poses to their hidden agenda...men who will do anything to stop him.
Now framed for murder and on the run, Scot goes for broke and takes his own brand of justice to the unlikeliest place of all -- the towering mountains of Switzerland. It is there that he finds an improbable ally in the beautiful Claudia Mueller of the Swiss Federal Attorney's Office. Together they must brave the subzero temperatures and sheer heights of treacherous Mount Pilatus -- and enter the den of the most notorious team of professional killers the world has ever known.
A War Game--an all-out proxy war between gods, and the winner takes all. But what is it that Apollo wants? Hestia's beloved Bell Cranell, of course! With a week to go until the Game, things are bleak enough, but then Lilly is kidnapped by the Soma Familia. The outlook isn't good , but Bell has made many friends through his adventures, and they won't stand idly by. The familia myth continues!
It was caught in a hovering, jagged chunk of ice, the runes that ran the length of its blade glowing a cool blue. Below it was a dais of some sort, standing on a large gently raised mound that was covered in a dusting of snow. A soft light, coming from somewhere high above where the cavern was open to daylight, shone down on the runeblade. The icy prison hid some details of the sword's shape and form, exaggerated others. It was revealed and concealed at the same time, and all the more tempting, like a new lover imperfectly glimpsed through a gauzy curtain. Arthas knew the blade -- it was the selfsame sword he had seen in his dream when he first arrived. The sword that had not killed Invincible, but that had brought him back healed and healthy. He'd thought it a good omen then, but now he knew it was a true sign. This was what he had come to find. This sword would change everything. Arthas stared raptly at it, his hands almost physically aching to grasp it, his fingers to wrap themselves around the hilt, his arms to feel the weapon swinging smoothly in the blow that would end Mal'Ganis, end the torment he had visited upon the people of Lordaeron, end this lust for revenge. Drawn, he stepped forward.
The uncanny elemental spirit drew its icy sword. "Turn away, before it is too late," it intoned.
* * *
His evil is legend. Lord of the undead Scourge, wielder of the runeblade Frostmourne, and enemy of the free peoples of Azeroth. The Lich King is an entity of incalculable power and unparalleled malice -- his icy soul utterly consumed by his plans to destroy all life on the World of Warcraft.
But it was not always so. Long before his soul was fused with that of the orc shaman Ner'zhul, the Lich King was Arthas Menethil, crown prince of Lordaeron and faithful paladin of the Silver Hand.
When a plague of undeath threatened all that he loved, Arthas was driven to pursue an ill-fated quest for a runeblade powerful enough to save his homeland. Yet the object of his search would exact a heavy price from its new master, beginning a horrifying descent into damnation. Arthas's path would lead him through the arctic northern wastes toward the Frozen Throne, where he would face, at long last, the darkest of destinies.
“The Ally is there, but only ever as a shadow, unexplained catastrophe or murder committed at the behest of a dark vengeful spirit. Sorting truth from myth is often a fruitless task.”
After fighting back from the brink of death, Queen Lyrna is determined to repel the invading Volarian army and regain the independence of the Unified Realm. Except, to accomplish her goals, she must do more than rally her loyal supporters. She must align herself with forces she once found repugnant—those who possess the strange and varied gifts of the Dark—and take the war to her enemy’s doorstep.
Victory rests on the shoulders of Vaelin Al Sorna, now named Battle Lord of the Realm. However, his path is riddled with difficulties. For the Volarian enemy has a new weapon on their side, one that Vaelin must destroy if the Realm is to prevail—a mysterious Ally with the ability to grant unnaturally long life to her servants. And defeating one who cannot be killed is a nearly impossible feat, especially when Vaelin’s blood-song, the mystical power which has made him the epic fighter he is, has gone ominously silent…
From the Hardcover edition.
Why had twelve-year-old Jack Sawyer’s mother frantically moved the two of them from Rodeo Drive to a New York City apartment to the Alhambra, a fading ocean resort and shuttered amusement park in New Hampshire? Who or what is she running from? She is dying . . . and even young Jack knows she can’t outrun death. But only he can save her—for he has been chosen to search for a prize across an epic landscape of dangers and lies, a realm of innocents and monsters, where everything Jack loves is on the line.
But while riches and renown are incentive enough for most, Bell Cranel, would-be hero extraordinaire, has bigger plans.
