In a role-playing game (RPG), users control a character, usually in the game's imaginary universe. Unity has become a top choice for developers looking to create these kinds of immersive RPGs.
Building an RPG with Unity 2018, based on building some of the most common RPG features, teaches you tips, tricks, and techniques that can be applied to your own game.
To start with, the book guides you through the fundamentals of role-playing games. You will learn the necessary aspects of building an RPG, such as structuring the game environment, customizing characters, controlling the camera, and designing other attributes such as inventory and weapons. You will also explore designing game levels by adding more features. Once you have understood the bigger picture, you will understand how to tackle the obstacles of networking in Unity and implement multiplayer mode for your RPG games.
By the end of the book, you will be able to build upon the core RPG framework elements to create your own immersive games.What you will learnConstruct a framework for inventory, equipment, characters, enemies, quests, and game eventsUnderstand how to load and unload scenes and assetsCreate multiplayer game settings for your RPGDesign a UI for user input and feedbackImplement AI for non-character playersCustomize your character at runtimeWho this book is for
Building an RPG with Unity 2018 is for you if you are a programmer interested in developing and further enhancing your skills when developing RPGs in Unity 2018. This book does not cover the basics of Unity, and so is for intermediate or more advanced users.
Since their introduction to Unity, shaders have been seen as notoriously difficult to understand and implement in games. Complex mathematics has always stood in the way of creating your own shaders and attaining the level of realism you crave.
Unity 2018 Shaders and Effects Cookbook changes that by giving you a recipe-based guide to creating shaders using Unity. It will show you everything you need to know about vectors, how lighting is constructed with them, and how textures are used to create complex effects without the heavy math.
This book starts by teaching you how to use shaders without writing code with the post-processing stack. Then, you’ll learn how to write shaders from scratch, build up essential lighting, and finish by creating stunning screen effects just like those in high-quality 3D and mobile games. You'll discover techniques, such as normal mapping, image-based lighting, and animating your models inside a shader. We'll explore how to use physically based rendering to treat light the way it behaves in the real world. At the end, we’ll even look at Unity 2018’s new Shader Graph system.
With this book, what seems like a dark art today will be second nature by tomorrow.What you will learnUnderstand physically based rendering to fit the aesthetic of your gameWrite shaders from scratch in ShaderLab and HLSL/CgCombine shader programming with interactive scripts to add life to your materialsDesign efficient shaders for mobile platforms without sacrificing their realismUse state-of-the-art techniques, such as volumetric explosions and fur shadingMaster the math and algorithms behind the most used lighting modelsUnderstand how shader models have evolved and how you can create your ownWho this book is for
Unity Shaders and Effects Cookbook is for developers who want to create their first shaders in Unity 2018 or wish to take their game to a whole new level by adding professional post-processing effects. A solid understanding of Unity is required to get the most from this book.
Hands-On Game Development without Coding is the first Visual Scripting book in the market. It was tailor made for a non programing audience who are wondering how a videogame is made.
After reading this book you will be able to develop your own 2d and 3d videogames and use it on your presentations, to speed up your level design deliveries, test your game design ideas, work on your proofs of concept, or even doing it just for fun.
The best thing about Hands-On Game Development without Coding is that you don’t need any previous knowledge to read and understand the process of creating a videogame. It is our main focus to provide you with the opportunity to create a videogame as easy and fast as possible.
Once you go through the book, you will be able to create player input interaction, levels, object behaviours, enemy AI, creating your own UI and finally giving life to your game by building it.
It’s Alive!What you will learnUnderstanding the Interface and kit flow. Comprehend the virtual space and its rules.Learning the behaviours and roles each component must have in order to make a videogame.Learn about videogame developmentCreating a videogame without the need of learning any programming languageCreate your own gameplay HUD to display player and Enemy informationWho this book is for
This book is for anyone who is interested in becoming a game developer but do not posses any coding experience or programming skills. All you need is a computer and basic software interface knowledge.
Beginner level Unity developers who do not have much programming experience.What You Will LearnMaster the art of applying C# in Unity. Get to know about techniques to turn your game idea into working project.Use loops and collections efficiently in Unity to reduce the amount of code.Create and code a good-looking functional UI system for your game.Find out how to create exciting and interactive games using GUIs.Work with different animation assets and components to enhance your game further.Personalize your game by learning how to use Unity's advanced animation system.Create, visualize, and edit animated creatures to add to your already amazing game.Familiarize yourself with the tools and practices of game development Discover how to create the Game Manager class to, generate game levels, and develop UI for the game.Use the Unity Profiler to find bottlenecks anywhere in your application, and discover how to resolve them.Implement best practices for C# scripting to avoid common mistakesIn Detail
Unity is a cross-platform game engine that is used to develop 2D and 3D video games. Unity 5 is the latest version, and adds a real-time global illumination to the games; and its powerful new features help to improve a game's efficiency.
If you love games and want to learn how to make them but have no idea where to begin, then this course is built just for you. This learning path is divided into three modules which will take you in this incredible journey of creating games.
The course begins with getting you started with programming behaviors in C# so that you can create 2D games in Unity. You will begin by installing Unity and learning about its features. You will learn how to perform object-oriented programming and discover how to manage the game play loop, generate game levels, and develop a simple UI for the game. By the time this module comes to a close, you will have mastered the art of applying C# in Unity.
It is now time we put into use what we learned in the previous module into reality as we move onto the second module. Here, we will be building 7-8 action-packed games of different difficulty levels. Each project will focus on key Unity features as well as game strategy development. This module will mark your transformation from an application developer to a full-fledged Unity game developer.
Who wouldn't love a game that is fully perfect, functional, and without any glitches? The third module deals with just that by teaching how to enhance your game by learning game optimization skills. Here, you'll gain an understanding of possible solutions to any problem and how to implement them. You will then learn everything you need to know about where performance bottlenecks can be found, why they happen, and how to work around them.
