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A Spot of Trouble

An innocent piece of Mundane Snail Mail has provoked the dreaded Demon Jupiter to hurl his Red Spot at the magical land of Xanth. As the dire Dot draws closer, the unwelcome ordeal of saving the enchanted realm falls to Umlaut, an unlikely lad with an unknown past and an uncertain future. With a handful of colorful companions at his side, Umlaut must unravel a high-stakes intergalactic puzzle, uncover the secret of his mysterious past, and learn to understand the urgings of his own heart.

It might have been the merest chance that brought Umlaut to Castle Zombie that morning and launched him on a harrowing adventure. But in the magical land of Xanth, things are seldom left to chance, and adventures lurk around every corner.

An unassuming young man with a uncanny knack for attracting lovely young ladies and an uncommon talent for emulating anyone he wished, Umlaut was forced to flee a flock of overly friendly females by disguising himself as a Zombie girl. In his haste to find a hiding place, he found himself face-to-face with a dreadful dragon and feared he would soon meet his end. But in Xanth, things are seldom exactly as they seem, and he soon discovered that the dragon was really a sinuous female sea serpent named Sesame, with a gift similar to his own, who had become accidentally entrapped in the Castle's dungeon.

When the two happen upon a packet of mail from Earth delivered by mischance to the Zombie King, they inadvertently set in motion a sinister scheme that could spell the end of Xanth. A letter they forward to the Demon Jupiter unexpectedly enrages him, causing him to send his own Red Spot hurtling toward Xanth. Soon everything is up in a heaval, for no one knows how to avert this interplanetary peril. Even the Good Magician Humfrey is baffled, for some strange force has obscured the future. In desperation, he instructs Umlaut and Sesame to deliver the remaining letters to their far-flung recipients, in the faint hope that this may somehow stop the Spot.

As they set out on their appointed rounds, Umlaut and Sesame are soon joined by two feline friends, Jenny Elf's companion, Sammy Cat, and a lovely, prescient creature named Claire Voyant who can sometimes see the future. Beguiled and bedeviled by the delicious Demoness Metria, who uses her shapely assets to distract him from his goal, Umlaut leads his allies on an unforgettable odyssey to the farthest reaches of the enchanted realm, from the submicroscopic Nth Moon of Ida, and the home of all dreams and nightmares, to the unmagical land of Euphoria, where he meets a sweet and sprightly young girl named Surprise who captures his heart. But before Umlaut can complete his quest and return to his beloved, he must unravel the unfathomable puzzle of his own existence, which is somehow inextricably entwined with the fate of Xanth.

A satisfyingly suspenseful tale filled with mystery, magic, and merriment, Up in a Heaval is exciting and entertaining fantasy adventure from the pen of a master storyteller.

At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

The seventh book in the epic fantasy House War series returns to a beloved world of magic and political intrigue, where new threats are stirring.

Jewel ATerafin has never wanted to be a power. What she truly wants, she built in the streets of the poorer holdings. To protect what she built, to protect what she values above all else, she has accepted that power is necessary.

But with power comes responsibility.

Jewel has forced herself to do what would have once been unthinkable: She has surrendered her den-kin, Carver, to the wilderness, because she must if she is to have any hope of saving the rest of her family, and the city in which they dwell.

But she cannot leave him with nothing. Into his hands, she has placed the single, blue leaf that came from the wilderness and the dreaming combined. She doesn’t know what it does or what it was meant to do—but it is the most powerful item on her person, and it is the only thing she can leave him.
   
That leaf, however, was created to serve a purpose that Jewel does not understand. Nor does Carver, who now possesses it. With Ellerson by his side, Carver intends to traverse the wild Winter in an attempt to reach home—and the people who are waiting for him.
   
There are those who do understand the significance of Carver’s gift, and the disaster that will prevail if it remains in his hands. But time is of the essence. These lands are not unclaimed, and the Lord of these lands is waking from his ancient slumber.
   
Nor is the Lord the only threat. Firstborn, demons, and wild elementals are swirling around two mortal men in a storm that threatens to end the only chance the city of Averalaan has of surviving what is to follow.
This brand-new omnibus is the first in a series collecting Irene Radford's acclaimed Dragon novels.

Volume I includes the complete trilogy of The Dragon Nimbus:
The Glass Dragon, The Perfect Princess, and The Lonliest Magician

The Glass Dragon:
In a realm that has always been protected by its magicians, a kingdom whose ruler's life and power is inextricably linked with that of the dragons, a time of crisis has arrived. Someone is killing the dragons, and as their numbers diminish, magic is fading from the kingdom of Coronnan. The kingdom's unlikely saviors are a young wizard whose magic is completely unorthodox and an equally young witchwoman who has been befriended by the last of the dragons.

The Perfect Princess:
Though rogue magic has long been banned in Coronnan, the loss of dragon magic has opened the way for masters of these forbidden spells to wreak havoc on the kingdom. Only if Prince Darville can tame the forces of magic and rescue the spell-trapped princess who is fated to be his bride, does he have any chance to save crown, kingdom, and dragons.