He wants to pick up girls.
Is it wrong to face the perils of Dungeon alone, in a single-member guild blessed by a failed goddess? Maybe. Is it wrong to dream of playing hero to hapless maidens in Dungeon? Maybe not. After one misguided adventure, Bell quickly discovers that anything can happen in the labyrinth--even chance encounters with beautiful women. The only problem? He's the one who winds up the damsel in distress!
In the south, the Breach stirs.
Gamma’s sword, the Malice, wakes, calling to be taken to battle once more.
But the Vagrant has found a home now, made a life and so he turns his back, ignoring its call.
The sword cries out, frustrated, until another answers.
Her name is Vesper.
Dawn of Dragons, an epic fantasy trilogy, tells the story of Requiem's birth, wars, and hope. This bundle includes all three novels in the trilogy.
BOOK 1: REQUIEM'S SONG: Weredragons, men call them. Monsters. Cursed ones. People who can turn into dragons. Can these lost souls bind together and forge a kingdom of their own?
BOOK 2: REQUIEM'S HOPE: Requiem is birthed in blood and fire, but enemies rise to destroy it. Raem, King of the Abyss, leads a host of demons to crush Requiem. Can this fledgling kingdom of dragons survive?
BOOK 3: REQUIEM'S PRAYER: Requiem burns. Raem, the Demon King, sends forth monstrous sphinxes to slay every last dragon. To survive, Requiem's dragons must fly to their darkest battlefield–the unholy Abyss itself.
In 2011, the Song of Dragons trilogy introduced readers to mythical Requiem, a kingdom whose people can become dragons. The Requiem novels have gone on to sell hundreds of thousands of copies, captivating readers around the world. Dawn of Dragons goes back in time to Requiem's earliest days, telling an epic story—for both new readers and old fans—of loss, hope, and dragonfire.
Dawn of Dragons -- an epic fantasy trilogy. For fans of dragons, shapeshifters, swords and sorcery, A Game of Thrones, Eragon, The Hobbit and The Lord of the Rings.
THE REQUIEM SERIES:
Requiem: Dawn of Dragons
Book 1: Requiem's Song
Book 2: Requiem's Hope
Book 3: Requiem's Prayer
Requiem: Song of Dragons
Book 1: Blood of Requiem
Book 2: Tears of Requiem
Book 3: Light of Requiem
Book 1: A Dawn of Dragonfire
Book 2: A Day of Dragon Blood
Book 3: A Night of Dragon Wings
Requiem: The Dragon War
Book 1: A Legacy of Light
Book 2: A Birthright of Blood
Book 3: A Memory of Fire
Requiem: Requiem for Dragons
Book 1: Dragons Lost
Book 2: Dragons Reborn
Book 3: Dragons Rising
Requiem: Flame of Requiem
Book 1: Forged in Dragonfire
Book 2: Crown of Dragonfire
Book 3: Pillars of Dragonfire
Requiem: Dragonfire Rain
Book 1: Blood of Dragons
Book 2: Rage of Dragons
Book 3: Flight of Dragons
The paperback edition of The Children of Húrin includes eight color paintings by Alan Lee and a black-and-white map.
The cunning Queen Rhin has conquered the west and High King Nathair has the cauldron, most powerful of the seven treasures. At his back stands the scheming Calidus and a warband of the Kadoshim, dread demons of the Otherworld. They plan to bring Asroth and his host of the Fallen into the world of flesh, but to do so they need the seven treasures. Nathair has been deceived but now he knows the truth. He has choices to make, choices that will determine the fate of the Banished Lands.
Elsewhere the flame of resistance is growing - Queen Edana finds allies in the swamps of Ardan. Maquin is loose in Tenebral, hunted by Lykos and his corsairs. Here he will witness the birth of a rebellion in Nathair's own realm.
Corban has been swept along by the tide of war. He has suffered, lost loved ones, sought only safety from the darkness. But he will run no more. He has seen the face of evil and he has set his will to fight it. The question is, how?
With a disparate band gathered about him - his family, friends, giants, fanatical warriors, an angel and a talking crow he begins the journey to Drassil, the fabled fortress hidden deep in the heart of Forn Forest. For in Drassil lies the spear of Skald, one of the seven treasures, and here it is prophesied that the Bright Star will stand against the Black Sun.
