In the ancient past Druidry and Wicca probably weren't separate. Today, the ways of Druidry and Wicca are starting to merge again, as contemporary readers combine ideas and techniques from both traditions to build their spiritual practice.
In this down to earth yet inspiring book, Philip Carr-Gomm offers a name for this Path that draws on the common beliefs and practices of both Druidry and Wicca: Druidcraft. Then, in a series of six lessons, he empowers the reader to follow this practice by showing how anyone can work with its ways:
The Way of Blessing
• The Way of the Hearth
• The ways of Love
• The Ways of Healing
• The way of the Earth and Her seasons
• The Ways of Magic and Spellcraft
Druidcraft draws on the traditions of scholarship, storytelling, magical craft and seasonal celebration of both Druids and Wiccans, to offer inspiration, teachings, rituals, and magical techniques that can help you access your innate powers of creativity and healing, intuition and seership.
From early creation stories to classical hero narratives and the recurring theme of the afterlife, experience each myth and unravel the meanings behind the stories, getting to the heart of the importance of mythology to different cultures worldwide. More than just stories, myths are a testament to the amazing creativity of humans striving to explain and make sense of the world around them. Here you will discover Zeus, god of the sky and ruler of the Olympian gods, and Loki, the cunning trickster with a knack for causing havoc, aided by his ability to change shape and gender. Beyond the gods and goddesses of Ancient Greek, Roman, and Norse myths, this book delves into the stories of the Australian aborigines, the Cherokee, and the Aztecs, each brimming with amazing characters and insights into human existence.
This newest title in the bestselling Big Ideas series pairs engaging visual style with global coverage of world myths--profiling everything from the well-known tales of the Greeks, Norsemen, and Egyptians to the legends of the Caribbean, the Americas, Oceania, and East Asia--bringing the wisdom of the ages to life.
Pagans explores the rise of Christianity from a surprising and unique viewpoint: that of the people who witnessed their ways of life destroyed by what seemed then a powerful religious cult. These “pagans” were actually pious Greeks, Romans, Syrians, and Gauls who observed the traditions of their ancestors. To these devout polytheists, Christians who worshipped only one deity were immoral atheists who believed that a splash of water on the deathbed could erase a lifetime of sin.
Religious scholar James J. O’Donnell takes us on a lively tour of the Ancient Roman world through the fourth century CE, when Romans of every nationality, social class, and religious preference found their world suddenly constrained by rulers who preferred a strange new god. Some joined this new cult, while others denied its power, erroneously believing it was little more than a passing fad.
In Pagans, O’Donnell brings to life various pagan rites and essential features of Roman religion and life, offers fresh portraits of iconic historical figures, including Constantine, Julian, and Augustine, and explores important themes—Rome versus the east, civilization versus barbarism, plurality versus unity, rich versus poor, and tradition versus innovation—in this startling account.
Indeed, Place uncommonly weds reliable historiography with a practical understanding of the intuitive help and divinatory guidance that the cards can bring. He presents techniques that offer new and valuable ways to read and interpret the cards. Based on a simple three-card spread, Place's approach can be used by either the seasoned practitioner or the new inquirer.
The first robot to walk the earth was a bronze giant called Talos. This wondrous machine was created not by MIT Robotics Lab, but by Hephaestus, the Greek god of invention. More than 2,500 years ago, long before medieval automata, and centuries before technology made self-moving devices possible, Greek mythology was exploring ideas about creating artificial life—and grappling with still-unresolved ethical concerns about biotechne, “life through craft.” In this compelling, richly illustrated book, Adrienne Mayor tells the fascinating story of how ancient Greek, Roman, Indian, and Chinese myths envisioned artificial life, automata, self-moving devices, and human enhancements—and how these visions relate to and reflect the ancient invention of real animated machines.
As early as Homer, Greeks were imagining robotic servants, animated statues, and even ancient versions of Artificial Intelligence, while in Indian legend, Buddha’s precious relics were defended by robot warriors copied from Greco-Roman designs for real automata. Mythic automata appear in tales about Jason and the Argonauts, Medea, Daedalus, Prometheus, and Pandora, and many of these machines are described as being built with the same materials and methods that human artisans used to make tools and statues. And, indeed, many sophisticated animated devices were actually built in antiquity, reaching a climax with the creation of a host of automata in the ancient city of learning, Alexandria, the original Silicon Valley.