With this massive wealth of knowledge, at the end of this learning path, you will be able to leverage an array of game development techniques to create your own basic games while resolving any issues that you encounter.Style and approach
This learning path should be treated as the complete package necessary for building games. It is a step-by-step guide to develop a game from scratch by applying the fundamentals of C# and Unity scripting, with a reference guide in the end to solve all your gaming problems.
With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets.
Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques.
By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.What you will learnGet creative with Unity’s shaders and learn to build your own shaders with the new Shader Graph toolCreate a text and image character dialog with the free Fungus Unity pluginExplore new features integrated into Unity 2018, including TextMesh Pro and ProBuilderMaster Unity audio, including ducking, reverbing, and matching pitch to animation speedsWork with the new Cinemachine and timeline to intelligently control camera movementsImprove ambiance through the use of lights and effects, including reflection and light probesCreate stylish user interfaces with the UI system, including power bars and clock displaysWho this book is for
Unity 2018 Cookbook is for you if you want to explore a wide range of Unity scripting and multimedia features and find ready-to-use solutions for many game features. This book also helps programmers explore multimedia features. It is assumed that you already know basics of Unity and have some programming knowledge of C#.
Godot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life.
This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games.
Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects.
Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0.What you will learnGet started with the Godot game engine and editorOrganize a game projectImport graphical and audio assetsUse Godot’s node and scene system to design robust, reusable game objectsWrite code in GDScript to capture input and build complex behaviorsImplement user interfaces to display informationCreate visual effects to spice up your gameLearn techniques that you can apply to your own game projectsWho this book is for
Godot Engine Game Development Projects is for both new users and experienced developers, who want to learn to make games using a modern game engine. Some prior programming experience in C and C++ is recommended.
A fun and interactive way to get started with the Python language and its libraries is by getting hands-on with game development.
Learning Python by Building Games brings you the best of both worlds. The book will first introduce you to Python fundamentals, which you will then use to develop a basic game. You’ll gradually explore the different Python libraries best suited for game development such as Pygame, Pyglet, and PyOpenGL. From building game characters through to using 3D animation techniques, you’ll discover how to create an aesthetic game environment. In addition to this, you’ll focus on game physics to give your effects a realistic feel, complete with movements and collisions. The book will also cover how you can use particle systems to simulate phenomena such as an explosion or smoke. In later chapters, you will gain insights into object-oriented programming by modifying a snake game, along with exploring GUI programming to build a user interface with Python’s turtle module.
By the end of this book, you’ll be well-versed with Python programming concepts and popular libraries, and have the confidence to build your own gamesWhat you will learnExplore core Python concepts by understanding Python librariesBuild your first 2D game using Python scriptingUnderstand concepts such as decorators and properties in the Python ecosystemCreate animations and movements by building a Flappy Bird-like gameDesign game objects and characters using Pygame, PyOpenGL, and PymunkAdd intelligence to your gameplay by incorporating game artificial intelligence (AI) techniques using PythonWho this book is for
If you are completely new to Python or game programming and want to develop your programming skills, then this book is for you. The book also acts as a refresher for those who already have experience of using Python and want to learn how to build exciting games.
Learning to program in C++ requires some serious motivation. Unreal Engine 4 (UE4) is a powerful C++ engine with a full range of features used to create top-notch, exciting games by AAA studios, making it the fun way to dive into learning C++17.
This book starts by installing a code editor so you can begin to write C++17 code. You will then get acquainted with important C++ aspects, such as variables and memory, if, else, and switch, looping, functions and macros, objects, classes, inheritance, and dynamic memory allocation. As we dig into more advanced C++17 concepts, you will also start to explore the functionality the UE4 engine has to offer. You will use the UE4 editor to create your own world, and then program in some seriously fun gameplay. We delve further to discuss building game features, pathfinding, behavior trees, and more, and introduce you to the basics of machine learning and neural networks. We go on to talk about improving UI feedback with UMG and audio. In this edition of the book, we add the latest VR and AR features along with procedural programming.
By the end of this book, you should have a good grasp of how to program in C++17.What you will learnLearn the basics of C++ and also basic UE4 editingLearn your way around the UE4 editor and the basics of using C++ and Blueprints within the engineLearn how to use basic C++ containers and data structures to store your game dataCreate players, NPCs, and monstersGive information to users using the UE4 UMG UI systemGain a basic understanding of how to use procedural programming to give your game more replay valueLearn how UE4 can help you build projects using the hottest new technologies, such as VR and ARWho this book is for
If you are really passionate about games and have always wanted to write your own, this book is perfect for you. It will help you get started with programming in C++ and explore the immense functionalities of UE4.
Although many languages are now being used to develop games, C++ remains the standard for professional development. The majority of professional libraries and toolchains are still built using C++. The primary goal of this book is to teach you how to harness the power of the language and provide you with the ability to build high-quality games.
To begin, you will be presented with, an overview of popular development methodologies, and a short guide to updated features of the C++ 17 standard. You will learn how to leverage existing libraries such as OpenGL and the STL (standard library) to build complex systems. Throughout the journey, you will also build a set of C++ 17 compatible libraries that can be reused in your own development projects. In the last half of the book, you will work with demos designed to introduce you to advanced rendering techniques, interactive physics, advanced AI techniques, and even multiplayer game concerns with modern networks.What you will learnWork and communicate effectively in the modern games industryDevelop simple and advanced gameplay systemsHow to leverage the standard core C++ librariesUse modern real-time rendering techniques to achieve immersive 3D visualsAchieve a narrative-driven game experience using a variety of data management techniquesImplement scripting using LUALearn AI algorithms and concepts for handling motion, behavior, and decision makingImplementation of the OpenGL, Bullet Physics, GLM, SteamVR and other common librariesWho this book is for
This book is intended for aspiring game developers who are proficient in C++ 17 programming and are interested in developing professional games with C++.17
If you have always wanted to create a high-end RPG using Unity, then this book is for you. Prior knowledge of game development is required and experience working with Unity will be beneficial.What You Will LearnConstruct a framework for inventory, equipment, characters, enemies, quests, and game eventsSee how to load and unload scenes and assetsCreate multiplayer game settings for our RPGDesign a UI for user input and feedbackEnhance Game Master to handle all aspects of the RPGDevelop a custom pathfinding systemImplement AI for character and non-character playersIn Detail
Unity is one of the most cutting-edge game engines in the world. Developers are looking for the best ways to create games of any genre in the engine. This comprehensive guide on building an RPG with Unity teaches you high-end techniques currently used in developing modern games - the tips, tricks, and techniques can be applied to your own role RPG.