Lyr might be a powerful elven lord in charge of thousands, but his personal life is a disaster. Just the month before, a daughter he’d never known existed arrived from Earth, giving him news of his lost love’s death. Since then, he has been betrayed, captured, and almost murdered. And though his enemy was defeated, Lyr’s wounds never seem to heal. He certainly doesn’t need more conflict.
A perilous journey
Amid the glittering perfection of Alfheim, Meli is a dismal failure. Haunted by visions of people and places she’s never seen, she struggles to find her place. So when her king orders her to lead an expedition to another world, Meli is caught between shock and terror. How can she navigate the Veil between worlds with no magic of her own? But with Alfheim threatened by strange, dark energy, she has no choice.
A threat that spans worlds
The last thing Lyr expects is the arrival of the Ljósálfar, the reclusive Norse elves of Alfheim. More surprising? One among them, Meli, is a possible soulbonded, a link he’d believed lost with his previous love. But wounded and besieged with problems on every side, he can’t let himself be distracted. Poisoned energy is flooding into the closely connected realms of the fae, causing sickness, and Lyr must rush to find the source of the threat.
Only Moranaia remains untouched—leading Lyr to suspect one of his own people might be to blame.
The Hobbit is a tale of high adventure, undertaken by a company of dwarves in search of dragon-guarded gold. A reluctant partner in this perilous quest is Bilbo Baggins, a comfort-loving unambitious hobbit, who surprises even himself by his resourcefulness and skill as a burglar.
Encounters with trolls, goblins, dwarves, elves and giant spiders, conversations with the dragon, Smaug, and a rather unwilling presence at the Battle of Five Armies are just some of the adventures that befall Bilbo.
Bilbo Baggins has taken his place among the ranks of the immortals of children’s fiction. Written by Professor Tolkien for his own children, The Hobbit met with instant critical acclaim when published.
For fifteen years Fitz has lived in self-imposed exile, assumed to be dead by almost all who once cared about him. But now, into his isolated life, visitors begin to arrive: Fitz’s mentor from his assassin days; a hedge-witch who foresees the return of a long-lost love; and the Fool, the former White Prophet, who beckons Fitz to fulfill his destiny.
Then comes the summons he cannot ignore. Prince Dutiful, the young heir to the Farseer throne, has vanished. Fitz, possessed of magical skills both royal and profane, is the only one who can retrieve him in time for his betrothal ceremony, thus sparing the Six Duchies profound political embarrassment . . . or worse. But even Fitz does not suspect the web of treachery that awaits him—or how his loyalties will be tested to the breaking point.
Praise for Robin Hobb and the Tawny Man Trilogy
“Fantasy as it ought to be written . . . Robin Hobb’s books are diamonds in a sea of zircons.”—George R. R. Martin
“[Robin] Hobb has created a world brimming with detail and complexity [and] once again proves herself a full master of the epic fantasy.”—Tulsa World, on Fool’s Errand
“Splendid . . . Despite some truly wrenching twists, there is a welcome sense of new beginnings.”—Locus, on Fool’s Errand
“[Robin Hobb] ranks near the top of the high fantasy field. . . . [She] juggles all the balls with aplomb, besides providing spot-on characterizations.”—Publishers Weekly, on Golden Fool
“Solid storytelling with warmth and heart.”—The Kansas City Star, on Golden Fool
“[Robin] Hobb’s rich, vibrant and unique world [is] filled with sentient ships, magical beasts, and fascinating characters. . . . Highly recommended.”—Library Journal, on Fool’s Fate
“Rich, enchanting fantasy from one of today’s best practitioners . . . reminiscent of Ursula Le Guin’s The Other Wind [and] Anne McCaffrey’s Pern series.”—BookPage, on Fool’s Fate
Long believed extinct, a superb specimen of draco nobilis ("noble dragon" for those who don't understand italics) has appeared in Discworld's greatest city. Not only does this unwelcome visitor have a nasty habit of charbroiling everything in its path, in rather short order it is crowned King (it is a noble dragon, after all...). How did it get there? How is the Unique and Supreme Lodge of the Elucidated Brethren of the Ebon Night involved? Can the Ankh-Morpork City Watch restore order – and the Patrician of Ankh-Morpork to power?
Magic, mayhem, and a marauding dragon...who could ask for anything more?
