Because you read
The Secrets we hid in the night… The Charmed Ones have long
since come to the terms with how their magical calling complicates their lives,
but that does not make things any easier as they confront challenges that
affect their families. Phoebe faces a ghost from her past in a future that has
yet to be written… Piper’s daughter reveals powers she should not possess,
which leads Leo to an offer that few could refuse… and Paige helps save an
innocent victim from a demon attack only to find herself with a new kind of
charge to watch over. As they deal with their complicated lives, the mysterious
power behind recent threats is finally revealed in the body of an enemy they
never dreamed they’d encounter. The sisters must fight in an epic battle
between the heavens and the underworld that could destroy the Power of the
Three and all of humanity in the process.
In this night and in this hour...
The years have passed quickly for The Charmed Ones since
they learned of their magical heritage. In only one decade they have
experienced so much love and loss, joy and sorrow, failure and success. But
time marches on and new challenges will be met as Phoebe is haunted by her
past, Piper must deal with the present, and Paige is forced to cope with the future.
But none of those events will prepare them to face the truth behind a family
secret that could change everything for the Warren line!
It's been six months since
The Charmed Ones reunited with their lost sister, and the world looks
nothing kie it didbefore. The magical community is powerless while
everyday humns can siddenly control magic. Earth is cut off from the
Heavens and the Underworld. And the Power of Three has completely
abandoned Piper, Phoebe, and Paige.
glitch has quick;y developed into a full - on crisis. The formerly
powerless humans of the world are letting their new gifts go out of
control. Neighbors are turning on one another while the government is
tracking down former magic users to find out what they know about this
odd turn of events. Even worse, The Charmed Ones can't do a thing about
it since the one person that could help them has disappeared from their
lives once again.
The Power of Three was threatened when their dead sister, Prue, was resurrected in the body of a coma patient. For a time, the sisters' magic was thrown off balance... but now, having relinquished the Power of Three, Prue has been imbued with the magic of the Nexus of All, a mystical convergence with untold potential. Though the Power of Three is once again in harmony, Pure must never leave the location of the Nexus, or the sanctity of magic as a whole will be compromised.
"Five stars, Perfect story." -- Comic Frontline
"Writer Pat Shand has done a fabulous job of continuing the fan favorite TV show." -- Unleash the Fanboy
Low-level demons have never been a threat to the Charmed Ones... until now. When Fritz and Valen, a pair of demons that has been secretly observing the sisters, get their hands on a weapon capable of destroying souls, the Halliwells will face their most dangerous foes yet.
As seemingly normal mortals violently steal the magic of witches, The Charmed Ones must shield their kind while protecting themselves from a modern-day witch hunt.
Charmed: The War on Witches continues the story of the Halliwell witches, picking up where the hit television series, Charmed, left off. With only the Book of Shadows to guide them, the Halliwell sisters are the fulfillment of their ancestor Melinda Warren’s prophecy that three sisters descending from her line would become the most powerful witches of all time. As The Charmed Ones, the sisters use the Power of Three to protect the innocent and banish evil from the Earthly realm.
Zenescope continues the amazing series that chronicles the life of
everyone's favorite trio of witches. This source book serves as a prequel
to the comic book series and is a must for fans of the show or anyone
who wants to catch up on the Charmed universe.
The story continues with Charmed Season 9 Volume 1!
Freed from her underground tomb, Medusa joins her sisters in a crusade to avenge womankind, turning those who cross her to stone forever. At the same time, dark magic seems to be undoing all of Phoebe’s good works, distracting her from the impending battle with the gorgons. With time running out, will the sisters be able to defeat Medusa and restore their innocents to life?
Inspired by the hit televisions series Charmed, the new novel Charmed: Let Gorgons Be Gorgons continues the story of the Halliwell witches. With only the Book of Shadows to guide them, the Halliwell sisters are the fulfillment of their ancestor Melinda Warren’s prophecy that three sisters descendin from her line would become the most powerful witches of all time. The sisters use the Power of Three to protect the innocent and banish evil from the Earthly realm.
This hilarious parody firmly plants Klingons at the center of the Christmas story—where they rightly should be—including everything from a Santa equipped with retractable claws, tribbles in the stockings of naughty Klingon boys and girls, and the spirited holiday warmth of a hot cup of mulled blood wine. Illustrated in a classic Norman Rockwell–inspired style, A Very Klingon Khristmas is the perfect holiday gift for every Star Trek fan!
But things don't go quite as planned. A government agency interferes with APO's mission; Sydney is forced to ingest a dose of the drug and commanded to turn on her APO counterparts; Dixon is taken hostage; and someone believed to be an ally turns out to be more foe than friend....
