If they are to succeed, they must first decide who to trust. An amoral seventeenth-century artist? A quick-witted gang leader? Or a nephilim, half angel and half human, with silver-flecked wings?
But time is running out. The friends must take action soon. For when fallen angels rule, chaos will reign.
Siblings Brendan, Eleanor, and Cordelia Walker once had everything they could ever want. But everything changed when Dr. Walker lost his job. Now the family must relocate to an old Victorian house, formerly the home of occult novelist Denver Kristoff—a house that simultaneously feels creepy and too good to be true. By the time the Walkers realize that one of their neighbors has sinister plans for them, they’re banished to a primeval forest way off the grid.
Bloodthirsty medieval warriors patrol the woods around them, supernatural pirates roam the neighboring seas, and a power-hungry queen rules the land. To survive, the siblings will have to be braver than they ever thought possible—and to fight against their darkest impulses. The key may lie in their own connection to the secret Kristoff legacy. But as they unravel that legacy, they’ll discover that it’s not just their family that’s in danger . . . it’s the entire world.
Narnia . . . where giants wreak havoc . . . where evil weaves a spell . . . where enchantment rules.
Through dangers untold and caverns deep and dark, a noble band of friends is sent to rescue a prince held captive. But their mission to Underland brings them face-to-face with an evil more beautiful and more deadly than they ever expected.
The Silver Chair is the sixth book in C.S. Lewis’s The Chronicles of Narnia, a series that has become part of the canon of classic literature, drawing readers of all ages into a magical land with unforgettable characters for over fifty years. This is a complete stand-alone read, but if you want to discover what happens in the final days of Narnia, read The Last Battle, the seventh and concluding book in The Chronicles of Narnia.
The Spook and his apprentice, Thomas Ward, deal with the dark. Together they rid the county of witches, ghosts, and boggarts. But now there's some unfinished business to attend to in Priestown. Deep in the catacombs of the cathedral lurks a creature the Spook has never been able to defeat; a force so evil that the whole county is in danger of being corrupted by its powers. The Bane!
As Thomas and the Spook prepare for the battle of their lives, it becomes clear that the Bane isn't their only enemy. The Quisitor has arrived, searching for those who meddle with the dark so he can imprison them—or worse.
Can Thomas defeat the Bane on his own? Is his friend Alice guilty of witchcraft? And will the Spook be able to escape the Quisitor's clutches?
Despite successfully securing a balance between the competing magics of Wellmet, Conn is not happy. Duchess Rowan has promoted him to ducal magister, but the other wizards see him only as a thief.
But something sinister is brewing, as magicians' locus stones are being stolen and magical spells are going awry. As Conn faces old enemies and powerful magical forces, is he strong enough to save the city he calls home?
Diana Wynne Jones, author of Howl's Moving Castle, praised this middle grade fantasy series filled with magic and wonder, saying of the first book: "I couldn't put it down. Wonderful, exciting stuff."
Along with nobles and commoners, Fletcher endures grueling lessons that will prepare him to serve as a Battlemage in the Empire's war against the savage Orcs. But sinister forces infect new friendships and rivalries grow. With no one but Ignatius by his side, Fletcher must decide where his loyalties lie. The fate of the Empire is in his hands.
There are three things in this world that seventeen-year-old Rémy would guard with his life: his gold pendant, his blues harmonica and his mother's journal. This is all he has left of his murdered family. And he believes these objects will lead him to their killers.
Rémy can't hunt them down alone. He needs Matt and Em Calder, twins who can bring art to life and travel through paintings. For, like them, Rémy has supernatural powers. He is a Conjuror, descendant of an ancient bloodline that can change reality with music.
Something is coming after Tiffany. . . .
Tiffany Aching is ready to begin her apprenticeship in magic. She expects spells and magic—not chores and ill-tempered nanny goats! Surely there must be more to witchcraft than this!
What Tiffany doesn't know is that an insidious, disembodied creature is pursuing her. This time, neither Mistress Weatherwax (the greatest witch in the world) nor the fierce, six-inch-high Wee Free Men can protect her. In the end, it will take all of Tiffany's inner strength to save herself . . . if it can be done at all.
In the great floating city of Sanctaphrax, blizzards howl through the streets as the Edgeworld descends into an endless winter. Quint, the son of a sky pirate, has just begun his training at the Knights Academy—training that involves heading out over the Edge on tethers to develop his flying skills. But when Quint breaks the rules and sets off for Open Sky on his own, he runs into the great sky leviathans known as cloud-eaters and must use all his skill and ingenuity if catastrophe is not to strike the Edgeworld. . . .
If you'd like to read more of Mildred's disastrous adventures at Miss Cackle's Academy The Worst Witch Strikes Again, A Bad Spell for the Worst Witch, The Worst Witch All at Sea, The Worst Witch Saves the Day and The Worst Witch to the Rescue are also available from Puffin and are perfect for children aged 5-9.
Crafty halted, his heart lurching with fear, his mouth dry. There were bare footprints in the white snow, and each one was smeared with red, as if the owner of those clawed feet had stepped in a puddle of blood . . .
Crafty and his friends have already faced dozens of horrifying aberrations during their time as Castle Gate Grubs - assistants to the mysterious guild of Gatemancers, who fight against the terrifying Shole. But the real battle is only just beginning. New and more dangerous aberrations are appearing all the time, and worse yet, it seems someone from within the Castle is helping them attack. And when an old enemy returns to give Crafty a disturbing warning, it seems time might be running out for all of them . . .
It appears only once every nine years. And when it opens, four mysterious figures step into the streets of London. A wizard, an ogre, a fey and a young hag have come to find the prince of their kingdom, stolen as a baby nine years before.
But the prince has become a horrible rich boy called Raymond Trottle, who doesn't understand magic and is determined not to be rescued.
Shortlisted for the Smarties Prize, The Secret of Platform 13 is an exciting magical adventure from Eva Ibbotson, the award-winning author of Journey to the River Sea.
'This kind of fun will never fail to delight' Philip Pullman
Narnia . . . where a dragon awakens . . . where stars walk the earth . . . where anything can happen.
A king and some unexpected companions embark on a voyage that will take them beyond all known lands. As they sail farther and farther from charted waters, they discover that their quest is more than they imagined and that the world's end is only the beginning.
The Voyage of the Dawn Treader is the fifth book in C.S. Lewis’s The Chronicles of Narnia, a series that has become part of the canon of classic literature, drawing readers of all ages into a magical land with unforgettable characters for over fifty years. This is a novel that stands on its own, but if you would like to continue to the journey, read The Silver Chair, the sixth book in The Chronicles of Narnia.
Perfect for fans of J.R.R. Tolkien’s Lord of the Rings, T.H. White’s The Sword in the Stone, Christopher Paolini’s Eragon series, and George R. R. Martin’s Game of Thrones/ A Song of Ice and Fire series.
With the world loosening at the seams, Rémy discovers that only he can halt the rise of the darkness and save humanity.
But is Rémy up to the challenge?