Demonstrating, once again, her gift for spellbinding storytelling and the creation of legend, Anne Rice makes real for us a great dynasty of witches--a family given to poetry and to incest, to murder and to philosophy; a family that, over the ages, is itself haunted by a powerful, dangerous, and seductive being.
On the veranda of a great New Orleans house, now faded, a mute and fragile woman sits rocking . . . and The Witching Hour begins.
It begins in our time with a rescue at sea. Rowan Mayfair, a beautiful woman, a brilliant practitioner of neurosurgery--aware that she has special powers but unaware that she comes from an ancient line of witches--finds the drowned body of a man off the coast of California and brings him to life. He is Michael Curry, who was born in New Orleans and orphaned in childhood by fire on Christmas Eve, who pulled himself up from poverty, and who now, in his brief interval of death, has acquired a sensory power that mystifies and frightens him.
As these two, fiercely drawn to each other, fall in love and--in passionate alliance--set out to solve the mystery of her past and his unwelcome gift, the novel moves backward and forward in time from today's New Orleans and San Francisco to long-ago Amsterdam and a château in the France of Louis XIV. An intricate tale of evil unfolds--an evil unleashed in seventeenth-century Scotland, where the first "witch," Suzanne of the Mayfair, conjures up the spirit she names Lasher . . . a creation that spells her own destruction and torments each of her descendants in turn.
From the coffee plantations of Port au Prince, where the great Mayfair fortune is made and the legacy of their dark power is almost destroyed, to Civil War New Orleans, as Julien--the clan's only male to be endowed with occult powers--provides for the dynasty its foothold in America, the dark, luminous story encompasses dramas of seduction and death, episodes of tenderness and healing. And always--through peril and escape, tension and release--there swirl around us the echoes of eternal war: innocence versus the corruption of the spirit, sanity against madness, life against death. With a dreamlike power, the novel draws us, through circuitous, twilight paths, to the present and Rowan's increasingly inspired and risky moves in the merciless game that binds her to her heritage. And in New Orleans, on Christmas Eve, this strangest of family sagas is brought to its startling climax.
You are not prepared.
Illidan Stormrage is one of the most powerful beings ever to walk the lands of Azeroth. He is also one of the least understood. Behind his legend, beneath his enigmatic mission, lies a brilliant mind whose machinations are comprehended by few—and trusted by even fewer. Illidan’s righteous reign of justice and vengeance has begun.
Long ago, the night elf sorcerer Illidan infiltrated the demonic Burning Legion to ward off its invasion of Azeroth. Instead of hailing him as a hero, his own kind branded him the Betrayer, questioning his intentions after he appeared to aid the demon lords. For ten thousand years, he languished in prison—vilified, isolated, but never forgetting his purpose.
Now the Legion has returned, and there is only one champion who can truly stand against it. Released from his bonds, Illidan prepares for the final confrontation in the alien realm of Outland, gathering an army of grotesque fel orcs, serpentine naga, cunning blood elves, and twisted demon hunters to his side. He alone knows what deeply hidden motives guide his hand; he alone understands the price that must be paid to defeat the enemies of creation. Yet as before, he is assailed by those who see his schemes as a cynical quest for power, including the night elf Maiev Shadowsong, his former jailor. Warden Shadowsong and her Watchers have pursued the Betrayer to Outland to exact retribution for his crimes, and she will not rest until Illidan is in her custody . . . or in his grave.
Praise for Illidan
“William King kicks off a great story with Illidan.”—BlizzPro
“For many people, new and old players alike, this book will be an eye-opening journey.”—All Things Azeroth
“I enjoyed World of Warcraft: Illidan a great deal.”—BlizzPlanet
“Damn fun . . . There’s virtually never a dull moment in Illidan.”—Cinelinx
From the Hardcover edition.
From #1 New York Times bestselling author Neil Gaiman comes a remarkable quest into the dark and miraculous—in pursuit of love and the utterly impossible.
“The dead don’t talk. I don’t know why.” But they do try to communicate, with a short-order cook in a small desert town serving as their reluctant confidant. Sometimes the silent souls who seek out Odd want justice. Occasionally their otherworldly tips help him prevent a crime. But this time it’s different.