We begin with an introduction to, and the fundamentals of, RPG games. Moving further, you will learn the necessary parts of building an RPG, such as structuring the game environment, customizing characters, controlling the camera, and designing other attributes like inventory, weapons, and so on.
We also cover designing levels of the game by adding more features to it and making the game more interesting. You will also learn how to get around the obstacle of networking in Unity and be able to implement Multi-Player mode for your RPG games.
By the end of the book, you will be able to build upon core the RPG framework elements to create your own game experience.Style and approach
This step-by-step tutorial will teach you how to build a multiplayer RPG. In this book you will explore the core concepts of what typical strategy one might need to build a complete game.
If you've got the basics of 2D development down, push your skills with the projects in this hands-on guide.Diversify your portfolio and learn the skills needed to build a range of awesome 2D game genres.What You Will LearnExplore and understand the vital role of sprites in 2D gamesMove, animate, and integrate sprites into a 2D platform gameSet up User Interfaces (UIs) to keep track of the progress through the gamesApply 2D Physics to improve gameplay believabilityLearn the foundation of Level Design and how to quickly create 2D MapsDiscover NPC design, event triggers, and AI programmingCreate an epic strategy game, challenging all the skills acquired in the bookIn Detail
Flexible, powerful, and full of rich features, Unity 5 is the engine of choice for AAA 2D and 3D game development. With comprehensive support for over 20 different platforms, Unity boasts a host of great new functions for making 2D games. Learn how to leverage these new options into awesome 2D games by building three complete game projects with the Unity game tutorials in this hands-on book.
Get started with a quick overview of the principle concepts and techniques needed for making 2D games with Unity, then dive straight in to practical development.
Build your own version of Super Mario Brothers as you learn how to animate sprites, work with physics, and construct brilliant UIs in order to create a platformer game. Go on a quest to create a RPG game discovering NPC design, event triggers, and AI programming.
Finally, put your skills to the test against a real challenge - designing and constructing a complex strategy game that will draw on and develop all your previously learned skills.Style and approach
This is a practical and easy-to-follow guide that starts with the basics and gradually delves into the process of creating 2D games. With step-by-step instructions on how to build three games, followed by a detailed explanation of each example, you will understand the concepts not just in theory, but also by applying the knowledge you gain in practice.
If you are looking forward to get started with 2D game development, either if you are a newcomer to this world, or you came from 3D games or other game engines, this book is for you. Although there are many references to other resources throughout the book, it is assumed that you have a general understanding of C# and its syntax and structure.What You Will LearnImport and set up assets for 2D game developmentDesign and implement dynamic and responsive User InterfacesCreate and handle complex animation systemsUnlock all the potentiality of the physics engineImplement Artificial Intelligence algorithms to give intelligence to your NPCsScript gameplay and overall bring your ideas to lifeIn Detail
Want to get started in the world of 2D game development with Unity? This book will take your hand and guide you through this amazing journey to let you know exactly what you need to build the games you want to build, without sacrificing quality. You will build a solid understanding of Unity 5.x, by focusing with the embedded tools to develop 2D games. In learning about these, along with accurate explanations and practical examples, you will design, develop, learn how to market and publish a delectable Tower Defense game about cupcakes versus pandas.
Each chapter in this book is structured to give you a full understanding on a specific aspect of the workflow pipeline. Each of these aspects are essential for developing games in Unity. In a step-by-step approach, you will learn about each of the following phases: Game Design, Asset Importing, Scripting, User Interfaces, Animations, Physics, Artificial Intelligence, Gameplay Programming, Polishing and Improving, Marketing, Publishing and much more.
This book provides you with exercises and homework at the end of each chapter so that you can level up your skills as a Unity game developer. In addition, each of these parts are centered on a common point of discussion with other learners just like you. Therefore, by sharing your ideas with other people you will not only develop your skills but you will also build a network.Style and approach
This is a fun step-by-step approach in the whole pipeline of 2D game development in Unity, which is explained in a conversational and easy-to-follow style. Each topic is explained sequentially, allowing you to experience both basics and advanced features of Unity. By doing this, the book is able to provide you with a solid grasp on each of the topics. In this way, by engaging with the book's content, exploring the additional references to further readings and completing the homework sections, you are able to challenge yourself and apply what you know in a variety of ways. Once you have finished reading this book, you will be well on your way to developing games from start to finish!
To make a basic combat game from scratch, you will quickly override existing UE4 classes, and add and implement simple C++ functions while running and building them. These are all discussed as a short summary for new developers and as a quick refresher for experienced developers. Next, you will build a combat player character with expanded controls, create logic for a character, swap weapons, attack and move, bridge over scene changes and transitions, retain data between scenes, and manage the scene-change process.
You will then build an intelligent enemy AI and add physics based particles for weapon impacts. You will also get acquainted with cutting-edge features such as Volumetric Lightmaps for precomputed lighting, and Atmospheric and Volumetric Fog, to build advanced visuals in our ongoing GitHub project.
Moving on, you will explore the tools required to build an in-game cut-scene for a more professional gameplay experience and story direction.
Along the way, you will implement a solid game UI, including writing a full in-game load and save system that will enable players to resume their game from any point. You will also prepare, build, and work on VR and AR taking them from editor to real-world, building two new projects one in each of these brand new areas of UE4 and integrate classes from the main project into AR!