Discover the amazing science of Star Trek and how it has influenced real-world technology such as flip phones. Featuring informative and analytical text combined with exciting photography and infographics throughout, The Star Trek Book is broken down into main categories such as science and technology, Starfleet, allies and enemies, and more.
Perfect for fans of the various Star Trek TV series, including The Next Generation, Deep Space Nine, Voyager, and Enterprise, The Star Trek Book details everything you need to know about 50 years of excitement and adventure on the final frontier.
® & © 2016 CBS Studios Inc. © 2016 Paramount Pictures Corporation. STAR TREK and related marks are trademarks of CBS Studios Inc. All Rights Reserved.
-- William Shakespeare
"The Vulcan Science Directorate has concluded that time travel is impossible."
The Starship Enterprise™ NX-01 has carried its crew farther into the reaches of space than any human has ever travelled. Commanded by Captain Jonathan Archer, they have charted new stars, explored planets, and made first contact with races previously unknown to even the Vulcans. And while it's true that they have made mistakes along the way, the crew of Enterprise have tried to live up to Starfleet's creed -- to boldly go.
The Paraagan deep-space colony was just another first contact, unusual only in two aspects: it was a matriarchal society, and the planet's upper atmosphere was filled with a highly volatile gas. But the officers of Enterprise knew how to handle their shuttlepod, and they understood the Paraagan landing protocols. As the shuttlepod descended into the planet's atmosphere, they closed the plasma vents, certain that nothing could escape and ignite the gas.
Thirty-six hundred colonists were vaporized in the blast. Every building, every living thing, everything on the surface was destroyed in the fireball. But how could it have happened? Every reading shows that the pod's vents were shut. Nevertheless, it could only have been the Enterprise crew who caused the destruction.
Recalled to Earth, Archer knows that the Vulcan High Command has convinced Starfleet of what they have long insisted. Humans are not ready for deep-space exploration. True, it was an accident. But considering the catastrophic loss of life, Starfleet must agree that deep-space exploration must wait just a little longer, perhaps another twenty years...or longer.
But these were not the events as history recorded them. No one died. Enterprise was never recalled. This is the startling information offered by the mysterious Crewman Daniels -- who claims to be from the thirty-first century and a foot solider in the temporal cold war. With a renewed sense of determination, Archer sets out to prove Enterprise's innocence, armed with the knowledge that if he succeeds, his ship will be safe, his future secure. But time is a swiftly moving river in whose deadly rapids Enterprise and her captain are now caught. Is there anything one very small starship can do against these forces?
GIN and SANDY
One's been with all the guys, one's terrified of them.
It's Gin's party; she invited everyone.
President of the Celibacy Club. What's she thinkin'?
HUNTER and PERRY
Hanging on to it for the right guy.
SKYE and ROD
Totally doing it, totally curious.
Skye's BF who has it for Rod. The party could change everything.
RUSTY and BRICK
One thinks he's a playah. One's built like it. Neither's getting any.
ASH and ROSE
The class couple, not ready yet. So why are they going?
Rainbow Party is a cautionary tale about a group of teens faced with the prospect of attending a party involving oral sex. The novel spotlights each of their diverse viewpoints in the hours leading up to the party. It explores what each teen has -- and has not -- been up to sexually, and why. And ultimately, why they would consider going to a party like this in the first place.
This book addresses important and timeless issues relevant to teens, including self-esteem, peer pressure, awareness about STD protection, and making an informed and educated decision about readiness for sexual activity. It was inspired by numerous news reports about the prevalence and attitudes among teens towards certain types of sexual behavior, and is intended to engage readers in this real-life issue in a responsible and constructive fashion.
This bind-up is filled with friends, theatre, and romance, but underneath it all DRAMA! is a heartfelt comedic series.
When it becomes clear that a highly trained -- and lethal -- vigilante organization is interfering with APO's missions, Sydney must put aside her empathy and help shut down the mysterious "13 Stars." But after Sydney herself is mistaken for a freelance terror agent, she worries that the mistake is not so far from the truth. And now that she's marked, both her cover and her welfare are in immediate jeopardy.
Enter Sam and Jason's onstage chemistry that's so hot, it's working overtime offstage! Course, Sam's real-life beau, Eric isn't so cool with that. And what about Bryan? With his sexual orientation public knowledge, he's gaining some admiring attention from the most unexpected people. Can you blame them?
With all these raging hormones, it'll be a wonder if the play goes off at all. And the after party? Please - that'll be a show all in itself...
This beautiful hardcover features twenty-five full-page paintings by World of Warcraft artist Peter Lee, as well as a cosmology chart, half a dozen maps charting changes through time, and other line art illustrations by Joseph Lacroix, and marks the first in a multipart series exploring the Warcraft universe; from the distant past to the modern era.
From the Hardcover edition.