A stranger comes to Pico Mundo, accompanied by a horde of hyena-like shades who herald an imminent catastrophe. Aided by his soul mate, Stormy Llewellyn, and an unlikely community of allies that includes the King of Rock ’n’ Roll, Odd will race against time to thwart the gathering evil. His account of these shattering hours, in which past and present, fate and destiny, converge, is a testament by which to live—an unforgettable fable for our time destined to rank among Dean Koontz’s most enduring works.
In this Discworld installment, Death comes to Mort with an offer he can't refuse -- especially since being, well, dead isn't compulsory.As Death's apprentice, he'll have free board and lodging, use of the company horse, and he won't need time off for family funerals. The position is everything Mort thought he'd ever wanted, until he discovers that this perfect job can be a killer on his love life.
And it is a time when they will learn that your greatest fears and deepest pain can have a profound and lasting influence upon the entire world.
Following his defeat of the Minotaur, Bell has reached Level Two--and is the new record holder for the fastest to do so. Suddenly everyone in Orario wants to form a party with him and go adventuring! But with sudden popularity comes many a complication. How will Bell and Hestia know whom to trust? The Familia myth--written by the goddess and lived by the boy--continues!
With the help of his new supporter Lilliluka, novice adventurer Bell Cranell is making progress deeper into the Dungeon. With new equipment and new allies, he thinks things are finally starting to go his way...but he's dead wrong! Bell's in a panic, Lilliluka's being cryptic, and Hestia's drunk! The trouble never seems to end in this third volume of the hit comedy-fantasy series!
The Color of MagicM is Terry Pratchett's maiden voyage through the now-legendary land of Discworld. This is where it all begins -- with the tourist Twoflower and his wizard guide, Rincewind.
GO BIG OR GO HOME
When Monster Hunter International's top hunter, Owen Zastava Pitt, was given a tip about some hunters who had gone missing in action, he didn’t realize their rescue mission would snowball into the single biggest operation in MHI's history. Their men are being held prisoner in a horrific nightmare dimension, and the only way to reach them is through the radioactive ruins of a monster-infested war zone.
As if that wasn't bad enough, it’s also the home base of the powerful creature behind the devastating attacks on the Last Dragon and Copper Lake. It turns out ancient gods of chaos really hate trespassers. But this god picked a fight with the wrong crew, and now MHI wants payback. Calling on their allies, a massive expedition is formed, and with the odds stacked against them, a legion of hunters goes to war.
It’s D-Day at the City of Monsters.
At the publisher's request, this title is sold without DRM (Digital Rights Management).
About Larry Correia’s Monster Hunter series:
“[E]verything I like in fantasy: intense action scenes, evil in horrifying array, good struggling against the darkness, and most of all people—gorgeously flawed human beings faced with horrible moral choices that force them to question and change and grow.”—Jim Butcher
“…once it grabs a hold of you it can be a tough fight to put [it] down.” –iGeekOut
“[A] no-holds-barred all-out page turner that is part science fiction, part horror, and an absolute blast to read.”—Bookreporter.com
“If you love monsters and action, you’ll love this book. If you love guns, you’ll love this book. If you love fantasy, and especially horror fantasy, you’ll love this book.”—Knotclan.com
“A gun person who likes science fiction—or, heck, anyone who likes science fiction—will enjoy [these books]…The plotting is excellent, and Correia makes you care about the characters…I read both books without putting them down except for work…so whaddaya waitin’ for? Go and buy some…for yourself and for stocking stuffers.”—Massad Ayoob
“This lighthearted, testosterone-soaked sequel to 2009's Monster Hunter International will delight fans of action horror with elaborate weaponry, hand-to-hand combat, disgusting monsters, and an endless stream of blood and body parts.”—Publishers Weekly
The Monster Hunter Series
Monster Hunter International
Monster Hunter Vendetta
Monster Hunter Alpha
Monster Hunter Legion
Monster Hunter Nemesis
Monster Hunter Siege
Monster Hunter Memoirs: Grunge
The Monster Hunters
(Omnibus contains Monster Hunter International, Monster Hunter Vendetta, and Monster Hunter Alpha)
This bundle contains the following four novels:
Night of Wolves
Clash of Faiths
The Old Ways
The Broken Pieces
Bohdi Patel, latest incarnation of Chaos, wants nothing to do with Loki’s psychotic oath.