By the end of the book, you will have mastered all major UE features and will be able to bring self-imagined games to life through Unreal Engine 4.18+.What you will learnThe fundamentals of a combat-based game that will let you build and work all other systems from the core gameplay: the input, inventory, A.I. enemies, U.I., and audioManage performance tools and branching shaders based on platform capabilities in the Material EditorExplore scene or level transitions and management strategiesImprove visuals using UE4 systems such as Volumetric Lightmaps, Precomputed Lighting, and CutscenesImplement audio-to-animation timelines and trigger them from visual FXIntegrate Augmented Reality into a game with UE4's brand new ARKit and ARCore supportPerform almost any game logic needed via Blueprint Visual Scripting, and know when to implement it in Blueprint as opposed to C++Who this book is for
This book is for game developers who want to build high-performance games with amazing UIs. Experience with C++ is required and some knowledge of working with Unreal Engine 4 would be an advantage.
This book is for programmers and artists who want to expand their knowledge of Game AI in relation to Unreal Engine 4. You are recommended to have some experience of exploring Unreal Engine 4 prior to this book because we jump straight into Game AI.What You Will LearnUnderstand the fundamental components of Game AI within Unreal Engine 4Skillfully introduce Game AI within Unreal Engine 4Configure, customize, and assign Navigation and AI components to your pawnCreate, debug, and analyze Game AI behaviorDesign responsive Game AI using the Behavior Tree methodologyCreate smart objects designed to interact with AIUtilize advanced AI features within your project to maximize the user experienceIn Detail
Unreal Engine is a powerful game development engine that provides rich functionalities to create 2D and 3D games. Developers have the opportunity to build cross-platform mobile and desktop games from scratch. This book will show you how to apply artificial intelligence (AI) techniques to your Unreal project using blueprints as your scripting language. You will start with an introduction to AI, and learn how it is applied to gaming. Then you'll jump right in and create a simple AI bot and apply basic behaviors to allow it to move randomly. As you progress, you'll find out how to implement randomness and probability traits. Using NavMesh, you will impart navigation components such as character movement, MoveTo nodes, settings, and world objects, and implement Behavior Trees. At the end of the book, you will troubleshoot any issues that might crop up while building the game.Style and approach
This easy-to-follow project-based guide throws you directly into the excitement of Game AI in an approachable and comprehensive manner.
If you are a Unity developer who now wants to develop and deploy interesting games by leveraging the new features of Unity 2017, then this is the book for you. Basic knowledge of C# programming is assumed.What You Will LearnExplore hands-on tasks and real-world scenarios to make a Unity horror adventure gameCreate enemy characters that act intelligently and make reasoned decisionsUse data files to save and restore game data in a way that is platform-agnosticGet started with VR developmentUse navigation meshes, occlusion culling, and Profiler toolsWork confidently with GameObjects, rotations, and transformationsUnderstand specific gameplay features such as AI enemies, inventory systems, and level designIn Detail
Do you want to make the leap from being an everyday Unity developer to being a pro game developer? Then look no further! This book is your one-stop solution to creating mesmerizing games with lifelike features and amazing gameplay.
This book focuses in some detail on a practical project with Unity, building a first-person game with many features. You'll delve into the architecture of a Unity game, creating expansive worlds, interesting render effects, and other features to make your games special. You will create individual game components, use efficient animation techniques, and implement collision and physics effectively. Specifically, we'll explore optimal techniques for importing game assets, such as meshes and textures; tips and tricks for effective level design; how to animate and script NPCs; how to configure and deploy to mobile devices; how to prepare for VR development; how to work with version control; and more.
By the end of this book, you'll have developed sufficient competency in Unity development to produce fun games with confidence.Style and approach
This book takes an easy-to-follow, step-by-step tutorial approach. You will create an advanced level Unity game with an emphasis on leveraging advanced Unity 2017 features while developing the game in its entirety.
This book is best suited for C# developers who have some basic knowledge of the Unity Game development platform. If you are looking to create exciting and interactive games with Unity and get a practical understanding of how to leverage key Unity features and then optimize the Unity rendering engine, then this book is your one-stop solution.What You Will LearnFind out how to create exciting and interactive games using GUIsPrepare animations to be imported and exportedPersonalize your animation game with Unity's advanced animation systemWork with different animation assets and componentsCustomize the game by modifying the player properties and creating exterior environmentsCreate, visualize, and edit animated creaturesFamiliarize yourself with best practices for Unity 5.x animation using iTweenDesign character actions and expressionsCustomize your game and prepare it for playinIn Detail
This book will help you to create exciting and interactive games from scratch with the Unity game development platform. We will build 7-8 action-packed games of different difficulty levels, and we'll show you how to leverage the intuitive workflow tools and state of the art Unity rendering engine to build and deploy mobile desktop as well as console games.
Through this book, you'll develop a complete skillset with the Unity toolset. Using the powerful C# language, we'll create game-specific characters and game environments. Each project will focus on key Unity features as well as game strategy development. This book is the ideal guide to help your transition from an application developer to a full-fledged Unity game developerStyle and approach
A step by step approach to develop a strong Unity skillset by creating a few action-packed games from scratch.
This book is intended for intermediate and advanced Unity developers who have experience with most of Unity's feature-set, and who want to maximize the performance of their game. Familiarity with the C# language will be needed.What You Will LearnUse the Unity Profiler to find bottlenecks anywhere in your application, and discover how to resolve themImplement best practices for C# scripting to avoid common pitfallsDevelop a solid understanding of the rendering pipeline, and maximize its performance by reducing draw calls and avoiding fill rate bottlenecksEnhance shaders in a way that is accessible to most developers, optimizing them through subtle yet effective performance tweaksKeep your scenes as dynamic as possible by making the most of the Physics engineOrganize, filter, and compress your art assets to maximize performance while maintaining high qualityDiscover different kinds of performance problems that are critical for VR projects and how to tackle themUse the Mono Framework and C# to implement low-level enhancements that maximize memory usage and avoid garbage collectionGet to know the best practices for project organization to save time through an improved workflowIn Detail
Unity is an awesome game development engine. Through its massive feature-set and ease-of-use, Unity helps put some of the best processing and rendering technology in the hands of hobbyists and professionals alike.
This book shows you how to make your games fly with the recent version of Unity 2017, and demonstrates that high performance does not need to be limited to games with the biggest teams and budgets.