A groundbreaking account of the earliest expressions of the timeless impulse to create artificial life, Gods and Robots reveals how some of today’s most advanced innovations in robotics and AI were foreshadowed in ancient myth—and how science has always been driven by imagination. This is mythology for the age of AI.
Cults, Witches and Dark Creatures. All out to get me. However, something is different now. Some of the powerful leaders of the underworld are going missing, which brings my attention to the Hagalaz Cult. I'm investigating their claim that they're descendants of the most powerful Norse god of all time. Are they the ones rotting the underworld from the inside out?
Topics: Urban Fantasy, Paranormal, Norse Mythology, Vikings, Wizards, Witches, Shifters, Vampires, Thor, Loki, Freya, Gods, goddesses, Fantasy, Adult Fantasy, tough woman, Viking folklore, folklore, myth, mythology, fantasy paranormal, fantasy books, free fantasy books, free, free urban fantasy, free norse mythology, myths & legends, magic, free magic book, divine, supernatural, legacy, dark fantasy, dark, evil spirits, supernatural suspense.
This elaborate work provides serious students of psychology, religion and mythology with a detailed account and analysis of what has been accomplished in the spychological interpretation of the Eros and Psyche myth to date. It emphasizes how psychological theory determines the direction of interpretation much more than does the literary context of the myth itself. It also examines the strengths and weaknesses of these psychological interpretations (five Freudian and six Jungian) of the Eros and Psyche myth in order to lay the groundwork for an interpretation which (1) avoids the rigidity of both Freudian and Jungian dogma and (2) restores the myth to its rightful literary and religious context — something which has been ignored by most psychological interpretations.
Divining the Self also takes up the challenge of determining what it means for the scholar of religion to study scripture as both text and performance. This work provides an excellent case study of the sociocultural phenomenon of scripturalizing practices.
The epic tale of Odysseus and his ten-year journey home after the Trojan War forms one of the earliest and greatest works of Western literature. Confronted by natural and supernatural threats - ship-wrecks, battles, monsters and the implacable enmity of the sea-god Poseidon - Odysseus must use his bravery and cunning to reach his homeland and overcome the obstacles that, even there, await him. E. V. Rieu's translation of The Odyssey was the very first Penguin Classic to be published, and has itself achieved classic status.
Translated by E. V. RIEU
Revised translation by D. C. H. RIEU
With an Introduction by PETER JONES
These are the strangest tales of love, war, betrayal and heroism ever told and, while brilliantly retelling them, this book shows how they echo through the works of much later writers from Chaucer and Shakespeare to Camus and Ted Hughes. Full of attractive illustrations and laid out in eighteen clear chapters (the titles include ‘Dangerous Women’ and ‘Heroes’), Dr Jennifer March has written a fascinating guide to the myths of classical civilization that is as readable as a novel.
The Amduat (literally "that which is in the netherworld") tells the story of the nocturnal journey of Re, the Egyptian Sungod, through the netherworld from the time when the sun dies, after setting in the west, to its rebirth at sunrise in the east. In the middle of the night, in the profoundest depths of the netherworld, this resurrection is made possible by a mystical union of the sun with the mummified body of Osiris, god of the dead. This great mystery of the union between the freely moving soul of the Sungod, longing for the bright and boundless sky, with Osiris's corpse, which is irrevocably bound to the subterranean realm of the dead, evokes the renewal of all life and the restoration of totality.
In the Egyptian belief system, the pharaohs and in later times all blessed dead embarked on this same "night-sea journey" after death, ultimately becoming one with Re and living forever. The vision of the afterlife elaborated in the Amduat, dating from around 1500 B.C.E., has been influential for millennia, providing the model for an entire genre of Egyptian literature, the Books of the Afterlife, which in turn endured into the Greco-Roman era. Its themes and images persisted into gnostic and alchemical texts and made their way into early Christian portrayals of the beyond.
In The Sungod's Journey through the Netherworld, Andreas Schweizer guides the reader through the Amduat, offering a psychological interpretation of its principal textual and iconographic elements. He is concerned with themes that run deep and wide in human experience, drawing on Jungian archetypes to find similar expression in many cultures worldwide: sleep as death; resurrection as reawakening or rebirth; and salvation or redemption, whether from original sin (as for Christians) or from the total annihilation of death (as for the ancient Egyptians).