Stranded on the icy world of Jotunheim with Amy Lewis, his friend Steve Rogers, and an unlikely band of civilians, magical beings, and elite military, Bohdi just wants to keep himself and his friends alive … but when you’re Chaos incarnate, even the simplest goals are complicated.
If Jotunheim doesn’t kill them, Odin will, and if Odin doesn’t, the secrets they harbor might.
In the final installment of I Bring the Fire, Bohdi, Amy, Steve, and their companions learn that Chaos cannot be contained, some secrets cannot be kept, and some vows cannot be broken.
The I Bring the Fire Series:
I Bring the Fire Part I: Wolves (Free eBook!)
Monsters: I Bring the Fire Part II
Chaos: I Bring the Fire Part III
In the Balance: I Bring the Fire Part 3.5
Fates: I Bring the Fire Part IV
The Slip: a Short Story (mostly) from Sleipnir's Point of Smell
Warriors: I Bring the Fire Part V
Ragnarok: I Bring the Fire Part VI
The Fire Bringers: a Short Story (Coming Soon!)
RIDMARK ARBAN has sought to stop the return of the evil Frostborn. Now the malignant wizard Shadowbearer is ready to summon the Frostborn once more. Unless Ridmark stops him, Shadowbearer shall cover the world in killing ice.
SHADOWBEARER has spent a hundred thousand years preparing for the end of the world, and his victory is at hand.
No mere mortal shall stop him.
Go’el’s mien, which had been deeply peaceful, now looked troubled. “I have heard, of course.”
“And . . . you do nothing?”
“I have another path,” he said. “You have seen the results of that path. A threat that—”
“Go’el, I hear this, but now that task is over. Garrosh is stirring up trouble between the Alliance and the Horde—trouble that didn’t exist until he started it. I can understand if you don’t wish to undermine him publicly, but—perhaps you and I can work together. Form a summit of sorts. Ask Baine to join us; I know he has no love for what Garrosh is striving for. I could speak with Varian. As of late, he seems to be more reachable. Everyone respects you, even in the Alliance, Go’el. You have earned that respect because of your actions. Garrosh has earned nothing but mistrust and hatred because of his.”
She indicated her cloak, which had blown about with the wind he had sent to bear her to shore. “You can control the winds as a shaman. But the winds of war are blowing, and if we do not stop Garrosh now, many innocents will pay the price for our hesitation.”
The ashes of the Cataclysm have settled across Azeroth’s disparate kingdoms. As the broken world recovers from the disaster, the renowned sorceress Lady Jaina Proudmoore continues her long struggle to mend relations between the Horde and the Alliance. Yet of late, escalating tensions have pushed the two factions closer to open war, threatening to destroy what little stability remains in the . . .
Dark news arrives in Jaina’s beloved city, Theramore. One of the blue dragonflight’s most powerful artifacts—the Focusing Iris—has been stolen. To unravel the item’s mysterious whereabouts, Jaina works with the former blue Dragon Aspect Kalecgos. The two brilliant heroes forge an unlikely bond during their investigation, but another disastrous turn of events looms on the horizon. . . .
Garrosh Hellscream is mustering the Horde’s armies for an all-out invasion of Theramore. Despite mounting dissent within his faction, the brazen warchief aims to usher in a new era of Horde domination. His thirst for conquest leads him to take brutal measures against anyone who dares question his leadership.
Alliance forces converge on Theramore to repel the Horde onslaught, but the brave defenders are unprepared for the true scope of Garrosh’s cunning and deceptive strategy. His attack will irrevocably transform Jaina, engulfing the ardent peacekeeper in the chaotic and all-consuming . . . TIDES OF WAR
And they'll need to make sure that's exactly what happens.
Prodded by memories and with the aid of future hindsight, they'll work tirelessly, take on alternate personalities, and ensure that the plan is carried out in its entirety. In the process, they'll learn that selfless sacrifice can demand a heavy price. They'll know that even high technology can't overcome the human spirit.
And they'll understand that, even with perfect hindsight, surprises beyond expectation can -- and do -- occur.
Young Corban watches enviously as boys become warriors, learning the art of war. He yearns to wield his sword and spear to protect his king’s realm. But that day will come all too soon. Only when he loses those he loves will he learn the true price of courage.