Since nothing turns gamers away from a game faster than a poor user-experience, the book starts by explaining how to use the Unity Profiler to detect problems. You will learn how to use stopwatches, timers and logging methods to diagnose the problem. You will then explore techniques to improve performance through better programming practices.
Moving on, you will then learn about Unity's built-in batching processes; when they can be used to improve performance, and their limitations. Next, you will import your art assets using minimal space, CPU and memory at runtime, and discover some underused features and approaches for managing asset data. You will also improve graphics, particle system and shader performance with a series of tips and tricks to make the most of GPU parallel processing.
You will then delve into the fundamental layers of the Unity3D engine to discuss some issues that may be difficult to understand without a strong knowledge of its inner-workings. The book also introduces you to the critical performance problems for VR projects and how to tackle them.
By the end of the book, you will have learned to improve the development workflow by properly organizing assets and ways to instantiate assets as quickly and waste-free as possible via object pooling.Style and approach
This practical book will help readers understand the essentials of the Unity3D engine and how to build games while improving the performance of their applications.
If you are a game developer and want to build mobile games for iOS and Android, then this is the book for you. Previous knowledge of C# and Unity is helpful, but not required.What You Will LearnUse Unity to build an endless runner gameSet up and deploy a project to a mobile deviceCreate interesting gameplay elements using inputs from your mobile deviceMonetize your game projects with Unity ads and in-app purchasesDesign UI elements that can be used well in Landscape and Portrait mode at different resolutions, supporting phones, tablets, and PCs.How to submit your game to the iOS and Android app storesIn Detail
Unity has established itself as an overpowering force for developing mobile games. If you love mobile games and want to learn how to make them but have no idea where to begin, then this book is just what you need. This book takes a clear, step-by-step approach to building an endless runner game using Unity with plenty of examples on how to create a game that is uniquely your own.
Starting from scratch, you will build, set up, and deploy a simple game to a mobile device. You will learn to add touch gestures and design UI elements that can be used in both landscape and portrait mode at different resolutions. You will explore the best ways to monetize your game projects using Unity Ads and in-app purchases before you share your game information on social networks. Next, using Unity's analytics tools you will be able to make your game better by gaining insights into how players like and use your game. Finally, you'll learn how to publish your game on the iOS and Android App Stores for the world to see and play along.Style and approach
This book takes a clear, step-by-step approach for Unity game developers to explore everything needed to develop mobile games with Unity.
Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming popular by the day, especially on mobile and embedded devices. It's a powerful tool that perfectly fits the needs of game developers. This book will help you learn the basics of Qt and will equip you with the necessary toolsets to build apps and games.
The book begins by how to create an application and prepare a working environment for both desktop and mobile platforms. You will learn how to use built-in Qt widgets and Form Editor to create a GUI application and then learn the basics of creating graphical interfaces and Qt's core concepts.
Further, you'll learn to enrich your games by implementing network connectivity and employing scripting. You will learn about Qt's capabilities for handling strings and files, data storage, and serialization.
Moving on, you will learn about the new Qt Gamepad module and how to add it in your game and then delve into OpenGL and Vulcan, and how it can be used in Qt applications to implement hardware-accelerated 2D and 3D graphics. You will then explore various facets of Qt Quick: how it can be used in games to add game logic, add game physics, and build astonishing UIs for your games.
By the end of this book, you will have developed the skillset to develop interesting games with Qt.What you will learnInstall the latest version of Qt on your systemUnderstand the basic concepts of every Qt game and application Develop 2D object-oriented graphics using Qt Graphics ViewBuild multiplayer games or add a chat function to your games with Qt Network moduleScript your game with Qt QMLExplore the Qt Gamepad module in order to integrate gamepad support in C++ and QML applicationsProgram resolution-independent and fluid UIs using QML and Qt QuickControl your game flow in line with mobile device sensors Test and debug your game easily with Qt Creator and Qt TestWho this book is for
If you want to create great graphical user interfaces and astonishing games with Qt, this book is ideal for you. No previous knowledge of Qt is required; however knowledge of C++ is mandatory.
Unreal Engine 4 is a powerful game engine, one which has seen a recent boost in widespread adoption thanks to its ease of use and the powerful rendering pipeline that it packs. Seeing as how it's relatively easy to create stunning presentations and visuals, Unreal has quickly become a strong contender in industries where this kind of software had been previously denied entry.
With that in mind, this book aims to help you get the most out of Unreal Engine 4 - from creating awe-inspiring graphics to delivering optimized experiences to your users. This is possible thanks to a mixture of hands-on experience with real materials and the theory behind them. You will immediately know how to create that material that you want to display, and you'll also end up with the knowledge that will let you know how to control it.
All of this will be done without losing sight of two key components of any real-time application - optimization, and efficiency. The materials that you create will be light and efficient, and they will vary depending on your target platform. You'll know which techniques can be used in any kind of device and which ones should be kept to high-end machines, giving you the confidence to tackle any material-related task that you can imagine. Hop onboard and discover how!What you will learnMaster Unreal Engine's rendering pipeline for developing real-time graphicsUse physically based rendering (PBR) for building materials and lighting solutionsBuild optimized materials for games targeting multiple platformsUnderstand Unreal Engine's node and functions for creating desirable effectsDesign and build production-ready shadersExplore Unreal Engine's Material Editor for building complex materials and texturesWho this book is for
This book is for developers who want to create their first Shaders in Unreal Engine 4 or wish to take their game to a whole new level by adding professional post-processing effects. A solid understanding of Unreal is required to get the most from this book.
This book is excellent resource for developers with any level of experience of GameMaker. At the start, we'll provide an overview of the basic use of GameMaker: Studio, and show you how to set up a basic game where you handle input and collisions in a top-down perspective game.
We continue on to showcase its more advanced features via six different example projects. The first example game demonstrates platforming with file I/O, followed by animation, views, and multiplayer networking. The next game illustrates AI and particle systems, while the final one will get you started with the built-in Box2D physics engine. By the end of this book, you have mastered lots of powerful techniques that can be utilized in various 2D games.Style and approach
A This step-by-step guide that follows and with details ons different topics throughout the creation of various examples.
