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K Arsenault Rivera's debut, The Tiger's Daughter, the beginning of a new epic fantasy trilogy

"Rich, expansive, and grounded in human truth...simply exquisite.” —V. E. Schwab, New York Times bestselling author of the Shades of Magic series

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Even gods can be slain

The Hokkaran empire has conquered every land within their bold reach—but failed to notice a lurking darkness festering within the people. Now, their border walls begin to crumble, and villages fall to demons swarming out of the forests.

Away on the silver steppes, the remaining tribes of nomadic Qorin retreat and protect their own, having bartered a treaty with the empire, exchanging inheritance through the dynasties. It is up to two young warriors, raised together across borders since their prophesied birth, to save the world from the encroaching demons.

This is the story of an infamous Qorin warrior, Barsalayaa Shefali, a spoiled divine warrior empress, O Shizuka, and a power that can reach through time and space to save a land from a truly insidious evil.

A crack in the wall heralds the end...two goddesses arm themselves...K Arsenault Rivera's The Tiger’s Daughter is an adventure for the ages.

Ascendant
#1 The Tiger’s Daughter
#2 The Phoenix Empress
#3 The Warrior Moon

At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

S. A. Chakraborty continues the sweeping adventure begun in The City of Brass—"the best adult fantasy I’ve read since The Name of the Wind" (#1 New York Times bestselling author Sabaa Tahir)—conjuring a world where djinn summon flames with the snap of a finger and waters run deep with old magic; where blood can be dangerous as any spell, and a clever con artist from Cairo will alter the fate of a kingdom.

Nahri’s life changed forever the moment she accidentally summoned Dara, a formidable, mysterious djinn, during one of her schemes. Whisked from her home in Cairo, she was thrust into the dazzling royal court of Daevabad—and quickly discovered she would need all her grifter instincts to survive there.

Now, with Daevabad entrenched in the dark aftermath of a devastating battle, Nahri must forge a new path for herself. But even as she embraces her heritage and the power it holds, she knows she’s been trapped in a gilded cage, watched by a king who rules from the throne that once belonged to her family—and one misstep will doom her tribe..

Meanwhile, Ali has been exiled for daring to defy his father. Hunted by assassins, adrift on the unforgiving copper sands of his ancestral land, he is forced to rely on the frightening abilities the marid—the unpredictable water spirits—have gifted him. But in doing so, he threatens to unearth a terrible secret his family has long kept buried.

And as a new century approaches and the djinn gather within Daevabad's towering brass walls for celebrations, a threat brews unseen in the desolate north. It’s a force that would bring a storm of fire straight to the city’s gates . . . and one that seeks the aid of a warrior trapped between worlds, torn between a violent duty he can never escape and a peace he fears he will never deserve.