The Banished Lands has a violent past where armies of men and giants clashed in battle, the earth running dark with their heartsblood. Although the giant-clans were broken in ages past, their ruined fortresses still scar the land. But now giants stir anew, the very stones weep blood and there are sightings of giant wyrms. Those who can still read the signs see a threat far greater than the ancient wars. Sorrow will darken the world, as angels and demons make it their battlefield. Then there will be a war to end all wars.
High King Aquilus summons his fellow kings to council, seeking an alliance in this time of need. Prophesy indicates darkness and light will demand two champions, the Black Sun and the Bright Star. They would be wise to seek out both, for if the Black Sun gains ascendancy, mankind’s hopes and dreams will fall to dust.
In this fantasy world, everything's a game--and these gamer siblings play to win!
Meet Sora and Shiro, a brother and sister who are loser shut-ins by normal standards. But these siblings don't play by the rules of the "crappy game" that is average society. In the world of gaming, this genius pair reigns supreme, their invincible avatar so famous that it's the stuff of urban legend. So when a young boy calling himself God summons the siblings to a fantastic alternate world where war is forbidden and all conflicts--even those involving national borders--are decided by the outcome of games, Sora and Shiro have pretty much hit the jackpot. But they soon learn that in this world, humanity, cornered and outnumbered by other species, survives within the confines of one city. Will Sora and Shiro, two failures at life, turn out to be the saviors of mankind? Let the games begin...!
Circumstances have prevented outright warfare.
The stunning conclusion to the Aliomenti Saga, Convergence reveals who lives, who dies, and unveils the final secrets hidden for generations.
From #1 New York Times bestselling author Brandon Sanderson, The Emperor’s Soul showcases a fascinating magic system as the clock ticks down for a condemned criminal.
When Shai is caught replacing the Moon Scepter with her nearly flawless forgery, she must bargain for her life. An assassin has left the Emperor Ashravan without consciousness, a circumstance concealed only by the death of his wife. If the emperor does not emerge after his hundred-day mourning period, the rule of the Heritage Faction will be forfeit and the empire will fall into chaos.
Shai is given an impossible task: to create—to Forge—a new soul for the emperor in less than one hundred days. But her soul-Forgery is considered an abomination by her captors. She is confined to a tiny, dirty chamber, guarded by a man who hates her, spied upon by politicians, and trapped behind a door sealed in her own blood. Shai’s only possible ally is the emperor’s most loyal councillor, Gaotona, who struggles to understand her true talent. Time is running out for Shai. Forging, while deducing the motivations of her captors, she needs a perfect plan to escape…
“Sanderson proves to be an exceptionally talented writer in the pages of this book. Complex as some of the background is, he never gets bogged down filling in details for the reader. Instead we learn everything we need seamlessly as the story unfolds. His prose is lyrical without ever getting in its own way … His characters are fascinating and fully realized. … The Emperor’s Soul is one of those rare high fantasies that feels fresh and is filled with a sense of wonder.” —Charles de Lint, Fantasy & Science Fiction
A note from the publisher: Brandon will send a free copy of this ebook to anyone who purchased the Tachyon Publications trade paperback. See the title page in the ebook preview for details.
In The Light Fantastic, only one individual can save the world from a disastrous collision. Unfortunately, the hero happens to be the singularly inept wizard Rincewind, who was last seen falling off the edge of the world.
The Condition is led by a fanatical necromancer known as the Shadow Man. The government wants to capture the Shadow Man and has assigned the enigmatic Agent Franks to be Owens full time bodyguard, which is a polite way of saying that Owen is monster bait.
With supernatural assassins targeting his family, a spy in their midst, and horrific beasties lurking around every corner, Owen and the staff of Monster Hunter International dont need to go hunting, because this time the monsters are hunting them. Fortunately, this bait is armed and very dangerous...
At the publisher's request, this title is sold without DRM (Digital Rights Management).
Lexile Score: 700
BONUS: This edition contains an excerpt from Dean Koontz's The City.
Only a handful of fictional characters are recognized by first name alone. Dean Koontz’s Odd Thomas is one such literary hero, who has come alive in readers’ imaginations as he explores the greatest mysteries of this world and the next with his inimitable wit, heart, and quiet gallantry. Now Koontz follows Odd as he is drawn onward, to a destiny he cannot imagine. Haunted by dreams of an all-encompassing red tide, Odd is pulled inexorably to the sea, to a small California coastal town where nothing is as it seems.