Learning C# Programming with Unity 3D, Second Edition is for the novice game programmer without any prior programming experience. Readers will learn how C# is used to make a game in Unity 3D. Many example projects provide working code to learn from and experiment with. As C# evolves, Unity 3D evolves along with it. Many new features and aspects of C# are included and explained. Common programming tasks are taught by way of making working game mechanics. The reader will understand how to read and apply C# in Unity 3D and apply that knowledge to other development environments that use C#. New to this edition: includes latest C# language features and useful tools included with the .NET library like LINQ, Local Functions Tuples, and more!
Provides a starting point for the first-time programmer
C# Code examples are simple short and clear
Learn the very basics on up to interesting tricks which C# offers
If you have a good grip of Java and want to explore its capabilities in game development, this book is for you. Basic knowledge of LibGDX is preferred, but is not mandatory.What You Will LearnSet up the development environment and implement a very simple game typeImplement new features such as motion, sounds, and randomness by implementing a new gameAdd music, physics, and menus to your gamesStart the creation of a platformer game and apply optimisation techniquesPerform collision detection and manage the game assetsRender game levels designed in the tool and add enemiesCreate multiple levels, enemy motion, and level transitions in the gameIn Detail
LibGDX is a very popular open source game framework for the Java programming language. It features deployment to multiple platforms with the same code base and it is very fast. Its vast amount of features makes it very easy to learn and master game development without knowing the low-level details.
LibGDX Cross-platform Development Blueprints teaches you the concepts of game development using the LibGDX framework as you make four complete games.
You'll start with setting up the environment, then move on to advanced concepts such as collision detection, memory optimization, and more. The first game is Monty Hall, where you'll learn how to set up LibGDX and use simple graphics. Then, you'll get to know more about concepts such as animation, game sounds, and scoring by developing a Whack a Mole game. This will set up the base for a Bounce the Ball game, where you'll get to grips with advanced concepts such as movements and collisions based on physics. Finally, the Dungeon Bob game will help you understand player motion.
This guide gives you everything you need to master game development with LibGDX.Style and approach
This is an easy-to-understand guide, packed with examples and illustrations along the way. Complex areas are broken down into bite-size chunks and are explained in detail. The difficulty levels of games are built throughout the chapters.
From beginners to advanced users, from artists to coders, this book is for you and everyone in your team!
Programmers can explore multimedia features, and multimedia developers can try their hand at scripting. Basic knowledge and understanding of the Unity platform, game design principles, and programming knowledge in C# is essential.What You Will LearnImmerse players with great audio, utilizing Unity 5's audio features including the new Audio Mixer, ambient sound with Reverb Zones, dynamic soundtracks with Snapshots, and balanced audio via DuckingCreate better materials with Unity's new, physically-based, Standard ShaderMeasure and control time, including pausing the game, displaying clocks and countdown timers, and even implementing “bullet time” effectsImprove ambiance through the use of lights and effects such as reflection and light probesCreate stylish user interfaces with the new UI system, including power-bars, clock displays, and an extensible inventory systemSave and load text and media assets from local or remote sources, publish your game via Unity Cloud, and communicate with websites and their databases to create online scoreboardsDiscover advanced techniques, including the publisher-subscriber and state patterns, performance bottleneck identification, and methods to maximize game performance and frame ratesControl 2D and 3D character movement, and use NavMeshAgents to write NPC and enemy behaviors such as seek, flee, flock, and waypoint path followingIn Detail
Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with Unity 5.
Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to Unity professionals.
The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills.Style and approach
Each chapter first introduces the topic area and explains how the techniques covered can enhance your games. Every recipe provides step-by-step instructions, followed by an explanation of how it all works, and useful additional refinements or alternative approaches. Every required resource and C# script (fully commented) is available to download, enabling you to follow each recipe yourself.
This book is ideal for intermediate level developers who know how to use Unreal Engine and want to go through a series of projects that will further their expertise. Working knowledge of C++ is a must.What You Will LearnWrite clean and reusable Blueprint scriptsDevelop any kind of game you have in mind, following the rules used by expertsMove through Unreal Engine 4, always knowing what you are doing and where to find the right tool for your needsIntegrate C++ code into your projects using Visual Studio and the tools that Unreal providesExtricate between classes, nodes, interfaces, macros, and functionsWork with different types of assets, from 3D objects to audio sources, from UI buttons to animationsExplore all the aspects of the game logic—collisions, navigation meshes, matinees, volumes, events, and statesIn Detail
With the arrival of Unreal Engine 4, a new wonderful tool was born: Blueprint. This visual scripting tool allows even non-programmers to develop the logic for their games, allowing almost anyone to create entire games without the need to write a single line of code. The range of features you can access with Blueprint script is pretty extensive, making it one of the foremost choices for many game developers.
Unreal Engine Game Development Blueprints helps you unleash the real power of Unreal by helping you to create engaging and spectacular games. It will explain all the aspects of developing a game, focusing on visual scripting, and giving you all the information you need to create your own games.
We start with an introductory chapter to help you move fluidly inside the Blueprint user interface, recognize its different components, and understand any already written Blueprint script. Following this, you will learn how to modify generated Blueprint classes to produce a single player tic-tac-toe game and personalize it.
Next, you will learn how to create simple user interfaces, and how to extend Blueprints through code. This will help you make an informed decision between choosing Blueprint or code. You will then see the real power of Unreal unleashed as you create a beautiful scene with moving, AI controlled objects, particles, and lights.
Then, you will learn how to create AI using a behavior tree and a global level Blueprint, how to modify the camera, and how to shoot custom bullets. Finally, you will create a complex game using Blueprintable components complete with a menu, power-up, dangerous objects, and different weapons.Style and approach
This is an easy-to-follow guide full of practical game examples. Each chapter contains step-by-step instructions to build a complete game and each game uses a different tool in order to cover all the topics in a detailed and progressive manner.