Four hundred light years from Earth, Kregen is a marvelous world, peopled by wonderful beings, filled with light and clamor and furor of life lived to the hilt. But Kregen has its darker side, where horror and terror bind innocent people, where sorceries rend reason, where injustice denies light.
<i>The Spikatur Cycle</i> brings Prescot closer to the realization of many of his dreams. He is determined to do what he feels is laid upon him; but he finds it is not so easy, particularly when the Empress Delia and his comrades are determined to keep him out of trouble. But, he is Dray Prescot, Lord of Strombor and Krozair of Zy, and that canny old leem hunter will not be prevented from buckling up the brave old scarlet breechclout and hurtling off beneath the Moons of Kregen into fresh headlong adventure with a sword in his fist...
<i>The marvelous adventures of Dray Prescot on Kregen, the world of wonders that orbits the twin suns of Antares in Scorpio, have become a science fiction saga to rival and perhaps surpass the works of Edgar Rice Burroughs and others of the heroic fantasy band.</i>
<strong><i>Beasts of Antares:</i></strong>Dray Prescot, lone Earthman, once a pawn of cosmic powers, rallies the warriors of Vallia for a final stand against the foes that encircle them. Then, in an act of true Prescot bravado, undertakes single handed to rescue three old friends from slavery in a distant land. The beasts of Antares are many and terrifying, but Prescot does not belong to the faint hearted and he will need every ounce of courage this time!
<strong><i>Rebel of Antares:</i></strong>At last Prescot has come in sight of his goal to overthrow the slavers and their evil empires, that he shares with the Star Lords. On the island kingdom of Hyrklana his course now seems clear: overthrow its decadent queen, lead a rebellion against the cruel Arena, and free the princess who is its rightful ruler. It is a hard task, but for Dray Prescot, against whom sorcerers and swordsmen have contended, it is the only course he could follow.
<strong><i>Legions of Antares:</i></strong>For too long the iron legions of the evil empress of Hamal have devastated the neighboring lands and islands of Kregen. Dray Prescot has battled Empress Thyliss all the way, and at long last finds himself nearing the end of his long campaign. Gathering about himself old allies and former enemies, Dray prepares to challenge the empress at the very doors of her capital city, until he discovers that she is about to spring her secret weapon: the super-science of the mad wizard of Loh.
<strong><i>Allies of Antares:</i></strong>Dray Prescot has made himself into a rallying point of strength on Kregen. Now, after the worst war between the humanoid lands has finally concluded, Prescot again confronts the Star Lords, only to learn that the hard won peace is just a transition to a great hemispheric invasion that was even then raiding over the horizon.
This book contains a glossary of the Spikatur cycle.
An epic battle that will decide the fate of the North unfolds in this novel set in the world of the First Law from NYT bestselling author Joe Abercrombie.
Three men. One Battle. No Heroes.
They say Black Dow's killed more men than winter, and clawed his way to the throne of the North up a hill of skulls. The King of the Union, ever a jealous neighbor, is not about to stand smiling by while he claws his way any higher. The orders have been given and the armies are toiling through the northern mud.
Thousands of men are converging on a forgotten ring of stones, on a worthless hill, in an unimportant valley, and they've brought a lot of sharpened metal with them.
Bremer dan Gorst, disgraced master swordsman, has sworn to reclaim his stolen honor on the battlefield. Obsessed with redemption and addicted to violence, he's far past caring how much blood gets spilled in the attempt. Even if it's his own.
Prince Calder isn't interested in honor, and still less in getting himself killed. All he wants is power, and he'll tell any lie, use any trick, and betray any friend to get it. Just as long as he doesn't have to fight for it himself.
Curnden Craw, the last honest man in the North, has gained nothing from a life of warfare but swollen knees and frayed nerves. He hardly even cares who wins any more, he just wants to do the right thing. But can he even tell what that is with the world burning down around him?
Over three bloody days of battle, the fate of the North will be decided. But with both sides riddled by intrigues, follies, feuds and petty jealousies, it is unlikely to be the noblest hearts, or even the strongest arms that prevail.
For glory, for victory, for staying alive.
For more by Joe Abercrombie, check out:
First Law Trilogy
The Blade Itself
Before They Are Hanged
Last Argument of Kings

Novels in the First Law world
Best Served ColdThe HeroesRed Country
 Four hundred light years from Earth, Kregen is a marvelous world, peopled by wonderful beings, filled with light and clamor and furor of life lived to the hilt. But Kregen has its darker side, where horror and terror bind innocent people, where sorceries rend reason, where injustice denies light.


Dray Prescot’s happiness with Delia, the Princess Majestrix of Vallia, is threatened as the notorious Wizard of Loh, Phu-si-Yantong, seeks to destroy Delia’s father and take control of the empire of Vallia. And Prescot is determined to seek the whereabouts of his daughters, alienated from him during his forced absence on Earth. But the brilliant world of Kregen under Antares will always challenge Prescot with new problems and adventures. Dray Prescot knows only too well that he must continue to struggle against himself as well as the malignant fates that pursue him in the mingled streaming lights of the Suns of Scorpio.


<strong><i>Secret Scorpio:</i></strong>

Courage and ingenuity has won Dray Prescot a high role in the Vallian Empire and a certain independence from the Star Lords. So when a mysterious monster cult begins to undermine the empire and when his own beloved princess becomes a victim of those secret schemers, Prescot has to go into action.


<strong><i>Savage Scorpio:</i></strong>

Somewhere in the unmapped regions of Kregen lies the hidden city of the Savanti. Dray has long sought the locale of his original landing and now the time has come when the search must be completed without delay, for the father of his beloved Delia is a victim of assassins. Only the Savanti can undo the evil that could shatter all that Dray holds dear in his second planetary homeland.


<strong><i>Captive Scorpio:</i></strong>

Prescot has risen high in the empire of Vallia, but luck cannot always sustain him. All the forces opposed to his lands, his princess, his emperor, and to him personally, converge to bring about the darkest hour of his long career. With his back to the wall, Dray Prescot faces that time of peril with unflinching will... until the cruelest blow of all is struck: his warrior daughter Dayra rode in the vanguard of his foes!