The Loneliest Magician:
As war rages between the armies of Coronnan and SeLenicca, an equally desperate campaign is being fought between the Commune, which uses dragon magic, and the coven, which draws its power from an older, darker source. The only hope of saving Coronnan, the king, and the Commune lies in finding the dragons and bringing them back. A young orphan is being called by the dragons, lured with the promise of discovering his true identity. Can an untested youth venture into the heart of the enemy's stronghold and find the means to set the dragons free?

Want more Dragon novels? Look for The Star Gods trilogy and the new Children of the Dragon Nimbus series!
Gladiator meets Game of Thrones: a royal woman becomes a skilled warrior to destroy her murderous cousin, avenge her family, and save her kingdom in this first entry in a dazzling fantasy epic from the New York Times and USA Today bestselling author of the Elemental Assassin series—an enthralling tale that combines magic, murder, intrigue, adventure, and a hint of romance.

In a realm where one’s magical power determines one’s worth, Lady Everleigh’s lack of obvious ability relegates her to the shadows of the royal court of Bellona, a kingdom steeped in gladiator tradition. Seventeenth in line for the throne, Evie is nothing more than a ceremonial fixture, overlooked and mostly forgotten.

But dark forces are at work inside the palace. When her cousin Vasilia, the crown princess, assassinates her mother the queen and takes the throne by force, Evie is also attacked, along with the rest of the royal family. Luckily for Evie, her secret immunity to magic helps her escape the massacre.

Forced into hiding to survive, she falls in with a gladiator troupe. Though they use their talents to entertain and amuse the masses, the gladiators are actually highly trained warriors skilled in the art of war, especially Lucas Sullivan, a powerful magier with secrets of his own. Uncertain of her future—or if she even has one—Evie begins training with the troupe until she can decide her next move.

But as the bloodthirsty Vasilia exerts her power, pushing Bellona to the brink of war, Evie’s fate becomes clear: she must become a fearsome gladiator herself . . . and kill the queen.

With the Leran threat laid to rest, Alec and Seregil are now able to turn their attention to the ancient evil which threatens their land. The Plenimarans, at war with Skalans, have decided to defeat their ancient enemy by raising up the Dead God, Seriamaius. The early attempts at this reincarnation--masterminded by the sinister Duke Mardus and his sorcerous minion Vargul Ashnazai--once left Seregil in a sorcerous coma. Now, an ancient prophecy points to his continuing role in the quest to stop Mardus in his dread purpose.



Seregil's friend and Mentor, the wizard Nysander, has long been the guardian of a deadly secret. In a secret, silver-lined room hidden well beneath the Oreska, he has served for most of his 300 years as the keeper of a nondescript clay cup. But this cup, combined with a crystal crown and some wooden disks, forms the Helm of Seriamaius, and any mortal donning the reconstructed Helm will become the incarnation of the god on earth.



Nysander holds the cup and Mardus the wooden disks--one of which was responsible for Seregil's coma--but the crown must still be located. Threatened under pain of death by Nysander to keep his quest a secret even from his loyal companion, Alec, Seregil is dispatched to find the last missing piece of the Helm so that he and Nysander can destroy it. But this is only the beginning of one of his deadliest journeys ever, for the prophecy also holds that four will come together in a time of darkness, and gradually all that Seregil values is placed at risk as he, Alec, Nysander and Micum are drawn into a deadly web of terror and intrigue.
Jan Siegel has created one of the most compelling fantasy series in recent memory. What began with Prospero’s Children and continued with The Dragon Charmer now comes to a dazzling conclusion with The Witch Queen. Magnetically gifted Fern Capel has at last come into her own with her magical powers—and just in time. . . .

It is a fearsome world of witches, dragons, and goblins, where a gnarled tree bears fruit of human heads. Fern Capel believes she has left it all behind. But now that world is seeping into modern day England: The witch-queen Morgus, who had imprisoned Fern in the ghostly Otherworld, has returned from countless years of exile beneath the gruesome Eternal Tree. Stalking the twenty-first century in her Prada stilettos, Morgus has the mindset of the Dark Ages and vows to rule the ancient kingdom of Logrez, now modern Britain.

Most of all, Morgus wants revenge on Fern Capel. Rejuvenated through sorcery, neither charm nor weapon can harm the witch-queen. She has planted a cutting from the Eternal Tree in the real world and awaits with impatience the ripening of its terrifying bounty. When Fern learns that her enemy cannot be defeated through conventional means, she turns to her best friend, Gaynor, her brother, Will, her old mentor, Ragginbone, and Maldo, the goblin-queen. Together, they track Morgus through London’s high-society parties and seedy, sinister contacts, until they finally draw a magic circle in a Soho basement. Fern Capel knows that survival is not enough: This time she must win. But she does not yet understand how high a price she will have to pay.

In this thrilling final novel of her acclaimed trilogy, Jan Siegel takes advantage of her greatest strengths as a writer—weaving magic into a modern-day world and bringing vivid life to a host of characters that readers will not soon forget.
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