This book is for those who have a basic knowledge of game development techniques, but no previous knowledge of Unity is required. Some basic programming knowledge would be desirable, but the book is an introduction to the topic. The book is also suitable for experienced developers new to GIS or GPS development.What You Will LearnBuild a location-based augmented reality game called Foodie GoAnimate a player's avatar on a mapUse the mobile device's camera as a game backgroundImplement database persistence with SQLLite4Unity3D to carry inventory items across game sessionsCreate basic UI elements for the game, inventory, menu, and settingsPerform location and content searches against the Google Places APIEnhance the game's mood by adding visual shader effectsExtend the game by adding multiplayer networking and other enhancementsIn Detail
The heyday of location-based augmented reality games is upon us. They have been around for a few years, but the release of Pokemon Go was a gamechanger that catalyzed the market and led to a massive surge in demand. Now is the time for novice and experienced developers alike to turn their good ideas into augmented reality (AR) mobile games and meet this demand!
If you are keen to develop virtual reality games with the latest Unity 5 toolkit, then this is the book for you. The genre of location-based AR games introduces a new platform and technical challenges, but this book will help simplify those challenges and show how to maximize your game audience.
This book will take you on a journey through building a location-based AR game that addresses the core technical concepts: GIS fundamentals, mobile device GPS, mapping, map textures in Unity, mobile device camera, camera textures in Unity, accessing location-based services, and other useful Unity tips. The technical material also discusses what is necessary for further development to create a multiplayer version of the game. At the end, you will be presented with troubleshooting techniques in case you get into trouble and need a little help.Style and approach
This book shows you how to create every step of the game and gives practical examples.
Game Designers: Learn from the Masters!
In The Game Designers Playlist, top game design instructor Zack Hiwiller introduces more than 70 remarkable games, revealing how they work, why they’re great, and how to apply their breakthrough techniques in your own games.
Ranging from Go to Texas Hold’em and Magic: The Gathering to Dishonored 2, Hiwiller teaches indispensable lessons about game decision-making, playability, narrative, mechanics, chance, winning, originality, cheats, and a whole lot more. He gleans powerful insights from virtually every type of game: console, mobile, PC, board, card, and beyond.
Every game is presented in full color, with a single purpose: to show you what makes it exceptional, so you can create legendary games of your own.
Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.
If you are a game developer with some experience in Unity and C# and want to create the best interactive experience fast and intuitively, then this book is for you. If you are an intermediate game developer or an expert, these recipes will help you bring out the power of the new UI Unity system.What You Will LearnImplement different kinds of counters and healthbarsDeal with timers and find out how to format themAnimate and vivify UI elementsHandle runtime customizationsAdd complex Head-up displays (HUDs)Design and implement 3D UIsIntegrate minimaps in the UIIn Detail
With the increasing interest in game development, it's essential to design and implement a UI that reflects the game settings and shows the right information to the player. The Unity system is used to create complex and aesthetically pleasing user interfaces in order to give a professional look and feel to a game. Although the new Unity UI system is powerful and quite easy to use, by integrating it with C# scripts, it's possible to realize the potential of this system and bring an impressive UI to games.
This guide is an invaluable collection of recipes if you are planning to use Unity to develop a game. Starting with the basic concepts of the UI components, we'll take you all the way through to creating complex interfaces by including animations and dynamics elements.
Based on real-world problems, these recipes will start by showing you how to make common UI elements such as counters and healthbars. You will then get a walkthrough of how to manage time using timers, and will learn how to format them. You will move on to decorating and animating the UI elements to vivify them and give them a professional touch. Furthermore, you will be guided into the 3D UI world and into HUD scripting. Finally, you will discover how to implement complex minimaps in the interface.Style and approach
Interactive, easy-to-follow recipes will help you create and implement UIs that make gaming an exhilarating experience.
This book is ideal for aspiring game developers who are proficient in C++ programming and are interested in developing games with C++. Some basic knowledge of game programming will be useful but is not necessary.What You Will LearnExplore the basics of game development to build great and effective features for your gameDevelop your first text-based game using the various concepts of object-oriented programmingUse algorithms when developing games with various sorting and searching techniquesExploit data structures in a game's development for data storageCreate your first 2D game using GDI library and sprite sheet.Build your first advanced 2D game of space invaders using patterns such as observer, fly-weight, abstract factory, command, state, and moreIn Detail
C++ is one of the preferred languages for game development as it supports a variety of coding styles that provides low-level access to the system. C++ is still used as a preferred game programming language by many as it gives game programmers control of the entire architecture, including memory patterns and usage. However, there is little information available on how to harness the advanced features of C++ to build robust games.
This book will teach you techniques to develop logic and game code using C++. The primary goal of this book is to teach you to create high-quality games using C++ game programming scripts and techniques, regardless of the library or game engine you use. It will show you how to make use of the object-oriented capabilities of C++ so you can write well-structured and powerful games of any genre. The book also explores important areas such as physics programming and audio programming, and gives you other useful tips and tricks to improve your code.
By the end of this book, you will be competent in game programming using C++, and will be able to develop your own games in C++.Style and approach
Every recipe of this guide covers a task that will help you build different aspects of a game, such as taking player input and displaying the output, using control flow to implement decision making, and so on. Each recipe begins with gentle introduction and key concepts, has illustrated examples of use, and ends with a detailed but informative description of the inner workings.
This book’s straightforward, step-by-step approach teaches you everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success.Step-by-step instructions carefully walk you through the most common Unity game development tasks. Practical, hands-on examples show you how to apply what you learn. Quizzes and exercises help you test your knowledge and stretch your skills. Notes and tips point out shortcuts and solutions.
If you are a project manager, game developer, or programmer who wants to create successful end-to-end gamification projects from scratch, then this is the book for you. You do not need any previous experience of working with Unity 5.X. All the details required to make the most of gamifying your projects are provided in the book.What You Will LearnAssess your learners' abilities by setting up challenges and questsImplement the game elements that relate to the project into UnityPublish your own task management application to better engage readersImprove your design using methods of playtesting and iterationIssue OpenBadges to recognize achievements and set up an online database to store your users achievements.In Detail
Are you looking at implementing gamification techniques for your business and wondering where to get a complete rundown of all the tricks and techniques? Well, you have come to the right place!