<strong><i>Golden Scorpio:</i></strong>

When you're down there's no place to go but up. That's the way the brave think and if there is anyone on two worlds braver than Dray Prescot, he has yet to appear. Prescot would never give up. Single-handedly, if need be, he would be a deadly threat to the enemies of Vallia. But as he sets out on a liberation mission incomparable in the history of two worlds he knows he will never be alone...


This edition contains a glossary to the Vallian cycle.

 Dray Prescot begins an entirely new phase of his adventures on Kregen, that magnificent and terrible world four hundred light years from Earth. Reared in the harsh conditions of Nelson's Navy, Dray Prescot failed to find success on Earth but has succeeded in winning fortune on Kregen. He is called the Emperor of Emperors, the Emperor of Paz, but he himself regards these titles as meaningless. Paz is a vast grouping of continents and islands and is inhabited by innumerable races and nations, so why should they band together under Prescot? The Star Lords themselves have chosen him for this heavy task.


<strong><i>Intrigue of Antares</i></strong>

In this, the first book of the Balintol cycle, the Star Lords have dispatched Dray Prescot to the town of Amintin in the continent of Balintol. Under the streaming mingled lights of the Suns of Scorpio, Dray Prescot sets forth on new adventures in the subcontinent of Balintol.


<strong><i>Gangs of Antares</i></strong>

All hell was due to break out in the country of Tolindrin, and the city of Oxonium, as the capital, was likely to receive more than its fair share. Dray Prescot is in the middle of it, and strangeness unlike any that he has previously encountered awaits him...


<strong><i>Demons of Antares</i></strong>

Dray Prescot's task of uniting the disparate countries so that all Paz can defend itself against the predatory, fish-headed Shanks from the other side of the world is complicated. And the megalomaniac desires of certain princes and nobles who are determined to win the crown of Tolindrin for themselves, and who are willing to destroy anyone who gets in their way, isn't helping. They have hired mercenary armies and allied themselves with the traditional enemies of the country. Prescot must travel to Prebaya, the capital of Caneldrin, and use all his strengths and all his scheming and tricks to achieve his goal with as little bloodshed as possible...

 If you are prepared to hurl yourself into adventure, to face peril with a brave heart, to risk all, then the marvelous world of Kregen offers you everything you have ever dreamed. For Dray Prescot the challenges are enormous. His task is to unite the sub-continent of Balintol against the Shanks, but the megalomaniac striving for power of various factions looks set to send Balintol up in flames.


<strong><i>Scourge of Antares</i></strong>

Prescot has uncovered some of the details of a plot by the cultists of the religion of Dokerty to turn ordinary men and women into receptacles for demons, who then destroy wantonly until the frail human body can no longer support the intolerable demonic forces. Now he has escaped from the Dokerty temple with a mysterious young woman, Veda. They are fleeing for their lives as the Suns of Scorpio descend into night...


<strong><i>Challenge of Antares</i></strong>

Born in 1775, Dray Prescot joined the Royal Navy as a boy when his father died from the sting of a scorpion, and his mother followed soon after. Life in Nelson's Navy, harsh, intolerant, formed and molded him. He has been consistently passed over for promotion, even though he has fought his way from the lower deck through the hawsehole to the quarterdeck. He considers himself a failure. Just recently he has been experiencing unsettling dreams...


<strong><i>Wrath of Antares</i></strong>

The rulers of the countries of Balintol, and the people trying to usurp them, appear to care only for their own ambitions. Having saved the Illusionist of Winlan and preserved the Wall that retains the demon monsters created by Khon the Mak's Dokerty priests, Prescot now realizes to his profound horror that the phantom of his wife Delia he saw buried by falling rock was no apparition...


Includes a glossary of the entire Balintol cycle.

From #1 New York Times bestselling author Brandon Sanderson, the Mistborn series is a heist story of political intrigue and magical, martial-arts action.

The impossible has been accomplished. The Lord Ruler -- the man who claimed to be god incarnate and brutally ruled the world for a thousand years -- has been vanquished. But Kelsier, the hero who masterminded that triumph, is dead too, and now the awesome task of building a new world has been left to his young protégé, Vin, the former street urchin who is now the most powerful Mistborn in the land, and to the idealistic young nobleman she loves.

As Kelsier's protégé and slayer of the Lord Ruler she is now venerated by a budding new religion, a distinction that makes her intensely uncomfortable. Even more worrying, the mists have begun behaving strangely since the Lord Ruler died, and seem to harbor a strange vaporous entity that haunts her.