WHY YOU’LL LOVE IT: A comic about a boy and his friends living in a small beach community, who just happens to have magical powers and fight monsters on the side?! Fans of ADVENTURE TIME and Sailor Moon are gonna dig this series presented in a zine-like format of mini-comics, recipes, games, and more!
WHAT IT’S ABOUT: Steven really wants to enter the annual Beach City Bike Race but
everyone else is a little worried. Steven just makes the cut-off for age, which means the other bikers will be a lot older than him. Connie agrees to help Steven the old-fashioned way through good ol’ exercise but Garnet, Amethyst and Pearl have other plans...
What It Is: Based on Saban¡¯s long-running Power Rangers franchise, five teens from Angel Grove High are granted superpowers and giant robot dinosaur Zords to defend Earth against the alien villain Rita Repulsa. When Repulsa creates an evil Green Power Ranger by brainwashing recent transfer student Tommy, the team is able to free him from her grasp and get him on their side. But with remnants of Repulsa¡¯s control still stirring in the back of Tommy¡¯s mind, he must confront the fact he may be more of a danger to his new team than a help. This is "Green Ranger: Year One."
What It Is: It¡¯s Morphin Time! Saban¡¯s Mighty Morphin Power Rangers make their BOOM! Studios comic debut in this kick-off #0 issue, which sets the stage for the rest of the series. After escaping Rita Repulsa¡¯s mind control, Tommy Oliver, the Green Ranger, joins up with the rest of the Power Rangers to combat her never-ending evil plans. Any semblance of a normal life is gone for Tommy now, but with his newfound family there lies hope for a brighter path. Includes the short story from the San Diego Comic-Con exclusive Mighty Morphin Power Rangers comics!
Strangers have come to the village of Emond's Field, located in Two Rivers, during the Bel Tine holiday. With theses strangers come stories of the outside world: tales of war and of a man who claims to be the Dragon Reborn, the one prophesized to save the world, and also to destroy it in his madness. For it is known that no man can channel the One Power without going horribly insane.
What It Is: As anticipation for 20th Century Fox's Maze Runner: The Scorch Trials ramps up (out in September), gain more insight into the Maze Runner cinematic universe with this anthology collection of five short stories that go deeper into the lives of several key characters that feature prominently in the upcoming film, including Aris, Ava Paige, and Mary Cooper.
WHY YOU'LL LOVE IT: Bringing the classic feel of a Victorian fable, this is a fun journey of two brothers trying to find their way home. With the talent of Pat McHale on story and the illustrative storytelling of Jim Campbell (STAR WARS, THE KRACHMACHER) this is definitely going to be an awesome journey that will appeal to fans of The Secret of NIMH, The Triplets of Belleville, and classic fairy tales.
WHAT IT'S ABOUT: Two brothers, Wirt and Greg, find themselves lost in the Unknown, a strange forest adrift in time. With the help of a shadowy Woodsman and an ill-tempered bluebird named Beatrice, they travel through the foggy land hoping to find their way home and encountering all manner of adventures along the way.
When a real-life conspiracy crashes into her life, she's pulled into the orbit of the Assassins, a mysterious organisation of principled killers with roots stretching back thousands of years ¨C and users of the stolen Animus technology, which allows them to experience the memories of their ancestors as if they were there!
Charlotte has a secret in her blood... the genetic memory of an ancestor who was in Salem at the time of the infamous witch trails: Tom Stoddard, an Assassin who witnessed a dark act with repercussions for the present day!
As Charlotte is trained in the Assassins' art, and as she begins to investigate the life of her ancestor... the forces of the Templar Order move against her. Will Charlotte learn the skills she needs to survive, and the truth she needs to prove her worth - before the Templars silence her forever?!
"an exciting tale which has promises of intrigue and mystery, served with a hefty dose of action." ¨C Playstation Universe
"If you are a fan of the Assassin's Creed series you need to pick up this comic. If you have never played the game you need to pick up this comic." ¨C Latino Review
"It¡¯s a fantastic video game based title., it really captures a lot of spirit of Assassin¡¯s Creed¡captures your imagination from the get-go" ¨C The Mary Sue
"absolutely fascinating...a nice entry point into the mythos of Assassin¡¯s Creed" ¨C Backwards Compatible
"...good writers...clean, detailed art...this is a book you can pick up even if you¡¯ve never heard of the game." ¨C Uproxx
"...writers Anthony Del Col and Conor McCreery capture much of what makes the best Assassin¡¯s Creed games so enticing while delivering convincing characters and a snappy pace." ¨C The Guardian
This oversized issue contains the WWE SDCC 2016 one-page comics along with a wealth of new content, celebrating the versatility and diversity of WWE throughout its various eras.
Includes the 20-page story "The Breaking of the Shield," where Seth Rollins chose to betray his brothers Dean Ambrose and Roman Reigns at the behest of Triple H and the Authority.