This book will start right from the basics such as gameplay elements and their functionalities before gradually moving onto creating your first gamification project from scratch.
You'll be given the tools and shown how to perform various techniques for creating gamified applications in different contexts. Finally, you will implement various game elements into Unity, publish your own task management application, and get to know the best practices and approaches when designing gamified experiences.Style and approach
This book takes a real-world case studies approach, moving ahead in a step-by-step tutorial manner. You will create your own project from scratch, and the practical examples will help you create a successful gamification project.
The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.
Unity is now the world’s #1 game engine, thanks to its affordability, continuous improvements, and amazing global community. With Unity, you can design, code, and author your game once, and then deploy it to multiple platforms, reaching huge audiences and earning maximum returns. Learning 2D Game Development with Unity® will help you master Unity and build powerful skills for success in today’s game industry. It also includes a bonus rundown of the new GUI tools introduced in Unity’s version 4.6 beta.
With this indispensable guide, you’ll gain a solid, practical understanding of the Unity engine as you build a complete, 2D platform-style game, hands-on. The step-by-step project will get you started fast, whether you’re moving to Unity from other engines or are new to game development.
This tutorial covers the entire development process, from initial concept, plans, and designs to the final steps of building and deploying your game. It illuminates Unity’s newly integrated 2D toolset, covering sprites, 2D physics, game scripts, audio, and animations. Throughout, it focuses on the simplest and lowest-cost approaches to game development, relying on free software and assets. Everything you’ll need is provided.
Register your book at informit.com/title/9780321957726 to access assets, code listings, and video tutorials on the companion website.
Learn How ToSet up your Unity development environment and navigate its tools Create and import assets and packages you can add to your game Set up game sprites and create atlas sheets using the new Unity 2D tools Animate sprites using keyframes, animation controllers, and scripting Build a 2D game world from beginning to end Establish player control Construct movements that “feel right” Set up player physics and colliders Create and apply classic gameplay systems Implement hazards and tune difficulty Apply audio and particle effects to the game Create intuitive game menus and interface elements Debug code and provide smooth error handling Organize game resources and optimize game performance Publish your game to the web for others to see and play
As mobile hardware improves, HTML5 is gradually being used for gaming apps and a growing industry of game engines has begun to support it. HTML5 Game Engines: App Development and Distribution presents an introduction to development with HTML5 game engines as well as an in-depth look at popular engines. Along with downloadable example projects for each engine, the book provides techniques for packaging and distributing the final app to all the major platforms.
Get Hands-On Guidance through Practical Techniques and Examples
The book is divided into three parts. The first one covers the essentials of HTML5, discusses development strategies and techniques, and takes you through a basic pong game running in the browser with no dependencies. The second part implements four games using the Crafty, EaselJS, Impact, and Turbulenz game engines. In the third part, the author describes how several of these games are distributed on platforms, such as the Chrome Web Store, Apple iOS App Store, Google Play Store, and Facebook.
Learning to program in today’s technical landscape can be a daunting task, especially when faced with the sheer number of languages you have to choose from. Luckily, Learning C# with Unity 2019 removes the guesswork and starts you off on the path to becoming a confident, and competent, programmer using game development with Unity.
You’ll start off small by learning the building blocks of programming, from variables, methods, and conditional statements to classes and object-oriented systems. After you have the basics under your belt you’ll explore the Unity interface, creating C# scripts, and translating your newfound knowledge into simple game mechanics.
Throughout this journey, you’ll get hands-on experience with programming best practices and macro-level topics such as manager classes and flexible application architecture. By the end of the book, you’ll be familiar with intermediate C# topics like generics, delegates, and events, setting you up to take on projects of your own.What you will learnUnderstand programming fundamentals with practice examples in C#Explore the interface and features of Unity 2019Learn C# programming syntax from scratchCreate a game design document and prototype levelExplore intermediate programming topics and best practicesImplement game mechanics, interactions, and UI elements with C#Who this book is for
The book caters to developers and programmers who want to get started with C# programming in a fun and engaging manner. Anyone who wants to build games and script in C# language and Unity can take this book up. No prior programming or Unity experience is required.
Through this Learning Path, you’ll learn how to leverage the features of Unity and create amazing games, ranging from action shooters and mind-bending puzzle games to adventure and Virtual Reality(VR) games. If you have no prior experience of using Unity, you can still benefit from this Learning Path, which easily explains the complete working of the Unity toolset.
You’ll start by learning how to create compelling shaders using Unity and understanding everything you need to know about vectors. This includes useful inputs on how lighting is constructed with vectors and how textures are used to create complex effects without the need for advanced math. In the succeeding chapters, you’ll also be able to use popular AI techniques, such as A* and A*mbush to develop intelligent pathfinding agents for your games. The book will also guide you through different algorithms for creating decision-making agents that go beyond simple behaviors and movement.
By the end of this Learning Path, you will have developed all the basic skills to create highly engaging and replayable games.
This Learning Path includes content from the following Packt products:Unity 2018 By Example - Second Edition by Alan ThornUnity 2018 Shaders and Effects Cookbook - Third Edition by John P. Doran, Alan ZucconiUnity 2018 Artificial Intelligence Cookbook - Second Edition by Jorge PalaciosWhat you will learnUnderstand concepts such as game objects, components, and scenesCreate functional games with C# scriptingWrite shaders from scratch in ShaderLab and HLSL/CgDevelop intelligent pathfinding agents with A and AmbushWork with terrains and world-creation toolsSimulate senses for agents to make decisions based on the environmentImplement waypoints by creating a manual selectorEnhance games with volumetric explosions, special effects, and visualsWho this book is for
If you are a game developer who wants to learn tools that can transform your gameplay, this beginner-level Learning Path is ideal for you. Having basic knowledge of C# will help you grasp the concepts explained in the book easily.