Stopping assassins may keep Vin's Mistborn skills sharp, but it's the least of her problems. Luthadel, the largest city of the former empire, doesn't run itself, and Vin and the other members of Kelsier's crew, who lead the revolution, must learn a whole new set of practical and political skills to help. It certainly won't get easier with three armies – one of them composed of ferocious giants – now vying to conquer the city, and no sign of the Lord Ruler's hidden cache of atium, the rarest and most powerful allomantic metal.

As the siege of Luthadel tightens, an ancient legend seems to offer a glimmer of hope. But even if it really exists, no one knows where to find the Well of Ascension or what manner of power it bestows.

Other Tor books by Brandon Sanderson

The Cosmere

The Stormlight Archive
The Way of Kings
Words of Radiance
Edgedancer (Novella)
Oathbringer

The Mistborn trilogy
Mistborn: The Final Empire
The Well of Ascension
The Hero of Ages

Mistborn: The Wax and Wayne series
Alloy of Law
Shadows of Self
Bands of Mourning

Collection
Arcanum Unbounded

Other Cosmere novels
Elantris
Warbreaker

The Alcatraz vs. the Evil Librarians series
Alcatraz vs. the Evil Librarians
The Scrivener's Bones
The Knights of Crystallia
The Shattered Lens
The Dark Talent

The Rithmatist series
The Rithmatist

Other books by Brandon Sanderson

The Reckoners
Steelheart
Firefight
Calamity

At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

R.A. Salvatore's cast of exciting characters continue the story in war-torn Corona in The Dame, the third book in the Saga of the First King series

The vast road network of Honce, completed a decade before, had brought great optimism to the people of the land. Commerce could travel more freely and so could armies, and those armies, it was hoped, would rid the land at long last of the vicious, bloody cap dwarfs and goblins. For the first time, the many individual kingdoms, the holdings of Honce, would be brought closer together, perhaps even united. For the last few years, those promises had become a nightmare to the folk, as two powerful lairds fought for supremacy of a hoped-for united kingdom.

Bransen Garibond, the Highwayman, held little real interest in that fight. To him the warring lairds were two sides of the same coin. Whichever side won, the outcome for the people of Honce would be the same, Bransen believed. A journey north, however, taught Bransen that his views were simplistic at best, and that some things--like honor and true friendship-- might truly matter.

In R. A. Salvatore's The Dame, the third volume in R.A. Salvatore's Saga of the First King series, Bransen's road becomes a quest for the truth, of Honce and of himself, a quest to put right over wrong. That path is fraught with confusion and fraud, and a purposeful blurring of morality by those who would seek to use the Highwayman's extraordinary battle skills and popularity among the commonfolk for their own nefarious ends.

At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

At last, the haunting sequel to Morgan Llywelyn’s phenomenal epic Druids. The Greener Shore unfurls the story of a brave and mystical people who learned to manipulate the forces of nature—in order to control magic.

As druids in Celtic Gaul, they had been the harmonious soul of their tribe, the Carnutes. But when Julius Caesar and his army invaded and conquered their homeland, the great druid Ainvar and his clan fled for their lives, taking with them the ancient knowledge. Guided by a strange destiny, they found themselves drawn to a green island at the very rim of the world: Hibernia, home of the Gael.

Here they would depend for survival on an embittered man who had lost his faith—and a remarkable woman who would find hers. Burning with hatred of the Romans, Ainvar can no longer command his magic. But his mantle falls on unexpected shoulders. In a beautiful, war-torn land of numerous kingdoms and belligerent tribes, Ainvar and his beloved wife, Briga, struggle toward an uncertain future. Their companions include the volatile Onuava, widow of their fallen chieftain; Lakutu, Ainvar’s dark and mysterious second wife; Ainvar’s son, Dara, who seems more drawn to poetry than to combat; and the “Red Wolf,” the young warrior who is as close as kin and is determined to find Ainvar’s missing daughter.

Other forces are at work in Hibernia as well—the spirits that haunt the island, forces older than even the magic of the druids. Through them Ainvar seeks his redemption . . . as Briga seeks her rendezvous with history.

Filled with the deep feeling, stunning detail, and rich characters that made Druids a masterwork, The Greener Shore is a superb saga of an amazing world and its wondrous ways—a much-awaited novel that will delight all the devotees of this admired author.
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